
You are right.raimoncortese wrote:
I like all difficults exept your insane, if I were you, I would delete insane and leave only ax' insane
diffculty deletedHellzero wrote:
First, if you want rank it you need get more mods and call MATs
2nd, kudose given only if post was helpful
The people who i give kudosu had mod the map privately. You can deny it when you find it isn't helpful.
Here my mod.
General
For rank 6 difficulty maximum (you have 7)
Beginne diffculty has been deletedr
Remove sourse and tags (it all have in Artist and Title)
all tags and sourse has been moved
Insane
00:28:679 (1,2,3) - fix it plz http://osu.ppy.sh/images/beatspacing.jpg
The error has been corrected. more errors finding.
Hard
00:40:597 (1) - add finish?
01:55:524 (2,3) - wow, it sudden, hidden slider not good idea.
02:23:528 (4) - NC (new cobmo)
02:24:782 (4) - NC
00:40:597 (1) - added
01:55:524 (2,3) - fixed
02:23:528 (4) - fixed (NC added)
02:24:782 (4) - fixed (NC added)
Normal
Try use only one distance spacing. Different spacing confusing new players
all distance seeing, write and changed. If there was anypalce wrong, plz reply. thanks
Easy
00:35:180 (4,1,2,3,4,5) - use distance snap
01:41:313 (1,2,3,1) - jump in easy? hm... why not.
01:48:419 (2) - snap it
02:11:407 (1,2,1,2,1,2,1) - don't stack it. For new players it hard for to read
02:16:423 (1,2,3,1,2,3) - again jumps... jumps in easy diff it really strange.
02:25:200 (1) - don't stack start and end of slider. It's not readable
00:35:180 (4,1,2,3,4,5) -distance changed
01:41:313 (1,2,3,1) - distance shorted
01:48:419 (2) - ?..(it seems does snapped)
02:11:407 (1,2,1,2,1,2,1) - rewrite
02:16:423 (1,2,3,1,2,3) - distance shorted
02:25:200 (1) - rewrite (but some notes must be snapped because it need to be harder)
Beginner
00:39:514 (3) -make it more symmetric
00:43:848 (3) - ^
01:07:870 (1,2,3) - distance snap!
キラキラのStar!ax_pokl wrote:
This beatmap was submitted using in-game submission on 2011年6月15日 星期三 at 12:39:56
Artist: ax_pokl
Title: Shanghai Expreimental school(ses)
BPM: 82
Filesize: 4822kb
Play Time: 02:25
Difficulties Available:Download: ax_pokl - Shanghai Expreimental school(ses)
- ax's Taiko Futsuu (3.86 stars, 277 notes)
- Easy (1.41 stars, 116 notes)
- Hard (4.45 stars, 252 notes)
- Insane (4.9 stars, 401 notes)
- Normal (3.54 stars, 178 notes)
- zwc's Taiko Oni~ (4.59 stars, 496 notes)
Information: Scores/Beatmap Listing
---------------
Song of Shanghai Expreimental school(ses)
[Easy] finished
[Normal] finished
[Hard] new finished
[Insane] new finished
[Taiko normal] finished
[Taiko Oni] finished (help by zwc7086)
OSB finished
THANKS FOR PLAYING~~
zwc确实是我..fliness wrote:
normal和hard很不错,节奏感没有任何错误。 insane,我觉得音效不行。00:48:096 (4) - 这个多了,听着各种维和感,01:12:573 (1) - 这后面的基本没节奏。zwc<.< 这是小星? ,,zwc‘s taiko开头一小段:09:063 (1) - 00:13:453 (4) -这几个感觉不行。。
ARTIST那儿填的的歌曲作者.......
总体来说,nrmal和hard完全达到RANK标准,5星就需要改改了。给星
/.\
尾行kiva看到title上有個明顯的錯字於是TristanShi wrote:
这曲子明明是人家李俊华写的, so:
Artist: Li Junhua
Title: School Anthem of Shanghai Experimental School (Instrumental)
thanksmerchat7 wrote:
From my modding queue
[General]
- Hitsound feel a little too loud for me. Decrease by 10-20%?
this part is diffcult to change, i will make it later.
- Hard and Experimental have the same slider velocity, this is not recommended. Lower Hard slider velocity / raise Experimental slider velocity / both.
I think that again, i think experimental is hard enough, so it's no meaning to change the slider-muti-speed faster.I was trying many times to make it easyer.
At the beginning of the song (diff Normal , Hard and Experi, taiko) you may feel a little hard and confuse. That is a HARD POINT. it's mean to make you fail. You can't make full combo when you play bad.
[Normal]
- I see new combo spam, please remove them, hard for beginner to follow.
That level is not for beginner, so i don't quiet understand what you mean.
- Kick sliders (repeating slider with more than one repeat), please change them to something else, too confusing. I didn't mention them in Easy as they are readable with how slow the slider velocity is in Easy.
That level is not for beginner, so some return-slider is necessary.
- Again long break... map it out a little bit.
added a jump.
- Try to use more sliders instead of hit circles. Some part feel like I'm playing a Hard.
I think there is enough sliders. More slider added.
Not too bad, could make better use of play area, some part feel really clustered. Change the kick sliders and it should play better.
[Hard]
00:03:575 (1) Unstack this, confusing to hit for me.
That's a hard point.
Very nice, i say this difficulty is rankable, after a few more mods (i feel some repeating sliders could use better placement).
quiet not clear.
Good use of hitsound, but lower the hitsound volume - too loud.
[Experimental]
- I don't think streams fit well with this song. Can you try something else?
quiet not sure
- Kick sliders... try to make them more readable / change it.
Experi diff show be hard enough, that some unreadable notes is necessary. And i think Kick sliders are readable. That's only your problem?
- Some place feel a little clustered.
Some Hitcircle in the end are stacked. That is to make the song harder.
- Could look nicer, try to self mod this difficulty and fix some sliders, make some hit circles placement better.
Pretty fun, my main issue with this difficulty is, the streams. I feel they don't really fit with this calm song. I also recommend you to use compressed stream viewtopic.php?f=61&t=52148.
I feel this need more work (so no star from me), get more mod and eventually you'll get this ranked
Good luck!
Thanks, nth changed.sorry, no kds.Chewin wrote:
General:Easy:
- Please don't use Default Skin as preferred skin.
What Skin should I use?- 00:03:209, 00:17:844 Don't use kiai time.
Why not? Because they are Hard points, so I made some effect.- Fix the kiai time and use it just when it's right with song/map.
Normal:
- OD +1/2
no too hard- 01:05:703 (4) - Use distance snap
no- 01:06:786 (5) - ^
noHard:
- HP -1
no change- AR -1
no- 00:04:306 (1,1,1,1,1,1,1,1,1) - This is a normal, use distance snap.
no.- 01:26:862 (2) - Move it at x264 y192
- 01:27:542 (3) - ^ at x104 y192
no..- 01:33:790 (1,1,1,1,1,1,1) - Distance snap.
?- 02:24:991 (1) - Start it on white big tick
no. white line is too short.Experimental:
- Circle size -1?
NO! It was -1 but There was too many modders said that circle size must +1!- Max SV 1.8?
no.- Starting 00:46:200 (1), can you use the normal hitsound like previous diff? Or add there hitsounds at Normal and Easy too.
it doesn't seems like lot better then it changed before.
- Circle size -1
- Don't set a lot of new combo, 'cause this is harder map.. You don't need it
It's hard enough so i did'nt want to change it.
Every beat i make a new combo, you see, it's doesn't change and should not be changed.
Every 4 beat makes a part. Every beginning of the part is green.
This rule is also seened in other diff.- 00:40:597 (1) - No nc
- 00:42:764 (1) - ^
- 00:55:951 (1) - ^
- 00:58:118 (1) - ^
- 01:02:452 (1) - ^
- 01:08:953 (1) - ^
no change- 02:25:200 (1) - End it on white big tick
NO! Don't you listen to the music? The BMP changed at that moment! Because this song is made my me, I know it quietly well of every BMP it used.
It's all I found. Good maps yea. good luck o/
In case...you shouldn't do that,you should kuds the post if you fixed something from the post.ax_pokl wrote:
sorry, no kds.
If you need kds, mod it again.
But I don't think these things i fixed have some problem.kanpakyin wrote:
In case...you shouldn't do that,you should kuds the post if you fixed something from the post.ax_pokl wrote:
sorry, no kds.
If you need kds, mod it again.
kanpakyin is right. As you have fixed something from chewin's mod , "The mod is too short" is not a good reason to refuse giving kudosu. ( BTW I don't think it's a short mod. )kanpakyin wrote:
In case...you shouldn't do that,you should kuds the post if you fixed something from the post.
(my english is poor,because i learn german.so...)JoJo wrote:
kanpakyin is right. As you have fixed something from chewin's mod , "The mod is too short" is not a good reason to refuse giving kudosu. ( BTW I don't think it's a short mod. )kanpakyin wrote:
In case...you shouldn't do that,you should kuds the post if you fixed something from the post.
I don' t think it's any better when i fixed any thing, so i didn't have give kudosu. It's alternative.(You know that's the main reason. If the suggestion really made sth, i will give kds, seeing my early post. Some of them said me that i had give too much kds but some had mod it in game. I didn't mean not to give, you see i have gived a lot of.)
Giving kudosu is depanding on how it's useful or not , but not how it's long or short .
As you say, i can't find usefull things in the mod.
In addition plz notice that it will take a long time to mod a map , I think Chewin deserves to get a kudosu here . Plz respect him and his mod . It's really rude to see "If you need kds, mod it again."
OK, I take back my word.
to give or not to give, that's not depend on how long one have made a mod, but how good it is. (i just don't want to say the mod is bad...)
I said that if he reply, i will conserve to give kds.
I sad the mod is short, not because the phapse is short (however, there are many many words). If the unvaluable suggestion is not a part of the mod, i think the part of "phapse usefull mod" is too small. And i should not give kds if there is olny 1 or 2 suggestion? doesn't it.
Chewin wrote:
In advance: thanks to all..
Btw ax_pokl.
I'm of the opinion that a kudosu should be given to anyone mod your map for their help.
Because I might decide didn't mod your map and spend my time to mod your map, or not? I think so.
Also the shorter mod could help you with your map and kudosu is a "little thanks" to thank the modder -.-