i didnt download this yet but i suggest you finish the entire SB first before the mod
PM me when you finish it k :)
PM me when you finish it k :)
sorry,upload fialed100pa- wrote:
神sb辛苦了![]()
确定没上传失败吗?我down下来的看的貌似不完整 > <
细节挑刺:过场衔接可以用闪闪白光反转画面什么的中和下,突然转画面有点唐突了
还有一个太鼓已经预订给老板了pokedigi wrote:
真想做这首歌的Taiko啊……
不知道罗莉包介不介意再加一个
suredksslqj wrote:
Great song!! [or remake]
can I make a diff?
thx, fixed.yaya wrote:
[taiko]
01:19:536 (1) - ninja spinner is not allowed in taiko too.
others fine for me ..
thanks a lot for your modding~ fixing~Mafiamaster wrote:
[General]
Max dimensions for backgrounds are 1024x767. Resize bg1 (1440x992)
[SB]
00:07:911 - The "double" sprites here are fairly noticeable when she turns during gameplay. fixed
01:28:349 - Marisa's sprite shifts up a little bit when the head moves, then back down when it's static. fixed
[Ex Boy]
00:24:786 (11) - Add a finish? fixed
01:59:099 (9) - New combo? fixed
02:16:911 (1) - Maybe move this 1/4 of a tick forward so it's on the last "sound" in the song. fixed
[dksslqgr Jumping]
00:02:099 (1) - Add a finish? fixed
00:08:099 (1) - ^ at the beginning? fixed
00:14:099 (1) - ^ fixed
00:20:099 (1) - ^ fixed
00:24:411 (6) - ^ fixed
00:25:161 (8) - ^ fixed
00:25:724 (1) - Finish at the very end? fixed
00:38:099 (1) - Finish on beginning? fixed
00:44:099 (1) - ^ Only at the beginning? fixed
00:50:099 (1) - ^ fixed
00:56:099 (1) - ^ fixed
01:14:099 (1) - ^ fixed
01:20:099 (1) - ^ fixed
01:38:099 (1) - ^ fixed
01:44:099 (1) - ^ fixed
01:50:099 (1) - ^ fixed
01:56:099 (1) - ^ fixed
02:00:411 (4) - New combo because of the biiiiig 1/2 jump. fixed
02:02:099 (9) - Finish fixed
02:14:099 (8) - ^ fixed
02:14:192 (1) - Maybe shorten this spinner to the white tick at 02:16:724? fixed
[!ignore this]
00:02:099 (1) - Add finish at the beginning? fixed
00:14:099 (1) - ^ fixed
00:25:161 (6) - ^ fixed
00:32:099 (1) - ^ fixed
00:48:505 (1) - Remove finish? fixed
00:50:099 (1) - And add a finish at the beginning of this spinner?you mean slider?
01:24:411 (6) - ^ ^
01:25:161 (8) - ^ ^
01:35:099 (1) - Remove the finish and add a clap instead? fixed
thanks~-SiN- wrote:
lemme re-check the SB tonight
thanks.-SiN- wrote:
01:34:724 - the BG is too fast
02:14:099 - wth with this sudden movement?
Yes wrote:
wAAH! so CUTE! xDDD i love it!
lollipop+
00:21:411 (1) - new combo
00:27:786 (11) - ^
00:30:974 (8) - ^ (because of jumps)
00:37:349 (1) - raise volume a little bit and put whistles?
01:21:411 (9) - new combo
01:27:786 (11) - ^
01:37:349 (1) - same thing
ignore
01:14:005 (x) - note?
jumping
00:32:286 (1,2,3,4,5,6) - this spacing was weird to me
00:07:911 - this part still not clean on sb
00:17:380 - dango is still there ;-:
maybe you should make all the combo colors the same?
great job!!!!![]()
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thanks a lot for your suggestions.LuigiHann wrote:
Mindblowing storyboard. Color me impressed.
A few SB suggestions:
1) While it's good that the map has a BG, for the sake of thumbnail and song select, the way you have it set currently means that osu is always drawing that BG behind the storyboard, and bumping up the processor usage basically by and extra 100% for no good reason. The way around that is basically to add a line to the SB at the very beginning of the map that fades out that BG image, so that it is gone for the rest of that map. In this case, that will put pretty much your entire map below 5.0 load which would make it more or less rankable.
Fixed~
2) Not an SB load thing, but it'd be neat if, on some of the "special effects" layers (animated sun, stars, flowers, etc), you added some "trigger loop" effects. You could make them pulse along with the hitsounds, or have them fade in and out depending on how well the player is playing. It would give the SB just a bit of "interactivity" that would make it more unique than a video. Trigger loops are a bit confusing at first but they are extremely cool in action
I'll try to add some trigger loop effects in my next sb ~
edit: does the 1.png frame have to be so gigantic? Seems like you could just make it 800x600 or 640x480 and it would work the same. Ideally, actually, you could break it down into 4 pngs, one for each side, so that instead of having a transparent window you would just have the four parts of the frame... since the transparent part still has to get "drawn" by the processor.
processor draws the transparent part..... i see.. i'll submit new 1.png later
While I'm at it, you could also crop the empty space away from flower.png, and if you want to get really nitpicky on it, you could make sq/sqb.png and sq/sqp.png 50% smaller by just drawing them as solid 45x45 squares, and then rotating them 90 degrees using the SB code... since they're going to spin anyway you know how to do that. It would make a difference, given how many of them there are
uh.... rotate 45*45 squares by SB code..good idea but i think it should be 45 degrees? I'll submit them later. :)
edit: aha.....the length should be 90 / sqrt(2) = 64 :)
plz delete .osb and full sub >< ???_lolipop wrote:
垫子 你说删osb full sub 我就给你kd
thanks a lot.xierbaliti wrote:
-Overall-
打上防瞎眼标识
3I问题自行解决 送app不好玩
-SB-
每隔一段时间SB load都会超过5.0 这可能是unrankable 就像LuigiHann说的一样 0.0
-Impossiblexu-
Stack Leniency为什么最低? 我没看出0.2和0.4有什么区别 ._.
为啥不用C1音效 D: 这sliderslide太难听了 D: 还有前面几个拍手声 D: D: D:
-Ex-
Stack Leniency 0.3和0.4应该是无区别 我建议0.4
-dksslqj-
I suggest Stack Leniency 0.4. it's fine to me ,but I don't know if it's rankable.
01:12:505 (1) - start at 01:12:411 is better
02:12:505 (8) - same as 01:12:505 (1) and the slider start at 02:12:599 is good too imo. (just suggestion)
-ignore-
00:41:849 (3) - 像00:50:849 (1)这样new combo 或者像01:53:849 (3,4,5)这样放得远点
那啥 如果所有人都说3I或者是SB load太高不行的话 只能找老板商量了 ._.
abalee wrote:
if you could deal with the 3 insanes(that's the true 3 insanes, Jumping, Far spacing and Steams), I would happy to change my star to bubble.
Well sorry :/