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Virtue-


General


- Metadata : OK!
- BPM/Offset : OK!
- BG/Video : OK!
- Hitsound : OK! pls apply in every diff
- Files : OK!

1|2|3|4

  • [DustMoon's Easy]
  1. 00:15:306 (15306|1) - you can split this roll into 2 way,
    1. you can split it into 2 LNs, suggestion : http://puu.sh/wGZTb/a824373261.jpg
    2. you can split it into 4 LNs, suggestion : http://puu.sh/wGZUm/a90bafe8aa.jpg (i prefer this one)
  2. 00:19:889 (19889|0) - what's this for? maybe you can move it to 00:19:306 (19306|3) - since the sound is starts right there
  3. 00:41:973 - make a new LN here, since the pitch is change
    [Hard]
  4. 00:03:139 (3139|0) - move to 3 to prevent anchor 00:03:139 (3139|0,3306|0,3473|0) -
  5. 00:24:473 (24473|3) - move to 2, i think its easier
  6. 00:25:973 (25973|0,25973|1,26139|3,26139|2,26306|0,26306|1,26473|2,26473|3,26639|1,26639|0,26806|2,26806|3,26973|1,26973|0,27139|3,27139|2,27306|1,27306|3,27306|0) - you can make LNs in here, maybe something like this http://puu.sh/wH0kP/ae323a118c.jpg
  7. 00:29:806 (29806|3) - move to 3 to prevent jack 00:29:306 (29306|3,29473|3,29639|3,29806|3) -
  8. 00:31:139 (31139|3) - same ^
  9. 00:42:139 (42139|0) - move to 4
    [Insane]
  10. 00:04:806 (4806|3) - move to 1
  11. 00:20:473 (20473|1,20473|2,20556|3,20639|2,20639|1,20639|0,20723|3,20806|2,20889|1,20973|0,20973|3,21056|2,21139|1,21223|2,21306|3,21306|1,21389|2,21473|1,21556|0) - re-arrange pls, http://puu.sh/wH0R7/5586422f9b.jpg
  12. 00:25:306 (25306|3,25473|3,25639|3,25806|3,25973|3,26139|3,26306|3) - pls, http://puu.sh/wH0YZ/5f59d95568.jpg
    [Bang!!]
  13. 00:16:056 (16056|0) - remove
  14. 00:20:639 (20639|1,20639|0,20639|2,20723|1) - dat mountain or **** rip... change pls, http://puu.sh/wH1g6/944370fdfe.jpg
i guess that's it, good luck!
[ Ari Knight ]

Ryzen wrote:

Another Lie wrote:

Req mod dari si ridho
Bang!!!
00:01:973 (1973|2) - delete, suaranya setara 3 note & kalau didenger itu suara menurun
00:03:306 (3306|1) - delete, auto unranked itu pattern kalo dimasukin. gw sering ngeliat gituan
00:04:556 (4556|0) - pindah ke col 3 ngikutin versi kaca dari yg atas ^ & delete 00:04:639 (4639|2) - https://puu.sh/wCWq1.png
00:05:139 (5139|3,5139|1,5306|2,5306|3,5306|0,5389|1,5473|3,5473|0,5556|2,5639|1,5639|3) - saran aja sih buat yg ini https://puu.sh/wCWrt.jpg
00:07:306 (7306|2,7306|0,7306|1,7306|3) - delete salah 1
00:08:639 (8639|0,8639|2,8639|3,8639|1) - ^
00:09:973 (9973|3,9973|0,9973|2,9973|1,10306|3,10306|1,10306|2,10639|0,10639|2,10639|3) - gmn kalo gini? https://puu.sh/wCWud.jpg biar 00:09:889 (9889|1) - dapet celah masuk
ok jadi intinya gini, semua yg 4 note itu kurangin 3 note. w males nunjukin lagi
00:14:306 (14306|1) - (saran) pindah ke col 1 biar variasi
00:21:973 (21973|1) - delete
00:23:306 (23306|2) - delete
00:24:639 (24639|0) - ^
terlalu banyak yg harus dimod. gw serahin ari aja dah
Gut lak !
Waduh :v
Topic Starter
Angki

Virtue- wrote:



General


- Metadata : OK!
- BPM/Offset : OK!
- BG/Video : OK!
- Hitsound : OK! pls apply in every diff
- Files : OK!

1|2|3|4

  • [DustMoon's Easy]
  1. 00:15:306 (15306|1) - you can split this roll into 2 way,
    1. you can split it into 2 LNs, suggestion : http://puu.sh/wGZTb/a824373261.jpg
    2. you can split it into 4 LNs, suggestion : http://puu.sh/wGZUm/a90bafe8aa.jpg (i prefer this one)
  2. 00:19:889 (19889|0) - what's this for? maybe you can move it to 00:19:306 (19306|3) - since the sound is starts right there
  3. 00:41:973 - make a new LN here, since the pitch is change
    [Hard]
  4. 00:03:139 (3139|0) - move to 3 to prevent anchor 00:03:139 (3139|0,3306|0,3473|0) -
  5. 00:24:473 (24473|3) - move to 2, i think its easier
  6. 00:25:973 (25973|0,25973|1,26139|3,26139|2,26306|0,26306|1,26473|2,26473|3,26639|1,26639|0,26806|2,26806|3,26973|1,26973|0,27139|3,27139|2,27306|1,27306|3,27306|0) - you can make LNs in here, maybe something like this http://puu.sh/wH0kP/ae323a118c.jpg
  7. 00:29:806 (29806|3) - move to 3 to prevent jack 00:29:306 (29306|3,29473|3,29639|3,29806|3) -
  8. 00:31:139 (31139|3) - same ^
  9. 00:42:139 (42139|0) - move to 4
    [Insane]
  10. 00:04:806 (4806|3) - move to 1
  11. 00:20:473 (20473|1,20473|2,20556|3,20639|2,20639|1,20639|0,20723|3,20806|2,20889|1,20973|0,20973|3,21056|2,21139|1,21223|2,21306|3,21306|1,21389|2,21473|1,21556|0) - re-arrange pls, http://puu.sh/wH0R7/5586422f9b.jpg
  12. 00:25:306 (25306|3,25473|3,25639|3,25806|3,25973|3,26139|3,26306|3) - pls, http://puu.sh/wH0YZ/5f59d95568.jpg
    [Bang!!]
  13. 00:16:056 (16056|0) - remove
  14. 00:20:639 (20639|1,20639|0,20639|2,20723|1) - dat mountain or **** rip... change pls, http://puu.sh/wH1g6/944370fdfe.jpg
i guess that's it, good luck! Thanks!

Hmmmm, maybe i remove the diff easy ._. I hardly call dustmoon
Topic Starter
Angki

Ari Knight wrote:

Waduh :v
pfft :v cek lagi gih di diff bang :3 siapa tau masih bisa di mod wkwkwkwk
Topic Starter
Angki
UPDATE !!!
DustMoon

Virtue- wrote:



General


- Metadata : OK!
- BPM/Offset : OK!
- BG/Video : OK!
- Hitsound : OK! pls apply in every diff
- Files : OK!

1|2|3|4

[notice][list][DustMoon's Easy]
[*]00:15:306 (15306|1) - you can split this roll into 2 way,
1. you can split it into 2 LNs, suggestion : http://puu.sh/wGZTb/a824373261.jpg
2. you can split it into 4 LNs, suggestion : http://puu.sh/wGZUm/a90bafe8aa.jpg (i prefer this one)keep,i think my pattern is easyful
[*]00:19:889 (19889|0) - what's this for? maybe you can move it to 00:19:306 (19306|3) - since the sound is starts right thereok,re
[*]00:41:973 - make a new LN here, since the pitch is change ok,added

i guess that's it, good luck!
Very thx Virtue-
UPDATE
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20655
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:176 - ikazuchi_B
TitleUnicode:176 - ikazuchi_B
Artist:saradisk
ArtistUnicode:saradisk
Creator:angki
Version:DustMoon's Easy
Source:艦隊これくしょん -艦これ-
Tags:Remix Kantai Collection Kancolle Gun Bomb Girl Sigh Japan
BeatmapID:1349155
BeatmapSetID:635297

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
656,333.333333333333,4,2,1,40,1,0
21989,-100,4,2,1,40,0,1
32322,-100,4,2,1,40,0,0
32655,-100,4,2,1,40,0,1
42989,-100,4,2,1,40,0,0


[HitObjects]
64,192,656,5,0,0:0:0:0:
448,192,989,1,0,0:0:0:0:
192,192,1322,1,0,0:0:0:0:
192,192,1572,1,0,0:0:0:0:
192,192,1822,1,0,0:0:0:0:
448,192,1989,1,0,0:0:0:0:
64,192,2322,1,0,0:0:0:0:
320,192,2655,1,0,0:0:0:0:
320,192,2905,1,0,0:0:0:0:
320,192,3155,1,0,0:0:0:0:
192,192,3322,1,0,0:0:0:0:
448,192,3655,1,0,0:0:0:0:
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64,192,4239,1,0,0:0:0:0:
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192,192,4655,1,0,0:0:0:0:
320,192,4822,128,0,5989:0:0:0:0:
64,192,5989,1,0,0:0:0:0:
448,192,5989,1,0,0:0:0:0:
192,192,6322,1,0,0:0:0:0:
64,192,6655,1,0,0:0:0:0:
64,192,6905,1,0,0:0:0:0:
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448,192,7322,1,0,0:0:0:0:
320,192,7655,1,0,0:0:0:0:
448,192,7989,1,0,0:0:0:0:
448,192,8239,1,0,0:0:0:0:
448,192,8489,1,0,0:0:0:0:
192,192,8655,1,0,0:0:0:0:
320,192,8989,1,0,0:0:0:0:
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192,192,9572,1,0,0:0:0:0:
192,192,9822,1,0,0:0:0:0:
320,192,9989,1,0,0:0:0:0:
320,192,10322,1,0,0:0:0:0:
64,192,10655,1,0,0:0:0:0:
448,192,10655,1,0,0:0:0:0:
192,192,10989,128,0,11322:0:0:0:0:
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64,192,11655,1,0,0:0:0:0:
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192,192,12239,1,0,0:0:0:0:
192,192,12489,1,0,0:0:0:0:
64,192,12655,1,0,0:0:0:0:
448,192,12989,1,0,0:0:0:0:
320,192,13322,1,0,0:0:0:0:
320,192,13572,1,0,0:0:0:0:
320,192,13822,1,0,0:0:0:0:
192,192,13989,1,0,0:0:0:0:
448,192,14322,1,0,0:0:0:0:
64,192,14655,1,0,0:0:0:0:
64,192,14905,1,0,0:0:0:0:
64,192,15155,1,0,0:0:0:0:
192,192,15322,128,0,16655:0:0:0:0:
320,192,15322,1,0,0:0:0:0:
448,192,16655,1,0,0:0:0:0:
320,192,16989,1,0,0:0:0:0:
192,192,17322,1,0,0:0:0:0:
192,192,17572,1,0,0:0:0:0:
192,192,17822,1,0,0:0:0:0:
64,192,17989,1,0,0:0:0:0:
448,192,18322,1,0,0:0:0:0:
320,192,18655,1,0,0:0:0:0:
320,192,18905,1,0,0:0:0:0:
320,192,19155,1,0,0:0:0:0:
192,192,19322,1,0,0:0:0:0:
320,192,19655,1,0,0:0:0:0:
64,192,19905,128,0,21989:0:0:0:0:
448,192,19989,1,0,0:0:0:0:
448,192,20239,1,0,0:0:0:0:
448,192,20489,1,0,0:0:0:0:
320,192,20655,128,0,21989:0:0:0:0:
448,192,21989,1,0,0:0:0:0:
320,192,22322,1,0,0:0:0:0:
192,192,22655,1,0,0:0:0:0:
64,192,22905,1,0,0:0:0:0:
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448,192,23489,1,0,0:0:0:0:
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320,192,23822,1,0,0:0:0:0:
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448,192,24822,1,0,0:0:0:0:
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320,192,25155,1,0,0:0:0:0:
448,192,25322,1,0,0:0:0:0:
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192,192,28655,1,0,0:0:0:0:
448,192,28989,1,0,0:0:0:0:
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448,192,29489,1,0,0:0:0:0:
320,192,29655,1,0,0:0:0:0:
64,192,29989,1,0,0:0:0:0:
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192,192,30655,1,0,0:0:0:0:
320,192,30989,1,0,0:0:0:0:
448,192,31322,1,0,0:0:0:0:
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320,192,31989,1,0,0:0:0:0:
64,192,32322,128,0,32655:0:0:0:0:
320,192,32655,1,0,0:0:0:0:
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192,192,33322,1,0,0:0:0:0:
192,192,33572,1,0,0:0:0:0:
192,192,33822,1,0,0:0:0:0:
320,192,33989,1,0,0:0:0:0:
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448,192,34655,1,0,0:0:0:0:
448,192,34905,1,0,0:0:0:0:
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320,192,35322,1,0,0:0:0:0:
192,192,35655,1,0,0:0:0:0:
64,192,35989,1,0,0:0:0:0:
64,192,36239,1,0,0:0:0:0:
64,192,36489,1,0,0:0:0:0:
192,192,36655,1,0,0:0:0:0:
448,192,36989,1,0,0:0:0:0:
320,192,37322,1,0,0:0:0:0:
320,192,37572,1,0,0:0:0:0:
320,192,37822,1,0,0:0:0:0:
64,192,37989,1,0,0:0:0:0:
448,192,38322,1,0,0:0:0:0:
192,192,38655,1,0,0:0:0:0:
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192,192,39155,1,0,0:0:0:0:
320,192,39322,1,0,0:0:0:0:
448,192,39655,1,0,0:0:0:0:
64,192,39989,1,0,0:0:0:0:
64,192,40239,1,0,0:0:0:0:
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320,192,40655,128,0,43322:0:0:0:0:
192,192,41989,128,0,43322:0:0:0:0:
64,192,43322,1,0,0:0:0:0:
448,192,43322,1,0,0:0:0:0:
Surono
anjir banyak banget ngequwot pos posnya
Topic Starter
Angki

Surono wrote:

anjir banyak banget ngequwot pos posnya
suka lupa gabungin '-' jadi nya misah-misah gitu

UPDATE
Ilham
m4m reply from my queue, since this is very quick map, I'll do quick review from my first impression when I play

Normal
  1. 00:00:306 (306|1,473|2) - ini sama kayak diff Hard, suggest remove aja, biar bikin diff gap nya alus dari ez ke nm ke hd
  2. 00:11:139 (11139|0) - pindah ke 2 jangan jack, gacocok buat newbie
  3. 00:12:639 (12639|0,12639|1,12973|1,12973|0) - di sebelumnya ngga ada yang stack 22nya ini tibatiba stack, ga konsisten, move some
  4. 00:20:973 (20973|0) - gatau ini follow apa, follow kick sih gini 00:20:639 (20639|2) - https://osu.ppy.sh/ss/8676753
  5. 00:28:139 - add note, why ignore kick.. disini juga 00:29:473 -
Hard
jujur disini gw ngerasa diff gap nya kejauhan dari normal, soalnya di normal cuma single double di 1/2 beat, dan disini triplets nya intense banget + campur 1/4 beat, jadi mendingan agak dikurangin tripletsnya terutama di kiai tuh, plz do not abuse loli
ODHP star 3 = OD7.5 HP7.5
  1. 00:05:556 - missing note, add
Insane
OD8 HP8
  1. 00:11:473 (11473|0) - ke 2 ini udah beda pitch sama 00:10:973 (10973|0,11056|3,11139|0,11223|3,11306|0) - trus ini 00:11:639 (11639|1) - ke 1
  2. 00:29:973 - gamau bikin simple jumpstream kek gini ya https://osu.ppy.sh/ss/8676797
Bang diff hurts my loli :sad: reduce ODHP plz

GL!
Topic Starter
Angki

Ilham wrote:

m4m reply from my queue, since this is very quick map, I'll do quick review from my first impression when I play

Normal
  1. 00:00:306 (306|1,473|2) - ini sama kayak diff Hard, suggest remove aja, biar bikin diff gap nya alus dari ez ke nm ke hd iya sih, mending jadiin LN aja deh xD
  2. 00:11:139 (11139|0) - pindah ke 2 jangan jack, gacocok buat newbie ok
  3. 00:12:639 (12639|0,12639|1,12973|1,12973|0) - di sebelumnya ngga ada yang stack 22nya ini tibatiba stack, ga konsisten, move some ok
  4. 00:20:973 (20973|0) - gatau ini follow apa, follow kick sih gini 00:20:639 (20639|2) - https://osu.ppy.sh/ss/8676753 itu ngarah vocal mz
  5. 00:28:139 - add note, why ignore kick.. disini juga 00:29:473 - ok
Hard
jujur disini gw ngerasa diff gap nya kejauhan dari normal, soalnya di normal cuma single double di 1/2 beat, dan disini triplets nya intense banget + campur 1/4 beat, jadi mendingan agak dikurangin tripletsnya terutama di kiai tuh, plz do not abuse loli diusahakan
ODHP star 3 = OD7.5 HP7.5 ok
  1. 00:05:556 - missing note, add ok
Insane
OD8 HP8 ok
  1. 00:11:473 (11473|0) - ke 2 ini udah beda pitch sama 00:10:973 (10973|0,11056|3,11139|0,11223|3,11306|0) - trus ini 00:11:639 (11639|1) - ke 1 '-'
  2. 00:29:973 - gamau bikin simple jumpstream kek gini ya https://osu.ppy.sh/ss/8676797 nope
Bang diff hurts my loli :sad: reduce ODHP plz ok

GL! tq :*
Spueakypip
Hey, this is for M4M!

Dustmoon's Easy
00:01:306 (1306|1) - Not too sure about the triple taps, while they are slow, I personally think they might be a bit too hard for 1.4* song,
I'd say consider making them separate from each other, but that's just what I think.
00:19:889 (19889|0) - Move this LN up 1/4 to match the single note, much easier and smoother to play.
00:25:973 (25973|2) - again consider making these separate and not one after the other, I know it makes sense note/pitch/sound wise but it's a 1.4* song.
Normal
00:20:973 (20973|0) - there's some notes throughout this song that such as this where I'm not sure if you're mapping the drum beat or the girls moaning? I'd just say go through it at 50% or 25% speed to double check you've mapped what you wanted to map, but I'll list some I've found.
00:38:973 (38973|2) - ^
00:41:639 (41639|3) - ^
00:27:806 (27806|2) - this note isn't mapped to a sound, however the next high pitch long sound (which is what I assumed you're mapping) is at 00:27:973
Hard
00:18:139 (18139|1) - Move this to lane 3, feels smoother.
00:24:056 (24056|2) - either remove this note or move it 1/4 up, as currently it doesn't play anything.
00:28:806 (28806|1) - move this note to lane 3, easier and smoother to play.
00:29:806 (29806|2) - move this to lane 4, smoother to play, plus try to change one of the next two triple notes so it's not playing the same thing.
move to lane 4, also maybe mirror the three notes after the triple, so - 00:30:973 (30973|3,30973|0,30973|1) - 00:31:139 (31139|2) - and 00:31:306 (31306|2,31306|1,31306|0) - ?
00:36:473 (36473|0) - move to lane 4

Nice map though dude! Good luck!
Topic Starter
Angki

Spueakypip wrote:

Hey, this is for M4M!

Dustmoon's Easy
00:01:306 (1306|1) - Not too sure about the triple taps, while they are slow, I personally think they might be a bit too hard for 1.4* song,
I'd say consider making them separate from each other, but that's just what I think.
00:19:889 (19889|0) - Move this LN up 1/4 to match the single note, much easier and smoother to play.
00:25:973 (25973|2) - again consider making these separate and not one after the other, I know it makes sense note/pitch/sound wise but it's a 1.4* song.
Normal
00:20:973 (20973|0) - there's some notes throughout this song that such as this where I'm not sure if you're mapping the drum beat or the girls moaning? I'd just say go through it at 50% or 25% speed to double check you've mapped what you wanted to map, but I'll list some I've found.But I don't think it's wrong, I think it stays there
00:38:973 (38973|2) - ^ same
00:41:639 (41639|3) - ^ same
00:27:806 (27806|2) - this note isn't mapped to a sound, however the next high pitch long sound (which is what I assumed you're mapping) is at 00:27:973 ok
Hard
00:18:139 (18139|1) - Move this to lane 3, feels smoother. ok
00:24:056 (24056|2) - either remove this note or move it 1/4 up, as currently it doesn't play anything.rearrange
00:28:806 (28806|1) - move this note to lane 3, easier and smoother to play. ok
00:29:806 (29806|2) - move this to lane 4, smoother to play, plus try to change one of the next two triple notes so it's not playing the same thing. ok
move to lane 4, also maybe mirror the three notes after the triple, so - 00:30:973 (30973|3,30973|0,30973|1) - 00:31:139 (31139|2) - and 00:31:306 (31306|2,31306|1,31306|0) - ? same 00:29:806 (29806|2)
00:36:473 (36473|0) - move to lane 4 ok

Nice map though dude! Good luck!Thanks!
Alvin69-
Diff : Bang!!!

Saran note yang ada suara pukulan "teng dung teng sterek dugn dung dung" :v

https://osu.ppy.sh/ss/8695035

:3

*Maaf, blom ngerti kode kode-an yg kayak diatas :3
Topic Starter
Angki

Alvin69- wrote:

Diff : Bang!!!

Saran note yang ada suara pukulan "teng dung teng sterek dugn dung dung" :v fak :v harus nya kasih tau nomor nya coeg, tapi w tolak ea soal nya udah cocok kayak gitu

https://osu.ppy.sh/ss/8695035

:3

*Maaf, blom ngerti kode kode-an yg kayak diatas :3 w bisa bantu kok :v
tq udah bantu mod :3
Topic Starter
Angki
UPDATE
FadillSan
M4M :3
| 1 | 2 | 3 | 4 |

Easy
00:04:806 (4806|2) - This LN should be start here 00:04:973 -
00:10:306 (10306|2) - move to 2
Normal
00:21:139 - add note disini~
00:21:473 - add LN here, brenti di 00:21:639 -
Maap cuma dikit, nemunya cuma sgitu xD

Good Luck~
Topic Starter
Angki

FadillSan wrote:

M4M :3
| 1 | 2 | 3 | 4 |

Easy
00:04:806 (4806|2) - This LN should be start here 00:04:973 -
00:10:306 (10306|2) - move to 2
Normal
00:21:139 - add note disini~ ok
00:21:473 - add LN here, brenti di 00:21:639 - kalau di buat LN ngga cocok, jadi tetep ea
Maap cuma dikit, nemunya cuma sgitu xD

Good Luck~ Thanks!
Thanks for mod! :)
[ Ari Knight ]
Otw mod Bang!!!

But need to change my mod earlier
OD HP for :
Insane : OD = 8.2 - HP = 8.2
Bang!!! : OD = 8.5 - HP = 8.5

MOD Bang!!!

Bang!!!
  1. 00:42:973 (42973|3) - delete aja
  2. 00:43:139 (43139|0) - pindah |4|
  3. 00:43:223 - add note |1|
  4. 00:43:306 (43306|1,43306|0,43306|2) - ctrl+H

dah itu aja :'v
ga usah di kudos sih tp terserah

btw saya nitip 1 tambahan star :3
Topic Starter
Angki

[ Ari Knight ] wrote:

Otw mod Bang!!!

But need to change my mod earlier
OD HP for :
Insane : OD = 8.2 - HP = 8.2
Bang!!! : OD = 8.5 - HP = 8.5

Do not kudos this now
Will be edited that the bang!!! Mod will inserted here
Thank's pak :) btw, diff bang udah bagus belum buat di ranked ? :"" sad
[ Ari Knight ]
coba dulu nunggu MOD
klo menurut saya pribadi sih rasanya udah bagus
Topic Starter
Angki

[ Ari Knight ] wrote:

coba dulu nunggu MOD
klo menurut saya pribadi sih rasanya udah bagus
wah :3 thanks pak

UPDATE
Emperor of Time
numpang lewat xD
M4M Here from IRC FB xD

1|2|3|4
Bang!!
00:08:389 - ada suara snare disini, tambah notenya 2 ato 3 sesuai pattern sebelumnya
00:10:639 (10639|0,10639|2,10639|1) - endingnya cuma sampe sini 00:10:806
00:12:389 - sama kayak mod di menit ke 00:08:389
00:13:723 - sama kayak diatas
00:16:056 - ^
00:17:723 - ^
00:19:056 - ^
00:20:056 - taruh 1 note disini
00:20:389 - sama kayak mod di menit ke 00:08:389
00:20:723 (20723|1) - delete
00:22:389 (22389|3) - delete
00:22:973 - sama kayak mod di menit ke 00:08:389
00:23:056 - tambah 1 note
00:24:223 (24223|1,24223|2) - delete
00:24:306 - sama kayak mod di menit ke 00:08:389
00:25:639 - ^
Topic Starter
Angki

Emperor of Time wrote:

numpang lewat xD
M4M Here from IRC FB xD

1|2|3|4
Bang!!
00:08:389 - ada suara snare disini, tambah notenya 2 ato 3 sesuai pattern sebelumnya suara nya kecil, mending ngga usah
00:10:639 (10639|0,10639|2,10639|1) - endingnya cuma sampe sini 00:10:806 ok
00:12:389 - sama kayak mod di menit ke 00:08:389 denied
00:13:723 - sama kayak diatas ^
00:16:056 - ^ ^
00:17:723 - ^ ^
00:19:056 - ^ ^
00:20:056 - taruh 1 note disini ok
00:20:389 - sama kayak mod di menit ke 00:08:389 same
00:20:723 (20723|1) - delete denied
00:22:389 (22389|3) - delete itu ada suara nya loh
00:22:973 - sama kayak mod di menit ke 00:08:389 same
00:23:056 - tambah 1 note ok
00:24:223 (24223|1,24223|2) - delete denied
00:24:306 - sama kayak mod di menit ke 00:08:389 same
00:25:639 - ^ same
thanks bosque xD

UPDATE
[ Ari Knight ]
Bubble kapan? 😂😂😂
Topic Starter
Angki

[ Ari Knight ] wrote:

Bubble kapan? 😂😂😂
wait BN to check this beatmaps ._.
Surono
sini ta gelembung
Topic Starter
Angki

Surono wrote:

sini ta gelembung
Anjir ke klik kudos :v emang BN tauko bisa bubble BM mania ea ?
Surono
hadhe tauco, bisalah dengan izin Tuhan Y.M.E weka weka
canda canda, pengen sih jadi be en piano eaa kwkwk. dah dah ge el buat ngerank ni map :P
Topic Starter
Angki

Surono wrote:

hadhe tauco, bisalah dengan izin Tuhan Y.M.E weka weka
canda canda, pengen sih jadi be en piano eaa kwkwk. dah dah ge el buat ngerank ni map :P
Tq dah, tapi bn mania susah nemuin nya -_- lama-lama mending buat bn gendang
Al-Reina
Semangat ea :)
Topic Starter
Angki

cryochan wrote:

Semangat ea :)
pasti :3
[Ashley]
hello, from my queue
[Normal]
00:00:306 (306|1) - there shouldn't be a LN instead of two notes.
00:01:306 (1306|2) - move to col2.
[Hard]
00:00:640 - How about triple notes?
00:09:556 (9556|1) - move to col4 for sync the before pattern.
[Insane]
00:29:639 - 00:30:639 remap this part, because these handtrills plays so strange

Generally this map is good. good luck to ranked.
Topic Starter
Angki

[Ashley] wrote:

hello, from my queue
[Normal]
00:00:306 (306|1) - there shouldn't be a LN instead of two notes. ok
00:01:306 (1306|2) - move to col2. ok
[Hard]
00:00:640 - How about triple notes? hmmmmm ok
00:09:556 (9556|1) - move to col4 for sync the before pattern. ok
[Insane]
00:29:639 - 00:30:639 remap this part, because these handtrills plays so strange ok

Generally this map is good. good luck to ranked. ok!
thanks for mod <3 this is very helpful

Update
Yukari_Sama
hii m4m

1|2|3|4
mod in
[Bang]
  1. 00:01:473 - 00:02:806 - add note ? soalnya di 00:04:139 - dan seterusnya ada notenya
  2. 00:16:056 (16056|3) - berat pls di col 4 , ke col 2 aja
  3. 00:17:306 (17306|0) - col 3 biar balance
  4. 00:23:306 (23306|3,23473|3,23639|3,23806|3,23973|3,24139|3) - akward to play,pls berat banget, coba di re-arrange lg
  5. 00:23:306 (23306|0) - gw bingung ini LN ngikut apa ? klo misal mau ngikut vokal / suara apalah itu menurutku disini 00:23:139 -
  6. 00:24:639 (24639|1) - ^
  7. 00:24:806 (24806|0,24973|0,25139|0,25306|0,25473|0) - wew
  8. 00:26:139 (26139|3,26306|3,26473|3,26639|3,26806|3,26973|3,27139|3,27306|3) - ^ pantes perasaan berat
  9. 00:30:973 (30973|0,30973|3,31056|3,31056|0) - ini kok :O susaaah :O
[insane]
  1. 00:00:640 (640|3,806|3,973|0,973|3,1139|0,1306|0) - ini kok 3 jack ? pdahal selanjutnya cuma 2 jack , 00:00:806 (806|3,1139|0) - coba pindah col 32
  2. 00:05:973 (5973|0) - col 2 biar ena
  3. coba deh 00:06:889 (6889|3) - col 3 , 00:07:139 (7139|0) - col2, mesti lebih ena menurutku sih,soalnya buat ngehindarin ini 00:07:139 (7139|0,7306|0,7473|0) - cuma suggest sih
  4. 00:11:806 (11806|3) - col 3

daah yaa segitu :3
goodluck
Topic Starter
Angki

atian540 wrote:

hii m4m

1|2|3|4
mod in
[Bang]
  1. 00:01:473 - 00:02:806 - add note ? soalnya di 00:04:139 - dan seterusnya ada notenya
  2. 00:16:056 (16056|3) - berat pls di col 4 , ke col 2 aja
  3. 00:17:306 (17306|0) - col 3 biar balance ???
  4. 00:23:306 (23306|3,23473|3,23639|3,23806|3,23973|3,24139|3) - akward to play,pls berat banget, coba di re-arrange lg
  5. 00:23:306 (23306|0) - gw bingung ini LN ngikut apa ? klo misal mau ngikut vokal / suara apalah itu menurutku disini 00:23:139 -
  6. 00:24:639 (24639|1) - ^
  7. 00:24:806 (24806|0,24973|0,25139|0,25306|0,25473|0) - wew
  8. 00:26:139 (26139|3,26306|3,26473|3,26639|3,26806|3,26973|3,27139|3,27306|3) - ^ pantes perasaan berat
  9. 00:30:973 (30973|0,30973|3,31056|3,31056|0) - ini kok :O susaaah :O
    all rearranged
[insane]
  1. 00:00:640 (640|3,806|3,973|0,973|3,1139|0,1306|0) - ini kok 3 jack ? pdahal selanjutnya cuma 2 jack , 00:00:806 (806|3,1139|0) - coba pindah col 32 rearranged
  2. 00:05:973 (5973|0) - col 2 biar ena ok
  3. coba deh 00:06:889 (6889|3) - col 3 ini seharusnya 3 note hehehe, 00:07:139 (7139|0) - col2, mesti lebih ena menurutku sih,soalnya buat ngehindarin ini 00:07:139 (7139|0,7306|0,7473|0) - cuma suggest sih ok
  4. 00:11:806 (11806|3) - col 3 ok

daah yaa segitu :3
goodluck
thanks :*

Update
error_exe777
hello


General
Difficulties: done. be careful with normal though, make sure it doesnt go above 2* or you'll have to make another diff
Spread: lots of inconsistencies with charting. overall density is not bad though
Hitsounds: done
Metadata: fine
AiMod: nothing
Other:nothing

Mod
[Bang !!!]

Bit of a weird diffname. would prefer if you got rid of the space between the "bang" and the exclamation marks

00:00:306 (306|3,306|0,473|2,473|3) - would be cool if you put these in same column to show that they are the same sound

00:05:306 - make this a single and 00:05:389 - make this a double since the stronger sound is on 00:05:389 -

00:09:723 (9723|1,9806|2,9889|1) - CTRL+H here to be consistent with the rest of the section

00:09:973 - try to normalise these SVs. same in any other diffs that have them

00:10:973 - could add some 1/4th or 1/8th LNs on this jumptrill to show the vocal squeak sound thing

00:15:973 (15973|3,16056|3,16139|3) - okay this is really weird. try to avoid this. it only makes flow and gameplay worse and i dont think this kind of emphasis is suited here

00:16:473 (16473|0,16473|3,16473|2) - this is wayyyy too strong for the sound honestly. make this a double because the triples below it are for a different sound. while you're at it, you may as well make 00:16:556 (16556|1) - this a double for the clap sound

00:20:639 - this part is very weird since you have mapped the weak kicks with triples and skipped the loud snare sounds. there should be doubles/triples on 00:20:806 - 00:21:056 - 00:21:223 - etc

00:28:389 (28389|0,28389|1) - this is quite obviously a ghost note. you should move the minijack down a tick since there is no sound for the second one. do this for the whole section

okay this chart is very backwards to me. i feel like alot of the doubles and triples are unjustified and there are alot of missing triples and doubles needed. not to mention the weird jumptrills 00:40:639 - here for the quiet raising sound which imo makes no sense. it all kinda feels like it was created by a robot, or like you just copy and pasted the patterns into other places without changing for changes in the music. i know you didnt but thats the effect its giviing off.

i wont mod anymore since this is a pretty glaring problem. i cant really analyse the chart further when its charted wrong in most of the map, unfortunately.

thats not to say to stop working on it. just make sure you go through all the diffs and add or delete any notes which are unnecessary.

sorry if i came across as rude. best of luck with your map! o/
Topic Starter
Angki

error_exe777 wrote:

hello


General
Difficulties: done. be careful with normal though, make sure it doesnt go above 2* or you'll have to make another diff
Spread: lots of inconsistencies with charting. overall density is not bad though
Hitsounds: done
Metadata: fine
AiMod: nothing
Other:nothing

Mod
[Bang !!!]

Bit of a weird diffname. would prefer if you got rid of the space between the "bang" and the exclamation marks

00:00:306 (306|3,306|0,473|2,473|3) - would be cool if you put these in same column to show that they are the same sound

00:05:306 - make this a single and 00:05:389 - make this a double since the stronger sound is on 00:05:389 - both doubles, I misplaced the note

00:09:723 (9723|1,9806|2,9889|1) - CTRL+H here to be consistent with the rest of the section

00:09:973 - try to normalise these SVs. same in any other diffs that have them

00:10:973 - could add some 1/4th or 1/8th LNs on this jumptrill to show the vocal squeak sound thing

00:15:973 (15973|3,16056|3,16139|3) - okay this is really weird. try to avoid this. it only makes flow and gameplay worse and i dont think this kind of emphasis is suited here rearranged

00:16:473 (16473|0,16473|3,16473|2) - this is wayyyy too strong for the sound honestly. make this a double because the triples below it are for a different sound. while you're at it, you may as well make 00:16:556 (16556|1) - this a double for the clap sound

00:20:639 - this part is very weird since you have mapped the weak kicks with triples and skipped the loud snare sounds. there should be doubles/triples on 00:20:806 - 00:21:056 - 00:21:223 - etc

00:28:389 (28389|0,28389|1) - this is quite obviously a ghost note. you should move the minijack down a tick since there is no sound for the second one. do this for the whole section

okay this chart is very backwards to me. i feel like alot of the doubles and triples are unjustified and there are alot of missing triples and doubles needed. not to mention the weird jumptrills 00:40:639 - here for the quiet raising sound which imo makes no sense. it all kinda feels like it was created by a robot, or like you just copy and pasted the patterns into other places without changing for changes in the music. i know you didnt but thats the effect its giviing off.

i wont mod anymore since this is a pretty glaring problem. i cant really analyse the chart further when its charted wrong in most of the map, unfortunately.

thats not to say to stop working on it. just make sure you go through all the diffs and add or delete any notes which are unnecessary.

sorry if i came across as rude. best of luck with your map! o/
no problem. thanks a lot! <3

Update :)
Drum-Hitnormal
hitsound:

fixed clap and added a new sound (LR_Clap Fast Low.wav)
https://puu.sh/yNnJ1/7313c740f3.rar
Topic Starter
Angki

dudehacker wrote:

hitsound:

fixed clap and added a new sound (LR_Clap Fast Low.wav)
https://puu.sh/yNnJ1/7313c740f3.rar
oh... thanks a lot <3
_Stan
Hello angki, from my queue

|1|2|3|4|

Normal
  1. 00:05:556 - add a note at col [1], I understand that this is your easiest diff, and you do note catch this in order to reduce the difficult but, I think this five-hit from 00:05:306 - to 00:05:639 - , in view of you already catch before 3, so this one can not ignore, just make it to col [2], it's easy to hit both left hand
  2. 00:10:639 (10639|3) - This LN can stop at 00:10:806 - , you can hear it clearly
  3. 00:15:473 - here should be same setting as 00:05:556 -, so no matter how you make pattern here, just not forget should be same~
  4. 00:20:973 (20973|0) - delete this, make a note at 00:20:889 - , as for drum beat, I think it's better
  5. 00:37:556 - Do not double, just like you did whole this song
  6. 00:40:306 (40306|2) - same, should be at 00:40:223 - them hs is C

Insane
  1. 00:01:556 - should be 3? cuz I check your pattern after, like you 00:06:889 - is 3, so make them same or you have your own design? I don't know, so you'd better check it. Same problems as 00:02:889 - 00:04:223 -
  2. 00:27:639 - add a note, here it;s heavy beat just you did before 00:26:973 - ,same as 00:28:973 - 00:29:639 -
  3. 00:29:639 - In order to keep heavy beats 3 same, you'll encounter the mini-jack here, 00:29:723 - ,so you can delete a note to keep fluency

Bang!!!
  1. 00:07:306 (7306|2) - you can move this to col [1]. will be better
  2. 00:09:973 (9973|2) - move this to col [2]
  3. 00:16:223 - miss sound here

ok, I think it's really gooooood. I can not find anything. GL
Topic Starter
Angki

_Stan wrote:

Hello angki, from my queue

|1|2|3|4|

Normal
  1. 00:05:556 - add a note at col [1], I understand that this is your easiest diff, and you do note catch this in order to reduce the difficult but, I think this five-hit from 00:05:306 - to 00:05:639 - , in view of you already catch before 3, so this one can not ignore, just make it to col [2], it's easy to hit both left hand
  2. 00:10:639 (10639|3) - This LN can stop at 00:10:806 - , you can hear it clearly
  3. 00:15:473 - here should be same setting as 00:05:556 -, so no matter how you make pattern here, just not forget should be same~
  4. 00:20:973 (20973|0) - delete this, make a note at 00:20:889 - , as for drum beat, I think it's better
  5. 00:37:556 - Do not double, just like you did whole this song
  6. 00:40:306 (40306|2) - same, should be at 00:40:223 - them hs is C

Insane
  1. 00:01:556 - should be 3? cuz I check your pattern after, like you 00:06:889 - is 3, so make them same or you have your own design? I don't know, so you'd better check it. Same problems as 00:02:889 - 00:04:223 -
  2. 00:27:639 - add a note, here it;s heavy beat just you did before 00:26:973 - ,same as 00:28:973 - 00:29:639 -
  3. 00:29:639 - In order to keep heavy beats 3 same, you'll encounter the mini-jack here, 00:29:723 - ,so you can delete a note to keep fluency

Bang!!!
  1. 00:07:306 (7306|2) - you can move this to col [1]. will be better
  2. 00:09:973 (9973|2) - move this to col [2]
  3. 00:16:223 - miss sound here

ok, I think it's really gooooood. I can not find anything. GL Thanks!
all mod accepted. thanks a lot

Update!
Tailsdk
Mod from my queue sorry for delay
Mod
[Bang!!!]
00:04:139 - make this a double like the rest
00:04:389 - missed this sound
00:03:056 - ^
00:05:389 - this one should be a single note and 00:05:556 - should be a double
00:07:056 - missing sound here again
00:15:223 (15223|3,15223|0) - ghost note?
00:16:223 - would just have made this a triple as well
00:20:056 (20056|3,20139|0) - should be doubles?
00:28:806 (28806|1,28806|2) - would make this a single
00:43:223 - missed sound
Overall thoughts: i think the missing sounds that i stopped mentioning makes this chart feel weird and it destroys the flow of the map other then that in the kiai section i felt that some of the doubles where more a single note then double like these 00:34:139 (34139|0,34139|2) -. I would rather see them become singles or become a long note.

GL with the map
Topic Starter
Angki

tailsdk wrote:

Mod from my queue sorry for delay
Mod
[Bang!!!]
00:04:139 - make this a double like the rest
00:04:389 - missed this sound
00:03:056 - ^
00:05:389 - this one should be a single note and 00:05:556 - should be a double
00:07:056 - missing sound here again
00:15:223 (15223|3,15223|0) - ghost note?
00:16:223 - would just have made this a triple as well
00:20:056 (20056|3,20139|0) - should be doubles?
00:28:806 (28806|1,28806|2) - would make this a single
00:43:223 - missed sound
Overall thoughts: i think the missing sounds that i stopped mentioning makes this chart feel weird and it destroys the flow of the map other then that in the kiai section i felt that some of the doubles where more a single note then double like these 00:34:139 (34139|0,34139|2) -. I would rather see them become singles or become a long note.

GL with the map Thanks <3
all mod accepted. thanks a lot (2)

Update!
FAMoss
yo o/ bantu dikit ya

[Bang]
00:03:223 (3223|0,3223|1) - sebenarnya ini suara lebih lemah dari 00:03:056 (3056|0,3056|1) - cukup 1 note aja, dan juga untuk konsisten, tambah 1 note 00:03:139 - di col 1
berlaku juga untuk 00:04:389 (4389|3,4389|2,4473|1,4473|0,4556|3,4556|2) - yang seperti ini kamu copy paste.

00:05:139 (5139|3,5306|3,5473|3,5639|3,5806|3,5973|3) - kamu bisa tata ulang part ini tanpa meninggalkan anchor

00:05:389 - 1 note untuk suara clap? yang dibawah malah 3, coba bikin 2 aja dulu

00:06:806 - jadikan double, cek 00:06:139 (6139|2,6139|1) - berlaku juga untuk 00:08:139 - dan 00:09:473 -

00:08:389 - double note, kenapa ga ditambah? suara nya besar

00:10:139 - coba buat lebih garang, add note di col 3, suara scratch disana, dan 00:10:806 -

00:15:639 (15639|2,15639|3,15806|3,15806|2,15889|0,15889|1) - suara nya lemah, gausah dibikin thrill, tata ulang kembali aja

00:16:556 (16556|2,16556|3) - ^ same above

00:20:973 (20973|1,20973|3,20973|0) - hitsound nya cuma ada Ah~ ga usah triple, cukup double. yang harus tripple itu 00:20:889 -

00:21:473 - make a jack, similar sound https://osu.ppy.sh/ss/10252505

00:21:723 (21723|0,21723|1) - weaker, cukup 1 note

00:22:139 (22139|2,22139|0) - 00:22:139 (22139|2,22139|0) - sebetulnya ini di garis biru 00:22:223 - coba dengar kembali

lebih konsisten lagi dalam ngemap, setiap garis punya note berbeda-beda, ada 1 note, ada 2 notes, ada 3 notes, dan ada 4 notes menurut kekerasan masing-masing

itu aja good luck :!:

jangan lupa reply nya
Topic Starter
Angki

FAMoss wrote:

yo o/ bantu dikit ya

[Bang]
00:03:223 (3223|0,3223|1) - sebenarnya ini suara lebih lemah dari 00:03:056 (3056|0,3056|1) - cukup 1 note aja, dan juga untuk konsisten, tambah 1 note 00:03:139 - di col 1 done
berlaku juga untuk 00:04:389 (4389|3,4389|2,4473|1,4473|0,4556|3,4556|2) - yang seperti ini kamu copy paste. done

00:05:139 (5139|3,5306|3,5473|3,5639|3,5806|3,5973|3) - kamu bisa tata ulang part ini tanpa meninggalkan anchor rearranged

00:05:389 - 1 note untuk suara clap? yang dibawah malah 3, coba bikin 2 aja dulu done

00:06:806 - jadikan double, cek 00:06:139 (6139|2,6139|1) - berlaku juga untuk 00:08:139 - dan 00:09:473 - done

00:08:389 - double note, kenapa ga ditambah? suara nya besar wajarin aja :" nih headset ngga bisa ambil semua suara

00:10:139 - coba buat lebih garang, add note di col 3, suara scratch disana, dan 00:10:806 - upsss....done

00:15:639 (15639|2,15639|3,15806|3,15806|2,15889|0,15889|1) - suara nya lemah, gausah dibikin thrill, tata ulang kembali aja rearranged

00:16:556 (16556|2,16556|3) - ^ same above done

00:20:973 (20973|1,20973|3,20973|0) - hitsound nya cuma ada Ah~ ga usah triple, cukup double. yang harus tripple itu 00:20:889 - done

00:21:473 - make a jack, similar sound https://osu.ppy.sh/ss/10252505 nice <3

00:21:723 (21723|0,21723|1) - weaker, cukup 1 note done

00:22:139 (22139|2,22139|0) - 00:22:139 (22139|2,22139|0) - sebetulnya ini di garis biru 00:22:223 - coba dengar kembali oh iya ternyata

lebih konsisten lagi dalam ngemap, setiap garis punya note berbeda-beda, ada 1 note, ada 2 notes, ada 3 notes, dan ada 4 notes menurut kekerasan masing-masing thanks info nya <3

itu aja good luck :!: <3

jangan lupa reply nya
all mod accepted. thanks a lot (3)

Update!
FAMoss
makasih balasannya
dan sekerang diff Bang! menjadi underrated karena terdapat beberapa Quad, coba tata ulang lagi
Topic Starter
Angki

FAMoss wrote:

makasih balasannya
dan sekerang diff Bang! menjadi underrated karena terdapat beberapa Quad, coba tata ulang lagi
duh... ini map pas masih kurang ngerti pattern sih :( jadi banyak yang ancur. fixed all diff!

Update (again)
Rhezie
gl buat rank....w shoot la...
Topic Starter
Angki

Agayers wrote:

gl buat rank....w shoot la...
wahhh..... makasih banyak! <3
Scotty
Hi! from my queue

Normal
00:05:473 (5473|0) - I think the notes here should be arranged to avoid the trill.
00:10:306 (10306|0) - Maybe an extra note here to emphasize the sound better?
00:29:139 (29139|3) - This LN should be increased till 00:29:639

Hard
00:04:973 (4973|0) - Maybe this should be moved to column 3 for balance.
00:01:806 and 00:04:473 - I think there's missing quarter notes here and there are similar cases like this until 00:20:639 - I think you should put make them like 00:03:139 to create a feeling of consistency. These shouldnt be too hard to find and the same problem happens again in Insane.

Insane
00:00:306 (306|1) - I think it's kind of off to start with a jack because the sounds are different.
00:01:806 and 00:12:473 to 00:20:639 - same consistency problem as in hard
00:10:806 and 00:10:139 I think there should be notes here for the clicking sounds.
00:10:306 - I think it'd fit to have an SV here.
Alright this is what I could find. Good luck with your map it's pretty fun to play!
Topic Starter
Angki

KeppSado wrote:

Hi! from my queue

Normal
00:05:473 (5473|0) - I think the notes here should be arranged to avoid the trill. ok
00:10:306 (10306|0) - Maybe an extra note here to emphasize the sound better? hmmmm ok
00:29:139 (29139|3) - This LN should be increased till 00:29:639 nope, this note follow a vocal

Hard
00:04:973 (4973|0) - Maybe this should be moved to column 3 for balance. ok
00:01:806 and 00:04:473 - I think there's missing quarter notes here and there are similar cases like this until 00:20:639 - I think you should put make them like 00:03:139 to create a feeling of consistency. These shouldnt be too hard to find and the same problem happens again in Insane. done

Insane
00:00:306 (306|1) - I think it's kind of off to start with a jack because the sounds are different. hmmm ok
00:01:806 and 00:12:473 to 00:20:639 - same consistency problem as in hard ok
00:10:806 and 00:10:139 I think there should be notes here for the clicking sounds. ok
00:10:306 - I think it'd fit to have an SV here. hmmmm, nope :(
Alright this is what I could find. Good luck with your map it's pretty fun to play! Thanks!
thanks a lot (4)

Update!
Jesuren
1|2|3|4

hi hi
[Hard]
00:16:473 (16473|2) - move to 2, it looks better

[Insane]
00:15:723 (15723|3,15806|2,15889|1,15973|2,15973|3,16056|0,16056|1,16139|2,16139|3,16223|1,16306|0,16306|3,16389|2,16473|0,16473|1,16556|3,16639|0,16639|1,16639|2) - try this?

well i don't find anything, the set is ok imo
GL
Topic Starter
Angki

Jesuren wrote:

1|2|3|4

hi hi
[Hard]
00:16:473 (16473|2) - move to 2, it looks better ok <3

[Insane]
00:15:723 (15723|3,15806|2,15889|1,15973|2,15973|3,16056|0,16056|1,16139|2,16139|3,16223|1,16306|0,16306|3,16389|2,16473|0,16473|1,16556|3,16639|0,16639|1,16639|2) - try this? uhmmmm nice pattern >///<

well i don't find anything, the set is ok imo NP :3
GL Thanks
thanks a lot (5)

Update!
Mykaterasu
Damn, I haven't done modv1 in ages. This takes me back.
I'm from my queue over here and acting as error_exe777's official BN butler, who agreed with my sentiments before posting.
I don't mince words, the truth is the best path to success after all.

Lanes are 1/2/3/4
:idea: = Suggestion (Improvements)
:?: = Minor breach in design logic (Possibly reducing rank chances)
:!: = Major breach in design logic / Problem (Likely to reduce rank chances)
:shock: = wtf is this (EMERGENCY CODE: unrankable)

Primary Thoughts
All in all, there's not much to impress here. The set is designed with rank in mind, but there isn't enough interest in the content provided to be considered rank-able. This song is interesting because it's unorthodox, and a map of this song also demands to be interesting and unorthodox. The context of the streams and the general stylistic choices (mixtures of mostly stairs and side swap rolls (2 1 3 4 // 1 2 4 3) don't really match the tone of the track, which results in a mismatch between a vibrant breakcore song and a very lacklustre play experience. On top of that, there are some very poor rhythm mistakes in this set, which is scary for a set with 6 pages of mods over 9 months.

Normal
  1. :idea: 00:26:973 (26973|2,27139|0) - I'd swap the lanes for these. Since this whole bar is patterned; 2 4 2 3 1 4 it makes this "left, right, left, right" hand feeling that matches really well with the bed creaking in the music, and you should double down on it here.
    If you make this change I'd also recommend 00:15:973 (15973|3,16139|0,16306|2,16473|1) - be changed to 1 4 2 3 for the same reason.
  2. :idea: 00:05:306 (5306|2,5389|3,5473|1,5556|0) - This is a pretty standard arrangement for a passage with an uneven rhythm (00:05:389 (5389|1) - ), I think you could try something a little bolder to represent its breakcorey unevenness while still being easy to play. I'd opt for something like this.
    00:42:639 (42639|3,42723|2,42806|0,42889|1) - etc... but 00:15:473 (15473|3,15556|2,15639|0,15723|1,15806|2) - is fine because it fits with the bed swinging theme
  3. :?: 00:38:139 (38139|3,38473|3) - Having this share a lane breaches design with the next patterns (00:39:473 (39473|3,39806|0) - 00:40:806 (40806|0,41139|3) - ) where such a design is impossible. I recommend streamlining one of them to lane 3.

Hard
  1. :idea: 00:05:306 (5306|2,5306|3,5389|1,5473|0,5556|3,5639|2) - See Normal. Again, instances like 00:10:973 (10973|0,11056|1,11139|3,11223|2) - are fine due to the emphasis being on the red lines, but in places where that's not the case, less ordinary patterns can be used for greater effect.
  2. :!: 00:11:973 (11973|0,11973|1,12223|3,12223|2) - vs 00:13:306 (13306|0,13306|3,13556|2,13556|0) - vs 00:14:639 (14639|3,14639|0,14889|0,14889|3) - are contextually different applications of doubles. I recommend sticking to one for this period.
  3. :shock: 00:24:056 (24056|2) - If there has to be a note between 00:23:973 (23973|3,23973|0,24223|1,24223|0) - these, it should be 00:24:139 - here where the kick & melody is.
  4. :shock: 00:36:473 - there should be a note here for the same reasons as above.

Insane
  1. :idea: 00:10:973 (10973|0,11139|0,11306|0,11473|0) - This is easily avoidable by chaning 00:11:473 (11473|0) - 's lane.
  2. :!: 00:19:639 (19639|0,19806|0,19973|0) - After intentionally applying tension to lane 1, I don't think it's a good idea to immediately do it 00:20:473 (20473|0,20639|0,20806|0,20973|0) - again. I recommend restructuring to avoid 00:20:473 (20473|0,20639|0,20806|0,20973|0) - 4 in a row.
  3. :shock: 00:24:306 - see Hard
  4. :?: 00:25:306 (25306|0,25306|2,25389|1,25473|2,25556|1,25639|2,25639|0) - The iteration of this pattern leads to little expression of the melody. You'd be much better off with something like this instead because the main thing the player will feel will be 00:25:306 (25306|2,25473|2,25639|2) - this lane tension so 00:25:389 (25389|1,25556|1) - the downward movement will not be felt. Repeating the same direction into a new chord will be felt.

Bang!!!
This is a mess. You need to learn when too much is too much.
  1. :!: 00:01:806 (1806|1,1806|3,1806|2,1973|3,1973|0,1973|1) - and 00:03:139 (3139|2,3139|3,3139|0,3223|1,3306|3,3306|0,3306|2) - are identical. Use the same rhythm consistently.
  2. :!: 00:04:806 (4806|1,5389|3,5389|1) - Are snares doubles or singles? You can have either, but not both.
  3. :!: 00:04:973 (4973|2,4973|0,5139|3,5139|1,5306|2,5306|0,5389|3,5389|1,5473|3,5473|2,5556|1,5556|0,5639|3,5639|0,5806|2,5806|1) - If you make everything a double, then nothing will stand out. This is poor map design.
  4. :shock: 00:15:473 (15473|2,15473|0,15556|3,15556|1,15639|3,15639|2,15723|1,15723|0,15806|0,15889|1,15973|3,15973|2,16056|2,16056|1,16139|1,16139|0,16223|3,16223|2,16306|3,16306|1,16306|0) - There's pretty much no logic put into the resultant jacks from this stream. Jacks are hard. Hard things don't appear in maps, maps are made with hard things in mind.
    The rest of the map is pretty much just these 4 points over and over.

It's a good effort, but unfortunately it takes more than overtly generic gameplay to culminate in a rank-able set.
Best of luck.
Topic Starter
Angki

Mykaterasu wrote:

Damn, I haven't done modv1 in ages. This takes me back.
I'm from my queue over here and acting as error_exe777's official BN butler, who agreed with my sentiments before posting.
I don't mince words, the truth is the best path to success after all.

Lanes are 1/2/3/4
:idea: = Suggestion (Improvements)
:?: = Minor breach in design logic (Possibly reducing rank chances)
:!: = Major breach in design logic / Problem (Likely to reduce rank chances)
:shock: = wtf is this (EMERGENCY CODE: unrankable)

Primary Thoughts
All in all, there's not much to impress here. The set is designed with rank in mind, but there isn't enough interest in the content provided to be considered rank-able. This song is interesting because it's unorthodox, and a map of this song also demands to be interesting and unorthodox. The context of the streams and the general stylistic choices (mixtures of mostly stairs and side swap rolls (2 1 3 4 // 1 2 4 3) don't really match the tone of the track, which results in a mismatch between a vibrant breakcore song and a very lacklustre play experience. On top of that, there are some very poor rhythm mistakes in this set, which is scary for a set with 6 pages of mods over 9 months. *Sad reaction

Normal
  1. :idea: 00:26:973 (26973|2,27139|0) - I'd swap the lanes for these. Since this whole bar is patterned; 2 4 2 3 1 4 it makes this "left, right, left, right" hand feeling that matches really well with the bed creaking in the music, and you should double down on it here.
    If you make this change I'd also recommend 00:15:973 (15973|3,16139|0,16306|2,16473|1) - be changed to 1 4 2 3 for the same reason. ok
  2. :idea: 00:05:306 (5306|2,5389|3,5473|1,5556|0) - This is a pretty standard arrangement for a passage with an uneven rhythm (00:05:389 (5389|1) - ), I think you could try something a little bolder to represent its breakcorey unevenness while still being easy to play. I'd opt for something like this. Ughhh nice <3
    00:42:639 (42639|3,42723|2,42806|0,42889|1) - etc... but 00:15:473 (15473|3,15556|2,15639|0,15723|1,15806|2) - is fine because it fits with the bed swinging theme hmmmmm :)
  3. :?: 00:38:139 (38139|3,38473|3) - Having this share a lane breaches design with the next patterns (00:39:473 (39473|3,39806|0) - 00:40:806 (40806|0,41139|3) - ) where such a design is impossible. I recommend streamlining one of them to lane 3. I think is better

Hard
  1. :idea: 00:05:306 (5306|2,5306|3,5389|1,5473|0,5556|3,5639|2) - See Normal. Again, instances like 00:10:973 (10973|0,11056|1,11139|3,11223|2) - are fine due to the emphasis being on the red lines, but in places where that's not the case, less ordinary patterns can be used for greater effect. ok
  2. :!: 00:11:973 (11973|0,11973|1,12223|3,12223|2) - vs 00:13:306 (13306|0,13306|3,13556|2,13556|0) - vs 00:14:639 (14639|3,14639|0,14889|0,14889|3) - are contextually different applications of doubles. I recommend sticking to one for this period. mmmmm ok
  3. :shock: 00:24:056 (24056|2) - If there has to be a note between 00:23:973 (23973|3,23973|0,24223|1,24223|0) - these, it should be 00:24:139 - here where the kick & melody is. Rearranged
  4. :shock: 00:36:473 - there should be a note here for the same reasons as above. ok

Insane
  1. :idea: 00:10:973 (10973|0,11139|0,11306|0,11473|0) - This is easily avoidable by chaning 00:11:473 (11473|0) - 's lane. hmmmm.... Changed
  2. :!: 00:19:639 (19639|0,19806|0,19973|0) - After intentionally applying tension to lane 1, I don't think it's a good idea to immediately do it 00:20:473 (20473|0,20639|0,20806|0,20973|0) - again. I recommend restructuring to avoid 00:20:473 (20473|0,20639|0,20806|0,20973|0) - 4 in a row. hmmmmmm...
  3. :shock: 00:24:306 - see Hard ok
  4. :?: 00:25:306 (25306|0,25306|2,25389|1,25473|2,25556|1,25639|2,25639|0) - The iteration of this pattern leads to little expression of the melody. You'd be much better off with something like this instead because the main thing the player will feel will be 00:25:306 (25306|2,25473|2,25639|2) - this lane tension so 00:25:389 (25389|1,25556|1) - the downward movement will not be felt. Repeating the same direction into a new chord will be felt.ok <3

Bang!!!
This is a mess. You need to learn when too much is too much.
  1. :!: 00:01:806 (1806|1,1806|3,1806|2,1973|3,1973|0,1973|1) - and 00:03:139 (3139|2,3139|3,3139|0,3223|1,3306|3,3306|0,3306|2) - are identical. Use the same rhythm consistently. ok
  2. :!: 00:04:806 (4806|1,5389|3,5389|1) - Are snares doubles or singles? You can have either, but not both. Singles
  3. :!: 00:04:973 (4973|2,4973|0,5139|3,5139|1,5306|2,5306|0,5389|3,5389|1,5473|3,5473|2,5556|1,5556|0,5639|3,5639|0,5806|2,5806|1) - If you make everything a double, then nothing will stand out. This is poor map design. like this?
  4. :shock: 00:15:473 (15473|2,15473|0,15556|3,15556|1,15639|3,15639|2,15723|1,15723|0,15806|0,15889|1,15973|3,15973|2,16056|2,16056|1,16139|1,16139|0,16223|3,16223|2,16306|3,16306|1,16306|0) - There's pretty much no logic put into the resultant jacks from this stream. Jacks are hard. Hard things don't appear in maps, maps are made with hard things in mind.
    The rest of the map is pretty much just these 4 points over and over. like this?

It's a good effort, but unfortunately it takes more than overtly generic gameplay to culminate in a rank-able set.
Best of luck. UwU Thanks!
Thanks a lot (6)

Update!
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