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xi - World Fragments III

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Total Posts
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Topic Starter
Gus
This beatmap was submitted using in-game submission on Wednesday, October 12, 2016 at 12:35:08 PM

Artist: xi
Title: World Fragments III
Tags: death piano xi renaissance hardcore edm
BPM: 100
Filesize: 8331kb
Play Time: 05:00
Difficulties Available:
  1. Broken (6.6 stars, 1352 notes)
  2. remap (0.83 stars, 10 notes)
Download: xi - World Fragments III
Information: Scores/Beatmap Listing
---------------
redl 10/10/16 hitsounds + audio compression

ready for mods
Plaudible
first xd

looks a ton better than halcyon, nice job o/ plays very nicely!
Topic Starter
Gus

Plaudible wrote:

first xd

looks a ton better than halcyon, nice job o/ plays very nicely!
thanks boss, means a lot <3 just finished the hitsounds
mardoka
Hey there!
NM from #modreqs

This map is 3hardcore5me so I wont be able to playtest. I'll focus on rhythm and aesthetics if that's fine.
Remember, these are all suggestions(unless otherwise stated) so you dont have to agree with me on everything
[General]
  1. sick tags. rsi indeed
  2. choose custom combo colors
[Broken]
  1. 00:25:989 (7,8,9,10,11,12,1) - since the sounds in the music in 7,8 are not nearly as loud as the rest of the stream. this would be cool for emphasis: http://puu.sh/rdVkM/d730f61f32.jpg . completely up to you though
  2. 00:26:439 (1,2,3,4,5,6,7,8) - this pattern would be more aesthetically pleasing if the notes stacked at equal distances, like so: http://puu.sh/rdVs7/d131b0306c.jpg
  3. 00:29:889 (8,1,2,3,4,5,6,7,8) - space this part equally if not more than 00:28:839 (1,2,3,4,5,6,7,8) - for consistency/emphasis
  4. 00:51:039 (7,8,9) - fix blanket http://puu.sh/rdVIw/d01f378dd0.jpg
  5. 00:53:139 (4,5) - stack or decrease distance
  6. 01:12:039 (1,2,3,4) - consider passively mapping this with repeat sliders. it's difficult for most players to adjust immediate to 1/3,1/6 changes, etc. or consider NCing after each new note http://puu.sh/rdVV8/20b32cdb8e.jpg that also helps indicate changes in rhythm to the player
  7. 01:57:639 (1,2,3,4,5,6) - NC like this http://puu.sh/rdW7a/60f685b223.jpg
  8. 02:06:714 (3,4) - did you mean to put this on the other side of the reverse slider? that's a really big jump
  9. 02:16:839 (1,2,3,4,5,6) - same thing with NC as before
  10. 02:19:839 (3,4) - consider decreasing the size of this jump a tad bit
  11. 02:49:239 (1) - holy bpm changes. whoever timed this is a god
  12. 03:30:053 (1,1,1,1) - is there a particular reason as to why you chose to NC after each note? it's unnecessary imo
  13. 03:43:253 (6,7) - oh you passively mapped the rhythm here. personally I'd go with this: http://puu.sh/rdWx6/9844e0ef6c.jpg or this http://puu.sh/rdWz0/0900c19517.jpg but it's your call
  14. 04:02:453 (1,2,3,4,5,6) - same
Nice map! Good luck
Topic Starter
Gus

nubery wrote:

Hey there!
NM from #modreqs

This map is 3hardcore5me so I wont be able to playtest. I'll focus on rhythm and aesthetics if that's fine.
Remember, these are all suggestions(unless otherwise stated) so you dont have to agree with me on everything
[General]
  1. sick tags. rsi indeed
  2. choose custom combo colors
[Broken]
  1. 00:25:989 (7,8,9,10,11,12,1) - since the sounds in the music in 7,8 are not nearly as loud as the rest of the stream. this would be cool for emphasis: http://puu.sh/rdVkM/d730f61f32.jpg . completely up to you though I think I prefer how it is now, but I might emphasize this later with hitsounds instead
  2. 00:26:439 (1,2,3,4,5,6,7,8) - this pattern would be more aesthetically pleasing if the notes stacked at equal distances, like so: http://puu.sh/rdVs7/d131b0306c.jpg fixed, but in a different way, previously was just weird to hit
  3. 00:29:889 (8,1,2,3,4,5,6,7,8) - space this part equally if not more than 00:28:839 (1,2,3,4,5,6,7,8) - for consistency/emphasis with this type of pattern it plays odd, so I chose to emphasize with placement instead of spacing, I hope that's enough but I'll leave this 1 open for now
  4. 00:51:039 (7,8,9) - fix blanket http://puu.sh/rdVIw/d01f378dd0.jpg done
  5. 00:53:139 (4,5) - stack or decrease distance Nah, 'tis fine
  6. 01:12:039 (1,2,3,4) - consider passively mapping this with repeat sliders. it's difficult for most players to adjust immediate to 1/3,1/6 changes, etc. or consider NCing after each new note http://puu.sh/rdVV8/20b32cdb8e.jpg that also helps indicate changes in rhythm to the player There are areas where I definitely should probably passively map but I think this one in particular is fine
  7. 01:57:639 (1,2,3,4,5,6) - NC like this http://puu.sh/rdW7a/60f685b223.jpg too messy
  8. 02:06:714 (3,4) - did you mean to put this on the other side of the reverse slider? that's a really big jump since sliders r pretty lenient this plays fine
  9. 02:16:839 (1,2,3,4,5,6) - same thing with NC as before Nah but I changed to "passive mapping" here, instead
  10. 02:19:839 (3,4) - consider decreasing the size of this jump a tad bit Nahhh its the height of the main melody there
  11. 02:49:239 (1) - holy bpm changes. whoever timed this is a god RIGHT? lmfao
  12. 03:30:053 (1,1,1,1) - is there a particular reason as to why you chose to NC after each note? it's unnecessary imo nope fixed
  13. 03:43:253 (6,7) - oh you passively mapped the rhythm here. personally I'd go with this: http://puu.sh/rdWx6/9844e0ef6c.jpg or this http://puu.sh/rdWz0/0900c19517.jpg but it's your call think it fits as is
  14. 04:02:453 (1,2,3,4,5,6) - same
Nice map! Good luck
thanks very much <3 appreciate it
Ashton
this is such a fun map
Topic Starter
Gus

Whirl wrote:

this is such a fun map
aw thanks dude :')
Hollow Delta
From #modreqs doing M4M.

Broken
SPOILER
00:24:039 (1,4) - These sliders are exactly the exact same length and have an equal amount of exaggeration, yet 4 has a more curved shape. To stay within theme, I'd adjust the curve of either slider so they match.
00:25:914 - Why not put a note here?
00:27:639 (1,2,3,4) - This part plays and looks very boring compared the the rest of the map. Why not continue the 1/2 hit-circle jumps since this part has slightly more exaggeration?
00:42:939 (2) - Doesn't look good right under 00:42:039 (1) - Either make both sliders have the same curve, or maybe you could do something that looks much better. This is what I have in mind:
00:45:639 (7) - SV change, so why not signal that with an NC?
00:46:239 (1,2,3,4) - Mapping to the beat here is okay, but you can't stack these 4 notes because they have different levels of exaggeration. If you listen closely, 3 and 4 have slightly more exaggeration. Since not all 4 of these notes shares the same exaggeration, you can make a more interesting pattern. Since you're going with symmetry during this part, I'd suggest either a diagonal square, or one of these:
00:50:289 (10,11,1) - I understand your reasoning for having 3 triplets this verse, but notice how you have an NC on 1. It's because that note has exaggeration. So I'd suggest changing this triplet into a 1/4 slider and a hit circle. So it puts exaggeration into that last circle.
00:58:689 (6) - Their's a sudden jump in intensity here, which can catch the player off guard because the NC isn't until the next note. I'd remove the NC on the next note and place it on this one.
01:06:489 (6,7,8) - Since you have SV changes here, you have to apply NC to each one to show it.
01:47:139 (2) - Seems a little lame for an Extra. Why not just use a 1/2 Slider and a hit circle?
Topic Starter
Gus

Bubblun wrote:

From #modreqs doing M4M.

Broken
SPOILER
00:24:039 (1,4) - These sliders are exactly the exact same length and have an equal amount of exaggeration, yet 4 has a more curved shape. To stay within theme, I'd adjust the curve of either slider so they match. nah dont rly see reason to...
00:25:914 - Why not put a note here? Emphasizes 00:25:839 (6) - better
00:27:639 (1,2,3,4) - This part plays and looks very boring compared the the rest of the map. Why not continue the 1/2 hit-circle jumps since this part has slightly more exaggeration? different sounds = different patterns
00:42:939 (2) - Doesn't look good right under 00:42:039 (1) - Either make both sliders have the same curve, or maybe you could do something that looks much better. This is what I have in mind: Ehhh, this kind of makes it harder to read, I think it looks fine under.
00:45:639 (7) - SV change, so why not signal that with an NC? The SV isn't that much different so the notes feel the same, it's hard to notice it. But the SV change is there for downbeat.
00:46:239 (1,2,3,4) - Mapping to the beat here is okay, but you can't stack these 4 notes because they have different levels of exaggeration. If you listen closely, 3 and 4 have slightly more exaggeration. Since not all 4 of these notes shares the same exaggeration, you can make a more interesting pattern. Since you're going with symmetry during this part, I'd suggest either a diagonal square, or one of these:
ok I dig it, applied
00:50:289 (10,11,1) - I understand your reasoning for having 3 triplets this verse, but notice how you have an NC on 1. It's because that note has exaggeration. So I'd suggest changing this triplet into a 1/4 slider and a hit circle. So it puts exaggeration into that last circle. Nawww I like it as is, its consistent and works fine
00:58:689 (6) - Their's a sudden jump in intensity here, which can catch the player off guard because the NC isn't until the next note. I'd remove the NC on the next note and place it on this one. NC is on downbeat, na
01:06:489 (6,7,8) - Since you have SV changes here, you have to apply NC to each one to show it. Not necessarily, no
01:47:139 (2) - Seems a little lame for an Extra. Why not just use a 1/2 Slider and a hit circle?don't need to overmap every part for it to be an extra
thanks so much!
[Kamiya]
From #modreqs

First.
Check your AIMOD .
1) Audio bitrate is higher than 192kbps. Consider recompressing to CBR 192kbps or VBR ~1.0.
2)04:20:603 - Kiai time is toggled on for less than 15 seconds.
you wanna go rank.
have to check those.

:) Good Luck
Topic Starter
Gus

[Kamiya] wrote:

From #modreqs

First.
Check your AIMOD .
1) Audio bitrate is higher than 192kbps. Consider recompressing to CBR 192kbps or VBR ~1.0.
2)04:20:603 - Kiai time is toggled on for less than 15 seconds.
you wanna go rank.
have to check those.

:) Good Luck
I was under the impression 192kbps was a minimum, and there is no max? Am I wrong here? can I get someone's input

and kiai time for less than 15 is rankable I'm fairly sure I've seen ranked sets w that before

Thank you!
C00L
No idea how i got here, but maximum bitrate is 192kbps higher than that is unrankable i could fix it but im kinda unable to right now lul
Kiai times under 15 seconds are rankable too, just be careful with the use of kiai fountains they are one note kiai times or 2 to emphasize thw chorus and shiet, they are rankable the foubtains vut dont over use them or then kaput :)
MrKosiej
ayyyyy
[General]
If you want it to be ranked, you need to lower the bitrate of the mp3 to 192kb/s

Set the preview point
Mod
01:09:114 (9,10,11,12,13,14) - i'd curve it
01:15:639 (2) - ugly XD
01:25:614 (1,2,3,4) - keep the same angle as 01:25:389 (2,3,4) -
01:29:889 (1,2,3,4,5,6,7,8) - looks harsh, polish this. U can use slider to stream converter for that
01:31:089 (7) - move a little bit down, feels a bit out of place
01:31:239 (1,2,3,4,5,6,7) - dunno if it's intentional but that aint straight

Overally this map would be so much better with polished streams, they are a bit messy. If you want to work without stream converter like me, put more effort on it to look better :D

examples of streams that could've been better :v :
01:31:839 (1,2,3,4,5,6,7,8) -
01:32:739 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) -
01:36:789 (7,8) -
basicly there is a lot, so ill point out some good examples XD:
01:48:939 (4,5,6,7) - dis one is good, too bad 02:08:139 (9,10,11,12) - this one is not that good
02:12:789 (6,7,8,9,10,11) - this one is nice

02:32:289 - u could map that lil stream
02:37:239 (8) - looks weird af XD
03:02:958 (2) - not on the line
03:02:958 (2) - i'm surprised you didnt map that stream
03:39:203 (6,7,8,9,10,11) - that curve is not sexy :v
03:43:253 (6) - nc?
04:00:803 (5,6,7,8,9) - i'm triggered by the lack of quality on this stream XD
04:16:553 (6) - no sound here
Altight, that's it. Good luck :D
Vivyanne
i had to mod this right?

the map has a lot of consistent issues, i'd like you to scout for them yourself and change it all accordingly~

[general]
audio bitrate is above 192kbps and is thus unrankable, recommend a change
set a preview point u dummy!
custom combo colours?

[map]
00:01:239 (3,1) - gap between these notes is rather big. i get the intention of it for the drain time for qualifying but this looks a little blatent. maybe consider adding in a spinner starting at 00:01:389 - or 00:01:539 - and ending it on 00:04:839 - so the map gets a little filled up~ why did i let it end on 00:04:839 - ? because it is so slow the player is given more than enough time to recover after the spinner
00:06:039 (3,1) - same thing can be applied for this gap, try it out!!
00:17:664 (1) - maybe you wanna set a new red timing point so the spinner looks snapped more xd
00:21:339 (5) - personal thing tho, but can you curve this kickslider less? it just makes it look ugly otherwise >w<
00:23:439 (6) - you can actually NC this because you stop following the rythms that you were before~
00:24:039 (1,4) - making these slidershaped identical would actually make the map look more polished !
00:27:489 (8,1) - I don't like the spacing over here tbh, i think 00:27:639 (1) - is a note to be emphasised more and thus should have more spacing than the notes before. try to experiment a bit!
00:30:339 (3,5,7) - not hating but NCs here would make a really big difference for most player's readability. NCing it would actually increase it and thus less people will fuk up. it makes the pattern more-thought off as well
00:32:439 (1,2) - can you align these better? a bit like this would be better as then the stream curve cathes the momentum (1) is given
00:34:239 (9) - NC STRONG AND UNIQUE SOUND
00:50:589 (2,3,4,5,6,7,8,9,10,11,12) - it'd be better to space these out more, when playing i actually read this as a stream jump :x
00:53:139 (4) - NC STRONG AND UNIQUE SOUND
01:01:839 (3) - NC UNIQUE SOUND AND RYTHM CHANGE
01:06:789 (7,8) - NC INDICATE THE SV CHANGE
01:12:289 (2) - uh unsnapped? shouldnt this just be on the blue tick ??
01:31:839 (1,2,3,4,5,6,7,8,1) - this stream should have higher spacing than 01:31:239 (1,2,3,4,5,6,7) - because the pitch is like 10000000000x higher and thus needs more emphasis
01:42:039 (4) - NC STRONG AND UNIQUE SOUND
01:50:739 (1,4,5,6) - maybe you can give all these sliders an identical angle that they point towards? just for polishing reasons
01:52:989 (3,4) - space this more pls, i read 01:53:139 (4) - constantly as a part of 01:52:539 (1,2,3) -
01:54:939 (6,2) - PERFECTSTACKPLS
01:57:839 (2,3,4,5,6) - can you NC all of these? would make the change to 1/3 a lot more clear
02:03:939 (2,3,4) - maybe make some perfect symmetry here?
02:07:239 (6) - NC STRONG AND UNIQUE SOUND
02:21:639 (1,2,3,4,5) - i'm fine with this spacing ok? but if you really wanna keep 02:21:339 (4,5) - it should be reduced. the stream isnt supposed to give jumps momentum, but the jumps give the stream! having a stream that requires way more moving speed than the jumps before that are usually not liked and not so fun to play. my advice it so make 02:21:339 (4,5) - jump more!
02:31:239 (2) - NC CONSISTENCY WITH THE REST OF THE SECTION
02:34:839 (7) - NC RYTHM CHANGE
03:36:053 (1,2,3,4,5,6,7) - if this spacing is like this, the increasing pitch on 03:36:653 (8,9,10,11,12,13) - has to be spaced more and the jump should be increased on 03:36:503 (7,8) - to keep the section logical~~ (also maybe add a 14th note as ending streams on blue tick is gya to play)
03:43:253 (6) - NC MAKE THE 1/3 CLEAR
03:59:453 (3,4,5,6,7) - try moving this to x:374 y:285 because cool blanket !
04:27:053 (1,2,3,4,5,6,7,8,1) - I NEED MY SUPER INTENSE HOLY SHIIT SPACING HERE LIKE THE SONG IS SO HIGH PITCHED AND EVEN AN EXTRA PIANO HOLY STREAM SPACING NOW A A A
04:28:403 (3) - unexisting note? i dont hear itxd

gl !!

Edit: i just saw i wrote inconsistent but it had to be cosistent, my bad
Topic Starter
Gus
SPOILER

MrKOSIEJ wrote:

ayyyyy
[General]
If you want it to be ranked, you need to lower the bitrate of the mp3 to 192kb/s

Set the preview point
Mod
01:09:114 (9,10,11,12,13,14) - i'd curve it I think its fine as is
01:15:639 (2) - ugly XD i think fixed?
01:25:614 (1,2,3,4) - keep the same angle as 01:25:389 (2,3,4) - ehh I like this better for emphasis
01:29:889 (1,2,3,4,5,6,7,8) - looks harsh, polish this. U can use slider to stream converter for that I think it looks fine idk
01:31:089 (7) - move a little bit down, feels a bit out of place this creates a crazy jump tho
01:31:239 (1,2,3,4,5,6,7) - dunno if it's intentional but that aint straight fixed lol

Overally this map would be so much better with polished streams, they are a bit messy. If you want to work without stream converter like me, put more effort on it to look better :D

examples of streams that could've been better :v :
01:31:839 (1,2,3,4,5,6,7,8) -
01:32:739 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) -
01:36:789 (7,8) - fixed
basicly there is a lot, so ill point out some good examples XD:
01:48:939 (4,5,6,7) - dis one is good, too bad 02:08:139 (9,10,11,12) - this one is not that good fixed
02:12:789 (6,7,8,9,10,11) - this one is nice

02:32:289 - u could map that lil stream ruins the peaceful ness
02:37:239 (8) - looks weird af XD i think its cool
03:02:958 (2) - not on the line fixd
03:02:958 (2) - i'm surprised you didnt map that stream ?
03:39:203 (6,7,8,9,10,11) - that curve is not sexy :v not supposed to be a curve xd
03:43:253 (6) - nc? done
04:00:803 (5,6,7,8,9) - i'm triggered by the lack of quality on this stream XD its ok tho lol
04:16:553 (6) - no sound here fixed ty!
Altight, that's it. Good luck :D
Thank you!

HighTec wrote:

i had to mod this right?

the map has a lot of consistent issues, i'd like you to scout for them yourself and change it all accordingly~

[general]
audio bitrate is above 192kbps and is thus unrankable, recommend a change havent fixed yet but will fix
set a preview point u dummy! oop
custom combo colours? will fix l8r

[map]
00:01:239 (3,1) - gap between these notes is rather big. i get the intention of it for the drain time for qualifying but this looks a little blatent. maybe consider adding in a spinner starting at 00:01:389 - or 00:01:539 - and ending it on 00:04:839 - so the map gets a little filled up~ why did i let it end on 00:04:839 - ? because it is so slow the player is given more than enough time to recover after the spinner
00:06:039 (3,1) - same thing can be applied for this gap, try it out!!

I'll be keeping this in mind for sure, but it isnt mapped this way to get to the draining time, I could map it any way and still get there, I just think this best captures the song

00:17:664 (1) - maybe you wanna set a new red timing point so the spinner looks snapped more xd tedious lol
00:21:339 (5) - personal thing tho, but can you curve this kickslider less? it just makes it look ugly otherwise >w< i think it looks cool tho :^(
00:23:439 (6) - you can actually NC this because you stop following the rythms that you were before~
00:24:039 (1,4) - making these slidershaped identical would actually make the map look more polished ! changed but in a different way
00:27:489 (8,1) - I don't like the spacing over here tbh, i think 00:27:639 (1) - is a note to be emphasised more and thus should have more spacing than the notes before. try to experiment a bit! I think emphasis works best with a slider as it doesnt disrupt the player and gives time to get ready for the next large jumps
00:30:339 (3,5,7) - not hating but NCs here would make a really big difference for most player's readability. NCing it would actually increase it and thus less people will fuk up. it makes the pattern more-thought off as well okay, done!
00:32:439 (1,2) - can you align these better? a bit like this would be better as then the stream curve cathes the momentum (1) is given fixed ty
00:34:239 (9) - NC STRONG AND UNIQUE SOUND sound after where I did NC is stronger though
00:50:589 (2,3,4,5,6,7,8,9,10,11,12) - it'd be better to space these out more, when playing i actually read this as a stream jump :x there are a few streamjumps in the map but I haven't established that yet, so the player doesnt know there are streamjumps and I dont think they'd assume that to be one, I like my gimmick pattern
00:53:139 (4) - NC STRONG AND UNIQUE SOUND pattern after is stronger though
01:01:839 (3) - NC UNIQUE SOUND AND RYTHM CHANGE ok done
01:06:789 (7,8) - NC INDICATE THE SV CHANGE sv change isnt so much that it needs nc for indication imo
01:12:289 (2) - uh unsnapped? shouldnt this just be on the blue tick ?? fixed I think
01:31:839 (1,2,3,4,5,6,7,8,1) - this stream should have higher spacing than 01:31:239 (1,2,3,4,5,6,7) - because the pitch is like 10000000000x higher and thus needs more emphasis the way it winds down prepares the player for the next section tho and indicates a slower part coming, but if this gets requested again I may space it more
01:42:039 (4) - NC STRONG AND UNIQUE SOUND I don't hear it hwat
01:50:739 (1,4,5,6) - maybe you can give all these sliders an identical angle that they point towards? just for polishing reasons It looks sooo cool rn tho lol
01:52:989 (3,4) - space this more pls, i read 01:53:139 (4) - constantly as a part of 01:52:539 (1,2,3) - leaving this open, I may just change it to a kickslider so that it isnt so confusing
01:54:939 (6,2) - PERFECTSTACKPLS fixed!
01:57:839 (2,3,4,5,6) - can you NC all of these? would make the change to 1/3 a lot more clear done!
02:03:939 (2,3,4) - maybe make some perfect symmetry here? not sure what is meant
02:07:239 (6) - NC STRONG AND UNIQUE SOUND fixed i tink
02:21:639 (1,2,3,4,5) - i'm fine with this spacing ok? but if you really wanna keep 02:21:339 (4,5) - it should be reduced. the stream isnt supposed to give jumps momentum, but the jumps give the stream! having a stream that requires way more moving speed than the jumps before that are usually not liked and not so fun to play. my advice it so make 02:21:339 (4,5) - jump more! I understand this concept and ill keep it in mind but for now I like how this is, I need to figure out new way to angle it b4 change
02:31:239 (2) - NC CONSISTENCY WITH THE REST OF THE SECTION
02:34:839 (7) - NC RYTHM CHANGE done & changed end of section
03:36:053 (1,2,3,4,5,6,7) - if this spacing is like this, the increasing pitch on 03:36:653 (8,9,10,11,12,13) - has to be spaced more and the jump should be increased on 03:36:503 (7,8) - to keep the section logical~~ (also maybe add a 14th note as ending streams on blue tick is gya to play) ok I understand this but the stop right after just hurts my soul if the stream were to increase, I'm not trying to make this map TOO crazy, i'll leave this open again bc im willing to change but dont know how exactly
03:43:253 (6) - NC MAKE THE 1/3 CLEAR it is ncd i think??
03:59:453 (3,4,5,6,7) - try moving this to x:374 y:285 because cool blanket ! circular flow tho
04:27:053 (1,2,3,4,5,6,7,8,1) - I NEED MY SUPER INTENSE HOLY SHIIT SPACING HERE LIKE THE SONG IS SO HIGH PITCHED AND EVEN AN EXTRA PIANO HOLY STREAM SPACING NOW A A A leaving open I want to do this but need to figure out how ahh
04:28:403 (3) - unexisting note? i dont hear itxd i hear it hwat

gl !!

Edit: i just saw i wrote inconsistent but it had to be cosistent, my bad

ok thank you guys both so much! Sorry took me 2 weeks to reply I haven't had very much free time lately but I fixed some consistency issues and quite a few ugly streams, especially towards the end. Also added more sliders and made patterns more intuitive; some ugly streams are now slider jumps too.

thanks so much!

edit: fixed hitsounds too
Vespirit
Hey, for m4m
General
[General]
  1. mp3 file higher than 192kbps :/
  2. turn off countdown?
Broken
[ Broken]
  1. 00:44:439 (3) - nc?
  2. 01:00:489 (3) - make this a 1/2 slider like 01:00:189 (2)?
  3. 01:28:389 (8) - imo it doesnt have to have so much distance from the previous object, more than the stream before but i think as it is, its too much. also you could try to make it more linear with the slider
  4. 01:29:589 (11) - ^
  5. 01:44:139 (13) - i was not expecting a sv increase of this magnitude after a fairly low spaced stream. i would do 1.25 instead of 1.5, works much better to me
  6. 01:44:439 (1,2) - if you are following the thing making the melody (idk what to call it ;-;) then this should be a 1/2 slider
  7. 01:49:539 (2,3) - ^
  8. 01:50:739 (1) - remove nc
  9. 01:52:914 (2,3) - better to make a consistent cursor movement from the slider
  10. 01:54:264 (2,3) - ^
  11. 02:05:514 (3,4) - ^
  12. 01:53:514 (6) - delete it? it doesnt sound like it should be there from the music (the stream should start at (7))
  13. 02:06:339 (2,3,4) - wtf? this is so hard to hit, if you are going to do this the slider should lead into the circles
  14. 02:06:939 (1) - remove nc
  15. 02:07:239 (2) - add nc
  16. 02:15:339 (6,7,8) - imo should be 2 circles then slider and not the other way around so player clicks on the strong sound at 02:15:489
  17. 02:16:389 - put a circle here?
  18. 03:20:920 (1) - stop the spinner at the uninherited point? it wasnt originally meant to map the static
  19. 03:36:053 (1,2,3,4,5,6,7) - i think this is too spaced, it should be the same spacing as the next part of the stream
  20. 04:02:453 (1,2,3,4,5,6) - nc all of these like you did before?
  21. 04:05:753 - should be something here

    Ok thats all, if you have any questions hmu. ty for m4m and good luck ranking! :)
Topic Starter
Gus

HydroCannon13 wrote:

Hey, for m4m
General
[General]
  1. mp3 file higher than 192kbps :/
  2. turn off countdown?
Broken
[ Broken]
  1. 00:44:439 (3) - nc? fixd
  2. 01:00:489 (3) - make this a 1/2 slider like 01:00:189 (2)? done
  3. 01:28:389 (8) - imo it doesnt have to have so much distance from the previous object, more than the stream before but i think as it is, its too much. also you could try to make it more linear with the slider made linear
  4. 01:29:589 (11) - ^ ^
  5. 01:44:139 (13) - i was not expecting a sv increase of this magnitude after a fairly low spaced stream. i would do 1.25 instead of 1.5, works much better to me I don't think its so fast to the point of being absolutely unexpected or unplayable; its a great transition to next section too
  6. 01:44:439 (1,2) - if you are following the thing making the melody (idk what to call it ;-;) then this should be a 1/2 slider
  7. 01:49:539 (2,3) - ^ i am, but i hear these so idk mang
  8. 01:50:739 (1) - remove nc fixd
  9. 01:52:914 (2,3) - better to make a consistent cursor movement from the slider
  10. 01:54:264 (2,3) - ^
  11. 02:05:514 (3,4) - ^ part of the style and plays just fine though
  12. 01:53:514 (6) - delete it? it doesnt sound like it should be there from the music (the stream should start at (7)) if you listen closely there's definitely a sound there
  13. 02:06:339 (2,3,4) - wtf? this is so hard to hit, if you are going to do this the slider should lead into the circles slider leniency makes it easy to leave the slider earlier and hit this pattern, its not too tough, but I'll leave it open
  14. 02:06:939 (1) - remove nc
  15. 02:07:239 (2) - add nc strong beat audibly starts on (5) and NC in such a way is weird
  16. 02:15:339 (6,7,8) - imo should be 2 circles then slider and not the other way around so player clicks on the strong sound at 02:15:489 sound isnt on main melody tho so not as strong and not what im trying to emphasize
  17. 02:16:389 - put a circle here? dun
  18. 03:20:920 (1) - stop the spinner at the uninherited point? it wasnt originally meant to map the static changed
  19. 03:36:053 (1,2,3,4,5,6,7) - i think this is too spaced, it should be the same spacing as the next part of the stream its such a beaast pattern tho fam
  20. 04:02:453 (1,2,3,4,5,6) - nc all of these like you did before? fixed
  21. 04:05:753 - should be something here done, ty

    Ok thats all, if you have any questions hmu. ty for m4m and good luck ranking! :)
cheers man! ty for the fixes, helpin me polish it up
DeletedUser_6181859
remove "xi four dimensions are these even aimable lol" from tags: 1. you have "xi" in Artist; 2. i think that "four dimensions" not applicable for this track; 3. you don't type memes to tags if you want rank this
also remove "world fragments" from Source because it's not rly source:
[quote="Wiki: Song Setup":1337] Source: Where this song originate from. This field should generally only be included for Anime or Video Game songs, and occasionally for Novelty (Movies, TV, or Internet) songs. If the song is from an anime or video game, or is famous for its use as a TV or movie theme, the title of that source goes here. Rock and Pop songs should generally leave the field blank. This is not to be used for things like album titles.don't give kds
Topic Starter
Gus

100bit wrote:

remove "xi four dimensions are these even aimable lol" from tags: 1. you have "xi" in Artist; 2. i think that "four dimensions" not applicable for this track; 3. you don't type memes to tags if you want rank this
also remove "world fragments" from Source because it's not rly source:
[quote="Wiki: Song Setup":1337] Source: Where this song originate from. This field should generally only be included for Anime or Video Game songs, and occasionally for Novelty (Movies, TV, or Internet) songs. If the song is from an anime or video game, or is famous for its use as a TV or movie theme, the title of that source goes here. Rock and Pop songs should generally leave the field blank. This is not to be used for things like album titles.
don't give kdsfixed thank you very much

i think only metadata thing I need to fix now is the audio quality?
papika
m4m
broken
00:16:839 - i feel like its undermapped untill here, nothing too bad tho
00:33:489 (14) - the curve doesnt align with the stream D:
00:34:839 (1) - erhg i think a symmetric slider would fit better, especially as the following ones are just 3 point sliders
00:45:639 - this section doesnt actually sound like a buildup like your sv changes would indicate
01:15:639 (2) - can you try making this more round my putting a normal slider below it and trying to fit it at that?
01:23:889 (11,12,1) - I wouldnt put nc on 1, and I think the spacing shouldnt get bigger after this (or rather, the "triple" shouldnt have lower spacing than the following stream. it just looks weird right now)
01:26:514 (2,3,4,5,6,7,8) - slightly inconsistent spacing, idk if a slider to stream convertion would look better though. overall it looks like you placed some streams by hand and with grid snap on (spoiler: I wouldnt recommend that)
01:50:439 (1) - I dont like fully horizontal or vertical sliders but thats just me
01:57:639 (1,1,1,1,1,1) - probably ok but annoying to read. sliders would make it easier to play (same here 04:02:453 (1,1,1,1,1,1) - )
02:49:239 - the nightmare of timing - I think the slider velocities should be a bit more constant here (till here 03:20:394 - )
04:52:553 (1) - I fear this spinner to nothing is problematic, but its the only way youre getting above 5 min

I cant play the map so i cant really say much about flow and the like, but it looks alright to me
I hope you wont have to retime it after recompressing the mp3, good luck if you do
good luck with the map mr. mapper
Topic Starter
Gus

likejaxirl wrote:

m4m
broken
00:16:839 - i feel like its undermapped untill here, nothing too bad tho I can map it more if people request... but yes I like what I'm emphasizing here
00:33:489 (14) - the curve doesnt align with the stream D: fixed
00:34:839 (1) - erhg i think a symmetric slider would fit better, especially as the following ones are just 3 point sliders confused here but I love this slider nooo hahah
00:45:639 - this section doesnt actually sound like a buildup like your sv changes would indicate I think it does.. subjectivity
01:15:639 (2) - can you try making this more round my putting a normal slider below it and trying to fit it at that? leaving this open need more opinion, i love this slider tho
01:23:889 (11,12,1) - I wouldnt put nc on 1, and I think the spacing shouldnt get bigger after this (or rather, the "triple" shouldnt have lower spacing than the following stream. it just looks weird right now) fixed I think
01:26:514 (2,3,4,5,6,7,8) - slightly inconsistent spacing, idk if a slider to stream convertion would look better though. overall it looks like you placed some streams by hand and with grid snap on (spoiler: I wouldnt recommend that) uh I'll double check this it looks fine to me I need more opinion
01:50:439 (1) - I dont like fully horizontal or vertical sliders but thats just me I like them heh
01:57:639 (1,1,1,1,1,1) - probably ok but annoying to read. sliders would make it easier to play (same here 04:02:453 (1,1,1,1,1,1) - ) considering this.. leaving open just b/c I don't want to change it just yet I need more testplays to see how it actually plays, most players can hit it fine
02:49:239 - the nightmare of timing - I think the slider velocities should be a bit more constant here (till here 03:20:394 - ) agreed! I'll take a look at this.
04:52:553 (1) - I fear this spinner to nothing is problematic, but its the only way youre getting above 5 min could extend audio.. or make more diffs if this is not acceptable. I think it is, though

I cant play the map so i cant really say much about flow and the like, but it looks alright to me
I hope you wont have to retime it after recompressing the mp3, good luck if you do
good luck with the map mr. mapper
thank you!!!

does any1 wanna help me compress the mp3 and NOT have to retime ha

edit fixd audio
Weriko
mooooooddd



xi <3

streams <3

asdasd <3

Broken
00:00:639 (1,2,3,1,2,3) - you could make this the same size, and put 1 right in the middle of the triangle

00:00:639 (1) - maybe you should use breaks in this section, looks cool (i know.... hp..... so im not sure about this)

00:26:889 (4) - i think you can blanket this with the stream, its not a big fix

00:43:839 (2,3) - small overlap police, not important

00:46:239 (1,2) - you should make this circles overlap 00:45:639 (5,6) - the same way

00:46:389 (2,1,2) - you can put the circle in the middle of the sliders

01:00:939 (5,6,7,1) - maybe you should make this a small stream

01:01:839 (1,2,3,4,5) - this rhythm sounds weird, even tho im not sure on how it is o.O

01:06:489 (6,7,8) - you should ctrl g 7 because spacing between sliders is 1/4, and also, please mute sliderends so it doesnt sound weird

01:15:639 (2) - is this a ? , if it isnt, then you should make another shape, if it is, then try to pulish it a bit

01:20:514 (9,10,11,12,13,14,15,1,2,3,4,5,6,7) - the spacing change doesnt look that smooth, and music doesnt make it obvious, so you should make first stream start increasing before

01:21:564 (1,2,1,2) - please, dont put sliders on blue ticks

01:27:864 (2,3,4,5,6,7,8) - flow change is weird after the slider, (not sure about this)

01:31:914 (9,10,11,12,13,14,15,1) - i think this should be more spaced

01:44:439 (1) - i think you can put more triplets on this section, like every 3 white ticks or something

02:21:339 (4,5,1,2,3,4,5,6,7,8,9) - i think this should be a stream, or at least dont have the 1/1 circles because of the song intensity

03:06:394 (1) - i think this should be smaller (or not)

02:49:239 (1) - love this part of the songggg, and i think its mapped well, maybe some distancing is weird but idk

03:20:788 (1) - maybe you can make a small spinner on the timing point? (it might be too small so idk)

03:30:053 (1,2,3,4,1) - i think you should totally follow song like you did here 03:31:553 (2,3,4,5,6,7,8,9) -

03:43:653 (2) - this might be a bit weird

03:44:903 (2,8) - maybe put circles here?

04:50:753 (3,4) - this dont follow piano i think, i think 3 should go on blue tick and 4 on yellow before?



okay, i like it, even tho some rhythms were weird, and it needs structuring in some spots :p






Good luck!!!!!!
Topic Starter
Gus

Weriko wrote:

mooooooddd



xi <3

streams <3

asdasd <3

Broken
00:00:639 (1,2,3,1,2,3) - you could make this the same size, and put 1 right in the middle of the triangle sorry confused what you mean here my dude?

00:00:639 (1) - maybe you should use breaks in this section, looks cool (i know.... hp..... so im not sure about this) well, I am trying to rank this so breaks would not work.. but if people want me to map more of this beginning, I can.

00:26:889 (4) - i think you can blanket this with the stream, its not a big fix unbalances pattern tho

00:43:839 (2,3) - small overlap police, not important theres a ton of space tho between the notes hnnng

00:46:239 (1,2) - you should make this circles overlap 00:45:639 (5,6) - the same way I think they do

00:46:389 (2,1,2) - you can put the circle in the middle of the sliders im confused here im sorry

01:00:939 (5,6,7,1) - maybe you should make this a small stream cant find way to fit it..

01:01:839 (1,2,3,4,5) - this rhythm sounds weird, even tho im not sure on how it is o.O uhh.. i think fixed? lolol

01:06:489 (6,7,8) - you should ctrl g 7 because spacing between sliders is 1/4, and also, please mute sliderends so it doesnt sound weird fixed

01:15:639 (2) - is this a ? , if it isnt, then you should make another shape, if it is, then try to pulish it a bit it is, i tried?

01:20:514 (9,10,11,12,13,14,15,1,2,3,4,5,6,7) - the spacing change doesnt look that smooth, and music doesnt make it obvious, so you should make first stream start increasing before keeping this open, nc'd for readability there

01:21:564 (1,2,1,2) - please, dont put sliders on blue ticks but y

01:27:864 (2,3,4,5,6,7,8) - flow change is weird after the slider, (not sure about this) most testplayers did fine there

01:31:914 (9,10,11,12,13,14,15,1) - i think this should be more spaced ok, i need time to figure out how to do this, though

01:44:439 (1) - i think you can put more triplets on this section, like every 3 white ticks or something i think how i mapped is correct to the beat, cant rly see places for them...

02:21:339 (4,5,1,2,3,4,5,6,7,8,9) - i think this should be a stream, or at least dont have the 1/1 circles because of the song intensity BUT ITS SOOO INTENSE it calls for aim

03:06:394 (1) - i think this should be smaller (or not) ok made slightly smaller

02:49:239 (1) - love this part of the songggg, and i think its mapped well, maybe some distancing is weird but idk it is weird, the bpm is weird, hard to be consistent but I tried my best

03:20:788 (1) - maybe you can make a small spinner on the timing point? (it might be too small so idk) confused? what do you mean my friendo

03:30:053 (1,2,3,4,1) - i think you should totally follow song like you did here 03:31:553 (2,3,4,5,6,7,8,9) - diff sounds call for diff beats

03:43:653 (2) - this might be a bit weird it is 1/3rd transition, it is weird

03:44:903 (2,8) - maybe put circles here? hwat

04:50:753 (3,4) - this dont follow piano i think, i think 3 should go on blue tick and 4 on yellow before?good catch fixd



okay, i like it, even tho some rhythms were weird, and it needs structuring in some spots :p






Good luck!!!!!!
ty dude
MikasaSerket
:u
these spinners aren't really mapped to anything. if anything they're mapped to nothingness :d it's pretty understandable as to why you did them though
03:20:788 (1) - yeah this is fine but like, it should end on 03:25:659 - . but then on 03:28:853 - have a 1/8 slider (to match the static) and on 03:29:303 - have a 1/4 stream to match the piano. Atleast this way, you won't have a spinner just overlapping the piano in the music. It's your choice as to wanting to add a break afterwards.

04:52:553 (1) - mapped to nothing, worse comes to worse, pull an A-L-I-E-N and extend the mp3 with some re-used parts from the music.

00:21:339 (5,6,7) - no reason in the music for there to be a kick slider then a jump to #6. If anything, the object placement should be reversed where there is a kick slider on 00:21:489 - and a full 6 note stream.


00:25:839 (6) - music supports a possible kickslider tbh.

01:08:439 (1,2,3,4,5,6,7,8,9) - i like the way these streams are spaced closely together. 01:09:189 - this ruins it though :v, from that point on the streams should gradually increase in spacing as it provides a lot of build-up for 01:12:039 -

03:46:853 - I don't get this kiai placement, that section of the music is similar in comparison to 03:39:653 - so if that's the case, shouldn't the kiai begin there? Kiai should start on 03:49:253 - because that's where the music hits the hardest climax.

03:58:403 (6) - Streams that start off with kicksliders usually play very awkwardly mostly in this case because the music doesn't support it as much, would recommend putting the kickslider at the end of the stream to provide a small jump and to play a lot more smoothly.

04:05:303 - An entire section with possible streams is missed here. The piano is clearly audible so it would make sense to put a stream however you didn't.
Topic Starter
Gus

MikasaSerket wrote:

:u
these spinners aren't really mapped to anything. if anything they're mapped to nothingness :d it's pretty understandable as to why you did them though
03:20:788 (1) - yeah this is fine but like, it should end on 03:25:659 - . but then on 03:28:853 - have a 1/8 slider (to match the static) and on 03:29:303 - have a 1/4 stream to match the piano. Atleast this way, you won't have a spinner just overlapping the piano in the music. It's your choice as to wanting to add a break afterwards. good clal! fixed

04:52:553 (1) - mapped to nothing, worse comes to worse, pull an A-L-I-E-N and extend the mp3 with some re-used parts from the music. if need be, I will! need to speak to BN about this first

00:21:339 (5,6,7) - no reason in the music for there to be a kick slider then a jump to #6. If anything, the object placement should be reversed where there is a kick slider on 00:21:489 - and a full 6 note stream.
fixed in a diff way; just replaced kickslider with a note bc it was previously WAY too tough to hit.

00:25:839 (6) - music supports a possible kickslider tbh. no change for now, music also supports a full stop for emphasis of white tick

01:08:439 (1,2,3,4,5,6,7,8,9) - i like the way these streams are spaced closely together. 01:09:189 - this ruins it though :v, from that point on the streams should gradually increase in spacing as it provides a lot of build-up for 01:12:039 - I would do this if it were not for playability sacrificing, but I'll keep this open and see if I can work it in? idk

03:46:853 - I don't get this kiai placement, that section of the music is similar in comparison to 03:39:653 - so if that's the case, shouldn't the kiai begin there? Kiai should start on 03:49:253 - because that's where the music hits the hardest climax. the music is clearly building up for the most intense part, so it should be in the kiai imo

03:58:403 (6) - Streams that start off with kicksliders usually play very awkwardly mostly in this case because the music doesn't support it as much, would recommend putting the kickslider at the end of the stream to provide a small jump and to play a lot more smoothly. changed, in a different way, for reference incase I need to reverse: kickslider was at x:61, y:233

Guys, can I get feedback? Is this pattern too tough?


04:05:303 - An entire section with possible streams is missed here. The piano is clearly audible so it would make sense to put a stream however you didn't. for a reason of emphasis, yes, I don't think a stream belongs there
Thanks very much! appreciated mod, helps me clean things up, are there any patterns that play way too poorly guys?
EEEEEEEEEEEEEEE
momo mod:

00:25:989 (7,8,9,10,11,12) - id like move this stream to the left or more down cuz it almost looks like its part of the stream right before it imo

00:51:039 (7,8,9,10,11,12) - again this almost looks like its part of the stream before it, move these away and also maybe put a bit more space between them so they actually look like triples, or just stack them to actually look like normal triples

00:53:439 (5) - put this behind the 4, no balls !!

00:59:289 (2) - id put this note on top of the 3 slider intead of under the 1 slider

01:01:839 (1,2,3) - this doesnt play that well tBH u should put them in like a triangle or something its rly awkward to play like this

03:36:128 (2,3,4,5,6) - delte thi.s

03:43:253 (1) - tbh this sounds like it could be a repeat slider iDK

04:04:853 (1) - why does it sound like there are more beats u can map after this beat u dont want to map every beat gus??? ???? ?? ? ???

04:19:103 (14) - move this farther away

04:19:928 (2,3,4,5,6,7,8) - delte thi.s

04:25:928 (2,3,4,5,6,7,8) - delte thi.s

04:38:078 (7) - tbh the way this note is like so far out and making the stream overlap is rly ugly pls move like this note back or something

04:48:053 (1,2) - OK DAD is not OK DAD, just make them circles like the last 2 notes lol ok
Topic Starter
Gus

MomoHD wrote:

momo mod:

00:25:989 (7,8,9,10,11,12) - id like move this stream to the left or more down cuz it almost looks like its part of the stream right before it imo i dont think this is a big enough deal.. but with requests I can shift the angle of the first stream.

00:51:039 (7,8,9,10,11,12) - again this almost looks like its part of the stream before it, move these away and also maybe put a bit more space between them so they actually look like triples, or just stack them to actually look like normal triples ok fixed i think

00:53:439 (5) - put this behind the 4, no balls !!?

00:59:289 (2) - id put this note on top of the 3 slider intead of under the 1 slider leaving this open

01:01:839 (1,2,3) - this doesnt play that well tBH u should put them in like a triangle or something its rly awkward to play like this changed in diff way

03:36:128 (2,3,4,5,6) - delte thi.s its so cool ???

03:43:253 (1) - tbh this sounds like it could be a repeat slider iDK fixd

04:04:853 (1) - why does it sound like there are more beats u can map after this beat u dont want to map every beat gus??? ???? ?? ? ??? i tried?

04:19:103 (14) - move this farther away fix

04:19:928 (2,3,4,5,6,7,8) - delte thi.s lolmakeme

04:25:928 (2,3,4,5,6,7,8) - delte thi.s lol make me

04:38:078 (7) - tbh the way this note is like so far out and making the stream overlap is rly ugly pls move like this note back or something leaving this open

04:48:053 (1,2) - OK DAD is not OK DAD, just make them circles like the last 2 notes lol ok yes it is OK
edit: went back and fixed a few sections momo and weriko pointed out. also revamped streams. should now play smoothly and not look freehanded to heck

also if modders could point out anything that needs visual touching up (i.e. a freehanded stream) that'd be great! Cheers guys
Plaudible
u know how u like act formal and stuff with people u dont know so u leave a good impression

i usually format well but im too lazy for that and u no me so ye

boii u still gotta work on ur structure a bit. things like this 00:21:489 (6,7,1,7,8,9,10,1) - aren't really good.
Things like this too: 00:25:839 (6,2,5,8,2) - are pretty yuck.

And: 00:28:839 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2). Cool concept but just look at those 2's :( They're not all spaced similarly and there's no real coherence to which order u make the jumps in / intensity of each one. meby use the ctrl+shift+d thing and then fancify this.

An example of where you could improve is like 00:30:789 (2,2,7), stagger them all the same distance or someth or spacing 00:31:089 (2,5,7) - to be an equally distanced triangle. things like this build structure in ur map

play around with some structuring n stuff, it applies to the whole map, and it builds an awareness of aesthetics in your map

00:33:114 (9,10,11,12,13,14) - could you make this slider fit the curve?

00:34:239 (9) - A new sectiony kinda thing here starts, musically. nc? idk. it'd be appropriate and previews a change in the song.

00:34:839 (1) - nooooooo make secksi slider like dis http://puu.sh/rFX3f/02360fa6ef.jpg

00:38:289 (8,9,1) - Boi i thought i raised u better than this what is this blanket. position yourself at 00:38:139 to see the end circle of the slider, and then blanket it around that.

00:38:289 (8,9,1,1) - blanket these you basically did, just the end curve of the slider isn't really fitting

00:45:639 (5,6,1,2) - space 1,2 evenly under 5,6

00:45:039 (3,4,3,4) - ^

00:46:239 (1,2,3,2,3) - another example of weird structure

00:46:839 (1,2,3,4,1,2,1,2) - are these sv changes important? no real build up yet, still the same song, i dont see a reason to :u

00:46:839 (1,2,3,4) - are u tryna do the monstrata thing? he uses 2 angled sliders rlly, that's it these feel sorta random.

00:51:039 (7,8,9,10,11,12) - no real reason to break flow here, keep it circular. try this: http://puu.sh/rFXna/8a6d871453.jpg flows better, leads into the next section. try to break flow when the song suggests it, it plays a lot better :D

00:58:839 (1) - not really mapped to anything, no need for a slider :<

00:59:439 (3) - tweak a bit http://puu.sh/rFXvO/79d3e71aa4.jpg

01:15:639 (2) - boii so many points, u dont need all dis

01:17:889 (4,5,6,7,8,9,10) - remake with ctrl+shift+d so the octagon is sex

01:20:439 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - very fitting stream for the music, looks good and plays well, nicely done

01:23:364 (6,12) - stack?

01:23:589 (8,9,10) - on that note though, you really shouldn't break flow here, again. no reason to in the song, unless you do it purposely. either break all the flow for the triples or just flow them all, it's the same sound just lowering in pitch after all. here's what i did: but you're going to have to adjust the stream if u do. http://puu.sh/rFXKM/85903b5791.jpg

01:40:689 (1,2,3,1,2,3,1,2,3) - this is a cool place where you could incorporate structural stuff. make it like a triangular grid!

01:44:139 (13) - this'd be a cool place to break flow! make it a sharp turn in a different direction.

01:44:439 (1,2) - you only do this once, and i dont think this note is necessarily more intense than the rest. map it to the song. it's no different from 01:44:739 (3,4,5), why map it differently? :) also, you could totally make cooler slider patterns than this. you got neat stuff going on at 01:48:039 (1,2,3) .

01:44:439 (1) - no kiai? ;-;

01:48:039 (1,2,3) - speaking of this, 01:47:139 (2,1,2,3) overall got some weird overlaps.

01:49:839 (4) - going to point these out, because flow can really make or break a song. not trying to say everything has to be circular, but if you break it do so at a place that's appropriate. a downbeat? an intense sound, or something. but i dont see a need to break it here

01:53:439 (5,6,7,8,9,10,11,12) - use the wavy slider technique i showed earlier to make this neater

01:54:639 (5,6,1) - another flow issue. 6 to 1 is fitting, 5 to 6 feels unecessary and awkward, but it's the same sound! keep it consistent, flow wise.

02:01:239 (1,2,3,4) - now here is what you do right. do you see the inherent flow going on here? this is REALLY well done, flow wise. you break the flow at a point that's justifiable, because you're indicating change in the song that's coming up, and yet you maintain circular flow where it's crucial.

i like a point pishifat made in a video on structure/sliders. if the song doesn't change, why should the sliders? you really nail that in ^, where the song repeats and is the same, you maintain the sliders. of course this isn't a set in stone rule, but it makes sense if you think about it and can be great in a practical sense. you also see it a lot in maps these days. you should definitely apply this to curved sliders - use rotation angles, the same one. maps can be super diverse slider wise if you just know how to use them - they don't all have to be unique/different.

02:32:439 (1,2,3,4,5,6,7,8) - could you make a neater pattern than this? D: or at least make the arc with ctrl+shift+d or something, idk. you could do the thing where you go back in the same direction at 02:33:039 (5), i say the little pitch change can justify it.

thus far, i dont know. i feel the song could use some creative ways to map it like ^, it feels very plain in a way. :( experiment and play around with some neat things! especially in the slow parts, you can get a lot more creative.

03:03:595 (3) - this is off timing wise.

03:06:394 (1) - don't feel a slider is appropriate here, the hitsound at the end cuts off the piano in an odd way. just make a hitcircle/

03:20:788 (1) - start this right after 03:20:394 (4), like i'm talkin' 1/4 after it. it feels like it pauses then starts, and it'd feel better if you just start it right after.

03:29:378 (2,3,4,5,6,7,8,9,10) - this glissando is 1/8. maybe do a slider stream sort of thing! like in that one anime card girl thing, i forget what it's called LOL but yea, 1/8 slider streams placed exactly where the notes are would be dope. (use rotation angles, please dont hand place)

03:36:053 (1,2,3,4,5,6) - good wavy

03:49:103 (2,1) - distance feels way too short, it's an intense part of the song and it's a downbeat

03:49:253 (1) - also, start the kiai here instead of earlier, it's where the song really "explodes." also, the SV could pick up, it's a higher pitch, and it could be mapped more intensely than the rest of the song imo. you really need to vamp this section up, it's the big moment

03:54:578- you mapped the blue tick before, there's a sound her etoo

03:58:103 (4,5,6) - poor flow. when doing a 1/4 into a note like this, not only do you have to stop there directly for the single, the fact you made it flow through it into another note at a different velocity makes this really, really hard to hit. snapping here would make it easier to play/read, so perhaps adjust it with rotation so that way players can snap to 03:58:403 (6) - :>

04:00:803 (5,6,7,8,9,1) - blanket?

04:08:303 (10,1) - space this out a bit more, the wide angle flow into a slow part with suddenly low ds is hard to play/read.

04:17:153 (2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13) - dude you could totally blanket these, it'd be so cool c'mon :DDDD

04:22:853 (1,2,3,1,2,3,1,2,3,1,2,3) - flow break here is fine, because you do it repeatedly and the song sort of fits with the pauses/intense piano noise in between. nice job

04:25:253 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - lit curves du-04:27:053 (1,2,3,4,5,6,7,8) - oh. :( cmon, make this lit too!

04:27:053 (1,2,3,4,5,6,7,8) - make dis shit lit

04:45:728 (6) - NANIIIII get rid of this D:

main things i want to reiterate:

  • don't randomly break flow for no reason unless the song justifies it

    remember to map to the song

    work on structure, aforementioned ideas are cool ways to build it

    be creative-r

    go through your map with AR 3 or something again, because it really is a great tool to spot bad aesthetics. may not be as good with a stream map like this, but it can help a bunch.
goot luck mein liebe <3
Shushan
hi there! from my reverse m4m queue - t/304087/start=165
[Broken]
00:16:839 (4) - nc
00:28:839 - 00:32:439 this part is divided into 3 sections, so you don't need many NC here, first one here 00:28:839 (1) - second one here 00:30:039 (1) - and the third one here 00:31:239 (1)
00:34:239 (9,10) - nc
00:34:839 (1) - you can improve this shape. try something like this - http://prntscr.com/ct052y
00:37:539 (7) - nc
00:38:439 (1) - ^^
00:42:039 (1) - mb try this - http://prntscr.com/ct05ru
00:45:939 (6,1) - stack properly
00:51:039 (7) - nc
00:53:139 (4,5) - nc
00:59:889 (1,2) - a blanket would be nicer
01:03:939 (3,4) - ctrl g? i feel like the linear flow doesn't fit here
01:06:489 (6,7,8) - nc
01:09:039 (9) - nc
01:12:264 (2,3,4) - the DS between them is really low compared to the DS in the stream before, try and increase the spacing here
01:12:714 (4,5,6,7,8,1) - the flow between 4 and 5-1 is kinda bad, try this - http://prntscr.com/ct0a75
01:13:239 (1,1) - blanket them - 01:14:439 (1) blankets the start of 01:13:239 (1)
01:15:639 (2) - nc
01:16:839 - you're ignoring an important vocal here, put here something
01:18:039 ^^
01:17:889 (4) - nc
01:20:289 (8,1) - why is 1 so close to eight? plays and looks really bad imo, also one is a strong vocal, you must change this!!
01:23:889 (11,12) - make this two a 1/4 slider cause it looks really bad to start a stream with 11 as a combo lol, also these two don't have the same vocals as the rest of this stream, they don't belong here.
01:33:489 (7) - nc
01:44:439 this part has a lot of strong beats, but you decided to make small DS between some slider, as of - 01:44:739 (3,4,5,1) - and 01:46:239 (4,5,1,2) - and more, increase the spacing here!
01:54:264 (2,3) - too much spacing here from 01:54:039 (1)
02:02:439 (5) - nc
02:05:514 (3,4) - too much spacing here from 02:05:139 (2) -
02:08:664 (2,3) - ^^ yea you have more of these i see pls reduce the spacing between those sliders and those two 1/4 circles
02:16:839 (1,2,3,4,1) - nc so players will know its 1/3
02:19:839 (3) - nc
02:22:239 (6) - nc
02:37:239 (2) - nc
02:40:839 (3) - nc
02:42:039 (5) - nc
03:09:986 (2,3) - increase the spacing between 2 and 3
03:10:441 (3,2) - blanket, this is a slow part, you can do some cool things here
03:13:412 (5) - nc
03:15:281 (6) - nc
03:20:394 (4) - nc
03:26:712 - break this part
03:33:353 (6) - nc
03:37:028 (13) - remove
03:42:653 (4,5) - blanket
03:52:553 (8,1) - swap nc
04:02:453 (1,1,1,1,1,1) - increase the spacing between them
04:07:853 (7) - nc
04:20:378 (8) - remove
04:29:903 - ignoring a beat here
04:31:853 (6) - nc
04:35:753 (9) - nc
04:36:953 (1) - remove nc
04:47:153 (4) - nc
fooo that was long
GL!
i will send you my map in a message ~
Logic Agent
hi m4m stuff.

[Broken]
  1. 00:26:439 (1,2,3,4,5,6,7,8) - the tiny overlaps on these jumps could be cleaned up if you want
  2. 00:31:239 (1) - a mad man would do kicksliders starting here
  3. 00:46:839 (1,2,3,4) - I see what you were going for here aesthetically, but I think it was kinda overkill. I think toning down the angles the sliders take against each other would make this part look a lot nicer
  4. 00:49:689 (5,6,7,8) - I think that returning to the sameish area for the triple makes this more interesting to play flow wise, you could maybe do something like this (not exactly this, I just kinda moved the triple over and move the 5 some)
  5. 00:51:639 (1,2,3) - you could nerf these jumps a bit to make the next few feel stronger
  6. 00:53:139 (1) - nc?
  7. 00:54:339 (2) - move down some?
  8. 00:57:939 (2,3,4,5) - this doesn't look or play very nice because of the wide angles, maybe try something sharper?
  9. 01:04:089 (4,5) - maybe custom stack these two?
  10. 01:21:789 (2) - move this down and to the right a bit?
  11. 01:54:264 (2,3) - sorry for just now mentioning this but I kinda forgot, while I was playing your map i misread some of 01:54:039 (1,2,3) these spacings, because they were so similar visually to 01:54:339 (3,4) this stuff. Maybe get other opinions or just make the 3/4 stuff closer to the object it's coming off of to better differntiate the two.
  12. 01:57:639 (1,1,1,1,1,1) - misread these hard and got all 100's lol, i reccomend making the spacing a good bit bigger to be able to read this more reliably (same goes for when this happens again in the future)
  13. 02:32:439 (1,2,3,4,5,6,7,8) - don't really like the very standard curve of this aesthetically, maybe play around with other things? there's so much more interesting stuff to be done here
  14. 02:34:839 (1,2) - subjective, but this slider art is kinda eh xD
  15. 02:49:239 (1) - props to whoever timed this stuff lmao
  16. 04:06:353 (2,3,4) - why not just use the same slider here? they're not parallel
  17. 04:07:853 (7,8,9,10) - wide angle here is kinda meh
  18. 04:08:453 (1,2,3,4,5,6,7,8) - could do something cooler here too
  19. 04:21:803 (1,2,3) - kicksliders?
fun map! no comments on most of the streams because I can't pass without NF so :p. gl~
BanchoBot
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