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Kagamine Rin - Melancholic

posted
Total Posts
118
Topic Starter
m i z u k i
This beatmap was submitted using in-game submission on 2011年5月9日 at 3:36:59

Artist: Kagamine Rin
Title: Melancholic
Source: Vocaloid
Tags: Junky yuzuki mizuki
BPM: 140
Filesize: 8574kb
Play Time: 01:38
Difficulties Available:
  1. mizuki (4.98 stars, 334 notes)
  2. Normal (3 stars, 129 notes)
  3. yuzuki (4.95 stars, 269 notes)
Download: Kagamine Rin - Melancholic
Download: Kagamine Rin - Melancholic (no video)
Information: Scores/Beatmap Listing
---------------
mizukiyuzuki

http://www.nicovideo.jp/watch/sm10444862
Loliphilia
IRC modded.

お疲れ!
Fireflies_old
star~ 8-)
y u z u k i
XD
Easse_old
XD
SeriL
nicemap bey
Liselotte_old
僕のリクエストが現実になってうれしいです
Easse_old
-w-
MeLLoN
こんにちわ ;)

[General]
☆てきにNormalをEasyに、HardをNormalにしてもいいと思います。
でもそれだとNormalのSVが速すぎるので調整が必要です。
Hardの難易度がInsaneと変わらない気がしますね。
Normalもあるんで大丈夫だと思いますが~

yuka's Insane
00:03:320 (1) - Spacing(00:02:891 (3,4)の幅と同じにしてください。)
00:14:357 - 緑線を00:14:464へ移動。
01:08:794 - ^ 01:08:901へ移動。
01:24:224 - ^ 01:24:332へ移動。
01:38:369 - ^ 01:38:476へ移動。

yuka's Hard
問題ないですが最後のスピンエンドをInsnaeにあわせてください。(01:38:476)

Hard
Hardとしては問題ナシですが
NormalにするとなるとSpacing,Difficulty調整が必要です。
あとスピンエンドをInsnaeにあわせてください。(01:38:476)

Normal
完璧です~
上と同じくスピンエンドを01:38:476へ。

Nice map~ Star :)
Sty1ish
\(>ワ<)/
MeRcYyy
;)
y u c a
IRC mod(・∀・)


1stマップとはおもえない出来(・∀・)!
がんばれヾ(*´∀`*)ノ゛★
Rucker
[Hard]
00:35:467 (6) - maybe add new combo?
00:47:040 (3) - too close with 2
01:12:758 (1) - add new combo?
01:34:619 (9) - too close with 8

[yuka's insane]
too many new combo for me xD

In addition, yuka's hard and insane have some distance problem like 1/4 beat.


Star :)
Aenna
Preview pointをセットしてください

ファイルの中の.osbは不要ですので
削除してからフルでアップロードしてください

offset : 741

[Normal]
00:30:967 (1) - Remove new combo
00:31:610 (3) - New combo
00:38:468 (2) - New combo
01:24:760 (3) - New combo

[Hard]
00:28:609 (2) - New combo
00:43:611 (9) - いきなり離れてるのはなぜ?
01:10:187 (7) - New combo
01:14:473 (5) - New combo
01:30:118 (5) - New combo
01:33:547 (5) - New combo

[Yuka's Hard]
fine~

[Yuka's Insane]
00:05:892 (5) - New combo
00:55:613 (3) - New combo

ナイスマップ~ :)
Shiro
General
None of the diffs have a preview time. Add one and make sure it is the same for all diffs (go where you want the preview time to be, timing (next to web) > set current position as as preview time).

Normal
Many counter-intuitive things in this diff... Which make it too hard for a Normal.
Unrankable (all these need a storyboarded warning to know where the slider goes):
00:48:755 (1) -
01:12:758 (3) -
01:26:475 (4) -
First off (this is a personal opinion, but heh) I think you should stick to the distance snapping for a Normal diff (unless rare exceptions), and the same value of DS for the whole map. Because it's a Normal diff, that is, meant for newish players, jumps and anti jumps are confusing, and the spacing should be regular to make it easier for the player to understand the rhythm:
00:32:467 (5,1) - Space (1) correctly
00:57:328 (1,2,3,4,5,6) - (1,2,3) and (4,5,6) aren't spaced the same way while they should.
01:04:186 (1,2,3,4,5,6) - ^
01:22:188 (2,1) - (1) is too close to (2) imo, it can be confusing
Watch out for uneven spacings, too:
00:07:606 (1,2,3,4) - (3) should be higher
00:31:181 (2,3,4) - Move (2) and (1) to the right so that they have a 0,9x spacing with (3).
00:37:182 (1,2,3) - The time different is the same and the spacing is not. Re-space (2) (and use distance snapping it's a lot easier).
01:11:044 (1,2,3) - (3) is too close to (2), move (1) and (2) up to fix that
01:22:188 (2,1,2,3,4) - the spacing here is uneven too
01:31:618 (1,2,3) - ^
Be careful, overlaps generally look bad and play weird, and some of them can even be unrankable if they hide a note:
01:18:759 (4,5) - This overlap looks weird
01:19:617 (5,1) - This one hides (1), try to move (1) away
01:32:476 (3,4) - This one hides (4), try to move (4) away
Some suggestions which I think would make the diff better:
00:39:861 (1) - Start the spinner on the white tick ? It will fit the lyrics this way.
--OVERALL-- Re-check the whole diff using distance snapping. For now, the spacing is too weird. The rhythms used are correct, but the spacing doesn't follow.

Hard
Unrankable sliders: they need a warning to know what direction they go first:
00:49:184 (1) -
01:17:902 (1) -
Watch out for uneven spacing once again:
00:27:538 (1,2,3) - Move (1) to the right to fix it.
00:43:183 (7,8,9) - (9) is too far away from (8). Although it's still playable it really looks bad.
01:27:761 (6,7,1) - (1) is too far
Some suggestions which I think will make the diff better:
00:30:538 (7,1) - This jumps is too surprising imo, either reduce it or remove it

Yuka's Hard
I don't agree at all with the jumps/anti jumps and streams in this diff. These are the ones I think are really bad for the gameplay, because they're confusing (they're only opinions though, feel free to ignore it :/):
00:09:106 (4,5) -
00:43:183 (1,2) -
01:25:403 (4,5) -
01:33:118 (8,1) -
Rest is fine although too hard for a Hard diff imo.

Yuka's Insane
Sorry, but I really don't like the beginning (until the first break). The use of jumps/anti jumps is for me chaotic, so much so that the diff doesn't even have regular spacing at any point. The streams you used don't fit the song in my opinion and some are coupled to jumps which make them too hard to play.
The rest of the diff is fine imo, except for:
01:35:047 (1,2,3,4,5,6) - The spacing here is too confusing: I was convinced these were 1/4 notes. Space them more ?
banvi
メランコリック 8-)

細かいことですが
sourceをVocaloidに
あとtagに作曲者(Junky)を入れてください

Nice map!!
あ、kudosuは不要です
Topic Starter
m i z u k i

MeLLoN wrote:

こんにちわ ;)

[General]
☆てきにNormalをEasyに、HardをNormalにしてもいいと思います。
でもそれだとNormalのSVが速すぎるので調整が必要です。
Hardの難易度がInsaneと変わらない気がしますね。
Normalもあるんで大丈夫だと思いますが~

yuka's Insane
00:03:320 (1) - Spacing(00:02:891 (3,4)の幅と同じにしてください。)
00:14:357 - 緑線を00:14:464へ移動。
01:08:794 - ^ 01:08:901へ移動。
01:24:224 - ^ 01:24:332へ移動。
01:38:369 - ^ 01:38:476へ移動。


yuka's Hard
問題ないですが最後のスピンエンドをInsnaeにあわせてください。(01:38:476)

Hard
Hardとしては問題ナシですが
NormalにするとなるとSpacing,Difficulty調整が必要です。
あとスピンエンドをInsnaeにあわせてください。(01:38:476)

Normal
完璧です~
上と同じくスピンエンドを01:38:476へ。

Nice map~ Star :)

Mod thx!
Topic Starter
m i z u k i

Rucker wrote:

[Hard]
00:35:467 (6) - maybe add new combo?
00:47:040 (3) - too close with 2
01:12:758 (1) - add new combo?
01:34:619 (9) - too close with 8

[yuka's insane]
too many new combo for me xD

In addition, yuka's hard and insane have some distance problem like 1/4 beat.


Star :)
Mod thx!
Topic Starter
m i z u k i

Aenna wrote:

Preview pointをセットしてください

ファイルの中の.osbは不要ですので
削除してからフルでアップロードしてください

offset : 741

[Normal]
00:30:967 (1) - Remove new combo
00:31:610 (3) - New combo
00:38:468 (2) - New combo
01:24:760 (3) - New combo

[Hard]
00:28:609 (2) - New combo
00:43:611 (9) - いきなり離れてるのはなぜ?
01:10:187 (7) - New combo
01:14:473 (5) - New combo
01:30:118 (5) - New combo
01:33:547 (5) - New combo

[Yuka's Hard]
fine~

[Yuka's Insane]
00:05:892 (5) - New combo
00:55:613 (3) - New combo

ナイスマップ~ :)

Mod thx♥
Topic Starter
m i z u k i
thx for many star!

☆⌒Y⌒Y⌒ヾ(ゝω・`)ノ゛ァリガトゥ!!
Topic Starter
m i z u k i

Odaril wrote:

General
None of the diffs have a preview time. Add one and make sure it is the same for all diffs (go where you want the preview time to be, timing (next to web) > set current position as as preview time).

Normal
Many counter-intuitive things in this diff... Which make it too hard for a Normal.
Unrankable (all these need a storyboarded warning to know where the slider goes):
00:48:755 (1) -
01:12:758 (3) -
01:26:475 (4) -
First off (this is a personal opinion, but heh) I think you should stick to the distance snapping for a Normal diff (unless rare exceptions), and the same value of DS for the whole map. Because it's a Normal diff, that is, meant for newish players, jumps and anti jumps are confusing, and the spacing should be regular to make it easier for the player to understand the rhythm:
00:32:467 (5,1) - Space (1) correctly
00:57:328 (1,2,3,4,5,6) - (1,2,3) and (4,5,6) aren't spaced the same way while they should.
01:04:186 (1,2,3,4,5,6) - ^
01:22:188 (2,1) - (1) is too close to (2) imo, it can be confusing
Watch out for uneven spacings, too:
00:07:606 (1,2,3,4) - (3) should be higher
00:31:181 (2,3,4) - Move (2) and (1) to the right so that they have a 0,9x spacing with (3).
00:37:182 (1,2,3) - The time different is the same and the spacing is not. Re-space (2) (and use distance snapping it's a lot easier).
01:11:044 (1,2,3) - (3) is too close to (2), move (1) and (2) up to fix that
01:22:188 (2,1,2,3,4) - the spacing here is uneven too
01:31:618 (1,2,3) - ^
Be careful, overlaps generally look bad and play weird, and some of them can even be unrankable if they hide a note:
01:18:759 (4,5) - This overlap looks weird
01:19:617 (5,1) - This one hides (1), try to move (1) away
01:32:476 (3,4) - This one hides (4), try to move (4) away
Some suggestions which I think would make the diff better:
00:39:861 (1) - Start the spinner on the white tick ? It will fit the lyrics this way.
--OVERALL-- Re-check the whole diff using distance snapping. For now, the spacing is too weird. The rhythms used are correct, but the spacing doesn't follow.

Hard
Unrankable sliders: they need a warning to know what direction they go first:
00:49:184 (1) -
01:17:902 (1) -
Watch out for uneven spacing once again:
00:27:538 (1,2,3) - Move (1) to the right to fix it.
00:43:183 (7,8,9) - (9) is too far away from (8). Although it's still playable it really looks bad.
01:27:761 (6,7,1) - (1) is too far
Some suggestions which I think will make the diff better:
00:30:538 (7,1) - This jumps is too surprising imo, either reduce it or remove it

Yuka's Hard
I don't agree at all with the jumps/anti jumps and streams in this diff. These are the ones I think are really bad for the gameplay, because they're confusing (they're only opinions though, feel free to ignore it :/):
00:09:106 (4,5) -
00:43:183 (1,2) -
01:25:403 (4,5) -
01:33:118 (8,1) -
Rest is fine although too hard for a Hard diff imo.

Yuka's Insane
Sorry, but I really don't like the beginning (until the first break). The use of jumps/anti jumps is for me chaotic, so much so that the diff doesn't even have regular spacing at any point. The streams you used don't fit the song in my opinion and some are coupled to jumps which make them too hard to play.
The rest of the diff is fine imo, except for:
01:35:047 (1,2,3,4,5,6) - The spacing here is too confusing: I was convinced these were 1/4 notes. Space them more ?

Mod thx♥
taNa
:P
Topic Starter
m i z u k i
star thx!
gowww
8-)
Topic Starter
m i z u k i
star thx!
Hakeru
zen zen tsukamenai ~ :D
Topic Starter
m i z u k i

Hakeru Prismriver wrote:

zen zen tsukamenai ~ :D

star thx!
Ballance
star ,i love this song
Topic Starter
m i z u k i

Ballance wrote:

star ,i love this song
Thank you for a lovely picture and the star!!!!!!!!!
Cyril Scarlet
;)
Miu Matsuoka
[Overall]
Please add Kiai Time to emphasis the chorus part of the song

[Yuka's hard]
To hard for a [Hard] map :o , make it a bit easier!
Problems:
1. Too much big jumps
2. Too much streams
3. Tricky beats

[Yuka's insane]
So many identical patterns! A bit boring I'll say...
0:10:178 (1,2) Reverse one time only
0:12:750 (1,2,3,4) What the heck is going on with those jumps!? Reduce the space between them.
0:40:182 (1-12) Move those streams further from each other
1:24:760 (1-6) ^
1:26:475 (1-8) Strange pattern...
1:28:189 (1-6) Move those streams further from each other
1:29:904 (1-8) Strange pattern again...

good map though ;)
feed me with kds, i'm hungry about it~ :P
Topic Starter
m i z u k i

S i R i R u wrote:

;)

star thx><
Topic Starter
m i z u k i

cheukhin1985 wrote:

[Overall]
Please add Kiai Time to emphasis the chorus part of the song

[Yuka's hard]
To hard for a [Hard] map :o , make it a bit easier!
Problems:
1. Too much big jumps
2. Too much streams
3. Tricky beats

[Yuka's insane]
So many identical patterns! A bit boring I'll say...
0:10:178 (1,2) Reverse one time only
0:12:750 (1,2,3,4) What the heck is going on with those jumps!? Reduce the space between them.
0:40:182 (1-12) Move those streams further from each other
1:24:760 (1-6) ^
1:26:475 (1-8) Strange pattern...
1:28:189 (1-6) Move those streams further from each other
1:29:904 (1-8) Strange pattern again...

good map though ;)
feed me with kds, i'm hungry about it~ :P
mod thx!
kds~
boooooooooooooo
nice map :D
Topic Starter
m i z u k i

boooooooooooooo wrote:

nice map :D
star thx!
fartownik
Offset: +8 (328) -> Resnap All Notes (on all diffs).



The video quality is horrible. You should find new one (if there's any).

Who's "yuka"? from yuka's hard/insane? y u c a? YuKaMi? :D You must add the creator's name into the tags in all difficulties.

Any thoughts of adding the kiai time at 01:11 or 01:23?

[Normal]

00:59:042 (4) - New combo.
01:05:900 (4) - ^
01:17:902 (3) - ^ o.o
01:28:189 (1) - Don't overlap this note. The players might not be meant to know when the previous slider ends, so they might missclick it.

[Hard]

Work on the consistency of spacing on this difficulty ;]

00:40:075 (1) - Why is this spinner placed on the blue tick? Move it to the previous red tick and make it 1/4 longer.
01:11:044 (3) - New combo.
01:28:618 (2,1) - Spacing.

[yuka's hard]

Where are nazi-modders when they are needed? :<

Capitalize "hard" (Hard).

01:35:055 (1,2,3,4) - Nope, Clap, Whistle and Finish in the same time don't sound very good.


[yuka's insane]

Capitalize "insane" (Insane).

00:10:186 (1,2) - Why 1/8 sliders and why so large spacing? Transform it into 1/4 sliders and make the length of them shorter.
00:12:758 (1,2,3,4) - Unintuitive jump.

Work with spacing on all diffs, this is your biggest problem.
ignorethis
BPM might be 140.00

<Normal>
Distances between the notes are not correct. Click on one note and see top-right corner to see the distance and make necessary adjustment.
01:17:902 (3) - new combo

<Hard>
This dif has pretty many bad distances too
01:11:473 (4,5,6,1,2,3,4,1,2,3,4) - These should better be changed into bend short sliders rather than straight ones (see MelloN's maps)

<Yuca's hard>
Capitalise hard

<Yuca's insane>
^

might need some work before getting bubbled...
Topic Starter
m i z u k i

fartownik wrote:

Offset: +8 (328) -> Resnap All Notes (on all diffs).



The video quality is horrible. You should find new one (if there's any).

Who's "yuka"? from yuka's hard/insane? y u c a? YuKaMi? :D You must add the creator's name into the tags in all difficulties.

Any thoughts of adding the kiai time at 01:11 or 01:23?

[Normal]

00:59:042 (4) - New combo.
01:05:900 (4) - ^
01:17:902 (3) - ^ o.o
01:28:189 (1) - Don't overlap this note. The players might not be meant to know when the previous slider ends, so they might missclick it.

[Hard]

Work on the consistency of spacing on this difficulty ;]

00:40:075 (1) - Why is this spinner placed on the blue tick? Move it to the previous red tick and make it 1/4 longer.
01:11:044 (3) - New combo.
01:28:618 (2,1) - Spacing.

[yuka's hard]

Where are nazi-modders when they are needed? :<

Capitalize "hard" (Hard).

01:35:055 (1,2,3,4) - Nope, Clap, Whistle and Finish in the same time don't sound very good.


[yuka's insane]

Capitalize "insane" (Insane).

00:10:186 (1,2) - Why 1/8 sliders and why so large spacing? Transform it into 1/4 sliders and make the length of them shorter.
00:12:758 (1,2,3,4) - Unintuitive jump.

Work with spacing on all diffs, this is your biggest problem.
mod thx ><
Topic Starter
m i z u k i

fartownik wrote:

Offset: +8 (328) -> Resnap All Notes (on all diffs).



The video quality is horrible. You should find new one (if there's any).

Who's "yuka"? from yuka's hard/insane? y u c a? YuKaMi? :D You must add the creator's name into the tags in all difficulties.

Any thoughts of adding the kiai time at 01:11 or 01:23?

[Normal]

00:59:042 (4) - New combo.
01:05:900 (4) - ^
01:17:902 (3) - ^ o.o
01:28:189 (1) - Don't overlap this note. The players might not be meant to know when the previous slider ends, so they might missclick it.

[Hard]

Work on the consistency of spacing on this difficulty ;]

00:40:075 (1) - Why is this spinner placed on the blue tick? Move it to the previous red tick and make it 1/4 longer.
01:11:044 (3) - New combo.
01:28:618 (2,1) - Spacing.

[yuka's hard]

Where are nazi-modders when they are needed? :<

Capitalize "hard" (Hard).

01:35:055 (1,2,3,4) - Nope, Clap, Whistle and Finish in the same time don't sound very good.


[yuka's insane]

Capitalize "insane" (Insane).

00:10:186 (1,2) - Why 1/8 sliders and why so large spacing? Transform it into 1/4 sliders and make the length of them shorter.
00:12:758 (1,2,3,4) - Unintuitive jump.

Work with spacing on all diffs, this is your biggest problem.
mod thx :)
Sanjenin Nagi
i would have made you a map of the map Taiko?
and star~
K o h a k u
kami star~★
Topic Starter
m i z u k i

amberuri wrote:

kami star~★
star thx!
Topic Starter
m i z u k i

Sanjenin Nagi -U wrote:

i would have made you a map of the map Taiko?
and star~
sorry ><
no thank you :(

star thx!
y u c a

ignorethis wrote:

BPM might be 140.00

<Yuca's hard>
Capitalise hard

<Yuca's insane>
^

might need some work before getting bubbled...
baka ign:<

not yuca
its mapper is yuka
baka:<
ignorethis

y u c a wrote:

ignorethis wrote:

BPM might be 140.00

<Yuca's hard>
Capitalise hard

<Yuca's insane>
^

might need some work before getting bubbled...
baka ign:<

not yuca
its mapper is yuka
baka:<
doesn't matter since you're both bakas. :)
y u c a

ignorethis wrote:

doesn't matter since you're both bakas. :)
/me slaps baka ign
ヾ(*`Д´*)ノ
S o r d a
ranked kitai~ :)
Topic Starter
m i z u k i

y u c a wrote:

ignorethis wrote:

doesn't matter since you're both bakas. :)
/me slaps baka ign
ヾ(*`Д´*)ノ
紛らわしいよねごめんねゆかみにしといたよ!
Topic Starter
m i z u k i

S o r d a wrote:

ranked kitai~ :)
thx~><
Heatherfield
:O~~☆
Topic Starter
m i z u k i

Heatherfield wrote:

:O~~☆
☆thx :O
swish
cute song :oops:
good map star~
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