Very thx Virtue-Virtue- wrote:
General
- Metadata : OK!
- BPM/Offset : OK!
- BG/Video : OK!
- Hitsound : OK! pls apply in every diff
- Files : OK!
1|2|3|4
[notice][list][DustMoon's Easy]
[*]00:15:306 (15306|1) - you can split this roll into 2 way,
1. you can split it into 2 LNs, suggestion : http://puu.sh/wGZTb/a824373261.jpg
2. you can split it into 4 LNs, suggestion : http://puu.sh/wGZUm/a90bafe8aa.jpg (i prefer this one)keep,i think my pattern is easyful
[*]00:19:889 (19889|0) - what's this for? maybe you can move it to 00:19:306 (19306|3) - since the sound is starts right thereok,re
[*]00:41:973 - make a new LN here, since the pitch is change ok,added
i guess that's it, good luck!
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20655
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5
[Metadata]
Title:176 - ikazuchi_B
TitleUnicode:176 - ikazuchi_B
Artist:saradisk
ArtistUnicode:saradisk
Creator:angki
Version:DustMoon's Easy
Source:艦隊これくしょん -艦これ-
Tags:Remix Kantai Collection Kancolle Gun Bomb Girl Sigh Japan
BeatmapID:1349155
BeatmapSetID:635297
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
0,0,"Background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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656,333.333333333333,4,2,1,40,1,0
21989,-100,4,2,1,40,0,1
32322,-100,4,2,1,40,0,0
32655,-100,4,2,1,40,0,1
42989,-100,4,2,1,40,0,0
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suka lupa gabungin '-' jadi nya misah-misah gituSurono wrote:
anjir banyak banget ngequwot pos posnya
Ilham wrote:
m4m reply from my queue, since this is very quick map, I'll do quick review from my first impression when I playNormal
- 00:00:306 (306|1,473|2) - ini sama kayak diff Hard, suggest remove aja, biar bikin diff gap nya alus dari ez ke nm ke hd iya sih, mending jadiin LN aja deh xD
- 00:11:139 (11139|0) - pindah ke 2 jangan jack, gacocok buat newbie ok
- 00:12:639 (12639|0,12639|1,12973|1,12973|0) - di sebelumnya ngga ada yang stack 22nya ini tibatiba stack, ga konsisten, move some ok
- 00:20:973 (20973|0) - gatau ini follow apa, follow kick sih gini 00:20:639 (20639|2) - https://osu.ppy.sh/ss/8676753 itu ngarah vocal mz
- 00:28:139 - add note, why ignore kick.. disini juga 00:29:473 - ok
Hardjujur disini gw ngerasa diff gap nya kejauhan dari normal, soalnya di normal cuma single double di 1/2 beat, dan disini triplets nya intense banget + campur 1/4 beat, jadi mendingan agak dikurangin tripletsnya terutama di kiai tuh, plz do not abuse loli diusahakan
ODHP star 3 = OD7.5 HP7.5 ok
- 00:05:556 - missing note, add ok
InsaneBang diff hurts my loli :sad: reduce ODHP plz okOD8 HP8 ok
- 00:11:473 (11473|0) - ke 2 ini udah beda pitch sama 00:10:973 (10973|0,11056|3,11139|0,11223|3,11306|0) - trus ini 00:11:639 (11639|1) - ke 1 '-'
- 00:29:973 - gamau bikin simple jumpstream kek gini ya https://osu.ppy.sh/ss/8676797 nope
GL! tq :*
Spueakypip wrote:
Hey, this is for M4M!Dustmoon's Easy00:01:306 (1306|1) - Not too sure about the triple taps, while they are slow, I personally think they might be a bit too hard for 1.4* song,
I'd say consider making them separate from each other, but that's just what I think.
00:19:889 (19889|0) - Move this LN up 1/4 to match the single note, much easier and smoother to play.
00:25:973 (25973|2) - again consider making these separate and not one after the other, I know it makes sense note/pitch/sound wise but it's a 1.4* song.Normal00:20:973 (20973|0) - there's some notes throughout this song that such as this where I'm not sure if you're mapping the drum beat or the girls moaning? I'd just say go through it at 50% or 25% speed to double check you've mapped what you wanted to map, but I'll list some I've found.But I don't think it's wrong, I think it stays there
00:38:973 (38973|2) - ^ same
00:41:639 (41639|3) - ^ same
00:27:806 (27806|2) - this note isn't mapped to a sound, however the next high pitch long sound (which is what I assumed you're mapping) is at 00:27:973 okHard00:18:139 (18139|1) - Move this to lane 3, feels smoother. ok
00:24:056 (24056|2) - either remove this note or move it 1/4 up, as currently it doesn't play anything.rearrange
00:28:806 (28806|1) - move this note to lane 3, easier and smoother to play. ok
00:29:806 (29806|2) - move this to lane 4, smoother to play, plus try to change one of the next two triple notes so it's not playing the same thing. ok
move to lane 4, also maybe mirror the three notes after the triple, so - 00:30:973 (30973|3,30973|0,30973|1) - 00:31:139 (31139|2) - and 00:31:306 (31306|2,31306|1,31306|0) - ? same 00:29:806 (29806|2)
00:36:473 (36473|0) - move to lane 4 ok
Nice map though dude! Good luck!Thanks!
tq udah bantu mod :3Alvin69- wrote:
Diff : Bang!!!
Saran note yang ada suara pukulan "teng dung teng sterek dugn dung dung" :v fak :v harus nya kasih tau nomor nya coeg, tapi w tolak ea soal nya udah cocok kayak gitu
https://osu.ppy.sh/ss/8695035
:3
*Maaf, blom ngerti kode kode-an yg kayak diatas :3 w bisa bantu kok :v
Thanks for mod!FadillSan wrote:
M4M :3
| 1 | 2 | 3 | 4 |Easy00:04:806 (4806|2) - This LN should be start here 00:04:973 -
00:10:306 (10306|2) - move to 2NormalMaap cuma dikit, nemunya cuma sgitu xD00:21:139 - add note disini~ ok
00:21:473 - add LN here, brenti di 00:21:639 - kalau di buat LN ngga cocok, jadi tetep ea
Good Luck~ Thanks!
Thank's pak[ Ari Knight ] wrote:
Otw mod Bang!!!
But need to change my mod earlier
OD HP for :
Insane : OD = 8.2 - HP = 8.2
Bang!!! : OD = 8.5 - HP = 8.5
Do not kudos this now
Will be edited that the bang!!! Mod will inserted here
wah :3 thanks pak[ Ari Knight ] wrote:
coba dulu nunggu MOD
klo menurut saya pribadi sih rasanya udah bagus
thanks bosque xDEmperor of Time wrote:
numpang lewat xD
M4M Here from IRC FB xD
1|2|3|4Bang!!00:08:389 - ada suara snare disini, tambah notenya 2 ato 3 sesuai pattern sebelumnya suara nya kecil, mending ngga usah
00:10:639 (10639|0,10639|2,10639|1) - endingnya cuma sampe sini 00:10:806 ok
00:12:389 - sama kayak mod di menit ke 00:08:389 denied
00:13:723 - sama kayak diatas ^
00:16:056 - ^ ^
00:17:723 - ^ ^
00:19:056 - ^ ^
00:20:056 - taruh 1 note disini ok
00:20:389 - sama kayak mod di menit ke 00:08:389 same
00:20:723 (20723|1) - delete denied
00:22:389 (22389|3) - delete itu ada suara nya loh
00:22:973 - sama kayak mod di menit ke 00:08:389 same
00:23:056 - tambah 1 note ok
00:24:223 (24223|1,24223|2) - delete denied
00:24:306 - sama kayak mod di menit ke 00:08:389 same
00:25:639 - ^ same
wait BN to check this beatmaps ._.[ Ari Knight ] wrote:
Bubble kapan? 😂😂😂
Anjir ke klik kudos :v emang BN tauko bisa bubble BM mania ea ?Surono wrote:
sini ta gelembung
Tq dah, tapi bn mania susah nemuin nya -_- lama-lama mending buat bn gendangSurono wrote:
hadhe tauco, bisalah dengan izin Tuhan Y.M.E weka weka
canda canda, pengen sih jadi be en piano eaa kwkwk. dah dah ge el buat ngerank ni map
thanks for mod <3 this is very helpful[Ashley] wrote:
hello, from my queue
[Normal]
00:00:306 (306|1) - there shouldn't be a LN instead of two notes. ok
00:01:306 (1306|2) - move to col2. ok
[Hard]
00:00:640 - How about triple notes? hmmmmm ok
00:09:556 (9556|1) - move to col4 for sync the before pattern. ok
[Insane]
00:29:639 - 00:30:639 remap this part, because these handtrills plays so strange ok
Generally this map is good. good luck to ranked. ok!
thanks :*atian540 wrote:
hii m4m
1|2|3|4mod in[Bang][insane]
- 00:01:473 - 00:02:806 - add note ? soalnya di 00:04:139 - dan seterusnya ada notenya
- 00:16:056 (16056|3) - berat pls di col 4 , ke col 2 aja
- 00:17:306 (17306|0) - col 3 biar balance ???
- 00:23:306 (23306|3,23473|3,23639|3,23806|3,23973|3,24139|3) - akward to play,pls berat banget, coba di re-arrange lg
- 00:23:306 (23306|0) - gw bingung ini LN ngikut apa ? klo misal mau ngikut vokal / suara apalah itu menurutku disini 00:23:139 -
- 00:24:639 (24639|1) - ^
- 00:24:806 (24806|0,24973|0,25139|0,25306|0,25473|0) - wew
- 00:26:139 (26139|3,26306|3,26473|3,26639|3,26806|3,26973|3,27139|3,27306|3) - ^ pantes perasaan berat
- 00:30:973 (30973|0,30973|3,31056|3,31056|0) - ini kok :O susaaah :O
all rearranged
- 00:00:640 (640|3,806|3,973|0,973|3,1139|0,1306|0) - ini kok 3 jack ? pdahal selanjutnya cuma 2 jack , 00:00:806 (806|3,1139|0) - coba pindah col 32 rearranged
- 00:05:973 (5973|0) - col 2 biar ena ok
- coba deh 00:06:889 (6889|3) - col 3 ini seharusnya 3 note hehehe, 00:07:139 (7139|0) - col2, mesti lebih ena menurutku sih,soalnya buat ngehindarin ini 00:07:139 (7139|0,7306|0,7473|0) - cuma suggest sih ok
- 00:11:806 (11806|3) - col 3 ok
daah yaa segitu :3
goodluck
no problem. thanks a lot! <3error_exe777 wrote:
helloGeneralDifficulties: done. be careful with normal though, make sure it doesnt go above 2* or you'll have to make another diff
Spread: lots of inconsistencies with charting. overall density is not bad though
Hitsounds: done
Metadata: fine
AiMod: nothing
Other:nothingMod[Bang !!!]
Bit of a weird diffname. would prefer if you got rid of the space between the "bang" and the exclamation marks
00:00:306 (306|3,306|0,473|2,473|3) - would be cool if you put these in same column to show that they are the same sound
00:05:306 - make this a single and 00:05:389 - make this a double since the stronger sound is on 00:05:389 - both doubles, I misplaced the note
00:09:723 (9723|1,9806|2,9889|1) - CTRL+H here to be consistent with the rest of the section
00:09:973 - try to normalise these SVs. same in any other diffs that have them
00:10:973 - could add some 1/4th or 1/8th LNs on this jumptrill to show the vocal squeak sound thing
00:15:973 (15973|3,16056|3,16139|3) - okay this is really weird. try to avoid this. it only makes flow and gameplay worse and i dont think this kind of emphasis is suited here rearranged
00:16:473 (16473|0,16473|3,16473|2) - this is wayyyy too strong for the sound honestly. make this a double because the triples below it are for a different sound. while you're at it, you may as well make 00:16:556 (16556|1) - this a double for the clap sound
00:20:639 - this part is very weird since you have mapped the weak kicks with triples and skipped the loud snare sounds. there should be doubles/triples on 00:20:806 - 00:21:056 - 00:21:223 - etc
00:28:389 (28389|0,28389|1) - this is quite obviously a ghost note. you should move the minijack down a tick since there is no sound for the second one. do this for the whole section
okay this chart is very backwards to me. i feel like alot of the doubles and triples are unjustified and there are alot of missing triples and doubles needed. not to mention the weird jumptrills 00:40:639 - here for the quiet raising sound which imo makes no sense. it all kinda feels like it was created by a robot, or like you just copy and pasted the patterns into other places without changing for changes in the music. i know you didnt but thats the effect its giviing off.
i wont mod anymore since this is a pretty glaring problem. i cant really analyse the chart further when its charted wrong in most of the map, unfortunately.
thats not to say to stop working on it. just make sure you go through all the diffs and add or delete any notes which are unnecessary.
sorry if i came across as rude. best of luck with your map! o/
oh... thanks a lot <3dudehacker wrote:
hitsound:
fixed clap and added a new sound (LR_Clap Fast Low.wav)
https://puu.sh/yNnJ1/7313c740f3.rar
all mod accepted. thanks a lot_Stan wrote:
Hello angki, from my queue
|1|2|3|4|Normal
- 00:05:556 - add a note at col [1], I understand that this is your easiest diff, and you do note catch this in order to reduce the difficult but, I think this five-hit from 00:05:306 - to 00:05:639 - , in view of you already catch before 3, so this one can not ignore, just make it to col [2], it's easy to hit both left hand
- 00:10:639 (10639|3) - This LN can stop at 00:10:806 - , you can hear it clearly
- 00:15:473 - here should be same setting as 00:05:556 -, so no matter how you make pattern here, just not forget should be same~
- 00:20:973 (20973|0) - delete this, make a note at 00:20:889 - , as for drum beat, I think it's better
- 00:37:556 - Do not double, just like you did whole this song
- 00:40:306 (40306|2) - same, should be at 00:40:223 - them hs is C
Insane
- 00:01:556 - should be 3? cuz I check your pattern after, like you 00:06:889 - is 3, so make them same or you have your own design? I don't know, so you'd better check it. Same problems as 00:02:889 - 00:04:223 -
- 00:27:639 - add a note, here it;s heavy beat just you did before 00:26:973 - ,same as 00:28:973 - 00:29:639 -
- 00:29:639 - In order to keep heavy beats 3 same, you'll encounter the mini-jack here, 00:29:723 - ,so you can delete a note to keep fluency
Bang!!!
- 00:07:306 (7306|2) - you can move this to col [1]. will be better
- 00:09:973 (9973|2) - move this to col [2]
- 00:16:223 - miss sound here
ok, I think it's really gooooood. I can not find anything. GL Thanks!
all mod accepted. thanks a lot (2)tailsdk wrote:
Mod from my queue sorry for delayMod[Bang!!!]
00:04:139 - make this a double like the rest
00:04:389 - missed this sound
00:03:056 - ^
00:05:389 - this one should be a single note and 00:05:556 - should be a double
00:07:056 - missing sound here again
00:15:223 (15223|3,15223|0) - ghost note?
00:16:223 - would just have made this a triple as well
00:20:056 (20056|3,20139|0) - should be doubles?
00:28:806 (28806|1,28806|2) - would make this a single
00:43:223 - missed sound
Overall thoughts: i think the missing sounds that i stopped mentioning makes this chart feel weird and it destroys the flow of the map other then that in the kiai section i felt that some of the doubles where more a single note then double like these 00:34:139 (34139|0,34139|2) -. I would rather see them become singles or become a long note.
GL with the map Thanks <3
all mod accepted. thanks a lot (3)FAMoss wrote:
yo o/ bantu dikit ya
[Bang]
00:03:223 (3223|0,3223|1) - sebenarnya ini suara lebih lemah dari 00:03:056 (3056|0,3056|1) - cukup 1 note aja, dan juga untuk konsisten, tambah 1 note 00:03:139 - di col 1 done
berlaku juga untuk 00:04:389 (4389|3,4389|2,4473|1,4473|0,4556|3,4556|2) - yang seperti ini kamu copy paste. done
00:05:139 (5139|3,5306|3,5473|3,5639|3,5806|3,5973|3) - kamu bisa tata ulang part ini tanpa meninggalkan anchor rearranged
00:05:389 - 1 note untuk suara clap? yang dibawah malah 3, coba bikin 2 aja dulu done
00:06:806 - jadikan double, cek 00:06:139 (6139|2,6139|1) - berlaku juga untuk 00:08:139 - dan 00:09:473 - done
00:08:389 - double note, kenapa ga ditambah? suara nya besar wajarin aja :" nih headset ngga bisa ambil semua suara
00:10:139 - coba buat lebih garang, add note di col 3, suara scratch disana, dan 00:10:806 - upsss....done
00:15:639 (15639|2,15639|3,15806|3,15806|2,15889|0,15889|1) - suara nya lemah, gausah dibikin thrill, tata ulang kembali aja rearranged
00:16:556 (16556|2,16556|3) - ^ same above done
00:20:973 (20973|1,20973|3,20973|0) - hitsound nya cuma ada Ah~ ga usah triple, cukup double. yang harus tripple itu 00:20:889 - done
00:21:473 - make a jack, similar sound https://osu.ppy.sh/ss/10252505 nice <3
00:21:723 (21723|0,21723|1) - weaker, cukup 1 note done
00:22:139 (22139|2,22139|0) - 00:22:139 (22139|2,22139|0) - sebetulnya ini di garis biru 00:22:223 - coba dengar kembali oh iya ternyatalebih konsisten lagi dalam ngemap, setiap garis punya note berbeda-beda, ada 1 note, ada 2 notes, ada 3 notes, dan ada 4 notes menurut kekerasan masing-masing thanks info nya <3
itu aja good luck<3
jangan lupa reply nya
wahhh..... makasih banyak! <3Agayers wrote:
gl buat rank....w shoot la...
thanks a lot (4)KeppSado wrote:
Hi! from my queueNormal00:05:473 (5473|0) - I think the notes here should be arranged to avoid the trill. ok
00:10:306 (10306|0) - Maybe an extra note here to emphasize the sound better? hmmmm ok
00:29:139 (29139|3) - This LN should be increased till 00:29:639 nope, this note follow a vocalHard00:04:973 (4973|0) - Maybe this should be moved to column 3 for balance. ok
00:01:806 and 00:04:473 - I think there's missing quarter notes here and there are similar cases like this until 00:20:639 - I think you should put make them like 00:03:139 to create a feeling of consistency. These shouldnt be too hard to find and the same problem happens again in Insane. doneInsaneAlright this is what I could find. Good luck with your map it's pretty fun to play! Thanks!00:00:306 (306|1) - I think it's kind of off to start with a jack because the sounds are different. hmmm ok
00:01:806 and 00:12:473 to 00:20:639 - same consistency problem as in hard ok
00:10:806 and 00:10:139 I think there should be notes here for the clicking sounds. ok
00:10:306 - I think it'd fit to have an SV here. hmmmm, nope
thanks a lot (5)Jesuren wrote:
1|2|3|4
hi hi
[Hard]
00:16:473 (16473|2) - move to 2, it looks better ok <3
[Insane]
00:15:723 (15723|3,15806|2,15889|1,15973|2,15973|3,16056|0,16056|1,16139|2,16139|3,16223|1,16306|0,16306|3,16389|2,16473|0,16473|1,16556|3,16639|0,16639|1,16639|2) - try this? uhmmmm nice pattern >///<
well i don't find anything, the set is ok imo NP :3
GL Thanks
Thanks a lot (6)Mykaterasu wrote:
Damn, I haven't done modv1 in ages. This takes me back.
I'm from my queue over here and acting as error_exe777's official BN butler, who agreed with my sentiments before posting.
I don't mince words, the truth is the best path to success after all.
Lanes are 1/2/3/4= Suggestion (Improvements)
= Minor breach in design logic (Possibly reducing rank chances)
= Major breach in design logic / Problem (Likely to reduce rank chances)
= wtf is this (EMERGENCY CODE: unrankable)
Primary ThoughtsAll in all, there's not much to impress here. The set is designed with rank in mind, but there isn't enough interest in the content provided to be considered rank-able. This song is interesting because it's unorthodox, and a map of this song also demands to be interesting and unorthodox. The context of the streams and the general stylistic choices (mixtures of mostly stairs and side swap rolls (2 1 3 4 // 1 2 4 3) don't really match the tone of the track, which results in a mismatch between a vibrant breakcore song and a very lacklustre play experience. On top of that, there are some very poor rhythm mistakes in this set, which is scary for a set with 6 pages of mods over 9 months. *Sad reactionNormal
00:26:973 (26973|2,27139|0) - I'd swap the lanes for these. Since this whole bar is patterned; 2 4 2 3 1 4 it makes this "left, right, left, right" hand feeling that matches really well with the bed creaking in the music, and you should double down on it here.
If you make this change I'd also recommend 00:15:973 (15973|3,16139|0,16306|2,16473|1) - be changed to 1 4 2 3 for the same reason. ok00:05:306 (5306|2,5389|3,5473|1,5556|0) - This is a pretty standard arrangement for a passage with an uneven rhythm (00:05:389 (5389|1) - ), I think you could try something a little bolder to represent its breakcorey unevenness while still being easy to play. I'd opt for something like this. Ughhh nice <3
00:42:639 (42639|3,42723|2,42806|0,42889|1) - etc... but 00:15:473 (15473|3,15556|2,15639|0,15723|1,15806|2) - is fine because it fits with the bed swinging theme hmmmmm00:38:139 (38139|3,38473|3) - Having this share a lane breaches design with the next patterns (00:39:473 (39473|3,39806|0) - 00:40:806 (40806|0,41139|3) - ) where such a design is impossible. I recommend streamlining one of them to lane 3. I think is better
Hard
00:05:306 (5306|2,5306|3,5389|1,5473|0,5556|3,5639|2) - See Normal. Again, instances like 00:10:973 (10973|0,11056|1,11139|3,11223|2) - are fine due to the emphasis being on the red lines, but in places where that's not the case, less ordinary patterns can be used for greater effect. ok
00:11:973 (11973|0,11973|1,12223|3,12223|2) - vs 00:13:306 (13306|0,13306|3,13556|2,13556|0) - vs 00:14:639 (14639|3,14639|0,14889|0,14889|3) - are contextually different applications of doubles. I recommend sticking to one for this period. mmmmm ok
00:24:056 (24056|2) - If there has to be a note between 00:23:973 (23973|3,23973|0,24223|1,24223|0) - these, it should be 00:24:139 - here where the kick & melody is. Rearranged
00:36:473 - there should be a note here for the same reasons as above. ok
Insane
00:10:973 (10973|0,11139|0,11306|0,11473|0) - This is easily avoidable by chaning 00:11:473 (11473|0) - 's lane. hmmmm.... Changed
00:19:639 (19639|0,19806|0,19973|0) - After intentionally applying tension to lane 1, I don't think it's a good idea to immediately do it 00:20:473 (20473|0,20639|0,20806|0,20973|0) - again. I recommend restructuring to avoid 00:20:473 (20473|0,20639|0,20806|0,20973|0) - 4 in a row. hmmmmmm...
00:24:306 - see Hard ok
00:25:306 (25306|0,25306|2,25389|1,25473|2,25556|1,25639|2,25639|0) - The iteration of this pattern leads to little expression of the melody. You'd be much better off with something like this instead because the main thing the player will feel will be 00:25:306 (25306|2,25473|2,25639|2) - this lane tension so 00:25:389 (25389|1,25556|1) - the downward movement will not be felt. Repeating the same direction into a new chord will be felt.ok <3
Bang!!!This is a mess. You need to learn when too much is too much.
00:01:806 (1806|1,1806|3,1806|2,1973|3,1973|0,1973|1) - and 00:03:139 (3139|2,3139|3,3139|0,3223|1,3306|3,3306|0,3306|2) - are identical. Use the same rhythm consistently. ok
00:04:806 (4806|1,5389|3,5389|1) - Are snares doubles or singles? You can have either, but not both. Singles
00:04:973 (4973|2,4973|0,5139|3,5139|1,5306|2,5306|0,5389|3,5389|1,5473|3,5473|2,5556|1,5556|0,5639|3,5639|0,5806|2,5806|1) - If you make everything a double, then nothing will stand out. This is poor map design. like this?
00:15:473 (15473|2,15473|0,15556|3,15556|1,15639|3,15639|2,15723|1,15723|0,15806|0,15889|1,15973|3,15973|2,16056|2,16056|1,16139|1,16139|0,16223|3,16223|2,16306|3,16306|1,16306|0) - There's pretty much no logic put into the resultant jacks from this stream. Jacks are hard. Hard things don't appear in maps, maps are made with hard things in mind.
The rest of the map is pretty much just these 4 points over and over. like this?
It's a good effort, but unfortunately it takes more than overtly generic gameplay to culminate in a rank-able set.
Best of luck. UwU Thanks!