Kd~
P.S 回复别人的post可以 但不用每句话都说here is the kd 会让人觉得他们是为了kd才来给你看mapMoefu wrote:
do not give kds to someone who just star your map
别把你的kds给对你map没有帮助的人
if you give away your kds , plz ensure that guy offer you some tips or suggestions
如果你要给kds 请确定那个人给了你的map一些帮助
as far as I can see , "Kochiya Sanae" has moded your map , if you accepted his/her suggestions , plz give kudosu to that guy
就我看到的情况 Kochiya Sanae mod了这张map 如果你接受他的建议 请给他kds
ziin is same as Kochiya Sanae
ziin和Kochiya Sanae一样
had something wrong with kds so far
现在你给出的kds有一些问题(你给了一些只给你star而没给你建议的人kds)
anyway , plz be attention
请务必注意
你好, 我在modding queue有說明我是單指玩家, 所以174連續的三連或五連對我來說都是不太好按的, 所以我不mod這種圖, 因為你是做Guest Diff可能沒看到, 你的Guest Diff不錯, 不用擔心, 我在edit大概跑過一次fanzhen0019 wrote:
174bpm-stream Orz
大于五连=串? o.o?
回應你的request, 這篇主要針對你的Insane說明我的看法 (since Insane顯然最多note所以有最多拍點上能做hitsound arrangement的一個難度).6800cube wrote:
打扰了...第一次做图不是很会处理音效.....
能不能给我RECHEAK一下?谢谢~
过奖了,其实我这个MAP还有很多不足~~wcx19911123 wrote:
HI
You post in my Mod4Mod que.So remember mod my map.
Here is my Mod4Mod of http://osu.ppy.sh/s/27700
[General]
Hitclap should be continuous. You can use a slidertick.wav
Cut the video's sound
I'm not sure are there any story boards,if not delete the *.osb files
[Easy]
00:21:054 (1,2) - change to slider repeat
00:45:364 (3) - ctrl+h
00:46:054 (1) - too short for an Easy
01:14:675 (1) - ^
00:58:295 (1) - end at 00:58:640
[Normal]
00:14:675 (4,1) - don't jump
00:17:433 (4,1) - ^
00:53:813 (3,1) - ^
00:23:295 (1,2,3,4) - change to sliders
00:29:502 (2) - delete and add a slider form 00:29:330 to 00:29:675
00:37:606 (1) - short
00:39:157 (1,2,3,4) - unreadble
01:13:123 (1,2,3,4,5,6) - change to two 1/2 repeat sliders
01:16:399 (1) - ctrl+2 1 gird left
[Hard]
Distance spacing should be more than 1.0x
00:32:261 (1) - start at 00:32:088
00:38:640 (1,2,3,4) - don't overlap
00:44:330 - add a circle?
00:47:433 (1,2,3,4,5,6,7,8,9,10,11) - >_>
01:11:657 (6) - delete it
01:12:347 (4) - ^
[fanzhen's World]
00:34:847 (6,7,8,9,10,11) - >_>
00:37:778 - add a circle?
01:21:916 - ^
00:47:433 (1,2,3,4,5,6,7,8,9) - do like this
[Insane]
Distance spacing should be more than 1.2x
00:45:278 (5) - delete it
01:05:364 (4,5,6) - ugly and unreadble
Good map
Star~
ask for recheak...i'm modding your mapSapphireGhost wrote:
Here we go (You posted in a mod4mod queue so please mod one of my beatmaps too! Choices are in my signature/profile/whatever.)
[General]
Your difficulty spread is poor. I've created a visual to demonstrate, click the spoiler tag to see it:
You want it (optimally) to look something more like the visual in this other spoiler tag:
So please do something to make the difficulties slightly more balanced.
[Easy]
- This difficulty felt a bit boring to me but I guess it's just [Easy]. Extend it to the point where all the other diffs end.
00:55:675 (3) - New combo?
01:06:365 (3) - ^
[Normal]
- Please make this difficulty more readable by either changing the distance snap or circle size. Everything is all mushed together right now.
00:14:641 (4) - For a Normal, don't put notes under sliders.
00:17:399 (4) - ^
00:28:779 (6) - New combo
00:36:365 (3) - Note under slider
00:40:503 (4) - ^
00:44:641 (3) - New combo
00:49:813 (1) - Remove NC?
00:50:158 (2) - New combo?
00:51:537 (6) - New combo?
00:55:675 (5,1) - Swap new combos?
00:59:641 (3) - Remove note
01:01:192 (4) - New combo?
01:02:572 (8) - New combo?
01:06:537 (6) - Note under slider
01:09:296 (5) - New combo
01:11:882 (3) - Note under slider
01:13:089 (5) - New combo?
[Hard]
- Optimally, you want to bump this down to a Hard (it's actually an Insane right now) to make a better difficulty spread.
00:32:054 (1) - I feel like this spinner could be replaced with notes.
00:38:606 (1,2,3) - Remove (2), this doesn't need to be here
00:41:882 (1) - This spinner is rankable but still a little short.
00:43:261 (1) - ^
00:47:399 (1,2,3,4,5,6,7,8,9,10,11) - At this point you're mapping what is basically silence so consider changing it.
00:52:916 (1) - I don't like this slider shape, but that's just personal preference.
00:53:606 (3) - ^... in fact, have you looked at the delicious slider guide? It has lots of helpful tips to making your sliders more visually appealing.
00:56:020 (1,2,3) - Remove (2), this doesn't need to be here
01:17:313 (4) - Remove.
01:24:727 (2) - ^
[fanzhen's World]
- Try dropping the Circle Size by 1? These giant circles don't work as well on an Insane diff. And MAYBE extend to the length of the others.
00:13:606 (6) - Remove overlap?
00:20:503 (10) - Move back 1/2 tick
00:38:434 (7,8,9,10) - Whoa, really confusing to read pattern here.
[Insane]
- Use the original BG here, fanzhen should be the only one with the creepy dude BG. Add one tick to the Approach Rate for this too.
00:14:123 (8) - New combo?
00:14:985 (10,11,12,1,2,3) - A little confusing to read with AR7.
00:25:158 (8) - Extend by 1/2 tick.
00:34:985 (6) - This is a little ugly but ok
01:05:330 (4) - This slider is so warped it is verging on unrankable.
01:06:710 (6) - Get rid of this note...
That's all. No star from me for now. If you'd like one, fix at least the issue marked in red before asking for a re-check, and please at least consider any suggestion not ending with a question mark.
Tenshi-nyan wrote:
Fanzhen
00:33:640 (1) - the clap hitsound pattern here changes from 2/1 to 1/1, so add clap on every white tick until 00:41:916 -
00:37:778 - add note added
00:44:675 (5) - Add New combo, add finish
00:45:192 (3) - add finish done
00:45:537 (4) - add clap done
00:45:709 (5) - remove clap, add finish done
01:11:226 (1,3,1) - add claps D: already done but dont know why claps disappeared..
SapphireGhost wrote:
[fanzhen's World]
- Try dropping the Circle Size by 1? These giant circles don't work as well on an Insane diff. And MAYBE extend to the length of the others.
00:13:606 (6) - Remove overlap? hm..fixed
00:20:503 (10) - Move back 1/2 tick fixed
00:38:434 (7,8,9,10) - Whoa, really confusing to read pattern here. fixed
Download: Sawashiro Miyuki - Ambivalent World (TV Size) (6800cube) [fanzhen's World].osuwcx19911123 wrote:
[fanzhen's World]
00:34:847 (6,7,8,9,10,11) - >_>
00:37:778 - add a circle? done
01:21:916 - ^ ?
00:47:433 (1,2,3,4,5,6,7,8,9) - do like this
done
thank you!yongtw123 wrote:
[fanzhen's World]
I've got a feeling that there are too many extraneous 1/8 notes in this diff... Especially latter half.
o.o
00:53:599 (10) - I prefer to start this slider at where (9) is i think now is okay. thank you xD
00:56:703 (5) - not centered? oh.. fixed
00:57:048 (1,1,2,3,4,5) - I'd try following the vocal rather than using these sliders
00:59:806 (5) - from here...I'd suggest ATTACH[09.jpg]
fixed
thank you too!frost-b-spec wrote:
[fanzhen's World]
0.30.841(8) - spacing(x0.0 and offgrid) fixed
0.37.565(4) - ^ ^
0.38.427(8) - ^ ^
1.07.909(2) - 1grid left(level4) ^
Edit: If this seems unfair, yell at the criteria, not my post.peppy wrote:
a map set can have no more than two "Insane" difficulties, etc. Finally, no map set should have more than 6 difficulties total.
No matter the game mode, no map is an exception to the insane limit rule. This is a criterion that has been around for quite a long while, it shocks that a MAT would not know.Starrodkirby86 wrote:
Under the new guidelines, it's best not to have more than of the two of the same type of difficulty. But Star Rating isn't going to be a determinant of that; it'll be more of how it plays (I mean, how accurate is Star Rating at times?). So that 4.51 [Hard] won't be considered an Insane in any nature...
For your particular scenario, unfortunately a CTB or Taiko difficulty would have to go because there's too many Insanes. There was discussion about this point before (Taiko and CTB Exclusive Difficulties), though it was shot down, mmh. So yeah, Taiko and CTB-diffs won't be exceptions to this rule.
as of 24 hrs. ago from this edit the rules state as above, 3 insane-difficulties are unrankable. This issue was brought to the attention on the official criteria guidelines and was responded to.peppy wrote:
Each map set must have at least two difficulties, one of which must be below a 3-star difficulty level. This is so that players of all levels of experience are able to enjoy maps of the songs they love. A map set should not have more than two difficulties in the same difficulty level (not based on stars, but on how the map "feels"). That is, a map set can have no more than two "Insane" difficulties, etc. Finally, no map set should have more than 6 difficulties total.
Odaril wrote:
Please reply to this mod saying what you didn't fix (and what you did) and why. Remember all of these are suggestions.
Also, if you have any question, feel free to ask me in-game
General
Do a full submit. I had to update the diffs just after downloading the map.
The offset is not the same in all diffs. Make it 151 for all diffs.
The soft-hitclap is rather loud. I can reduce its volume if you want me to, I think it would sound a lot better.
I think it's better to make all diffs (except for taiko) begin and end at the same time. Up to you to decide whether you'll cut the end of Normal Hard and Insane or map the end of Easy and get the mapper of the guest diff to map the end as well, or to do nothing.
Easy
Seems fine.
Normal
This is really hard for a Normal. Some of the pattern are too hard themselves imo, and the low spacing makes them confusing.
00:20:668 (6,1,2,3,4) - This for instance is rather confusing due to most of the beats being on red ticks.
00:29:806 (3) - I'm not sure this note is needed - it doesn't really make sense since you're following the vocals and makes the pattern a lot harder than it would be without it.
00:31:703 (8,1,2,3) - Same as 00:20:668 -
01:13:599 (2,4) - Same comment as 00:29:806 -
Hard
I'd really advice you to cut some of the 1/2 streams that are imo too hard for such a diff.
00:38:599 (1,2,3) - This triplet doesn't make sense to me and was very surprising.
00:52:909 (1,2,3,4,5) - Due to the stack of (2,4,5), (3) appears further from (2) than (1) is and it makes it look like a spacing issue. http://osu.ppy.sh/ss/81998 Changing the position of (2) and (3) would fix that. ( i look it that 1 2 and 2 3 have same distance)
01:10:841 (1) - Please cut the stream starting here... It doesn't really make sense with the music and is awfully long (thus hard to play).
fanzhen's World
Why isn't this named simply "fanzhen's Insane" ?
Half or more of the beats don't really make sense to me...
Insane
Same as for the previous diff...
Backfire's Taiko Oni
Nothing unrankable there. But I frankly don't like it.
EDIT: EnPassant, having two standard Insanes and one Taiko Oni is considered rankable as of now. I personnally disagree with that, but I'm not going to force my view on anyone.
thanks :3Garven wrote:
[fanzhen's World]
00:32:910 (3,4,5,6,7,8,9,10) - I wish there was more aural feedback with these. The soft hitnormal is just way too quiet. it's should be a green line...fixed
00:57:048 (1) - Start this at 00:56:875 - fixed
01:10:495 - Was this meant to be normal hitsounds instead of custom? Sounds rather sudden. tbh though, I preferred it to the custom hitsounding.
This map is so old T_T.kurohacker wrote:
Just feltl like modding a Taiko diff XD
[Backfire's Taiko Oni]
Love playing the map! =3
There are some suggestions that I would like to make, and it's up to you whether you want to use it or not.
0;02;391 [15] - d -> k
0;07;563 [50] - d -> k
0;27;046 [192] - d -> k
1;14;805 [535] - d -> k
1;15;495 [540] - d -> k
1;24;932 [612] - d -> k
1;25;150 [1] - d -> k
All the best in getting this ranked!![]()
P/s: Don't kudosu me.
太感谢了~eikkaleyd wrote:
From Anshi and eikka's modding queue.![]()
[Easy]
唔,AI显示有11个note没对准,请用timing-resnap all notes对齐一下,另外有的note距离有问题,也是AI MOD看一下就可以了,我就不提了。
00.30.839 (4) 延长到00.31.529
00.32.219 (1,2) 这两个slider最好都缩短压着1/1拍的白色线,毕竟是easy嘛,记得把00.33.598的(1)放近一些
00.47.736 (1) 延长到00.48.770
00.59.115 (2) 改短到00.59.460
01.09.115 (1) 移到01.09.460
[Hard]
音效有点乱,如果要加鼓点的话,多加一些好了,每隔一定的拍数就加一个
高难度的问题基本没有了~
Fight on~ 6800!~
修改完毕eikkaleyd wrote:
From Anshi and eikka's modding queue.![]()
[Easy]
唔,AI显示有11个note没对准,请用timing-resnap all notes对齐一下,另外有的note距离有问题,也是AI MOD看一下就可以了,我就不提了。
00.30.839 (4) 延长到00.31.529
00.32.219 (1,2) 这两个slider最好都缩短压着1/1拍的白色线,毕竟是easy嘛,记得把00.33.598的(1)放近一些
00.47.736 (1) 延长到00.48.770
00.59.115 (2) 改短到00.59.460
01.09.115 (1) 移到01.09.460
[Hard]
音效有点乱,如果要加鼓点的话,多加一些好了,每隔一定的拍数就加一个
高难度的问题基本没有了~
Fight on~ 6800!~