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ONE OK ROCK - Cry out

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Topic Starter
Osatia
This beatmap was submitted using in-game submission on Tuesday, June 12, 2018 at 5:35:05 PM

Artist: ONE OK ROCK
Title: Cry out
Tags: post-alternative rock
BPM: 168
Filesize: 7919kb
Play Time: 00:28
Difficulties Available:
  1. ... (4.73 stars, 97 notes)
Download: ONE OK ROCK - Cry out
Information: Scores/Beatmap Listing
---------------
sheela
We did stuffs.
IRC
20:43 JenHideo: here is the map:
20:43 *JenHideo is editing [https://osu.ppy.sh/b/1088957 ONE OK ROCK - Cry out [Insane]]
20:48 sheela: is it okay if i mod it seperately from the chat?
20:49 JenHideo: sure
20:49 sheela: ok
20:49 JenHideo: but i like it better when i can say the reason here
20:49 sheela: hmm
20:50 sheela: ok i'll try
20:50 JenHideo: o:
20:56 sheela: 00:16:467 (5,1) - clearly the slider 00:16:646 (1) - is following the drums here, so having a bigger distance like 00:15:932 (3,4) - will emphasize the drumbeat
20:57 sheela: 00:19:682 (1,2,3) - same thing here
20:57 sheela: the spacing between 00:19:682 (1,2) - could be lower than 00:20:039 (2,3) -
20:58 JenHideo: I made it like that because there isn't a drum beat or a loud sound
20:58 JenHideo: except for 00:20:396 (3) - which I used to blanket the weak sound
20:59 JenHideo: 00:16:646 (1,2) - Moved it further away
21:00 sheela: the drum beat is on 00:20:396 (3) -, and the spacing between 00:20:039 (2,3) - is smaller than 00:19:682 (1,2) -, so I think 00:20:396 (3) - deserves some emphasis
21:01 JenHideo: [http://puu.sh/ruEQl.jpg this] better?
21:01 JenHideo: but I just think it is fine without the high spacing
21:02 sheela: i guess it's fine
21:02 JenHideo: Because I was using it to cover the weak beat
21:02 JenHideo: which kind of emphasizes it
21:03 sheela: what do you mean by cover the weak beat?
21:03 JenHideo: 00:20:039 (2) - is a weak sound/beat
21:03 JenHideo: so I used this to be blanketed by the drum (3)
21:03 JenHideo: So it is kind of covering it
21:04 sheela: but the gap between 00:19:682 (1,2) - feels like a jump; it's not really suiting for a weak beat
21:04 JenHideo: it isn't really a jump
21:05 JenHideo: it all goes in a circle
21:05 sheela: okay, it's not really, but the spacing is higher than 00:20:039 (2,3) - yet the louder sound is on 00:20:396 -
21:05 JenHideo: which makes it easier to play
21:05 JenHideo: ok changed it since I can't explain it right
21:06 JenHideo: I mapped it like that for a reason
21:06 JenHideo: the song is called 'Cry out"
21:07 JenHideo: I used the small and weak beat for the one that wants help/wants to scream but can't
21:07 JenHideo: then the strong drum beat covers it and protects it
21:07 JenHideo: and helps it find it's voice
21:07 sheela: okay i think you're going too deep lol
21:07 sheela: but i like your idea
21:07 JenHideo: because most of this map is like a story
21:07 JenHideo: ah sorry
21:07 JenHideo: xd
21:08 JenHideo: 00:20:396 (3) - Changed it a little
21:09 sheela: 00:27:717 - 00:27:896 - there should be hitcircles on those spots too. ending this part on 00:27:539 - sound really weird, since the drum doesn't end there
21:10 sheela: [https://imgur-archive.ppy.sh/R91unTk.png this rhythm is also good]
21:10 JenHideo: It feels right to me
21:10 JenHideo: It is a loud and strong beat
21:10 JenHideo: Doesn't feel right to me, to end it on a quiet beat
21:10 sheela: i really think the opposite of this
21:11 JenHideo: explain?
21:12 sheela: you are skipping missing guitar and drum notes before the "slow" part on 00:28:253 - kick in
21:12 sheela: that sounds weird
21:12 JenHideo: But playing-wise
21:12 JenHideo: The player would it expect it to end on that strong beat and let the guitar linger
21:13 sheela: not me
21:13 JenHideo: I will change it if others mention it as I want to go with my gut.
21:14 sheela: sure
21:15 sheela: 00:39:325 (2) - it's more logical if you add a new combo on this instead of 00:39:682 (1) - since the new part with different melody and sound of the song starts there
21:15 JenHideo: 00:39:682 (1) - but the vocals start here?
21:15 sheela: before that, the sound is a little limited
21:16 sheela: oh you're following the vocals?
21:16 JenHideo: yeah for most of it
21:16 sheela: then i guess that fits
21:16 sheela: nvm then
21:16 JenHideo: :P
21:18 sheela: 00:43:075 (3,4) - this kind of spacing can be misleading to the players; usually this spacing is of 1/4 rhythms, like some of the 1/4 rhythms in your map
21:19 sheela: 00:47:182 (7,1) - this too
21:20 JenHideo: [http://puu.sh/ruFNd.jpg this] better?
21:20 JenHideo: but for the second one
21:20 JenHideo: It feels right to me
21:20 JenHideo: especially because of those vocals
21:21 JenHideo: and how the second slider is a single combo
21:21 sheela: how about stacking them?
21:22 JenHideo: Oh good idea
21:22 JenHideo: 00:47:182 (7,1) - Changed.
21:22 sheela: cool
21:24 sheela: 01:04:324 (1,2) - maybe changing the slider shapes into a straight form can emphasize the vocals better, as compared to 01:03:432 (3,4) - the vocals is held, while 01:04:324 (1,2) - hit on two vocal beats
21:25 sheela: also 01:04:324 (1) - could be placed somewhere else for the same reason
21:25 sheela: and to avoid repeating a recent previous flow
21:26 sheela: and to emphasize the drum beat by increasing the spacing too
21:26 JenHideo: i thought of that
21:26 JenHideo: but I didn't know a good place to put it
21:27 sheela: [https://imgur-archive.ppy.sh/2tkiOBu.png maybe here?]
21:27 sheela: the next ones [https://imgur-archive.ppy.sh/pZrSmlj.jpg would be like this]
21:28 JenHideo: what is the x and y location of them
21:28 sheela: 01:04:324 (1) - is x:460 y:216
21:28 sheela: 01:04:682 (2) - x:339 y:277
21:29 sheela: I mean y:377
21:31 sheela: 01:06:467 (2,3) - i don't understand the spacing here when there is no distintive beat nor vocal sung on 01:06:824 (3) -, so you might want to lower the spacing
21:32 JenHideo: wait
21:32 sheela: 01:09:682 (2) - it sounds weird when you skip the "the" syllable on 01:09:860 -
21:32 JenHideo: what is the rotation of the first slider if you rotated it from when it was straight?
21:32 sheela: idk, [https://imgur-archive.ppy.sh/S20Oq8y.png I made it like this]
21:33 sheela: and 01:04:682 (2) - is just a ctrl + J of 01:04:324 (1) -
21:34 JenHideo: ok got those
21:35 JenHideo: 01:06:110 (1,2,3) - the vocals are fading away
21:35 JenHideo: and that background music becomes more "hear-able" at 01:06:467 (2,3) -
21:36 JenHideo: so I wanted to emphasize the background music there
21:36 sheela: i think the "hear-able" part starts on 01:07:182 -, well to me
21:36 JenHideo: 01:09:860 - should I end the slider here?
21:36 JenHideo: yes I agree
21:37 sheela: otherwise that the sound maintains on a same level
21:37 sheela: so there's nothing "special" about it
21:37 JenHideo: but for 01:06:467 (2,3) - it kind of has a "swinging" sound if you listen closely
21:37 sheela: 01:09:682 (2) - yeah
21:38 sheela: no, i don't hear it
21:38 JenHideo: b01:06:467 - Changed.
21:38 JenHideo: yeah I fixed it because it was my speakers messing up
21:38 sheela: lol
21:39 sheela: would be better if you had headphones, no?
21:39 JenHideo: i have earphones connected to it
21:39 sheela: o
21:39 JenHideo: because my computer doesn't make sound without them
21:40 sheela: ok
21:40 JenHideo: this mod is long and we aren't even halfway lol
21:40 sheela: 01:19:146 (1) - a way to follow better the guitar is to remove the repeat and add a 1/2 slider on 01:19:682 -
21:40 sheela: lol
21:41 sheela: [https://imgur-archive.ppy.sh/EVZGYTn.png like this]
21:42 JenHideo: yeah I know
21:42 sheela: i can suggest a lot of things when it's a hardest difficulty
21:42 JenHideo: [http://puu.sh/ruGUO.jpg better?]
21:42 sheela: not bad
21:42 JenHideo: rip habiholic if you mod his diff lol
21:43 sheela: lol
21:44 sheela: 01:30:039 - maybe a single hitcircle here would sound better with this part, when everything stops for a second
21:44 sheela: that would be the little break for the players
21:45 JenHideo: 01:30:039 - changed
21:45 JenHideo: [http://puu.sh/ruH5V.jpg better?]
21:45 sheela: i would stack it with 01:30:396 (1) - to feel the little impact when of the cymbal beat
21:46 sheela: something like that i feel right about
21:46 JenHideo: big jump though
21:46 JenHideo: but ok
21:46 sheela: then move the 01:30:396 (1) - with it
21:48 JenHideo: no i like the wave for the (1) (2) sliders after
21:49 sheela: maybe 01:29:682 (2) - instead
21:49 JenHideo: ?
21:49 sheela: you can move it to x:285 y:93
21:50 sheela: instead of 01:30:396 (1,2) -
21:50 JenHideo: the slider right?
21:50 sheela: yeah
21:51 JenHideo: ok moved
21:52 sheela: 01:41:913 (2,3,4) - i'm sure i don't hear anything here; you can start a slider on 01:41:824 - until 01:42:092 - to substitute
21:52 JenHideo: I like it that way
21:53 JenHideo: since it helps emphasize 01:42:182 (5) -
21:54 sheela: you do know it's overmapping; you can't do that
21:54 JenHideo: I get what you are saying
21:54 JenHideo: but if it makes sense
21:54 JenHideo: I will consider it
21:55 JenHideo: also what is [http://puu.sh/ruHAp.png this?]
21:55 sheela: i highly recommend it, but i'll let you consider
21:55 sheela: o
21:56 JenHideo: won't let me update
21:56 sheela: try exiting the editor and go back in and try to update
21:57 JenHideo: I did 3 times
21:57 sheela: hmm i guess you can try to restart the game
21:57 JenHideo: but won't the edits be lost?
21:57 sheela: save it first
21:57 JenHideo: ok
21:58 JenHideo: saved it 10 times just in case
21:58 sheela: yes lol
21:58 sheela: every time
22:01 JenHideo: ok updated
22:02 JenHideo: thanks
22:02 sheela: cool
22:07 sheela: 02:20:753 (1,1,2) - i see this is following the vocals to the point, but it's not really fitting since this strictly following the vocals, while the kiai previously the followed the vocals plus the drums, making the transition of the kiai to 02:20:753 - sound not well
22:07 sheela: also little inconsistency
22:07 sheela: so i would fill that part
22:08 sheela: [https://imgur-archive.ppy.sh/kSZK0eV.png with something like this]
22:09 JenHideo: it says that the png is removed
22:09 sheela: because it's not used
22:09 JenHideo: and for the end of the 2nd kiai time, there aren't any strong drum beats like the last one
22:10 JenHideo: [http://puu.sh/ruIfl.png]
22:11 sheela: uh the drums are much stand out at the end of the kiai time
22:11 JenHideo: 02:21:289 - and what else could I add a beat to? there is no sounds except the red ticks
22:12 JenHideo: oh i get what you are saying
22:12 JenHideo: nvm sorry
22:14 sheela: 02:53:610 - you can add a break starting here to fit with the silent instruments in the music
22:14 sheela: almost silent
22:15 JenHideo: added
22:16 sheela: 02:59:324 (3) - the vocal is absent here, so it would sound better if it was shorten to 02:59:503 - imo
22:16 JenHideo: can you update the map? i changed some NC's near the end
22:16 sheela: ok not absent
22:16 sheela: but there's no syllable
22:17 sheela: and updated
22:17 JenHideo: eh..
22:17 JenHideo: I will consider it.
22:17 sheela: ok
22:19 sheela: 03:04:324 (3) - if you [https://imgur-archive.ppy.sh/Xe38Sjw.png curve the slider like this], the flow would be more fluid, instead of "shifting" the direction since the current slider was curved more to the right
22:20 JenHideo: Fixed.
22:21 sheela: 03:16:467 (1,2,3) - i don't understand why the sliders end on the blue 1/4 tick, when 02:13:610 (1,2,3) - and 01:10:753 (1,2,3) - end on the red 1/2 tick
22:21 sheela: it got inconsistent
22:22 JenHideo: fixed except for the last slider
22:22 sheela: ok
22:23 sheela: but the spaing between 03:17:896 (3,1) - is not apparent as a 1/4 rhythm, and can lead to confusion to the players when this part
22:23 sheela: i suggest you bring them much closer
22:23 JenHideo: what if I aim (3) upwards
22:24 sheela: if the spacing between of 03:17:896 (3,1) - is lower than 2.10x, i might accept it
22:25 sheela: [https://imgur-archive.ppy.sh/CPYsHzr.png like this] for instance
22:25 JenHideo: can you update it again
22:25 JenHideo: to see it
22:26 sheela: it's similar to the previous update; the objects can be much closer
22:28 sheela: 03:44:860 (5,1) - the feeling is not the same; this makes the players stop suddenly with nothing in the music that could suggest it
22:29 sheela: 03:45:039 (1) - can be placed at x:246 y:234
22:30 JenHideo: update it again
22:32 JenHideo: ok fixed
22:32 sheela: and that's should be it
22:32 sheela: tip for hitsounds:
22:33 sheela: yo can silent the slider's end for 1/4 rhythms like 00:43:075 (3) - 00:55:039 (1) - and etc.
22:33 JenHideo: ah alright
22:33 sheela: they can be bothering to hear them since they don't really land on a beat
22:33 JenHideo: Thanks for the mod! Helped a lot.
22:33 sheela: no probs
22:33 JenHideo: I will remember that
22:33 sheela: let me post this in the forums
Nevo
Welcome to my extremely unhelpful mod, where half the things I say you'll ask me about later and I'll say it's okay.

Insane -

00:48:253 (1,2,3) - Since these three sliders each correspond to a "Take" in the vocals maybe make them the same shape
01:50:753 (6) - maybe mirror the five
01:52:182 (1,2) - you broke the sexy "x" im sad now
02:21:110 (1) - remove nc
02:50:396 (1) - maybe nc such strong beat not sure though
03:47:182 (1) - because im insane I feel the last note should be further but since it looks neaterhow you have it it's up to you
Topic Starter
Osatia

Nevo wrote:

Welcome to my extremely unhelpful mod, where half the things I say you'll ask me about later and I'll say it's okay.

Insane -

00:48:253 (1,2,3) - Since these three sliders each correspond to a "Take" in the vocals maybe make them the same shape no
01:50:753 (6) - maybe mirror the five no
01:52:182 (1,2) - you broke the sexy "x" im sad now ok
02:21:110 (1) - remove nc maybe
02:50:396 (1) - maybe nc such strong beat not sure though no
03:47:182 (1) - because im insane I feel the last note should be further but since it looks neaterhow you have it it's up to youno
it is ok nevo :)
Ashton
m4m from #modreqs

[General]

- add another combo colour, maybe white to match the colours the clouds out side of the window
- you need to add tags, make sure to add the names of the GDrs (for tags I would also suggest
	
Alternative rock post-hardcore power pop
- you need to add hitsounds to your difficutly, right now it seems very plain
- 02:56:735 - end the short kiai here please
- right now the file '321' (which seems to be a background) is not being used, unless it is going to be used for one of your GD difficulties, please remove it from the song folder

[Timing]

Check!

[Insane]

00:17:360 (4) - move this to the right more for easier reading + flow
00:24:682 (1) - remove nc
00:25:396 (1) - remove nc
00:26:825 (1,2) - space slightly more for consistency + flow
00:39:325 (2) - personally, I disagree with how much this is curved
00:41:825 (6) - your missing 1/4 drum beats here, and they are pretty strong, they should be clickable
00:44:325 (1) - same as before, I disagree with this slider being curved so much o3o
00:46:289 (4) - ^, this same error happens through your whole map, I would consider fixing all of them
00:49:325 (1,2) - not a big fan of this stack, as 00:50:217 (4) - this also stacks with it, and imo I don't like double stacks :/
00:51:825 (3) - this goes high on the screen, it's not unrankable (I don't think) but just to be safe, I would lower it
00:53:253 (2) - ctrl + g
01:15:396 (4) 01:14:682 (2) - please don't stack these like that, it looks weird, just make them overlap
01:52:182 (1) - move this to the right
02:00:753 (1,2,3,4) - I think this is okay, but I would maybe fix the aesthetics? it flows well, but doesn't look aesthetically nice, and I'm sure you can make it look nice and also make it flow well
03:07:539 (1) - remove nc
03:23:610 (1,2,1) - please don't do this sort of thing, I would move (1) further away
03:24:860 (1) - sv can be 75%, not 50%
03:32:182 (6,7,1) - please don't double stack


to be honest, i'm not a big fan of this difficulty, there are too many non aesthetically pleasing stuff in here, also I just don't overall liek the style of mapping

regardless of that, good luck with ranking

also feel free to pm me when the whole mapset is finished

Shot a star because I do believe that this has some sort of potential
Topic Starter
Osatia

Whirl wrote:

m4m from #modreqs

[General]

- add another combo colour, maybe white to match the colours the clouds out side of the window maybe
- you need to add tags, make sure to add the names of the GDrs not adding them until they are finished (for tags I would also suggest
	
Alternative rock post-hardcore power pop

- you need to add hitsounds to your difficutly, right now it seems very plain i know that
- 02:56:735 - end the short kiai here please no it is fine
- right now the file '321' (which seems to be a background) is not being used, unless it is going to be used for one of your GD difficulties, please remove it from the song folder

[Timing]

Check!

[Insane]

00:17:360 (4) - move this to the right more for easier reading + flow it is fine
00:24:682 (1) - remove nc the nc is fine as it matches the music
00:25:396 (1) - remove nc the guitar starts there so it makes sense to have the nc
00:26:825 (1,2) - space slightly more for consistency + flow maybe
00:39:325 (2) - personally, I disagree with how much this is curved i think it is fine
00:41:825 (6) - your missing 1/4 drum beats here, and they are pretty strong, they should be clickable will think about it but i also think it is fine as the repeat slider follows it perfectly
00:44:325 (1) - same as before, I disagree with this slider being curved so much o3o will think about it, but for now it is a no
00:46:289 (4) - ^, this same error happens through your whole map, I would consider fixing all of them if more people mention it i will change it but for now it is a no
00:49:325 (1,2) - not a big fan of this stack, as 00:50:217 (4) - this also stacks with it, and imo I don't like double stacks :/ i think it helps the flow in that part and it isn't hard to play and it also isn't hard to read so i am keeping it
00:51:825 (3) - this goes high on the screen, it's not unrankable (I don't think) but just to be safe, I would lower itit isn't touching the hp bar or the window border so it is fine
00:53:253 (2) - ctrl + g wouldn'y play good if i did that so no
01:15:396 (4) 01:14:682 (2) - please don't stack these like that, it looks weird, just make them overlap it plays and reads fine
01:52:182 (1) - move this to the right i will change if others mention this but for now it is a no
02:00:753 (1,2,3,4) - I think this is okay, but I would maybe fix the aesthetics? it flows well, but doesn't look aesthetically nice, and I'm sure you can make it look nice and also make it flow well the aesthetics are fine to me
03:07:539 (1) - remove nc a strong guitar beat just ended before it so it makes sense to make it an nc
03:23:610 (1,2,1) - please don't do this sort of thing, I would move (1) further away will think about it but for now it is a no
03:24:860 (1) - sv can be 75%, not 50% i think it is better if it is 50% as it helps make that "burst" on the next slider/guitar note
03:32:182 (6,7,1) - please don't double stack will think about it but for now it is a no


to be honest, i'm not a big fan of this difficulty, there are too many non aesthetically pleasing stuff in here, also I just don't overall liek the style of mapping

regardless of that, good luck with ranking

also feel free to pm me when the whole mapset is finished

Shot a star because I do believe that this has some sort of potential

k thanks for mod
pocket-
Pokey's Mod


[Insane]


This mod will break down into good things, bad things and misc. things that you could improve on in the future.
Hope this helps! :D

Good Things
The timing of this map is just great, and the spacing really makes the notes obvious when you should wait or not.
For flow, this map nails it. The notes are so well spaced that the map feels fun to play all the way through.
Some sliders look really neat together, especially some that create a sense of asymmetry.
Nice slider lengths/velocity that aren't unexpected.

Obviously there are a lot of good things, but I will generalise it down so I don't make the improvements less significant.

Metadata
You could add a new colour combo that match other elements of the background; the clouds or aeroplane, perhaps.
I recommend adding some of your tags, especially the people who made 'Guest Diffs' for you.
Finally you should probably change some of your file formatting; I noticed that there was a file in your song folder that wasn't currently being used (Unless it was for a 'Guest Diff'?).

Improvements
I am aware of you not having any hitsounds currently, but here is a suggestion: some consistent 'Clap' sounds would make the map more interesting, and this pattern also fits with the song well.
00:26:467 (6) - You should make this slider less "Curvey", it looks kind of smashed together currently.
Can I ask why this new timing point is here? It doesn't change the BPM in anyway:
00:46:646 (5) - I think you should rotate this by about 5 degrees to give it more flow towards the next note.
00:52:182 (4) - Personally, I don't like this slider as it doesn't fit with the rest of them. Maybe remove the white tick in this slider to make it all straight.
01:24:682 (3,1) - I think you should make these less curved so the beginning and ending points are a bit more spaced.
01:37:182 (2) - This should be changed; maybe move the red tick in more and curve the white ticks a bit more.
02:22:003 (1) - Lower hitsound volume a lot at this point.
03:17:896 (3) - I would change this to two jumps and then streams, as it is quite hard to go from a slow slider into a faster stream.
03:21:110 (4) - Maybe move this to a different position (Maybe even stacked under the other one would do, but on top doesn't look that pleasing) so the player doesn't have trouble reading the backwards movement?
03:47:182 (1) - During hitsounding I would really emphasise this note and the beginning of each kiai time, making the map much more interesting.
I would move the timing point that turns off the kiai time at 02:56:467 (1) - much closer to the one that enables it. This makes the change much more sudden, and again emphasises the change in volume/spacing.

All in all, this map was really fun when playing and the timing was nice. Just a few things to improve and after the hitsounding/Guest Diffs are done, this map will have tons of great points. Hope to see this ranked in the future!

End
Topic Starter
Osatia

Pokey_GD wrote:

Pokey's Mod


[Insane]


This mod will break down into good things, bad things and misc. things that you could improve on in the future.
Hope this helps! :D

Good Things
The timing of this map is just great, and the spacing really makes the notes obvious when you should wait or not.
For flow, this map nails it. The notes are so well spaced that the map feels fun to play all the way through.
Some sliders look really neat together, especially some that create a sense of asymmetry.
Nice slider lengths/velocity that aren't unexpected.

Obviously there are a lot of good things, but I will generalise it down so I don't make the improvements less significant.

Metadata
You could add a new colour combo that match other elements of the background; the clouds or aeroplane, perhaps. added
I recommend adding some of your tags, especially the people who made 'Guest Diffs' for you.added
Finally you should probably change some of your file formatting; I noticed that there was a file in your song folder that wasn't currently being used (Unless it was for a 'Guest Diff'?). almost forgot about that, fixed.

Improvements
I am aware of you not having any sliders, but here is a suggestion: some consistent 'Clap' sounds would make the map more interesting, and this pattern also fits with the song well. ok
00:26:467 (6) - You should make this slider less "Curvey", it looks kind of smashed together currently.changed
Can I ask why this new timing point is here? It doesn't change the BPM in anyway: answered in chat.
00:46:646 (5) - I think you should rotate this by about 5 degrees to give it more flow towards the next note. changed
00:52:182 (4) - Personally, I don't like this slider as it doesn't fit with the rest of them. Maybe remove the white tick in this slider to make it all straight. i think it is perfectly fine as it matches the vocals in that part and it doesn't make the map have the same 3 slider designs the whole map.
01:24:682 (3,1) - I think you should make these less curved so the beginning and ending points are a bit more spaced. changed
01:37:182 (2) - This should be changed; maybe move the red tick in more and curve the white ticks a bit more. i think the slider is fine that way.
02:22:003 (1) - Lower hitsound volume a lot at this point. ok
03:17:896 (3) - I would change this to two jumps and then streams, as it is quite hard to go from a slow slider into a faster stream. I think the stream is fine as it helps make that "burst" type of feeling.
03:21:110 (4) - Maybe move this to a different position (Maybe even stacked under the other one would do, but on top doesn't look that pleasing) so the player doesn't have trouble reading the backwards movement? I am keeping it as it is to keep that "repeating" feeling as the music at that part repeats until the circle
03:47:182 (1) - During hitsounding I would really emphasise this note and the beginning of each kiai time, making the map much more interesting. I will.
I would move the timing point that turns off the kiai time at 02:56:467 (1) - much closer to the one that enables it. This makes the change much more sudden, and again emphasises the change in volume/spacing. it is fine as the whole slider is supposed to be that kiai time.

All in all, this map was really fun when playing and the timing was nice. Just a few things to improve and after the hitsounding/Guest Diffs are done, this map will have tons of great points. Hope to see this ranked in the future! Thanks for the mod Pokey! I feel like most of what you are saying would make the map boring and repetitive but overall a very helpful mod. :)

End
phaZ
irc
2016-10-08 02:04 JenHideo: hey phaz are you done dinner yet? xD
2016-10-08 02:10 phaZ: the insane is overall really solid
2016-10-08 02:10 phaZ: and propably rankable in this state already :D
2016-10-08 02:10 JenHideo: o
2016-10-08 02:10 phaZ: what i really like are the buildup before the kiai
2016-10-08 02:11 phaZ: #and the kiai aswell
2016-10-08 02:11 JenHideo: do you think you could still mod?
2016-10-08 02:11 JenHideo: oh thanks
2016-10-08 02:11 phaZ: what i think could be improived
2016-10-08 02:11 phaZ: is the guitar part after the kiai
2016-10-08 02:11 phaZ: which feels pretty generic, like
2016-10-08 02:11 phaZ: yea
2016-10-08 02:11 phaZ: there is music
2016-10-08 02:11 JenHideo: which kiai
2016-10-08 02:11 phaZ: and there are objects :D
2016-10-08 02:12 phaZ: i like all kiais
2016-10-08 02:12 phaZ: but first the most
2016-10-08 02:12 phaZ: :p
2016-10-08 02:12 phaZ: oh yea
2016-10-08 02:12 JenHideo: haha the first kiai took me the longest to map
2016-10-08 02:13 phaZ: 01:19:146 - this part after the kiai
2016-10-08 02:13 phaZ: its not like its bad or lame
2016-10-08 02:13 phaZ: i like the start here really much
2016-10-08 02:13 phaZ: you use new objects like repeat 1/1 01:20:039 (3) -
2016-10-08 02:14 phaZ: and red tick sliders 01:20:932 (1,2,3) -
2016-10-08 02:14 phaZ: that is really cool
2016-10-08 02:14 phaZ: but afterwards it becomes just like
2016-10-08 02:14 phaZ: something you could map on everysingle map
2016-10-08 02:14 phaZ: which has 1/2 rhythm
2016-10-08 02:14 phaZ: :D
2016-10-08 02:14 JenHideo: i used sliders on the red ticks because the vocals were emphasized there
2016-10-08 02:14 phaZ: its not focusig enough on a single melody line imo
2016-10-08 02:15 JenHideo: after that i used it to follow the quitar
2016-10-08 02:15 phaZ: ah
2016-10-08 02:15 phaZ: yea thats good then
2016-10-08 02:15 phaZ: so my thought will be appreciated xD
2016-10-08 02:15 phaZ: 01:23:967 (1,2) -
2016-10-08 02:15 JenHideo: because it isn't like 01:20:932 (1,2,3) - where there is good vocals to map to
2016-10-08 02:15 phaZ: doesnt really follow the guitar isnt it?
2016-10-08 02:16 phaZ: how does the music even closely feel the samew on these similiar objects
2016-10-08 02:16 JenHideo: i can't really explain
2016-10-08 02:16 JenHideo: it does follow the quitar does it not?
2016-10-08 02:16 phaZ: well yea
2016-10-08 02:16 phaZ: but
2016-10-08 02:16 phaZ: does 01:23:967 (1) -
2016-10-08 02:17 phaZ: sound the same like 01:24:324 (2) -
2016-10-08 02:17 phaZ: to you?
2016-10-08 02:17 phaZ: it doesnt right?
2016-10-08 02:17 JenHideo: yes
2016-10-08 02:17 phaZ: it feels weird
2016-10-08 02:17 JenHideo: no but they are kind of opposite sounds
2016-10-08 02:17 JenHideo: which is why i made them opposite sliders
2016-10-08 02:17 JenHideo: the player can still understand it
2016-10-08 02:17 JenHideo: and play it fine
2016-10-08 02:18 phaZ: then as an example how those kinda sliders mostly feel like they fit well as well
2016-10-08 02:18 phaZ: 02:40:039 (3,4) -
2016-10-08 02:18 phaZ: theree is not an02:37:896 (1,2) -
2016-10-08 02:18 phaZ: hm although your thought is interesiting xD
2016-10-08 02:18 JenHideo: the vocals changed volume
2016-10-08 02:18 phaZ: but when playing it felt odd
2016-10-08 02:18 JenHideo: so I thought it would still make sense
2016-10-08 02:19 phaZ: because it just doesnt play like 4 same beats
2016-10-08 02:19 JenHideo: no one else mentioned them so I will think about that one
2016-10-08 02:19 phaZ: i have a suggestion
2016-10-08 02:19 phaZ: 01:24:324 (2) - replace with a circle
2016-10-08 02:19 phaZ: 01:24:682 (3) - stack this on 01:24:324 (2) -
2016-10-08 02:20 phaZ: and since 01:23:967 (1) - and 01:23:967 (1) - soudn similiar again
2016-10-08 02:20 phaZ: mayb also let them face into the same direction
2016-10-08 02:20 JenHideo: 01:24:324 (2) - the sound lasts through the whole slider
2016-10-08 02:21 phaZ: well
2016-10-08 02:21 JenHideo: I honestly think it is fine but I will think about that one as well
2016-10-08 02:21 phaZ: if youd give a damn about that vocals lasting sound
2016-10-08 02:21 phaZ: 01:22:896 (2,3) - why are here circles then
2016-10-08 02:21 JenHideo: the vocals end at the slider too
2016-10-08 02:21 phaZ: or maybe use sv decrease?
2016-10-08 02:21 phaZ: just for that one object
2016-10-08 02:22 phaZ: oh yea
2016-10-08 02:22 phaZ: i know
2016-10-08 02:22 phaZ: i think at least
2016-10-08 02:22 phaZ: just make your pattern more outstnding/extreme xD
2016-10-08 02:23 phaZ: like this http://puu.sh/rBjBu/df4377dc31.jpg
2016-10-08 02:23 phaZ: anyway
2016-10-08 02:23 JenHideo: mmmm
2016-10-08 02:23 phaZ: i think starting 01:24:682 (3) - on the end of 01:24:324 (2) - might fit reaklly well
2016-10-08 02:23 phaZ: oh and also 01:24:682 - add the NC here already
2016-10-08 02:23 phaZ: its the same like at 01:19:146 -
2016-10-08 02:23 phaZ: the phrease starts repeating there already
2016-10-08 02:24 phaZ: ah
2016-10-08 02:24 phaZ: 01:29:682 (2,3) - also
2016-10-08 02:24 phaZ: make that the same at least
2016-10-08 02:24 phaZ: :D
2016-10-08 02:24 JenHideo: fixed the nc
2016-10-08 02:24 phaZ: and now
2016-10-08 02:25 phaZ: why i think this part needs to be improved to keep up the same awesomeness like the previous part
2016-10-08 02:25 phaZ: is this 01:25:039 (1,2,3,4,5,6,7) -
2016-10-08 02:25 phaZ: this is too off from the real rhythm
2016-10-08 02:25 phaZ: yea it does let you click all the stong berats
2016-10-08 02:26 JenHideo: it changes though
2016-10-08 02:26 phaZ: yea
2016-10-08 02:26 phaZ: but
2016-10-08 02:26 JenHideo: 01:25:753 (1,2,3,4) - these are different
2016-10-08 02:26 phaZ: 01:26:467 (7) - this slider
2016-10-08 02:26 JenHideo: these make more beats and jumps
2016-10-08 02:26 JenHideo: the other ones were like half the size
2016-10-08 02:26 phaZ: should be starting at (6) already
2016-10-08 02:26 phaZ: it would emphasize it way better
2016-10-08 02:27 phaZ: and you also would recognize / "accept" the actual rhythm
2016-10-08 02:27 JenHideo: start 01:26:824 (1) - on the red tick?
2016-10-08 02:27 phaZ: hm
2016-10-08 02:27 phaZ: eh
2016-10-08 02:27 phaZ: sry
2016-10-08 02:27 phaZ: wrong eclxanation xD
2016-10-08 02:27 phaZ: i meant stack it
2016-10-08 02:28 phaZ: there is not another guitar tone afterwards so there shouldnt be anopther jump as well
2016-10-08 02:28 JenHideo: but that keeps that part more condensed
2016-10-08 02:28 JenHideo: and harder to play
2016-10-08 02:28 JenHideo: and read
2016-10-08 02:28 JenHideo: because after all those jumps you wouldn't expect the 01:26:824 (1) - to be under the previous slider
2016-10-08 02:28 phaZ: cyoure too unwilolingly to change lol
2016-10-08 02:29 phaZ: just moving around some objects in the aftermath as well is no big deal
2016-10-08 02:29 JenHideo: no
2016-10-08 02:29 phaZ: and
2016-10-08 02:29 phaZ: also
2016-10-08 02:29 JenHideo: you don't realize it would change the other parts and the gameplay
2016-10-08 02:29 phaZ: if you listen closely
2016-10-08 02:29 phaZ: 01:25:039 (1,2,3,4,5,6,7) - the guitar
2016-10-08 02:29 JenHideo: 01:27:360 (2) - would have to be closer or it would be a random jump
2016-10-08 02:29 phaZ: 01:19:146 (1,2,3) - does the same exact thing here
2016-10-08 02:29 JenHideo: and then the rest of it has to be moved just to be made up for it
2016-10-08 02:30 phaZ: oh
2016-10-08 02:30 phaZ: isnt that a random jump as well 01:26:110 (5,6) - ?
2016-10-08 02:30 phaZ: can you defend thsis?
2016-10-08 02:30 phaZ: ;D
2016-10-08 02:30 JenHideo: it isn't random
2016-10-08 02:31 JenHideo: yes i can lol xd
2016-10-08 02:31 JenHideo: i was defending almost everything you mentioned
2016-10-08 02:31 JenHideo: (btw please don't hate me after this mod xd)
2016-10-08 02:31 phaZ: i wont
2016-10-08 02:31 phaZ: i jsut love arguing
2016-10-08 02:31 phaZ: and hmm
2016-10-08 02:31 phaZ: well
2016-10-08 02:31 phaZ: tbh i didnt notice the dash in the music xD
2016-10-08 02:31 phaZ: but anyways
2016-10-08 02:32 phaZ: guitar and drum-kit
2016-10-08 02:32 phaZ: does the same shit at
2016-10-08 02:32 phaZ: 01:19:146 (1,2,3) -
2016-10-08 02:32 phaZ: and
2016-10-08 02:32 phaZ: 01:25:039 (1,2,3,4,5,6,7) -
2016-10-08 02:32 phaZ: the first one is really unique to the map
2016-10-08 02:32 JenHideo: it really doesn't
2016-10-08 02:32 phaZ: and really brings out the guitar rhythm and feeling imop
2016-10-08 02:33 phaZ: just better than the second
2016-10-08 02:33 JenHideo: even if it does
2016-10-08 02:33 phaZ: and it is
2016-10-08 02:33 JenHideo: the player will barely notice as the quitar and drums are way more quiet than 01:19:146 (1,2,3) -
2016-10-08 02:33 phaZ: because thats the only time you have a red tick 1/1 followed with a 1/2 slider
2016-10-08 02:33 JenHideo: so it would be better to follow the quitar jumps
2016-10-08 02:34 JenHideo: and at 01:19:146 (1,2,3) - i was mostly emphasizing the vocals
2016-10-08 02:34 phaZ: wtf
2016-10-08 02:34 phaZ: ofc he notices
2016-10-08 02:34 phaZ: its a new intstrument
2016-10-08 02:34 phaZ: of couerse you notice
2016-10-08 02:34 JenHideo: at that part there is no vocals
2016-10-08 02:34 JenHideo: so why emphasize it?
2016-10-08 02:34 phaZ: eh
2016-10-08 02:35 phaZ: so because there arent vocals you map rng shit or what
2016-10-08 02:35 phaZ: sry for calling it rng shit
2016-10-08 02:35 phaZ: but its like that compared to the first one >w>
2016-10-08 02:35 JenHideo: i would only emphasize the guitar and drums if it made a significant sound
2016-10-08 02:35 JenHideo: like
2016-10-08 02:35 phaZ: and how
2016-10-08 02:35 phaZ: 01:19:682 (2,3) - do they even emphasize vocals
2016-10-08 02:35 JenHideo: 01:01:467 (1,2,1,2) -
2016-10-08 02:35 phaZ: how can oyu even do that
2016-10-08 02:35 JenHideo: 01:36:110 (4,5) -
2016-10-08 02:35 JenHideo: yes
2016-10-08 02:36 JenHideo: listen closely
2016-10-08 02:36 JenHideo: and you can hear the vocals kind of "skip" to make 01:19:682 (2) - possible
2016-10-08 02:36 JenHideo: and it ends up making a good effect on 01:20:039 (3) - when the vocals let out
2016-10-08 02:38 phaZ: na
2016-10-08 02:38 phaZ: dude
2016-10-08 02:38 phaZ: i swear
2016-10-08 02:38 phaZ: evryone else would think
2016-10-08 02:38 phaZ: this part after the kiai is at halfspeed
2016-10-08 02:38 phaZ: asfor
2016-10-08 02:38 phaZ: the durms only play
2016-10-08 02:39 phaZ: on 1 and 3
2016-10-08 02:39 JenHideo: but no one who modded it or testplayed it seemed to think it was halfspeed
2016-10-08 02:39 phaZ: on every 1/1
2016-10-08 02:39 phaZ: im onehundered percetn sure
2016-10-08 02:39 phaZ: xD
2016-10-08 02:39 JenHideo: honestly
2016-10-08 02:39 phaZ: and you made many and long sliders
2016-10-08 02:39 JenHideo: if others mention it i will change
2016-10-08 02:40 JenHideo: but for now i can't 100% trust
2016-10-08 02:40 phaZ: and simplififed the guitar rhythm with a repeat at 01:20:039 (3) -
2016-10-08 02:40 phaZ: which give the whole feeling a more realxed mood fitting ot the set back drum
2016-10-08 02:40 phaZ: and the swining deep guitar
2016-10-08 02:40 phaZ: that i what i thought
2016-10-08 02:40 JenHideo: yes but it is a different sound
2016-10-08 02:40 phaZ: lol
2016-10-08 02:40 JenHideo: the quitar isn't letting out
2016-10-08 02:40 JenHideo: and emphasizing
2016-10-08 02:41 JenHideo: 01:25:753 (1,2,3,4,5) - here it is normal
2016-10-08 02:41 JenHideo: what don't you understand? xd
2016-10-08 02:41 phaZ: 01:25:039 (1) - can you remove this shitty slider please
2016-10-08 02:41 phaZ: why trhere is nothing on the head
2016-10-08 02:41 phaZ: but then a guitar+ drum sound on the tail
2016-10-08 02:42 JenHideo: k
2016-10-08 02:43 JenHideo: i'm not following the drums in that part lol
2016-10-08 02:43 JenHideo: 01:24:682 (1,2,3,1,2,3,4,5) - quitar
2016-10-08 02:43 phaZ: yea sill no reason to go off
2016-10-08 02:43 JenHideo: 01:26:824 (1) - starts the vocals
2016-10-08 02:43 phaZ: and literally following nothing
2016-10-08 02:43 phaZ: doesnt havs anything to do with 01:25:039 - though
2016-10-08 02:43 JenHideo: ok i will fix
2016-10-08 02:43 JenHideo: pls stop now ahhh
2016-10-08 02:44 phaZ: http://puu.sh/rBkxE/14be6a926a.jpg that is a rhythm fitting good imo
2016-10-08 02:44 JenHideo: i don't want to keep arguing so i will just fix ok???
2016-10-08 02:44 phaZ: where the marked sliders are the opposite sound sliders
2016-10-08 02:44 phaZ: ;D
2016-10-08 02:45 phaZ: well im happy as long i can see why you use and obvious and rational logic at one place
2016-10-08 02:45 phaZ: and show you that you didnt use that logic somewhere else
2016-10-08 02:46 phaZ: if we would talk about how to make wubs feel the best,
2016-10-08 02:46 phaZ: i wouldnt argue maybe xD
2016-10-08 02:46 phaZ: but i can clearly see a logic so i want to follow that
2016-10-08 02:46 phaZ: because it makes sense
2016-10-08 02:46 JenHideo: ok fixed
2016-10-08 02:46 JenHideo: anything else?
2016-10-08 02:46 phaZ: and would be the fun and not irritating way to play
2016-10-08 02:46 phaZ: this part 02:33:967 -
2016-10-08 02:47 phaZ: i think its a bit too high spaced overall compared to the rest
2016-10-08 02:47 phaZ: it has a low voice
2016-10-08 02:47 phaZ: and a more like background sound guitar
2016-10-08 02:47 phaZ: and some iconstant +rhythm guitar 1/2
2016-10-08 02:47 JenHideo: i think it's fine
2016-10-08 02:47 phaZ: but nothing crazy
2016-10-08 02:47 JenHideo: i will keep
2016-10-08 02:47 phaZ: but it plays as hard as the kiai or the part befroe
2016-10-08 02:47 JenHideo: no
2016-10-08 02:48 phaZ: or at least
2016-10-08 02:48 phaZ: what would be cool
2016-10-08 02:48 phaZ: 02:45:039 - if you would make a significant diff increase at 02:45:039 -
2016-10-08 02:48 phaZ: where the deep drums add
2016-10-08 02:49 JenHideo: um do you think you could just accept if i say i want to keep it?
2016-10-08 02:49 JenHideo: i thinks it fine honestly
2016-10-08 02:49 phaZ: i think its fine
2016-10-08 02:49 JenHideo: it's fine*
2016-10-08 02:49 phaZ: but what i want to tell was
2016-10-08 02:50 phaZ: that you propably should think about such spacing concepts more deeply about
2016-10-08 02:50 phaZ: its fine that way already
2016-10-08 02:50 phaZ: but
2016-10-08 02:50 phaZ: how to explain
2016-10-08 02:50 phaZ: i played violing for 11 years and orchestra and piano and stuff
2016-10-08 02:51 phaZ: pronouciation and emphasis is like everything
2016-10-08 02:51 JenHideo: violing
2016-10-08 02:51 phaZ: x
2016-10-08 02:51 phaZ: -g
2016-10-08 02:51 JenHideo: i know that
2016-10-08 02:51 phaZ: and this part shoulod be "taken care off"
2016-10-08 02:51 phaZ: *of
2016-10-08 02:51 phaZ: and be handled careful
2016-10-08 02:51 JenHideo: there should be emphasis on the drum which i did
2016-10-08 02:51 phaZ: and with sorrow and love
2016-10-08 02:51 phaZ: and be looked onto
2016-10-08 02:52 JenHideo: i don't map like that
2016-10-08 02:52 phaZ: yea i know
2016-10-08 02:52 phaZ: but that can be expressed just by spacing
2016-10-08 02:52 phaZ: literally
2016-10-08 02:52 JenHideo: i map with a story
2016-10-08 02:52 JenHideo: which explains why i take forever to map
2016-10-08 02:52 phaZ: dude
2016-10-08 02:53 JenHideo: don't judge
2016-10-08 02:53 JenHideo: i won't change my ways
2016-10-08 02:53 phaZ: but if you would like to make everything special
2016-10-08 02:53 phaZ: and with "meaning"
2016-10-08 02:53 phaZ: idk
2016-10-08 02:53 phaZ: um
2016-10-08 02:53 JenHideo: a story isn't good if you make everything special
2016-10-08 02:53 JenHideo: a map too
2016-10-08 02:53 JenHideo: would become boring in the end
2016-10-08 02:54 phaZ: but mapping boring would be instresting?
2016-10-08 02:54 phaZ: that couldnt work dude
2016-10-08 02:54 JenHideo: Sometimes you need to
2016-10-08 02:54 JenHideo: to make the special parts stand out way more
2016-10-08 02:54 JenHideo: which is what i did with the kiai
2016-10-08 02:54 JenHideo: if i mapped it all special like you are saying
2016-10-08 02:54 phaZ: no nonon0o htthat is just a wrong viepoint
2016-10-08 02:54 phaZ: if things are special
2016-10-08 02:54 JenHideo: none of it would be special in the end
2016-10-08 02:54 phaZ: just ltake that word literally
2016-10-08 02:55 phaZ: they are SPECIAL
2016-10-08 02:55 phaZ: they are all different
2016-10-08 02:55 phaZ: no way you would think it as boring
2016-10-08 02:55 phaZ: when you can see/sense he detail
2016-10-08 02:55 phaZ: becasue you d be able to differentiate
2016-10-08 02:56 JenHideo: you don't seem to understand
2016-10-08 02:56 JenHideo: so I won't explain
2016-10-08 02:56 phaZ: i mean
2016-10-08 02:56 phaZ: bakc zto the map
2016-10-08 02:56 phaZ: 02:33:967 (1) -
2016-10-08 02:56 phaZ: isnt that part mapepd special as well?
2016-10-08 02:56 phaZ: it uses very fitting rhythms and stacks alot
2016-10-08 02:57 JenHideo: yes because it isn't like the other parts
2016-10-08 02:57 phaZ: but i think it would be a better concept for he map
2016-10-08 02:57 JenHideo: what about it?
2016-10-08 02:57 phaZ: if that whole part would just be a bit lower spaced
2016-10-08 02:57 phaZ: if youd compare a map to a marathon
2016-10-08 02:57 phaZ: or sth
2016-10-08 02:57 JenHideo: will think abouyt it ok
2016-10-08 02:57 phaZ: you can just make things hard where ther are no mountains
2016-10-08 02:58 JenHideo: about*
2016-10-08 02:58 phaZ: and make parts easy where there are indeed some :D
2016-10-08 02:58 JenHideo: is that all?
2016-10-08 02:58 phaZ: i think
2016-10-08 02:59 JenHideo: are you gonna post on forums
2016-10-08 02:59 phaZ: you have some weird 3/4sldiers
2016-10-08 02:59 phaZ: more oftenly in the later part of the map
2016-10-08 02:59 phaZ: like 03:25:753 (1,2) -
2016-10-08 02:59 JenHideo: it isn't weird at all
2016-10-08 02:59 JenHideo: to you it might be
2016-10-08 02:59 JenHideo: but it is fine
2016-10-08 02:59 phaZ: and why you chose 3/4
2016-10-08 02:59 phaZ: like why
2016-10-08 03:00 JenHideo: you said make things special right?
2016-10-08 03:00 JenHideo: made it special by making it have a "burst" type of feeling
2016-10-08 03:00 phaZ: hm okay
2016-10-08 03:00 JenHideo: since it just finished a .50sv slider then goes into 100sv 3/4 sliders
2016-10-08 03:00 JenHideo: it makes a great burst feeling
2016-10-08 03:01 JenHideo: and emphasizes that 50sv slider
2016-10-08 03:01 phaZ: and not that kind of concept for here 01:19:146 - ?
2016-10-08 03:02 phaZ: because the part afterwards is slightly different?
2016-10-08 03:02 phaZ: just interested
2016-10-08 03:02 phaZ: if its non sense to you as well then please xD
2016-10-08 03:02 JenHideo: the ending wouldn't be that special anymore
2016-10-08 03:02 phaZ: fix that
2016-10-08 03:02 JenHideo: if i did it to the beginning
2016-10-08 03:02 phaZ: uh
2016-10-08 03:02 phaZ: okay
2016-10-08 03:02 phaZ: now
2016-10-08 03:02 phaZ: htat i s really disappointing
2016-10-08 03:02 JenHideo: it is fine
2016-10-08 03:02 phaZ: because
2016-10-08 03:03 phaZ: ACTION citates scoprio
2016-10-08 03:03 phaZ: if you have to add something to the music to make it fun
2016-10-08 03:03 phaZ: your map is bad
2016-10-08 03:03 phaZ: because
2016-10-08 03:03 phaZ: the music
2016-10-08 03:03 JenHideo: when did i add something to the music
2016-10-08 03:03 phaZ: already OFFERS something secpail at the end
2016-10-08 03:03 JenHideo: to make it fun
2016-10-08 03:03 phaZ: 03:25:753 (1) - but this is added
2016-10-08 03:03 phaZ: this is an added special effect
2016-10-08 03:03 JenHideo: no it is fine with the vocals
2016-10-08 03:04 phaZ: which you could litterally put at the aend of the 1. kiai as well
2016-10-08 03:04 JenHideo: you just don't understand lol
2016-10-08 03:04 phaZ: but it would be be special if u wouldnt add it
2016-10-08 03:04 phaZ: 03:27:896 - ruight here
2016-10-08 03:04 phaZ: the music offers something new for you at the end
2016-10-08 03:04 phaZ: allowing you to map completely different a thte end
2016-10-08 03:04 phaZ: and make it special
2016-10-08 03:05 JenHideo: oh my
2016-10-08 03:05 JenHideo: ugh
2016-10-08 03:06 phaZ: and i think you did this almost good :D
2016-10-08 03:06 phaZ: like
2016-10-08 03:06 phaZ: it feels way too easy here
2016-10-08 03:06 phaZ: 03:39:146 (1) -
2016-10-08 03:06 phaZ: you get a dash on 2/4
2016-10-08 03:07 phaZ: completely overload of stong sounds
2016-10-08 03:07 JenHideo: dude i a not mapping a tv size
2016-10-08 03:07 JenHideo: i am not adding jumps
2016-10-08 03:07 phaZ: but it doesnt get harder
2016-10-08 03:07 phaZ: well
2016-10-08 03:07 JenHideo: and crazy high spacing
2016-10-08 03:07 phaZ: dont compare to other maps
2016-10-08 03:07 JenHideo: the map isn't even that intense of a song
2016-10-08 03:07 phaZ: just beacseu its commmon
2016-10-08 03:07 JenHideo: and the jumps are with the music
2016-10-08 03:07 phaZ: exmaples are no valid arguemtn
2016-10-08 03:07 JenHideo: you are making it common
2016-10-08 03:07 phaZ: go away with that :<
2016-10-08 03:08 JenHideo: your the one saying that it is "too easy"
2016-10-08 03:08 phaZ: the song is building up coinstantly
2016-10-08 03:08 phaZ: starting there
2016-10-08 03:08 JenHideo: why would i make it crazy 4.8* hard?
2016-10-08 03:08 phaZ: how is it not getting intessen and more intense and even more intense
2016-10-08 03:08 phaZ: no
2016-10-08 03:08 phaZ: what i mean
2016-10-08 03:08 phaZ: it feels bad emhpasized
2016-10-08 03:08 phaZ: like
2016-10-08 03:09 JenHideo: is that all?
2016-10-08 03:09 phaZ: youre map has "that" kinda spacing for that kind of strongeness of emphasis
2016-10-08 03:09 phaZ: but there
2016-10-08 03:09 phaZ: fotr hte end
2016-10-08 03:09 phaZ: it doesnt apply
2016-10-08 03:09 phaZ: it doesnt fit for the rest of that kind of difficulty
2016-10-08 03:09 phaZ: its too easy compared to the rest
2016-10-08 03:09 JenHideo: and it isn't a buildup
2016-10-08 03:10 phaZ: idk if its build up but its getting more loaded and stronger towards the end
2016-10-08 03:10 phaZ: contantly
2016-10-08 03:10 JenHideo: yeah and the end has the 1,2 jumps
2016-10-08 03:11 JenHideo: doesn't mean it needs crazy spacing just for those
2016-10-08 03:11 phaZ: nah look at the things at detail
2016-10-08 03:11 phaZ: 03:39:682 (3,4) - why there is that low spacing
2016-10-08 03:12 phaZ: i jsut finished poiting out the issue at that part
2016-10-08 03:12 phaZ: now the concrete things .. :D
2016-10-08 03:12 phaZ: 03:41:467 (3,4) -
2016-10-08 03:12 phaZ: same low spacing
2016-10-08 03:12 phaZ: could be at least like at 03:42:182 (1,2) -
2016-10-08 03:13 phaZ: if not even more becuase the phrase is repeating at 03:41:824 (4) - yet another time
2016-10-08 03:13 phaZ: to sequence this better
2016-10-08 03:14 phaZ: 03:44:324 (4) - i think using a circle + clider here
2016-10-08 03:14 phaZ: would fit hte vocals well enough imo
2016-10-08 03:15 phaZ: but you wouldnt ignore the rest tention and make it suddenly baby ez
2016-10-08 03:15 JenHideo: no i am keeping the repeat
2016-10-08 03:16 JenHideo: is that all?
2016-10-08 03:16 phaZ: okay a real suggestion now
2016-10-08 03:16 phaZ: 02:50:396 (3) -
2016-10-08 03:16 phaZ: how about not just stacking this
2016-10-08 03:17 phaZ: there is a strong cymbal crash/dash thingy
2016-10-08 03:17 JenHideo: yeah on the slider
2016-10-08 03:17 phaZ: 02:53:074 (4,5) - and also since youre ending here togethere with the drums
2016-10-08 03:18 phaZ: i think it would be better to have 02:53:253 - this clickable as well
2016-10-08 03:18 phaZ: since that one 02:53:253 - and 02:53:432 - this one are both heavy
2016-10-08 03:18 JenHideo: what if i make it a kickslider
2016-10-08 03:18 phaZ: so just replcae 02:53:074 (4) - with wo circles
2016-10-08 03:19 phaZ: or yea
2016-10-08 03:19 JenHideo: then place the circle where the slider end used to be
2016-10-08 03:19 phaZ: maybe even that
2016-10-08 03:19 phaZ: good idea :3
2016-10-08 03:20 phaZ: okay
2016-10-08 03:20 phaZ: now since you ddint relaly gave me a chance
2016-10-08 03:20 phaZ: to give details :D
2016-10-08 03:20 phaZ: 02:46:646 (5) -
2016-10-08 03:20 phaZ: eh
2016-10-08 03:20 phaZ: yea
2016-10-08 04:06 phaZ: he
2016-10-08 04:06 phaZ: my internet cam back xD
2016-10-08 04:06 phaZ: came
2016-10-08 04:06 JenHideo: wb
2016-10-08 04:07 JenHideo: was wondering if you were gonna post the mod on the forums
2016-10-08 04:09 phaZ: you mean the irc log?
2016-10-08 04:09 phaZ: or like mod the rest on thread
2016-10-08 04:10 JenHideo: irc log
2016-10-08 04:10 phaZ: well i guess
2016-10-08 04:15 phaZ: not done yet tho :D
2016-10-08 04:16 phaZ: i think its better let the break start at 00:27:896 -
2016-10-08 04:16 phaZ: thats when the harmony is complete
2016-10-08 04:16 phaZ: and the the guitar has its last tone
2016-10-08 04:17 phaZ: if you care about randomg jumps
2016-10-08 04:17 phaZ: i just want you notice these 01:13:074 (1,2,3) - maybe ;p
2016-10-08 04:19 JenHideo: how do i add the break there
2016-10-08 04:19 JenHideo: because it always makes it start where the last note is
2016-10-08 04:19 phaZ: uh
2016-10-08 04:20 phaZ: i mean that you make your last object be at 00:27:896 - :D
2016-10-08 04:20 phaZ: but you can grab that break thingy in the timeline
2016-10-08 04:20 phaZ: and move it
2016-10-08 04:20 phaZ: grab the edge
2016-10-08 04:21 phaZ: so
2016-10-08 04:21 JenHideo: 00:27:896 -
2016-10-08 04:21 JenHideo: ok fixed
2016-10-08 04:22 phaZ: alright just to prove that my tip i want to give you is reasonable
2016-10-08 04:23 phaZ: gonna give you screenshot of diffcalc
2016-10-08 04:24 JenHideo: ?
2016-10-08 04:24 phaZ: of your map
2016-10-08 04:24 phaZ: sec
2016-10-08 04:26 phaZ: http://puu.sh/rBpib/d45763eb6b.png
2016-10-08 04:27 phaZ: the bar is at 02:33:967 -
2016-10-08 04:27 phaZ: and the graph shows it jump/strain difficulty
2016-10-08 04:27 phaZ: and yea
2016-10-08 04:27 phaZ: its fine
2016-10-08 04:27 phaZ: but what i thought was
2016-10-08 04:28 phaZ: dont you think the part is more calm than the rest
2016-10-08 04:28 phaZ: so it should be below average hard?
2016-10-08 04:28 phaZ: its like the calm before tthe "storm"
2016-10-08 04:28 phaZ: :D
2016-10-08 04:29 JenHideo: i am confused what?
2016-10-08 04:29 phaZ: so this part of the graph http://puu.sh/rBpqx/208aac2276.png here
2016-10-08 04:29 phaZ: oops
2016-10-08 04:29 phaZ: i mean
2016-10-08 04:30 JenHideo: 02:33:610 - ?
2016-10-08 04:30 phaZ: http://puu.sh/rBpsQ/8fd80abf7a.png
2016-10-08 04:30 phaZ: yea
2016-10-08 04:30 phaZ: shows speed(top) and jump(bottom)
2016-10-08 04:31 phaZ: and just wanted to show you that this part
2016-10-08 04:31 phaZ: plays like averagly hard
2016-10-08 04:31 JenHideo: only a tiny bit above the green line
2016-10-08 04:31 JenHideo: what about it?
2016-10-08 04:31 phaZ: yea idk if its tiny bit over/under
2016-10-08 04:31 phaZ: but imo it should be significantly under
2016-10-08 04:32 phaZ: at least I think that how the song feels there
2016-10-08 04:32 phaZ: TO ME :d
2016-10-08 04:32 JenHideo: it doesn't even play that hard though xd
2016-10-08 04:32 phaZ: yea its fine
2016-10-08 04:32 phaZ: with being average
2016-10-08 04:32 phaZ: but it could be better
2016-10-08 04:32 phaZ: and i care about that :p
2016-10-08 04:32 phaZ: and dont get that calc wrong
2016-10-08 04:33 phaZ: it does weight slider-slider transitions less heavily than circle jumps
2016-10-08 04:34 phaZ: if i would just look at it from the editor it would look even more extreme
2016-10-08 04:34 phaZ: because thats he part with the frequent highest distance spacing in the whole maps
2016-10-08 04:34 phaZ: map*
2016-10-08 04:35 phaZ: thats wher my advise i wanted to give you comes from
2016-10-08 04:36 phaZ: to be more careful about spacing
2016-10-08 04:36 phaZ: ^^
2016-10-08 04:36 JenHideo: i understand that
2016-10-08 04:37 phaZ: 02:33:610 - to 02:44:860 - if you nerf just that part it would work well i guess too
2016-10-08 04:38 JenHideo: gonna have to consider this one
2016-10-08 04:38 phaZ: kakykaykaykkk
2016-10-08 04:38 phaZ: now
2016-10-08 04:38 phaZ: i gonna take a quick look over the nc'ing
2016-10-08 04:38 phaZ: was a bit strange sometimes i think
2016-10-08 04:39 phaZ: yep
2016-10-08 04:39 phaZ: 00:17:539 (1) - here you put nc alerady at
2016-10-08 04:39 phaZ: those two drum hits
2016-10-08 04:39 phaZ: 00:20:396 (3) - here
2016-10-08 04:40 phaZ: you dotn reserve it for here
2016-10-08 04:40 JenHideo: fixed
2016-10-08 04:40 JenHideo: i was waiting for someone else to mention it so i could change it
2016-10-08 04:40 phaZ: :D
2016-10-08 04:41 phaZ: 00:44:325 (1) - idk it seems just to be there so your combo doenst get high
2016-10-08 04:41 phaZ: but imo its fine w/o
2016-10-08 04:41 phaZ: this is one cc 00:39:682 (1,2,3,4,5,6,7) -
2016-10-08 04:41 phaZ: 00:42:539 (1,2,3,4,5,6,7,8,9) - this as well then :?
2016-10-08 04:41 phaZ: u understand ^^
2016-10-08 04:42 JenHideo: 00:41:825 (1) - added nc here then
2016-10-08 04:42 phaZ: alright
2016-10-08 04:43 phaZ: or shouldnt it be at 00:41:467 (5) - then ?
2016-10-08 04:44 JenHideo: but 00:41:825 - has the drum beat tho
2016-10-08 04:44 phaZ: that is where you put the triplet
2016-10-08 04:44 phaZ: on the other combo
2016-10-08 04:44 phaZ: 00:44:682 (2) -
2016-10-08 04:44 JenHideo: ok ok
2016-10-08 04:44 JenHideo: fine
2016-10-08 04:44 JenHideo: ok
2016-10-08 04:44 JenHideo: fixed
2016-10-08 04:45 phaZ: 01:05:753 (5) - nc here
2016-10-08 04:45 phaZ: you put it on the starting strong drum "clap"
2016-10-08 04:45 phaZ: 01:02:896 (1) -
2016-10-08 04:46 phaZ: or maybe
2016-10-08 04:46 JenHideo: 01:06:110 (1) - keeping it here because the vocals basically end at the slider end before
2016-10-08 04:46 phaZ: yea i just realized
2016-10-08 04:48 phaZ: 01:32:360 (1,2,3,4) - vs 01:43:789 (5,1) -
2016-10-08 04:48 JenHideo: those aren't even
2016-10-08 04:48 JenHideo: the same vocals
2016-10-08 04:48 phaZ: ok
2016-10-08 04:48 phaZ: 01:45:396 (5) -
2016-10-08 04:48 phaZ: should get nc
2016-10-08 04:49 phaZ: 01:46:289 (1) - remove
2016-10-08 04:49 phaZ: okay
2016-10-08 04:49 phaZ: then
2016-10-08 04:49 phaZ: compare 01:32:360 (1,2,3,4) - vs 01:46:646 (2,3,4,5) -
2016-10-08 04:49 phaZ: :D
2016-10-08 04:49 phaZ: 01:46:646 (2) - add nc here?
2016-10-08 04:50 phaZ: idk
2016-10-08 04:50 phaZ: it gets weird here
2016-10-08 04:50 phaZ: first you always put nc on vocals starting
2016-10-08 04:50 phaZ: and sometimes a 2nd Nc to keep the combos low
2016-10-08 04:50 phaZ: but then
2016-10-08 04:51 phaZ: you start adding some on 01:47:539 (1) - like that drum sound
2016-10-08 04:51 phaZ: and then miss01:48:253 (4) - vocal start
2016-10-08 04:52 JenHideo: oh that nc was a mistake
2016-10-08 04:52 phaZ: btw just found 01:13:610 (1,2) - vs 02:16:467 (1,2) -
2016-10-08 04:52 phaZ: whats with the sv
2016-10-08 04:53 phaZ: oh and comparing nc'ing with first kiai
2016-10-08 04:53 phaZ: 02:05:039 (1,2,3) - vs01:02:182 (1,2,1) -
2016-10-08 04:53 phaZ: then again at 02:07:896 (3,4,1) - vs01:05:039 (3,4,5) -
2016-10-08 04:54 JenHideo: i am keeping the 02:16:467 (1,2) -
2016-10-08 04:54 phaZ: like you did add that 03:24:860 (1,1) - burst pattern :D?
2016-10-08 04:55 phaZ: im ok if u say so
2016-10-08 04:55 phaZ: but if youre jsut like
2016-10-08 04:55 phaZ: hm idk
2016-10-08 04:55 phaZ: them im like
2016-10-08 04:55 JenHideo: 02:05:039 (1,2,3) - was mistake fixed
2016-10-08 04:55 phaZ: hm wtf :D
2016-10-08 04:55 phaZ: alright
2016-10-08 04:56 phaZ: 02:21:110 (1) - remove nc
2016-10-08 04:56 phaZ: 02:42:182 (1,2,3,4) - this is one cc
2016-10-08 04:57 phaZ: 02:43:610 (1,2,1,2) - this is not :?
2016-10-08 04:57 phaZ: 02:56:467 - this part is basically kiai time without vocals
2016-10-08 04:57 JenHideo: ok okkkkkkkkk
2016-10-08 04:57 phaZ: so maybe do similiar ncing too
2016-10-08 04:58 JenHideo: okkkkk
2016-10-08 04:58 JenHideo: fixed
2016-10-08 04:58 phaZ: so in question are 02:57:182 (3) - (comparing to 01:02:896 (1) -
2016-10-08 04:59 JenHideo: no
2016-10-08 04:59 phaZ: okeoekok
2016-10-08 04:59 phaZ: 01:07:182 (1,2) - one combo
2016-10-08 04:59 phaZ: 02:10:039 (1,2) - here aswell
2016-10-08 05:00 phaZ: 03:12:896 (1,1) - noob
2016-10-08 05:00 phaZ: xD
2016-10-08 05:00 JenHideo: oh
2016-10-08 05:00 JenHideo: mistake
2016-10-08 05:00 JenHideo: but don't call me a noob
2016-10-08 05:00 phaZ: no uarent for sure
2016-10-08 05:01 phaZ: just wanted to say u did a mistake there xD
2016-10-08 05:01 JenHideo: k
2016-10-08 05:02 phaZ: 03:32:896 (2,3) - i think that rhythm should be different
2016-10-08 05:02 phaZ: make circle+slider+circle instead
2016-10-08 05:02 phaZ: i makes you follow the screaming-"rhythm"
2016-10-08 05:03 phaZ: and also makes 03:33:432 (4) - clickable
2016-10-08 05:03 JenHideo: wasn't following the scream in that part tho
2016-10-08 05:04 phaZ: yea then awhat are you following
2016-10-08 05:04 phaZ: the guitar is on red ticks
2016-10-08 05:04 phaZ: the drum has syncopes :D
2016-10-08 05:04 JenHideo: what are you saying
2016-10-08 05:05 JenHideo: 03:33:253 (3,4,5) - listen to this
2016-10-08 05:05 JenHideo: the guitar is on the white ticks
2016-10-08 05:05 phaZ: im pointing at 03:32:896 (2,3) -
2016-10-08 05:06 phaZ: and guitar is at 03:32:360 - 03:32:717 - 03:33:074 - 03:33:432 -
2016-10-08 05:06 JenHideo: there is still a downbeat
2016-10-08 05:06 phaZ: like at 01:20:932 (1,2,3,4) -
2016-10-08 05:06 phaZ: yea but im not suggestiong you to changer there anything xD
2016-10-08 05:06 JenHideo: o03:33:253 (3) - listen closely
2016-10-08 05:06 JenHideo: the guitar starts at the white tick xd
2016-10-08 05:06 phaZ: idk
2016-10-08 05:07 phaZ: idc
2016-10-08 05:07 phaZ: man
2016-10-08 05:07 phaZ: you have two sliders here
2016-10-08 05:07 phaZ: 03:32:896 -
2016-10-08 05:07 phaZ: 03:33:253 -
2016-10-08 05:07 phaZ: but
2016-10-08 05:07 phaZ: i think
2016-10-08 05:07 phaZ: putting circle+sldier+circle is better
2016-10-08 05:07 JenHideo: will
2016-10-08 05:07 JenHideo: consider
2016-10-08 05:07 phaZ: wtf has 03:33:610 (5) - to do with them
2016-10-08 05:08 phaZ: 01:22:003 (4) - also here you ignored that downbeat then
2016-10-08 05:08 phaZ: i dont get your explanation anyways xD
2016-10-08 05:08 phaZ: i mean
2016-10-08 05:08 JenHideo: i said
2016-10-08 05:08 JenHideo: i will consider it
2016-10-08 05:09 phaZ: :D
2016-10-08 05:10 phaZ: 03:41:824 (4) - should have nc
2016-10-08 05:10 phaZ: 01:23:967 (1,2,1) - comapre
2016-10-08 05:11 phaZ: or 03:29:682 (2,3,1) -
2016-10-08 05:11 phaZ: just add one there :D
2016-10-08 05:11 JenHideo: added
2016-10-08 05:12 phaZ: alright thats it i think :D
2016-10-08 05:12 phaZ: will post it into the thread now^^
2016-10-08 05:12 JenHideo: ok
Topic Starter
Osatia
maybe this should come back..
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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