show more
-SiN-
i didnt download this yet but i suggest you finish the entire SB first before the mod
PM me when you finish it k :)
Numbers 596108
hi~:3
能做個太鼓嗎?
100pa-
神sb辛苦了 >:(
确定没上传失败吗?我down下来的看的貌似不完整 > <

细节挑刺:过场衔接可以用闪闪白光反转画面什么的中和下,突然转画面有点唐突了 :o
Topic Starter
_lolipop

100pa- wrote:

神sb辛苦了 >:(
确定没上传失败吗?我down下来的看的貌似不完整 > <

细节挑刺:过场衔接可以用闪闪白光反转画面什么的中和下,突然转画面有点唐突了 :o
sorry,upload fialed
but i came to my friend's home to submit it (73% now)

= = 上传完请redownload > <
过渡部分在新版里有修正。


edit:submitted.
-SiN-
oh a cut version. i know what you've done here but i wont tell anyone xD

first:
re-sized version is better imo. scale them in flash before exporting to prevent pixelate images
but yeah.. file size issue, you should reduce some loop animation in there and delete some unnecessary looping images

00:12:599 - i think you should animate this in osu rather than loop images
00:18:411 - Reimu shadow missing here
00:20:474 - (f2.png) fade? no no no... delete that fade
00:54:130 - (reimu-pu.png) another missing shadow
00:54:599 - (bg3.png) wrong animation.. it should be quick slide from right to left
00:56:942 - (442.png) it stops too early than the bg
00:58:724 - the bg shouldn't move here and zoom out a bit
01:17:474 - the balloon is too small
01:46:724 - where is the sun fx? ~ from up right corner
01:50:474 - kill the bg movement
02:17:474 - fade out to black is better than bg


Fix them:

sblr.png - left eye part
sbsqsq-000.png - identical to sq-001.png ~ 1 square?
sbmbbbb5.png - ribbon

overall its good but i think you need to be patient more :)
LKs
~
rustbell
LOL
Dotsu
完成:
——————————————————————————————————————
Download: IOSYS feat. 3L - Miracle-Hinacle (_lolipop) [Impossiblexu's].osu

——————————————————————————————————————
我也不知道应该叫Easy还是Normal了
就由你决定吧 :)
LKs
My present =w=
Selee
=w= LKs好慷慨 star~
eveless
LKs连射好闪(遮
JauiPlaY
:)
Sagisawa-Yukari
Star~
kappakumo
Nice SB!
Star~
xierbaliti
._.
Pokie


LKs滿滿的愛



ha
lcclarke
LKs满满的爱!~<_<
Cyril Scarlet
LKs

lol ~
kiririn_
> <
hez
:) star
Kotone
Super lol
ignorethis
抱歉我kd不富裕 > <"

Download: 17154_IOSYS_feat_3L_-_Miracle-Hinacle.rar
Kamina
nice~
Snowy Dream
萝莉包的图一定很好的说~
pokedigi
真想做这首歌的Taiko啊……

不知道罗莉包介不介意再加一个
Topic Starter
_lolipop

pokedigi wrote:

真想做这首歌的Taiko啊……

不知道罗莉包介不介意再加一个
还有一个太鼓已经预订给老板了

如果bat认为太鼓难度过多 那只能作为bonus了
Curisu
LOLipop sama V5 :)

这图是osu杀手啊...渣电脑压力极大
aspara_old
神SB :)
and map is too :oops:
lxy
当年这个凹了我好几天 8-)
cloness
star>_>
Kami
> < star!
- S
:) >///<
s349237524
:x
sveta-insane
STAR!
Licnect
蘿莉婆婆 :D :D :D
rustbell
还有一个太鼓已经预订给老板了
......
LirsRosso
star
Kitsunemimi
Uuu... another one of these....

I have to finish mines!!
Patchouli
star~
AisamaDX
hahh >w<
nice map!
Fight69
100th star ! :D
oWingz
Nicely mapped out ;)
I hope it gets up and running
Nakagawa-Kanon
Great song!! [or remake]

can I make a diff?
Topic Starter
_lolipop

dksslqj wrote:

Great song!! [or remake]

can I make a diff?
sure
i'll submit it if your diff is good enough
Topic Starter
_lolipop
over 100 SP~

thank you for your stars
Nakagawa-Kanon
abcde1234qaz
0.0 ;) ;)
yaya
难度分配很不好的。。
一个E三个I。
最好是能有个normal之类。
taiko塞太多了,个人不喜欢。
nice map
-SiN-
i thought its dead
Topic Starter
_lolipop
<_< it's alive, though i'm real busy for the college entrance examination.
Topic Starter
_lolipop
SPOILER
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M,0,13442,,560,23
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these squares were fixed
uploading~

> < thanks for -SiN-'s modding
gdeath
SB IS EXTRAORDINARY AWESOME!
yaya
[taiko]
01:19:536 (1) - ninja spinner is not allowed in taiko too.


others fine for me ..
Dangaard
Whoa, this is awesome, especially the SB! :)
[eifersucht]
awesome ☉◡☉
staaaaaaaaaaaaar~ :)
FireballFlame
Holy crap, that storyboard!
Mizu_banned
i enjoyed ;)
Topic Starter
_lolipop

yaya wrote:

[taiko]
01:19:536 (1) - ninja spinner is not allowed in taiko too.


others fine for me ..
thx, fixed.
Nyar
star
loli_milk
this is awesome! :)
moe moe _lolipop~<3
Faust
T-t-take it !
yeahyeahyeahhh
WTFFFF THIS SI FUCKING AMAZINGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
yeahyeahyeahhh
opps DP, TAKE MY UNEEDED KD STARS BECAUSE OFMG
ruiwh
nice sb :)
star
Verdisphena
OMG!
Lisa
@_@
Topic Starter
_lolipop
thanks for your stars> <
Mafiamaster
[General]
Max dimensions for backgrounds are 1024x767. Resize bg1 (1440x992)

[SB]

00:07:911 - The "double" sprites here are fairly noticeable when she turns during gameplay.
01:28:349 - Marisa's sprite shifts up a little bit when the head moves, then back down when it's static.

[Ex Boy]
00:24:786 (11) - Add a finish?
01:59:099 (9) - New combo?
02:16:911 (1) - Maybe move this 1/4 of a tick forward so it's on the last "sound" in the song.

[dksslqgr Jumping]
00:02:099 (1) - Add a finish?
00:08:099 (1) - ^ at the beginning?
00:14:099 (1) - ^
00:20:099 (1) - ^
00:24:411 (6) - ^
00:25:161 (8) - ^
00:25:724 (1) - Finish at the very end?
00:38:099 (1) - Finish on beginning?
00:44:099 (1) - ^ Only at the beginning?
00:50:099 (1) - ^
00:56:099 (1) - ^
01:14:099 (1) - ^
01:20:099 (1) - ^
01:38:099 (1) - ^
01:44:099 (1) - ^
01:50:099 (1) - ^
01:56:099 (1) - ^
02:00:411 (4) - New combo because of the biiiiig 1/2 jump.
02:02:099 (9) - Finish
02:14:099 (8) - ^
02:14:192 (1) - Maybe shorten this spinner to the white tick at 02:16:724?

[!ignore this]
00:02:099 (1) - Add finish at the beginning?
00:14:099 (1) - ^
00:25:161 (6) - ^
00:32:099 (1) - ^
00:48:505 (1) - Remove finish?
00:50:099 (1) - And add a finish at the beginning of this spinner?
01:24:411 (6) - ^
01:25:161 (8) - ^
01:35:099 (1) - Remove the finish and add a clap instead?
Topic Starter
_lolipop

Mafiamaster wrote:

[General]
Max dimensions for backgrounds are 1024x767. Resize bg1 (1440x992)

[SB]

00:07:911 - The "double" sprites here are fairly noticeable when she turns during gameplay. fixed
01:28:349 - Marisa's sprite shifts up a little bit when the head moves, then back down when it's static. fixed

[Ex Boy]
00:24:786 (11) - Add a finish? fixed
01:59:099 (9) - New combo? fixed
02:16:911 (1) - Maybe move this 1/4 of a tick forward so it's on the last "sound" in the song. fixed

[dksslqgr Jumping]
00:02:099 (1) - Add a finish? fixed
00:08:099 (1) - ^ at the beginning? fixed
00:14:099 (1) - ^ fixed
00:20:099 (1) - ^ fixed
00:24:411 (6) - ^ fixed
00:25:161 (8) - ^ fixed
00:25:724 (1) - Finish at the very end? fixed
00:38:099 (1) - Finish on beginning? fixed
00:44:099 (1) - ^ Only at the beginning? fixed
00:50:099 (1) - ^ fixed
00:56:099 (1) - ^ fixed
01:14:099 (1) - ^ fixed
01:20:099 (1) - ^ fixed
01:38:099 (1) - ^ fixed
01:44:099 (1) - ^ fixed
01:50:099 (1) - ^ fixed
01:56:099 (1) - ^ fixed
02:00:411 (4) - New combo because of the biiiiig 1/2 jump. fixed
02:02:099 (9) - Finish fixed
02:14:099 (8) - ^ fixed
02:14:192 (1) - Maybe shorten this spinner to the white tick at 02:16:724? fixed

[!ignore this]
00:02:099 (1) - Add finish at the beginning? fixed
00:14:099 (1) - ^ fixed
00:25:161 (6) - ^ fixed
00:32:099 (1) - ^ fixed
00:48:505 (1) - Remove finish? fixed
00:50:099 (1) - And add a finish at the beginning of this spinner?you mean slider?
01:24:411 (6) - ^ ^
01:25:161 (8) - ^ ^
01:35:099 (1) - Remove the finish and add a clap instead? fixed
thanks a lot for your modding~ fixing~
Snowy Dream
还米有rank嘛0.0
雨点加油的说。
digiaria
继续围观SB雨点帝 0.0
-SiN-
lemme re-check the SB tonight
Topic Starter
_lolipop

-SiN- wrote:

lemme re-check the SB tonight
thanks~
btw, i deleted that sun-fx because of lag.
-SiN-
01:34:724 - the BG is too fast
02:14:099 - wth with this sudden movement?
Topic Starter
_lolipop

-SiN- wrote:

01:34:724 - the BG is too fast
02:14:099 - wth with this sudden movement?
thanks.
all fixed~
FutakiKanata
许爷的easy,00:59:099的slider缩到01:00:036,01:00:599的slider前移到前一根红线01:00:411延长到01:02:099?感觉这样子比较和歌词
Kenezz
Oh Awesome SB ^^
Star!
Yes_old
wAAH! so CUTE! xDDD i love it!

lollipop+
00:21:411 (1) - new combo
00:27:786 (11) - ^
00:30:974 (8) - ^ (because of jumps)
00:37:349 (1) - raise volume a little bit and put whistles?
01:21:411 (9) - new combo
01:27:786 (11) - ^
01:37:349 (1) - same thing

ignore
01:14:005 (x) - note?

jumping
00:32:286 (1,2,3,4,5,6) - this spacing was weird to me

00:07:911 - this part still not clean on sb
00:17:380 - dango is still there ;-:
maybe you should make all the combo colors the same?

great job!!!! :) :) :) :) :)
eldnl
star
Topic Starter
_lolipop

Yes wrote:

wAAH! so CUTE! xDDD i love it!

lollipop+
00:21:411 (1) - new combo
00:27:786 (11) - ^
00:30:974 (8) - ^ (because of jumps)
00:37:349 (1) - raise volume a little bit and put whistles?
01:21:411 (9) - new combo
01:27:786 (11) - ^
01:37:349 (1) - same thing

ignore
01:14:005 (x) - note?

jumping
00:32:286 (1,2,3,4,5,6) - this spacing was weird to me

00:07:911 - this part still not clean on sb
00:17:380 - dango is still there ;-:
maybe you should make all the combo colors the same?

great job!!!! :) :) :) :) :)

thanks a lot
ignorethis
lol i'm modding my own map :D

<!ignore this>
00:42:599 (1) - why is there a clap sound on the beginning >_>? help me fix it please ;)
Topic Starter
_lolipop
> <
LuigiHann
Mindblowing storyboard. Color me impressed.

A few SB suggestions:

1) While it's good that the map has a BG, for the sake of thumbnail and song select, the way you have it set currently means that osu is always drawing that BG behind the storyboard, and bumping up the processor usage basically by and extra 100% for no good reason. The way around that is basically to add a line to the SB at the very beginning of the map that fades out that BG image, so that it is gone for the rest of that map. In this case, that will put pretty much your entire map below 5.0 load which would make it more or less rankable.

2) Not an SB load thing, but it'd be neat if, on some of the "special effects" layers (animated sun, stars, flowers, etc), you added some "trigger loop" effects. You could make them pulse along with the hitsounds, or have them fade in and out depending on how well the player is playing. It would give the SB just a bit of "interactivity" that would make it more unique than a video. Trigger loops are a bit confusing at first but they are extremely cool in action

edit: does the 1.png frame have to be so gigantic? Seems like you could just make it 800x600 or 640x480 and it would work the same. Ideally, actually, you could break it down into 4 pngs, one for each side, so that instead of having a transparent window you would just have the four parts of the frame... since the transparent part still has to get "drawn" by the processor.

While I'm at it, you could also crop the empty space away from flower.png, and if you want to get really nitpicky on it, you could make sq/sqb.png and sq/sqp.png 50% smaller by just drawing them as solid 45x45 squares, and then rotating them 90 degrees using the SB code... since they're going to spin anyway you know how to do that. It would make a difference, given how many of them there are
Topic Starter
_lolipop

LuigiHann wrote:

Mindblowing storyboard. Color me impressed.

A few SB suggestions:

1) While it's good that the map has a BG, for the sake of thumbnail and song select, the way you have it set currently means that osu is always drawing that BG behind the storyboard, and bumping up the processor usage basically by and extra 100% for no good reason. The way around that is basically to add a line to the SB at the very beginning of the map that fades out that BG image, so that it is gone for the rest of that map. In this case, that will put pretty much your entire map below 5.0 load which would make it more or less rankable.
Fixed~


2) Not an SB load thing, but it'd be neat if, on some of the "special effects" layers (animated sun, stars, flowers, etc), you added some "trigger loop" effects. You could make them pulse along with the hitsounds, or have them fade in and out depending on how well the player is playing. It would give the SB just a bit of "interactivity" that would make it more unique than a video. Trigger loops are a bit confusing at first but they are extremely cool in action
I'll try to add some trigger loop effects in my next sb ~

edit: does the 1.png frame have to be so gigantic? Seems like you could just make it 800x600 or 640x480 and it would work the same. Ideally, actually, you could break it down into 4 pngs, one for each side, so that instead of having a transparent window you would just have the four parts of the frame... since the transparent part still has to get "drawn" by the processor.
processor draws the transparent part..... i see.. i'll submit new 1.png later


While I'm at it, you could also crop the empty space away from flower.png, and if you want to get really nitpicky on it, you could make sq/sqb.png and sq/sqp.png 50% smaller by just drawing them as solid 45x45 squares, and then rotating them 90 degrees using the SB code... since they're going to spin anyway you know how to do that. It would make a difference, given how many of them there are
uh.... rotate 45*45 squares by SB code..good idea but i think it should be 45 degrees? I'll submit them later. :)

edit: aha.....the length should be 90 / sqrt(2) = 64 :)
thanks a lot for your suggestions.
fixed
wmfchris
[general] 3I?

random mod

[taiko]
1:07:349 (don't want to find the number :/) change to blue?
1:10:911 (^) delete or 1/2 forward?
nice.

[_loliplus+]
1:16:349 (7) right 1 grid?
2:13:536 (5) right 1 grid or 2?

[!ign]
eggpain

[dksslqj]
0:32:286 (1) down 1 grid?
0:43:349 (3) right 1 grid
1:30:036 (3,4,5) uneven spacing


NICE SB!
Topic Starter
_lolipop
thanks.
fixed.
Tonoko

_lolipop wrote:

垫子 你说删osb full sub 我就给你kd
plz delete .osb and full sub >< ???

yahhaaha :oops:

edit >< dont give me kds, baka, it's a joke ;)
LuigiHann
Haha yeah I meant 45 degrees, whatever would take the square and make it diagonal... the math part of my brain never works right :p
[Ghost]
star :oops:
yuugeki1234
fullComplete maps...
star xD
xierbaliti
-Overall-
打上防瞎眼标识
3I问题自行解决 送app不好玩

-SB-
每隔一段时间SB load都会超过5.0 这可能是unrankable 就像LuigiHann说的一样 0.0

-Impossiblexu-
Stack Leniency为什么最低? 我没看出0.2和0.4有什么区别 ._.
为啥不用C1音效 D: 这sliderslide太难听了 D: 还有前面几个拍手声 D: D: D:

-Ex-
Stack Leniency 0.3和0.4应该是无区别 我建议0.4

-dksslqj-
I suggest Stack Leniency 0.4. it's fine to me ,but I don't know if it's rankable.
01:12:505 (1) - start at 01:12:411 is better
02:12:505 (8) - same as 01:12:505 (1) and the slider start at 02:12:599 is good too imo. (just suggestion) :D


-ignore-
00:41:849 (3) - 像00:50:849 (1)这样new combo 或者像01:53:849 (3,4,5)这样放得远点

那啥 如果所有人都说3I或者是SB load太高不行的话 只能找老板商量了 ._.
Topic Starter
_lolipop

xierbaliti wrote:

-Overall-
打上防瞎眼标识
3I问题自行解决 送app不好玩

-SB-
每隔一段时间SB load都会超过5.0 这可能是unrankable 就像LuigiHann说的一样 0.0

-Impossiblexu-
Stack Leniency为什么最低? 我没看出0.2和0.4有什么区别 ._.
为啥不用C1音效 D: 这sliderslide太难听了 D: 还有前面几个拍手声 D: D: D:

-Ex-
Stack Leniency 0.3和0.4应该是无区别 我建议0.4

-dksslqj-
I suggest Stack Leniency 0.4. it's fine to me ,but I don't know if it's rankable.
01:12:505 (1) - start at 01:12:411 is better
02:12:505 (8) - same as 01:12:505 (1) and the slider start at 02:12:599 is good too imo. (just suggestion) :D


-ignore-
00:41:849 (3) - 像00:50:849 (1)这样new combo 或者像01:53:849 (3,4,5)这样放得远点

那啥 如果所有人都说3I或者是SB load太高不行的话 只能找老板商量了 ._.
thanks a lot.
Tonoko
:oops: 那个超5.0的地方貌似就3个 都是用一个大图切场景的时候出现的

第一个超5的地方 开头拉开布幕那里 我个人觉得把那层灰色的去掉如何(没仔细看 如果没有就当我没说吧)。。。因为那层灰色都我感觉有点怪 会导致比较闪的感觉

其他地方就不知道了 <(_ _)>膜拜sb帝萝莉泡

别给kds。。。。
VelperK
have a star! :D
abalee
if you could deal with the 3 insanes(that's the true 3 insanes, Jumping, Far spacing and Steams), I would happy to change my star to bubble.
Well sorry :/
Kyonko Hizara
:)
Verdisphena

abalee wrote:

if you could deal with the 3 insanes(that's the true 3 insanes, Jumping, Far spacing and Steams), I would happy to change my star to bubble.
Well sorry :/
:cry:
abalee
I want to change my mind but at least don't use hidden slider @ dksslqj's diff.

Edit: blablabla my bubble is eggshell
Topic Starter
_lolipop
thanks~
Verdisphena

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