added :3YGOkid8 wrote:
http://osu.ppy.sh/s/14081
(ignore the fact that it says it's in WiP, forgot to move it, i'll move it to pending after you mod, is that okay?)
ertyukjh010 wrote:
http://osu.ppy.sh/s/24823
thx
NO CODE AND NO orzmiss_dior wrote:
DeviceHigh - Innocent Blue (TV Size)
http://osu.ppy.sh/s/22765
thanx
Added to queueswish wrote:
code sent PM ~
http://osu.ppy.sh/s/24452
thx ._.
NO :3GADI wrote:
http://osu.ppy.sh/s/23711
Mod request please
Thank you !
BTW, wait please ;_;mekadon wrote:
WHERE'S ROUND 3? D:
If that, just contact with me In-game :3Deif wrote:
If it is a recheck only, do I need to find the code too?
1st = Kunnan desuShana wrote:
well i hope this is right
Playing video of Velonica(BLEACH OP9) [Jiandan] on TnT AC12 Asia ver
http://www.youtube.com/watch?v=YxoedUn9Nas
Playing video of last cross(Home Tutor Hitman Reborn! OP5) [Jiandan] on TnT AC12 Asia ver
http://www.youtube.com/watch?v=0v0MKeoOVIQ
Futsuu desu orzShana wrote:
http://www.youtube.com/watch?v=5SgDMztKL6k < last cross
damn you youtubearien666 wrote:
Futsuu desu orzShana wrote:
http://www.youtube.com/watch?v=5SgDMztKL6k < last cross
No video ;_;vivicat wrote:
http://osu.ppy.sh/s/25450
Am I right...? thx o.o/~
Only for Kantan sorry ;_;a0178042 wrote:
I won't map any easy diff forever lol
found 魔鬼 困難 普通 on last cross but no 簡單
@crystalsuicune So that's why... orz. Also, blame Taiko since no Asian version after AC12 Asia ver ;_; [inb4, request Jiandan of 'Velonica']
Last edited by arien666 on 2 days ago, edited 88 times in total.Affects only for above 2 replies :3
Gives priority to this <3Aleks719 wrote:
http://osu.ppy.sh/s/25861
Free slot, right? thanks
lol First answer !!!ykcarrot wrote:
http://osu.ppy.sh/s/26554
PM sent.
sorry but no answer...gustjr1438 wrote:
http://osu.ppy.sh/s/24821
mod please..~
Thank you~~!!
Added to queue :3wanhyrzh wrote:
Hi arien666~
May I have you mod please?
http://osu.ppy.sh/s/25664
I try to answer the question, but...just guess ;_;
Hope that I get the right one. lol
Thanks in advance whether you'll mod it or not!
Sorry but wrong code ;_;Tonoicutzu wrote:
hello there arien![]()
mod this http://osu.ppy.sh/s/25707
i just sent you a pm with the code
Yes orzNight_Side wrote:
hahaha it's intersting 。。1/200000?
Sorry wrong code ;_;_llkey_18 wrote:
http://osu.ppy.sh/s/25556
PM sent, dont know if its right , anyways thanks
Forum PM and I'll add to PM queue :3Shana wrote:
plz recheck my map arien <3
http://osu.ppy.sh/s/25724
Added :3eveless wrote:
0.0/// nice hints
http://osu.ppy.sh/s/24825
>A<
D:Zekira wrote:
No clue at all derpy D:
Yes I actually tried looking shit
i think this queue should be closed right now!!!Numbers 596108 wrote:
Mod this![]()
Alstroemeria Records - Spring Comes Along
500000 ~ 700000 !!!?
Isn't it too a lot numbers to guess a correct anwser??? just 0.000005 can be guess a right answer
Added :3Numbers 596108 wrote:
Mod this![]()
Alstroemeria Records - Spring Comes Along
500000 ~ 700000 !!!?
Isn't it too a lot numbers to guess a correct anwser??? just 0.000005 can be guess a right answer
Yes you're right orzeveless wrote:
i think this queue should be closed right now!!!
...lzq6152vicky wrote:
mod please
http://osu.ppy.sh/s/27704
lolarien666 wrote:
...lzq6152vicky wrote:
mod please
http://osu.ppy.sh/s/27704
Thanks for bumping ._.
Cheer up :3Selee wrote:
I can't even pass with Halftime ;_;
theowest wrote:
WHAT CODE?! D:
aru's 'it's secret rule' modding queue [CLOSED]NO :3
SAD DONDER FACE ;_;arien666 wrote:
[Sorry for double post orz]
Queue opened >_>
orz
ps. RIP for ouran and Zelos who don't have any mapsets that meet the rule ;_;
Actually, byte sizes are between 0 and 29,999,999 byes since there's video or etc :3akrolsmir wrote:
Interesting queue. As a math geek I approve.
Hm... assuming byte sizes are randomly distributed between 0 and 9,999,999 bytes (a terrible assumption but w/e)... I think the sum follows a binomial distribution that can be approximated with a normal one? Can't figure out the actual probabability, though....
I will point out that the byte file size average should center around 4.5, not 5. This is because of the possibility of 0 showing up in the byte numbers.
Also, since byte sizes constantly change with each new upload, I'll now have something extra to check every time I update my map.
Finally, inb4 ten people spam this without reading the rules b/c it's from a MAT.