As per your request:
[CDFA's Easy]
Raise stack leniency please.
Holy... this is really fast-paced for an easy. AR is ridiculously high. I know it's 183 bpm, but it's still a bit much.
00:17:377 (3,4) - Please no stacks - especially under a slider end on- an easy.
00:22:623 (2,1) - With the AR you have set up, this won't work. Distance it further out.
00:36:065 (1,2,3) - I don't like stacks in easies - they're tough to figure out the rhythm (especially with nothing before them to establish a rhythm) for newer players.
01:05:901 (1,2) - Stacking with sliders, orz
01:11:147 (1,2) - Really bad here. It's even a rhythm that's not going with the strongest part of the song.
01:19:016 (1) - Way too soon after a spinner for an easy - even with how this one is paced out. Newbie recovery time is garbage post-spinner. Might be better to map through the second spinner (I don't really like the double spinner either, but that's more a personal peeve)
This really needs some toning down. The difficulty is rather high for the easiest of a 6-difficulty set.
[Niber's Normal]
Raise stack leniency.
General velocity is pretty crazy for a normal as well (taking into account the amount of difficulties this set offers).
With the way it is now, I found that raising the AR and OD made this play much better.
Though I really recommend you reduce the distance snap a bit. If you did, you couple probably get away with lowering the AR by 1.
00:58:032 (1,2) - This pair didn't look very appealing.
I think a distance snap lowering would help tone the difficulty down a bit to get it back into a more realistic normal feel.
[Dan's Hard]
Fun. :D
[Insane]
Discussed some things about slider speeds and slider tick sounds in IRC.
[Shalon]
Looks good to me.
[Sparks]
~
Yeah, mostly problems with the easier difficulties here. Good otheriwse~
[CDFA's Easy]
Raise stack leniency please.
Holy... this is really fast-paced for an easy. AR is ridiculously high. I know it's 183 bpm, but it's still a bit much.
00:17:377 (3,4) - Please no stacks - especially under a slider end on- an easy.
00:22:623 (2,1) - With the AR you have set up, this won't work. Distance it further out.
00:36:065 (1,2,3) - I don't like stacks in easies - they're tough to figure out the rhythm (especially with nothing before them to establish a rhythm) for newer players.
01:05:901 (1,2) - Stacking with sliders, orz
01:11:147 (1,2) - Really bad here. It's even a rhythm that's not going with the strongest part of the song.
01:19:016 (1) - Way too soon after a spinner for an easy - even with how this one is paced out. Newbie recovery time is garbage post-spinner. Might be better to map through the second spinner (I don't really like the double spinner either, but that's more a personal peeve)
This really needs some toning down. The difficulty is rather high for the easiest of a 6-difficulty set.
[Niber's Normal]
Raise stack leniency.
General velocity is pretty crazy for a normal as well (taking into account the amount of difficulties this set offers).
With the way it is now, I found that raising the AR and OD made this play much better.
Though I really recommend you reduce the distance snap a bit. If you did, you couple probably get away with lowering the AR by 1.
00:58:032 (1,2) - This pair didn't look very appealing.
I think a distance snap lowering would help tone the difficulty down a bit to get it back into a more realistic normal feel.
[Dan's Hard]
Fun. :D
[Insane]
Discussed some things about slider speeds and slider tick sounds in IRC.
[Shalon]
Looks good to me.
[Sparks]
~
Yeah, mostly problems with the easier difficulties here. Good otheriwse~