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Sawashiro Miyuki - Ambivalent World (TV Size)

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Topic Starter
6800cube

wcx19911123 wrote:

HI
You post in my Mod4Mod que.So remember mod my map.
Here is my Mod4Mod of http://osu.ppy.sh/s/27700

[General]
Hitclap should be continuous. You can use a slidertick.wav
Cut the video's sound
I'm not sure are there any story boards,if not delete the *.osb files

[Easy]
00:21:054 (1,2) - change to slider repeat
00:45:364 (3) - ctrl+h
00:46:054 (1) - too short for an Easy
01:14:675 (1) - ^
00:58:295 (1) - end at 00:58:640

[Normal]
00:14:675 (4,1) - don't jump
00:17:433 (4,1) - ^
00:53:813 (3,1) - ^
00:23:295 (1,2,3,4) - change to sliders
00:29:502 (2) - delete and add a slider form 00:29:330 to 00:29:675
00:37:606 (1) - short
00:39:157 (1,2,3,4) - unreadble
01:13:123 (1,2,3,4,5,6) - change to two 1/2 repeat sliders
01:16:399 (1) - ctrl+2 1 gird left

[Hard]
Distance spacing should be more than 1.0x
00:32:261 (1) - start at 00:32:088
00:38:640 (1,2,3,4) - don't overlap
00:44:330 - add a circle?
00:47:433 (1,2,3,4,5,6,7,8,9,10,11) - >_>
01:11:657 (6) - delete it
01:12:347 (4) - ^

[fanzhen's World]
00:34:847 (6,7,8,9,10,11) - >_>
00:37:778 - add a circle?
01:21:916 - ^
00:47:433 (1,2,3,4,5,6,7,8,9) - do like this
[Insane]
Distance spacing should be more than 1.2x
00:45:278 (5) - delete it
01:05:364 (4,5,6) - ugly and unreadble

Good map
Star~
过奖了,其实我这个MAP还有很多不足~~
这几天忙,能否能等周末?我一定MOD
谢啦~
Shiirn
General
The offset makes no sense. Since you map to the lyrics more than the beat, set it to 12,257 (The real offset is 533 or similar, but whatever)
Meh
00:48:813 - Move kiai start to here.
Move the preview point of all maps to something more interesting.

Easy
Simplistic and boring, but oh well.

Normal
AR+1
Increase slider velocity to 1 and re-snap all sliders.
01:27:088 (1) - Change this into a repeat 1/4th slider starting on the blue tick for 3 repeats (ending on white tick) or remove entirely.

Hard
00:41:916 (1,1,1) - Don't do these spinners.

fanzhen's
Nothing to say.

Insane
01:01:226 (1,2,3,4,5) - This pentagon could use some work.
01:05:364 (4) - Sliders are not allowed to go directly over themselves.
akrolsmir
Sorry for the tardiness of this post.

Easy:

01:14:718 (3) - Why is this slider randomly an eighth beat after the half-beat divide? This should start on 01:14:675 and end on either 01:15:537 or 01:15:709, though I prefer the latter.

01:16:054- Add a note?

Normal:

What's with the random spacing that varies from 0.8x to 0.9x, sometimes hitting 1.0x?
For example, while 00:35:537 (1,2,3,4,5) has 0.9x spacing, 00:44:674 (3,4,5,6) uses 0.8x spacing. And then randomly 00:22:261 (3) and 00:34:675 (2) are 1.0x away from the previous note.
This is especially jarring when they are used back to back- for instance, 00:37:606 (6) seems too close to (5) just because it uses 0.8 while right before it was 0.9.

I'd advise you to stick to one of them- it seems like most streams use 0.8x so just standardize it that way. I'll post noticeable 0.9x below:

Hard:
00:59:847 (1) - Delete and start (2) one repeat earlier? Because (1,2) are part of the same word being spoken.

01:10:881 (1) to 01:12:778 (6) - This stream is comboed and hitsounded weirdly. According to the beat, these twelve notes are not two streams of six but rather three streams of four. As such, combo colors should go (1,2,3,4,1,2,3,4,1,2,3,4). The finish should go on each (1). To keep things consistent it'd make more sense for the 01:10:881 (1) to be put on top of 01:11:054 (2), so it is similar to the other two streams following it.

World, Insane:
Nothing found. Both are pretty fun.

Finally, star!
daidely
good map but also need more mod....
Kite
[General]
Re-submit please, the website has an old osz loaded.
00:48:813 Kiai should start here imo
2 osb files, please delete one of them (or both)
Previewtime is different throughout the difficulties, please decide which preview time you want and set it to that on all diffs.
The mp3 quality is bad IMO .. I could only find the full ver of the song, I asked happy30 for help; perhaps he will post a better one soon.
Maybe pick some combo colors?

[Normal]
00:24:157 (2) - correct the spacing
01:16:399 (1) - ^

[Hard]
01:08:812 (1) - Remove new combo

Overall I have to say that you didn't put enough love into the Easy and Normal difficulty which makes it appear as if its speed-mapped just for the purpose of being there.
The mapset is fine though.
Have a star
happy30
SapphireGhost
Here we go (You posted in a mod4mod queue so please mod one of my beatmaps too! Choices are in my signature/profile/whatever.)

[General]
Your difficulty spread is poor. I've created a visual to demonstrate, click the spoiler tag to see it:
You want it (optimally) to look something more like the visual in this other spoiler tag:
So please do something to make the difficulties slightly more balanced.

[Easy]
- This difficulty felt a bit boring to me but I guess it's just [Easy]. Extend it to the point where all the other diffs end.
00:55:675 (3) - New combo?
01:06:365 (3) - ^
[Normal]
- Please make this difficulty more readable by either changing the distance snap or circle size. Everything is all mushed together right now.
00:14:641 (4) - For a Normal, don't put notes under sliders.
00:17:399 (4) - ^
00:28:779 (6) - New combo
00:36:365 (3) - Note under slider
00:40:503 (4) - ^
00:44:641 (3) - New combo
00:49:813 (1) - Remove NC?
00:50:158 (2) - New combo?
00:51:537 (6) - New combo?
00:55:675 (5,1) - Swap new combos?
00:59:641 (3) - Remove note
01:01:192 (4) - New combo?
01:02:572 (8) - New combo?
01:06:537 (6) - Note under slider
01:09:296 (5) - New combo
01:11:882 (3) - Note under slider
01:13:089 (5) - New combo?
[Hard]
- Optimally, you want to bump this down to a Hard (it's actually an Insane right now) to make a better difficulty spread.
00:32:054 (1) - I feel like this spinner could be replaced with notes.
00:38:606 (1,2,3) - Remove (2), this doesn't need to be here
00:41:882 (1) - This spinner is rankable but still a little short.
00:43:261 (1) - ^
00:47:399 (1,2,3,4,5,6,7,8,9,10,11) - At this point you're mapping what is basically silence so consider changing it.
00:52:916 (1) - I don't like this slider shape, but that's just personal preference.
00:53:606 (3) - ^... in fact, have you looked at the delicious slider guide? It has lots of helpful tips to making your sliders more visually appealing.
00:56:020 (1,2,3) - Remove (2), this doesn't need to be here
01:17:313 (4) - Remove.
01:24:727 (2) - ^
[fanzhen's World]
- Try dropping the Circle Size by 1? These giant circles don't work as well on an Insane diff. And MAYBE extend to the length of the others.
00:13:606 (6) - Remove overlap?
00:20:503 (10) - Move back 1/2 tick
00:38:434 (7,8,9,10) - Whoa, really confusing to read pattern here.
[Insane]
- Use the original BG here, fanzhen should be the only one with the creepy dude BG. Add one tick to the Approach Rate for this too.
00:14:123 (8) - New combo?
00:14:985 (10,11,12,1,2,3) - A little confusing to read with AR7.
00:25:158 (8) - Extend by 1/2 tick.
00:34:985 (6) - This is a little ugly but ok
01:05:330 (4) - This slider is so warped it is verging on unrankable.

01:06:710 (6) - Get rid of this note...

That's all. No star from me for now. If you'd like one, fix at least the issue marked in red before asking for a re-check, and please at least consider any suggestion not ending with a question mark.
Topic Starter
6800cube

SapphireGhost wrote:

Here we go (You posted in a mod4mod queue so please mod one of my beatmaps too! Choices are in my signature/profile/whatever.)

[General]
Your difficulty spread is poor. I've created a visual to demonstrate, click the spoiler tag to see it:
You want it (optimally) to look something more like the visual in this other spoiler tag:
So please do something to make the difficulties slightly more balanced.

[Easy]
- This difficulty felt a bit boring to me but I guess it's just [Easy]. Extend it to the point where all the other diffs end.
00:55:675 (3) - New combo?
01:06:365 (3) - ^
[Normal]
- Please make this difficulty more readable by either changing the distance snap or circle size. Everything is all mushed together right now.
00:14:641 (4) - For a Normal, don't put notes under sliders.
00:17:399 (4) - ^
00:28:779 (6) - New combo
00:36:365 (3) - Note under slider
00:40:503 (4) - ^
00:44:641 (3) - New combo
00:49:813 (1) - Remove NC?
00:50:158 (2) - New combo?
00:51:537 (6) - New combo?
00:55:675 (5,1) - Swap new combos?
00:59:641 (3) - Remove note
01:01:192 (4) - New combo?
01:02:572 (8) - New combo?
01:06:537 (6) - Note under slider
01:09:296 (5) - New combo
01:11:882 (3) - Note under slider
01:13:089 (5) - New combo?
[Hard]
- Optimally, you want to bump this down to a Hard (it's actually an Insane right now) to make a better difficulty spread.
00:32:054 (1) - I feel like this spinner could be replaced with notes.
00:38:606 (1,2,3) - Remove (2), this doesn't need to be here
00:41:882 (1) - This spinner is rankable but still a little short.
00:43:261 (1) - ^
00:47:399 (1,2,3,4,5,6,7,8,9,10,11) - At this point you're mapping what is basically silence so consider changing it.
00:52:916 (1) - I don't like this slider shape, but that's just personal preference.
00:53:606 (3) - ^... in fact, have you looked at the delicious slider guide? It has lots of helpful tips to making your sliders more visually appealing.
00:56:020 (1,2,3) - Remove (2), this doesn't need to be here
01:17:313 (4) - Remove.
01:24:727 (2) - ^
[fanzhen's World]
- Try dropping the Circle Size by 1? These giant circles don't work as well on an Insane diff. And MAYBE extend to the length of the others.
00:13:606 (6) - Remove overlap?
00:20:503 (10) - Move back 1/2 tick
00:38:434 (7,8,9,10) - Whoa, really confusing to read pattern here.
[Insane]
- Use the original BG here, fanzhen should be the only one with the creepy dude BG. Add one tick to the Approach Rate for this too.
00:14:123 (8) - New combo?
00:14:985 (10,11,12,1,2,3) - A little confusing to read with AR7.
00:25:158 (8) - Extend by 1/2 tick.
00:34:985 (6) - This is a little ugly but ok
01:05:330 (4) - This slider is so warped it is verging on unrankable.

01:06:710 (6) - Get rid of this note...

That's all. No star from me for now. If you'd like one, fix at least the issue marked in red before asking for a re-check, and please at least consider any suggestion not ending with a question mark.
ask for recheak...i'm modding your map
fanzhen0019

Tenshi-nyan wrote:

Fanzhen
00:33:640 (1) - the clap hitsound pattern here changes from 2/1 to 1/1, so add clap on every white tick until 00:41:916 -

00:37:778 - add note added
00:44:675 (5) - Add New combo, add finish
00:45:192 (3) - add finish done
00:45:537 (4) - add clap done
00:45:709 (5) - remove clap, add finish done
01:11:226 (1,3,1) - add claps D: already done but dont know why claps disappeared..

SapphireGhost wrote:

[fanzhen's World]
- Try dropping the Circle Size by 1? These giant circles don't work as well on an Insane diff. And MAYBE extend to the length of the others.
00:13:606 (6) - Remove overlap? hm..fixed
00:20:503 (10) - Move back 1/2 tick fixed
00:38:434 (7,8,9,10) - Whoa, really confusing to read pattern here. fixed

wcx19911123 wrote:

[fanzhen's World]
00:34:847 (6,7,8,9,10,11) - >_>
00:37:778 - add a circle? done
01:21:916 - ^ ?
00:47:433 (1,2,3,4,5,6,7,8,9) - do like this
done
Download: Sawashiro Miyuki - Ambivalent World (TV Size) (6800cube) [fanzhen's World].osu
IceBeam
You requested a mod in my queue,but I've modded it already for a while ago.

Good luck again.
yongtw123
Sorry for the long wait and long post@@

Overall:
For all diffs except fanzhen's diff, use some inherited timing sections (green lines) to adjust hitsound volume.
Right now hitsounds are at 100%; I suggest 70% as baseline.
Hitsound pattern is really... messy

[Easy]
00:19:806 (4) - clap?
00:20:151 (5) - end of slider change to whistle?
00:32:047 (1) - I suggest this:00:33:599 (3) - finish?
00:35:668 (1,2,3) - I personally don't like 3 claps in a row but nothing wrong really
00:37:047 (x) - add a note?
00:37:737 (1) - remove finish...
00:39:116 (1) - ...and place it here! (remove whistle)
00:59:806 (1) - finish at start of slider
00:59:806 (1) - you could have just repeat the slider and delete (2)?
01:01:185 (1) - ^
01:08:772 (5) - feels like something is missing here... maybe a clap?
01:09:461 (1) - spacing error
01:09:461 (1,2) - doesn't sound nice with either music or vocal
01:10:841 (1) - finish?
01:16:358 (1,3) - finsih?

There some places where it feels "empty". Use some whistles if you have to.
And also, compared to [Insane], the patterns in this diff CAN be better.

[Normal]
00:12:909 (2) - whistle?
00:15:668 (2) - ^
00:17:392 (4) - just finish (remove clap)
00:18:427 (2) - whistle?
00:21:358 (2) - clap at start of slider?
00:22:220 (3) - clap?
00:22:565 (4) - just finish? (remove clap)
00:23:254 (1,2) - hmmm...somehow I feel it's not following the vocal really well...
00:28:082 (5) - just finish
00:28:772 (1) - use some hitsounds in this combo
00:33:599 (4) - just finish
00:35:496 (1) - actually whistle here sounds not bad, why not try this somewhere else?
00:36:358 (3,4,5) - that's too many finishes in a row@@
00:39:116 (1) - finish?
00:39:806 (3) - why not just 00:44:634 (1) - finish?
00:48:082 (1) - make it like [Easy]? Sounds weird as of now
00:54:289 (1) - it's all 1/8 notes from here... variations?
00:59:806 (1) - finish at start of slider?
01:00:841 (3) - clap?
01:01:185 (1) - remove whistle?
01:02:565 (1) - ^
01:02:909 (2) - clap at end of slider?
01:06:530 (6) - space this out: I thought this is 1/4 note from previous occurrences such as 00:35:841 (2,3).
01:07:047 (1) - from this combo onward it's so quiet...
01:18:254 (5) - delete (6) and lengthen this slider?
01:26:961 (1) - how about remove this and end the spinner to 01:27:392 like in [Hard]?

As you can see already...you really need more work on hitsounds in both [Easy] and [Normal]...

[Hard]
00:14:978 (1) - the clap pattern in this combo is completely different from the previous one!!!
Since you have more notes now, why not take loveFantasy's advice and put claps on 偶數白線 across the entire diff?
00:29:289 (4,5,6,7) - not exactly pretty and geometrical
00:35:668(x) - map something here?
00:44:634 (1) - the clap pattern here is one exception, it sounds good
00:47:392 (1,2,3,4,5,6,7,8,9,10,11) - put these in [Insane] please
01:10:668 (5) - I expected a note here
01:11:530 (5) - new combo and add whistle?
01:11:875 (1) - remove new combo?
01:12:047 (2) - remove finish?
01:12:909 (1) - remove finish and add whistle?
01:13:082 (2) - finish on reverse?
01:13:772 (4) - finish on first reverse?
01:14:806 (7) - finish?
01:14:978 (1) - you may stop the 1/8 stream from this combo; follow the vocal?
01:16:875 (2) - remove finish?
01:17:737 (4) - clap at end of slider?
01:18:944 (5) - remove clap?
01:23:599 (2) - space this out
01:24:978 (2) - remove finish?

Oh my, I am sure this hitsound mod isn't all that I feel should be fixed...
But really... a lot more effort must be placed on hitsounds...
I'm just giving suggestions...

[fanzhen's World]
I've got a feeling that there are too many extraneous 1/8 notes in this diff... Especially latter half.

00:53:599 (10) - I prefer to start this slider at where (9) is
00:56:703 (5) - not centered?
00:57:048 (1,1,2,3,4,5) - I'd try following the vocal rather than using these sliders
00:59:806 (5) - from here...I'd suggest
[Insane]
You can use a smaller spacing for triplet and other streams.

00:22:565 (5) - finish at start, nothing at end, and put a clap on (6)
00:25:668 (x) - add a note here and clap?
00:53:944 (5,6,7,1) - I'd replace these with a slider start at (5) and reverse at 00:54:289...just my opinion
01:01:185 (1,2,3,4,5,6,7) - shape the geometry better, ignoring distance snap when needed
SPOILER
The goal is to make 01:02:047 (6,7) at the center of pentagon 01:01:185 (1,2,3,4,5) AND stacking on 01:01:013 (7).
01:05:323 (4,5,6) - the clap pattern is broken here
01:22:737 (4) - ^
01:24:634 (1,2,3) - too many finishes, remove some of them

===================

Patterns in the first three difficulties are less of a problem when compared to hitsounds.
More effort must be placed on hitsounds!!!
I hold back my star for now, but keep working!

Good luck~


Beren
Hi from V.B.R's studio

[General]
BG大小800X600或1024X768
在所有等级的tags里加fanzhen0019
音量减小

[Easy]
音效好乱~.~

[Normal]
00:17:392 (4) - 删finish
00:39:806 (3) - 结束在00:40:151
00:20:151 (5) - 加clap
00:20:668 (6) - 删clap
00:27:047 (3) - ^
00:31:185 (5) - 加clap
00:34:978 (3) - 删clap
00:36:703 (4) - 加clap
00:39:461 (2) - ^
00:41:875 (1) - ^
00:44:978 (2) - ^
00:52:909 (1) - ^
00:53:427 (2) - 删clap

[Hard]
00:18:772 (4) - 删除
00:32:392 (x) - 加note
00:35:841 (x) - ^
00:36:013 (x) - ^
01:03:082 (5) - 换成slider结束在01:03:427
01:14:461 (5) - 删除

[fanzhen's World]
有些地方感觉有点拥挤

[Insane]
00:25:151 (8) - 结束在00:25:668
01:25:323 (1) - 结束在01:27:220(?

star
EVA1989
:)
jackfengnb
支持!
Backfire
Here's your requested taiko map. Hope you like it.
Also, I'll give you a star.
...and did you want me to make a taiko or not? You didn't even say :c
I made you one anyways...

Download: Sawashiro Miyuki - Ambivalent World (TV Size) (6800cube) [Backfire's Taiko Oni].osu
Topic Starter
6800cube
HAD FIXED ALL PROBLEM
RockeDon
Request Taiko Modd

General: AD=6 OR=6

-00:52:047 k
-01:21:875 would be better if you mapp till last beat, ending there is weird!

Otherwise cool standart diffs...star~
Backfire
Heres an updated version of my taiko map, update it please :3

Download: Sawashiro Miyuki - Ambivalent World (TV Size) (6800cube) [Backfire's Taiko Oni].osu
Medi-chan_old
Did some IRC modding on Backfire's taiko diff. Not bad map to me otherwise.

Star~
HakuNoKaemi
recheck
[General]
Combo Colour 3 and 4 are the same
try these hitsounds
[Easy]
00:33:944 (x,x) - Copypaste 00:39:461 (2,3) -
01:03:082 (3) - Delete and
01:02:909 (x) - Create 1/2 Slider( end to 01:03:082 )
01:04:806 (x) - ^(end to 01:04:978)
01:07:737 (x) - Add Hit Circle
01:14:634 (3) - Make it 1/4 shorter (end to 01:15:496
[Normal]
00:33:944 (x) - Add Hit Circle
00:41:530 (2) - you can't insert this under slider (1) in a Normal
[Hard]
00:47:651 (4) - Add Hit Circle
00:48:599 (12) - Delete
Topic Starter
6800cube
THANKS 。。。
FIXED PROBLEMS
LaunchedthousandShip
作为第一张图很不错了

Normal
本来你有一个地方slider被挡到了,看不出是slider,但是貌似刚刚的更新把这里修改了...

Hard
00:12:392 - 加note
01:23:082 - 加note
这个难度音效有些怪

Insane
00:42:737 (5,6,7) - 换个位置,看不出来是三连,被挡住了
00:58:944 (5) - 换成2个slider更好一些
01:02:047 (6,7) - 这2个有些难读,最好完全重叠,这个难度中不完全重叠的就只有3连

我不是很懂taiko,但是我觉得这个难度的difficulty出了hp drain都是原始数值没问题吗?
Topic Starter
6800cube
谢谢MOD~~
frost-b-spec
[fanzhen's World]
0.30.841(8) - spacing(x0.0 and offgrid)
0.37.565(4) - ^
0.38.427(8) - ^
1.07.909(2) - 1grid left(level4)

[Hard]
0.25.151(6) - 1grid up(level3)

+star
Axey
Just go through a quick check and no main problems found.

/me shoot a star.

>.<瞬间被这个BG帅到了
fanzhen0019

yongtw123 wrote:

[fanzhen's World]
I've got a feeling that there are too many extraneous 1/8 notes in this diff... Especially latter half.
o.o
00:53:599 (10) - I prefer to start this slider at where (9) is i think now is okay. thank you xD
00:56:703 (5) - not centered? oh.. fixed
00:57:048 (1,1,2,3,4,5) - I'd try following the vocal rather than using these sliders
00:59:806 (5) - from here...I'd suggest ATTACH[09.jpg]
fixed
thank you!

frost-b-spec wrote:

[fanzhen's World]
0.30.841(8) - spacing(x0.0 and offgrid) fixed
0.37.565(4) - ^ ^
0.38.427(8) - ^ ^
1.07.909(2) - 1grid left(level4) ^
thank you too!

Download: Sawashiro Miyuki - Ambivalent World (TV Size) (6800cube) [fanzhen's World].osu
Colin Hou
[Hitsounds]:
  1. 把压缩包里的.wav放到歌曲文件夹里 然后打开Insane难度 按F6 选中所有Timing Sections (shift键) 在窗口左侧audio页里勾选custom1 Volume调到70%
  2. 以下以最复杂的Insane为例说明 其他难度类同...
  3. ----------------------------------------------------------------
  4. 00:06:013 (2) - finish
  5. 00:09:978 (8) - 首尾clap
  6. 00:10:668 (1) - clap 取消whistle
  7. 00:11:013 (2,3) - ^
  8. 00:11:875 (T) - 加note加clap 或者00:11:530 (4)换slider到这里结束, 然后开始finish 末端clap
  9. 00:18:427 (6) - 到00:18:772结束 末端加clap 然后00:18:944加note
  10. 00:21:013 (5) - 开始clap
  11. 00:21:703 (1,2) - clap
  12. 00:28:082 (8) - 中间whistle取消 末尾whistle取消加clap
  13. 00:28:082 (8) - 末尾clap取消
  14. 00:30:841 (1) - 末尾clap
  15. 00:33:082 (7) - clap
  16. 00:33:254 (8) - 开始clap
  17. 00:33:944 (1) - 取消whistle 加finish
  18. 00:34:978 (6) - 起始clap换whistle 选中slider之后再选中末尾圈来加clap sliderclap是没有的
  19. 00:37:220 (10) - 末尾whistle换clap
  20. 00:38:599 (4,5) - clap
  21. 00:39:461 (9) - clap换finish
  22. 00:48:772 (T) - KIAI这里开始
  23. 00:53:944 (5) - 起始末尾clap
  24. 00:57:737 (5,6,7) - clap whistle取消
  25. 00:58:254 (8) - finish
  26. 00:58:944 (5) - 起始finish
  27. 00:59:289 (6) - 末尾clap
  28. 00:59:806 (3) - clap换finish
  29. 01:01:530 (3) - clap
  30. 01:01:875 (5) - clap取消
  31. 01:06:358 (5) - 起始clap
  32. 01:09:806 (6) - clap
  33. 01:10:496 (9) - ^
  34. 01:14:634 (1) - 不合音乐... 正常map掉这部分
其他就先不看了...

Download: soft-hitclap.rar
SapphireGhost
Well, it looks like you're doing better now and besides, if this gets ranked I can get the ranked points from it enjoy playing it.
You can have a star now~
Colin Hou
貌似没有注意到attachment里的附件啊童鞋 orz
al2e10
I was late to check my queue.

Insane
00:18:427 (6-Fiest) - Finish
00:21:013 (5-first) - Finish
00:21:703 (1) - Finish
00:30:841 (1-Last) - Clap
00:48:599 (X) - Add a timing section. Use hard.
00:52:392 (8) - Remove the wistle sound.
00:53:944 (5-Last,First) - Clap
01:22:220 (2) - Remove clap
01:23:599 (2) - ^
01:19:116 (X) Remove timing section
01:24:978 (2) - Remove finish

fanzhen's World
00:48:427 (X) - Timing section (Hard)

Hard
00:20:151 (8) - Clap
00:23:254 (1-3rd) - ^
00:24:289 (3) - ^
00:24:978 (5) - ^
00:26:013 (1-3rd) - ^
00:29:116 (3) - ^
00:32:047 (4) - Finsih
...
Make the clap sence.

All
Love this song but. Seem to get better.
LuPiiTa
Hello there~

Modding some diffs :3
Note that these are only some suggestions ^w^

General:

Please, low a little the volume of the hitsounds :o

Easy

00:21:013 (1) - Finish at the start and the end of the silder.
01:06:358 (1) - Delete new combo
01:07:047 (2) - Add new combo
01:09:289 (1) - Add Finish
01:09:978 (2) - ^
01:10:841 (1) - Hmm delete finish
01:10:841 (1) - Add clap if you delete finish ;)
01:12:220 (3) - Clap

Normal
You should make this diff more rhythmic, try not following to much the lyrics and use more hitsounds.

01:23:944 (3) - Align it with the previous note

Hard

01:05:323 (5) - Add new combo
01:22:220 (2) - Add clap
01:22:737 (4) - Clap at the end of the silder
01:23:599 (2) - Clap
01:24:116 (4) - Clap at the end of the slider

I have already given you a star xD, so good beatmap and fight to get it ranked!! :)
EnPassant
Just a note, you have 3 difficulties that would be considered Insane (or ARE insane) which is unrankable, you can only have 2 or less of the same difficulty level.

You might not find any problems with this, but there still is an iceberg to be hit, be careful.

No kudos please.
Colin Hou
there are 3 [I] in this set yea, but the [Hard] is much easier than the rest [I]s and it is what a Hard should be so it's fine.
EnPassant
I'm talking about the Guest diff, the Insane Diff, and the Taiko diff.

I wasn't Counting hard, you have 3 difficulties with a 4.80 star rating, and are quite hard

And also, Taiko diffs still add to total difficulty counts.

I'll specify:
Backfire's Taiko Oni (4.89 stars, 619 notes) is insane
fanzhen's World (4.99 stars, 240 notes) is insane
Insane (5 stars, 271 notes) is insane (no brainer)

If you DO count the Hard (which I am not) It's 4 Insane diffs. If you aren't (Which I am, appropriately) It's still 3 insane diffs

Spread ENHIII Is unrankable. I would suggest altering one of the I's to make it H or w/e. But right now, as far as the guidelines go, it is unrankable.

peppy wrote:

a map set can have no more than two "Insane" difficulties, etc. Finally, no map set should have more than 6 difficulties total.
Edit: If this seems unfair, yell at the criteria, not my post.
Colin Hou
Taiko Oni is not counted into the 3 [I]s
EnPassant
Uh. Yes it is


Starrodkirby86 wrote:

Under the new guidelines, it's best not to have more than of the two of the same type of difficulty. But Star Rating isn't going to be a determinant of that; it'll be more of how it plays (I mean, how accurate is Star Rating at times?). So that 4.51 [Hard] won't be considered an Insane in any nature...

For your particular scenario, unfortunately a CTB or Taiko difficulty would have to go because there's too many Insanes. There was discussion about this point before (Taiko and CTB Exclusive Difficulties), though it was shot down, mmh. So yeah, Taiko and CTB-diffs won't be exceptions to this rule.
No matter the game mode, no map is an exception to the insane limit rule. This is a criterion that has been around for quite a long while, it shocks that a MAT would not know.

The Taiko Oni both plays and is counted as an insane, and thus counts to a total of 3 Insane difficulties. I think it's better that Cube addresses this issue now, rather than getting bubbles popped by any BAT's (Every BAT) who knows the guideline. Because as far as criterion for ranking is concerned, it's unrankable.

Edit: I'll post the link to the forum you should refer to. Hopefully something can be done about it after this rather than arguing about what color the grass is.

viewtopic.php?f=6&t=439&st=0&sk=t&sd=a&start=45 Start at Lybydose's 1st post, follow the page down.
Colin Hou
that discussion happened 1 year ago, and situation is different now.

for example. the newest ranked map: http://osu.ppy.sh/s/28565. 2 standard Insane and 1 Taiko Oni, 1 standard Hard and 1 Taiko Muzukashii plus 1 standard Normal.

standard and taiko are totally different game mode and a lot of standard players seldom touch the taiko mode (or the opposide way). the 6 diffs limit still apply though but taiko/standard Insane/Oni diffs are not counted into the same amount.

or this one: http://osu.ppy.sh/s/25922
EnPassant
Then why haven't the guidelines been altered or updated?

As far as the most recent update, that should be considered unrankable.

I'll post on the forum about this, because I want this cleared up ASAP.

I'll edit this post when I have an answer.

Edit: Still no changes on the official ranking criteria on THIS topic, even though the guidelines were updated YESTERDAY.

Thus, I hold my point, and cannot star this map


peppy wrote:

Each map set must have at least two difficulties, one of which must be below a 3-star difficulty level. This is so that players of all levels of experience are able to enjoy maps of the songs they love. A map set should not have more than two difficulties in the same difficulty level (not based on stars, but on how the map "feels"). That is, a map set can have no more than two "Insane" difficulties, etc. Finally, no map set should have more than 6 difficulties total.
as of 24 hrs. ago from this edit the rules state as above, 3 insane-difficulties are unrankable. This issue was brought to the attention on the official criteria guidelines and was responded to.

Edit2: Odaril, I do not take a side on whether or not Taiko and CTB should be exceptions. I only state the rules as they stand, nothing further. As of the "newly remade" guidelines, they are unrankable.
Shiro
Please reply to this mod saying what you didn't fix (and what you did) and why. Remember all of these are suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
Do a full submit. I had to update the diffs just after downloading the map.
The offset is not the same in all diffs. Make it 151 for all diffs.
The soft-hitclap is rather loud. I can reduce its volume if you want me to, I think it would sound a lot better.
I think it's better to make all diffs (except for taiko) begin and end at the same time. Up to you to decide whether you'll cut the end of Normal Hard and Insane or map the end of Easy and get the mapper of the guest diff to map the end as well, or to do nothing.

Easy
Seems fine.

Normal
This is really hard for a Normal. Some of the pattern are too hard themselves imo, and the low spacing makes them confusing.
00:20:668 (6,1,2,3,4) - This for instance is rather confusing due to most of the beats being on red ticks.
00:29:806 (3) - I'm not sure this note is needed - it doesn't really make sense since you're following the vocals and makes the pattern a lot harder than it would be without it.
00:31:703 (8,1,2,3) - Same as 00:20:668 -
01:13:599 (2,4) - Same comment as 00:29:806 -

Hard
I'd really advice you to cut some of the 1/2 streams that are imo too hard for such a diff.
00:38:599 (1,2,3) - This triplet doesn't make sense to me and was very surprising.
00:52:909 (1,2,3,4,5) - Due to the stack of (2,4,5), (3) appears further from (2) than (1) is and it makes it look like a spacing issue. http://osu.ppy.sh/ss/81998 Changing the position of (2) and (3) would fix that.
01:10:841 (1) - Please cut the stream starting here... It doesn't really make sense with the music and is awfully long (thus hard to play).

fanzhen's World
Why isn't this named simply "fanzhen's Insane" ?
Half or more of the beats don't really make sense to me...

Insane
Same as for the previous diff...

Backfire's Taiko Oni
Nothing unrankable there. But I frankly don't like it.


EDIT: EnPassant, having two standard Insanes and one Taiko Oni is considered rankable as of now. I personnally disagree with that, but I'm not going to force my view on anyone.
Backfire
Just get rid of my taiko, if you guys are gonna argue its unrankable to have 3 insanes. I dont want to be responsible for him not being able to get it ranked. :(
EnPassant
We're still waiting on something decisive. no BAT has spoken in yet =/
Mashley
What the FUCK. Why should taiki diffs count to it? That's ridiculous. Diffs of different game modes are completely separate in the way they are played and should be treated accordingly.
James2250
OK lets clear this up...It is true that the current rules can often be confusing and not as clear as they should be
I know that people have posted before saying taiko difficulties are included in the mapsets difficulty rating but that was a while ago and things have changed slightly

New rules are in the process of being created to stop stuff like this happening but I will say right now

Taiko difficulties do not currently count towards the "less than 3 insane rule" that the standard difficulties have to follow

You are fine keeping all of your difficulties as they are (the Hard is easy enough)
EnPassant
Thank you for clearing this up.
Topic Starter
6800cube
thank your opinion very much,i will keep all diff.
still ask for cheak~@!!!
Topic Starter
6800cube

Odaril wrote:

Please reply to this mod saying what you didn't fix (and what you did) and why. Remember all of these are suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
Do a full submit. I had to update the diffs just after downloading the map.
The offset is not the same in all diffs. Make it 151 for all diffs.
The soft-hitclap is rather loud. I can reduce its volume if you want me to, I think it would sound a lot better.
I think it's better to make all diffs (except for taiko) begin and end at the same time. Up to you to decide whether you'll cut the end of Normal Hard and Insane or map the end of Easy and get the mapper of the guest diff to map the end as well, or to do nothing.

Easy
Seems fine.

Normal
This is really hard for a Normal. Some of the pattern are too hard themselves imo, and the low spacing makes them confusing.
00:20:668 (6,1,2,3,4) - This for instance is rather confusing due to most of the beats being on red ticks.
00:29:806 (3) - I'm not sure this note is needed - it doesn't really make sense since you're following the vocals and makes the pattern a lot harder than it would be without it.
00:31:703 (8,1,2,3) - Same as 00:20:668 -
01:13:599 (2,4) - Same comment as 00:29:806 -

Hard
I'd really advice you to cut some of the 1/2 streams that are imo too hard for such a diff.
00:38:599 (1,2,3) - This triplet doesn't make sense to me and was very surprising.
00:52:909 (1,2,3,4,5) - Due to the stack of (2,4,5), (3) appears further from (2) than (1) is and it makes it look like a spacing issue. http://osu.ppy.sh/ss/81998 Changing the position of (2) and (3) would fix that. ( i look it that 1 2 and 2 3 have same distance)
01:10:841 (1) - Please cut the stream starting here... It doesn't really make sense with the music and is awfully long (thus hard to play).

fanzhen's World
Why isn't this named simply "fanzhen's Insane" ?
Half or more of the beats don't really make sense to me...

Insane
Same as for the previous diff...

Backfire's Taiko Oni
Nothing unrankable there. But I frankly don't like it.


EDIT: EnPassant, having two standard Insanes and one Taiko Oni is considered rankable as of now. I personnally disagree with that, but I'm not going to force my view on anyone.

fix rest problems.
jericho2442
Easy
00:33:599 (3) - new combo here to help split the vocal line
01:03:599 (4) - new combo for the same reason
01:14:634 (3) - make this slider longer so it ends on the next white tick, like this, flows much better with the song


Normal
up your HP drain, its too low for a Normal diff

01:16:874 (2) - tbh this note seems rather blind, i advise you to move it so the combo before it does not block it soo much,maybe like this


Hard
the stacking kills this map abit soo lower your stack leniency
your diff settings are waaay too low on this map, both HP drain and OD need moving up.

00:43:254 (1) - remove new combo
00:47:392 (1,2,3,4,5,6,7,8,9,10,11) - tbh this stream pattern is waaay to much like an insane to suit a hard diff, i really advise you to make this part less streamy and more simple so it suits a Hard diff not an insane

Backfire's Taiko Oni
fix your snapping, lots of unsnapped notes

fanzhen's World

01:09:634 (6) - new combo

Insane
00:36:357 (7) - new combo
00:45:667 (2) - due to the combo before it this note is totally blind, using the default skin i cant even see an approach circle, i really advise to move this to a more visible spot
01:15:840 (5,1) - when playing these two patterns felt too close, they have almost the same spacing as your average 1/2 in this map, yet are 1/1 apart, for this to play better i advise to make it so these two patterns are abit more apart

-----------------
well best of luck o/
Topic Starter
6800cube
fix all.thanks.
yoriko123
:)
Garven
Sorry for taking so long. -_-

[General]
Remove audio from video to reduce file size. If you don't know how to do this, please let me or someone else that can do this know (I will be away for a couple weeks soon, so it might be best to contact someone else if you can't)
Kiai times are inconsistent amongst your own difficulties. Differences on guest difficulties are fine, but keep them the same on your own maps.

[Timing]
The first timing section should be at 495 offset for all difficulties so that the lead beat is correct (for metronome purposes).

[Easy]
Maybe lower OD by 1.
00:47:909 (1) - This is pretty soon after a spinner for an easy difficulty. Maybe extend the spinner to 00:48:771 - ?
00:55:668 (1) - Remove new combo
01:01:185 (1) - ^
01:02:565 (2) - New combo
01:04:806 (3) - Just make it a single beat.
01:09:289 (1,2) - Maybe make these into a slider instead. It's kind of ambiguous as to when to click since the DS is so small.
01:13:254 (1,2) - ^
01:23:254 (1,2) - This configuration just looks bad. Maybe try something different?
In general the map is okay, but the general design leaves something to be desired. You've got a lot of straight lines with 90 degree angles for your patterns, and it just leads to boring visual stimuli and very rigid flow. I recommend that you try to do more natural feeling curves instead of hard-edge turns all over the place. It'd make a great improvement to your map.

[Normal]
Raise OD by 2-3. Funny how Easy has higher OD than this and hard.
Strange to have Normal and Easy with the same slider velocity. If you do change it, there will be a lot of redesigning to do though, so keep that in mind.
Set tick rate to 1.
00:41:529 (2) - Just do normal beats instead of a slider. When it's this slow, it's kind of annoying trying to figure out what's a beat and what's a slider.
00:48:082 (1) - Start this at 00:47:909 - like you did with easy - it fits better for a normal.
This difficulty was kind of meh right after playing the easy. The difficulty settings are VERY similar right down to the general velocity and distance snapping. The general flow was much better, but it didn't feel like much of a graduation of difficulty from Easy -> Normal. I really recommend taking a good hard look at this and see what you can do to take care of that. It will be a lot of work, but it will be worth it for the set as a whole.

[Hard]
Raise OD. A lot. Having it that low is stupid.
Raise AR by 1 or so. Things get a bit messy and your velocity is fairly quick. I found 6 to be good.
00:22:565 (1) - I don't like these little one hit combos.
00:48:771 - Start kiai here.
00:52:909 (1,2,3,4,5) - Stacking makes this combo really ugly. Try manually repositioning things so that they look evenly spaced in play mode instead of just the editor.
01:02:565 (1,2,3) - This was unexpected considering all of the other rhythm work up until now. I recommend that you remove it or add it to other places earlier. It'd be best if you removed it though, to fit more of a "Hard" level map.
01:11:530 (1,2) - Having small stacks in a fast moving stream of notes like this is really not recommended. It interrupts flow.
There are a lot of holes in your hitsounding. You should give this a critical listen and see where you can improve the consistency of the hitsounding.

[Taiko]
Crap-ton of unsnapped notes.
00:00:151 - Delete this timing section (the volume difference isn't enough to worry about, from what I am hearing)
Sad to see so few big notes used, but oh well. Seems pretty overdone to me either way~

[fanzhen's World]
00:32:910 (3,4,5,6,7,8,9,10) - I wish there was more aural feedback with these. The soft hitnormal is just way too quiet.
00:57:048 (1) - Start this at 00:56:875 -
01:10:495 - Was this meant to be normal hitsounds instead of custom? Sounds rather sudden. tbh though, I preferred it to the custom hitsounding.

[Insane]
00:16:702 (5,6) - Kind of a strange rhythm, but okay.
01:13:598 (3,1) - This jump felt awkward since you added a beat after the more natural jumping point to me. Also add a finish to 3.
Some of the long sliders felt really uninspired (the boxy linear ones). Mostly okay here, though.

I really recommend that you comb through your easier difficulties and clean them up. If you change velocities in Normal, double check EVERY slider so that the end is snapped correctly.

Good luck!
fanzhen0019

Garven wrote:

[fanzhen's World]
00:32:910 (3,4,5,6,7,8,9,10) - I wish there was more aural feedback with these. The soft hitnormal is just way too quiet. it's should be a green line...fixed
00:57:048 (1) - Start this at 00:56:875 - fixed
01:10:495 - Was this meant to be normal hitsounds instead of custom? Sounds rather sudden. tbh though, I preferred it to the custom hitsounding.
thanks :3

Download: Sawashiro Miyuki - Ambivalent World (TV Size) (6800cube) [fanzhen's World].osu
yuha449274947
star
Pizzicato
star~
Topic Starter
6800cube
fixed all :)
Dark_Ai
Mod Request:

I have nothing to say X:
It's a nice Map :D
You get a Star from me. Good Luck ~
Backfire
this things been in pending for sooooo long T_T
Kurowolfe
Just feltl like modding a Taiko diff XD

[Backfire's Taiko Oni]
Love playing the map! =3
There are some suggestions that I would like to make, and it's up to you whether you want to use it or not.

0;02;391 [15] - d -> k
0;07;563 [50] - d -> k
0;27;046 [192] - d -> k
1;14;805 [535] - d -> k
1;15;495 [540] - d -> k
1;24;932 [612] - d -> k
1;25;150 [1] - d -> k

All the best in getting this ranked! :)
P/s: Don't kudosu me.
Backfire

kurohacker wrote:

Just feltl like modding a Taiko diff XD

[Backfire's Taiko Oni]
Love playing the map! =3
There are some suggestions that I would like to make, and it's up to you whether you want to use it or not.

0;02;391 [15] - d -> k
0;07;563 [50] - d -> k
0;27;046 [192] - d -> k
1;14;805 [535] - d -> k
1;15;495 [540] - d -> k
1;24;932 [612] - d -> k
1;25;150 [1] - d -> k

All the best in getting this ranked! :)
P/s: Don't kudosu me.
This map is so old T_T.
You deserve kudosu D:

Download: Sawashiro Miyuki - Ambivalent World (TV Size) (6800cube) [Backfire's Taiko Oni].osu
fanzhen0019
黑历史?

偶然又翻到这图了 改了一点..
一点点MOD
-Hard-
00:48:427 (5) - finish

-Insane-
00:06:011 (2) - 尾巴加clap

我那难度想remap啊lol

Download: Sawashiro Miyuki - Ambivalent World (TV Size) (6800cube) [fanzhen's World].osu
Topic Starter
6800cube
修改完毕~
。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。
Topic Starter
6800cube
这个坑又开了。。欢迎大家MOD。感谢~~!
eikkaleyd
From Anshi and eikka's modding queue. :)

[Easy]
唔,AI显示有11个note没对准,请用timing-resnap all notes对齐一下,另外有的note距离有问题,也是AI MOD看一下就可以了,我就不提了。

00.30.839 (4) 延长到00.31.529
00.32.219 (1,2) 这两个slider最好都缩短压着1/1拍的白色线,毕竟是easy嘛,记得把00.33.598的(1)放近一些
00.47.736 (1) 延长到00.48.770
00.59.115 (2) 改短到00.59.460

01.09.115 (1) 移到01.09.460

[Hard]
音效有点乱,如果要加鼓点的话,多加一些好了,每隔一定的拍数就加一个

高难度的问题基本没有了~
Fight on~ 6800!~ :D
Topic Starter
6800cube

eikkaleyd wrote:

From Anshi and eikka's modding queue. :)

[Easy]
唔,AI显示有11个note没对准,请用timing-resnap all notes对齐一下,另外有的note距离有问题,也是AI MOD看一下就可以了,我就不提了。

00.30.839 (4) 延长到00.31.529
00.32.219 (1,2) 这两个slider最好都缩短压着1/1拍的白色线,毕竟是easy嘛,记得把00.33.598的(1)放近一些
00.47.736 (1) 延长到00.48.770
00.59.115 (2) 改短到00.59.460

01.09.115 (1) 移到01.09.460

[Hard]
音效有点乱,如果要加鼓点的话,多加一些好了,每隔一定的拍数就加一个

高难度的问题基本没有了~
Fight on~ 6800!~ :D
太感谢了~
好有效率!这个已经坑了一年了
Topic Starter
6800cube

eikkaleyd wrote:

From Anshi and eikka's modding queue. :)

[Easy]
唔,AI显示有11个note没对准,请用timing-resnap all notes对齐一下,另外有的note距离有问题,也是AI MOD看一下就可以了,我就不提了。

00.30.839 (4) 延长到00.31.529
00.32.219 (1,2) 这两个slider最好都缩短压着1/1拍的白色线,毕竟是easy嘛,记得把00.33.598的(1)放近一些
00.47.736 (1) 延长到00.48.770
00.59.115 (2) 改短到00.59.460

01.09.115 (1) 移到01.09.460

[Hard]
音效有点乱,如果要加鼓点的话,多加一些好了,每隔一定的拍数就加一个

高难度的问题基本没有了~
Fight on~ 6800!~ :D
修改完毕
fanzhen0019
哇挖出来了
元旦把我那难度remap掉好了._.
fanzhen0019
Backfire
Jesus, this is in WiP now?
Topic Starter
6800cube

fanzhen0019 wrote:

remap ver
updated~!
Topic Starter
6800cube

Backfire wrote:

Jesus, this is in WiP now?
OF COURSE IN WIP...
fanzhen0019
wa pending again!
加油! (做的第一张gd真怀念 lol
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