Can I make a hard diff?
Sorry, Dangaard has taken Hard diff.dksslqj wrote:
Can I make a hard diff?
Then I'll make normalDJPop wrote:
Sorry, Dangaard has taken Hard diff.dksslqj wrote:
Can I make a hard diff?
Slots left are Easy and Normal.
Alright ^^dksslqj wrote:
Then I'll make normal
What pizza? =0arien666 wrote:
Hey! Where's your pizza ;_;?
Anyway, good luck :3
Download: Kawada Mami - No buts! (TV Size) (DJPop) [Niber's Normal].osuDJPop wrote:
* dksslqjwill mapmapped Normal diff.
dksslqj wrote:
hereDJPop wrote:
* dksslqjwill mapmapped Normal diff.
Umm...DJPop wrote:
What pizza? =0arien666 wrote:
Hey! Where's your pizza ;_;?
Anyway, good luck :3
Played it and feel it's like a Hard diffdksslqj wrote:
hereDJPop wrote:
* dksslqjwill mapmapped Normal diff.
TKiller wrote:
your Insane
00:12:459 (2,3) - please add a bit more spacing, like 1,2x or 1,3x
Fixed.
00:20:983 (7,8,9,10,11) - how about Ctrl+R it?
Fixed.
00:44:918 (1,2,3,4,5,6,7,8) - a bit hard to read on first try, fine with me but keep that in mind
ok, though someone like it.
00:52:131 (3) - this slider is almost invisible with this skin, yet again traps like this are fine with me, but people won't like it. I also highly suggest putting a 2x timesection on it.
Fixed.
And also, why OD and HP drain are set to 6? If you set OD to 7 and HP drain to 8 or OD to 7 and HP to 8, max score will increase by ~1 million. Scoring is an important matter. It doesn't mean you must make your maps for score, but if it's hard enough and interesting to play, you should increase it's max score if you can do it and it's reasonable.
Have tried, but increase or decrease them affect the highscore only about 1,000 points.
OD 6 HP 6DJPop wrote:
Have tried, but increase or decrease them affect the highscore only about 1,000 points.
Isn't that too intense?TKiller wrote:
OD 7 HP 8/OD8 HP 7
not really, map has enough beats to make sure player can endure HP Drain 8 (it barely drops below 60% unless player is going at like < 89% acc). OD 8 might be tougher, so imo OD 7 HP 8 combination is better.DJPop wrote:
Isn't that too intense?TKiller wrote:
OD 7 HP 8/OD8 HP 7
Blue Dragon wrote:
Insane
01:24:098 (1) - ................................................................................
Well, everything I have to say on that slider is... I didn't see the Hold SB on the first time. Could you make it more visible somehow?
Still, sliders like that are unrankable AFAIK
Not exist in guildline. And it's guildline, not rules.
Fixed SB.
wmfchris wrote:
[Dan's hard]
0:51:475 (3) right 1 grid?
Fixed.
[Insane]
0:03:442 (3,4) right 1 grid
Checked with DTS and it's fine.
0:05:082 (3) up 1 bit, try x:236, y:155?
Cloned (2), flipped and reversed it.
0:09:344 (5) down 0.5 grid?
Fixed.
0:31:311 (6,7,8,1) down 1 grid to make it symmetrical and correct spacing
Fixed.
1:24:098 -SB- adjust the position a bit? XD
Fixed.
Well, thx for opinion, and I know most of my maps have many big notes compare with other taiko mapper's map.wmfchris wrote:
[shalon's taiko]
fine, next time try to put less big notes?
Thx for mod, but I think I should not fixed in all parts.kanpakyin wrote:
[Shalon]'s Taiko]
Hi Shalon>.<Mod it to you.
00:00:328(1)Change to big red note? - nope
00:02:295(8~12)Change to k? - nope
00:04:262(17)^ - nope
00:13:770~00:15:409(x)map something here? - Well, I mapped the song based mostly drum sounds, (
that's not mean just drum sound.) So ignore the guirar sound in there.but I'll think about it,
00:36:557(133)^ - maybe you say 00:36:639 - here (the point where you said is already have note)
but If you hear carefully that part, maybe you can catck that there is no sounds with out echo.
144,192,52734,6,0,B|144:128|208:64|320:64|384:128|384:192,1,345.600008239746