Literally unplayableWhirl wrote:
the diff name is: Stop! Stop winny upload!!
when the vocalists would say: Stop Stop! Winny upload!!
(exclamation after both stops, not just the first one)
https://www.youtube.com/watch?v=TdwT5JlH8gM , around ~3:37 you can see the lyrics (keep in mind this is the official video), it seems it's supposed to be this way.Whirl wrote:
the diff name is: Stop! Stop winny upload!!
when the vocalists would say: Stop Stop! Winny upload!!
(exclamation after both stops, not just the first one)
Monstrata wrote:
Pretty Ugly
edit: new page hypeMonstrata wrote:
Pretty Ugly
interesting thought, but the map you linked was made in 2009, I don't think this is possible in 2016 D:pimpG wrote:
i'm certainly not the 1st to say that, but would be awesome if someone map only from 02:57:257 (1) - until the end
the ugly part would still count as intro, right? https://osu.ppy.sh/s/3959
It is, but since the drain time will be below 5 minutes, you'll need a full spread if you want to get it ranked-Tatsuo wrote:
interesting thought, but the map you linked was made in 2009, I don't think this is possible in 2016 D:pimpG wrote:
i'm certainly not the 1st to say that, but would be awesome if someone map only from 02:57:257 (1) - until the end
the ugly part would still count as intro, right? https://osu.ppy.sh/s/3959
The spinners at the start and at the end don't count towards the drain time IIRCCircle wrote:
Is it just me? It says drain is less than 5 minutes although actual playtime is 300.15 seconds... it says 288 seconds on editor too
Pretty sure Winny is some old pirating site and they're telling you not to upload to it or something idkXendogenesis wrote:
sum1 explain what a stop stop winny upload is
it's the lyrics in the song...Xendogenesis wrote:
sum1 explain what a stop stop winny upload is
i know it is, but what does it mean?C00L wrote:
it's the lyrics in the song...Xendogenesis wrote:
sum1 explain what a stop stop winny upload is
Kisses wrote:
lol
Kisses wrote:
lol
Kisses wrote:
lol
Kisses wrote:
lol
L-a-m-e-y [ B ] wrote:
I'll rather stick a pencil up my nose and slam myself on the desk then listen to this anymore.
aaaa, it's loved now T_TMonstrata wrote:
For Approval
I dont get it, 2016 is over lol-Vanilla wrote:
blah
since this map had 100+ SP and 30+ favorites, wouldn't it be apparent that someone would be glad that this got into loved?-Vanilla wrote:
b
he is just memeingMrMenda wrote:
Seems this is coming back? (Nao's mod)
P.D.: This thread is pure gold, I loved it from the beginning to the end
wewpishifat wrote:
no memes here
unloved as requested
wewNaotoshi wrote:
[this is a loved map why am i modding]
00:19:486 (1) - minor but wouldnt it make sense to separate these more visually cuz drums Can't really separate them xP. I think it's fine as is.
00:55:579 (1) - makes sense to have flow break here right? but it's still a ccw cursor motion The whole section doesn't actually utilize flowbreaks that much. The sliders are set up so that if you use slider-leniency they should actually flow well, which is what you see here when you see ccw cursor motion instead of flowbreak.
00:59:444 - how come these spacings are now larger than the phrase right before? like this is looking like quaver to me >.> increase in spacing but same in song Agreed. Actually some people pointed it out earlier, so I made some more spacing adjustments to make the spacing more justified
01:24:363 (1) - shouldnt this b a repeat slider too No, because the drums kick in here.
01:43:490 (1,2) - add more gray points Yea, did this with some other sliders too.
02:39:463 (10,1) - you should rearrange this pattern a bit so that these are stacked - it's done that way the other times, and a 1/1 jump here is kinda weird Yea agreed. Remapped this pattern.
04:37:276 (3,1) - see if you can avoid this overlap? I can't xP It's blanketing the T, but I changed some of the previous patterns to set up the symmetry a bit better.
Really true. Fixed bothMismagius wrote:
00:58:150 (1,2,3,4,5,6,7,8) - Why is this symmetric? Everyone knows symmetry is beautiful, so this doesn't apply to the concept of the map. Move one of the notes 1 grid left so it's not symmetrical anymore.
01:24:577 (2,3,4,5) - Same here.
quaternary wrote:
Is it just me, or is the timing is a little bit late starting from 03:53:600 ? Adjusted offset slightly.
I get lots of 100s and if I play the song in the editor, it doesn't match well. Especially the reverse arrow on 04:33:754 (1) - , it sounds super late. It's on sync with the vocal which iswhat im folllowing given the S T O P sliders xD
Edit: You might also want to use a custom sound to mute the sliderticks on 04:45:311 (1) - Fixed this
Fixed, it was 114 bpm actually xDfieryrage wrote:
04:44:784 (1) - isnt the bpm here 120 lo
Thanks!Mismagius wrote:
Rest is the normal part where things get pretty consistent and there's not anything important to mention there, I guess
- 00:33:832 (4) - Not sure if this is irrelevant, but red sliderpoint goes 1 pixel offgrid. Better safe than sorry! Thats fine.
- 00:35:361 (2,3,1,2,3,4,1) - That old post was actually me just meme'ing, but in this case it really doesn't make sense to make 2 perfect triangles (unless you're memeing as well). Even for beat emphasis purposes, I believe spacing 00:35:790 (1) - more will make this pattern not.. "stand out" in a bad way. These are fine xP. Not literally everything has to be messed up. It's actually good that these aren't messy yet so you can see the structure actually breaking apart.
- 00:38:784 (5,6) - I know the whole point of the map is to make use of "unusual" or ugly patterns, but from a player standpoint, I'd really like if these two were ctrl+g'd so it's more comfortable to play while keeping the aesthetics like that & not ruining the emphasis. If you apply this, then I suppose ctrl+g'ing (7,8) will be necessary as well. No i disagree, keeping them like this is better for play. It's got better flow and plays on wide angle movement that slowly becomes bigger and sharper.
- I'm going to assume that the slightly unadjusted stacks such as 00:44:663 (4,6) - and 00:47:449 (3,1) - are intentional to keep with the map's aesthetic, so I won't really be bugging you with these Yea.
- 00:53:425 (1,2,3,4) - If you're actually taking my symmetry-meme post seriously, then I guess these should be un-symmetrified as well. This is fine imo because theres not enough symmetry to make it feel like a pattern. also the entry and ext movement going to this and comout out of this pattern are not symmetrical so the effect is really lost imo,
- 01:06:090 (1) - and 01:10:902 (1) - and 01:15:702 (1) - I personally feel like the first beat on these should be clickable, as it's a pretty strong one and presents a change in rhythm. I still want enough time for players to be able to spin at a relatively slower speed. The current time frame doesn't allow for a lot of spin time and forcing players to spin extrmeely fast to get 300 on these sounds isn't good. The forcing of high speed movement doesn't really fit xp
- 01:25:434 (6) - Pretty much every slider in all the other occasions of this rhythm were more curved/bizarre to emphasize the scream properly, however this one looks fairly normal. May want to change it up a bit It's necessary in order to establish structure being broken as the vocals intensify.
- 01:28:862 (5) - ^ Same. I know inconsistency may be intentional, but in these cases it just feels awkward since it was like 6 times of weird sliders and 2 times of fairly normal sliders. ^ The shift begins at 01:30:362 - for example.
- 01:52:133 (1) - As much as the path is -technically- clear, I tend to misread this slider because of the sharp curve at the start. Personally, I'd like it to be something like this, where it keeps a similar aesthetic while not being as frustrating for the player. Okay changed it.
- 02:11:659 (2) - Well, this is much more offgrid, but I guess it's not off the playfield. Again, better safe than sorry! Anyways, my big issue here is that this slider is pretty much perfectly blanketing with the previous one, and this looks... aesthetically nice. Not memeing here, but it kinda contrasts a bit with the rest of the map, since I believe it's the only time where it happens. Made it not perfectly blanket, but the slider is fine offgrid...
- 02:27:612 (1) - Similar issue to 01:52, but in this case, well, it's kinda deserving of an unusual shape. You kinda answered it. This is fine.
- 02:30:492 (8) - Same issue, but ugh I just keep sliderbreaking here. Honestly I feel like this doesn't need to be emphasized so much with the shape you're using, IMO it wouldn't be too bad if you just used a similar shape as the other sliders in the combo. This is fine. If you sliderbreak then it's just you honestly xP.
- 02:44:569 (1) - For the intensity of the song, this slider seems fairly simple in my opinion. Maybe make it a more exotic shape, like all the others in this section? This one really stands out. The shape doesn't really create more intensity anyways xP. I think the curve-based shape is fine, and using red nodes and bumps isn't necessary, nor does that contribute to the effect you want anyways imo.
good luck
F1r3tar wrote:
technically, this isn't at least 5:00 drain time since you've got over four seconds of silence after the second spinner
Pachiru wrote:
he is just memeingMrMenda wrote:
Seems this is coming back? (Nao's mod)
P.D.: This thread is pure gold, I loved it from the beginning to the end
Thanks yuii ^^Yuii- wrote:
00:00:838 (1) - would rather not have this as a normal addition, too much volume for what you're mapping to. either go with soft sampleset or run a lower volume. could also not silence the sliderslider, that's quite e
also, both sliderticks and sliderslides being silent at the beginning pogchamp reduced the volume to 20%
feedback there pls
01:01:151 (3,4,5,6) - no contrast between 01:01:580 (1,2,3,4,5,6,7,8) - ? hey, this was mapped in 2016!! I made the jumps smaller here and more rotational to contrast with the vertical/zigzag movement of the later jumps.
01:24:577 (2) - minor but i thought you were aiming for non-repeat vocal sliders with new combos and stuffzzz Nao convinced me otherwise,
cuz basically even tho there's a drum beat, the vocal doesn't kick in until the measure after which is what really counts in terms of rhythmic contrast here.
01:33:991 - you better lower the volume of the dumbos ticks reduced the volume to 35%
01:37:737 (6) - you'd probably say how you're trying to map it consistently with 01:36:022 (5) - but (6) sounds actually very different, both guitar, drums and vocals have a bigger prominence at the white tick. so maybe a 1/2 repeat? I'd prefer the 1/1 slider here just because the vocal is snapped rather weirdly, and I think the current bend helps capture the sound pretty well. Also the 1/1 rhythm is more consistent with the rest of the structure here.
Lastly it creates a buffer for the 1/4 kickslider section afterwards
02:13:776 (1,2,3) - too much Yea, made the jumps smaller
03:13:946 - you 5% Done
you know what to do
Monstrata wrote:
For Loctav's Love.
Iirc something about ar 10 being to much for the whinny upload partStrykerto wrote:
Can you explain the reasoning for AR 9.7 instead of 10, unless you want this to be a reading challenge.
You've probably mentioned why in the previous 47 pages somewhere, but fuc that
if u look through the thread ull find the answer i believe :>Strykerto wrote:
Can you explain the reasoning for AR 9.7 instead of 10, unless you want this to be a reading challenge.
You've probably mentioned why in the previous 47 pages somewhere, but fuc that
I'd rather have a more productive day tbh :>SnowNiNo_ wrote:
if u look through the thread ull find the answer i believe :>
This is probably the reason why, even though i think its a pretty dumb reason. Ur making 80% of the map difficult to read just so 20% is easier to read, and anyone who can pass that far can read AR 10 anyway. Basically, i find AR 9.7 pretty pointless unless you want it to be challenging to read.Mini Gaunt wrote:
Iirc something about ar 10 being to much for the whinny upload part
I found this on the second page:Strykerto wrote:
I'd rather have a more productive day tbh :>SnowNiNo_ wrote:
if u look through the thread ull find the answer i believe :>This is probably the reason why, even though i think its a pretty dumb reason. Ur making 80% of the map difficult to read just so 20% is easier to read, and anyone who can pass that far can read AR 10 anyway. Basically, i find AR 9.7 pretty pointless unless you want it to be challenging to read.Mini Gaunt wrote:
Iirc something about ar 10 being to much for the whinny upload part
I'm rambling about AR smh
Regardless, GL Monstrata with Rank!
Monstrata wrote:
To make the high bpm part even more messy. The central theme of this map is to create really messy sliders and patterns during the metal section, and then regress to my usual pretty and well-structured mapping style for the moe/anime stop stop winny upload section. So essentially, ugly section, then pretty section. Low AR's allow for more objects on the map, which contributes to more messiness in the metal section, and it makes the later half of the map less forced and more normal/acceptable/natural.
Hope that covers it. I might increase it to AR 10 again if enough people complain about the readability aspect though xD.
I realy think the kicksliders fit the music here. Using 1/2 circles is the exact same rhythm, the kicksliders add the emphatic and visual effect that really matches the song here lol.Linada wrote:
Finally
edit:
01:38:915 (1,2,3,4,5) - imo they don't really fit as kicksliders since they're on clear 1/2 since 01:38:058 (1,2,3,4,5,6,7,8) - are on incomprehensible screamings
yeah 👀