u know how u like act formal and stuff with people u dont know so u leave a good impression
boii u still gotta work on ur structure a bit. things like this 00:21:489 (6,7,1,7,8,9,10,1) - aren't really good.
Things like this too: 00:25:839 (6,2,5,8,2) - are pretty yuck.
And: 00:28:839 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2). Cool concept but just look at those 2's

They're not all spaced similarly and there's no real coherence to which order u make the jumps in / intensity of each one. meby use the ctrl+shift+d thing and then fancify this.
An example of where you could improve is like 00:30:789 (2,2,7), stagger them all the same distance or someth or spacing 00:31:089 (2,5,7) - to be an equally distanced triangle. things like this build structure in ur map
play around with some structuring n stuff, it applies to the whole map, and it builds an awareness of aesthetics in your map
00:33:114 (9,10,11,12,13,14) - could you make this slider fit the curve?
00:34:239 (9) - A new sectiony kinda thing here starts, musically. nc? idk. it'd be appropriate and previews a change in the song.
00:34:839 (1) - nooooooo make secksi slider like dis
http://puu.sh/rFX3f/02360fa6ef.jpg00:38:289 (8,9,1) - Boi i thought i raised u better than this what is this blanket. position yourself at 00:38:139 to see the end circle of the slider, and then blanket it around that.
00:38:289 (8,9,1,1) - blanket these you basically did, just the end curve of the slider isn't really fitting
00:45:639 (5,6,1,2) - space 1,2 evenly under 5,6
00:45:039 (3,4,3,4) - ^
00:46:239 (1,2,3,2,3) - another example of weird structure
00:46:839 (1,2,3,4,1,2,1,2) - are these sv changes important? no real build up yet, still the same song, i dont see a reason to :u
00:46:839 (1,2,3,4) - are u tryna do the monstrata thing? he uses 2 angled sliders rlly, that's it these feel sorta random.
00:51:039 (7,8,9,10,11,12) - no real reason to break flow here, keep it circular. try this:
http://puu.sh/rFXna/8a6d871453.jpg flows better, leads into the next section. try to break flow when the song suggests it, it plays a lot better

00:58:839 (1) - not really mapped to anything, no need for a slider :<
00:59:439 (3) - tweak a bit
http://puu.sh/rFXvO/79d3e71aa4.jpg01:15:639 (2) - boii so many points, u dont need all dis
01:17:889 (4,5,6,7,8,9,10) - remake with ctrl+shift+d so the octagon is sex
01:20:439 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - very fitting stream for the music, looks good and plays well, nicely done
01:23:364 (6,12) - stack?
01:23:589 (8,9,10) - on that note though, you really shouldn't break flow here, again. no reason to in the song, unless you do it purposely. either break all the flow for the triples or just flow them all, it's the same sound just lowering in pitch after all. here's what i did: but you're going to have to adjust the stream if u do.
http://puu.sh/rFXKM/85903b5791.jpg01:40:689 (1,2,3,1,2,3,1,2,3) - this is a cool place where you could incorporate structural stuff. make it like a triangular grid!
01:44:139 (13) - this'd be a cool place to break flow! make it a sharp turn in a different direction.
01:44:439 (1,2) - you only do this once, and i dont think this note is necessarily more intense than the rest. map it to the song. it's no different from 01:44:739 (3,4,5), why map it differently?

also, you could totally make cooler slider patterns than this. you got neat stuff going on at 01:48:039 (1,2,3) .
01:44:439 (1) - no kiai? ;-;
01:48:039 (1,2,3) - speaking of this, 01:47:139 (2,1,2,3) overall got some weird overlaps.
01:49:839 (4) - going to point these out, because flow can really make or break a song. not trying to say everything has to be circular, but if you break it do so at a place that's appropriate. a downbeat? an intense sound, or something. but i dont see a need to break it here
01:53:439 (5,6,7,8,9,10,11,12) - use the wavy slider technique i showed earlier to make this neater
01:54:639 (5,6,1) - another flow issue. 6 to 1 is fitting, 5 to 6 feels unecessary and awkward, but it's the same sound! keep it consistent, flow wise.
02:01:239 (1,2,3,4) - now here is what you do right. do you see the inherent flow going on here? this is REALLY well done, flow wise. you break the flow at a point that's justifiable, because you're indicating change in the song that's coming up, and yet you maintain circular flow where it's crucial.
i like a point pishifat made in a video on structure/sliders. if the song doesn't change, why should the sliders? you really nail that in ^, where the song repeats and is the same, you maintain the sliders. of course this isn't a set in stone rule, but it makes sense if you think about it and can be great in a practical sense. you also see it a lot in maps these days. you should definitely apply this to curved sliders - use rotation angles, the same one. maps can be super diverse slider wise if you just know how to use them - they don't all have to be unique/different.
02:32:439 (1,2,3,4,5,6,7,8) - could you make a neater pattern than this? D: or at least make the arc with ctrl+shift+d or something, idk. you could do the thing where you go back in the same direction at 02:33:039 (5), i say the little pitch change can justify it.
thus far, i dont know. i feel the song could use some creative ways to map it like ^, it feels very plain in a way.

experiment and play around with some neat things! especially in the slow parts, you can get a lot more creative.
03:03:595 (3) - this is off timing wise.
03:06:394 (1) - don't feel a slider is appropriate here, the hitsound at the end cuts off the piano in an odd way. just make a hitcircle/
03:20:788 (1) - start this right after 03:20:394 (4), like i'm talkin' 1/4 after it. it feels like it pauses then starts, and it'd feel better if you just start it right after.
03:29:378 (2,3,4,5,6,7,8,9,10) - this glissando is 1/8. maybe do a slider stream sort of thing! like in that one anime card girl thing, i forget what it's called LOL but yea, 1/8 slider streams placed exactly where the notes are would be dope. (use rotation angles, please dont hand place)
03:36:053 (1,2,3,4,5,6) - good wavy
03:49:103 (2,1) - distance feels way too short, it's an intense part of the song and it's a downbeat
03:49:253 (1) - also, start the kiai here instead of earlier, it's where the song really "explodes." also, the SV could pick up, it's a higher pitch, and it could be mapped more intensely than the rest of the song imo. you really need to vamp this section up, it's the big moment
03:54:578- you mapped the blue tick before, there's a sound her etoo
03:58:103 (4,5,6) - poor flow. when doing a 1/4 into a note like this, not only do you have to stop there directly for the single, the fact you made it flow through it into another note at a different velocity makes this really, really hard to hit. snapping here would make it easier to play/read, so perhaps adjust it with rotation so that way players can snap to 03:58:403 (6) - :>
04:00:803 (5,6,7,8,9,1) - blanket?
04:08:303 (10,1) - space this out a bit more, the wide angle flow into a slow part with suddenly low ds is hard to play/read.
04:17:153 (2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13) - dude you could totally blanket these, it'd be so cool c'mon

DDD
04:22:853 (1,2,3,1,2,3,1,2,3,1,2,3) - flow break here is fine, because you do it repeatedly and the song sort of fits with the pauses/intense piano noise in between. nice job
04:25:253 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - lit curves du-04:27:053 (1,2,3,4,5,6,7,8) - oh.

cmon, make this lit too!
04:27:053 (1,2,3,4,5,6,7,8) - make dis shit lit
04:45:728 (6) - NANIIIII get rid of this D: