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An - OrVid

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Total Posts
46
Topic Starter
RLC
This beatmap was submitted using in-game submission on Friday, May 12, 2017 at 8:15:18 AM

Artist: An
Title: OrVid
Tags: acuticnotes an-fillnote revid tear tearvid encrpted encryption axi axivid quad her hervid recoll
BPM: 195
Filesize: 23785kb
Play Time: 13:06
Difficulties Available:
  1. Unity (5.35 stars, 3081 notes)
Download: An - OrVid
Information: Scores/Beatmap Listing
---------------


thanks to meyrink for timing/mp3 magic
thanks to sing for banner
thanks to vinxis for some hitsound samples even though I ended up using other ones

thanks to you for playing!
Topic Starter
RLC
placeholder
VINXIS
no
Luna-
yes
ac8129464363
Thanx
Nathan
prolapsed anus
winber1

Nathan wrote:

prolapsed An( - OrVid)us
Girl
Cheesecake
yeety
uzzi
make rlc great again
xsrsbsns
bv
saiyuri
living in the shadow of xlni
Sing
(((anhedonia)))
Meyrink

deetz wrote:

Thanx
Kalibe

VINXIS wrote:

no
Lama Poluna
oh yea omg
Lavender
random mod cuz i luv An
  1. 01:47:868 (4,5) - the distance between 1/2 are too small imo, check 01:47:406 (2,3) - , that would be confusing.
  2. 02:53:406 (5) - you may need a NC here to stress the rhythm change.
  3. 06:51:714 (3,4) - ez sliderbreak here
  4. 07:41:868 (1,2,3) - sound is at 07:41:868 (1) - 07:42:021 (3) - 07:42:098 - , that means there's no sound on 07:41:944 (2) - , you might wanna change rhythm here.
  5. 10:46:020 (1,2,3) - i'm tilted
good luck
Softwarm
Another marathon map from RLC.

Yum.
Aiceo
i succ
Topic Starter
RLC
i need kick/snare samples
DuckNess
this song made me jizz all over myself and now i;m trying to clean it up :D
Topic Starter
RLC
01:47:868 (4,5) - with this AR, seems fine
07:41:868 - I know, but this plays very well with 07:42:175 (1) -

thanks!
SolarFox
hello nice map <3
VINXIS
01:18:791 (1,2,3,4,5,1,2,3) - feels forced Lol
01:23:714 - the 1/8 repeat sliders r kind of inconsistnt (btw this kiai looks v diff from the other ones)
02:38:791 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,1,2,3,4,5) - a bit heavy on 1/2 compared to preceding (also th doubles feel a littl weird,)
03:45:560 (3,1) - Fuc Lol 2 big, ; /
06:36:944 - u could use this hitsound a bit more in this section TBH

normal-hitwhistle sounds kinda out of plac Lop
Topic Starter
RLC
i actually changed the normal-hitwhistle already LUL

im not sure what you mean about 01:18:791 - ; also i might go through and tweak the first kiai yea

reduced spacing of 03:45:560 (3,1) - , and i'll change th doubles (again)
VINXIS
btw the fade in ur sb at 02:42:483 - jumps
Topic Starter
RLC
im gay
sahuang
meta?

[General]
  1. From automod:
    Wave hitsounds with possible delay > 5ms:
    normal-hitclap.wav
    drum-hitnormal5.wav
    Unused hitsounds:
    drum-hitclap2.wav
  2. 07:42:636 - custom set conflict

[Unity]
  1. 01:13:252 (5) - would fit music much better if you use a circle+slider from 01:13:406 -
  2. 02:22:175 (1,2,3,4) - 3 4 stack kinda break the flow, id recommend a square here or at least try some other jumps
  3. 02:46:791 (7) - 02:51:714 (7) - NC
  4. 05:53:944 - should map this triple
  5. 05:54:329 (4,1) - 1 is downbeat and with spacing like 05:54:329 (4,1,2) - this isnt emphasised, i think u can increase ds here

Rest seems quite same so yeah
Topic Starter
RLC
meta: http://acutic.net/ACAL-0004/

ranking criteria wrote:

Tracks created by composers belonging to doujin circles should list the circle's name as the main composer. The sole exception to this is when a composer of a given circle is well-known enough by their own name. In this case, their own composer name may be used instead.
pretty sure An is well-known enough as An (and also "AcuticNotes" is literally just An + a designer)

changed stuff except:
02:22:483 (3,4) - using a jump would make 02:22:791 (1) - feel slower by comparison which I don't think I want
05:53:944 - it sounds way too faint to me, compared to the 1/2 there
sahuang
01:42:868 (1) - this spinner is way too short tbh, even auto can only spin 1000...also there are some strong beats that you can map and they are much more noticeable than 01:42:560 (2,3,4,5) - . imo it's better if you could map it rather than use a spinner
02:22:637 (4,1) - still think ds should be increased compared with 02:22:329 (2,3) - due to the downbeat
03:27:868 (1) - the reverse slider isnt following anything
03:28:791 - 03:29:252 - 03:31:252 (4,5,1) - inconsistent rhythm?
04:24:637 (3) - idk whats the reverse slider following
Kibbleru
wen u get ur 2nd bubble call me for approval
Topic Starter
RLC
01:42:868 (1) - I am not inclined to change this spinner, here are a few reasons (since this is probably the most salient point in the mod)
- most importantly, I think it fits the sudden rising sound in the music very well
- the sounds in the music you hear are snapped to 1/3. Using a 1/3 circle pattern would arguably be more jarring than a fast spinner, so I'd have to use slider(s) to account for them. But that would completely fail to convey the feeling in the song.
- it is near the beginning of the map, so it is not incredibly mean
- I showed the map to some people and they considered the spinner one of the best transitions (so it feels like something valuable to the map would be lost were I to change it)
- 01:23:098 - the reason I didn't use a spinner here also is because I wanted the start of the kiai to be clickable

02:22:637 (4,1) - I increased the spacing, but only slightly, because in practice the stacking of (3,4) already serves to make (1) stronger, so significant additional spacing is unnecessary imo

03:27:868 (1,2,3,4) - I changed this pattern a bit
about the rhythm in that section: there are two layers in the music that are somewhat conflicting--I chose to follow the lower-pitched one more, while trying to account for the higher pitched one with slider-ends, etc. If you listen to the timestamps you linked about rhythm, the differences are accounted for by different behavior of the lower-pitched layer

04:24:637 (3) - I used a 1/2 repeat slider here because my alternatives here were:
- to use a 1/1 slider. The problem with this is that I want much more emphasis to be on (4), since the piano is stronger and the woosh sound in the music is reaching its peak there. In order to achieve this, I don't want movement to be on (3). I could also use a 1/1 slider with significantly lower SV, but that would stick out like a sore thumb considering I don't (nor have reason to) do that elsewhere in the section.
- to use a pause. There are a number of problems with this too: while I want less movement on (3), I definitely don't want it to be empty, because that would go against the woosh sound in the music. If I took this approach, I'd also want to put a circle at 04:24:944 - (to properly emphasize (4) and I guess also for "polarity" as charles would call it), but having that faint note be clickable is also kind of weird.
All in all, I don't think the "empty repeats" are much of a problem since they're not being clicked, and it achieves the purpose that I want.

thanks for checking!
Alleria
Amazing map as usual. <3
sahuang
#1
Aurele
oh shit
oh shit

it's RLC
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