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DeviceHigh - Innocent Blue (TV Size)

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Total Posts
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Topic Starter
Suimya
This beatmap was submitted using in-game submission on 28 مارس, 2011 at 07:24:23 م

Artist: DeviceHigh
Title: Innocent Blue (TV Size)
Source: School Days
Tags: ____A_A Xeno HeatKai Sekai Saionji Makoto Ito Kotonoha Katsura
BPM: 156
Filesize: 12755kb
Play Time: 01:25
Difficulties Available:
  1. A_A's Hard (4.26 stars, 145 notes)
  2. Easy (1.73 stars, 85 notes)
  3. Hw's Taiko (4.83 stars, 504 notes)
  4. Normal (3.73 stars, 149 notes)
  5. Xeno's Insane (4.94 stars, 255 notes)
Download: DeviceHigh - Innocent Blue (TV Size)
Download: DeviceHigh - Innocent Blue (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
my first map i hop you like it ;)
the opening song for School Days <3

Easy - Finished by me
Normal - Finished by me
A_A's hard - Finished by ____A_A
Xeno's Insane - finshed by Xeno
Hw's taiko - finished by HeatKai
ready for ranking <3
Puskin
first star :)
Tony
hehe second star
HeatKai
Welcome back :)
____A_A
:3
star
Caami
S t a r ~ :)
Topic Starter
Suimya
thanx all of you for your stars :)
and everything is fixed
;)
gdeath
[Easy]
01:25:996 (1) - Will sound better if remove the whistle and make it slience imo.

[Normal]
00:47:535 (4,5) - Will be better if set same spacing as 00:45:996 (1,2) with 0.8 DS due to exsit minor spacing error currently.
00:50:227 (2) - Move 1 grid up (Nazi)

[A_A's Hard]
Why dont you use custom hitsound in the beginning part? It will get better if you change soft-clap with it.
00:55:611 (1) - I'd recommend you to make it a bit far away from 00:55:227 (3), though you already swithed new combo.

[Xeno32's Insane]
I'm fine with all of them. Just the pattern you stacked for the last part is a bit weird as it doesnt suit the rhythm well imo.

Good job on this song.

/me shoots star.
Topic Starter
Suimya
thanx for good moding and it fix
:)
Pereira006
hi :3

Easy


Normal


A_A Hard

SPOILER
8HP ? put to 5Hp because this has little note so pleasse fix this
Resnapp note pleasse
that all ;)

Insane

SPOILER
8HP ? put to 5Hp because this has little note sometimes streams little but still correct is 5Hp so pleasse fix this
Resnapp note pleasse
that all ;) (same)


nice map ever
Saten
Re-starring~ :3
taNa_Coppola
8-)
HeatKai
hey what the ?
where's my taiko diff mod ?
D:
OscarIsMyName
Nice map :3 Star
_Kiva
LOL SCHOOLDAYS
Topic Starter
Suimya
fixed to Sakura Hana and James2250 moding
and i think the hitsound is better the way they are
and thanx for moding
:)
Shiro
Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game :)

General
There are twice the same osb file in the folder.
I think it's better to make all diffs start and end at the same time...

Easy
00:54:265 (1) - Remove new combo ?
00:57:535 (3) - Give this slider a better curve so that it circles the circle in a better way ? (come to ask me in-game if you need help)

Normal
Remove countdown.
00:50:611 (3,4) - Spacing issue: they are too close to each other. Also, are you sure it ends on a blue tick ? If yes, 00:52:535 (1) - is too far from the slider's end.
01:16:381 (1) - This note might be too hard to catch because of how far it is from the center of the screen.
01:18:688 (4) - Delete the timing section on this note and make the previous one have the lowest volume.

A_A's Hard
Remove countdown.
There are a few slight spacing issues... I'll point them out because it looks bad ingame, but most play fine.
00:24:073 (5) - Too close to previous note.
00:55:227 (3,1) - Is that jump made on purpose ?
00:56:765 (3) - The spacing is bigger after that note, within the same combo...
00:59:073 (2) - Too close to next note ? Unless it's made on purpose
01:07:150 (2) - The spacing is lower after that note, whithin the same combo...
01:16:573 (2,3,4,5,6) - Stacking them makes the rhythm confusing.

Xeno's Insane
seems fine

Hw's Taiko
these long streams are surprising but they're fine, I enjoyed playing it
Topic Starter
Suimya
fixed~
:)
thanx
HellDawn
n1
HeatKai
weeeee~
Neko_Ray
General
Kiai Time starts from here: 51,188

Easy
Cute bg~
00:57:535 (3): You want this ?
Here the code:
200,240,57535,2,0,B|184:320|64:312|56:240,1,199.999980926514,2|0

Normal
Cute bg~
but is... very... stretched? change it

A_A's Hard
Cute bg~
01:20:611 (3): Delete that circle

Xeno's Insane
Cut-- all are cute, this why not?
00:37:150 (1,2): Make this different to 00:37:919 (3,4) and 00:38:496 (5,6) is confusing
Topic Starter
Suimya

Neko_Ray wrote:

General
Kiai Time starts from here: 51,188

Easy
Cute bg~
00:57:535 (3): You want this ?
Here the code:
200,240,57535,2,0,B|184:320|64:312|56:240,1,199.999980926514,2|0

Normal
Cute bg~
but is... very... stretched? change it

A_A's Hard
Cute bg~
01:20:611 (3): Delete that circle

Xeno's Insane
Cut-- all are cute, this why not?
00:37:150 (1,2): Make this different to 00:37:919 (3,4) and 00:38:496 (5,6) is confusing
fixed & thanx for the star :)
Tony
[General]
green timing point are not snapped ->fix them EG:Easy : 01:15:996
preview point: i think you should move the preview point to the section when kiai starts 00:50:996

[Easy]
00:45:227(1): - change the grid to 4 and move that circle down with a grid, then change it back to grid 3
00:52:919(2): - 1 grid down(grid 3)
00:54:265(3): - ^
00:57:150(2): - 1 grid left(grid 3)
00:57:535(3): - ^
00:58:688(1): - ^
00:59:073(2): - ^
01:24:458(4): - 1 grid up(grid 3)

Normal:
00:02:919(2): - 2 grids down,1 grid right
00:03:304(3): - 1 grid up, 2 grids left , then move the next notes to be aligned, with the same distance (0.8x)
00:20:612(1): - 1 grid left, then move the next notes to be aligned, with the same distance (0.8x)
00:36:765(1): - Delete new combo
00:47:137(3): - 1 grid up

A_A's Hard
this diff has a bit random distance, and sliders too, fix them
00:32:919(9): - add circle with finish
00:37:342(9): - move this circle to 00:37:535 and add new combo, removing the next new combo , i think it sounds and looks better
00:39:073(8): - add circle with finish
01:15:804(4): - remove finish
01:15:900(5): - ^

Xeno's Insane
00:21:188(2): - 1 grid down
this diff is very nice, i enjoyed playing it :P

ok, this beatmap looks better than before
you already have a star from me :p
[kudosu this only if this mod helped you]
Topic Starter
Suimya

Tonoicutzu wrote:

[General]
green timing point are not snapped ->fix them EG:Easy : 01:15:996
preview point: i think you should move the preview point to the section when kiai starts 00:50:996

[Easy]
00:45:227(1): - change the grid to 4 and move that circle down with a grid, then change it back to grid 3
00:52:919(2): - 1 grid down(grid 3)
00:54:265(3): - ^
00:57:150(2): - 1 grid left(grid 3)
00:57:535(3): - ^
00:58:688(1): - ^
00:59:073(2): - ^
01:24:458(4): - 1 grid up(grid 3)

Normal:
00:02:919(2): - 2 grids down,1 grid right
00:03:304(3): - 1 grid up, 2 grids left , then move the next notes to be aligned, with the same distance (0.8x)
00:20:612(1): - 1 grid left, then move the next notes to be aligned, with the same distance (0.8x)
00:36:765(1): - Delete new combo
00:47:137(3): - 1 grid up

A_A's Hard
this diff has a bit random distance, and sliders too, fix them
00:32:919(9): - add circle with finish
00:37:342(9): - move this circle to 00:37:535 and add new combo, removing the next new combo , i think it sounds and looks better
00:39:073(8): - add circle with finish
01:15:804(4): - remove finish
01:15:900(5): - ^

Xeno's Insane
00:21:188(2): - 1 grid down
this diff is very nice, i enjoyed playing it :P

ok, this beatmap looks better than before
you already have a star from me :p
[kudosu this only if this mod helped you]
fixed thanx :)
Kurai
General
- You have 2 .osb file in your map, remove them and fullsubmit
- There are 3 wallpaper you don't use in your map folder, remove them and fullsubmit

Easy
00:14:842 (1,2,3,4,1,2,3,4) - These pattern don't really fit the song :/
00:37:150 (1) - Finish ?

Normal
00:04:073 (5) - Add whistle onto the reverse ?
00:51:188 (4) - Even if there are a beat at the spot where the end is, if you end it 1/4 earlier, it will be nicer because it will fit the "waaaa"
01:26:573 - This timing section is not needed

A_A' Hard
Overall difficulty -1 or approach rate +1 ?
00:37:727 (2) - Bad jump, it don't fit the song :/
01:20:996 (3) - This slider sounds really weird, remove the reverse and reduce it by 1/4

Xeno's Insane
Fine :3

Star~
You've fixed gdeath's mod and you don't kudosu his post.
TimeWalker
Nicely done!
Star for you. :D
Samah
I noticed you have a lot of inherited timing sections that don't really do anything, and aren't snapped to beats. Was this intentional, or did you change the offset at some point? Inherited sections aren't automatically moved.
Have you thought about making the kiai section 1.5x multiplier? I think it would fit nicely with the song. Some very nice sliders on these maps, too.
Can't do taiko sorry.

[Easy]
00:52:919 (2,3) - Decrease the distance between these two sliders. Distance spacing of 0.8x should show you the right amount.
00:54:265 (3,1) - Same as above. You could probably change the shape of (3) to accommodate for both of these.

[Normal]
00:03:304 (3) - Right two grid units.
00:03:688 (4,5) - Right one grid.
00:06:765 (8) - Up one grid, but if you want (9) to line up you'll need to shuffle everything after it up one too. As a suggestion, I'd say move everything until [00:22:919 (5)] up one.
00:47:919 (5) - Try this:
00:51:092 (4) - This starts too early. Start it at [00:51:477], move it one down and two left, then shorten it slightly so that it ends at the same time [00:52:150].

[A_A's Hard]
00:24:073 (5) - Two down and one left. Ignore automatic distance snapping here, because the BPM change confuses it.
00:33:304 (1) - Eight down and two right. It should be one unit above the centre line and two units left of the (9).
00:35:227 (5,6,7) - One grid right.
00:36:765 (8,1) - This stacking is a little confusing. I think the stream would look a lot nicer if you moved it out.
00:53:688 (7,1) - I don't really like this big gap. It looks more like a spacing problem than a jump. I'd shuffle (1,2,3) around a bit to fix the gap, or make it a really obvious jump by increasing it a lot.
00:58:304 (1,2,1) - Again, this looks unintentional. You may want to move (2) to the bottom left corner so that it looks like a big jump rather than a spacing problem.
01:08:304 (4) - Move this down one or two units. Whichever looks better to you.
01:09:458 (1) - Two units left.
01:15:804 (4,5,6) - One grid right.
01:20:996 (3) - Move this down a fair bit (use distance spacing of 1.0x).

[Xeno's Insane]
00:14:842 (1,2,3,4,5,1,2,1,2) - The spacing is a bit inconsistent here.
00:17:919 (1,2,3,4,5,1,2,1,2) - ^
00:21:188 (2) - Up one grid.
00:27:535 (9,1) - This stack is hard to see.
00:32:919 (1,2) - Reduce the gap.
00:34:073 (3) - One grid left.
00:35:996 (1,2,3) - Down two.
00:42:919 (5,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - Throughout this section your spacing shrinks and expands again. Try to make it consistent.
01:25:035 (1) - Put a whistle or a finish on this.

Star.
Topic Starter
Suimya

Samah wrote:

I noticed you have a lot of inherited timing sections that don't really do anything, and aren't snapped to beats. Was this intentional, or did you change the offset at some point? Inherited sections aren't automatically moved.
Have you thought about making the kiai section 1.5x multiplier? I think it would fit nicely with the song. Some very nice sliders on these maps, too.
Can't do taiko sorry.

[Easy]
00:52:919 (2,3) - Decrease the distance between these two sliders. Distance spacing of 0.8x should show you the right amount. Fixed
00:54:265 (3,1) - Same as above. You could probably change the shape of (3) to accommodate for both of these.Fixed

[Normal]
00:03:304 (3) - Right two grid units.Fixed
00:03:688 (4,5) - Right one grid.Fixed
00:06:765 (8) - Up one grid, but if you want (9) to line up you'll need to shuffle everything after it up one too. As a suggestion, I'd say move everything until [00:22:919 (5)] up one.Fixed
00:47:919 (5) - Try this:
Fixed
00:51:092 (4) - This starts too early. Start it at [00:51:477], move it one down and two left, then shorten it slightly so that it ends at the same time [00:52:150].Fixed

[A_A's Hard]
00:24:073 (5) - Two down and one left. Ignore automatic distance snapping here, because the BPM change confuses it.Fixed
00:33:304 (1) - Eight down and two right. It should be one unit above the centre line and two units left of the (9).Fixed
00:35:227 (5,6,7) - One grid right.Fixed
00:36:765 (8,1) - This stacking is a little confusing. I think the stream would look a lot nicer if you moved it out.Fixed
00:53:688 (7,1) - I don't really like this big gap. It looks more like a spacing problem than a jump. I'd shuffle (1,2,3) around a bit to fix the gap, or make it a really obvious jump by increasing it a lot.Fixed
00:58:304 (1,2,1) - Again, this looks unintentional. You may want to move (2) to the bottom left corner so that it looks like a big jump rather than a spacing problem.Fixed
01:08:304 (4) - Move this down one or two units. Whichever looks better to you.Fixed
01:09:458 (1) - Two units left.Fixed
01:15:804 (4,5,6) - One grid right.Fixed
01:20:996 (3) - Move this down a fair bit (use distance spacing of 1.0x).Fixed

[Xeno's Insane]
00:14:842 (1,2,3,4,5,1,2,1,2) - The spacing is a bit inconsistent here.nah i think it fit but thanx
00:17:919 (1,2,3,4,5,1,2,1,2) - ^ (the same thing )
00:21:188 (2) - Up one grid.Fixed
00:27:535 (9,1) - This stack is hard to see.Fixed
00:32:919 (1,2) - Reduce the gap.Fixed
00:34:073 (3) - One grid left.Fixed
00:35:996 (1,2,3) - Down two.Fixed
00:42:919 (5,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - Throughout this section your spacing shrinks and expands again. Try to make it consistent.Fixed
01:25:035 (1) - Put a whistle or a finish on this. Fixed

Star.

fixed some of them thanx for good modding & for the star ;)
XepherX3
very nice...

mod result:

can't find anything particullary interesting

maybe speed the sliders up with 1.3~1.5 speed during the kiai section (chorus)

star for you
HeatKai
[Easy]
00:14:842 (1,2,3,4,1,2,3,4,1,2,3) - make like this :3 http://puu.sh/18qg and http://puu.sh/18qj the repeat put clap , re-spacing it. I'm following the rhythm.
00:45:227 (1) - 2 grid up
00:50:227 (N) - put a circle.
00:50:612 , 00:50:804 (N) - put circle :)
01:25:612 (spinner) - start from here till 01:28:304

[Normal]
00:19:073 (2,3,4,5) - follow the rhythm please :) - S e k a i -
00:43:112 (2) - add a circle
00:51:285 (4) - wrong place ? I mean , start from 00:50:996 until 00:51:765
00:52:150 (n) - add a circle

sucks modding Hard / insane diff , so ganbatteh :3
cannot mod my diff :3
XD

want star ? :3 say i love you first xD
Fight69
Heya there o/
Mod request accepted on #modreqs

Let's go ! :)


[General]


In your song's folder, delete "reversearrow.png"
It's not useful, it's exactely the same than the default skin

[Xeno's Insane]

00:59:458 (4) - 1 grid down and 1 grid right (don't worry about the spacing :P)
01:03:304 (3) - Delete this circle

[Hw's Taiko]

Why the Preview Point is in a different place than the others diff ? :?
Also, nice BG xD

00:07:823 (43) - Don here (red)
00:07:919 (44) - Ka (blue)

[A_A's Hard]

00:12:535 (6) - Finish
00:38:304 (5) - Delete
00:55:227 (3) - 1 grid up
01:12:535 (7) - Spacing error, I dunno if it's a jump or anything else, but it's weird :/

[Normal]

00:24:073 (7) - Delete a reverse arrow
00:52:150 (5,1) - Why a different spacing ? :?
01:03:688 (1) - Move it 1/2 earlier and extend it by 1/2 (something like that : http://puu.sh/18wa )

~Starz'd !
Topic Starter
Suimya
fixed thanx
:)
ShadowSoul
Easy
SPOILER
00:15:996 (4) - end on 00:16:765 and place circle on 00:17:150 sounds much better
00:19:073 (4) - ^

Normal
SPOILER
Maybe Circle Size Bigger ?

Hard
Nice Work

Insane
SPOILER
00:32:919 (1) - end on 00:33:304
00:33:496 - add circle

Also Star :)
Topic Starter
Suimya
fixed thanx
:)
Aqua
Heya ~ !

Well, nothing moddable. Everything seems fine! :)

Normal:
00:50:996 (4) - Finish don't matches here. Try using a whistle
01:03:496 (1) - Little Misspaced

A_A's Hard
Increase HP Drain by 1
00:54:073 (1) - Spacing

Starred

~ Aqua
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