[Insane]
00:46:639 (1) - rip. I can't nominated this overmap.
00:46:639 (1) - rip. I can't nominated this overmap.
So essentially the mindset of me doing this is linking ki-se or whatever the fuck the word is into one coherent phrase, sort of to emphasize like "hey now I'm ending following the vocals get ready for these fun drum effects now. It essentially resets the players concept of spacing too, since there's the gap in between.Hailie wrote:
00:34:733 (9) - I think it would be more fitting for the music is if you remove this slider and put around here 2 1/2 sliders so that way 00:35:108 - can be clickable and could go more along with this pattern 00:35:483 (1,2,3)
00:36:233 (3,4,5,6,7,8) - This sounds around here 00:37:076 - is quite too noticeable not to mapped for part of the stream and It really wouldn't hurt of what your mainly focusing if ya do -oh shit you're right uhhhh if people bitch about it then yeah I'll probably change it but I kinda like having the gap there too, for reasons similar to what I stated before. It prepares people for "oh shit you're gonna do okatsuwa" or whatever the word is.
00:39:608 (4) - I notice ya have these extended sliders here but there is no beat or vocal here as the vocals and beat stops at the red tick here 00:39:795 - so having it extended seems unnecessarySo this was my indulgence into shitty mapping techniques that I hate lmao sue me but like at this point this works for hitsounding reasons. Same thing as before, we'll see how hurt people are.
^ 00:42:608 (4) - same for above (Probably should check all of them like above out)
- Tbh I feel you should buff the Hard because when comparing the gameplay with Insane Its kind of too easy and doesn't really feel like a good transition to it considering you do have an advanced difficulty where you really shouldn't have a need to undermapped too much - adding more triples when given the opportunity and making the difficulty more dense in general would really help the spread out
Insanefuck lmfao like god i'd have to change a lot to make this into a slider but you're right so I'll see about it.
00:51:983 (5,6) - I'd recommend changing this into a 1/2 slider for consistency. The sounds are the same, so while it's okay to have some variation, I don't really think it's needed or supported by the song.
00:46:639 (1) - This should be snapped on to the red tick.nah it's supposed to be like a little kick slider it's like "bkKAH" but i understand a little bit how it's slightly retarded but I re-imagined it so hopefully it at least looks a little better now.
01:27:983 (7) - This reverse is kind of mapped to nothing it's not on the kick, snare or vocal. It also makes 01:28:733 - be a passive object, not really the best choice of rhythm here. I'd recommend changing it to make sure the vocal tick 01:28:733 - here is well emphasized. This happens quite a few times throughout the map, 01:33:983 (6) - is another case. It seems like you're prioritizing the hi-hat in these cases with the repeat which doesn't really work well.I don't really think for this style of song that it's particuarly the most important thing to really put a BUNCH of emphasis on the vocals (and I trade off a lot between vocals and drums in this), but I do agree that it kinda makes it group a little weird. Did some adjusting and hopefully it does SOMETHING.
00:14:108 (1,2,3,4) - The rhythm of these four objects is kind of weird, you skip the downbeats here, but for the rest of the section you mapped them. A space is also left 00:15:608 - where theres a major downbeat and a strong drum sound.Following the vocals which are syncopated so it's like aaa. The next measure doesn't really act as too much of an arrival point so i think it's fine to skip it for now.
So I can give the shitty answer and be like "uhhh hahah im lazy" but also ideologically and stylistically I prefer that I never map more or less than what I feel is enjoyable. It's kinda why I've strayed away from doing full versions of songs, because even with me mapping at my best, it can just get boring to follow the same things over and over again, nor is it always fun to map openings and outros and such. Essentially I see them as tools to get to the main content, which is the vocal area.-AsrieLx- wrote:
Why not put anything at the beginning and the end? You can get a spinner for insane and all other diffs. This is your choice. :v
WHY THE BREAK?? You should place some notes there buddy, when this is ranked, I need my PP >:D.
Try placing some notes and away from each other, like tiny jumps, this is insane for a reason... I think... This is your choice because this is a pretty slow song, so you don't have to listen to me.
But, 01:19:733 - Why not connect the slider to the stream, and add a note?It works either way, and it helps me avoid getting to streamy in a hard diff, so the diff spread is alright. However, you made me notice a shitty overlap I had just a little after, so I fixed that.
The break doesn't count, lol. However uhhhh I'll keep that in mind if more people bitch about it lol.Lafayla wrote:
so if you are planning on ranking this, to avoid any chance of dq i would cut the mp3 around 02:17:858 - because of this because all the diffs use a break at 01:02:201 - to 01:14:014 - (im unsure if break counts) and if this break counts towards unmapped mp3 this goes over 20%, it wouldn't hurt to just cut it using mp3 direct cut to avoid having this as an issue overall since its just silence after 02:17:858 -
00:55:358 (2) - i think the whistle thats on this slider is supposed to be on the the slider head of 00:55:733 (3) -no lmfao
[Colours]
Combo1 : 242,206,153
Combo2 : 156,245,168
Combo3 : 128,185,255
Combo4 : 249,136,153
Miracle∞Hinacle
lmfao i set the fucking hitsounds to SampleSoft AdditionNormal for a reason lmaoMokouSmoke wrote:
Insane:
00:38:108 (1) - 00:44:108 (1) - are these normal finishes intentional?
Honestly I've seen some pretty fucked shit in 2018 so idk if this is realy problematic but the pattern itself I believe trumps the slight overlap there is, because placing it like this makes for ideal travel to the other side of the screen, as well as creates an "oh man it's tiled BUT NOW IT'S NOT!!!" kind of thingMaridiuS wrote:
01:43:358 (2,4,1) - dis overlap plzzzz :eyes:
i have no clue what you mean by dumb because it's like emphasizing the triple by going like "bmmBMbmmmmchKAA, chicka chicka chicka, zzzzz, zka..." etc etc, so I don't see it as problematic. I did try to make them consistent with the later ones thoughDelis wrote:
00:39:608 (4) - 00:42:608 (4) - is it just me or these drums do sound dumb, the drums on 01:39:608 (4) - 01:42:608 (4) - both are working properly thus i assume it to be a mistake