GeneralSong is catchy and picture is moe *_* But the rhythm doesn't change through the all the song length. That mean it needs more creativity to make it entertaining to play.
320 kb/s .mp3 is
unrankable, it must be between 128-192 kb/s. Decode it as soon as possible and full submit.
You should add 'Gotori' in tags. Moreover, I can see the word "Sakagam" which is impossible to be written in Japanese. I bet it should be Sakagami (If it's a person's name). [Gotori's Normal]'s tags differ from the other diffs'
easy - normal - hard: This diff pattern doesn't show often. Consider making [Insane]?
ALL DIFFS- hitsound are very plain, only [Hard] shows that mapper put some real effort to it. Easy map doesn't mean that it should be less creative (at least with audible effects, which are easy to apply) I will put some suggestions in each diff, I'm not a hitsound guy though
This includes Normal/Hard and (if planning) Insane - 00:15:310 and 00:15:525 very well audible claps in the background, I'd like you to add 2 claps here and other exactly the same spots further.
[Easy]Note: most of finishes suggested would be welcome if you deleted some claps. hitnormal - hitclap - hitnormal - hitclap pattern can be used, but not all the time! It's just boring and at will become unpleasant to here after 3-5 plays.
00:02:239 (1) - finish at the startpoint
00:09:096 (1) - finish at startpoint
00:09:096 (1,2,3,4,5,6,1,2,3,4) - Starting from the reverse of (1) slider, there's an audible drum sound ((1)'s reverse - 2 - 4 - 6- 2- 4 respectively) yet it's not hitsounded. I'd add some whistles on these spots. I'd make this part a bit louder, or lower the volume in the previous parts
00:10:810 (3,1) - finish
00:13:382 (3,4) - add finishes and see if you like it
00:15:953 (1) - finish
00:18:525 (6) - Finish here is not necessary, put it on (1) next to it.
00:22:810 (1) - finish
00:24:525 (4) - finish
00:25:382 (6) - the same as 3 lines above.
00:26:239 (1) - claps doesn't fit here completely. I suggest some whistles (i.e 2-4-6-7 + maybe add (8) with whistle too)
First stanza is made with claps added, second one isn't. Purely weird.
00:39:953 (5) - You can leave it as it is, but double reversed sliders aren't a good idea in [Easy] diff
2nd chorus - Follow my instructions mentioned above for the 1st chorus.
The rest - according to general suggestions, since it's going with the same rhythm all the time.
Visually, it's okay
[Gotori's Normal]I've discussed this diff with Gotori, I'd like him to post the editing issues from the chat (if savelogged of course).
Get rid of these claps and still repeated patterns.
some "extras"
00:00:525 (1) - why clap here? ;_;
00:40:810 (9) - finish straight from the ass

02:28:810 (6) - ^
Most of effort needed here, major things need to be changed. Playing other maps might help you come up with some patterns/ideas
[Hard]This diff is significantly lenghtened, but that's a minor issue and shouldn't be any problems with that.
some suggestions (apart from general mentioned above):
Add finishes in chorus on most of "full beats". They might be needed in stanza too, but it would take hours to write down all of them.
normal hitsounds doesn't fit the beginning, especially when the rest of diffs have soft ones here.
00:44:453 - good spot to fill it with 2 claps mentioned above. there're few of them further
01:02:667 (2,7) - try to make it so 2 and 7 are stacked.
01:07:167 (6,10) - the same as ^ (6) startpoint and (10)
01:20:024 (8,9) - that was a good idea to add something here, but these 2 claps sounds weird, you can leave it as it is, but I 'd prefer to change it a bit.
01:58:810 - SPAAAAAACE! You should fill it with something: map/spinner/break, w/e. so many empty gaps disturb the flow.
This map can be ranked easily when done correctly. It's catchy and hordes of people would like to have fun with it! Several hours need to be spent on this map, but it's worth giving a try!