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Conagusuri - Hypno Apple!!

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Topic Starter
Leorda
This beatmap was submitted using in-game submission on 16 Juli 2011 at 17:01:32

Artist: Conagusuri
Title: Hypno Apple!!
Source: Touhou
Tags: lotus land story gensokyo elly stage 3 bad apple irus tokika zlodeuka
BPM: 137
Filesize: 8214kb
Play Time: 03:58
Difficulties Available:
  1. Hard (4,99 stars, 553 notes)
  2. Normal (3,14 stars, 231 notes)
Download: Conagusuri - Hypno Apple!!
Information: Scores/Beatmap Listing
---------------
This song is from Conagusuri. The original from Bad Apple!! from Touhou Gensokyo ~ Lotus Land Story. Me and ZLOdeuka are making a collab. Enjoy this song~

P.S. ZUN must revive Elly in Windows Touhou Game after Touhou 13 ~ Ten Desires

Progress
Normal : 100%
Hard : 100%
SB : 100%

Special Thanks
1) Dvorak (for give me a lyrics)
2) Senaya
3) Nivalis
4) NatsumeRin (Fuck yeahhhh)
5) Nante
6) Beuchi-chan (Mommy :3)
7) Sallad4ever
8) IceBeam
9) TTTTTTTTTTTT
10) Keccoh
11) Colin Hou (Futanari)
12) Andrea (ochuplayer111)
13) Gens
14) Zekira
dvorak_old
no time to play song now.

Download: hypno-apple-lyrics.zip
Topic Starter
Leorda

dvorak wrote:

no time to play song now.
thx
ZLOdeuka-
nice ~
I hope you enjoy it! Hard - in the process

Download: Conagusuri - Hypno Apple!! (Leorda) [ZLO-Normal].osu
ZLOdeuka-
Tell me do you like my diffs when you'll look over them.

Download: Conagusuri - Hypno Apple!! (Leorda) [ZLO-hard].osu
senaya
Oh, this voice~ I'm in love :)
Only suggestions this time.

[Normal]
00:46:723 (4) - would be nice if the slider tick sound here was also changed to clap to match the music flow.
01:03:146 (4) - move this to 01:02:927 and add a circle at 01:03:365 ? This might kill your pattern through..
01:15:847 (1) - end it at 01:16:723 and add a slider from 01:16:942 to 01:17:161 ?
03:23:292 (4) - same idea as before. move it to 03:23:073 and add a circle at 03:23:511 ?
03:45:409 (3) - again, slider ticks would be nice to change.
03:48:037 (1) - ^

[Hard]
Sweet stuff. I like it.

There were also some not-very-symmetrical sliders in [Norma]l but I thought it would be too nazi to point them out and ask to fix them. They are clearly visible so you can fix them when/if you want.
h3k1ru
so moe :oops:

but map a bit hard readable, coz of such notes: 01:53:183 (3) - , 01:53:402 (4) - 01:58:219 (5) - 01:58:438 (6) - ... and more, its have no any sense to music, looks like overmapping and forcing a rhytm for me

anyway, triple star from me, coz i like the song and sb too much :)
Kyonko Hizara
:)
Topic Starter
Leorda

h3k1ru wrote:

but map a bit hard readable, coz of such notes: 01:53:183 (3) - , 01:53:402 (4) - 01:58:219 (5) - 01:58:438 (6) - ... and more, its have no any sense to music, looks like overmapping and forcing a rhytm for me
no
ZLOdeuka-
You should add me to tag? D:
_llkey_18
Awesome map ^.^
_llkey_18

ZLOdeuka wrote:

You should add me to tag? D:

yes, she should
Topic Starter
Leorda

ZLOdeuka wrote:

You should add me to tag? D:
opss, i'll fix that

@_llkey_18 : I am not girl, I am boy, also, don't double post. Use edit next time~
Niva
Mod request via in-game chat

[General]
-> Add "Apple" to the tags? (current tags is Apple!!, I don't know whether the search engine can find this map if you typed the keyword "apple" or not)

[Normal]
00:28:329 (1) - Add finish at start?
00:43:876 (5) - Make this perfectly below (4), OR move two grids left
00:46:723 (4) - Maybe add some bezier curve?
01:02:927 (4) - Add clap?
01:20:883 (5,6,7) - Unstack? (ketindih (4) sebelumnya jadi agak aneh xD)
01:53:730 (3,4) - Not perfectly stacked (and this is easy to notice)
02:29:862 (4) - Remove whistle at the slider, and add clap at start + whistle at repeat?

[Hard]
00:39:716 (5) - Looks... weird in play mode. If you still want to keep this stacked, at least reduce the stack leniency.
01:10:154 (11) - Maybe remove clap?
01:52:635 (1) - Move whistle to (2)'s start?
02:29:205 (3) - Change this to slider wave instead? The current curve feels weird...
02:59:862 (3) - Add finish at start?
03:01:613 (3) - ^
03:37:197 (5,1) - Somehow I feel this don't fit the vocal...

Mostly suggestions
Star!
Topic Starter
Leorda

Nivalis wrote:

Mod request via in-game chat

[General]
-> Add "Apple" to the tags? (current tags is Apple!!, I don't know whether the search engine can find this map if you typed the keyword "apple" or not)

[Normal]
00:28:329 (1) - Add finish at start?
00:43:876 (5) - Make this perfectly below (4), OR move two grids left
00:46:723 (4) - Maybe add some bezier curve?
SPOILER
[attachment=0:6a032]ahyes.png[/attachment:6a032]
01:02:927 (4) - Add clap?
01:20:883 (5,6,7) - Unstack? (ketindih (4) sebelumnya jadi agak aneh xD)
01:53:730 (3,4) - Not perfectly stacked (and this is easy to notice)
02:29:862 (4) - Remove whistle at the slider, and add clap at start + whistle at repeat?

[Hard]
00:39:716 (5) - Looks... weird in play mode. If you still want to keep this stacked, at least reduce the stack leniency.
01:10:154 (11) - Maybe remove clap?
01:52:635 (1) - Move whistle to (2)'s start?
02:29:205 (3) - Change this to slider wave instead? The current curve feels weird...
02:59:862 (3) - Add finish at start?
03:01:613 (3) - ^
03:37:197 (5,1) - Somehow I feel this don't fit the vocal...

Mostly suggestions
Star!
some few are fixed, thx
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
offset:+8
better to add a diff between Normal and Hard. Normal has <2M score, but Hard has >12M. the difficulty has a gap too.

[Normal]
00:40:154 (1) - silence the first slidertick.
00:56:796 (1) - move this 1/2 earlier, then add a note at 00:57:672
00:57:891 (2) - remove clap at the beginning
01:50:227 (1,2) - i'm not a supporter for using jump in Normal = =|||, especially when it's the easiest diff.
01:52:854 (2,3) - ^
01:55:044 (1,2) - ^, also remove clap at the beginning
02:06:431 (1,2) - not perfect stacked.
02:11:905 (1,2) - ...jump
02:21:102 (3,4) - ^
02:23:949 (4,5) - ^
02:25:920 (1,2) - ^
03:51:978 (2,3) - ^

[Hard]
00:30:956 (1,2,3,4) - i'll suggest you this, not simply stack them. since the rhythm is not in a "repeat" feeling. you could do this at similar notes too.

01:02:927 - add a note?
01:13:876 (1) - touches HP bar..
02:07:745 (5) - move 1/4 earlier.
02:48:475 (1) - this part is boring, fuck yeah.
03:27:672 (1) - add a circle then start this spinner.
03:43:657 (3) - end this 1/4 earlier then add circles at 03:44:095 & 03:44:314
03:52:416 (4) - i guess you need a new combo
Topic Starter
Leorda
thx NatsumeRin for mod, fuck yeah
Reiji-RJ
Oh my...
I definetely love this.
Her voice is awesome >w<
nante
[General]
Timing sections aren't on thicks(1 or 2ms).

[Normal]
00:40:162 (1) - nazi: not simetrical. Move 3rd point 1 or even 2 grids down
02:11:913 (1) - distance(reverse selection and move a little to the right)
03:44:541 (1,2,3) - doesn't look nice


[Hard]
01:44:541 (4) - Im not sure if it's intentional, but it isn't a perfect line with 2 and 3


nice, star
Beuchi
Hello~

Storyboard mod :3

Thoughts and Suggestions
- Add a new bg strobe at 01:24:395?
- I suggest you to start animating wave 01 from a place where the borders can't be seen. If you look to the bottom right corner when the image starts moving, you can see its border :c

Issues and Adjustments
- Remove the unnecesary transparency on black-cover.
- SAKURA BIG exceeds the max size for storyboard elements. Please resize it to, at least, 800x600px.
- Hmm is it just me or Lyrics 30 appears 1/2 later than it should?

Little normal mod :3

~Normal~
- I think this diff, even being nice for a Normal, needs some improvement to be nice as the easiest diff. There are lots of 1/2 streams and the spacing changes don't help at all, it makes it even more confusing.

Leorda
01:06:877 (1,2,3,4) - This will be probably better if you change it for a slider.
01:20:891 (5,6,7) - Same as above.

ZLOdeuka
01:50:235 (1,2) - Please... NO jumps on easier diffs!! ;_;
01:52:862 (2,3) - ^
01:55:052 (1,2) - ^
02:11:913 (1,2) - ^
02:21:110 (3,4) - ^

~Hard~

Leorda
03:17:826 (6) - This pause feels awkward >:
03:19:578 (6) - ^

ZLOdeuka
Not a real problem, but there are a lot of /random/ 1/4 notes stacked on sliders that don't really follow anything on the song...

02:12:461 (2) - Move 1/4 later?

Good luck with this :3
TTTTTTTTTTTT
starr~
Topic Starter
Leorda

Beuchi-chan wrote:

- SAKURA BIG exceeds the max size for storyboard elements. Please resize it to, at least, 800x600px.
Seriously, Mom. As Jarby said, the SB elements are ALLOWED to use the size that over 800x600, see here viewtopic.php?p=645666#p645666. So yeah, no change for this and Fuck Off
peppy
Firstly, telling someone to f* off when they are trying to help you is the wrong way to go about it. Rethink your attitude, please.

There's no reason to have an 1000x800 image. osu! runs internally at a sprite resolution of 1024x768. If you WERE to have one image larger than 640x480, having it more than 768 pixels high would be pointless (unless vertically scrolling). 1000x768 would make sense if you were horizontally scrolling (and only then). 960x768 would make sense if you are displaying it as a background which fills the horizontal length of the screen (at a scale of 1.06666667).

Edit: If the image was 1024x768 (as in, 4:3 aspect ratio) AND you weren't using the background image in the storyboard, then this would be marginally acceptable under the same premise I allowed Jarby to do so.

If I was a mod attending to this map I would make a note never to visit this thread again. If any of the people that have helped you decide to continue doing so, you may want to thank them for dealing with your personality.
Topic Starter
Leorda

peppy wrote:

Firstly, telling someone to f* off when they are trying to help you is the wrong way to go about it. Rethink your attitude, please.

There's no reason to have an 1000x800 image. osu! runs internally at a sprite resolution of 1024x768. If you WERE to have one image larger than 640x480, having it more than 768 pixels high would be pointless (unless vertically scrolling). 1000x768 would make sense if you were horizontally scrolling (and only then). 960x768 would make sense if you are displaying it as a background which fills the horizontal length of the screen (at a scale of 1.06666667).

Edit: If the image was 1024x768 (as in, 4:3 aspect ratio) AND you weren't using the background image in the storyboard, then this would be marginally acceptable under the same premise I allowed Jarby to do so.

If I was a mod attending to this map I would make a note never to visit this thread again. If any of the people that have helped you decide to continue doing so, you may want to thank them for dealing with your personality.
ok then, sorry peppy and Beuchi-chan :(

EDIT : Should I resize all to below 1024x768 or keep it?
Kurai
Nothing wrong for me, except that the normal is a bit too hard as the easiest difficulty :/
Star~
Topic Starter
Leorda

KuraiPettan wrote:

Nothing wrong for me, except that the normal is a bit too hard as the easiest difficulty :/
Star~
what? Should I make another diff?
Sallad4ever

Leorda wrote:

what? Should I make another diff?
No you don't have to. I'm guessing that the different spacing that you 2 used is making modder think this isn't acceptable as easiest diff. I personally think it's fine though

[General]
- read this to make a perfect slider

[Normal]
00:57:023 (1,2,3) - the whole rhythm in this notes is kinda weird, I suggest to follow the lyric closely here
01:45:855 (3,1) - no jump in the easiest diff, please.
02:11:913 (1,2) - ^
02:21:110 (3,4) - ^
02:23:957 (4,5) - ^
02:25:928 (1,2) - ^
if you insist in keeping these jumps, you have to make an easy diff (better remove the jumps than making another diff)

[Hard]
NICE!! :D
00:52:205 (2) - the normal spacing is very anti-climax after the previous increased jump. I suggest making this into jump to
01:03:154 (6) - fix the spacing please
01:53:191 (3,4,5) - I agree with Beuchi-chan the 1/4 beat like this is strange. There are many others like this and I can't agree with most of them ;_;

Yeah nice map, just those jumps are my biggest concern
Good Luck Leo
~Star

Kamu harus hati2 dengan apa yg kamu tulis, g nyangka sampai peppy yang turun tangan marahin kamu :o
IceBeam
Hey man.

I was modding ZLOdeuka's part for a while ago via IRC,so I'll focus mostly on your parts.

By the way,add her to Tags :|

No epilepsy warning? It seems neccessary to add it.

[Normal]
00:28:337 (1,2,3,4,5) - Not really neccessary,but if you move it 3 grids right it will be absolutely symmetrical.Why not to use it if you can?
00:35:344 (1) - Finish?
00:49:359 - ^
00:57:023 (1,2,3,1,2) - All this stuff sounds wrong to me.Try this:
SPOILER
ATTACH[]
Also,add 00:56:804 note if you think it's needed,but consider it will be hard to hit after spinner.
01:06:877 (1) - Fix spacing.
01:12:789 (2) - ^
01:13:884 (10) - ^
02:55:490 (1) - Finish?
Again,what about ZLOdeuka's parts - personally I'm mostly against jumps in Normal.In any way,spacing or etc.Moreover,if it's the easiest difficulty.
Spacing is not a such a big deal,although difference feels slightly.

[Hard]
00:35:344 (1) - Finish?
00:49:359 (1) - ^
00:51:986 (1,2,3,4,1) - That's kinda hard to read,because 00:52:862 (1) is so close to previous object.Well,it's within the rules,but it was hard to me to read.
02:08:848 (3,4,5,6,7) - Oh damn,add a note to 02:09:505.
03:37:534 (2) - Finish.
03:46:731 (4) - Remove finish.

Awesome SB,btw.
Good job,star.

OzzyOzrock
[Normal]
This is good :3

[Hard]
Shouldn't this be a Lunatic diff? orz


star~

sb is awesome
Topic Starter
Leorda
@Sallad4ever and IceBeam : some lots of fixed, thx
@OzzyOzrock : no changes, sorry
TTTTTTTTTTTT
frankly speaking

didn't see something wrong

although Normal diff has a different spacing,it not make me confusing

Normal

00:42:789(3) - might remove finish
03:46:731(4) - look not pretty enough since overlap with 03:48:045 (1)

Hard

01:13:884(1) - look not pretty due to this slider touch the HP bar
01:46:731(1) - as the pic shown
to avoid overlap,so..


Storyboard...

Storyboard/Black - 01:38:191
maybe finish fade at 01:38:410,and make Black disapear at 01:38:629

and move this Black to the bottom
Topic Starter
Leorda

TTTTTTTTTTTT wrote:

frankly speaking

didn't see something wrong

although Normal diff has a different spacing,it not make me confusing

Normal

00:42:789(3) - might remove finish NO WAY
03:46:731(4) - look not pretty enough since overlap with 03:48:045 (1) Moved

Hard

01:13:884(1) - look not pretty due to this slider touch the HP bar Moved
01:46:731(1) - as the pic shown Moved
to avoid overlap,so..
[attachment=0:d7189]1.png[/attachment:d7189]

Storyboard...

Storyboard/Black - 01:38:191
maybe finish fade at 01:38:410,and make Black disapear at 01:38:629

and move this Black to the bottom NONONONO
Edit : NVM
Kecco

_llkey_18 wrote:

ZLOdeuka wrote:

You should add me to tag? D:

yes, she should

Leorda wrote:

ZLOdeuka wrote:

You should add me to tag? D:
opss, i'll fix that

@_llkey_18 : I am not girl, I am boy, also, don't double post. Use edit next time~
Epic.

Hard
-) Nazi : 00:59:870 (1) - Last build-point of this slider : 1 grid up?
-) Nazi : 01:13:884 (1) - ^
-) 01:47:388 - I'd add a note here, but I don't like noteset 01:46:731 (1,2) -. What about make another noteset at the place of that like this -> http://puu.sh/18nf ?
-)[/b ]02:06:986 - I'd add a not here, remove 02:07:643 (5,6) and add a note here 02:07:753. Many noteset with blue ticks are going to be repetitive.
[b]-)
02:53:738 (7) - New combo?
-) 02:59:213 (3,4,5,1,2,3) - Replace those notes like this http://puu.sh/18nj ?
-) Nazi : 03:20:016 (1) - Last build-point of this slider : 1 grid up?
-) 03:58:556 (1) - New combo? Just to give more emphasis (? XD)

Normal
-) 00:40:162 (1) - This slide... is a bit crooked? Could you fix it?
-) 01:51:986 (3,4,1) - Uhhh, this noteset... is a bit trippy for a normal player! What about moving elsewhere those 2 notes 01:52:424 (4,1) ?
-) Nazi : 01:53:738 (3) - Second build-point 1 grid down and Last build-point 1 grid down and 1 right?
-) 02:07:534 (2) - Uhhh, this note... is a bit trippy for a normal player! What about moving it elsewhere?
-) 02:50:235 (5) - New combo?
-) 02:53:738 (3) - New combo?
-) 03:23:081 (4) - Remove whistle.
-) 03:23:300 (5) - Add whistle.
-) 03:44:541 (1) - Uhhh, this note... is a bit trippy for a normal player! What about moving it elsewhere?
-) Nazi : 03:53:738 (4) - Second build-point 2 grids down?

Very nice Map and Storyboard.
Great Job Leo and ZLO.
+Star~
Topic Starter
Leorda

Kecco wrote:

Hard
-) Nazi : 00:59:870 (1) - Last build-point of this slider : 1 grid up? OK
-) Nazi : 01:13:884 (1) - ^ OK
-) 01:47:388 - I'd add a note here, but I don't like noteset 01:46:731 (1,2) -. What about make another noteset at the place of that like this -> http://puu.sh/18nf ? No, thanks
-)[/b ]02:06:986 - I'd add a not here, remove 02:07:643 (5,6) and add a note here 02:07:753. Many noteset with blue ticks are going to be repetitive. No, thanks
[b]-)
02:53:738 (7) - New combo? Added
-) 02:59:213 (3,4,5,1,2,3) - Replace those notes like this http://puu.sh/18nj ? No
-) Nazi : 03:20:016 (1) - Last build-point of this slider : 1 grid up? Moved
-) 03:58:556 (1) - New combo? Just to give more emphasis (? XD) Deuka was new combo here to notice that this slider are slow

Normal
-) 00:40:162 (1) - This slide... is a bit crooked? Could you fix it? OK
-) 01:51:986 (3,4,1) - Uhhh, this noteset... is a bit trippy for a normal player! What about moving elsewhere those 2 notes 01:52:424 (4,1) ? Fixed, by delete the note....
-) Nazi : 01:53:738 (3) - Second build-point 1 grid down and Last build-point 1 grid down and 1 right? No
-) 02:07:534 (2) - Uhhh, this note... is a bit trippy for a normal player! What about moving it elsewhere? OK
-) 02:50:235 (5) - New combo? OK
-) 02:53:738 (3) - New combo? OK
-) 03:23:081 (4) - Remove whistle. OK
-) 03:23:300 (5) - Add whistle. OK
-) 03:44:541 (1) - Uhhh, this note... is a bit trippy for a normal player! What about moving it elsewhere? OK
-) Nazi : 03:53:738 (4) - Second build-point 2 grids down? NO

Very nice Map and Storyboard.
Great Job Leo and ZLO.
+Star~
Colin Hou
[General]:
  1. I have complain about the combo color, it's fine but when at the KIAI parts, my eyes ache and I feel uncomfortable.
[Hard]:
  1. 03:39:724 (3) - painful slow down. if you want to keep the shape, remove the sections for slowdown and add a reverse to it
star~ the spacing issue is fine for me
Topic Starter
Leorda

Colin Hou wrote:

[General]:
  1. I have complain about the combo color, it's fine but when at the KIAI parts, my eyes ache and I feel uncomfortable.
[Hard]:
  1. 03:39:724 (3) - painful slow down. if you want to keep the shape, remove the sections for slowdown and add a reverse to it
star~ the spacing issue is fine for me
all fixed! recheck please
_Angel
:3
loudpose
~star
arien666
I think Colin would give bubble for this XD
Good luck :3
Topic Starter
Leorda

arien666 wrote:

I think Colin would give bubble for this XD
Good luck :3
I think she can't :(
arien666
Okay...
4 days passed but no answer from Colin so...



;_;
Have a fresh pizza :3
Topic Starter
Leorda

arien666 wrote:

Okay...
4 days passed but no answer from Colin so...



;_;
Have a fresh pizza :3
Thanks for your pizza, it's delicious
Andrea
[Normal]

01:38:410 (1) ~ 02:34:468 (3) - Spacing on this part is bigger compared to the rest.
01:52:424 (4,1) - Absolutely wrong spacing here.
03:30:526 (1) ~ 03:56:366 (4) - Same as 01:38:410 ~ 02:34:468.


Yeah sorry but you need to respace the whole parts, as a Normal the spacing must be consistent.
Topic Starter
Leorda

osuplayer111 wrote:

[Normal]

01:38:410 (1) ~ 02:34:468 (3) - Spacing on this part is bigger compared to the rest.
01:52:424 (4,1) - Absolutely wrong spacing here.
03:30:526 (1) ~ 03:56:366 (4) - Same as 01:38:410 ~ 02:34:468.


Yeah sorry but you need to respace the whole parts, as a Normal the spacing must be consistent.
All fixed

BTW, spacing on Normal must be consistent because different spacing on Normal makes average player confusing, right? Also, Hard diff should be re-space the whole parts? If you do, I don't think so :?
Andrea
Only easier difficulties must have consistent spacing for the reason you said, yeah :P

[Normal]

01:42:351 (2,3,4) - I think this stack would be confusing for new players.

Spacing is much better now :)
Topic Starter
Leorda

osuplayer111 wrote:

Only easier difficulties must have consistent spacing for the reason you said, yeah :P

[Normal]

01:42:351 (2,3,4) - I think this stack would be confusing for new players.

Spacing is much better now :)
done

you happy? :D
Andrea
Much better :3

Re-Bubbled~
KogumaX
Gens
I feel the offset better at around 313~314, +5~6. Deleted storyboard temporarily to check and double checked my UO so I'm sure of that.

Oh yes, also, I should mention that the storyboard actually made me lag a bit, during the choruses. I noticed some of the images' dimensions exceed 640x480 (either vertically or horizontally), so any chance you could resize them at least a bit? peppy has always stated that no storyboard should cause lag on any computer capable to run osu!, so yeah. I'm also taking in account my computer so I'm probably just the minority, if it isn't just me.

And another little thing, I guess ticking the 'Display storyboard in front of combo fire' can't hurt.

Ugh, song got into my nerves somewhat. I prefer the original song.
Anyway, quick pop, call me back when you do stuff and stuff.
Fapfrit
Star this map :3
Zekira
Much contrary to what Gens thinks, I actually find the offset to be fine at around 299-301. That's around -9 to -7.

Actually it's a bit weird; on play, 299-301 works but when in the Editor 308 sounds just fine. Of course, play gets priority so I'll suggest you at least -7 it.
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