show more
rustbell
LOL
Dotsu
完成:
——————————————————————————————————————
Download: IOSYS feat. 3L - Miracle-Hinacle (_lolipop) [Impossiblexu's].osu

——————————————————————————————————————
我也不知道应该叫Easy还是Normal了
就由你决定吧 :)
LKs
My present =w=
Selee
=w= LKs好慷慨 star~
eveless
LKs连射好闪(遮
JauiPlaY
:)
Sagisawa-Yukari
Star~
kappakumo
Nice SB!
Star~
xierbaliti
._.
Pokie


LKs滿滿的愛



ha
lcclarke
LKs满满的爱!~<_<
Cyril Scarlet
LKs

lol ~
kiririn_
> <
hez
:) star
Kotone
Super lol
ignorethis
抱歉我kd不富裕 > <"

Download: 17154_IOSYS_feat_3L_-_Miracle-Hinacle.rar
Kamina
nice~
Snowy Dream
萝莉包的图一定很好的说~
pokedigi
真想做这首歌的Taiko啊……

不知道罗莉包介不介意再加一个
Topic Starter
_lolipop

pokedigi wrote:

真想做这首歌的Taiko啊……

不知道罗莉包介不介意再加一个
还有一个太鼓已经预订给老板了

如果bat认为太鼓难度过多 那只能作为bonus了
Curisu
LOLipop sama V5 :)

这图是osu杀手啊...渣电脑压力极大
aspara_old
神SB :)
and map is too :oops:
lxy
当年这个凹了我好几天 8-)
cloness
star>_>
Kami
> < star!
- S
:) >///<
s349237524
:x
sveta-insane
STAR!
Licnect
蘿莉婆婆 :D :D :D
rustbell
还有一个太鼓已经预订给老板了
......
LirsRosso
star
Kitsunemimi
Uuu... another one of these....

I have to finish mines!!
Patchouli
star~
AisamaDX
hahh >w<
nice map!
Fight69
100th star ! :D
oWingz
Nicely mapped out ;)
I hope it gets up and running
Nakagawa-Kanon
Great song!! [or remake]

can I make a diff?
Topic Starter
_lolipop

dksslqj wrote:

Great song!! [or remake]

can I make a diff?
sure
i'll submit it if your diff is good enough
Topic Starter
_lolipop
over 100 SP~

thank you for your stars
Nakagawa-Kanon
abcde1234qaz
0.0 ;) ;)
yaya
难度分配很不好的。。
一个E三个I。
最好是能有个normal之类。
taiko塞太多了,个人不喜欢。
nice map
-SiN-
i thought its dead
Topic Starter
_lolipop
<_< it's alive, though i'm real busy for the college entrance examination.
Topic Starter
_lolipop
SPOILER
Sprite,Foreground,Centre,"sbsqsqp.png",320,240
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Sprite,Foreground,Centre,"sbsqsqb.png",320,240
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M,0,13442,,560,23
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these squares were fixed
uploading~

> < thanks for -SiN-'s modding
gdeath
SB IS EXTRAORDINARY AWESOME!
yaya
[taiko]
01:19:536 (1) - ninja spinner is not allowed in taiko too.


others fine for me ..
Dangaard
Whoa, this is awesome, especially the SB! :)
[eifersucht]
awesome ☉◡☉
staaaaaaaaaaaaar~ :)
FireballFlame
Holy crap, that storyboard!
Mizu_banned
i enjoyed ;)
Topic Starter
_lolipop

yaya wrote:

[taiko]
01:19:536 (1) - ninja spinner is not allowed in taiko too.


others fine for me ..
thx, fixed.
Nyar
star
loli_milk
this is awesome! :)
moe moe _lolipop~<3
Faust
T-t-take it !
yeahyeahyeahhh
WTFFFF THIS SI FUCKING AMAZINGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
yeahyeahyeahhh
opps DP, TAKE MY UNEEDED KD STARS BECAUSE OFMG
ruiwh
nice sb :)
star
Verdisphena
OMG!
Lisa
@_@
Topic Starter
_lolipop
thanks for your stars> <
Mafiamaster
[General]
Max dimensions for backgrounds are 1024x767. Resize bg1 (1440x992)

[SB]

00:07:911 - The "double" sprites here are fairly noticeable when she turns during gameplay.
01:28:349 - Marisa's sprite shifts up a little bit when the head moves, then back down when it's static.

[Ex Boy]
00:24:786 (11) - Add a finish?
01:59:099 (9) - New combo?
02:16:911 (1) - Maybe move this 1/4 of a tick forward so it's on the last "sound" in the song.

[dksslqgr Jumping]
00:02:099 (1) - Add a finish?
00:08:099 (1) - ^ at the beginning?
00:14:099 (1) - ^
00:20:099 (1) - ^
00:24:411 (6) - ^
00:25:161 (8) - ^
00:25:724 (1) - Finish at the very end?
00:38:099 (1) - Finish on beginning?
00:44:099 (1) - ^ Only at the beginning?
00:50:099 (1) - ^
00:56:099 (1) - ^
01:14:099 (1) - ^
01:20:099 (1) - ^
01:38:099 (1) - ^
01:44:099 (1) - ^
01:50:099 (1) - ^
01:56:099 (1) - ^
02:00:411 (4) - New combo because of the biiiiig 1/2 jump.
02:02:099 (9) - Finish
02:14:099 (8) - ^
02:14:192 (1) - Maybe shorten this spinner to the white tick at 02:16:724?

[!ignore this]
00:02:099 (1) - Add finish at the beginning?
00:14:099 (1) - ^
00:25:161 (6) - ^
00:32:099 (1) - ^
00:48:505 (1) - Remove finish?
00:50:099 (1) - And add a finish at the beginning of this spinner?
01:24:411 (6) - ^
01:25:161 (8) - ^
01:35:099 (1) - Remove the finish and add a clap instead?
Topic Starter
_lolipop

Mafiamaster wrote:

[General]
Max dimensions for backgrounds are 1024x767. Resize bg1 (1440x992)

[SB]

00:07:911 - The "double" sprites here are fairly noticeable when she turns during gameplay. fixed
01:28:349 - Marisa's sprite shifts up a little bit when the head moves, then back down when it's static. fixed

[Ex Boy]
00:24:786 (11) - Add a finish? fixed
01:59:099 (9) - New combo? fixed
02:16:911 (1) - Maybe move this 1/4 of a tick forward so it's on the last "sound" in the song. fixed

[dksslqgr Jumping]
00:02:099 (1) - Add a finish? fixed
00:08:099 (1) - ^ at the beginning? fixed
00:14:099 (1) - ^ fixed
00:20:099 (1) - ^ fixed
00:24:411 (6) - ^ fixed
00:25:161 (8) - ^ fixed
00:25:724 (1) - Finish at the very end? fixed
00:38:099 (1) - Finish on beginning? fixed
00:44:099 (1) - ^ Only at the beginning? fixed
00:50:099 (1) - ^ fixed
00:56:099 (1) - ^ fixed
01:14:099 (1) - ^ fixed
01:20:099 (1) - ^ fixed
01:38:099 (1) - ^ fixed
01:44:099 (1) - ^ fixed
01:50:099 (1) - ^ fixed
01:56:099 (1) - ^ fixed
02:00:411 (4) - New combo because of the biiiiig 1/2 jump. fixed
02:02:099 (9) - Finish fixed
02:14:099 (8) - ^ fixed
02:14:192 (1) - Maybe shorten this spinner to the white tick at 02:16:724? fixed

[!ignore this]
00:02:099 (1) - Add finish at the beginning? fixed
00:14:099 (1) - ^ fixed
00:25:161 (6) - ^ fixed
00:32:099 (1) - ^ fixed
00:48:505 (1) - Remove finish? fixed
00:50:099 (1) - And add a finish at the beginning of this spinner?you mean slider?
01:24:411 (6) - ^ ^
01:25:161 (8) - ^ ^
01:35:099 (1) - Remove the finish and add a clap instead? fixed
thanks a lot for your modding~ fixing~
Snowy Dream
还米有rank嘛0.0
雨点加油的说。
digiaria
继续围观SB雨点帝 0.0
-SiN-
lemme re-check the SB tonight
Topic Starter
_lolipop

-SiN- wrote:

lemme re-check the SB tonight
thanks~
btw, i deleted that sun-fx because of lag.
-SiN-
01:34:724 - the BG is too fast
02:14:099 - wth with this sudden movement?
Topic Starter
_lolipop

-SiN- wrote:

01:34:724 - the BG is too fast
02:14:099 - wth with this sudden movement?
thanks.
all fixed~
FutakiKanata
许爷的easy,00:59:099的slider缩到01:00:036,01:00:599的slider前移到前一根红线01:00:411延长到01:02:099?感觉这样子比较和歌词
Kenezz
Oh Awesome SB ^^
Star!
Yes_old
wAAH! so CUTE! xDDD i love it!

lollipop+
00:21:411 (1) - new combo
00:27:786 (11) - ^
00:30:974 (8) - ^ (because of jumps)
00:37:349 (1) - raise volume a little bit and put whistles?
01:21:411 (9) - new combo
01:27:786 (11) - ^
01:37:349 (1) - same thing

ignore
01:14:005 (x) - note?

jumping
00:32:286 (1,2,3,4,5,6) - this spacing was weird to me

00:07:911 - this part still not clean on sb
00:17:380 - dango is still there ;-:
maybe you should make all the combo colors the same?

great job!!!! :) :) :) :) :)
eldnl
star
Topic Starter
_lolipop

Yes wrote:

wAAH! so CUTE! xDDD i love it!

lollipop+
00:21:411 (1) - new combo
00:27:786 (11) - ^
00:30:974 (8) - ^ (because of jumps)
00:37:349 (1) - raise volume a little bit and put whistles?
01:21:411 (9) - new combo
01:27:786 (11) - ^
01:37:349 (1) - same thing

ignore
01:14:005 (x) - note?

jumping
00:32:286 (1,2,3,4,5,6) - this spacing was weird to me

00:07:911 - this part still not clean on sb
00:17:380 - dango is still there ;-:
maybe you should make all the combo colors the same?

great job!!!! :) :) :) :) :)

thanks a lot
ignorethis
lol i'm modding my own map :D

<!ignore this>
00:42:599 (1) - why is there a clap sound on the beginning >_>? help me fix it please ;)
Topic Starter
_lolipop
> <
LuigiHann
Mindblowing storyboard. Color me impressed.

A few SB suggestions:

1) While it's good that the map has a BG, for the sake of thumbnail and song select, the way you have it set currently means that osu is always drawing that BG behind the storyboard, and bumping up the processor usage basically by and extra 100% for no good reason. The way around that is basically to add a line to the SB at the very beginning of the map that fades out that BG image, so that it is gone for the rest of that map. In this case, that will put pretty much your entire map below 5.0 load which would make it more or less rankable.

2) Not an SB load thing, but it'd be neat if, on some of the "special effects" layers (animated sun, stars, flowers, etc), you added some "trigger loop" effects. You could make them pulse along with the hitsounds, or have them fade in and out depending on how well the player is playing. It would give the SB just a bit of "interactivity" that would make it more unique than a video. Trigger loops are a bit confusing at first but they are extremely cool in action

edit: does the 1.png frame have to be so gigantic? Seems like you could just make it 800x600 or 640x480 and it would work the same. Ideally, actually, you could break it down into 4 pngs, one for each side, so that instead of having a transparent window you would just have the four parts of the frame... since the transparent part still has to get "drawn" by the processor.

While I'm at it, you could also crop the empty space away from flower.png, and if you want to get really nitpicky on it, you could make sq/sqb.png and sq/sqp.png 50% smaller by just drawing them as solid 45x45 squares, and then rotating them 90 degrees using the SB code... since they're going to spin anyway you know how to do that. It would make a difference, given how many of them there are
Topic Starter
_lolipop

LuigiHann wrote:

Mindblowing storyboard. Color me impressed.

A few SB suggestions:

1) While it's good that the map has a BG, for the sake of thumbnail and song select, the way you have it set currently means that osu is always drawing that BG behind the storyboard, and bumping up the processor usage basically by and extra 100% for no good reason. The way around that is basically to add a line to the SB at the very beginning of the map that fades out that BG image, so that it is gone for the rest of that map. In this case, that will put pretty much your entire map below 5.0 load which would make it more or less rankable.
Fixed~


2) Not an SB load thing, but it'd be neat if, on some of the "special effects" layers (animated sun, stars, flowers, etc), you added some "trigger loop" effects. You could make them pulse along with the hitsounds, or have them fade in and out depending on how well the player is playing. It would give the SB just a bit of "interactivity" that would make it more unique than a video. Trigger loops are a bit confusing at first but they are extremely cool in action
I'll try to add some trigger loop effects in my next sb ~

edit: does the 1.png frame have to be so gigantic? Seems like you could just make it 800x600 or 640x480 and it would work the same. Ideally, actually, you could break it down into 4 pngs, one for each side, so that instead of having a transparent window you would just have the four parts of the frame... since the transparent part still has to get "drawn" by the processor.
processor draws the transparent part..... i see.. i'll submit new 1.png later


While I'm at it, you could also crop the empty space away from flower.png, and if you want to get really nitpicky on it, you could make sq/sqb.png and sq/sqp.png 50% smaller by just drawing them as solid 45x45 squares, and then rotating them 90 degrees using the SB code... since they're going to spin anyway you know how to do that. It would make a difference, given how many of them there are
uh.... rotate 45*45 squares by SB code..good idea but i think it should be 45 degrees? I'll submit them later. :)

edit: aha.....the length should be 90 / sqrt(2) = 64 :)
thanks a lot for your suggestions.
fixed
wmfchris
[general] 3I?

random mod

[taiko]
1:07:349 (don't want to find the number :/) change to blue?
1:10:911 (^) delete or 1/2 forward?
nice.

[_loliplus+]
1:16:349 (7) right 1 grid?
2:13:536 (5) right 1 grid or 2?

[!ign]
eggpain

[dksslqj]
0:32:286 (1) down 1 grid?
0:43:349 (3) right 1 grid
1:30:036 (3,4,5) uneven spacing


NICE SB!
Topic Starter
_lolipop
thanks.
fixed.
Tonoko

_lolipop wrote:

垫子 你说删osb full sub 我就给你kd
plz delete .osb and full sub >< ???

yahhaaha :oops:

edit >< dont give me kds, baka, it's a joke ;)
LuigiHann
Haha yeah I meant 45 degrees, whatever would take the square and make it diagonal... the math part of my brain never works right :p
[Ghost]
star :oops:
yuugeki1234
fullComplete maps...
star xD
xierbaliti
-Overall-
打上防瞎眼标识
3I问题自行解决 送app不好玩

-SB-
每隔一段时间SB load都会超过5.0 这可能是unrankable 就像LuigiHann说的一样 0.0

-Impossiblexu-
Stack Leniency为什么最低? 我没看出0.2和0.4有什么区别 ._.
为啥不用C1音效 D: 这sliderslide太难听了 D: 还有前面几个拍手声 D: D: D:

-Ex-
Stack Leniency 0.3和0.4应该是无区别 我建议0.4

-dksslqj-
I suggest Stack Leniency 0.4. it's fine to me ,but I don't know if it's rankable.
01:12:505 (1) - start at 01:12:411 is better
02:12:505 (8) - same as 01:12:505 (1) and the slider start at 02:12:599 is good too imo. (just suggestion) :D


-ignore-
00:41:849 (3) - 像00:50:849 (1)这样new combo 或者像01:53:849 (3,4,5)这样放得远点

那啥 如果所有人都说3I或者是SB load太高不行的话 只能找老板商量了 ._.
Topic Starter
_lolipop

xierbaliti wrote:

-Overall-
打上防瞎眼标识
3I问题自行解决 送app不好玩

-SB-
每隔一段时间SB load都会超过5.0 这可能是unrankable 就像LuigiHann说的一样 0.0

-Impossiblexu-
Stack Leniency为什么最低? 我没看出0.2和0.4有什么区别 ._.
为啥不用C1音效 D: 这sliderslide太难听了 D: 还有前面几个拍手声 D: D: D:

-Ex-
Stack Leniency 0.3和0.4应该是无区别 我建议0.4

-dksslqj-
I suggest Stack Leniency 0.4. it's fine to me ,but I don't know if it's rankable.
01:12:505 (1) - start at 01:12:411 is better
02:12:505 (8) - same as 01:12:505 (1) and the slider start at 02:12:599 is good too imo. (just suggestion) :D


-ignore-
00:41:849 (3) - 像00:50:849 (1)这样new combo 或者像01:53:849 (3,4,5)这样放得远点

那啥 如果所有人都说3I或者是SB load太高不行的话 只能找老板商量了 ._.
thanks a lot.
Tonoko
:oops: 那个超5.0的地方貌似就3个 都是用一个大图切场景的时候出现的

第一个超5的地方 开头拉开布幕那里 我个人觉得把那层灰色的去掉如何(没仔细看 如果没有就当我没说吧)。。。因为那层灰色都我感觉有点怪 会导致比较闪的感觉

其他地方就不知道了 <(_ _)>膜拜sb帝萝莉泡

别给kds。。。。
VelperK
have a star! :D
abalee
if you could deal with the 3 insanes(that's the true 3 insanes, Jumping, Far spacing and Steams), I would happy to change my star to bubble.
Well sorry :/
Kyonko Hizara
:)
Verdisphena

abalee wrote:

if you could deal with the 3 insanes(that's the true 3 insanes, Jumping, Far spacing and Steams), I would happy to change my star to bubble.
Well sorry :/
:cry:
abalee
I want to change my mind but at least don't use hidden slider @ dksslqj's diff.

Edit: blablabla my bubble is eggshell
Topic Starter
_lolipop
thanks~
Verdisphena

Ranked (?)
ZHSteven
The most awesome SB I have ever seen...
even it makes me lag soooo much lol~
Derekku
Nice job on the SB, however... *pop*

*The difficulty spread in this mapset is pretty bad. You have an easy, sorta-hard (not a normal), and then four insanes. Even if Taiko doesn't count in the "no more than two insane difficulties" rule, that still means that you have three. You'll need to get rid of one of the insanes (or make one of them easier, resulting in a "hard") in order to get this ranked. Personally, I think that ignore's diff is fun and should be left alone, and that "loliplus" could use some work. There are so many overlapping notes/sliders in the diff that many are hard to see and look near-invisible. This diff isn't "bad" per se, and is definitely fun, but I'll leave the decision up to you. Some BATs may let this rule slide, but I can't (sorry).

*Next, the offset is a bit early. Try 605 instead.
*I see some sort of backup file in the folder. Please make sure it's gone when you do a full submit.
*Please replace both of the combobursts. The right side of a comboburst should never be cut off (since they come out of the left side of the screen, and then horizontally flipped for the right), but both of yours are (which looks pretty bad).
*You may want to consider adding a silent normal-sliderslide. I noticed in the easiest diff that there are sometimes normal sliders which sound strange when everything else is soft. If this is intentional, then it's okay, but I'd rather ask and make sure. :p
*SB load is fine, but I see one error with the SB (thanks, Beuchi): The box at 00:20:099 pops out of nowhere. In the original video it's there for the entire scene.
*I also have a couple concerns about the diffs in general:

[Impossiblexu's]
00:37:349 (1) - I highly suggest not adding kick sliders like this in easy diffs. They're a bit too fast-paced and unpredictable. But...
01:37:349 (1) - this one should be fine since you removed the note before and after it. Maybe you could do the same for the previous one?

[Relaxing]
00:36:224 (4) - Unrankable. The repeat of the slider is nearly invisble behind the hitbursts (100/300's) from the previous notes.
01:36:224 (4) - ^
02:06:974 (4,5,6) - You really shouldn't do this. It's confusing enough to begin with, and with snaking sliders off it's even harder to tell if 4 is the slider or it 6 is.
02:16:817 (1) - Random 1/4th note? Remove this and extend the spinner 1/4th.
*Again, this is more like a Hard than a Normal, thus making the spread even more geared towards higher-skilled players. :/

[Jumping]
02:14:192 (1) - extend 1/4th?

Let me know what you plan to do/fix and I'll gladly recheck.
ignorethis
lkjl23
Really good storyboarding and map!! Star!
Topic Starter
_lolipop

Derekku wrote:

Nice job on the SB, however... *pop*

*The difficulty spread in this mapset is pretty bad. You have an easy, sorta-hard (not a normal), and then four insanes. Even if Taiko doesn't count in the "no more than two insane difficulties" rule, that still means that you have three. You'll need to get rid of one of the insanes (or make one of them easier, resulting in a "hard") in order to get this ranked. Personally, I think that ignore's diff is fun and should be left alone, and that "loliplus" could use some work. There are so many overlapping notes/sliders in the diff that many are hard to see and look near-invisible. This diff isn't "bad" per se, and is definitely fun, but I'll leave the decision up to you. Some BATs may let this rule slide, but I can't (sorry).

*Next, the offset is a bit early. Try 605 instead.
*I see some sort of backup file in the folder. Please make sure it's gone when you do a full submit.
*Please replace both of the combobursts. The right side of a comboburst should never be cut off (since they come out of the left side of the screen, and then horizontally flipped for the right), but both of yours are (which looks pretty bad).
*You may want to consider adding a silent normal-sliderslide. I noticed in the easiest diff that there are sometimes normal sliders which sound strange when everything else is soft. If this is intentional, then it's okay, but I'd rather ask and make sure. :p
*SB load is fine, but I see one error with the SB (thanks, Beuchi): The box at 00:20:099 pops out of nowhere. In the original video it's there for the entire scene.
*I also have a couple concerns about the diffs in general:

[Impossiblexu's]
00:37:349 (1) - I highly suggest not adding kick sliders like this in easy diffs. They're a bit too fast-paced and unpredictable. But...
01:37:349 (1) - this one should be fine since you removed the note before and after it. Maybe you could do the same for the previous one?

[Relaxing]
00:36:224 (4) - Unrankable. The repeat of the slider is nearly invisble behind the hitbursts (100/300's) from the previous notes.
01:36:224 (4) - ^
02:06:974 (4,5,6) - You really shouldn't do this. It's confusing enough to begin with, and with snaking sliders off it's even harder to tell if 4 is the slider or it 6 is.
02:16:817 (1) - Random 1/4th note? Remove this and extend the spinner 1/4th.
*Again, this is more like a Hard than a Normal, thus making the spread even more geared towards higher-skilled players. :/

[Jumping]
02:14:192 (1) - extend 1/4th?

Let me know what you plan to do/fix and I'll gladly recheck.
fixed.
kanpakyin
眼看bubble了又pop掉...
悲劇>_>
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