General
None of the diffs have a preview time. Add one and make sure it is the same for all diffs (go where you want the preview time to be, timing (next to web) > set current position as as preview time).
Normal
Many counter-intuitive things in this diff... Which make it too hard for a Normal.
Unrankable (all these need a storyboarded warning to know where the slider goes):
00:48:755 (1) -
01:12:758 (3) -
01:26:475 (4) -
First off (this is a personal opinion, but heh) I think you should stick to the distance snapping for a Normal diff (unless rare exceptions), and the same value of DS for the whole map. Because it's a Normal diff, that is, meant for newish players, jumps and anti jumps are confusing, and the spacing should be regular to make it easier for the player to understand the rhythm:
00:32:467 (5,1) - Space (1) correctly
00:57:328 (1,2,3,4,5,6) - (1,2,3) and (4,5,6) aren't spaced the same way while they should.
01:04:186 (1,2,3,4,5,6) - ^
01:22:188 (2,1) - (1) is too close to (2) imo, it can be confusing
Watch out for uneven spacings, too:
00:07:606 (1,2,3,4) - (3) should be higher
00:31:181 (2,3,4) - Move (2) and (1) to the right so that they have a 0,9x spacing with (3).
00:37:182 (1,2,3) - The time different is the same and the spacing is not. Re-space (2) (and use distance snapping it's a lot easier).
01:11:044 (1,2,3) - (3) is too close to (2), move (1) and (2) up to fix that
01:22:188 (2,1,2,3,4) - the spacing here is uneven too
01:31:618 (1,2,3) - ^
Be careful, overlaps generally look bad and play weird, and some of them can even be unrankable if they hide a note:
01:18:759 (4,5) - This overlap looks weird
01:19:617 (5,1) - This one hides (1), try to move (1) away
01:32:476 (3,4) - This one hides (4), try to move (4) away
Some suggestions which I think would make the diff better:
00:39:861 (1) - Start the spinner on the white tick ? It will fit the lyrics this way.
--OVERALL-- Re-check the whole diff using distance snapping. For now, the spacing is too weird. The rhythms used are correct, but the spacing doesn't follow.
Hard
Unrankable sliders: they need a warning to know what direction they go first:
00:49:184 (1) -
01:17:902 (1) -
Watch out for uneven spacing once again:
00:27:538 (1,2,3) - Move (1) to the right to fix it.
00:43:183 (7,8,9) - (9) is too far away from (8). Although it's still playable it really looks bad.
01:27:761 (6,7,1) - (1) is too far
Some suggestions which I think will make the diff better:
00:30:538 (7,1) - This jumps is too surprising imo, either reduce it or remove it
Yuka's Hard
I don't agree at all with the jumps/anti jumps and streams in this diff. These are the ones I think are really bad for the gameplay, because they're confusing (they're only opinions though, feel free to ignore it :/):
00:09:106 (4,5) -
00:43:183 (1,2) -
01:25:403 (4,5) -
01:33:118 (8,1) -
Rest is fine although too hard for a Hard diff imo.
Yuka's Insane
Sorry, but I really don't like the beginning (until the first break). The use of jumps/anti jumps is for me chaotic, so much so that the diff doesn't even have regular spacing at any point. The streams you used don't fit the song in my opinion and some are coupled to jumps which make them too hard to play.
The rest of the diff is fine imo, except for:
01:35:047 (1,2,3,4,5,6) - The spacing here is too confusing: I was convinced these were 1/4 notes. Space them more ?