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//NIGHTGATE/pro/Minimal, Futuristic, 9 Colors.//

posted
Total Posts
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Topic Starter
-yuo-













CHANGELOG
-BETA- 16 JAN 2017 [b16-1]
  • Hello World!
-BETA- 29 JAN 2017 [b29-1]
  • A lot of new items in preferences folder
    New cursor
    New mods. Not sure if these or old ones are better
    Awesome new Menu Background (supporter only)
    Redesigned Selection button labels (mode, mods, etc)
    Reverse arrow now has a shadow so it’s less cluttered on super short sliders
    More glowwy small ’S’ letters
    Followpoint animation refined
    Fixed crashing issue when menu snow is turned on
    Misc Small fixes and requests by the public added
-BETA- 23 APR 2017 [b23-4]
This is a fairly stable developer update for feedback purposes, I haven't fixed much problems that the community have found yet and some may still persist, the setup and preferences folder may not work as fluently too, but it's stable enough to use as a proper skin so should be all G.
  • New Menu Sounds (some not yet present)
    New, animated hitbursts
    Score, Song Pie and Accuracy are now dimmed during gameplay to increase focus on gameplay.
    Target and ScoreV2 mods added.
    Made the setup warning more annoying so that your skin works properly. ;p
    Ranking Screen Touchup
    Combo colours changed to more vibrant colours. Unsure about this change
    Various elements darkened for better visibility with less background dim

    Misc Small fixes and requests by the public added
-BETA- 29 APR 2017 [b29-4]
This is a fairly stable developer update for feedback purposes, I haven't fixed much problems that the community have found yet and some may still persist, the setup and preferences folder may not work as fluently too, but it's stable enough to use as a proper skin so should be all G.
  • Disappearing preferences folder has been found. ...it ran away again.... download separately above.
    Dormant back sound has been woken up and tuned
    STANDARD DEFENITION IS HERE!

    and no, i'm not trying to release a new version every 23rd and 29th...
-BETA- 3 JUN 2017 [b3-5]
  • ALL MODES
    most bugs fixed, but one major one has crawled into the setup folder for standard defenition users.

    *mania is not centred yet. this will come soon.
    *the skin is getting to completion! loooong awaited colours coming soon.
-BETA- 5 JUN 2017 [b5-5]
  • issue with setup folder not replacing files for SD users fixed
    Issue with scorebar not showing on SD fixed

    *mania is not centred yet. this will come soon.
    *the skin is getting to completion! loooong awaited colours coming soon.
-BETA- 17 JUN 2017 [b17-6]
  • Added lots of new options:
    added judgement laser flash off in mania
    added non-tilting hit burst
    added subtle osu combo burst
    added bigger hit circle numbers
    added HEAPS different reverse arrows to choose from
    refined followpoint animation
    refined combo colours
    added mouseover ‘click’ feedback

    *mania is not centred yet. this will come soon.
    *getting closer to the rainbow...
-BETA- 21 JUN 2017 [b21-6]
  • issue with setup folder not replacing files for SD users fixed ("the popup wouldn't disappear after setup" issue)
    That's it. Wasn't really in the mood for skinning...
-BETA- 16 JUL 2017 [b16-7]
  • NIGHTGATE GREEN FINISHED!
    This is a proofread build, where we scan for bugs. If there are any, I'll list them down and fix them. If not, i'll finish up this colour and make the other colours. plz help :)

    many requested prefs added, main ones are:
    minimal spinner
    follow circle / slider balls
    gameplay perimeter
    and more

    Some sounds have been shortened by default, but I left some long ones in.

    If you want completley short sounds, head to prefs.
-BETA- 16 JUN 2018 [PINK b21-6]
  • NIGHTGATE PINK IN TESTING STAGE!
    Pink has now been fully patched. Well, at least to my knowledge

    Please download and check it for errors. I'll be working on blue next! (not cyan)

    umm... why do I always HAPPEN to release on the 21 of july?? strange...
-BETA- 9 JUL 2018 [PINK b9-7]
  • NIGHTGATE PINK FEEDBACK IMPLEMENTED
    - added option for pink only combo colours
    - Fixed mania combo tinting

    Additional Fixes:
    - More refined line above the scoreboard at song select, now more 'pink' instead of white, and sharper too
    - Refined buttons have a dark shade to them to enhance their visibility with lighter backgrounds
    - A better menu background added.
    - Multi elements refined. Better multi-skip and ranking-winner frame.
    - Fixed a preferences error where the numbered option had a space after the name.
1 OCT 2018 [PINK v1]
  • NIGHTGATE PINK COMPLETE
    Small Fixes:
    - Buttons have darker backgrounds
    - Multi elements touched up (multi-skipped and multi-winner)
    - More kawaii combo colours for pink lovers

    I need to implement these changes to GREEN.
6 OCT 2018 [PINK v1]
  • PINK - Small Fixes
    Small Fixes:
    - Refine top bar in song select.

    I still need to implement these changes to GREEN.
-BETA- 6 OCT 2018 [RED b6-10]
  • NIGHTGATE RED BETA NOW OUT
    Come test out Nightgate in RED! Very kindly patched by the amazing DaPrimeAtce.
    We need to figure out the preferences, as most of them disappeared for some reason. But otherwise, the main skin seems all good to my eyes.

    If you see any issues, please report them with the version details seen in the mode select panel.
-BETA- 10 OCT 2018 [RED b10-10]
  • Not much has changed, but I've merged my new multi designs and new menu buttons. Also fixed the info panel (ish, date says 8 not 10 because thats when I did them, and it's such a tedious task to fix so I'm not gonna do it for a silly 8.)

    If you see any issues, please report them with the version details seen in the mode select panel.
-BETA- 27 OCT 2018 [RED b27-10]
  • Added Preferences Folder.
    Fixed a few bugs.

    This release seems pretty complete, so let me know if there are any bugs!
-BETA- 4 DEC 2018 [CYN b4-12]
  • NIGHTGATE CYAN BETA NOW OUT
    Come test out Nightgate in CYAN! Very kindly patched by the amazing DaPrimeAtce.
    I hope I didn't miss any bugs or files.
    If you see any issues, please report them with the version details seen in the mode select panel.
-BETA- 4 DEC 2018 [RED b4-12]
  • Sorry for the two month wait...
    Misplaced Green Minimal Spinner Element fixed
    Patched in small design changes (More Readable menu buttons, Multiplayer Refinements)
    If there are no other issues for the next month, RED will be finalised and marked as finished.
-BETA- 5 DEC 2018 [YLW b5-12]
  • aaaand yellow is out... DaPrimeAtce is really on the roll with his help!
    As usual, if you see any issues, please report them with the version details seen in the mode select panel.
-BETA- 8 DEC 2018 [CRM b5-12]

  • Have some Vanilla. I'm sorry if you where looking for white... (it was never part of the plan)

    The reason it's cream and not white is to make the cursor and cursor-movement elements stand out. In this skin, white stands for things that relate to your cursor. If the whole skin is white, you cannot relate white to cursor movements.

    It's kind of like: White = the path you are meant to take.
    Everything you see in this skin, including weird design choices like a massive spinner, combo colours and cream colour is designed to enhance readability of osu to optimise your human vision.
-BETA- 12 DEC 2018 [BLU b12-12]

  • Got blue done. I heard this is a long awaited one, so I hope it's good enough.

    I'm very unsure about the combocolours and the deepness of the blue in general. Although it seems a little dark to see, I actually did better when playing compared to white. I think it's because the cursor and the white cursor elements stand out really well...

    If they really don't work out then maybe as a last priority i'll recolour it a little lighter and add refinements.

    I'd also like to note that I haven't really tested the new colours a heap because my main goal here is to just get them DONE. I have a massive stack of homework to do so i thought i'd blast through this to clear my mind a little. Maybe when I get that work done I'll come back and refine, but main goal right now is to get the colours usable and bug free. (not nessesarily ultra-refined.)
-BETA- 13 DEC 2018 [RED b13-12]

  • A Nightgate Red bugfix.

    - CTB colors in skin.ini are green - fixed
    - Redone combo colours. This time I actually tested them. Ended up with the ones you see when you update (pink, yellow, cyan, purple). (orange, green were removed from the cycle as green/red looked horrible, and orange didn't provide enough contrast with the red, making the approach circles blend in)
    - Preferences cursor smoke folder had a redundant folder inside it. Removed.
-BETA- 13 DEC 2018 [CRM b13-12]

  • More bugfixes, this time for cream.

    - Taiko Drum misalignment fixed
    - Version panel doesn't say it's cyan anymore.
    [quote="Matt2e2”]
    - scorebar-colour is not aligned with scorebar-bg (this is by design)
    - Fade In's canvas gets in the way of Sudden Death, which may cause inconvenieces for mania players (I can't fix this due to the way that image works, and it hasn't been an issue for the last two years anyway.[/quote]
-BETA- 13 DEC 2018 [ORN b13-12]
  • NIGHTGATE ORANGE just out
    Just the usual... Report any issues so I can fix them.

    DaPrimeAtce did this one ;)
-BETA- 14 DEC 2018 [PPL b14-12]
  • Aand I pulled an all-nighter to bring you Nightgate Purple.
    I've lightened the colour a bit for this one as the one that was planned was a bit too dark to read, and didn't work very well with the brighter combo colours.

    As usual, reply if you find any bugs. I'll be facing my massive stack of homework now so I'll probably do the bug fixes over weekends or if I need a brain break.
    I am desperate for time now though, so maybe I'll focus really hard on that stack of homework and pause the skinning for now instead. Maybe I can do bug fixes on my upcoming holiday trip (where I can't do homework).
3 FEB 2020
  • All colours marked as completed.
24 FEB 2020
  • Repaired all downloads and most images.
CREDITS / DISCLAIMER
This is a fan made skin BASED ON and NOT ENTIRELY the same as the game Nightgate. I don't claim the main concept as mine.

MANY MINIMALIST PRO DESIGNS ARE SIMILAR. THiS SKIN DID NOT COPY ANY OTHER SKINS.

Hitsounds are from agrrox, used with permission.
h30Charles had helpt a bit with standard defenition and ALOT in pm replying. very appreciated.
sounds from the nightgate game itself.
RESCOUCES FOR DEVS
Colour Hex Codes:
⬛︎#FC2738------⬛︎#FD6C24------⬛︎#FADE4D------⬛︎#2BFDA3------⬛︎#24D3FD------⬛︎#135DFB------⬛︎#6F24FA------⬛︎#FEBAFD------⬛︎#FEEBCF--
Fonts:
Everything: Futura
Ranking Letters: Hall Fetica
Hosting Servers:
Downloads: Rebrandly (download counter), linked to Google Drive. Legacy Dropbox link (outdated ver): https://rebrand.ly/skins-yuo_NG-b216
Image-Based Thread Post: Puush Imgur
Preview Images: Puush
Watch Review: https://www.youtube.com/watch?v=pYV1RVkfeN8

Approximate Download Count as of 24 FEB 2020:

Total: 43,864

Green: 30,011
Pink: 5990
Yellow: 318
Red: 1661
White: 867
Blue: 1087
Cyan: 1032
Purple: 1822
Orange: 394

Editing Programs:
Images: Adobe Photoshop CC 2015
Animation: Adobe After Effects CC 2015
SomeSound: Apple GarageBand
Sound Volume Tuning: MP3Gain Express
Batch Rename: Apple Finder
Small Batch Resize: Apple Preview
Compression: Apple Archive Utility

Notice:
Please don't publicly use any resources or elements without permission. I'll probs say yes if you ask first though.
xi9w
frickin heck dude hype
Topic Starter
-yuo-
:D :)

no promises tho...
Prophecy
hmm, you should finish your skin first.
Topic Starter
-yuo-
this skin is PLANNED. i haven't really started it yet... and i might not ever, but still a high chance of me doing it.

and yeh i do want to finish the other skins first
Prophecy

UO 073 wrote:

this skin is PLANNED. i haven't really started it yet... and i might not ever, but still a high chance of me doing it.

and yeh i do want to finish the other skins first
okay, we're waiting for your skins!
-Hannabi
fantastic...
Topic Starter
-yuo-
-- tease... --

(teaser screenshots released)
AGRX
holy...
atturbo555
I wait for it. :3
Topic Starter
-yuo-

Agrrox wrote:

holy...

-[H o n o k a]- wrote:

I wait for it. :3
Thanks!

(Currently on holiday without laptop, construction delayed. Sorry!!)
-Redya-
ready for download and testing your skin when available '-')b
rougarou
mania support, right?
Topic Starter
-yuo-

-Redya- wrote:

ready for download and testing your skin when available '-')b
Cool thanks!

benmoot wrote:

mania support, right?
Since my time is limited, and i seriously need to focus on my other projects, You'll need to vote for the mania mode to be skinned. This is a new system that i thought of, and it delays skinning so that i can focus on my other projects. Sorry if this is an inconvenience, but if the votes hit the target number i'll skin it

*new screenie
Topic Starter
-yuo-
Bump for upcoming skin release
White Puppy_old
I'll surely be looking forward to this skin :)
Srey
hype
Topic Starter
-yuo-

White Puppy wrote:

I'll surely be looking forward to this skin :)

Srey wrote:

hype
Look forward no more (well, at least, less) cuz a beta is now available to download.
(less because the little things aren't done... welp i think i need some help...)
-Izayoi
Hmm...

xi9w

-Izayoi wrote:

Hmm...

same problemo here
Topic Starter
-yuo-
Soz about that... idk what happened but its fixed now
suffix

There appears to be a problem with selection-mode-over and such.
Bara-
WE.NEED.MORE.COLOURS
Lee
Overall this is a very nice skin and there's a lot of potential to it, however since I do not know what you've planned for the future all I can really say is that the mod selection and plain rankings stand out. Now the mod selection looks clustered, feels like it needs to be more simplified to make it look somewhat decent. The rankings seem to be possible placeholders, but since I don't know I just wanted to point out that they look odd within the skin.

I'm not going to sit here and just point out negatives, like I said pretty good skin with a good concept behind it and I'm looking forward to see the continued progress. So uhh... good luck.
Sevanial
1 small problem, it's all @2x which i am unable to use it
Firinael
Looks pretty cool and neat, but the hitcircles are a bit too dark (I think using a hitcircle similar to Yugen's but with the gradient all around would get a look similar to the original while also being clearer), also as someone else mentioned the "mode" button seems to be bugged out. Apart from that, everything seems to be in order (despite some stuff that are still WIP but that's WIP so yeah).

btw I love that you added the score multipliers for mods, that's a great touch

Edit: also, it's probably my PC that's shit but the main menu lags a lot because of the falling hexagons and lines freaking out when I move the cursor. Like, laggy to the point of almost freezing. Dunno what's the deal with that but you might wanna look into it. (It's the snow + parallax effects that are bugging out btw)

Edit 2: the ranking icons look kinda meh, maybe going for a more square-y style would look better. (Also, the S icon doesn't look hype at all because of the color being sort of bland - not lively, and getting an S is supposed to be this great thing, but having an underwhelming icon kinda makes it not that great)

Edit 3: could you provide an alternate version of the spinner that's simpler? The current one is kind of too huge and detailed for me lol.

sorry for being kind of overwhelming but hey, you wanted feedback, right? e.e
Topic Starter
-yuo-
FEEDBACK-BACK



rys wrote:


There appears to be a problem with selection-mode-over and such.
This is a problem i'm having trouble to fix. The mode icon is displayed over the mouseover image so it's hard to fix. I might find a work around instead, redesigning the mouse over images alltogether.


Bara- wrote:

WE.NEED.MORE.COLOURS
Yes, but colours will come after the green one is stable. sorry to be blunt but it makes it easier and more secure (in terms of bugs) to make the whole skin and then recolour it, rather than make all of them and manage all of them while they're being built.


Suck wrote:

Overall this is a very nice skin and there's a lot of potential to it, however since I do not know what you've planned for the future all I can really say is that the mod selection and plain rankings stand out. Now the mod selection looks clustered, feels like it needs to be more simplified to make it look somewhat decent. The rankings seem to be possible placeholders, but since I don't know I just wanted to point out that they look odd within the skin.

I'm not going to sit here and just point out negatives, like I said pretty good skin with a good concept behind it and I'm looking forward to see the continued progress. So uhh... good luck :)
Thanks! Yes, the ranking icons are a placeholder. They're from my SKY skin. The mod selection... I kinda rushed them... It was meant to be a design test but when i added the three tests in they looked ok, so i did all of them and it looked fine. I wanted to change them but i don't have any ideas for a new design.. suggestions anybody??


Sevanial wrote:

1 small problem, it's all @2x which i am unable to use it
Support for Standard Defenition screens will come after the skin is stable. sorry for the wait...


Firinael wrote:

Looks pretty cool and neat, but the hitcircles are a bit too dark (I think using a hitcircle similar to Yugen's but with the gradient all around would get a look similar to the original while also being clearer), also as someone else mentioned the "mode" button seems to be bugged out. Apart from that, everything seems to be in order (despite some stuff that are still WIP but that's WIP so yeah).

btw I love that you added the score multipliers for mods, that's a great touch

Edit: also, it's probably my PC that's shit but the main menu lags a lot because of the falling hexagons and lines freaking out when I move the cursor. Like, laggy to the point of almost freezing. Dunno what's the deal with that but you might wanna look into it. (It's the snow + parallax effects that are bugging out btw)

Edit 2: the ranking icons look kinda meh, maybe going for a more square-y style would look better. (Also, the S icon doesn't look hype at all because of the color being sort of bland - not lively, and getting an S is supposed to be this great thing, but having an underwhelming icon kinda makes it not that great)

Edit 3: could you provide an alternate version of the spinner that's simpler? The current one is kind of too huge and detailed for me lol.

sorry for being kind of overwhelming but hey, you wanted feedback, right? e.e
Woah nice detail! very helpful. Don't worry about being overwhelming.

Point 0:Some more hit circle styles i haven't made yet will be available in the extras... but i don't really understand your explanation (about yugen x this) could you explain a bit further? nvm I saw it in your skin edit you PM'd me. thanks!

Edit 1:Yep, my friend's Mac and mine both froze when we found the bug. I'll fix this. (if there is no menu snow image, the mode image will be used, and the size of the mode images in this skin are 1096 × 2268 px :? )

Edit 2: mhm, i tried to keep them simple and consistent to the design rules of the skin. Maybe a bit too much... maybe i'll add a glow...

Edit 3: Sure thing!
Sevanial

UO 073 wrote:

FEEDBACK-BACK

Sevanial wrote:

1 small problem, it's all @2x which i am unable to use it

Support for Standard Defenition screens will come after the skin is stable. sorry for the wait...


Alright, I'll be waiting. Hope it will be as amazing as the preview images make it out to be :D
Paneiru
You might want to make the misses a bit smaller or something. The miss objects are a bit too big which might induce even more misses after a single miss because of how they clutter the playfield
Topic Starter
-yuo-

Sevanial wrote:

Alright, I'll be waiting. Hope it will be as amazing as the preview images make it out to be :D
Thanks for your patience! I'll do my best :D

Paneiru wrote:

You might want to make the misses a bit smaller or something. The miss objects are a bit too big which might induce even more misses after a single miss because of how they clutter the playfield
Yes, they are. This is a placeholder image as i haven't done the hitbursts yet... so yeh... not done yet
Firinael

UO 073 wrote:

FEEDBACK-BACK



rys wrote:


There appears to be a problem with selection-mode-over and such.
This is a problem i'm having trouble to fix. The mode icon is displayed over the mouseover image so it's hard to fix. I might find a work around instead, redesigning the mouse over images alltogether.
About this: maybe not using a .png image, instead using an image with a black background, might be a workaround?
Topic Starter
-yuo-
No, that won't work...

Here's whats happening:


The mode mouseover image is always displayed under the mode icon image, so you cant overlay the mode icon.

(i dunno why i went through all that effort to make that... :? )

Oh, and by the way, the mode mouseover image is actually already black
Firinael

-yuo- wrote:

No, that won't work...

Here's whats happening:


The mode mouseover image is always displayed under the mode icon image, so you cant overlay the mode icon.

(i dunno why i went through all that effort to make that... :? )

Oh, and by the way, the mode mouseover image is actually already black
Okay, first of all - holy shit that is some impressive graphical work right there. Second - damn, the mouseover being displayed under is kind of dumb. Maybe you could incorporate the mode icon image into the mouseover image somehow? But that would probably be super hard. : /
Topic Starter
-yuo-
Lol thanks! but me being a perfectionist I could say the mode text is 'MDE' not 'MDS', the perspective is messed up, it's a bit stretched and shadows shouldn't be cast on transparent items but that's just me being rushed so don't worry. :oops:

As for incorporating the mode icon image into the mouseover image, that causes problems... The icon won't change to the mode you're currently on and it won't react to the mouse properly... so yeh its pretty annoying, and quite dumb... but because the mode icon is the highest layer in the song select, and it's anchor point is in the middle of the image, it makes it possible to 'skin the unskinnable' e.g. the top bar where the tabs are. I'll use this trick in a more evident way in my possible future skins...

anywayyy, thanks as usual for the thumbs up and the suggestions!

Edit: oops forgot to mention that I've repositioned and 'redesigned' This part so It pretty much works fine now.
Jad Marin
Looking forward to the skin(s)! Especially to the red version :D . Keep up the great work, the skin looks so cool already ;u;

:?: For now I quietly cast my vote for a mania! mode as well~ :?:
Infa
Damn, unable to use this skin since it doesn't support lower resolutions at 16:9 :(

Guess I'll have to wait, but it does look really nice!
Ryees
Wow. Wooow. I will be super thrilled when this is set up with different colors. Do want.

This is very pretty. Keep it up.
Topic Starter
-yuo-
REPLIES

Jad Marin

Jad Marin wrote:

Looking forward to the skin(s)! Especially to the red version :D . Keep up the great work, the skin looks so cool already ;u;

:?: For now I quietly cast my vote for a mania! mode as well~ :?:
Thanks for the feedback! I'll consider voting after all colours and HD are complete, then i'll make a poll. Thanks anyway for the vote!
Infemy

Infemy wrote:

Damn, unable to use this skin since it doesn't support lower resolutions at 16:9 :(

Guess I'll have to wait, but it does look really nice!
Aww... I'm sorry about that. I'll try get it done as fast as i can (but even this may be long because i'm really busy...) thanks for your patience though!
Ryees

Ryees wrote:

Wow. Wooow. I will be super thrilled when this is set up with different colors. Do want.

This is very pretty. Keep it up.
I'm glad you like it! looking forward to the future too.

-------------------BETA VERSION "29 JAN 2017" RELEASED!-------------------

Please help push the skin further by giving feedback!
Azero
Remove followdots how? :)
edit:nvm
Trigger_b0y
[5/10]
Nothing special ¯\_(ツ)_/¯
Dephiy
The spinner is probably one of the most trippy things I've ever seen but I love it haha. What you've got going on so far is great, and I look forward to the full release :P
Barbarose
I have no idea where to download it, the only download button I see is on Image. xd
But the skin looks nice
Topic Starter
-yuo-
REPLIES


Zivoz

Zivoz wrote:

Remove followdots how? :)
edit:nvm
Lol ok, I should add follow point settings... maybe next update
ripmyacc

ripmyacc wrote:

[5/10]
Nothing special ¯\_(ツ)_/¯
oh.. ok... How could i make it better?
Dephiy

Dephiy wrote:

The spinner is probably one of the most trippy things I've ever seen but I love it haha. What you've got going on so far is great, and I look forward to the full release :P
Thanks for the support! hows spinner trippy? you havent seen anything yet :P
Barbarose

Barbarose wrote:

[i][i][/i][/i]I have no idea where to download it, the only download button I see is on Image. xd

But the skin looks nice
Download by clicking the image. You can click images, you know :P
Barbarose
Ah, I had to allow Java plugin or whatever - my bad, thanks :)
0Azimuth
Holy shit. This skin is PHENOMENAL! Thank you!
Topic Starter
-yuo-
REPLIES

Barbarose

Barbarose wrote:

Ah, I had to allow Java plugin or whatever - my bad, thanks :)
Thats okay!
0Azimuth

0Azimuth wrote:

Holy shit. This skin is PHENOMENAL! Thank you!
You're Welcome!

-------------------A POLL HAS STARTED-------------------

I noticed there's an absence of comments... I think this is because the skin is going well and there aren't any problems. I wanted to make sure this is right, so I started a poll. Vote yes to see HD and COLOURS come soon after, or vote NO and tell me that i need to refine, polish and maybe fix up some elements to make the best pro skin ever.

Note: the UI sounds are missing, I know. I'm not as good as making sounds and i'm struggling to find some sounds that suit the skin. If you have any suggestions do tell me.

Thanks for your help!


This poll has ended. I've decided to improve the hitbursts, add in some sounds and refine some elements, then I'll run another poll as a confirmation(maybe) and head for the colours!
0Azimuth

-yuo- wrote:

Note: the UI sounds are missing, I know. I'm not as good as making sounds and i'm struggling to find some sounds that suit the skin. If you have any suggestions do tell me.
I dunno, does it need UI sounds? The default UI sounds are unoffensive and don't clash with the skin. (Plus, if you decided to go back and add UI sounds later, you wouldn't have to REDO any work in all the various versions of the skin - it's a relatively safe late addition)

Maybe start on the other versions and come back if somebody offers up sound skills and ideas?
Topic Starter
-yuo-

0Azimuth wrote:

-yuo- wrote:

Note: the UI sounds are missing, I know. I'm not as good as making sounds and i'm struggling to find some sounds that suit the skin. If you have any suggestions do tell me.
I dunno, does it need UI sounds? The default UI sounds are unoffensive and don't clash with the skin. (Plus, if you decided to go back and add UI sounds later, you wouldn't have to REDO any work in all the various versions of the skin - it's a relatively safe late addition)

Maybe start on the other versions and come back if somebody offers up sound skills and ideas?
The problem with this is, if i release full version with full HD and all colours, i would need to edit ALL 9 VERSIONS of the skin, and that's a hassle. And i feel it needs extra sounds because it feels unfinished and unprofessional...
v3s
I need to wait for non-hd version as my monitor is about 6 years old :/
But from the screenshots i can see that it looks fantastic!
Firinael
The problem with this is, if i release full version with full HD and all colours, i would need to edit ALL 9 VERSIONS of the skin, and that's a hassle. And i feel it needs extra sounds because it feels unfinished and unprofessional...
If it'd be too much of a hassle to update them all, then I think it'd be better to delay the other colors in favor of getting the sounds right.
0Azimuth

-yuo- wrote:

0Azimuth wrote:

I dunno, does it need UI sounds? The default UI sounds are unoffensive and don't clash with the skin. (Plus, if you decided to go back and add UI sounds later, you wouldn't have to REDO any work in all the various versions of the skin - it's a relatively safe late addition)

Maybe start on the other versions and come back if somebody offers up sound skills and ideas?
The problem with this is, if i release full version with full HD and all colours, i would need to edit ALL 9 VERSIONS of the skin, and that's a hassle. And i feel it needs extra sounds because it feels unfinished and unprofessional...
That's fair. Shame you can't just have a package that adds sounds to the currently installed skin (instead of having to repack the full skin nine times). I'm biased because I'm more hyped for the other colors you have planned than for menu sounds.

Could you, perhaps, maintain just one version, but have the alternate colors as options in the skin's Preferences folder? It would dramatically increase file size (and hurt your beautiful download options box at current), I suppose...
h3oCharles
*ANSWER TO THE POLL*

I think you should also skin taiko/catch/mania before you release

Firinael wrote:

The problem with this is, if i release full version with full HD and all colours, i would need to edit ALL 9 VERSIONS of the skin, and that's a hassle. And i feel it needs extra sounds because it feels unfinished and unprofessional...
If it'd be too much of a hassle to update them all, then I think it'd be better to delay the other colors in favor of getting the sounds right.
Why not just give everyone PSD files and let them color themselves? Or set up some sort of generator software?
0Azimuth

TheMadCharles wrote:

Firinael wrote:

Why not just give everyone PSD files and let them color themselves? Or set up some sort of generator software?
I mean, people could recolor their skins even without the PSD files, if they felt so inclined. Setting up some sort of generator software is more work, I'd wager. I'm a bit of a hypocrite, since I'm also offering up suggestions, but I think both of those don't really solve the problem.
xi9w
dude i love the new update! can't wait for mania skinned!
Topic Starter
-yuo-
REPLY TO CURRENT CONVERSATION

Thanks for the opinions and suggestions!
Does a base and patch system sound ok? You would download a base file and a patch file. The patch contains colours and the base contains static items. (as in, not changing between versions). Problem with this is, some people may not understand how to operate this. Tutorials are more work to do, and can sometimes be a hassle to view and 'do' the tutorial...
The program idea sounds nice, but i don't know how to code or make 'UI' apps....
We should analyse the problem that needs to be fixed, so we know what we're actually trying to fix
I guess the main problem here is my skills, time (which is extremely limited), people waiting and user friendliness...
While we cant really solve the waiting, I say we're finding a solution to getting highest quality, and easy customisation in little time is the best...
User friendliness is essential, it should work on most standard size screens, minimal programs required to use and yeh. Some people don't have photoshop, and everyone finds editing 100+ files to change the colour of a skin a hassle...
A collab would be a great, GREAT help, it could fill in some skills i don't have... anyone?
So far so good, but the problems aren't really solved. Any more suggestions?
(no offence, your suggestions are great! we build upon them, not trash them. -And 0Azimuth, don't worry about being biased, a consumer opinion is great!)

'Personal Message' - xi9w

xi9w wrote:

dude i love the new update! can't wait for mania skinned!
Cool! soz but please wait... I'm at a bottleneck in my workload...
'Personal Message' - Veestire

Veestire wrote:

I need to wait for non-hd version as my monitor is about 6 years old :/
But from the screenshots i can see that it looks fantastic!
Awww... yeh, i'm trying to get it done asap... Thanks for waiting!
h3oCharles
Patch system is ok I think. Even if people don't have photoshop, there's GIMP and Paint.NET, there should be plenty of tutorials on basic layering and colorizing, so I don't see a huge problem in that.
Software, on the other hand, I can't program either, but that would be the most user-friendly solution IMO.

-yuo- wrote:

A collab would be a great, GREAT help, it could fill in some skills I don't have... anyone?
I might be able to do SD (scaling down from HD), but I don't wanna do it in the middle of your work and/or find some sounds that you can choose from. Also, grab WubWoofWolf's v1.5, there might be some there

EDIT1: Let me get my feedback. Obviously (or not) all of this is my opinion, you may argue however you want, I'll not change it

I found a good workover for HD, use 1280x800 (16:10) or 1440x900 (8:5, not available) letterboxed if you don't have a 1080p monitor. This is what I'll be using

Things that I don't like:
Cursor:
- It doesn't expand on clicking, but the light does
- Trail isn't a solid line

Song screen:
- When starting a song, the UI gets glitchy (which I understand)
- I don't like that there are acronyms there, not so newbie friendly
- the border and song thumbnail aren't aligned properly (look at the bottom line)
- Back button isn't labeled
- osu!cookie is covered

Gameplay:
- Miss is taken from your Sky skin (WIP in nutshell)
- Warning arrows are too small for my taste
- You should add more variants of reverse arrows: Two arrows, Full Ring, Arrow in a circle, Arrow in a ring, Reverse symbol, half of ring outside/inside/on border of slider
- Spinner looks nice, but I it's too aesthetic for the "pros" IMO
- Speaking of the spinner, the glow might trigger epilepsy people
- It would've been nice for dots and bigger numbers
- Hit bursts just demand a number in the green color (300,100,50) and not a dot. Also centered and above cursor
- Did you know that you could also skin the leaderboard numbers? It's scoreentry-XYZ or sth like that. It's in Seouless' v7, which you can get through Cookiezi's user page
- Score bar should have a line that marks off 100%
- Combo colors should be changed to shades of green, that red and purple seems off with this green and black theme
- Countdown seems too small for my liking
- Small ranking letters should have the same color as the entire theme
- Too bad you can't change the pie color :/

Ranking:
- I don't like that there are acronyms there, not so newbie friendly
- Back button should[?] touch with graph
- Ranking letters are too small, they should be about 3 times bigger than text
- letters "SC" aren't lined up to the score
- Back button isn't labeled
Firinael
If sounds seem to be too much of a hassle, you could always ask Garin for the menu sounds of his YUGEN skin. They're pretty neat hehe and simple. Could fit in quite well, I think.

Edit: I'd like to add some stuff to what TheMadCharles said, actually.

TheMadCharles wrote:

Cursor:
- It doesn't expand on clicking, but the light does
- Trail isn't a solid line
- The cursor just doesn't really fit the skin's theme of dark and flat aesthetics. It looks cool, yeah, but it just stands out too much as something that looks like it came from another skin.

TheMadCharles wrote:

Song screen:
- When starting a song, the UI gets glitchy (which I understand)
- I don't like that there are acronyms there, not so newbie friendly
- the border and song thumbnail aren't aligned properly (look at the bottom line)
- Back button isn't labeled
- osu!cookie is covered
- The acronyms are not bad IMO, since it's easy to make out what each means if you have minimal familiarity with the game.
- Also the border and song alignment is small but it's one of those "can't unsee" things so it'd probably be better to fix it asap.
- An acronym could be added to the back button when you hover over it or something so that it'd be labeled but still would maintain the overall feel of the skin. Also regarding the back button: that blue line on top of the back button when you hover over it seems kind of out of place, especially since when you hover over the other buttons (options, random, etc) they don't have that blue line.
- osu!cookie being covered I think is inevitable. Haven't seen a skin that managed to get past that yet.

TheMadCharles wrote:

Gameplay:
- Miss is taken from your Sky skin (WIP in nutshell)
- Warning arrows are too small for my taste
- You should add more variants of reverse arrows: Two arrows, Full Ring, Arrow in a circle, Arrow in a ring, Reverse symbol, half of ring outside/inside/on border of slider
- Spinner looks nice, but I it's too aesthetic for the "pros" IMO
- Speaking of the spinner, the glow might trigger epilepsy people
- It would've been nice for dots and bigger numbers
- Hit bursts just demand a number in the green color (300,100,50) and not a dot. Also centered and above cursor
- Did you know that you could also skin the leaderboard numbers? It's scoreentry-XYZ or sth like that. It's in Seouless' v7, which you can get through Cookiezi' userpage
- Scorebar should have a line that marks off 100%
- Combo colors should be changed to shades of green, that red and purple seems off with this green and black theme
- Countdown seems too small for my liking
- Small ranking letters should have the same color as the entire theme
- Too bad you can't change the pie color :/
- hit0 being taken from the Sky skin might be a result of the skin being WIP but it still should be noted that the miss shouldn't occupy that much space for a pro skin. Right now missing with this skin is even worse because the miss effect is pretty distracting and might cause you to miss more stuff.
- More reverse arrow variants is a really good idea, but if it's too much trouble it might be better to put it aside in favor of prioritizing other stuff.
- A simple spinner is included under the "preferences" folder that comes with the skin.
- As for the spinner glow: just adding a blank spinner glow file to the preferences folder should be good enough.
- Bigger dots and numbers is preference, maybe you could enlarge them with Photoshop and upload it to save -yuo- some time?
- Dots for hitbursts is better because they're less distracting, but again, it's preference. On the subject of hitbursts could we have smaller hitbursts as well? In clearer colors? Because I can't tell from a 100hit or a 50hit with the current hitbursts.
- As for the scorebard having a line that marks off 100%... What do you mean by that, TheMadCharles?
- Countdown being too small is the same as the bigger dots and numbers, just enlarging them and uploading for -yuo- to add to the preferences folder would solve it.
- As for the small ranking letters, I think the contrary. It'd be better to have larger versions of them show up on the scoreboard, since just having one color for every ranking looks pretty meh. Also having "S+" for SH is pretty weird.
- Combo colors IMO shouldn't be changed to shades of green because they wouldn't stand off enough. But yeah the red and purple look off. Maybe using white, grey, or maybe the shade of blue used on the back button hover would be good?

TheMadCharles wrote:

Ranking:
- I don't like that there are acronyms there, not so newbie friendly
- Back button should[?] touch with graph
- Ranking letters are too small, they should be about 3 times bigger than text
- https://osu.ppy.sh/ss/7262781etters "SC" aren't lined up to the score
- Back button isn't labeled
- Same stuff as before with the acronyms, maybe just add one more letter to the acronyms... "scr" for score, "cmb" for combo and "acc" for accuracy should look better.
- Back button touching with graph isn't really necessary IMO, it looks good as is.
- "sc" not being lined up is another "can't unsee".
- Back button not being labeled is same as before: maybe add an acronym at best. Just adding "back" would look pretty off.

And adding to the "can't unsee" pool, the blue bar above the ranking tab isn't lined up as well. https://puu.sh/tSOtZ/3cc04e3686.png

Edit 2: I forgot to mention that the sliderb and sliderfollowcircle elements look kind of out of place as well.

Edit 3: forgot to mention that the followpoints look pretty off. Like, they look kinda blocky or something, they just don't seem smooth. It'd probably be better to borrow another skin's followpoints. Also, if you could maybe edit this https://puu.sh/tSU76/17ca27c3a9.png hitcircle to be a bit more transparent and maybe increase the resolution, it'd look way better than the current ring hitcircle options. I can't because I'm shit at paint.net. :(

Edit 4: https://puu.sh/tSUZG/92205bd0d7.png - don't know if it's like that with every skin but seems like the scoreboard is a bit too short.
h3oCharles

Firinael wrote:

- osu!cookie being covered I think is inevitable. Haven't seen a skin that managed to get past that yet.
Why not just a simple fade-out? Or a diagonal line next to it?

Firinael wrote:

- Bigger dots and numbers is preference, maybe you could enlarge them with Photoshop and upload it to save -yuo- some time?

- Countdown being too small is the same as the bigger dots and numbers, just enlarging them and uploading for -yuo- to add to the preferences folder would solve it.
I don't want to upscale because I'll end up making it very blurry. I use Cubic Interpolation in GIMP 2.8

Firinael wrote:

- As for the scorebar having a line that marks off 100%... What do you mean by that, TheMadCharles?
Make the scorebar a rectangle or put 100% on its right side, just like in Sky
Firinael

TheMadCharles wrote:

Why not just a simple fade-out? Or a diagonal line next to it?
https://puu.sh/tTYq8/a89d37044c.png there's a blue line that would stand out if you didn't skin it. Also, the cookie expands, so you can't really draw anything up to it since it'd show over the cookie when expanded or wouldn't reach the cookie when not expanded.

TheMadCharles wrote:

I don't want to upscale it because I'll end up making it very blurry. I use Cubic Interpolation in GIMP 2.8
Welp, then we're both pretty much useless lol

TheMadCharles wrote:

Make the scorebar a rectangle or put 100% on its right side, just like in Sky.
Oh, right, I see what you mean now. But, I mean, there's already a darker bar on top of the HP bar that shows what's the limit. https://puu.sh/tTYTM/cbc0fdf634.png
EternalNinja
Dude its so cool!!! Please notify me or message if Blue is available <3
-Redya-
i'm still resizing your skin manually by myself and testing your skin '-')b
i hope you can update for SD version ^^)/
Topic Starter
-yuo-

-Redya- wrote:

i'm still resizing your skin manually by myself and testing your skin '-')b
i hope you can update for SD version ^^)/
Uhhhh thanks a lot but don't waste your time, i can automatically resize them all at once using photoshop batch processing.

Sorry for inactivity guys, I got a load homework. A detailed reply to your comments will come soon.
Firinael
Just noticed that the hitcircle overlay is a bit too thin. https://puu.sh/tWro5/0ae836b25f.png
Marko_old_1
All I can say is your page layout is sexy
Lazer
as futuristic lazer i approve skin
Topic Starter
-yuo-
REPLY TO THE MASSIVE ESSAYS
You might want to open this and the previous page in two windows so you can refer between them.


Will the idea be implemented?
- deny / neutral
+ accept
= think and experiment - may not appear
# accept, low priority

TheMadCharles
Do you have a link to the skin?
The screen resolution will not matter in the final build. It's the screen ratio that matters.
cursor
- Expansion on clicking is distracting
- Solid trail confuses with circlefollowpoint

Select
- Either the UI is glitch, or the top bar of the SS screen is not skinned. I'd prefer the top to be skinnned
- The skin is targeted for the 'pro' players, newbies will play a bit with the default first before finding out about skins and the acronyms are guessable
= SS song cards are misaligned. I'll try fix, but last time i realised the thumbnail actually moves down about 2 px when clicked onto
- It's not possible to label the back button since it does not have an over image.
- Covered cookie is an unavoidable disadvantage. If not covered, it looks off, and does not scale to other screen ratios

Gameplay
= Miss is based on sky, but its edited. I find bigger miss elements more alerting and make me fix myself up faster, but might add options.
- I found bigger warning arrows distracting, with this skin.
# Reverse arrows are a good idea.
- Simple spinner included. Every element in the spinner contributes to the player being able to spin and recognise it quickly. This was veery hard to design.
- Glow makes the spinner more recognisable. GIves more visual feedback too and it does not flash dramatically so elipsy people should be fine. (not saying will be fine, if you do, use at own risk)
= Dots are included, Bigger numbers were a distraction when prototyped.
= Numbered hitbursts conflict with the circle numbers. They also take longer for your brain to read
+ Havent skinned leaderboard numbers yet. Will do.
- Lifebar does have a line that marks off 100%. Use a higher background dim.
= All green combo colours make it hard to look for the next circle after a colour combo. (edit: I gonna try change them to more vibrant ones)
- Tried bigger countdown, looked weird
- Small rankings all green dont work well. Becomes cluttered and hard to see
- I wish i could change the pie colour

Ranking
- Acronyms are all part of the style, They are guessable and there is a high chance of getting it right.
- Back button not touching has no use, and makes it less 'button'
- Bigger Letters looked weird when prototyping
= I'll look into the "SC" alignment. Could be an illusion tho.
= Havent tried labelling back button on song select, but i'll see how it turns out

Firinael
- I’ve had a hard time with the cursor. I find this one is best. and no it wasn’t taken from another skin.
- Agree with your opinion with the acronyms.
= hard to fix… “SS song cards are misaligned. I'll try fix, but last time i realised the thumbnail actually moves down about 2 px when clicked onto”
- Back button doesn’t have a mouse over image. It cant react to mouse over. Blue line above back is actually from the mode image. The song select is a complicated structure.
- agree with osu!cookie
- —
= “Miss is based on sky, but its edited. I find bigger miss elements more alerting and make me fix myself up faster, but might add options.”
- Yes, thanks. (reverse arrows)
- Yes, a simple spinner is included.
= Yes, thanks. Bigger dots and numbers also looked weird during prototyping.
= Hitbursts were trouble for me too. I found it hard to balance visibility, concentration and the time the mind takes to read it. Bigger dots were too vibrant, smaller dots were hard to see and left you trying to see them instead of playing, and, numbers conflict with the circle numbers subconsciously.
- He probably meant the lifebar, which already has an indicator for 100%.
- Yes, also “Tried bigger countdown, looked weird”
- Yes, coloured small letters are nice. What should i do with “S+”? I think this will be the new standard.
- —
- Two letters are sufficient.
- Yes, agree. It also distinguishes it as a button.
= “I'll look into the "SC" alignment. Could be an illusion tho.”
- —
= Blue line is misaligned and discoloured because its actually part of the mode image. I’ll try align it again, but i had alot of trouble doing that.
=# I’ll see into the followpoints… but do you have any more detail on the problem? I’ll try the new hit circle as a low priority.
- I cant see a problem with the scoreboard.
- —
- Hitcircle overlay is only one pixel off and won’t be noticeable with the included skin.ini.
Topic Starter
-yuo-
REPLIES TO THE CASUAL COMMENTS
Sorry for the timing mess, and the wait.... Been really busy lately with somthing else, which I cant spoil. I'll work on this again after that thing, small VOEZ bugfix update and Sky skin options folder updates. These I have left behind for quite a while.


EternalNinjaRem

EternalNinjaRem wrote:

Dude its so cool!!! Please notify me or message if Blue is available <3
Sure! If i can remember... I don't remember things well...
Marko

Marko wrote:

All I can say is your page layout is sexy
Thanks for that! It's quite hard to make image-based posts...
Lazer

Lazer wrote:

as futuristic lazer i approve skin
Lol, thats kinda funny. Glad a lazer approves a lazer! :)
0Azimuth

-yuo- wrote:

REPLY TO THE MASSIVE ESSAYS
You might want to open this and the previous page in two windows so you can refer between them.
For what it's worth, in reference to their feedback:

* Several of the criticisms that MadCharles or Firinael noted, I actually quite like - you defended most of them anyhow, but I strongly recommend that if you DO replace anything, keep the old version as an option (which, if Mods are an indicator, you appear to plan on doing anyway). The more unique elements of this skin are strong upgrades over the norms, and it's a huge part of why I favor this skin so heavily.
* For example, the dotted cursor trail is genius, and the cursor light on click is likewise amazing - even if either get tweaked, they should stay CONCEPTUALLY the same. The cursor fits the theme perfectly IMO.
* I love the miss currently. It's way less jarring (and subsequently punishing) than default / most.
* I love the stylized warning arrows. Aside from fitting the theme, they're clear indicators without being grossly prominent.
* The spinner is absolutely beautiful, I think the amount of feedback the complex spinner gives makes it worthwhile anyway.
* I actually agree that the various combo colors conflict with the green theme - before this skin, I went pretty exclusively monochrome for that reason. However, I don't think shading every combo color will help - the different color packs will be a good enough fix, I suspect. (There IS a white theme planned, iirc)
Firinael
lol I'm really sorry for writing so much stuff. I know it can be tiring reading all of that. Also, as for the cursor, I just meant that it would fit better on another skin, not that it was actually taken from somewhere else.

Hitbursts: I can understand that, just doesn't fit my personal taste. I can just edit that for personal use.

S+: it does seem to be the new standard, have been seeing people call it that recently. It's weird to me but hey, if that's what everyone calls it now then it's cool. I'd personally prefer a grey S (which was the standard up until some time ago) but there's no need to stress over that.

As for the followpoints: the issue is just something I deal with a lot because of a relatively low resolution monitor. It's 1680x1050 and elements with a higher resolution look serrated, the kind of stuff you'd use antialiasing for. I'll probably just use the SD followpoints when you release them. But I guess the animation is a bit too long? I mean, it looks nice but it's not that useful for gameplay. Might be just personal taste again, so no need to stress over that as well.

ps.: the song select interface seems really poorly designed when it comes to skinning capabilites, probably this kind of stuff that peppy wants to fix with osu!lazer

Also, if it's not too much to ask, could you take a look at this cursor and see if you could make something inspired on it? It's super ok if you don't want to or don't have the time to btw, it's just that I loved the idea you had from the cursor that was in my skin edit (even if it doesn't fit the skin imo) and would like to see what you come up with this time. Here it is: https://puu.sh/u1H43/8c01250b3d.png (it's really simple but imo it looks great).
h3oCharles
You can get WWW v1.5 on his profile
Banbeucmas
For some reason I saw that the grading (A, S, SS) would be perfect with square
Topic Starter
-yuo-
REPLIES


0Azimuth

0Azimuth wrote:

For what it's worth, in reference to their feedback:

* Several of the criticisms that MadCharles or Firinael noted, I actually quite like - you defended most of them anyhow, but I strongly recommend that if you DO replace anything, keep the old version as an option (which, if Mods are an indicator, you appear to plan on doing anyway). The more unique elements of this skin are strong upgrades over the norms, and it's a huge part of why I favor this skin so heavily.
* For example, the dotted cursor trail is genius, and the cursor light on click is likewise amazing - even if either get tweaked, they should stay CONCEPTUALLY the same. The cursor fits the theme perfectly IMO.
* I love the miss currently. It's way less jarring (and subsequently punishing) than default / most.
* I love the stylized warning arrows. Aside from fitting the theme, they're clear indicators without being grossly prominent.
* The spinner is absolutely beautiful, I think the amount of feedback the complex spinner gives makes it worthwhile anyway.
* I actually agree that the various combo colors conflict with the green theme - before this skin, I went pretty exclusively monochrome for that reason. However, I don't think shading every combo color will help - the different color packs will be a good enough fix, I suspect. (There IS a white theme planned, iirc)
Thanks for that and i agree with all of your points, but what do you mean by the last one? I don't understand

Firinael

Firinael wrote:

lol I'm really sorry for writing so much stuff. I know it can be tiring reading all of that. Also, as for the cursor, I just meant that it would fit better on another skin, not that it was actually taken from somewhere else.

Hitbursts: I can understand that, just doesn't fit my personal taste. I can just edit that for personal use.

S+: it does seem to be the new standard, have been seeing people call it that recently. It's weird to me but hey, if that's what everyone calls it now then it's cool. I'd personally prefer a grey S (which was the standard up until some time ago) but there's no need to stress over that.

As for the followpoints: the issue is just something I deal with a lot because of a relatively low resolution monitor. It's 1680x1050 and elements with a higher resolution look serrated, the kind of stuff you'd use antialiasing for. I'll probably just use the SD followpoints when you release them. But I guess the animation is a bit too long? I mean, it looks nice but it's not that useful for gameplay. Might be just personal taste again, so no need to stress over that as well.

ps.: the song select interface seems really poorly designed when it comes to skinning capabilites, probably this kind of stuff that peppy wants to fix with osu!lazer

Also, if it's not too much to ask, could you take a look at this cursor and see if you could make something inspired on it? It's super ok if you don't want to or don't have the time to btw, it's just that I loved the idea you had from the cursor that was in my skin edit (even if it doesn't fit the skin imo) and would like to see what you come up with this time. Here it is: https://puu.sh/u1H43/8c01250b3d.png (it's really simple but imo it looks great).
Hmmm i say 'ok' to most your points... The new S+ standard is used even by Flyte, the official osu designer... can see on the new web...And about the cursor.... i have ideas but they don't really match nightgate skin much... Is the current one ok?

TheMadCharles

TheMadCharles wrote:

You can get WWW v1.5 on his profile
Umm did i get the right one? I dont see what i can use from it

Banbeucmas

Banbeucmas wrote:

For some reason I saw that the grading (A, S, SS) would be perfect with square
Like a box around it? i dont think that'll work well.... because the song card (well i'll call it that) kinda already surrounds it enough...
h3oCharles
https://osu.ppy.sh/u/wubwoofwolf
You can grab hitsounds or sth
Cuhray
Either its not out yet, or im crazy and cant find the download button..
Firinael

CarrettBarrett wrote:

Either its not out yet, or im crazy and cant find the download button..
You just have to click the filled colored square and it sends you to the Dropbox download link.
Topic Starter
-yuo-
REPLIES

TheMadCharles

TheMadCharles wrote:

https://osu.ppy.sh/u/wubwoofwolf
You can grab hitsounds or sth
Any specific ones? I don't see any that suit the skin.... tbh...
CarrettBarrett & Firinael

Firinael wrote:

CarrettBarrett wrote:

Either its not out yet, or im crazy and cant find the download button..
You just have to click the filled colored square and it sends you to the Dropbox download link.
Yes, that's right. The images are clickable, they'll take you to whatever they are meant to take you to. Right now only the green colour is available because the skin is still a work in progress.

-------------------THE POLL HAS FINISHED-------------------


This poll has ended. I've decided to improve the hitbursts, add in some sounds and refine some elements, then I'll run another poll as a confirmation(maybe) and head for the colours!
NetRaven
I'll be waiting white variation of color because green burns my eyes.
Topic Starter
-yuo-
Lol ok

Question - should the white one be like peach white or pure white?
v3s
When do you think you will start working on SD? cuz im dying to see it.
Topic Starter
-yuo-
I have a couple of things up...

1. Lots of homework. LOTS

2. Small VOEZ skin update and bug fixes - (score v2 mod, options folder etc)

3. Small SKY skin fixes (mostly for the options folder i think)


4. Nightgate Sounds / Possible Full Publish for osu! mode including HD

Someone else's skin all in parallel

But, I'm working really hard and fast on skins right now, so hopefully I can get 2 and 3 done today. Wish me luck!

Edit: welp... :( done 2 and 3 ... nightgate will receive some work soon.
lukegotjellyfis
While this skin looks amazing, is amazing, furiously brilliant and looks further into then future than my chances of getting and SS on a 6* map, it does take some getting used to, after that its easy, electronic sailing. 8-)
Topic Starter
-yuo-
REPLY

lukegotjellyfis

lukegotjellyfis wrote:

While this skin looks amazing, is amazing, furiously brilliant and looks further into then future than my chances of getting and SS on a 6* map, it does take some getting used to, after that its easy, electronic sailing. 8-)
Niiiice
I might use this quote in like some promotion media... is that fine?

btw what did you mean by this?
"looks further into then future than my chances of getting and SS on a 6* map"
If somethings wrong i would like to know what it is then fix it :P
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