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Kawada Mami - SATANIC

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Topic Starter
[MiSaKa] MiKoTo
This beatmap was submitted using in-game submission on March-30-11 at 9:24:00 PM

Artist: Kawada Mami
Title: SATANIC
Source: to aru majutsu no index
Tags: Mami Kawada to aru kagaku no railgun
BPM: 92
Filesize: 3551kb
Play Time: 02:47
Difficulties Available:
  1. Easy (1.71 stars, 178 notes)
  2. Hard (4.89 stars, 474 notes)
  3. Normal (4.33 stars, 66 notes)
Download: Kawada Mami - SATANIC
Information: Scores/Beatmap Listing
---------------
=====Work In Progress=====

First attempt at making a beatmap please tell me what you think would like some feedback on what I need to improve :)


Difficulties:
-Easy (Done)
-Normal (Work in Progress)
-Hard (Complete but like normal still need to change it up)


Shortend mp3 and resized all the bgs down. Still need to remake the storyboard but I'll do that last. Changed Normal to easy and working on another difficulty. Still need to fix the hitsounds so please ignore that for now :).

Song is from the To Aru Majutsu no Index II OP Single - No buts!
Torran
osu! Timing Help!
  • 1. BPM 92 , Offset 190
Good luck.
Topic Starter
[MiSaKa] MiKoTo

soradg123 wrote:

osu! Timing Help!
  • 1. BPM 92 , Offset 190
Good luck.
Alright fixed thanks :D
Saten
You forgot to resnap the notes ><
Nicely made for a first attempt ;)
There are some anti unexpected anti-jumps/jumps on [Normal] (make sure you're using distance snapping.
And when making jumps, make sure it's predictable/readable. Make a new combo preferably)

Btw, Loved the first SB BG :3

Star~
Topic Starter
[MiSaKa] MiKoTo

Saten-san wrote:

You forgot to resnap the notes ><
Nicely made for a first attempt ;)
There are some anti unexpected anti-jumps/jumps on [Normal] (make sure you're using distance snapping.
And when making jumps, make sure it's predictable/readable. Make a new combo preferably)

Btw, Loved the first SB BG :3

Star~
Ok fixed it and thanks :D
Sandpig
seems not bad for first map :D

plz fix some issues before I mod:

you are not allowed to use more than 3 slider speeds (check your timing setting)

and plz check AImod and fix some obvious spacing problem like 01:23:668 (1,2,3,4,5) in Hard

for the diff Hard, you need more notes and more complex rhythm to make it like a Hard (it has only 2.76 star), and the 0.5x sliders are too slow...I recommand you using a higher slider velocity (you have the same velocity 1.4 in both Normal and Hard)

I think the rhythm you have in hard is not bad :> do something for the arrangement

PM me if you fix them and I'll mod it. or you can get mod from other modder at first.

no kds for this post
Topic Starter
[MiSaKa] MiKoTo

Sandpig wrote:

seems not bad for first map :D

plz fix some issues before I mod:

you are not allowed to use more than 3 slider speeds (check your timing setting)

and plz check AImod and fix some obvious spacing problem like 01:23:668 (1,2,3,4,5) in Hard

for the diff Hard, you need more notes and more complex rhythm to make it like a Hard (it has only 2.76 star), and the 0.5x sliders are too slow...I recommand you using a higher slider velocity (you have the same velocity 1.4 in both Normal and Hard)

I think the rhythm you have in hard is not bad :> do something for the arrangement

PM me if you fix them and I'll mod it. or you can get mod from other modder at first.

no kds for this post
Ok thanks for the tips. Will fix the timings on normal and revamp my hard difficulty.

EDIT
Added my new hard :)
wmfchris
try to use distance spacing + grid lv3 to resnap all notes? >_<
spacing should be proportional to the time between them...

serious spacing problem like 00:02:472 (1~4)

free to ask for rechecks, star~

no need kds
Topic Starter
[MiSaKa] MiKoTo

wmfchris wrote:

try to use distance spacing + grid lv3 to resnap all notes? >_<
spacing should be proportional to the time between them...

serious spacing problem like 00:02:472 (1~4)

free to ask for rechecks, star~

no need kds
Ok fixed some of the spacing and resnapped the notes.

Thx for the star :D
nimi
Hey there ^.^

Overall
I'm not sure about this, but I think you need capital letter in source.
You gotta cut the mp3 file
Ok.. Spacing problems >_< Just in the begining of the map I could see you made a little mess with distance snap tool. I mean, like this image you can find in mapping faq (http://osu.ppy.sh/p/faq#). This I can say is the key for spacing. Of couse you can make jumps and antijumps in places they fit, but the spacing makes it easier to read the map, so I guess you'll have to have a look at all your map and solve this issue. Ignoring spacing, a few things here.

Hard
00:00:842 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - just an example of the spacing thing
01:25:298 (x) - add a note here
01:30:026 (9) - new combo
02:32:798 (9) - extend it to the red tick
02:33:287 (x) - in case you followed the previous suggestion, add a note here.

Normal diff is ok (besides the spacing) ><

When you fix this, please call me for a recheck. ^~^
Kamure
Ok, i'll only mod hard because you requested....

By Mod Request:

Hard
I would love to say all the spacing errors but they are way too much....

Just make sure you use distance snap and occasionally AIMod.

Some obvious ones are:

00:02:472 (1,2,3,4)
00:08:016 (1,2,3,4,5)
00:11:603 (3,4,5)
00:18:450 (2,3,4,5,6)
00:24:320 (1,2,3,4,5)
00:40:950 (1,2,3,4)
00:43:559 (1,2,3,4,5,6,7,8)
00:46:820 (1,2,3,4,5,6,7,8)
00:55:950 (1,2,3,4,5,6)
00:59:374 (2,3,4)
01:04:103 (1,2,3,4,5,6,7,8,9,10)

And it gets worse as you go on...

DON'T USE THE 1.5 BPM MULTIPLIER THERE.....

Star...
Tenshi-nyan
General
The pictures for the storyboard aren't allowed to be bigger than 800x600 ( if I recall correctly, so please resize them + full upload)
The main BG needs to be resized to 1024x768
The MP3 is 320 kbit/s , max allowed is 192kbit/s, re-encode it pls. Oh, and it's too long, too. Since the map is about 3 mins in length, make it end about that time.

The map
Well, I guess it's not bad, but it's kinda boring. Make sure you keep the spacing of all objects withn a combo about the same. It's kinda messed up right now.
Try to arrange the circles to some kind of pattern, a triangle or square for example.
Use more hitsounds: A clap for every 2 white lines, sounds already much better.

Have this star for the effort.
Topic Starter
[MiSaKa] MiKoTo

Tenshi-nyan wrote:

General
The pictures for the storyboard aren't allowed to be bigger than 800x600 ( if I recall correctly, so please resize them + full upload)
The main BG needs to be resized to 1024x768
The MP3 is 320 kbit/s , max allowed is 192kbit/s, re-encode it pls. Oh, and it's too long, too. Since the map is about 3 mins in length, make it end about that time.

The map
Well, I guess it's not bad, but it's kinda boring. Make sure you keep the spacing of all objects withn a combo about the same. It's kinda messed up right now.
Try to arrange the circles to some kind of pattern, a triangle or square for example.
Use more hitsounds: A clap for every 2 white lines, sounds already much better.

Have this star for the effort.
Ok thanks I'm pretty much remapping all the difficulties using everyone's advice I just got but thx for the feedback and star :)
Deathseen3
GL on that map lol.
Sandpig
hi :D

(>'(oo)')> my mod <('(oo)'<)


Hard

00:15:842 (5) - reduce claps
00:17:309 - add note on 00:17:309, 00:17:635 and 00:18:124
00:20:733 - add a note
00:32:146 (1) - end it on a red tick
01:02:798 (4) - reduce finishes. too loud
01:20:081 - add some notes here
02:03:124 - maybe add a spinner?


Normal

00:52:363 (1) - more notes instead of a long slider
00:57:581 (4) - ^
02:07:689 (5,6,1,2,3) - more notes
02:13:559 - add notes



3 major issues:

1. too many "holes" in your map, fill them with notes
2. random and ugly patterns. pretty arrangement can add joy to your map. you can learn something from other's mapset.
3. hitsounds are random(claps), it seems that you don't know how to add a hitsound on only one note of a slider. here is how to do it:
select the slider(you can also select it on your timeline) -> select the circle by clicking, on which you want to add hitsound(what can also be done on timeline) -> add hitsound
the hitsounds should be systematic.
Topic Starter
[MiSaKa] MiKoTo

Sandpig wrote:

hi :D

(>'(oo)')> my mod <('(oo)'<)


Hard

00:15:842 (5) - reduce claps
00:17:309 - add note on 00:17:309, 00:17:635 and 00:18:124
00:20:733 - add a note
00:32:146 (1) - end it on a red tick
01:02:798 (4) - reduce finishes. too loud
01:20:081 - add some notes here
02:03:124 - maybe add a spinner?


Normal

00:52:363 (1) - more notes instead of a long slider
00:57:581 (4) - ^
02:07:689 (5,6,1,2,3) - more notes
02:13:559 - add notes



3 major issues:

1. too many "holes" in your map, fill them with notes
2. random and ugly patterns. pretty arrangement can add joy to your map. you can learn something from other's mapset.
3. hitsounds are random(claps), it seems that you don't know how to add a hitsound on only one note of a slider. here is how to do it:
select the slider(you can also select it on your timeline) -> select the circle by clicking, on which you want to add hitsound(what can also be done on timeline) -> add hitsound
the hitsounds should be systematic.
Ok thanks for the feedback and thanks for telling me how to add the hitsounds for the sliders :P appreciate it will start fixing these problems :).
DerekMcD
*Star*
senaya
[Easy]
Decrease AR and OD, it's the easiest diff, right?
But even after that, it still looks kinda hard for and easy diff with those triplets and different slider speeds. They are not bad, just hard.
00:48:450 (3,4,5) - you can notice spacing problem here yourself.
02:45:842 (10) - 1 grid up.

[Normal]
00:36? Still working on this, huh..
Maybe use soft sound set at intro? You can use custom hitsound normal-hitnormal when needed to keep the rhythm through.
00:16:494 (4,5,6) - stack these?
00:29:537 (4,5,6) - ^
00:30:189 (7) - 1 tick longer?

[Hard]
OD is too harsh, no? Lots of 100s, first time had 88% accuracy %)
00:32:146 (1) - finish it at 00:32:472
01:13:233 (5,1) - this spacing was intentional? It's hard to guess.

Yep, still needs lots of work. Good luck ;)
Topic Starter
[MiSaKa] MiKoTo

senaya wrote:

[Easy]
Decrease AR and OD, it's the easiest diff, right?
But even after that, it still looks kinda hard for and easy diff with those triplets and different slider speeds. They are not bad, just hard.
00:48:450 (3,4,5) - you can notice spacing problem here yourself.
02:45:842 (10) - 1 grid up.

[Normal]
00:36? Still working on this, huh..
Maybe use soft sound set at intro? You can use custom hitsound normal-hitnormal when needed to keep the rhythm through.
00:16:494 (4,5,6) - stack these?
00:29:537 (4,5,6) - ^
00:30:189 (7) - 1 tick longer?

[Hard]
OD is too harsh, no? Lots of 100s, first time had 88% accuracy %)
00:32:146 (1) - finish it at 00:32:472
01:13:233 (5,1) - this spacing was intentional? It's hard to guess.

Yep, still needs lots of work. Good luck ;)
Alright thanks.
KJohn
Star
luigi41001
:o :P :| :idea: :?: :roll: :evil: >:( >:( :) ;) :shock: :evil: :oops: :cry: :?: :twisted: :?: :!:

also johnny likes edzels DICK
Topic Starter
[MiSaKa] MiKoTo

luigi41001 wrote:

:o :P :| :idea: :?: :roll: :evil: >:( >:( :) ;) :shock: :evil: :oops: :cry: :?: :twisted: :?: :!:

also johnny likes edzels DICK

KJohn wrote:

Star
Uhh thanks?
luigi41001
yourwelcome
changstalicious
cool map bro
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