- koko's taiko is not that hard, no need to app
- 5pb., not 5pb.games in tag
check later
- 5pb., not 5pb.games in tag
check later
00:27:506 What's these two greed lines means? I think it's useless.What about to open Timing Setup panel and read something. Useless mod, thanks for taking attention
00:30:006 ^
00:55:006 ^
00:57:428 ^
00:58:756 ^
01:00:006 ^
01:04:615 ^
01:05:553 ^
01:16:647 ^
01:23:443 ^
01:24:381 ^
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01:31:568 ^
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02:00:240 ^
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i'll fixLouis Cyphre wrote:
00:27:506 What's these two greed lines means? I think it's useless.What about to open Timing Setup panel and read something. Useless mod, thanks for taking attention
00:30:006 ^
00:55:006 ^
00:57:428 ^
00:58:756 ^
01:00:006 ^
01:04:615 ^
01:05:553 ^
01:16:647 ^
01:23:443 ^
01:24:381 ^
01:25:553 ^
01:30:943 ^
01:31:568 ^
01:32:193 ^
02:00:240 ^
02:10:240 ^
02:34:693 ^
02:35:943 ^
Also Kiai start and end on my diff is setted right. So Lkp fix it. And did you add custom normal-slidertick2? -_-
Dont fret too much over it, it's not like im hungry for kudosu, at least i know you didnt ignore my mod post ^^lkp wrote:
i don't know why i can't give kds--
wa, thank you for your modlepidopodus wrote:
Taiko
- I suggest to lower HP drain a bit when you mapping a long map. (HP drain isn't proportional to the number of the notes, so that's why I suggets this.)
- I think hitsound is kinda loud. Lower a bit, for example, the first part of the song.
- Some patterns are ok, some patterns are still random to me.
00:23:209 (114) - Big note?
00:25:397 (124) - d?
00:27:897 (141) - ^
00:29:147 (150,151,152) - Delete 150&151 and change 152 to big note?
00:45:553 (14,15,16,17) - Delete 14 & 17, 15 to k?
00:49:303 (32) - Remove finish.
01:07:662 (10,11,12,13) - Remove 12&13 and add finish in 11, remove 10?
01:15:397 (74,1) - How about 3-beat-long drum roll?
01:20:397 (T) - I suggest end kiai at here, uh... maybe not.
01:36:959 (127) - k?
01:49:147 (1) - Move this spinner to 01:50:397. Of course you need to fill 01:49:147~01:50:397. End this spinner at 01:53:990, or 01:53:678 and add D in 01:53:990.
02:27:272 (105,106,107,108) - Delete 106&108?
02:50:397 (T) - Same with 01:20:397 (T).
03:32:897 (5,1) - Just remove 5 and move 1 to 03:32:897. Make sure end this at 03:36:647 or somewhere like that.
03:40:695~04:02:602 - Uh, try following vocal here? That would be more interesting...
04:02:602 (31,1) - Similar with 03:32:897 (5,1).
04:08:523 (1) - volume of hitsound of this note is too low.
04:31:396 (T) - End kiai here.
05:08:896 (446) - Remove this?
05:12:489 (9) - remove finish?
05:26:083 (102,1) - Similar with 03:32:897 (5,1). End 1 at 05:28:144.All fixed
>w<!!Beuchi-chan wrote:
I'm heeeeerrre~ With awesome news! The storyboard is done!!![]()
I had a big problem making this: I started making something about the anime and I wasn't really convinced of it, when someday talking to Starrodkirby86 he told me the song is from the game, and not the anime, so he gave me the CG collection of it and now I'm very very happy of the result, so give a big thanks to him <3
Anyways! Replace all the content of the following .rar into your song folder, it has all the diffs updated with storyboard and with an epilepsy warning of them, and all your backgrounds resized to 640x480 because they would look ugly when they fade on the storyboard. I'm a bit afraid of the size, since there are around 60 images and the size of the map will increase to 21MB, but I've talked with some people and they told me it's okay so... let's hope it is!!
I hope you like it~ I'm open to changes so don't hesitate to ask or tell me if someone said anything about it.
[attachment=0:67c65]Storyboard + Files.rar[/attachment:67c65]
Note: If koko fixes their taiko diff, please make sure it has the part of the storyboard on its .osu!
Sure, I'll do this whenever the mappers fix those issues.abalee wrote:
How about move the SB that behind 02:50:397 to [Taiko] and [Plus] for Diff. Specific?
o o o o o...can be adopted]
00:31:490 (1) - Kind of a short spinner for the easiest difficultyThis is the easiest difficulty, but not "easy". 5k for normal are enough.
I'm not going to mention the short spinners anymore. They don't work for this level of difficulty.5000 auto and it's short?
02:29:147 (4) - What... is this mapped to?I don't understand what you mean.
Louis Cyphre wrote:
00:31:490 (1) - Kind of a short spinner for the easiest difficultyThis is the easiest difficulty, but not "easy". 5k for normal are enough.I'm not going to mention the short spinners anymore. They don't work for this level of difficulty.5000 auto and it's short?
The feel is still fairly short for the easiest diff. Yes, it's a Normal, but since there's no easier difficulty, you need to keep new players in consideration still.02:29:147 (4) - What... is this mapped to?I don't understand what you mean.
Listen to the music. There's nothing there to correspond to that beat.
and uploadedDJPop wrote:
Yes, you can. Just leave the credit on your posted
owo~Garven wrote:
The transition at 01:25:397 - feels a bit late. It might be because the transition is a little slower.
01:30:397 - ^
04:18:895 - ^
04:36:395 - ^
04:41:395 - ^
I know that,now I'm talking with whymemanSakura Hana wrote:
Wait i thought the mapset gets ranked and then the diff gets approved? not the other way around? o.o
Way to insult someone.......Shiirn wrote:
hybrid mapsets involve bugging someone with database access to manually switch the approval difficulty to approval such as peppy or mm201 but mm is a coward (or just not confident in editting the database, to be nicer) so you'll need to directly bug peppy about it.
incomplete custom skin...Map Design Issues FAQ wrote:
Missing skin files
When most people use skins, they always miss the fact that skins should not mix incorrectly with the skin a user might have set. This can be very confusing or look ugly. This can be fixed either by adding the missing skin files or forcing a certain skin.
If you wish to use a certain custom object in your beatmap, make sure to use the full set.
OMiu Matsuoka wrote:
incomplete custom skin...Map Design Issues FAQ wrote:
Missing skin files
When most people use skins, they always miss the fact that skins should not mix incorrectly with the skin a user might have set. This can be very confusing or look ugly. This can be fixed either by adding the missing skin files or forcing a certain skin.
If you wish to use a certain custom object in your beatmap, make sure to use the full set.
Errr...xDBeuchi-chan wrote:
Yaaaaaaay it's ranked! >w<
Congrats! Also Most played~
EDIT: Ooops, no custom healthbar makes it look ugly ;x;
You mean the girl with the red background? I made that color change with photoshop, lol, the original one is the green one.mellekilla19 wrote:
What is the 4th picture that comes up?(6th if you count the 2 before the first real picture comes up) i can't find it on google, lol.