2016-10-08 02:04 JenHideo: hey phaz are you done dinner yet? xD
2016-10-08 02:10 phaZ: the insane is overall really solid
2016-10-08 02:10 phaZ: and propably rankable in this state already

2016-10-08 02:10 JenHideo: o
2016-10-08 02:10 phaZ: what i really like are the buildup before the kiai
2016-10-08 02:11 phaZ: #and the kiai aswell
2016-10-08 02:11 JenHideo: do you think you could still mod?
2016-10-08 02:11 JenHideo: oh thanks
2016-10-08 02:11 phaZ: what i think could be improived
2016-10-08 02:11 phaZ: is the guitar part after the kiai
2016-10-08 02:11 phaZ: which feels pretty generic, like
2016-10-08 02:11 phaZ: yea
2016-10-08 02:11 phaZ: there is music
2016-10-08 02:11 JenHideo: which kiai
2016-10-08 02:11 phaZ: and there are objects

2016-10-08 02:12 phaZ: i like all kiais
2016-10-08 02:12 phaZ: but first the most
2016-10-08 02:12 phaZ: :p
2016-10-08 02:12 phaZ: oh yea
2016-10-08 02:12 JenHideo: haha the first kiai took me the longest to map
2016-10-08 02:13 phaZ: 01:19:146 - this part after the kiai
2016-10-08 02:13 phaZ: its not like its bad or lame
2016-10-08 02:13 phaZ: i like the start here really much
2016-10-08 02:13 phaZ: you use new objects like repeat 1/1 01:20:039 (3) -
2016-10-08 02:14 phaZ: and red tick sliders 01:20:932 (1,2,3) -
2016-10-08 02:14 phaZ: that is really cool
2016-10-08 02:14 phaZ: but afterwards it becomes just like
2016-10-08 02:14 phaZ: something you could map on everysingle map
2016-10-08 02:14 phaZ: which has 1/2 rhythm
2016-10-08 02:14 phaZ:

2016-10-08 02:14 JenHideo: i used sliders on the red ticks because the vocals were emphasized there
2016-10-08 02:14 phaZ: its not focusig enough on a single melody line imo
2016-10-08 02:15 JenHideo: after that i used it to follow the quitar
2016-10-08 02:15 phaZ: ah
2016-10-08 02:15 phaZ: yea thats good then
2016-10-08 02:15 phaZ: so my thought will be appreciated xD
2016-10-08 02:15 phaZ: 01:23:967 (1,2) -
2016-10-08 02:15 JenHideo: because it isn't like 01:20:932 (1,2,3) - where there is good vocals to map to
2016-10-08 02:15 phaZ: doesnt really follow the guitar isnt it?
2016-10-08 02:16 phaZ: how does the music even closely feel the samew on these similiar objects
2016-10-08 02:16 JenHideo: i can't really explain
2016-10-08 02:16 JenHideo: it does follow the quitar does it not?
2016-10-08 02:16 phaZ: well yea
2016-10-08 02:16 phaZ: but
2016-10-08 02:16 phaZ: does 01:23:967 (1) -
2016-10-08 02:17 phaZ: sound the same like 01:24:324 (2) -
2016-10-08 02:17 phaZ: to you?
2016-10-08 02:17 phaZ: it doesnt right?
2016-10-08 02:17 JenHideo: yes
2016-10-08 02:17 phaZ: it feels weird
2016-10-08 02:17 JenHideo: no but they are kind of opposite sounds
2016-10-08 02:17 JenHideo: which is why i made them opposite sliders
2016-10-08 02:17 JenHideo: the player can still understand it
2016-10-08 02:17 JenHideo: and play it fine
2016-10-08 02:18 phaZ: then as an example how those kinda sliders mostly feel like they fit well as well
2016-10-08 02:18 phaZ: 02:40:039 (3,4) -
2016-10-08 02:18 phaZ: theree is not an02:37:896 (1,2) -
2016-10-08 02:18 phaZ: hm although your thought is interesiting xD
2016-10-08 02:18 JenHideo: the vocals changed volume
2016-10-08 02:18 phaZ: but when playing it felt odd
2016-10-08 02:18 JenHideo: so I thought it would still make sense
2016-10-08 02:19 phaZ: because it just doesnt play like 4 same beats
2016-10-08 02:19 JenHideo: no one else mentioned them so I will think about that one
2016-10-08 02:19 phaZ: i have a suggestion
2016-10-08 02:19 phaZ: 01:24:324 (2) - replace with a circle
2016-10-08 02:19 phaZ: 01:24:682 (3) - stack this on 01:24:324 (2) -
2016-10-08 02:20 phaZ: and since 01:23:967 (1) - and 01:23:967 (1) - soudn similiar again
2016-10-08 02:20 phaZ: mayb also let them face into the same direction
2016-10-08 02:20 JenHideo: 01:24:324 (2) - the sound lasts through the whole slider
2016-10-08 02:21 phaZ: well
2016-10-08 02:21 JenHideo: I honestly think it is fine but I will think about that one as well
2016-10-08 02:21 phaZ: if youd give a damn about that vocals lasting sound
2016-10-08 02:21 phaZ: 01:22:896 (2,3) - why are here circles then
2016-10-08 02:21 JenHideo: the vocals end at the slider too
2016-10-08 02:21 phaZ: or maybe use sv decrease?
2016-10-08 02:21 phaZ: just for that one object
2016-10-08 02:22 phaZ: oh yea
2016-10-08 02:22 phaZ: i know
2016-10-08 02:22 phaZ: i think at least
2016-10-08 02:22 phaZ: just make your pattern more outstnding/extreme xD
2016-10-08 02:23 phaZ: like this
http://puu.sh/rBjBu/df4377dc31.jpg 2016-10-08 02:23 phaZ: anyway
2016-10-08 02:23 JenHideo: mmmm
2016-10-08 02:23 phaZ: i think starting 01:24:682 (3) - on the end of 01:24:324 (2) - might fit reaklly well
2016-10-08 02:23 phaZ: oh and also 01:24:682 - add the NC here already
2016-10-08 02:23 phaZ: its the same like at 01:19:146 -
2016-10-08 02:23 phaZ: the phrease starts repeating there already
2016-10-08 02:24 phaZ: ah
2016-10-08 02:24 phaZ: 01:29:682 (2,3) - also
2016-10-08 02:24 phaZ: make that the same at least
2016-10-08 02:24 phaZ:

2016-10-08 02:24 JenHideo: fixed the nc
2016-10-08 02:24 phaZ: and now
2016-10-08 02:25 phaZ: why i think this part needs to be improved to keep up the same awesomeness like the previous part
2016-10-08 02:25 phaZ: is this 01:25:039 (1,2,3,4,5,6,7) -
2016-10-08 02:25 phaZ: this is too off from the real rhythm
2016-10-08 02:25 phaZ: yea it does let you click all the stong berats
2016-10-08 02:26 JenHideo: it changes though
2016-10-08 02:26 phaZ: yea
2016-10-08 02:26 phaZ: but
2016-10-08 02:26 JenHideo: 01:25:753 (1,2,3,4) - these are different
2016-10-08 02:26 phaZ: 01:26:467 (7) - this slider
2016-10-08 02:26 JenHideo: these make more beats and jumps
2016-10-08 02:26 JenHideo: the other ones were like half the size
2016-10-08 02:26 phaZ: should be starting at (6) already
2016-10-08 02:26 phaZ: it would emphasize it way better
2016-10-08 02:27 phaZ: and you also would recognize / "accept" the actual rhythm
2016-10-08 02:27 JenHideo: start 01:26:824 (1) - on the red tick?
2016-10-08 02:27 phaZ: hm
2016-10-08 02:27 phaZ: eh
2016-10-08 02:27 phaZ: sry
2016-10-08 02:27 phaZ: wrong eclxanation xD
2016-10-08 02:27 phaZ: i meant stack it
2016-10-08 02:28 phaZ: there is not another guitar tone afterwards so there shouldnt be anopther jump as well
2016-10-08 02:28 JenHideo: but that keeps that part more condensed
2016-10-08 02:28 JenHideo: and harder to play
2016-10-08 02:28 JenHideo: and read
2016-10-08 02:28 JenHideo: because after all those jumps you wouldn't expect the 01:26:824 (1) - to be under the previous slider
2016-10-08 02:28 phaZ: cyoure too unwilolingly to change lol
2016-10-08 02:29 phaZ: just moving around some objects in the aftermath as well is no big deal
2016-10-08 02:29 JenHideo: no
2016-10-08 02:29 phaZ: and
2016-10-08 02:29 phaZ: also
2016-10-08 02:29 JenHideo: you don't realize it would change the other parts and the gameplay
2016-10-08 02:29 phaZ: if you listen closely
2016-10-08 02:29 phaZ: 01:25:039 (1,2,3,4,5,6,7) - the guitar
2016-10-08 02:29 JenHideo: 01:27:360 (2) - would have to be closer or it would be a random jump
2016-10-08 02:29 phaZ: 01:19:146 (1,2,3) - does the same exact thing here
2016-10-08 02:29 JenHideo: and then the rest of it has to be moved just to be made up for it
2016-10-08 02:30 phaZ: oh
2016-10-08 02:30 phaZ: isnt that a random jump as well 01:26:110 (5,6) - ?
2016-10-08 02:30 phaZ: can you defend thsis?
2016-10-08 02:30 phaZ: ;D
2016-10-08 02:30 JenHideo: it isn't random
2016-10-08 02:31 JenHideo: yes i can lol xd
2016-10-08 02:31 JenHideo: i was defending almost everything you mentioned
2016-10-08 02:31 JenHideo: (btw please don't hate me after this mod xd)
2016-10-08 02:31 phaZ: i wont
2016-10-08 02:31 phaZ: i jsut love arguing
2016-10-08 02:31 phaZ: and hmm
2016-10-08 02:31 phaZ: well
2016-10-08 02:31 phaZ: tbh i didnt notice the dash in the music xD
2016-10-08 02:31 phaZ: but anyways
2016-10-08 02:32 phaZ: guitar and drum-kit
2016-10-08 02:32 phaZ: does the same shit at
2016-10-08 02:32 phaZ: 01:19:146 (1,2,3) -
2016-10-08 02:32 phaZ: and
2016-10-08 02:32 phaZ: 01:25:039 (1,2,3,4,5,6,7) -
2016-10-08 02:32 phaZ: the first one is really unique to the map
2016-10-08 02:32 JenHideo: it really doesn't
2016-10-08 02:32 phaZ: and really brings out the guitar rhythm and feeling imop
2016-10-08 02:33 phaZ: just better than the second
2016-10-08 02:33 JenHideo: even if it does
2016-10-08 02:33 phaZ: and it is
2016-10-08 02:33 JenHideo: the player will barely notice as the quitar and drums are way more quiet than 01:19:146 (1,2,3) -
2016-10-08 02:33 phaZ: because thats the only time you have a red tick 1/1 followed with a 1/2 slider
2016-10-08 02:33 JenHideo: so it would be better to follow the quitar jumps
2016-10-08 02:34 JenHideo: and at 01:19:146 (1,2,3) - i was mostly emphasizing the vocals
2016-10-08 02:34 phaZ: wtf
2016-10-08 02:34 phaZ: ofc he notices
2016-10-08 02:34 phaZ: its a new intstrument
2016-10-08 02:34 phaZ: of couerse you notice
2016-10-08 02:34 JenHideo: at that part there is no vocals
2016-10-08 02:34 JenHideo: so why emphasize it?
2016-10-08 02:34 phaZ: eh
2016-10-08 02:35 phaZ: so because there arent vocals you map rng shit or what
2016-10-08 02:35 phaZ: sry for calling it rng shit
2016-10-08 02:35 phaZ: but its like that compared to the first one >w>
2016-10-08 02:35 JenHideo: i would only emphasize the guitar and drums if it made a significant sound
2016-10-08 02:35 JenHideo: like
2016-10-08 02:35 phaZ: and how
2016-10-08 02:35 phaZ: 01:19:682 (2,3) - do they even emphasize vocals
2016-10-08 02:35 JenHideo: 01:01:467 (1,2,1,2) -
2016-10-08 02:35 phaZ: how can oyu even do that
2016-10-08 02:35 JenHideo: 01:36:110 (4,5) -
2016-10-08 02:35 JenHideo: yes
2016-10-08 02:36 JenHideo: listen closely
2016-10-08 02:36 JenHideo: and you can hear the vocals kind of "skip" to make 01:19:682 (2) - possible
2016-10-08 02:36 JenHideo: and it ends up making a good effect on 01:20:039 (3) - when the vocals let out
2016-10-08 02:38 phaZ: na
2016-10-08 02:38 phaZ: dude
2016-10-08 02:38 phaZ: i swear
2016-10-08 02:38 phaZ: evryone else would think
2016-10-08 02:38 phaZ: this part after the kiai is at halfspeed
2016-10-08 02:38 phaZ: asfor
2016-10-08 02:38 phaZ: the durms only play
2016-10-08 02:39 phaZ: on 1 and 3
2016-10-08 02:39 JenHideo: but no one who modded it or testplayed it seemed to think it was halfspeed
2016-10-08 02:39 phaZ: on every 1/1
2016-10-08 02:39 phaZ: im onehundered percetn sure
2016-10-08 02:39 phaZ: xD
2016-10-08 02:39 JenHideo: honestly
2016-10-08 02:39 phaZ: and you made many and long sliders
2016-10-08 02:39 JenHideo: if others mention it i will change
2016-10-08 02:40 JenHideo: but for now i can't 100% trust
2016-10-08 02:40 phaZ: and simplififed the guitar rhythm with a repeat at 01:20:039 (3) -
2016-10-08 02:40 phaZ: which give the whole feeling a more realxed mood fitting ot the set back drum
2016-10-08 02:40 phaZ: and the swining deep guitar
2016-10-08 02:40 phaZ: that i what i thought
2016-10-08 02:40 JenHideo: yes but it is a different sound
2016-10-08 02:40 phaZ: lol
2016-10-08 02:40 JenHideo: the quitar isn't letting out
2016-10-08 02:40 JenHideo: and emphasizing
2016-10-08 02:41 JenHideo: 01:25:753 (1,2,3,4,5) - here it is normal
2016-10-08 02:41 JenHideo: what don't you understand? xd
2016-10-08 02:41 phaZ: 01:25:039 (1) - can you remove this shitty slider please
2016-10-08 02:41 phaZ: why trhere is nothing on the head
2016-10-08 02:41 phaZ: but then a guitar+ drum sound on the tail
2016-10-08 02:42 JenHideo: k
2016-10-08 02:43 JenHideo: i'm not following the drums in that part lol
2016-10-08 02:43 JenHideo: 01:24:682 (1,2,3,1,2,3,4,5) - quitar
2016-10-08 02:43 phaZ: yea sill no reason to go off
2016-10-08 02:43 JenHideo: 01:26:824 (1) - starts the vocals
2016-10-08 02:43 phaZ: and literally following nothing
2016-10-08 02:43 phaZ: doesnt havs anything to do with 01:25:039 - though
2016-10-08 02:43 JenHideo: ok i will fix
2016-10-08 02:43 JenHideo: pls stop now ahhh
2016-10-08 02:44 phaZ:
http://puu.sh/rBkxE/14be6a926a.jpg that is a rhythm fitting good imo
2016-10-08 02:44 JenHideo: i don't want to keep arguing so i will just fix ok???
2016-10-08 02:44 phaZ: where the marked sliders are the opposite sound sliders
2016-10-08 02:44 phaZ: ;D
2016-10-08 02:45 phaZ: well im happy as long i can see why you use and obvious and rational logic at one place
2016-10-08 02:45 phaZ: and show you that you didnt use that logic somewhere else
2016-10-08 02:46 phaZ: if we would talk about how to make wubs feel the best,
2016-10-08 02:46 phaZ: i wouldnt argue maybe xD
2016-10-08 02:46 phaZ: but i can clearly see a logic so i want to follow that
2016-10-08 02:46 phaZ: because it makes sense
2016-10-08 02:46 JenHideo: ok fixed
2016-10-08 02:46 JenHideo: anything else?
2016-10-08 02:46 phaZ: and would be the fun and not irritating way to play
2016-10-08 02:46 phaZ: this part 02:33:967 -
2016-10-08 02:47 phaZ: i think its a bit too high spaced overall compared to the rest
2016-10-08 02:47 phaZ: it has a low voice
2016-10-08 02:47 phaZ: and a more like background sound guitar
2016-10-08 02:47 phaZ: and some iconstant +rhythm guitar 1/2
2016-10-08 02:47 JenHideo: i think it's fine
2016-10-08 02:47 phaZ: but nothing crazy
2016-10-08 02:47 JenHideo: i will keep
2016-10-08 02:47 phaZ: but it plays as hard as the kiai or the part befroe
2016-10-08 02:47 JenHideo: no
2016-10-08 02:48 phaZ: or at least
2016-10-08 02:48 phaZ: what would be cool
2016-10-08 02:48 phaZ: 02:45:039 - if you would make a significant diff increase at 02:45:039 -
2016-10-08 02:48 phaZ: where the deep drums add
2016-10-08 02:49 JenHideo: um do you think you could just accept if i say i want to keep it?
2016-10-08 02:49 JenHideo: i thinks it fine honestly
2016-10-08 02:49 phaZ: i think its fine
2016-10-08 02:49 JenHideo: it's fine*
2016-10-08 02:49 phaZ: but what i want to tell was
2016-10-08 02:50 phaZ: that you propably should think about such spacing concepts more deeply about
2016-10-08 02:50 phaZ: its fine that way already
2016-10-08 02:50 phaZ: but
2016-10-08 02:50 phaZ: how to explain
2016-10-08 02:50 phaZ: i played violing for 11 years and orchestra and piano and stuff
2016-10-08 02:51 phaZ: pronouciation and emphasis is like everything
2016-10-08 02:51 JenHideo: violing
2016-10-08 02:51 phaZ: x
2016-10-08 02:51 phaZ: -g
2016-10-08 02:51 JenHideo: i know that
2016-10-08 02:51 phaZ: and this part shoulod be "taken care off"
2016-10-08 02:51 phaZ: *of
2016-10-08 02:51 phaZ: and be handled careful
2016-10-08 02:51 JenHideo: there should be emphasis on the drum which i did
2016-10-08 02:51 phaZ: and with sorrow and love
2016-10-08 02:51 phaZ: and be looked onto
2016-10-08 02:52 JenHideo: i don't map like that
2016-10-08 02:52 phaZ: yea i know
2016-10-08 02:52 phaZ: but that can be expressed just by spacing
2016-10-08 02:52 phaZ: literally
2016-10-08 02:52 JenHideo: i map with a story
2016-10-08 02:52 JenHideo: which explains why i take forever to map
2016-10-08 02:52 phaZ: dude
2016-10-08 02:53 JenHideo: don't judge
2016-10-08 02:53 JenHideo: i won't change my ways
2016-10-08 02:53 phaZ: but if you would like to make everything special
2016-10-08 02:53 phaZ: and with "meaning"
2016-10-08 02:53 phaZ: idk
2016-10-08 02:53 phaZ: um
2016-10-08 02:53 JenHideo: a story isn't good if you make everything special
2016-10-08 02:53 JenHideo: a map too
2016-10-08 02:53 JenHideo: would become boring in the end
2016-10-08 02:54 phaZ: but mapping boring would be instresting?
2016-10-08 02:54 phaZ: that couldnt work dude
2016-10-08 02:54 JenHideo: Sometimes you need to
2016-10-08 02:54 JenHideo: to make the special parts stand out way more
2016-10-08 02:54 JenHideo: which is what i did with the kiai
2016-10-08 02:54 JenHideo: if i mapped it all special like you are saying
2016-10-08 02:54 phaZ: no nonon0o htthat is just a wrong viepoint
2016-10-08 02:54 phaZ: if things are special
2016-10-08 02:54 JenHideo: none of it would be special in the end
2016-10-08 02:54 phaZ: just ltake that word literally
2016-10-08 02:55 phaZ: they are SPECIAL
2016-10-08 02:55 phaZ: they are all different
2016-10-08 02:55 phaZ: no way you would think it as boring
2016-10-08 02:55 phaZ: when you can see/sense he detail
2016-10-08 02:55 phaZ: becasue you d be able to differentiate
2016-10-08 02:56 JenHideo: you don't seem to understand
2016-10-08 02:56 JenHideo: so I won't explain
2016-10-08 02:56 phaZ: i mean
2016-10-08 02:56 phaZ: bakc zto the map
2016-10-08 02:56 phaZ: 02:33:967 (1) -
2016-10-08 02:56 phaZ: isnt that part mapepd special as well?
2016-10-08 02:56 phaZ: it uses very fitting rhythms and stacks alot
2016-10-08 02:57 JenHideo: yes because it isn't like the other parts
2016-10-08 02:57 phaZ: but i think it would be a better concept for he map
2016-10-08 02:57 JenHideo: what about it?
2016-10-08 02:57 phaZ: if that whole part would just be a bit lower spaced
2016-10-08 02:57 phaZ: if youd compare a map to a marathon
2016-10-08 02:57 phaZ: or sth
2016-10-08 02:57 JenHideo: will think abouyt it ok
2016-10-08 02:57 phaZ: you can just make things hard where ther are no mountains
2016-10-08 02:58 JenHideo: about*
2016-10-08 02:58 phaZ: and make parts easy where there are indeed some

2016-10-08 02:58 JenHideo: is that all?
2016-10-08 02:58 phaZ: i think
2016-10-08 02:59 JenHideo: are you gonna post on forums
2016-10-08 02:59 phaZ: you have some weird 3/4sldiers
2016-10-08 02:59 phaZ: more oftenly in the later part of the map
2016-10-08 02:59 phaZ: like 03:25:753 (1,2) -
2016-10-08 02:59 JenHideo: it isn't weird at all
2016-10-08 02:59 JenHideo: to you it might be
2016-10-08 02:59 JenHideo: but it is fine
2016-10-08 02:59 phaZ: and why you chose 3/4
2016-10-08 02:59 phaZ: like why
2016-10-08 03:00 JenHideo: you said make things special right?
2016-10-08 03:00 JenHideo: made it special by making it have a "burst" type of feeling
2016-10-08 03:00 phaZ: hm okay
2016-10-08 03:00 JenHideo: since it just finished a .50sv slider then goes into 100sv 3/4 sliders
2016-10-08 03:00 JenHideo: it makes a great burst feeling
2016-10-08 03:01 JenHideo: and emphasizes that 50sv slider
2016-10-08 03:01 phaZ: and not that kind of concept for here 01:19:146 - ?
2016-10-08 03:02 phaZ: because the part afterwards is slightly different?
2016-10-08 03:02 phaZ: just interested
2016-10-08 03:02 phaZ: if its non sense to you as well then please xD
2016-10-08 03:02 JenHideo: the ending wouldn't be that special anymore
2016-10-08 03:02 phaZ: fix that
2016-10-08 03:02 JenHideo: if i did it to the beginning
2016-10-08 03:02 phaZ: uh
2016-10-08 03:02 phaZ: okay
2016-10-08 03:02 phaZ: now
2016-10-08 03:02 phaZ: htat i s really disappointing
2016-10-08 03:02 JenHideo: it is fine
2016-10-08 03:02 phaZ: because
2016-10-08 03:03 phaZ: ACTION citates scoprio
2016-10-08 03:03 phaZ: if you have to add something to the music to make it fun
2016-10-08 03:03 phaZ: your map is bad
2016-10-08 03:03 phaZ: because
2016-10-08 03:03 phaZ: the music
2016-10-08 03:03 JenHideo: when did i add something to the music
2016-10-08 03:03 phaZ: already OFFERS something secpail at the end
2016-10-08 03:03 JenHideo: to make it fun
2016-10-08 03:03 phaZ: 03:25:753 (1) - but this is added
2016-10-08 03:03 phaZ: this is an added special effect
2016-10-08 03:03 JenHideo: no it is fine with the vocals
2016-10-08 03:04 phaZ: which you could litterally put at the aend of the 1. kiai as well
2016-10-08 03:04 JenHideo: you just don't understand lol
2016-10-08 03:04 phaZ: but it would be be special if u wouldnt add it
2016-10-08 03:04 phaZ: 03:27:896 - ruight here
2016-10-08 03:04 phaZ: the music offers something new for you at the end
2016-10-08 03:04 phaZ: allowing you to map completely different a thte end
2016-10-08 03:04 phaZ: and make it special
2016-10-08 03:05 JenHideo: oh my
2016-10-08 03:05 JenHideo: ugh
2016-10-08 03:06 phaZ: and i think you did this almost good

2016-10-08 03:06 phaZ: like
2016-10-08 03:06 phaZ: it feels way too easy here
2016-10-08 03:06 phaZ: 03:39:146 (1) -
2016-10-08 03:06 phaZ: you get a dash on 2/4
2016-10-08 03:07 phaZ: completely overload of stong sounds
2016-10-08 03:07 JenHideo: dude i a not mapping a tv size
2016-10-08 03:07 JenHideo: i am not adding jumps
2016-10-08 03:07 phaZ: but it doesnt get harder
2016-10-08 03:07 phaZ: well
2016-10-08 03:07 JenHideo: and crazy high spacing
2016-10-08 03:07 phaZ: dont compare to other maps
2016-10-08 03:07 JenHideo: the map isn't even that intense of a song
2016-10-08 03:07 phaZ: just beacseu its commmon
2016-10-08 03:07 JenHideo: and the jumps are with the music
2016-10-08 03:07 phaZ: exmaples are no valid arguemtn
2016-10-08 03:07 JenHideo: you are making it common
2016-10-08 03:07 phaZ: go away with that :<
2016-10-08 03:08 JenHideo: your the one saying that it is "too easy"
2016-10-08 03:08 phaZ: the song is building up coinstantly
2016-10-08 03:08 phaZ: starting there
2016-10-08 03:08 JenHideo: why would i make it crazy 4.8* hard?
2016-10-08 03:08 phaZ: how is it not getting intessen and more intense and even more intense
2016-10-08 03:08 phaZ: no
2016-10-08 03:08 phaZ: what i mean
2016-10-08 03:08 phaZ: it feels bad emhpasized
2016-10-08 03:08 phaZ: like
2016-10-08 03:09 JenHideo: is that all?
2016-10-08 03:09 phaZ: youre map has "that" kinda spacing for that kind of strongeness of emphasis
2016-10-08 03:09 phaZ: but there
2016-10-08 03:09 phaZ: fotr hte end
2016-10-08 03:09 phaZ: it doesnt apply
2016-10-08 03:09 phaZ: it doesnt fit for the rest of that kind of difficulty
2016-10-08 03:09 phaZ: its too easy compared to the rest
2016-10-08 03:09 JenHideo: and it isn't a buildup
2016-10-08 03:10 phaZ: idk if its build up but its getting more loaded and stronger towards the end
2016-10-08 03:10 phaZ: contantly
2016-10-08 03:10 JenHideo: yeah and the end has the 1,2 jumps
2016-10-08 03:11 JenHideo: doesn't mean it needs crazy spacing just for those
2016-10-08 03:11 phaZ: nah look at the things at detail
2016-10-08 03:11 phaZ: 03:39:682 (3,4) - why there is that low spacing
2016-10-08 03:12 phaZ: i jsut finished poiting out the issue at that part
2016-10-08 03:12 phaZ: now the concrete things ..

2016-10-08 03:12 phaZ: 03:41:467 (3,4) -
2016-10-08 03:12 phaZ: same low spacing
2016-10-08 03:12 phaZ: could be at least like at 03:42:182 (1,2) -
2016-10-08 03:13 phaZ: if not even more becuase the phrase is repeating at 03:41:824 (4) - yet another time
2016-10-08 03:13 phaZ: to sequence this better
2016-10-08 03:14 phaZ: 03:44:324 (4) - i think using a circle + clider here
2016-10-08 03:14 phaZ: would fit hte vocals well enough imo
2016-10-08 03:15 phaZ: but you wouldnt ignore the rest tention and make it suddenly baby ez
2016-10-08 03:15 JenHideo: no i am keeping the repeat
2016-10-08 03:16 JenHideo: is that all?
2016-10-08 03:16 phaZ: okay a real suggestion now
2016-10-08 03:16 phaZ: 02:50:396 (3) -
2016-10-08 03:16 phaZ: how about not just stacking this
2016-10-08 03:17 phaZ: there is a strong cymbal crash/dash thingy
2016-10-08 03:17 JenHideo: yeah on the slider
2016-10-08 03:17 phaZ: 02:53:074 (4,5) - and also since youre ending here togethere with the drums
2016-10-08 03:18 phaZ: i think it would be better to have 02:53:253 - this clickable as well
2016-10-08 03:18 phaZ: since that one 02:53:253 - and 02:53:432 - this one are both heavy
2016-10-08 03:18 JenHideo: what if i make it a kickslider
2016-10-08 03:18 phaZ: so just replcae 02:53:074 (4) - with wo circles
2016-10-08 03:19 phaZ: or yea
2016-10-08 03:19 JenHideo: then place the circle where the slider end used to be
2016-10-08 03:19 phaZ: maybe even that
2016-10-08 03:19 phaZ: good idea :3
2016-10-08 03:20 phaZ: okay
2016-10-08 03:20 phaZ: now since you ddint relaly gave me a chance
2016-10-08 03:20 phaZ: to give details

2016-10-08 03:20 phaZ: 02:46:646 (5) -
2016-10-08 03:20 phaZ: eh
2016-10-08 03:20 phaZ: yea
2016-10-08 04:06 phaZ: he
2016-10-08 04:06 phaZ: my internet cam back xD
2016-10-08 04:06 phaZ: came
2016-10-08 04:06 JenHideo: wb
2016-10-08 04:07 JenHideo: was wondering if you were gonna post the mod on the forums
2016-10-08 04:09 phaZ: you mean the irc log?
2016-10-08 04:09 phaZ: or like mod the rest on thread
2016-10-08 04:10 JenHideo: irc log
2016-10-08 04:10 phaZ: well i guess
2016-10-08 04:15 phaZ: not done yet tho

2016-10-08 04:16 phaZ: i think its better let the break start at 00:27:896 -
2016-10-08 04:16 phaZ: thats when the harmony is complete
2016-10-08 04:16 phaZ: and the the guitar has its last tone
2016-10-08 04:17 phaZ: if you care about randomg jumps
2016-10-08 04:17 phaZ: i just want you notice these 01:13:074 (1,2,3) - maybe ;p
2016-10-08 04:19 JenHideo: how do i add the break there
2016-10-08 04:19 JenHideo: because it always makes it start where the last note is
2016-10-08 04:19 phaZ: uh
2016-10-08 04:20 phaZ: i mean that you make your last object be at 00:27:896 -

2016-10-08 04:20 phaZ: but you can grab that break thingy in the timeline
2016-10-08 04:20 phaZ: and move it
2016-10-08 04:20 phaZ: grab the edge
2016-10-08 04:21 phaZ: so
2016-10-08 04:21 JenHideo: 00:27:896 -
2016-10-08 04:21 JenHideo: ok fixed
2016-10-08 04:22 phaZ: alright just to prove that my tip i want to give you is reasonable
2016-10-08 04:23 phaZ: gonna give you screenshot of diffcalc
2016-10-08 04:24 JenHideo: ?
2016-10-08 04:24 phaZ: of your map
2016-10-08 04:24 phaZ: sec
2016-10-08 04:26 phaZ:
http://puu.sh/rBpib/d45763eb6b.png2016-10-08 04:27 phaZ: the bar is at 02:33:967 -
2016-10-08 04:27 phaZ: and the graph shows it jump/strain difficulty
2016-10-08 04:27 phaZ: and yea
2016-10-08 04:27 phaZ: its fine
2016-10-08 04:27 phaZ: but what i thought was
2016-10-08 04:28 phaZ: dont you think the part is more calm than the rest
2016-10-08 04:28 phaZ: so it should be below average hard?
2016-10-08 04:28 phaZ: its like the calm before tthe "storm"
2016-10-08 04:28 phaZ:

2016-10-08 04:29 JenHideo: i am confused what?
2016-10-08 04:29 phaZ: so this part of the graph
http://puu.sh/rBpqx/208aac2276.png here
2016-10-08 04:29 phaZ: oops
2016-10-08 04:29 phaZ: i mean
2016-10-08 04:30 JenHideo: 02:33:610 - ?
2016-10-08 04:30 phaZ:
http://puu.sh/rBpsQ/8fd80abf7a.png2016-10-08 04:30 phaZ: yea
2016-10-08 04:30 phaZ: shows speed(top) and jump(bottom)
2016-10-08 04:31 phaZ: and just wanted to show you that this part
2016-10-08 04:31 phaZ: plays like averagly hard
2016-10-08 04:31 JenHideo: only a tiny bit above the green line
2016-10-08 04:31 JenHideo: what about it?
2016-10-08 04:31 phaZ: yea idk if its tiny bit over/under
2016-10-08 04:31 phaZ: but imo it should be significantly under
2016-10-08 04:32 phaZ: at least I think that how the song feels there
2016-10-08 04:32 phaZ: TO ME :d
2016-10-08 04:32 JenHideo: it doesn't even play that hard though xd
2016-10-08 04:32 phaZ: yea its fine
2016-10-08 04:32 phaZ: with being average
2016-10-08 04:32 phaZ: but it could be better
2016-10-08 04:32 phaZ: and i care about that :p
2016-10-08 04:32 phaZ: and dont get that calc wrong
2016-10-08 04:33 phaZ: it does weight slider-slider transitions less heavily than circle jumps
2016-10-08 04:34 phaZ: if i would just look at it from the editor it would look even more extreme
2016-10-08 04:34 phaZ: because thats he part with the frequent highest distance spacing in the whole maps
2016-10-08 04:34 phaZ: map*
2016-10-08 04:35 phaZ: thats wher my advise i wanted to give you comes from
2016-10-08 04:36 phaZ: to be more careful about spacing
2016-10-08 04:36 phaZ: ^^
2016-10-08 04:36 JenHideo: i understand that
2016-10-08 04:37 phaZ: 02:33:610 - to 02:44:860 - if you nerf just that part it would work well i guess too
2016-10-08 04:38 JenHideo: gonna have to consider this one
2016-10-08 04:38 phaZ: kakykaykaykkk
2016-10-08 04:38 phaZ: now
2016-10-08 04:38 phaZ: i gonna take a quick look over the nc'ing
2016-10-08 04:38 phaZ: was a bit strange sometimes i think
2016-10-08 04:39 phaZ: yep
2016-10-08 04:39 phaZ: 00:17:539 (1) - here you put nc alerady at
2016-10-08 04:39 phaZ: those two drum hits
2016-10-08 04:39 phaZ: 00:20:396 (3) - here
2016-10-08 04:40 phaZ: you dotn reserve it for here
2016-10-08 04:40 JenHideo: fixed
2016-10-08 04:40 JenHideo: i was waiting for someone else to mention it so i could change it
2016-10-08 04:40 phaZ:

2016-10-08 04:41 phaZ: 00:44:325 (1) - idk it seems just to be there so your combo doenst get high
2016-10-08 04:41 phaZ: but imo its fine w/o
2016-10-08 04:41 phaZ: this is one cc 00:39:682 (1,2,3,4,5,6,7) -
2016-10-08 04:41 phaZ: 00:42:539 (1,2,3,4,5,6,7,8,9) - this as well then

2016-10-08 04:41 phaZ: u understand ^^
2016-10-08 04:42 JenHideo: 00:41:825 (1) - added nc here then
2016-10-08 04:42 phaZ: alright
2016-10-08 04:43 phaZ: or shouldnt it be at 00:41:467 (5) - then ?
2016-10-08 04:44 JenHideo: but 00:41:825 - has the drum beat tho
2016-10-08 04:44 phaZ: that is where you put the triplet
2016-10-08 04:44 phaZ: on the other combo
2016-10-08 04:44 phaZ: 00:44:682 (2) -
2016-10-08 04:44 JenHideo: ok ok
2016-10-08 04:44 JenHideo: fine
2016-10-08 04:44 JenHideo: ok
2016-10-08 04:44 JenHideo: fixed
2016-10-08 04:45 phaZ: 01:05:753 (5) - nc here
2016-10-08 04:45 phaZ: you put it on the starting strong drum "clap"
2016-10-08 04:45 phaZ: 01:02:896 (1) -
2016-10-08 04:46 phaZ: or maybe
2016-10-08 04:46 JenHideo: 01:06:110 (1) - keeping it here because the vocals basically end at the slider end before
2016-10-08 04:46 phaZ: yea i just realized
2016-10-08 04:48 phaZ: 01:32:360 (1,2,3,4) - vs 01:43:789 (5,1) -
2016-10-08 04:48 JenHideo: those aren't even
2016-10-08 04:48 JenHideo: the same vocals
2016-10-08 04:48 phaZ: ok
2016-10-08 04:48 phaZ: 01:45:396 (5) -
2016-10-08 04:48 phaZ: should get nc
2016-10-08 04:49 phaZ: 01:46:289 (1) - remove
2016-10-08 04:49 phaZ: okay
2016-10-08 04:49 phaZ: then
2016-10-08 04:49 phaZ: compare 01:32:360 (1,2,3,4) - vs 01:46:646 (2,3,4,5) -
2016-10-08 04:49 phaZ:

2016-10-08 04:49 phaZ: 01:46:646 (2) - add nc here?
2016-10-08 04:50 phaZ: idk
2016-10-08 04:50 phaZ: it gets weird here
2016-10-08 04:50 phaZ: first you always put nc on vocals starting
2016-10-08 04:50 phaZ: and sometimes a 2nd Nc to keep the combos low
2016-10-08 04:50 phaZ: but then
2016-10-08 04:51 phaZ: you start adding some on 01:47:539 (1) - like that drum sound
2016-10-08 04:51 phaZ: and then miss01:48:253 (4) - vocal start
2016-10-08 04:52 JenHideo: oh that nc was a mistake
2016-10-08 04:52 phaZ: btw just found 01:13:610 (1,2) - vs 02:16:467 (1,2) -
2016-10-08 04:52 phaZ: whats with the sv
2016-10-08 04:53 phaZ: oh and comparing nc'ing with first kiai
2016-10-08 04:53 phaZ: 02:05:039 (1,2,3) - vs01:02:182 (1,2,1) -
2016-10-08 04:53 phaZ: then again at 02:07:896 (3,4,1) - vs01:05:039 (3,4,5) -
2016-10-08 04:54 JenHideo: i am keeping the 02:16:467 (1,2) -
2016-10-08 04:54 phaZ: like you did add that 03:24:860 (1,1) - burst pattern

?
2016-10-08 04:55 phaZ: im ok if u say so
2016-10-08 04:55 phaZ: but if youre jsut like
2016-10-08 04:55 phaZ: hm idk
2016-10-08 04:55 phaZ: them im like
2016-10-08 04:55 JenHideo: 02:05:039 (1,2,3) - was mistake fixed
2016-10-08 04:55 phaZ: hm wtf

2016-10-08 04:55 phaZ: alright
2016-10-08 04:56 phaZ: 02:21:110 (1) - remove nc
2016-10-08 04:56 phaZ: 02:42:182 (1,2,3,4) - this is one cc
2016-10-08 04:57 phaZ: 02:43:610 (1,2,1,2) - this is not

2016-10-08 04:57 phaZ: 02:56:467 - this part is basically kiai time without vocals
2016-10-08 04:57 JenHideo: ok okkkkkkkkk
2016-10-08 04:57 phaZ: so maybe do similiar ncing too
2016-10-08 04:58 JenHideo: okkkkk
2016-10-08 04:58 JenHideo: fixed
2016-10-08 04:58 phaZ: so in question are 02:57:182 (3) - (comparing to 01:02:896 (1) -
2016-10-08 04:59 JenHideo: no
2016-10-08 04:59 phaZ: okeoekok
2016-10-08 04:59 phaZ: 01:07:182 (1,2) - one combo
2016-10-08 04:59 phaZ: 02:10:039 (1,2) - here aswell
2016-10-08 05:00 phaZ: 03:12:896 (1,1) - noob
2016-10-08 05:00 phaZ: xD
2016-10-08 05:00 JenHideo: oh
2016-10-08 05:00 JenHideo: mistake
2016-10-08 05:00 JenHideo: but don't call me a noob
2016-10-08 05:00 phaZ: no uarent for sure
2016-10-08 05:01 phaZ: just wanted to say u did a mistake there xD
2016-10-08 05:01 JenHideo: k
2016-10-08 05:02 phaZ: 03:32:896 (2,3) - i think that rhythm should be different
2016-10-08 05:02 phaZ: make circle+slider+circle instead
2016-10-08 05:02 phaZ: i makes you follow the screaming-"rhythm"
2016-10-08 05:03 phaZ: and also makes 03:33:432 (4) - clickable
2016-10-08 05:03 JenHideo: wasn't following the scream in that part tho
2016-10-08 05:04 phaZ: yea then awhat are you following
2016-10-08 05:04 phaZ: the guitar is on red ticks
2016-10-08 05:04 phaZ: the drum has syncopes

2016-10-08 05:04 JenHideo: what are you saying
2016-10-08 05:05 JenHideo: 03:33:253 (3,4,5) - listen to this
2016-10-08 05:05 JenHideo: the guitar is on the white ticks
2016-10-08 05:05 phaZ: im pointing at 03:32:896 (2,3) -
2016-10-08 05:06 phaZ: and guitar is at 03:32:360 - 03:32:717 - 03:33:074 - 03:33:432 -
2016-10-08 05:06 JenHideo: there is still a downbeat
2016-10-08 05:06 phaZ: like at 01:20:932 (1,2,3,4) -
2016-10-08 05:06 phaZ: yea but im not suggestiong you to changer there anything xD
2016-10-08 05:06 JenHideo: o03:33:253 (3) - listen closely
2016-10-08 05:06 JenHideo: the guitar starts at the white tick xd
2016-10-08 05:06 phaZ: idk
2016-10-08 05:07 phaZ: idc
2016-10-08 05:07 phaZ: man
2016-10-08 05:07 phaZ: you have two sliders here
2016-10-08 05:07 phaZ: 03:32:896 -
2016-10-08 05:07 phaZ: 03:33:253 -
2016-10-08 05:07 phaZ: but
2016-10-08 05:07 phaZ: i think
2016-10-08 05:07 phaZ: putting circle+sldier+circle is better
2016-10-08 05:07 JenHideo: will
2016-10-08 05:07 JenHideo: consider
2016-10-08 05:07 phaZ: wtf has 03:33:610 (5) - to do with them
2016-10-08 05:08 phaZ: 01:22:003 (4) - also here you ignored that downbeat then
2016-10-08 05:08 phaZ: i dont get your explanation anyways xD
2016-10-08 05:08 phaZ: i mean
2016-10-08 05:08 JenHideo: i said
2016-10-08 05:08 JenHideo: i will consider it
2016-10-08 05:09 phaZ:

2016-10-08 05:10 phaZ: 03:41:824 (4) - should have nc
2016-10-08 05:10 phaZ: 01:23:967 (1,2,1) - comapre
2016-10-08 05:11 phaZ: or 03:29:682 (2,3,1) -
2016-10-08 05:11 phaZ: just add one there
2016-10-08 05:11 JenHideo: added
2016-10-08 05:12 phaZ: alright thats it i think

2016-10-08 05:12 phaZ: will post it into the thread now^^
2016-10-08 05:12 JenHideo: ok