I really love this skin! However, I was wondering if you could possibly make a version with numbers instead of white dots in the middle?
NepsterNep wrote:
I really love this skin! However, I was wondering if you could possibly make a version with numbers instead of white dots in the middle?
Thank you!Geroyuni wrote:
To be honest, it doesn't really go with the style of the skin in my view, but I'll make it available in the customization box. I'll add it along with the release of the next version, which should be out soon.NepsterNep wrote:
I really love this skin! However, I was wondering if you could possibly make a version with numbers instead of white dots in the middle?
AirmanNeko wrote:
Could you have a pure .osk link? I cant download .zip
tomokias_ wrote:
One problem, on Stable (fallback) the ends of the sliders are the same as the hitcircles, and it makes the reverse arrows almost non-visible. also its hard playing with it on Hidden. other then that, great skin!
h3oCharles wrote:
oh geez, I'm in need of follow points
I like it, you can add them to CustomizationGeroyuni wrote:
How about this? I personally don't use follow points at all, so I'd like to hear what you think.h3oCharles wrote:
oh geez, I'm in need of follow points
Thank you so much!Geroyuni wrote:
Thanks for pointing that out, I never played on stable fallback. I went to test it, and it's severely out of date for a "stable fallback" version. It seems to not have been updated since 2015 aside from bug fixes, so it lacks support for sliderendcircle.png (which allows for me to just completely remove the slider end circle).tomokias_ wrote:
One problem, on Stable (fallback) the ends of the sliders are the same as the hitcircles, and it makes the reverse arrows almost non-visible. also its hard playing with it on Hidden. other then that, great skin!
The version also lacks support for scoreentry-%s.png (used in key overlay and ingame scoreboard), has some weird alignment/size/placement issues and lacks support for newer skin.ini customizations (breaks osu!mania with this skin).
Sliders in stable fallback behave very weirdly as well, the entire body + both hitcircles stay visible until the slider is finished, while in stable latest everything starts fading out before you even start using the slider.
If you plan to keep using stable fallback, here's the fix for the whole slider end thing. It's not exactly what it's supposed to look like (here's a comparison between latest / fallback fix) but it's the best that can be done. I'll be making further fixes and optimizations for fallback in the future.
tomokias_ wrote:
Thank you so much!
h3oCharles wrote:
scorebar with playfield box/lines, more reverse arrows (ring, semiring, circle with arrow, full arrow, etc), pass/fail, good/bad, bigger follow circ
and wuts the font used?
I may have tried out something like that before, not sure what happened that made me abandon the idea. I'll try out a few things later, thanks for the suggestion.ricochet890 wrote:
https://imgur-archive.ppy.sh/kdIZo42.png
How about designing icons for song selection buttons like above? I feel the current ones are a little bit bland.
Overall your skin is solid, I love it.
Yes, I did something similar with osu!standard which I thought would also have worked with osu!mania. The thought process is that there's no need to display anything if you're doing just fine (getting 300s). I only have doubts if pro mania players would find it necessary to display 300 while still keeping 300g invisible, or the other way around. Considering that getting either one still keeps you at 100% accuracy, I decided to keep both invisible until I got feedback that told me it's better to do otherwise. I rarely get anyone talking about modes that aren't osu!standard though.johnmedina999 wrote:
I noticed that both mania-hit300-0.png and mania-hit300g-0.png are transparent and aren't visible. Is this intentional?
I have seen it. I do remember talking to the reviewer but I didn't really get his point, I'm not sure what I thought but I ended up deciding to just deal with it and move on.Philosofikal wrote:
Man, have you seen this review that was written about your skin on this big skinning channel?
https://www.youtube.com/watch?v=rdyNoZlVceA
What the hell? In context to the ratings that many other skins receive on this channel I felt that this was brutally unfair and borderline ridiculous. Disregarding my own opinion on your skin, the fact that they would give you a 1 (a rating which I have only seen on one other skin which was an absolute wreck in every area) despite not being able to point out any substantial/objective flaws was, in my opinion, very thoughtless and disrespectful. If they want to trash your skin like that they should at least be able to support that ranking with some kind of comprehensive objection.
As a fellow skinner who shares a similar style to you, I kind of felt like this sort of blatant bias against minimal skins was by proxy an attack on me, and therefore irritating enough to write a pretty scathing comment on their channel. I understand that all the same their review is still beneficial to you as it it's free advertising to a relatively large audience, but damn it got under my "skin".Asses on blastThis review's scoring methodology is so utterly preposterous it borders on insulting. One star/two stars for something that you can't even illustrate a single strong objective flaw about is absurd, and completely devalues what the impact of getting one star is supposed to represent in the scale - a complete failure. This is supposed to be comparable to something that is totally broken? I feel as though you really just decided to compromise the system and sandbag all the other element points just so you could give the gameplay a 5 and the skin overall a 3 so you wouldn't have to endorse something you subjectively dislike. The fact that you had to cop out that scores of the same value aren't comparable to each other just exemplifies how arbitrary and meaningless your numbers are. If the numbers aren't comparable then why are you putting them into numbers in the first place? Isn't the whole point of numerical ratings to simplify and objectify the complex and subjective for easy comparison to other things?
I usually like your reviews and I am a subscriber but you 100% dropped the ball here. This is not about your opinion on the skin, which is irrelevant. It is about your total failure to justify the numbers you provide through your words in the review. If all you can offer in the place of damning criticism is a flaccid meh, how have you justified giving your lowest score?
I found that weird as well. Instead of waiting for reviewers that played the other modes, they only talked about standard. Apparently someone else submited the skin to be reviewed in their website, they keep a list with the submited skins in there and I saw that the person did ask to have all the 4 modes be reviewed. I also find it weird that they would review the skin without asking the creator or waiting for the final version of the skin.johnmedina999 wrote:
^I also like how this is an all-modes skin but failed to review any other mode. The skin is nice and clean in all its aspects, really.
Well, personally I find it important to see whether I'm getting 300 or 300g repeatedly so if I'm not getting 300g I can do my best to correct my timing; however, it's really hard to do that if there is no distinction between the two. They do both give 100% accuracy, but not the same score, which is also important. Also, in the future, Score v2 will roll out, and they won't both give 100% accuracy anymore. Having a distinction is really important in mania, I find.Geroyuni wrote:
Yes, I did something similar with osu!standard which I thought would also have worked with osu!mania. The thought process is that there's no need to display anything if you're doing just fine (getting 300s). I only have doubts if pro mania players would find it necessary to display 300 while still keeping 300g invisible, or the other way around. Considering that getting either one still keeps you at 100% accuracy, I decided to keep both invisible until I got feedback that told me it's better to do otherwise. I rarely get anyone talking about modes that aren't osu!standard though.
I see, I'll add that on my to-do list then. Thanks for the feedback.johnmedina999 wrote:
Well, personally I find it important to see whether I'm getting 300 or 300g repeatedly so if I'm not getting 300g I can do my best to correct my timing; however, it's really hard to do that if there is no distinction between the two. They do both give 100% accuracy, but not the same score, which is also important. Also, in the future, Score v2 will roll out, and they won't both give 100% accuracy anymore. Having a distinction is really important in mania, I find.
Everything else is great, though!
I think it would be great to have different colours for mania. Perhaps add a customisation which lists good colours to use for each column that match the skin.Geroyuni wrote:
Yea I'm not sure either if high rank players have a problem with that, so had I decided to keep it one color for now and change it if someone reported that different colors were actually important for gameplay. I'll start trying out some stuff and maybe different colors will be in the next updateDid wrote:
Really well made skin, looks very clean. The only thing I don't like is how every column in mania is the same color.
I don't play mania that often so i'm not sure if this is a problem for high rank players.
There are already numbers, I believe. They're in the customization folder.username298 wrote:
Would love a version with numbers!
eps0003 wrote:
I think it would be great to have different colours for mania. Perhaps add a customisation which lists good colours to use for each column that match the skin.
eps0003 wrote:
In multiplayer, the accuracy symbols which pop up for everyone on the scoreboard uses the symbols from the results screen. I'm not sure if there's a way to sprite these differently.
Just put the images directly on the ranking panel instead of having them be separate elements. You then also get the awesome benefit of not having them rescaled down to 0.35x original size.Geroyuni wrote:
I have known about this problem, it's a pretty disappointing one to me. I was so happy when I found out that I could replace hit images in ranking screens for every mode (getting rid of this mess of icons in the other 3 modes) and worked on implementing it, just to then find out that the multiplayer scoreboard uses these images as well, instead of using the tiny circles from gameplay.eps0003 wrote:
In multiplayer, the accuracy symbols which pop up for everyone on the scoreboard uses the symbols from the results screen. I'm not sure if there's a way to sprite these differently.
I don't think there's an easy way to fix it, it may require me to completely redesign the ranking panel section just because of these icons, or there may be some really smart trick that I don't know of right now. At this moment, I just accept that the problem is there and I press TAB whenever I play on multiplayer to hide the scoreboard. I really wish I could fix this without ruining how the ranking screen currently looks though.
Philosofikal wrote:
Just put the images directly on the ranking panel instead of having them be separate elements. You then also get the awesome benefit of not having them rescaled down to 0.35x original size.
This comment was nice but not enough yet you did a good job <3XRoseSelenayX wrote:
Nice but not enough yet you did a good job <3
Funnily enough, the misalignment you pointed out is actually osu!'s fault. That misalignment is a result of the image being placed incorrectly by the developers, meaning that, to fix this, I would have to intentionally misalign the icon in mode-X-small.png so it would look correct ingame. This also means the icon is also slightly misaligned in the default skin.eps0003 wrote:
Is it just me or does the glow for the mode symbol look slightly unaligned to the left?
Also, could you make some mania sprites which work with flashlight as a customisation. I am unable to see the full healthbar and the hit accuracy dots. The best way to make it work is to shorten the scoreboard height and move the acc dots down and to the side so both are fully visible. The only bad thing about this is that the healthbar would look bad in other gamemmodes, but this is also the case with the standard playfield square customisation while playing mania.
You can change this colors with per skin.iniMIKEWar wrote:
Great skin i love it!
Is it possible to change the color of the circles to pink and blue ?
Same as here:
Might I also add that these colors are from a beatmap I was playing (can't remember which); the colors were not added manually. I always play with "Ignore all beatmap skins" disabled because each map introduces their own combo colors and adds a bit of variety to the skin for each map that I just can't do myself with the tools currently available for skin creators.Fatal3ty wrote:
You can change this colors with per skin.iniMIKEWar wrote:
Great skin i love it!
Is it possible to change the color of the circles to pink and blue ?
Same as here:
(image)
Open this Skin.ini with notepad and change this:
[Colours]
Combo1: R,G,B
Combo2: R,G,B
... max. Combo8
R,G,B for colours your like (example 255,255,255 for white)
Pick your colour under: http://www.rapidtables.com/web/color/RGB_Color.htm
Itacz wrote:
What about other circles sliderb sliderfollowcircle?
Sure. I'll add it onto the customization pack with credits.AGamerzDemize wrote:
I'm editing all the text on this skin to be in japanese, when it's done should I send it over? I think it might be a nice addition to the skin.
Yeah, good catch. The reason for this change was that the extremely small resolution would break the note's position in stable fallback, so I had to increase it a little.IceDynamix wrote:
mania-note-png resolution is quite a lot bigger compared to Minimal 1.2 don't you think?![]()
(hint: it was 1x3 before, quite minimalistic)
Can you open the mega one ? I'll upload it for youmengass wrote:
Hello!
Could you update the download link, please?)
Players which lives in Russia, can't download that skin, because of our goverment blocked that domen which you use to download skin(
Kyousukee wrote:
mengass wrote:
Hello!
Could you update the download link, please?)
Players which lives in Russia, can't download that skin, because of our goverment blocked that domen which you use to download skin(
Can you open the mega one ? I'll upload it for you
mengass wrote:
Hello!
Could you update the download link, please?)
Players which lives in Russia, can't download that skin, because of our goverment blocked that domen which you use to download skin(
VenomThor2 wrote:
could you make the circle dispear instantly (basiclly the circle overlay and the dots go as default-0,default-1 etc...
Geroyuni wrote:
VenomThor2 wrote:
could you make the circle dispear instantly (basiclly the circle overlay and the dots go as default-0,default-1 etc...
there's already a customization for that, check the main post (Main stuff > Customization)
Geroyuni wrote:
Minimal gets its name from looking like a pretty clean minimal skin compared to your usual osu! skin. It also gets that name because I’m not good at naming things. At first I didn’t have any plans to share this skin and I had made it only for myself, but it ended up looking nice and I figured other people would've liked the skin as well.
Main stuff:CustomizationDownload (ZIP, 1MB)
List of the 8 customizations below (click links to see how it looks)
General:
-Cursor colors (8 choices, PSD included)
-Stable fallback fix
osu!standard:
-Followpoint
-Disabled fading (when hitting circles)
-Playfield border
-Numbered hitcircles (not recommended, to use only if you can't live without numbers)
osu!mania:
-Note and key colors (8 choices, PSD included)
osu!taiko:
-Slider tickChangelogMinimal 1.4 Final - Update changelog
This final update contains some small changes to wrap things up. As I barely dedicate my time to playing this game anymore, and also as osu!lazer comes closer and closer to completion, I feel that it's about time to call it a day. Thanks for using my skin, it was a lot of fun to make it and I learned quite a bit from it.
General changes:
-Removed yellow section in mode button with skin information (not made to be a permanent thing, only as a mild nudge for people to check the forum for updates while the skin wasn't completed)
-Reduced skin size considerably without quality loss (from 12MB to 6MB, extracted)
-Added very slight variation to background of the 'song cards'
-There might be other changes I made in the past and forgot
osu!standard:
-Slightly decreased slider outline's brightness to not mix with hitcircle's outline as much
-Slider ball is now colored by combo color (can be turned off in skin section of osu!'s settings if you want)
-Reduced slider ball's size to go along with the change above
-Changed default combo colors (had no idea so many people kept the default ones, I highly recommend enabling the custom ones from each map for more variety)
Versions history
Versions:
03/01/17: 1.0 release
04/18/17: 1.1 update (~50 file changes)
05/24/17: 1.2 update (~25 file changes)
08/09/17: 1.3 minor update (~8 file changes)
05/26/18: Final (~8 file changes)
Customizations:
03/03/17: Added Disabled fading when hitting hitcircles
03/03/17: Added Slider tick
04/08/17: Added Numbered hitcircles
06/10/17: Added Followpoints
06/10/17: Added WIP Stable fallback fix
06/22/17: Updated Numbered hitcircles
06/27/17: Added Playfield border (16:9, 16:10, 21:9)
06/27/17: Added Cursor colors
08/09/17: Added mania note colors
08/09/17: Added mania key colorsLicenseUse it for whatever. Credit is only optional but appreciated.
Note for publishing skins with these assets: If the website only allows original skins, then this license doesn't really matter. Make sure to check this subforum's skinning rules or whatever site's rules you plan to publish your skin on.
Screenshots:
osu!standard(note: screenshots were taken with 'Ignore all beatmap skins' turned off, which enables the custom combo colors from each map for more variety. I highly recommend that you do so as well and disable in a per map basis if they use other skin assets)
![]()
![]()
![]()
osu!mania(note: if you want another color for the notes and key, check out the customization section in the top of the thread for 8 other color choices)
![]()
Geroyuni wrote:
mengass wrote:
Hello!
Could you update the download link, please?)
Players which lives in Russia, can't download that skin, because of our goverment blocked that domen which you use to download skin(
Does this link work? (this is 1.4 Final by the way, I'm still updating the main post to the final version)
Thanks to everyone else, I'm glad you all like the skin
mengass wrote:
Geroyuni wrote:
mengass wrote:
Hello!
Could you update the download link, please?)
Players which lives in Russia, can't download that skin, because of our goverment blocked that domen which you use to download skin(
Does this link work?
[...]
No(((
That's so bad((
rollingboi wrote:
hello i cant customize a skin i downloaded a customization ZIP file and then exported it and in it i found only cursor@2x and cursortrail@2x i changed them in skin folder but skin cursor didn't changed so i cant change cursor please help
Geroyuni wrote:
mengass wrote:
Geroyuni wrote:
mengass wrote:
Hello!
Could you update the download link, please?)
Players which lives in Russia, can't download that skin, because of our goverment blocked that domen which you use to download skin(
Does this link work?
[...]
No(((
That's so bad((
That's unfortunate. Do you know any file hosting websites that work for you?
By the way, are you sure both Dropbox and Discord have been banned in Russia? According to bitly, a lot of people in Russia have opened the Dropbox download links and I haven't seen any complaints until now, so it could be just you.
mengass wrote:
Yeah, like this mega.nz or MediaFire :3
Fiiji wrote:
Hello! I've been enjoying this skin very much and I'd like to add a few things of my own. May I ask, What font did you use for each of the elements? Is all the text the same font? Thank you!
Geroyuni wrote:
mengass wrote:
Yeah, like this mega.nz or MediaFire :3
um, sure then. Here's the download (and here's the customization zip download if you want it also)
Geroyuni wrote:
Fiiji wrote:
Hello! I've been enjoying this skin very much and I'd like to add a few things of my own. May I ask, What font did you use for each of the elements? Is all the text the same font? Thank you!
I've used mainly Roboto, with a sprinkling of Open Sans and Exo 2 in some areas and customizations
NiaouCat wrote:
I was wondering how you got the spinner to change color. After you spin for a while, the center gets red. Am I able to change the color?
DimyDek wrote:
The numbers flip on the circles when it reaches double digits. How can I fix this? (When it reaches 10, it shows 0 1 instead.)
Geroyuni wrote:
tomokias_ wrote:
One problem, on Stable (fallback) the ends of the sliders are the same as the hitcircles, and it makes the reverse arrows almost non-visible. also its hard playing with it on Hidden. other then that, great skin!
Thanks for pointing that out, I never played on stable fallback. I went to test it, and it's severely out of date for a "stable fallback" version. It seems to not have been updated since 2015 aside from bug fixes, so it lacks support for sliderendcircle.png (which allows for me to just completely remove the slider end circle).
The version also lacks support for scoreentry-%s.png (used in key overlay and ingame scoreboard), has some weird alignment/size/placement issues and lacks support for newer skin.ini customizations (breaks osu!mania with this skin).
Sliders in stable fallback behave very weirdly as well, the entire body + both hitcircles stay
visible until the slider is finished, while in stable latest everything starts fading out before you even start using the slider.
If you plan to keep using stable fallback, here's the fix for the whole slider end thing. It's not exactly what it's supposed to look like (here's a comparison between latest / fallback fix) but it's the best that can be done. I'll be making further fixes and optimizations for fallback in the future.
KWAZE wrote:
I kinda need a fix too since I'm stuck on a computer with low compatability but the link brings me to an errored dropbox link
Geroyuni wrote:
KWAZE wrote:
I kinda need a fix too since I'm stuck on a computer with low compatability but the link brings me to an errored dropbox link
The fix is available in the customization ZIP, in the first post.
LeckoTheGecko wrote:
Is there a way I can center the playing area for Mania?
dydtdxdt wrote:
Just installed this skin and I'm loving it!
One small thing though, have you considered adding a "Full combo" or "Perfect" text on the graph thing after each play when the player FC's a map? (I hope you understand what I mean, I find it hard to describe lol). If not, no problem, I can easily add it myself, but I would love one in your style
Geroyuni wrote:
LeckoTheGecko wrote:
Is there a way I can center the playing area for Mania?
I have added that into the customization ZIP in the top post so you don't have to manually make it work yourself (unless you have an uncommon screen ratio, in which case I included a tutorial in the ZIP too)
Geroyuni wrote:
dydtdxdt wrote:
Just installed this skin and I'm loving it!
One small thing though, have you considered adding a "Full combo" or "Perfect" text on the graph thing after each play when the player FC's a map? (I hope you understand what I mean, I find it hard to describe lol). If not, no problem, I can easily add it myself, but I would love one in your style
Oh man, I should've done that in the final version. What do you think of this? (download here)