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YuugouP - YELLOW TRICK

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Topic Starter
Noffy
:) I'm alive again hello hello hello who knew 3 days of anime convention would result in 2 days of sleep I sure didn't.

Fort wrote:

kek

ah my mod loss again cuz sudden restart :< Cursed mappu is mine :<

_____________________________________________________________________________________


Hard:
00:08:441 (6,7) - i think slider some slider needs to put in 00:08:441 - I don't think this fits so no change
01:52:669 (1,2) - make this slider like this http://puu.sh/gAxT2/b17fbc7684.jpg (more reasonable for patterning and make stack reading easier) That's beautiful it has been implemented as of just now.

normal:
clear. maybe improve some blanketing, but that one too minor i guess. and i suggesting you to take a look for some overlaps and check it again Nona-checked.

im looking very low diffs here, i guess its okay for that thing. improve slider shape can be my suggestion for this (its up to you, you can keep it if you want)


sorry im just lost mod data while im leaving and suddenly PC restarted PC restarts are evil :<
i think this map cursed :< (probably)

good luck dorothy, thanks for show me the cake. Hope you rank your map soon Thank you much Fort will bake another kek image for you soon
bye. Ciao
Thanks again for the visit~ owo/

Okoratu wrote:

boxy box
boxy box forever (it used to be a small boxy box now it's a hidden wall of text..)

Will update as soon as osu lets me and doesn't give internal server errors ;w;
Ciyus Miapah
im guessing......

if this map ranked you'll get hyped too much :v
neonat
Beginner

I tried to appreciate this, I really did. But I just can't. There isn't anything in it that does the song any justice really, it was full of 4/1 beats all the way until the last 2 objects. It makes no sense of having this difficulty because there is no sense of attachment of this to the song at all. I felt totally disappointed with it at the end, it did not blend with the music of the song.

Easy

00:23:526 (5) - NC here instead
00:26:269 (1) - remove that clap at the end of the slider
00:53:012 (3) - clap
00:56:441 (1) - soft finish on the start instead of drum clap
00:57:812 (2) - remove the clap at the start of the slider
00:59:184 (1) - remove clap
00:59:869 (2) - clap
01:01:926 (1) - remove the clap at the start of the slider
01:03:298 (2) - ^
01:15:641 (1) - fix the shape, it's not even evenly made on both sides of the curve, and it does not look well
01:18:041 (3) - slider start remove finish, use soft clap, slider end add soft finish
01:37:584 (3) - NC for consistency
01:43:069 (3) - ^
01:48:555 (3) - ^
01:40:326 (1) - remove the clap at the start of the slider, add soft finish on start of slider
01:41:698 (2) - remove the clap at the start of the slider
01:45:812 (1) - ^
01:47:184 (2) - ^

First of all, I have to say the hitsounding does not fit. Using Drum finish or clap here, just does not fit the music. Even the use of Soft Clap would be nicer than what it is now. It really is not nice.

If the hitsounding is the same for the rest of the difficulties, well, I'm just not gonna comment on it at all.

Normal

00:03:641 (4) - normal whistle on the end of this slider
00:06:726 (6) - normal whistle instead
00:09:469 (5) - ^ (basically do what you did in Hard, which is fine, so follow it, that helps consistency between difficulties as well)
00:22:155 (3) - clap on end of slider
00:53:698 (1,2) - those curves are too acute, they bend away from each others' path too much, apparently they aren't exactly the same either
01:29:355 (1) - finish on start of slider as well
01:38:955 (3) - place it at x:160 y: 88 to be more in-line with 01:38:269 (2) which helps it look and move better, and straighten the end:
01:51:298 - 01:59:184 - why are you not following the combo pattern of the previous kiai/chorus? You even already did it for the latter half of this last chorus 02:02:269 - 02:13:241
02:09:469 - add S:C5 and place whistle as well to the middle of that slider where this new green line is, don't have this 1 particular spot without the custom sounds because it's the only one without it, and that is just sticking out like a sore thumb. I also thing whistle 5 fits fine as you bring down the pitch of the sound
02:11:869 (1) - sure whistle 5 might fit that part, but because of the long slider which skips past sounds, it becomes lacking and feels incomplete, because that sound leaves it hanging, which isn't nice. Having it with the ending sound seems more complete, so change it to the custom 1 whistle, which is the same as the ending sound (because you would expect the ending sound at 02:12:555 -)

Hard

00:26:269 (1) - this can be a much nicer looking slider, this honestly looks like a half-complete slider
01:50:612 (9) - this uneven slider just looks off
02:09:469 - add S:C5 and whistle here
02:12:384 - add S:C2 and finish over here

oko's Insane

wth man, the custom finish.........even the default soft clap sounds nicer in this song

00:12:555 (1) - soft finish instead of all that other sounds on the start of the slider
00:23:526 (1) - the soft finish instead of Normal makes a clearer impression here, and should be the choice to use instead
00:34:498 (1) - soft finish instead of the whistle
00:45:469 (1) - the soft finish instead of Normal makes a clearer impression here, and should be the choice to use instead
00:56:441 (1) - soft finish instead of all the other sounds
01:07:412 (1) - same thing as 00:45:469 (1)
01:29:355 (1) - ^
01:40:326 (1) - ^
01:51:298 (1) - ^
02:02:269 (1) - ^
01:18:041 (4) - soft finish instead of Normal for the slider end
02:13:069 (6) - ^

Yellow spelt backwards

Same thing about that custom finish, there are some things that should just be left unused : (

Everything said on Insane, applies here

01:34:069 - should still follow the triplet rhythm here
01:36:812 - ^
01:59:526 (1,2,3) - having these 3 the same spacing would be pretty fitting for the music here, where the change in spacing or showing some difference would be between 01:59:869 (3,4)



ugh hitsounding, Good Luck and really the Beginner, unless there is some change in the rhythm, I see it more detrimental than good, because of how much it ruins any form of rhythm in the song; it's pretty much playing a metronome.
Topic Starter
Noffy
Uwuuu I'm so sorry for a late reply ... visiting relatives and haven't had enough time to apply the mod and then when I finally did didn't have internet lasting long enough to submit until now ;w;
;w;
;w;..
QAQ I'm really truly sorry

neonat wrote:

Beginner

I tried to appreciate this, I really did. But I just can't. There isn't anything in it that does the song any justice really, it was full of 4/1 beats all the way until the last 2 objects. It makes no sense of having this difficulty because there is no sense of attachment of this to the song at all. I felt totally disappointed with it at the end, it did not blend with the music of the song.
I understand what you mean, but I'd like to avoid removing the difficulty unless it's just impossible to fix or accomplish. I will try to fix it and address these concerns and make it better in the coming soonness exam schedule allowing.

Easy

00:23:526 (5)- NC here instead Alright that makes sense k
00:26:269 (1)- remove that clap at the end of the slider Alright it took me a while to figure out this was for in section consistency but done owo/
00:53:012 (3)- clap ^ genuine exact same response for this one, done
00:56:441 (1)- soft finish on the start instead of drum clap Okay
00:57:812 (2)- remove the clap at the start of the slider sure
00:59:184 (1)- remove clap Aaaa haa I see! Donedilllydone
00:59:869 (2)- clap Alright
01:01:926 (1)- remove the clap at the start of the slider Donananane
01:03:298 (2)- ^ Nyooming to it's has been done
01:15:641 (1)- fix the shape, it's not even evenly made on both sides of the curve, and it does not look well Fixed I think
01:18:041 (3)- slider start remove finish, use soft clap, slider end add soft finish Alright okie dokie yes done
01:37:584 (3)- NC for consistency Ahh I still have NC mistakes thank you fixed
01:43:069 (3)- ^ ^
01:48:555 (3)- ^ ^
01:40:326 (1)- remove the clap at the start of the slider, add soft finish on start of slider Sure thing
01:41:698 (2)- remove the clap at the start of the slider Alrikay
01:45:812 (1)- ^ ^
01:47:184 (2)- ^ ^

First of all, I have to say the hitsounding does not fit. Using Drum finish or clap here, just does not fit the music. Even the use of Soft Clap would be nicer than what it is now. It really is not nice. Made the changes suggested and also added the custom 1 drum claps towards the end of sections for consistency with that hitsounding in Normal and Hard (which may have undone some of the remove clap suggestions oops ;A; ) owo/

If the hitsounding is the same for the rest of the difficulties, well, I'm just not gonna comment on it at all. A day too late to rage at the hitsounds on normal and hard, a day too late sir. (or maybe you had a 6th sense that said “these hitsounds are meh, let's wait until tomorrow and see what happens.” I dunno)

Normal

00:03:641 (4)- normal whistle on the end of this slider
00:06:726 (6)- normal whistle instead
00:09:469 (5)- ^ (basically do what you did in Hard, which is fine, so follow it, that helps consistency between difficulties as well) For this and the above two oo I see so normal whistle is the answerr okay did it :)
00:22:155 (3)- clap on end of slider Whoops fixed
00:53:698 (1,2)- those curves are too acute, they bend away from each others' path too much, apparently they aren't exactly the same either Change attempted
01:29:355 (1)- finish on start of slider as well Fixed
01:38:955 (3)- place it at x:160 y: 88 to be more in-line with 01:38:269 (2)which helps it look and move better, and straighten the end: Oo okay thank you for the point suggestion that helps, fixed ovo


01:51:298- 01:59:184- why are you not following the combo pattern of the previous kiai/chorus? You even already did it for the latter half of this last chorus 02:02:269- 02:13:241 My dumb mistake that I somehow missed aa, fixed it now.
02:09:469- add S:C5 and place whistle as well to the middle of that slider where this new green line is, don't have this 1 particular spot without the custom sounds because it's the only one without it, and that is just sticking out like a sore thumb. I also thing whistle 5 fits fine as you bring down the pitch of the sound [oclor=#0000FF] Ah I see I didn't have it before because I couldn't hear the part in the music unique to the last kiai that was being hitsounded to fixed it now but with the S:C1 set instead.[/color]
02:11:869 (1)- sure whistle 5 might fit that part, but because of the long slider which skips past sounds, it becomes lacking and feels incomplete, because that sound leaves it hanging, which isn't nice. Having it with the ending sound seems more complete, so change it to the custom 1 whistle, which is the same as the ending sound (because you would expect the ending sound at 02:12:555-) Alright, this makes a lot of sense and fixes that emptiness which I had been a bit unsure of thank you fixed. *(also added a soft whistle to the body and a finish to the end since it was missing somehow oop)

Hard

00:26:269 (1)- this can be a much nicer looking slider, this honestly looks like a half-complete slider ?
01:50:612 (9)- this uneven slider just looks off ? not sure what you mean by these two like are they rough, uneven, give off the sense they should be leading into some larger shape, plain ugly, meh, nyoom, or waffle?
02:09:469- add S:C5 and whistle here Used S:C1 instead
02:12:384- add S:C2 and finish over here Okie dokie owo/


ugh hitsounding, Good Luck and really the Beginner, unless there is some change in the rhythm, I see it more detrimental than good, because of how much it ruins any form of rhythm in the song; it's pretty much playing a metronome.
Cerulean Veyron
Hi, ticket used from my queue~ Sorry for some delay.

ouch, too much yellow, my monitor is gonna explode yellow.
[> General <]
  1. - waow
[> Beginner <]
  1. 01:14:269 (1,1) - Might no be stacked here, so stack that?
  2. 02:11:869 (2,3) - You haven't done this on the previous parts, so i guess you should remake this rhythm as 02:09:126 (1) - .
  3. - Nice.
[> Easy <]
  1. 00:01:584 (1,2) - What spacing did you use here? It looked like between 0.6x or 0.7x.
  2. 00:07:069 (1,3) - Not important, but stack these?
  3. 00:24:212 (2,3,1) - You could've made a better symmetry pattern here.
  4. 00:30:384 (2) - This pattern would look better, if you move this slider (2) on x:360|y:92, or closer to it. Watch the spacing after it.
  5. 00:53:698 (1,2,3) - Mind you check the spacing here? looks a bit different.
  6. 01:07:412 (1) - You maybe could recurve this to make a bit neater, delete the current slider point, and add a new one.
  7. 01:30:726 (2,3,1) - Not important, but i prefer a triangle formation here.
  8. 01:59:526 (1) - Add clap on tail?
  9. 02:07:755 (1) - ^
  10. 02:09:812 (3,2) - Swap the clap hitsound, might sound better...
  11. - Some pattern got placement a bit weird. But it looks okay~
[> Normal <]
  1. 00:06:384 (5,6,1) - check your spacing~
  2. 00:22:155 (3,1) - Recorrect blanket?
  3. 00:30:384 (3,4,1) - Are you planning on symmetry here? or.. not?
  4. 00:46:841 (3,4) - Recorrect blanket? might not be important..
  5. 01:01:241 (4,1) - Spacing~
  6. 01:15:641 (1) - Kinda weird sliderpoint placements, are you trying to make a G formation? :3
  7. 01:38:955 (3,3) - Is this overlap on purpose?
  8. 01:49:241 (3,4) - I prefer Ctrl + G on this rhythm, instead of a downbeat. It'd sound better than the current one.
  9. 02:00:898 (1) - Another weird sliderpoint placements, maybe you could try a symmetry here? o.o
  10. 02:02:269 (1,2,3) - Is this pattern on purpose? or planning to make Asymmetry?
  11. 02:05:012 (1,2,3,1) - Recorrect a bit of diamond formation?
  12. - Almost the same comment as before, but this time, it's the sliderpoints...
[> Hard <]
  1. 00:04:669 (1,2) - Recorrect blanket? or not planning to? just as 00:05:184 (3,4) -
  2. 00:20:269 (4,5) - Well, instead of stacking, try somewhere else for better playstyle movements.
  3. 00:49:412 (6,7) - Symmetry?
  4. 00:50:955 (1,2,3) - Recorrect a few blankets here, i can see that.
  5. 00:52:155 (4,5,6) - Same as 00:49:412 (6,7) -, kinda like ^
  6. 01:08:098 (4,5) - I guess you should remake both of these sliders as the same sliding position, for improving flow and recorrecting double blanket.
  7. 01:55:755 (3) - I prefer a curved slider here, this pattern would look odd without it.
  8. 01:58:841 (3,4,1) - What with the spacing here?
  9. - Some issues... but it gets perfect when further playing.
... I'm tired... e_e


I like the custom hitsounds you made, Good luck anyway~ ...
Topic Starter
Noffy

Gray Veyron wrote:

Hi, ticket used from my queue~ Sorry for some delay. Hi there thank you for coming owo/ Likewise sorry for my late reply.

ouch, too much yellow, my monitor is gonna explode yellow.YELLOW
[> General <]
  1. - waow
woaw

[> Beginner <]
  1. 01:14:269 (1,1) - Might no be stacked here, so stack that? Fixed with the magic of copypaste + hitsound
  2. 02:11:869 (2,3) - You haven't done this on the previous parts, so i guess you should remake this rhythm as 02:09:126 (1) - . It'll be left as is for now
  3. - Nice. : O.. :)!
[> Easy <]
  1. 00:01:584 (1,2) - What spacing did you use here? It looked like between 0.6x or 0.7x. It's .7x?
  2. 00:07:069 (1,3) - Not important, but stack these? Stack fixed.
  3. 00:24:212 (2,3,1) - You could've made a better symmetry pattern here. Not sure what you mean by “Better” since I think it's awesomely cool as-is (in other words: I have no clue how I'd make it better), so no change.
  4. 00:30:384 (2) - This pattern would look better, if you move this slider (2) on x:360|y:92, or closer to it. Watch the spacing after it. That indeed looks better done and spacing watched as well
  5. 00:53:698 (1,2,3) - Mind you check the spacing here? looks a bit different. Ah you're right it was somehow .6 between 1 and 2, fixed.
  6. 01:07:412 (1) - You maybe could recurve this to make a bit neater, delete the current slider point, and add a new one. Ooo okay fixed
  7. 01:30:726 (2,3,1) - Not important, but i prefer a triangle formation here. Attempted to fix triangle hopefully it is a good triangle now.
  8. 01:59:526 (1) - Add clap on tail? There was already a clap but changed it to soft clap since I guess that's what you mean yes
  9. 02:07:755 (1) - ^ Okie dokie
  10. 02:09:812 (3,2) - Swap the clap hitsound, might sound better... Indeed I'll do that
  11. - Some pattern got placement a bit weird. But it looks okay~ Hooray Easy least modded difficulty overall but it's still okay yayyyy
[> Normal <]
  1. 00:06:384 (5,6,1) - check your spacing~ Checked? owo?
  2. 00:22:155 (3,1) - Recorrect blanket? Slight change.
  3. 00:30:384 (3,4,1) - Are you planning on symmetry here? or.. not? Y-yes? Is it messed up somehow? oAo;
  4. 00:46:841 (3,4) - Recorrect blanket? might not be important.. Fixed it~
  5. 01:01:241 (4,1) - Spacing~ Slight .03 distance space change fixed owo~
  6. 01:15:641 (1) - Kinda weird sliderpoint placements, are you trying to make a G formation? :3 They get the job done :3
  7. 01:38:955 (3,3) - Is this overlap on purpose? No now it's fixed owo;
  8. 01:49:241 (3,4) - I prefer Ctrl + G on this rhythm, instead of a downbeat. It'd sound better than the current one. Fixed this section up now~
  9. 02:00:898 (1) - Another weird sliderpoint placements, maybe you could try a symmetry here? o.o Fixed up to make less strange ovo/
  10. 02:02:269 (1,2,3) - Is this pattern on purpose? or planning to make Asymmetry? Yea it's intentional
  11. 02:05:012 (1,2,3,1) - Recorrect a bit of diamond formation? Yes ok fixed done~
  12. - Almost the same comment as before, but this time, it's the sliderpoints...
[> Hard <]
  1. 00:04:669 (1,2) - Recorrect blanket? or not planning to? just as 00:05:184 (3,4) - Recorrected uwu
  2. 00:20:269 (4,5) - Well, instead of stacking, try somewhere else for better playstyle movements. I couldn't figure out any other placement that would be better so no change
  3. 00:49:412 (6,7) - Symmetry? Oh yes it can be fixed for nicer symmetry owo
  4. 00:50:955 (1,2,3) - Recorrect a few blankets here, i can see that. Fixed
  5. 00:52:155 (4,5,6) - Same as 00:49:412 (6,7) -, kinda like ^ Also fixed methinks
  6. 01:08:098 (4,5) - I guess you should remake both of these sliders as the same sliding position, for improving flow and recorrecting double blanket. ?! QAQ I had fixed these did I forget to save and update properly the fix is goneee... refixed. (I hope?!)
  7. 01:55:755 (3) - I prefer a curved slider here, this pattern would look odd without it. Tried lots of different ways to have a curved slider instead but none of them really looked that good to me/or would be close enough to having it blanket (4) that it would be constantly mistaken for a failed attempt at that, in the end no change.
  8. 01:58:841 (3,4,1) - What with the spacing here? Something from a weird change I failed to notice, fixed, maybe.
  9. - Some issues... but it gets perfect when further playing. (ノ◕ヮ◕)ノ*:・゚✧
... I'm tired... e_e Sleep well oAo/


I like the custom hitsounds you made Thank you! 'w', Good luck anyway~ ...Thank you very much for the lucks and the modmod owo/
Pheria
Hi! I'm going to just mod your difficulties (Beginner, Easy, Normal, Hard). These are only suggestions (based on what I think would make the map better) and should be taken as such! Thanks! c:

[Beginner]
00:48:212 (2) - Maybe extend this slider once more or add another note at 00:50:269
01:07:412 (1) - Same as above, extend the slider once more or add another note at 01:09:469
01:10:155 (2) - This should be a slider or another note after it I dunno
02:13:241 (3) - Maybe should be a tad farther away from end of last slider

[Easy]
00:19:412 (2) - Clap here (at the end)?
00:21:469 (3) - Another clap? I don't know. I feel as if the claps should remain consistent throughout the whole "section."
01:43:069 (1) - Weird slider. But it's even (symmetrical) so I guess it's alright.

[Normal]
00:09:812 (1) - I think the spinner should last until 00:12:212, but then again it may not give enough time for the player to reposition their aim, this is considerable
01:14:269 (1) - Maybe add a note after this slider (on 01:15:298 ) to fill up the emptiness
02:01:584 (2) - You can either make this a slider (ending at 02:02:926 ) or put another note after it; sorry I just don't like emptiness like this
02:02:784 (2) - Don't know if this note should be here in a Normal diff, but it's not bad
02:11:869 (1) - Beautiful

[Hard]
01:09:298 (4) - I feel like the slider should be here instead of where the slider is at 01:09:469 (5) because the vocal's vowel starts there; you can just switch them in terms of song time and then manipulate their position as you see fit.
01:53:184 (3) - This (as well as the slider after it) has the same issue as above; the slider doesn't start on the lyric, you should swap the slider and circle (and then move them around as you see fit) so that the slider goes well with the vocals.
01:56:784 (1) - A long slider like this one isn't probably the best way to cover three syllables. Maybe halve the slider length and have it repeat?
01:58:841 (3) - Make this a slider because it's a bit empty afterwards.
02:01:584 (5) - You should make this a slider as well to remove the emptiness after it.

That's about it (for your diffs)! Your hitsounds are nice (especially on Hard) and I think it's a great map with nice sliders. ; u ;
Topic Starter
Noffy

Pheria wrote:

Hi! I'm going to just mod your difficulties (Beginner, Easy, Normal, Hard). These are only suggestions (based on what I think would make the map better) and should be taken as such! Thanks! c: Thank you, and sorry for my unusually late reply! uwu

[Beginner]
Beginner is out of town for reservations a.k.a. remap, so no applying of the mod for this diff. Sorry :c I will keep all suggestions in consideration though o/

[Easy]
00:19:412 (2) - Clap here (at the end)? Yah alright that works better for this section to have it soft instead
00:21:469 (3) - Another clap? I don't know. I feel as if the claps should remain consistent throughout the whole "section." ^ doot doot
01:43:069 (1) - Weird slider. But it's even (symmetrical) so I guess it's alright. Symmetry slider \o/

[Normal]
00:09:812 (1) - I think the spinner should last until 00:12:212, but then again it may not give enough time for the player to reposition their aim, this is considerable Yeah definitely not enough time (I know I'd hate this map when I used to play normals if there was so little recovery time hehe)
01:14:269 (1) - Maybe add a note after this slider (on 01:15:298 ) to fill up the emptiness After much modification to the following to fit it since it's so needed, done.
02:01:584 (2) - You can either make this a slider (ending at 02:02:926 ) or put another note after it; sorry I just don't like emptiness like this I can see where you're coming from but I really feel this part is better left as is to give that, hm, breath before the last spurt feel (and have a small note break where the small kiai break is too ye)
02:02:784 (2) - Don't know if this note should be here in a Normal diff, but it's not bad It happens a few other times should be good left as is ye
02:11:869 (1) - Beautiful Snail~ /o/

[Hard]
01:09:298 (4) - I feel like the slider should be here instead of where the slider is at 01:09:469 (5) because the vocal's vowel starts there; you can just switch them in terms of song time and then manipulate their position as you see fit. Will leave as is since I think it sounds more like a yo-OOO and want to emphasize the OOO more
01:53:184 (3) - This (as well as the slider after it) has the same issue as above; the slider doesn't start on the lyric, you should swap the slider and circle (and then move them around as you see fit) so that the slider goes well with the vocals. ^
01:56:784 (1) - A long slider like this one isn't probably the best way to cover three syllables. Maybe halve the slider length and have it repeat? Took much fiddling did something different hopefully it's goodo
01:58:841 (3) - Make this a slider because it's a bit empty afterwards. ^ adjusted these two together
02:01:584 (5) - You should make this a slider as well to remove the emptiness after it.(see normal)

That's about it (for your diffs)! Your hitsounds are nice (especially on Hard) and I think it's a great map with nice sliders. ; u ; Thank ye for giving your first post to this lil ol' map of mine ;w;
Asfand
Hello!

Thanks for using my queue

[General]
  1. Maybe add a spinner in the beginner and easy difficulties so that number one farmers have something to compete over
  2. Really high quality mapset!
  3. Consider mapping the breaks in the harder difficulties Insane+
[Beginner]
  1. all is fine in my eyes
[Easy]
  1. 01:07:412 (1) - have this note so that it could puzzle in with the start of this slider 01:04:669 (3) - http://puu.sh/hKHbr/89d03ed6e4.jpg
  2. 01:51:298 (1) - ^ but puzzle with 01:48:555 (1) -
  3. 02:11:869 (3) - if you want this type of shape maybe have the start blanket 02:11:184 (2) -. Although I would maybe have a completely different shape because its the last slider of the map. (like you've done in normal)
[Normal]
  1. 00:20:784 (1) - move x=141 y=185 (turn off grid snap)
  2. 00:20:955 (2) - move x=314 y = 94
  3. 00:24:898 (3) - move x=128 y=96
  4. 01:29:355 (1) - move x=56 y=256
  5. 01:30:726 (3) - move x=248 y=256
  6. 01:32:784 (2,3) - have these two follow eachother to keep flow http://puu.sh/hKI33/0926083369.jpg
  7. 01:34:155 (4,1) - same (move 1 a bit down or change position of slider end 4)
  8. 01:37:584 (1,2,3) - flow ^
  9. 01:53:698 (2) - move x=320 y=96
[Hardl]
  1. 00:12:898 (1) - move piece to center after spinner, more intuitive, I see that you have linked it to the next combo, but I don't see the purpose of it they don't make the same sound.
  2. 00:13:241 (2) - really not feeling this slider maybe turn it to a rever slider like this? http://puu.sh/hKIq9/269a445544.jpg
  3. 02:07:412 (6) - maybe flip this like this instead http://puu.sh/hKIMm/474c72a125.jpg because the sound goes higher in pitch

[oko's Insane]
  1. Sightread replay http://puu.sh/hKJkE/f49217cc2c.osr
  2. 00:07:755 (4,5) - fix blanket
  3. 00:09:126 (3,1) - ^
  4. 00:11:526 (2,3) - ^
  5. 00:11:526 (2) - consider ctrl+g the last piece of this combo to signalize change in song pace, would make the section more interesting
  6. since this flows clockwise 00:56:441 (1,2,3,4,5,6) - having this flow counterclockwise would be very cool 00:57:812 (1,2,3,4,5,6) -
  7. 01:01:926 (1,2,3,4,5,6,1,2,3,4,5,6) - same concept
[WOLLEY]
  1. Sightread replay http://puu.sh/hKJl8/6f92656a18.osr
  2. 00:01:926 (2) - ctrl+g
  3. 00:03:298 (2) - ^
  4. 00:04:669 (2) - ^
  5. 00:11:526 (2) - ^ (you can decide to ignore all above and just do it to this, same suggestion as in oko's insane, however I think changing all of them is better)
  6. 00:20:698 (7) - missing note?
  7. 00:20:869 (2) - ^
  8. 00:21:041 (3) - ^
  9. 00:21:555 (5) - ^
  10. 00:21:726 (6) - ^
  11. 01:00:898 (3) - ctrl+g need to move 01:00:812 (2) - aswell
  12. 01:10:155 (1) - ctrl+g
  13. 01:49:069 (4,5,6,7,8,9,10,1,2,3,4,5) - very cool
  14. 01:57:469 (3) - did this by a mistake, looks pretty cool though to have a long note here, take it for what its worth haha http://puu.sh/hKKLi/d6380da515.jpg
Okoayu
I SHOULD REALLY GET TO FIND ANOTHER HITSOUND IN ORDER TO POST THE NEONAT REPLY

neonat wrote:

oko's Insane

wth man, the custom finish.........even the default soft clap sounds nicer in this song ➥ asdf asdf will see if i find something nicer ASDF

00:12:555 (1) - soft finish instead of all that other sounds on the start of the slider ✔ whistle has meaning so stays but soft finish yes
00:23:526 (1) - the soft finish instead of Normal makes a clearer impression here, and should be the choice to use instead ✔ a
00:34:498 (1) - soft finish instead of the whistle ✔ no, both~
00:45:469 (1) - the soft finish instead of Normal makes a clearer impression here, and should be the choice to use instead ✔ s
00:56:441 (1) - soft finish instead of all the other sounds ✔ soft finish and whistle
01:07:412 (1) - same thing as 00:45:469 (1) ✔ d
01:29:355 (1) - ^ ✔ f
01:40:326 (1) - ^ ✔ j
01:51:298 (1) - ^ ✔ k
02:02:269 (1) - ^ ✔ l
01:18:041 (4) - soft finish instead of Normal for the slider end wut sliderend i assume you mean circle after was looking at wrong diff whole time w/e hitsoundcopier hi
02:13:069 (6) - ^ ✔ ;



Yellow spelt backwards

Same thing about that custom finish, there are some things that should just be left unused : ( ➥ : (

Everything said on Insane, applies here

01:34:069 - should still follow the triplet rhythm here
01:36:812 - ^
01:59:526 (1,2,3) - having these 3 the same spacing would be pretty fitting for the music here, where the change in spacing or showing some difference would be between 01:59:869 (3,4)
✔ did all 3
Here are diffs + the hitsound change

thanks~
Topic Starter
Noffy

Asfano wrote:

Hello!

Thanks for using my queue Thank you for modding uwu

[General]
  1. Maybe add a spinner in the beginner and easy difficulties so that number one farmers have something to compete over As one prone to competing for scores on easies with spinners myself I understand this but at the same time I don't really think there's anywhere they would really fit :c
  2. Really high quality mapset! Thanks! /o/
  3. Consider mapping the breaks in the harder difficulties Insane+
[Beginner]
  1. all is fine in my eyes /o/
[Easy]
  1. 01:07:412 (1) - have this note so that it could puzzle in with the start of this slider 01:04:669 (3) - http://puu.sh/hKHbr/89d03ed6e4.jpg Oooh alright done-o~
  2. 01:51:298 (1) - ^ but puzzle with 01:48:555 (1) - I'd rather not since it's the start of a new section/barely visible unless you have snaking sliders off o:
  3. 02:11:869 (3) - if you want this type of shape maybe have the start blanket 02:11:184 (2) -. Although I would maybe have a completely different shape because its the last slider of the map. (like you've done in normal) I think I'll change it to be similar to normal then~
[Normal]
  1. 00:20:784 (1) - move x=141 y=185 (turn off grid snap) v
  2. 00:20:955 (2) - move x=314 y = 94 These two blankets are better left as they are
  3. 00:24:898 (3) - move x=128 y=96 v
  4. 01:29:355 (1) - move x=56 y=256 v
  5. 01:30:726 (3) - move x=248 y=256 I went through and fixed all of these blankets, though not necessarily with the points specified, because I want to maintain the DS as much as possible~
  6. 01:32:784 (2,3) - have these two follow eachother to keep flow http://puu.sh/hKI33/0926083369.jpg Okay I've changed this
  7. 01:34:155 (4,1) - same (move 1 a bit down or change position of slider end 4) Managed to fix I think
  8. 01:37:584 (1,2,3) - flow ^ Okie dokie~
  9. 01:53:698 (2) - move x=320 y=96 Moved but to a different point
[Hardl]
  1. 00:12:898 (1) - move piece to center after spinner, more intuitive, I see that you have linked it to the next combo, but I don't see the purpose of it they don't make the same sound. Since how large one spins depends on the player I'd like to keep it at midway-ish
  2. 00:13:241 (2) - really not feeling this slider maybe turn it to a rever slider like this? http://puu.sh/hKIq9/269a445544.jpg That'd be visually empty and a bit too intense for post-spinner in my opinion ya
  3. 02:07:412 (6) - maybe flip this like this instead http://puu.sh/hKIMm/474c72a125.jpg because the sound goes higher in pitch I didn't change this the way you suggested but changed the overall section for a more upward feel

Okoratu wrote:

Finally replied to neonat's mod
Will update as soon as I can connect to BSS
Frey
Wow, a suitable and nice set of skin! Take my star :D

  • something you have to notice

  1. In Normal, using 1.25 sv in kiai is a bit risky, I strongly recommend you to use sv 1.0
  2. The same in Nomral, 00:11:869 the green line is unused, please delete it
  3. In oko's Insane, 00:23:526 the green line is unused, please delete it

  • General
  1. Unify the 'Widescreen Support' in Setup

    Beginner

  2. 00:16:669 - There is no reason to add a finish, cuz you didn't put finish at 00:13:926 、00:19:412 and 00:22:155
  3. 01:37:584 (2) - You added some clap in 01:29:355 (1,2,1) , why don't you add some there?
  4. 02:11:869 (2,3) - plz use 0.6 ds to unify it

    Easy

  5. 00:28:326 (2) - firstly, move it to x210 y75 to unify the ds, then move 00:29:012 (1) - to x130 y154 to improve blanket
  6. 00:55:755 (3) - move it to x272 y192 to unify the ds

    Normal

  7. 00:19:412 (3) - move it to x308 y228 to be symmetry (and you need slight adjustment)
  8. 00:50:955 (1) - move it to x376 y96 to unify the ds
  9. 00:54:384 (2) - the same as above
  10. 01:15:298 (2,1,2,1,2,1) - why suddenly use 0.9 ds?
  11. You got me, I thought some 'ring' hitsound was actually in the music

    Hard

  12. 00:57:812 (6) - add NC? Apparently The lyric is going to next sentence
  13. 01:03:297 (6) - the same as above
  14. 01:06:041 (4) - the same as above
  15. 01:38:612 - if you were not on purpose, then this clap is unnecessary
  16. 01:41:698 (6) - NC?
  17. 01:47:184 (7) - NC?

The rest diffs are fine. Good luck :)
Topic Starter
Noffy

Frey wrote:

Wow, a suitable and nice set of skin! Take my star :D Yay, Thank You! :)

  • something you have to notice

  1. In Normal, using 1.25 sv in kiai is a bit risky, I strongly recommend you to use sv 1.0 It's normal I think that should be fine how are we to teach them to be able to anticipate changes like these if they only become present in hard and onwards ;-;
  2. The same in Nomral, 00:11:869 the green line is useless, please delete it Kk
  3. In oko's Insane, 00:23:526 the green line is useless, please delete it

  • General
  1. Unify the 'Widescreen Support' in Setup Okie Dokie how are you the first mod to point this out in 10 pages wot thank you

    Beginner

  2. 00:16:669 - There is no reason to add a finish, cuz you didn't put finish at 00:13:926 、00:19:412 and 00:22:155 How did that get in there--- fixed~
  3. 01:37:584 (2) - You added some clap in 01:29:355 (1,2,1) , why don't you add some there? Okay and also added some to other pieces in this section for the sake of the clapclapclapclapclapclap in the music~
  4. 02:11:869 (2,3) - plz use 0.6 ds to unify it Fix'd

    Easy

  5. 00:28:326 (2) - firstly, move it to x210 y75 to unify the ds, then move 00:29:012 (1) - to x130 y154 to improve blanket Fixed, but when moving (1) around changed it a different way to avoid it having DS issues with 00:30:384 (2) -
  6. 00:55:755 (3) - move it to x272 y192 to unify the ds Done~

    Normal

    Divided it for you after spending 10 minutes before realizing "oh hey this is where the mod for normal is kk" (t'was very confusing looking a the suggestions with easy open
  7. 00:19:412 (3) - move it to x308 y228 to be symmetry (and you need slight adjustment) Fixed with my own points for blanket's sake
  8. 00:50:955 (1) - move it to x376 y96 to unify the ds Fixed with different points so it wouldn't get too crowded with proceeding pattern
  9. 00:54:384 (2) - the same as above Fixed
  10. 01:15:298 (2,1,2,1,2,1) - why suddenly use 0.9 ds? ] I wish I knew how that happened but fixed~
  11. You got me, I thought some 'ring' hitsound was actually in the music Mwuahahaha, but it is~

    Hard

    No to the NCs, since a.) consistent pattern and b.) there may be a slight pause in singing but according to the lyrics showing onscreen at least these are all considered to each be a whole piece.
  12. 00:57:812 (6) - add NC? Apparently The lyric is going to next sentence
  13. 01:03:297 (6) - the same as above
  14. 01:06:041 (4) - the same as above Okay to this one though since it's pre-kiai and divided into two lyrics video-wise. (like a warning: combo length is getting lower because map will get slightly harder?!)
  15. 01:38:612 - if you were not on purpose, then this clap is unnecessary Oops fixed thank you uwub
  16. 01:41:698 (6) - NC?
  17. 01:47:184 (7) - NC?

The rest diffs are fine. Good luck :) Thank you and thank you for modderingo~
Frey
Sorry, my bad. I didn't check it ;w;
Topic Starter
Noffy

Frey wrote:

Sorry, my bad. I didn't check it ;w;
It's alright, since it's all fixed up now~ o/
Jonarwhal
Hey Dorothy~!! NM from my queue. (<- I'll put all my links like that.)

Beginner~
  1. 00:12:555 (1) - Maybe for fun, you could try something like this. Turn on the background video in editor to help.
  2. 00:45:469 (1,2,1) - Generally, you shouldn't get close to stacking after one note. To fix this, I would change 1 so it's end is below 2, not next to 2.
  3. 01:32:098 (2,1,2) - Same as ^^^, I would try something like this: ss1 ss2
I like the sliders that this diff has to offer.
Easy~
  1. 00:07:069 (1,2,3) - Same thing about stacking. (It's really not that bad, but you just use it so much.) I'll leave how to fix it up to you.
  2. 00:18:041 - The NC should be here. Try this: ss1 ss2 ss3
  3. 00:22:155 (5,1) - Either this is supposed to be a question mark, or it isn't. If it is, then make it look more like a question mark, and if it isn't, then make it look less like a question mark.
  4. 00:25:584 (3,1,2) - Same thing about stacking, again. Blanket 3 between 2 and 1 for an easy fix.
  5. 00:33:126 (3) - Move the red tick to x-232 y-334 so it happens 00:33:812 - here.
  6. 00:46:841 (2) - ^^^ Same idea, just x-234 y-343. (You suddenly do it correctly 01:04:669 (3) - here and 01:10:155 (1) - here and basically throughout the rest of the map.)
  7. 02:11:869 (3) - I'd prefer this not to overlap itself so much.
Normal~
  1. 00:07:755 (2,3) - Ctrl+g. Three reasons: it improves the flow, solves the stacking thing, and is consistent with 00:08:441 (4,5,6) - this.
  2. 00:53:698 (1,2) - Are you sure you don't want to make these identical? It would look like this: ss1 ss2
  3. 01:10:155 (1,2) - Are you sure you don't want to make this symmetrical either? (It wouldn't impact the ds.)
  4. 01:38:955 (3) - I think the part on the top of this should be straight. Edit: straight as in following the x axis perfectly.
Another really cool slider diff.
Hard~
  1. 00:19:584 (2) - Try moving this to x-432 y-72.
  2. 00:50:955 (1,2,3) - The spacing here looks kinda bad.
    01:00:554 (5) - I think you could make this have another blanket, like this. Reverse 7, then reshape it, then reverse it again.
  3. 01:29:355 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Why are the hitsounds on the red ticks? Imo, it sounds pretty bad like that.
  4. 01:30:726 (4) - Spacing, either change the shape of 4 or move it back.
  5. 01:33:984 (5,6) - Fix blanket.
  6. 01:36:212 (6,7,8) - ^, try looking at it like this.
  7. 01:52:326 (5,6,1,2,3) - I think this would flow better if you reversed 1 and made 2 around x-208 y-84.
oko's Insane~
  1. 01:41:698 (1,2) - Move 1 a bit farther away from the green 3, like you did with 2 and 5.
  2. That's all I could find. Good job with the 1/4 beat streams.
WOLLEY~
  1. (Everything I say here is optional. :D)
  2. 00:18:212 (3) - I think 3 should be a tiny bit to the left.
  3. 00:21:984 (7,8,1,2,3,4,5) - This is supposed to be blanketing the orange 5, right? Look at this. Try making the pinkish 4 and 5 slightly lower.
  4. 01:38:784 (9,10,1,2) - 1 and 2 could be copy/pasted from 9 and 10. That would look nice.
  5. 01:49:926 (1,2,3,4) - ^ Same idea, except 3 and 4 could be copy/pasted from 1 and 2.
  6. 02:00:897 (1,2,3,4) - ^

Good Luck~!! :D
Topic Starter
Noffy

jonawaga wrote:

Hey Dorothy~!! NM from my queue. (<- I'll put all my links like that.) Yay for Yellow! \o/

Beginner~
  1. 00:12:555 (1) - Maybe for fun, you could try something like this. Turn on the background video in editor to help. Neat, that improves the original idea of it doing it quite a bit, applied! ^^
  2. 00:45:469 (1,2,1) - Generally, you shouldn't get close to stacking after one note. To fix this, I would change 1 so it's end is below 2, not next to 2. I see, changed this around a bit to fix that o/
  3. 01:32:098 (2,1,2) - Same as ^^^, I would try something like this: ss1 ss2 I see what you mean, but in this case it's more meant to be that way and I'd rather leave it the same :o
I like the sliders that this diff has to offer. (ノ◕ヮ◕)ノ*:・゚✧
Easy~
  1. 00:07:069 (1,2,3) - Same thing about stacking. (It's really not that bad, but you just use it so much.) I'll leave how to fix it up to you. Leaving this stack intact for dramatic buildupuru
  2. 00:18:041 - The NC should be here. Try this: ss1 ss2 ss3 In this case I'd prefer not to change the rhythm for the sake of the nc being one beat earlier where a slider currently ends, so no change.
  3. 00:22:155 (5,1) - Either this is supposed to be a question mark, or it isn't. If it is, then make it look more like a question mark, and if it isn't, then make it look less like a question mark. Fixed, I think.
  4. 00:25:584 (3,1,2) - Same thing about stacking, again. Blanket 3 between 2 and 1 for an easy fix. With the way it was changed around for fixing 4, this wouldn't really work so uhh
  5. 00:33:126 (3) - Move the red tick to x-232 y-334 so it happens 00:33:812 - here. Fixedsu~
  6. 00:46:841 (2) - ^^^ Same idea, just x-234 y-343. (You suddenly do it correctly 01:04:669 (3) - here and 01:10:155 (1) - here and basically throughout the rest of the map.) Let's just hope that means I realized my mistake! Fixed this, but with a different point to avoid the slider getting longer time wise/being too close to the next note
  7. 02:11:869 (3) - I'd prefer this not to overlap itself so much. Changed for less self-overlap~
Normal~
  1. 00:07:755 (2,3) - Ctrl+g. Three reasons: it improves the flow, solves the stacking thing, and is consistent with 00:08:441 (4,5,6) - this. Ok done diddly did o/
  2. 00:53:698 (1,2) - Are you sure you don't want to make these identical? It would look like this: ss1 ss2 00:54:384 (2,3) - I'd prefer to keep it these two the same ^^;
  3. 01:10:155 (1,2) - Are you sure you don't want to make this symmetrical either? (It wouldn't impact the ds.) Symmetry fixed~
  4. 01:38:955 (3) - I think the part on the top of this should be straight. Edit: straight as in following the x axis perfectly.Oops it was originally, fixed~!
Another really cool slider diff. (ノ◕ヮ◕)ノ*:・゚✧
Hard~
  1. 00:19:584 (2) - Try moving this to x-432 y-72. Tried something else instead
  2. 00:50:955 (1,2,3) - The spacing here looks kinda bad. Fixed I hope~
    01:00:554 (5) - I think you could make this have another blanket, like this. Reverse 7, then reshape it, then reverse it again. Fixed! o/
  3. 01:29:355 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Why are the hitsounds on the red ticks? Imo, it sounds pretty bad like that. I wanted it to go with the clapping on the red ticks in the song uwu
  4. 01:30:726 (4) - Spacing, either change the shape of 4 or move it back. Fixed the position of 4~
  5. 01:33:984 (5,6) - Fix blanket. Fixed! ^^
  6. 01:36:212 (6,7,8) - ^, try looking at it like this. I tried to fix it, but I'm uncertain whether I was looking at it as intended because for some reason just this one puush image refuses to load for me \:
  7. 01:52:326 (5,6,1,2,3) - I think this would flow better if you reversed 1 and made 2 around x-208 y-84.Woah nice idea, done! owo

_____________________________________________________________________________________________________________________________

Good Luck~!! :D Thank you and thank you very much for modding!! :)
Mafumafu
Come here for Kagamine Len :3 yellow yellow
and for your post at my queue

[Beginner]
00:07:069 (1) - Try to use this shape: http://puu.sh/hXrqH/4936863e61.jpg so as to make this slider more symmetrical.
02:06:384 (3) - Personally I think it is better to make it like wing-shape like this: http://puu.sh/hXryP/3d796d36db.jpg
02:11:869 (2) - Keep regular 0.6x DS here. It's 0.52 now.

[Easy]
01:00:555 (3) - This is too curve imo. Try to make it smoother.
01:15:641 (1) - Smoothen it, too.
OK diff, not that visual appealing tho

[Normal]
00:34:498 (1) - Replace it with just one single hitcircle to keep consistent with Beginner and Easy.
00:53:698 (1) - Make the shape of the slider same as 00:54:384 (2) - .
01:08:098 (2) - Try to use more smooth sliders ;w;
02:02:269 (1,3) - Make the shape of them same.
Very creative at the last part! Put up thousands of thumbs for this!

[Hard]
The gap between Normal and Hard is a little big imo.
00:34:498 (1) - Same comment as Normal. The curve points of this slider doesnt match with the music, either.
01:36:212 (6) - This slider is a little weird. Since you’ve used many 1/2 rhythms before, try to use the same things here, too.
02:13:241 (1) - Make it further from previous notes.

Other diffs are fine :3
Good luck!
Topic Starter
Noffy

Regraz wrote:

Come here for Kagamine Len :3 yellow yellow Yellow Yellow Len Len Hello thar thank you for modding~
and for your post at my queue but mostly the yellow right?

[Beginner]
00:07:069 (1) - Try to use this shape: http://puu.sh/hXrqH/4936863e61.jpg so as to make this slider more symmetrical. Done~
02:06:384 (3) - Personally I think it is better to make it like wing-shape like this: http://puu.sh/hXryP/3d796d36db.jpg I think I'll leave this as is to maintain similar bounce with 01:11:526 (3) - & 01:55:412 (3) -
02:11:869 (2) - Keep regular 0.6x DS here. It's 0.52 now. Oops! Fixed!

[Easy]
01:00:555 (3) - This is too curve imo. Try to make it smoother. Not positive exactly what you meant but I attempted changes to make it look nicer hopefully
01:15:641 (1) - Smoothen it, too. Smooth'd
OK diff, not that visual appealing tho Hmm I'll keep that in mind

[Normal]
00:34:498 (1) - Replace it with just one single hitcircle to keep consistent with Beginner and Easy. I wont change this since I really prefer to have it follow the vocals all the way to the end since it's a harder diff o/
00:53:698 (1) - Make the shape of the slider same as 00:54:384 (2) - . Ok it took some changes but managed to make it that way somehoww
01:08:098 (2) - Try to use more smooth sliders ;w; oki ;w;
02:02:269 (1,3) - Make the shape of them same. Alright shall doo
Very creative at the last part! Put up thousands of thumbs for this! owob

[Hard]
The gap between Normal and Hard is a little big imo. Will attempt to fix with further normal improvements.
00:34:498 (1) - Same comment as Normal. The curve points of this slider doesnt match with the music, either. (see normal) + the slider is made to go with the pitches in the song
01:36:212 (6) - This slider is a little weird. Since you’ve used many 1/2 rhythms before, try to use the same things here, too. I'd like to keep it the same since in the song the vocals hold a bit longer than usual, too owo/
02:13:241 (1) - Make it further from previous notes. Changed (? though not sure if done in the way you meant)

Other diffs are fine :3
Good luck! Thank you :)!
Thank you very much for modding~
Will updoot with the changes soon~
Yuii-
Currently modding it, please, do not reply... yet.
Done

Beginner



I will be honest. This difficulty shouldn't be here. I don't see the point of placing a circle every 5 seconds. It makes the map look boring and without any kind of reason. You also made this map with AR0! I mean... W H A T?
EDIT: You should remove this. I've just read Orokatu's reply and now I will explain you this reason. I was avoiding making my wall-text mods as no one seems to read them, but here I go:

The only thing that these kind of diffs create's boredom and anxiety. I don't see the clear point on placing 1 circle every 5 seconds when a "higher" difficulty (like an Easy, in this case), would be doing the SAME function.
On the other hand, in the case you want to maintain it, you should use more reasonable stats, like "2,0" (you should use "3,0" in the Easy diff, then... which I STRONGLY recommend).

Easy



General

Use all the stats in "3,0". In the current one's too low and is not necessary.
Other than that, I think the difficulty is okay. However, I don't agree in the point that you are ignoring a lot of beats and placing one object every certain amount of time through the diff and right in the end you start mapping a lot of things, making the rest of the map quite contradictable.

Normal



Rhythm and Gameplay

  1. 00:55:755 (4) - Rotate it by 25° in the Selection Centre!
  2. 01:09:126 (1) - This slider last for sooo long! Try adding a circle at that point and then a slider from 01:09:469 - to 01:09:812 - . Avoid mapping 2 sounds in the same object! Also... do NOT NC that slider. Why would you do that? Is playing the same sound than the previous one at 01:07:412 (1,2) - .

Hard



General

HP -0.5 this will compensate much more with the mapset.

Rhythm and Gameplay

  1. 01:01:241 (7) - Try finishing it earlier and add a circle at 01:01:584 - . Do not mix two sounds in one slider because it will sound quite bad.
  2. 01:13:584 (4) - ^ add the circle at 01:13:930 - .
  3. 01:36:212 (6) - ^ You're overextending this slider way too much. Why don't you try to finish it earlier and make something different for the last part? As I said above, don't put two sounds in the same object.

oko's Insane



General

AR -0.3 Just a suggestion!

Rhythm and Gameplay

  1. 00:19:755 (3) - I just don't like this stack right here. I mean, the pattern is okay... but...
  2. 00:27:984 (2) - Maybe Ctrl+G here? Would look better!
  3. 01:54:041 (1) - ^
  4. 00:46:069 (3) - This seems to be as an unnecessary circle. There's no audible beat, so why would you place an object?
  5. 00:50:612 (5,6) - Maybe you could avoid creating a stack right here and make something similar with what you did with 00:48:041 (6) - . So just move them a bit to the right/left and that would be amazing! You will have to do the same with (1,2) of course.
  6. 00:56:441 (1) - As you have been placing non-stacked sliders throughout the map, it'd be better if you just move this slider as well. This will also avoid you to follow the same pattern all over the map. It will also make this part easier to read with HD, as it will not be stacked with a reverse slider.
  7. 01:07:412 (1) -
  8. 01:40:326 (1) -
  9. 01:51:298 (1) -
  10. 02:02:269 (1) -
  11. 00:59:526 (2) - This sounds so akward. There're two audible beats right here and one of them is being ignored, which, surprisingly, is the most important one. Finish it at 00:59:698 - with Whistle and then add a circle at 00:59:784 - without hitsounds, since is a really really tiny sound. I know that you are trying to follow with the vocals and all that. However, this will sound even better than yours.
  12. 00:59:869 (3) -
  13. 01:00:555 (1) -
  14. 01:00:898 (2) -
  15. 01:43:069 (1,2,3) -
  16. 01:44:441 (1,2) -
Hitsounding

Sounds good to me!

WOLLEY



General

  1. 00:51:384 - Unnecessary green line.
Rhythm and Gameplay

  1. 00:01:841 - You're missing several beats through the difficulty. These beats can, of course, be omittable, that's for sure! However, I do strongly recommend you to place at least some of them because they're audible, and they will sound cooler if placed.
  2. 00:02:526 -
  3. 00:03:212 -
  4. 00:03:726 -
  5. 00:03:898 -
  6. 00:04:584 -
  7. 00:05:098 -
  8. 00:05:269 -
  9. 00:05:955 -
  10. 00:06:641 -
  11. 00:07:326 -
  12. 00:07:841 -
  13. 00:08:012 -
  14. 00:09:384 -
  15. 00:10:069 -
  16. 00:10:584 -
  17. 00:10:755 -
  18. 00:11:441 -
  19. 00:12:126 -

  20. 00:17:012 (3) - Ctrl+G for better flow with the current pattern.
  21. 01:54:041 (1) - ^

  22. 00:23:183 (10,11,12) - I don't think that the continued stream works that good in this situation, since there's quite a constant sound right here. It'd be better if you replace it for a slider, or something similar, because it'd sound nicer!

  23. 00:28:841 (7) - As you are not placing double-notes in this part, it'd be better if you just move this circle into other place.

  24. 00:29:612 (4) - There's nothing right here, so this is overmapped. Could you please remove it? Isn't the case of 00:15:212 (8) - where there IS an audible beat.
  25. 00:46:069 (3) - ^
  26. 00:48:812 (3) - This is actually sounds good.
  27. 01:30:641 (7) - ^

  28. 01:40:326 (1) - A stack doesn't seem to work, to be honest. It looks quite unpolished and you will be (somehow) breaking the pattern you use throughout the map. Try placing it at x112 y136

  29. 01:41:955 (2) - Try placing it at x376 y128. Basically in the middle of the sliders.

  30. 01:49:755 (9,10) - Aaaah, the stack here is so annoying + there's a different spacing in 01:49:840 (10,1) - these circles compared to the others.
  31. 02:00:726 (9,10) - ^
Hitsounding

  1. 01:30:555 (6) - I don't know if Finish would be the best option. Maybe Whistle would be even better.
Okoayu
wha5

will reply anyways to tell you some stuff and because i won't apply mods to the Wolley diff anymore for the reasoning mentioned below

I decided I'll be better off remapping Wolley or i'll end up hating it but here's the mod reply anyways.
If you have any questions about the insane feel free to add it to your post I'll just look at it again once you're done and answer any other things that popped up to your mind.

Yuii- wrote:

Currently modding it, please, do not reply... yet.

oko's Insane



General

AR -0.3 Just a suggestion! ➥ I think AR 8.8 works well enough

Rhythm and Gameplay

  1. 00:19:755 (3) - I just don't like this stack right here. I mean, the pattern is okay... but... ➥ can you put into words why you dislike it, doing that might make me dislike this as well and thus encourage me to change it
  2. 00:27:984 (2) - Maybe Ctrl+G here? Would look better! ➥ while i do admit that it looks better it also breaks the movement and spacing from 00:27:984 (2,3) - entirely
  3. 01:54:041 (1) - ^ ➥ doing this one would create a uhh too edgy zig zag motion for this diff
  4. 00:46:069 (3) - This seems to be as an unnecessary circle. There's no audible beat, so why would you place an object? ➥ I explained that below since i started answering Wolley first
  5. 00:50:612 (5,6) - Maybe you could avoid creating a stack right here and make something similar with what you did with 00:48:041 (6) - . So just move them a bit to the right/left and that would be amazing! You will have to do the same with (1,2) of course. ✘ I'm actually quite fond of how this pattern works and think the back forth motion plays quite nicely so I don't think it poses any problem at all
  6. 00:56:441 (1) - As you have been placing non-stacked sliders throughout the map, it'd be better if you just move this slider as well. This will also avoid you to follow the same pattern all over the map. It will also make this part easier to read with HD, as it will not be stacked with a reverse slider. ✔ that plays much more smoothly so i did all these - idk what I've been thinking
  7. 01:07:412 (1) -
  8. 01:40:326 (1) -
  9. 01:51:298 (1) -
  10. 02:02:269 (1) -
  11. 00:59:526 (2) - This sounds so akward. There're two audible beats right here and one of them is being ignored, which, surprisingly, is the most important one. Finish it at 00:59:698 - with Whistle and then add a circle at 00:59:784 - without hitsounds, since is a really really tiny sound. I know that you are trying to follow with the vocals and all that. However, this will sound even better than yours. ➥ seems like you only disagree with my pattern choice for these, I mapped these with the aim to be easier than what WOLLEY had at this part. My first option was spamming 1/2 sliders which i soon found to be a boring choice since most of the map is based on them, Circles were ruled out since this part in WOLLEY uses 1/2 sliders with an 1/4 circle inbetween. So I wanted to make this one not more dense than what the other diff had but didn't want to spam 1/2 sliders for them either so this is the result, maybe this helps you understanding my level of reasoning behind this pattern
  12. 00:59:869 (3) -
  13. 01:00:555 (1) -
  14. 01:00:898 (2) -
  15. 01:43:069 (1,2,3) -
  16. 01:44:441 (1,2) -
Hitsounding

Sounds good to me! ➥ why do you notice nothing in the diff that copied hitsounds from the other one i am confus se d
changed the same stuff i changed in wolley here as well

WOLLEY



General

  1. 00:51:384 - Unnecessary green line. ➥ did you break what i planned to hitsound there dorothy lel somehow i get your spooky sounds now when i listen to that instead of the whistle i wanted


Rhythm and Gameplay

  1. 00:01:841 - You're missing several beats through the difficulty. These beats can, of course, be omittable, that's for sure! However, I do strongly recommend you to place at least some of them because they're audible, and they will sound cooler if placed.
  2. 00:02:526 -
  3. 00:03:212 -
  4. 00:03:726 -
  5. 00:03:898 -
  6. 00:04:584 -
  7. 00:05:098 -
  8. 00:05:269 -
  9. 00:05:955 -
  10. 00:06:641 -
  11. 00:07:326 -
  12. 00:07:841 -
  13. 00:08:012 -
  14. 00:09:384 -
  15. 00:10:069 -
  16. 00:10:584 -
  17. 00:10:755 -
  18. 00:11:441 -
  19. 00:12:126 - ✘ that's... the point of this intro, there's actually a lot more background noise i ignore because it'd lead to nonsense rhythms

  20. 00:17:012 (3) - Ctrl+G for better flow with the current pattern.
  21. 01:54:041 (1) - ^ ➥ for those 2 idk i feel like either works in both cases and in the 2nd case it kind of destroys movement towards / into the next pattern will see on the first one again once i'm actually awake

  22. 00:23:183 (10,11,12) - I don't think that the continued stream works that good in this situation, since there's quite a constant sound right here. It'd be better if you replace it for a slider, or something similar, because it'd sound nicer! ➥ it's hitsounded and mapped to the constant drum stream that's going on all over this so idk how to explain or change it to something because i don't quite see the problem

  23. 00:28:841 (7) - As you are not placing double-notes in this part, it'd be better if you just move this circle into other place. ➥ uhhh i can see your point but you are the first one to be annoyed by that and it's kind of weird how you didn't point out 00:47:869 (5,6) - which i made to be consistent with that one in the next section by len

  24. 00:29:612 (4) - There's nothing right here, so this is overmapped. Could you please remove it? Isn't the case of 00:15:212 (8) - where there IS an audible beat. ➥ I could quote garven saying "listen to the song more closely please." But oh fuck i already did ok so here's the thing slow down audio to like 50% and then listen to 00:26:612 (2,3) - the slider here is not randomly extended, the vocal lands on that weird blue tick and forms a doublet there (woudl actually make nice for taiko diffs damn) and in this point i decided to map the following: 00:29:526 (3) - the constant 1/2 sound that's going on in the background 00:29:612 (4) - the v o c a l 00:29:698 (5) - the vocal, i hope that makes sense
  25. 00:46:069 (3) - ^ ➥ same
  26. 00:48:812 (3) - This is actually sounds good. ➥ I am confused now
  27. 01:30:641 (7) - ^ ➥ yes

  28. 01:40:326 (1) - A stack doesn't seem to work, to be honest. It looks quite unpolished and you will be (somehow) breaking the pattern you use throughout the map. Try placing it at x112 y136 ✔ idk point is valid so i did things to this and the following pattern to fit it in

  29. 01:41:955 (2) - Try placing it at x376 y128. Basically in the middle of the sliders. ➥ idk what i did ther but i did something to this dunno lasd;fj

  30. 01:49:755 (9,10) - Aaaah, the stack here is so annoying + there's a different spacing in 01:49:840 (10,1) - these circles compared to the others. ➥ judging this by looking at 01:49:840 (10) - i have no idea what's wrong because the whole thing seems to be proper 1.00x spacing o.o so uhh what's wrong with this one all i could think of would be the overall angle to be annoying
  31. 02:00:726 (9,10) - ➥ i get the feeling that these 2 objects are stacking in your ver but aren't in mine wot ^
Hitsounding

  1. 01:30:555 (6) - I don't know if Finish would be the best option. Maybe Whistle would be even better. ➥ i have no idea how or why i should break my whistlepattern for that

    watever i changed the whistlepattern for this part in insane and wolley

seeing that over the course of 5 months after finishing the diff and then readjusting both kiai parts of it to fit my current mapping style shortly after
I now see a lot of things in the Wolley diff which I would like to do differently but can't because it would break the structure of the diff. In order to avoid something like https://osu.ppy.sh/b/440344&m=0 from making it into the ranked category while not really reflecting how i mapped at the time it got ranked at all
I would like to take some time redoing this diff with the suggestions you provided still in mind as I don't think modding this diff more will improve it on it's own so I'll have to get to work on this or I'll end up hating it after a few more mods

thanks for the suggestions though you could work on your explanations as to why patterns I used don't work well because I often times had the feeling that you just "didn't like this pattern but couldn't put into words why" and as i can't read minds or come up with conclusive reasoning as to why this pattern is bad because I made these 2 diffs I had difficulties understanding why these patterns are wrong or should be changed.
Topic Starter
Noffy

Yuii- wrote:

Currently modding it, please, do not reply... yet.
Done Mod reply is done too hello thar thank you for modding uwu

Beginner



I will be honest. This difficulty shouldn't be here. I don't see the point of placing a circle every 5 seconds. It makes the map look boring and without any kind of reason. You also made this map with AR0! I mean... W H A T? Woah wat I had it at 0.5 before when did it change how did I not notice aahh ;_;
EDIT: You should remove this. I've just read Orokatu's reply and now I will explain you this reason. I was avoiding making my wall-text mods as no one seems to read them, but here I go:

The only thing that these kind of diffs create's boredom and anxiety. I don't see the clear point on placing 1 circle every 5 seconds when a "higher" difficulty (like an Easy, in this case), would be doing the SAME function.
On the other hand, in the case you want to maintain it, you should use more reasonable stats, like "2,0" (you should use "3,0" in the Easy diff, then... which I STRONGLY recommend). Here I changed the stats slightly in order to make it more beginner friendly with higher stat magics. (Also known as, alright, I've raised the AR to a very specific 1.4 to minimize early clicking by players thinking "gotta click fast!"

Easy



General

Use all the stats in "3,0". In the current one's too low and is not necessary. No change to these settings since I do not think they are too low or unnecessary, and making them higher for the sake of being higher would interfere with the purposeful and hopefully successful progression of difficulty in the difficulties.
Other than that, I think the difficulty is okay. However, I don't agree in the point that you are ignoring a lot of beats and placing one object every certain amount of time through the diff and right in the end you start mapping a lot of things, making the rest of the map quite contradictable.

Normal



Rhythm and Gameplay

  1. 00:55:755 (4) - Rotate it by 25° in the Selection Centre! This looks better okay done dilly done
  2. 01:09:126 (1) - This slider last for sooo long! Try adding a circle at that point and then a slider from 01:09:469 - to 01:09:812 - . Avoid mapping 2 sounds in the same object! Also... do NOT NC that slider. Why would you do that? Is playing the same sound than the previous one at 01:07:412 (1,2) - . I changed the rhythm as suggested because it indeed fit better and matched latter similar parts more, but I did not remove the NC because that would be breaking the pattern still followed throughout the rest of the kiais.

Hard



General

HP -0.5 this will compensate much more with the mapset. ? Confused as to how ><

Rhythm and Gameplay
In the three cases in this section, I left these sliders as they were. They are meant to be following the way these syllables are held for longer in the vocals, and if I add hit circles where their current ends are it sounds strange since that's adding the same amount of strength to what are in my opinion weaker sounds.
  1. 01:01:241 (7) - Try finishing it earlier and add a circle at 01:01:584 - . Do not mix two sounds in one slider because it will sound quite bad.
  2. 01:13:584 (4) - ^ add the circle at 01:13:930 - .
  3. 01:36:212 (6) - ^ You're overextending this slider way too much. Why don't you try to finish it earlier and make something different for the last part? As I said above, don't put two sounds in the same object.
Thank you for the mod, the explanations were very helpful and even if I did not apply all what you specifically mentioned I'll be sure to keep these things in mind owo/

Okoratu wrote:

➥ did you break what i planned to hitsound there dorothy lel somehow i get your spooky sounds now when i listen to that instead of the whistle i wanted
o ok oko it looks like I did and I'll be sure to de-spookify it soon.
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Sorry for the wait. Exam study took priority.

WOLLEY
  1. 00:21:298 (4) - I don't think a triple sound goes here. I think the previous patterns where you've had them on the downbeat and in the middle worked out the best. I think if you want to do something like that, the pattern in oko's Insane works better. You should use the same pattern for both of your difficulties.
  2. 01:12:555 (7) - I think this note is in an odd position. The pitch goes really high, so I think positioning it higher on the screen in relation to 01:12:212 (5,6) - would make more sense. Also increase distance space, to put more emphasis on this note.
oko's Insane
  1. 00:01:584 (1,2,3,4) - These parts are extremely similar to WOLLEY in terms of their place on the field. I think you can add some variation here.
  2. 01:18:384 I think you should add a circle here to emphasize the finish note just like your other difficulty
Hard
  1. 00:18:041 (1,3) - I think these look a bit off if they're cramped that close to the middle. I suggest spacing them out more
  2. 01:15:641 (1) - I don't think S curve works well on this slider. Plus, it's not to emphasize a particular note or anything, so a regular shape works fine here
  3. 02:00:212 (4) - Improve blanket
Normal
  1. 00:18:041 (1,2) - Same as Hard difficulty
  2. 00:31:755 (1) - Improve blanket
  3. 00:34:498 (1) - I don't believe this had a whistle sound on other difficulties
  4. 01:14:269 (1) - Why so many anchor points. I don't think that many is needed to get an S shape

That's all, the other difficulties are pretty solid. Overall this mapset looks very close to getting bubbled/ranked. Good luck.
Topic Starter
Noffy

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Sorry for the wait. Exam study took priority. I understand, since I haven't been able to do anything osu related lately either thanks to having to study for exams \;A;/ Thank you for still taking the time to mod this even after all that! uwu

______________________________________________________________________________________
Hard
  1. 00:18:041 (1,3) - I think these look a bit off if they're cramped that close to the middle. I suggest spacing them out more Changed to be less cramped while still retaining key shape
  2. 01:15:641 (1) - I don't think S curve works well on this slider. Plus, it's not to emphasize a particular note or anything, so a regular shape works fine here For here I think the current shape works well with going in the raising pitch of the vocals and in visual appearance going with the next reverse slider pointing straight up, so no change
  3. 02:00:212 (4) - Improve blanket Improved blanket
Normal
  1. 00:18:041 (1,2) - Same as Hard difficulty Changed to be less crimpled
  2. 00:31:755 (1) - Improve blanket Improved
  3. 00:34:498 (1) - I don't believe this had a whistle sound on other difficulties There was supposed to be one here on hard as well, fixed that instead.
  4. 01:14:269 (1) - Why so many anchor points. I don't think that many is needed to get an S shape Changed to a slightly different wave with less anchors

That's all, the other difficulties are pretty solid. Overall this mapset looks very close to getting bubbled/ranked. Good luck. Thank you \ : D /
UchiganeNiigata
From my modding queue

Beginner
- Not much to change here
- Interesting slider shapes though
- Might want to change the AR to a less awkward number like 1.5
Easy
- Could do AR 3 since the song is 175 bpm
- A lot of the hitsounding seems to be better on Normal rather than Soft, but if you don't agree with it, you don't have to change anything

00:07:069 (1,2,3) - Use sample set Normal for these notes or change the timing point at 00:06:726 to sampleset N:C1
00:22:155 (4) - Use sample set Normal
00:29:012 (1) - "
00:31:755 (1,2) - "
00:45:469 - Add a timing point here and change the sample set to N:C1
01:07:412 - Change timing point sampleset to N:C1
01:37:584 (1,2) - Change to sampleset Normal
01:43:069 (1) - "
01:48:555 (1) - "
01:51:298 - Change timing point sampleset to N:C1
02:02:269 - "
Normal
00:11:869 - Might want to add a timing point here and change the volume to 5% to silence the end of the spinner
00:34:498 (1) - Could add in a Clap
01:07:412 -- 01:17:698 - Might want to increase the hitsound volume for this section because the custom hitsounds are kinda hard to hear due to it blending in with the music
(Again more N over S hitsounding) 01:29:355 - Add a timing point here and make the sampleset N
01:51:298 -- 02:13:241 - More with the custom hitsounds
Hard
00:06:726 - You can use drum sample set for this section
00:20:784 - Normal sample set timing point here to 01:07:412
01:07:412 - Custoom hitsound volume (see above)
01:37:584 - Again normal sampleset
01:33:469 (4) - NC? (I'm spliting these by the pause in the vocals)
01:36:212 (6) - "
01:38:955 (4) - "
01:41:698 (6) - "
01:47:012 (6) - "
01:51:298 - Custom hitsounds volume
oko's Insane
01:07:069 (7) - Might not want to block the next note with this one
01:07:412 - Use custom hitsounds like the previous diffs?
02:12:898 (4,5,6) - Bit of an awkward read with the skin

Overall I don't see to many things to actually change, the hitsounds don't actually need to be changed; I just feel like it sounds better in Normal over Soft.
Good luck on ranking it! :)
Topic Starter
Noffy

UchiganeNiigata wrote:

From my modding queue

Beginner
- Not much to change here
- Interesting slider shapes though
- Might want to change the AR to a less awkward number like 1.5 Okay
Easy
- Could do AR 3 since the song is 175 bpm Done-did
- A lot of the hitsounding seems to be better on Normal rather than Soft, but if you don't agree with it, you don't have to change anything I disagree that the normal set works better in these cases so no change-o

00:07:069 (1,2,3) - Use sample set Normal for these notes or change the timing point at 00:06:726 to sampleset N:C1
00:22:155 (4) - Use sample set Normal
00:29:012 (1) - "
00:31:755 (1,2) - "
00:45:469 - Add a timing point here and change the sample set to N:C1
01:07:412 - Change timing point sampleset to N:C1
01:37:584 (1,2) - Change to sampleset Normal
01:43:069 (1) - "
01:48:555 (1) - "
01:51:298 - Change timing point sampleset to N:C1
02:02:269 - "
Normal
00:11:869 - Might want to add a timing point here and change the volume to 5% to silence the end of the spinner Fixed this
00:34:498 (1) - Could add in a Clap I hope you mean to the end because that's what it is now
01:07:412 -- 01:17:698 - Might want to increase the hitsound volume for this section because the custom hitsounds are kinda hard to hear due to it blending in with the music I wasn't sure about that possibility until now, so fixed
(Again more N over S hitsounding) 01:29:355 - Add a timing point here and make the sampleset N Will leave as is
01:51:298 -- 02:13:241 - More with the custom hitsounds Oki
Hard
00:06:726 - You can use drum sample set for this section This section already uses the drum sampleset for the additions/claps
00:20:784 - Normal sample set timing point here to 01:07:412 Since it's made to go with the changes in the sets used for additional hitsounds no change
01:07:412 - Custoom hitsound volume (see above) Seen and fixed as above
01:37:584 - Again normal sampleset No change
01:33:469 (4) - NC? (I'm spliting these by the pause in the vocals) I can see why you would suggest this, but I don't think the pause is significant enough to warrant an NC these occasions when it doesn't in previous others, and the combos would end up very short if I did this.
01:36:212 (6) - "
01:38:955 (4) - "
01:41:698 (6) - "
01:47:012 (6) - "
01:51:298 - Custom hitsounds volume Fixedsu
_______________________________________________________________________________

Overall I don't see to many things to actually change, the hitsounds don't actually need to be changed; I just feel like it sounds better in Normal over Soft.
Good luck on ranking it! :) Thankyou! :D
Okoayu
@UchiganeNiigata the first 2 points have either been fixed or are just that i hitsounded my diff on my own so them being different is uhh intended
fixed the reading thing because the circles were hiding the repeat arrow and that's unrankable lel oops
@DahplA for your first suggestion: uhh that's the point
the 2nd one has been done
Okoayu
ok so im at about 80% of the mp3 and got to go until like 90% and so far i can say we will need to keep the other diff and i'll try to fix that up after i finish this one because this one is more intense ? idk it's star rating and concept would destroy spread if we removed the other one though xd

ye
osu file format v14

[General]
AudioFilename: YELLOWTRICKPV.mp3
AudioLeadIn: 0
PreviewTime: 67412
Countdown: 0
SampleSet: None
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12555,23526,35184,45126,56441,61926,67412,78041,89355,92098,94841,95526,96212,97584,100326,105812,111298,122269,133241
DistanceSpacing: 1.5
BeatDivisor: 8
GridSize: 8
TimelineZoom: 3.199999

[Metadata]
Title:YELLOW TRICK
TitleUnicode:YELLOW TRICK
Artist:YuugouP
ArtistUnicode:融合P
Creator:dorothy3242
Version:compared to this the first ver looks like i was high or something tbh
Source:
Tags:vocaloid rin len kagamine 融合電波 Yuugou Denpa 7:24 Akira Kenji 輝 naoyan Okoratu
BeatmapID:609853
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4.3
OverallDifficulty:8.4
ApproachRate:9.2
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Yellow Trick.avi"
0,0,"bowfix.png",0,0
//Break Periods
2,35726,43528
2,78584,87414
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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133241,-100,4,3,1,70,0,0


[Colours]
Combo1 : 222,178,222
Combo2 : 0,155,170
Combo3 : 64,208,13
Combo4 : 240,170,12
SliderBorder : 255,255,255

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-Lemons
Just stopping by to let you know the new wolley and the old wolley diff that oko touched up are phenomenal, have a star <3
Okoayu
ayy lmao i didn't do anything to the old wolley yet i accidentally made the new one an Extra aklsdj;f;asd~

thanks though xDDD

edit
wolley
osu file format v14

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Title:YELLOW TRICK
TitleUnicode:YELLOW TRICK
Artist:YuugouP
ArtistUnicode:融合P
Creator:dorothy3242
Version:WOLLEY
Source:
Tags:vocaloid rin len kagamine 融合電波 Yuugou Denpa 7:24 Akira Kenji 輝 naoyan Okoratu
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oko's Another
osu file format v14

[General]
AudioFilename: YELLOWTRICKPV.mp3
AudioLeadIn: 0
PreviewTime: 67412
Countdown: 0
SampleSet: None
StackLeniency: 0.6
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.5
BeatDivisor: 8
GridSize: 8
TimelineZoom: 3.199999

[Metadata]
Title:YELLOW TRICK
TitleUnicode:YELLOW TRICK
Artist:YuugouP
ArtistUnicode:融合P
Creator:dorothy3242
Version:oko's Another
Source:
Tags:vocaloid rin len kagamine 融合電波 Yuugou Denpa 7:24 Akira Kenji 輝 naoyan Okoratu
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:4.8
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
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0,0,"bowfix.png",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Another replaces Insane^Yellow
Okoayu

Kibbleru wrote:

has potential i think, but hard & below still needs plenty of work. ill put a star for now

next time when u want me to recheck u better make me a dog
and then he got kicked, i am still remapping one diff and dorothy is semi-afk xD

remapped Insane too
osu file format v14

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Title:YELLOW TRICK
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Artist:YuugouP
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Creator:dorothy3242
Version:oko's Insane
Source:
Tags:vocaloid rin len kagamine 融合電波 Yuugou Denpa 7:24 Akira Kenji 輝 naoyan Okoratu
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Topic Starter
Noffy

Okoratu wrote:

Kibbleru wrote:

has potential i think, but hard & below still needs plenty of work. ill put a star for now

next time when u want me to recheck u better make me a dog
and then he got kicked, i am still remapping one diff and dorothy is semi-afk xD

remapped Insane too
osu file format v14

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Title:YELLOW TRICK
TitleUnicode:YELLOW TRICK
Artist:YuugouP
ArtistUnicode:融合P
Creator:dorothy3242
Version:oko's Insane
Source:
Tags:vocaloid rin len kagamine 融合電波 Yuugou Denpa 7:24 Akira Kenji 輝 naoyan Okoratu
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256,192,87984,12,0,89012,0:0:0:0:
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26,22,90641,1,0,0:0:0:0:
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147,192,105641,1,8,0:0:0:0:
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176,65,107012,1,2,0:0:0:0:
176,65,107098,1,0,0:0:0:0:
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462,176,108469,1,0,0:0:0:0:
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323,102,109155,1,8,0:0:0:0:
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339,16,113355,2,0,P|368:47|359:182,1,187.000005706787,8|4,0:0|0:0,0:0:0:0:
240,237,113869,1,8,0:0:0:0:
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426,334,115412,5,8,0:0:0:0:
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158,273,116270,1,0,0:0:0:0:
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8,163,120812,1,8,0:0:0:0:
8,163,120898,5,8,0:0:0:0:
31,291,121069,1,0,0:0:0:0:
31,291,121155,1,0,0:0:0:0:
31,291,121241,2,0,P|44:331|37:392,1,93.5000028533936,12|8,0:0|0:0,0:0:0:0:
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185,317,123812,1,0,0:0:0:0:
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139,250,124155,1,0,0:0:0:0:
261,204,124326,2,0,P|330:191|411:280,1,187.000005706787,8|4,0:0|0:0,0:0:0:0:
292,329,124841,1,8,0:0:0:0:
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416,197,126384,5,8,0:0:0:0:
331,97,126555,1,0,0:0:0:0:
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319,185,127069,5,8,0:0:0:0:
228,89,127241,1,0,0:0:0:0:
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224,245,127755,5,8,0:0:0:0:
228,89,127926,1,0,0:0:0:0:
114,22,128098,2,0,P|64:80|95:142,1,140.25000428009,4|0,0:0|0:0,0:0:0:0:
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326,228,128784,2,0,B|322:186|322:186|339:125,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
442,60,129126,5,8,0:0:0:0:
429,190,129298,1,0,0:0:0:0:
484,308,129469,1,4,0:0:0:0:
352,308,129641,1,0,0:0:0:0:
234,364,129812,2,0,P|241:277|209:165,1,187.000005706787,8|4,0:0|0:0,0:0:0:0:
125,86,130326,1,8,0:0:0:0:
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80,308,131098,1,8,0:0:0:0:
80,308,131184,2,0,P|122:328|171:319,1,93.5000028533936,8|8,0:0|0:0,0:0:0:0:
352,190,131526,2,0,P|310:170|261:179,1,93.5000028533936,8|8,0:0|0:0,0:0:0:0:
264,177,131784,1,8,0:0:0:0:
264,177,131869,6,0,L|270:241,1,63.7500024318696,8|0,0:0|0:0,0:0:0:0:
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457,210,132898,2,0,L|481:217,6,15.9375006079674,8|0|8|0|8|0|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
499,251,133241,5,4,0:2:0:0:
I did make him a dog balloon too :c
Imagine it like a moon: if a full moon is fully active, I am a sliver of a crescent.
updooted with new insane (and previous one will be preserved in the depths of my hard drive)
Okoayu
[beginner]
ok so https://osu.ppy.sh/b/741477&m=0 ranked with 14 objects in 90 seconds so i don't see how this can't go for ranked

00:18:041 (1) - why did you vary rhythm here, all the other things are 00:12:555 (1,2,2) - long sliders in this section but this one is different and i don't see any indication for why it should be
00:48:212 (2,2) - why are these differen :v

01:07:412 - tbh the kiais are more intense song wise so i think it might make sense to use more 2/1 in them because 01:07:412 (1,2,3) - for example create a lot of reading pressure on the player bewcause the song is doing astronomically much more than the map is, same applies to 2nd kiai
01:48:555 (2) - ey this looks cool but breaks consistency with about every other slider in the map, tho you could argue that it's somewhat special
02:06:384 (3) - is this a moustache

02:13:241 (3) - 01:18:384 (1) - combo
I think pewdiepie should have played this diff as he showcased osu he would have been able to comprehend it
you can also try to write a tutorial over the video as a storyboard for this diff, that would be funny to see.
E.g. complete beginners that have not yet played the tutorial could use a short text about "click, hold and follow this slider", or "wait until the approachcircle has closed in on the circle and then click it on time"
that would be funny

[easy]
this diff would greatly benefit from slidertick hitsounding because it's density and hitsounding right now sound weird due to your rhythm choice
actually this diff would benefit from less random hitsounding, the song for example does claps at 00:15:641 - 00:16:326 - also called 2,4 clap pattern and you sometimes do claps on 00:15:298 - 00:15:984 - which would be 1,3 by that logic but in combination these 2 things just sound stupid and have potential to confuse people, so i would either
a) rework hitsounding to actually do something fitting for most of this
b) rework the sounds i map so that my hitsounding fits the song
00:01:584 (1,2,1,2,3) - should be a bit more dense than beginner i think
rhythm choices are aa bit strangely inconsistent, my main problem here are things like 00:13:926 (2,4) - etc because they end in beats that would usually start new parts, because i think 00:15:298 - 00:18:041 - 00:20:784 - a re so important that even an easy player should be required to click them i'd suggest http://puu.sh/kWSuu/1acf9ef13b.jpg for this and similar parts, because it might be more predictable play-feedback wise
01:11:526 (2) - i think that would be more intuitive as 2 1/1 sliders because of the way vocals do just that 02:06:384 (2,3) - o h
01:43:069 (1) - this one doesn't make sense with about every slider in this diff and additionally with every other slider in beginner

tbh the rhythgm you chose to represent this rather constant song are everything but constant to the point where i wonder if that's intentional or inexperience, i'd try to keep the parts within themselves consistent so that they are easily predictable for newbies, e.g.
00:23:526 - to 00:34:498 - should be consistent within itself because it's very regular in terms of structure and so is 00:45:469 - to 00:56:441 - but in terms of structure these 2 parts are not that consistent within themselves in the map and thus could represent this constant song better imo
this applies to about everything so i can't really pinpoint anything and say "this is a problem because ..." because i think that most part do have the same problem so i tried to outline that here

[normal]
holy shit suddenly most things are consistent why are easy and beginner so different in that regard ooo
00:49:584 (3,4,5) - this is pretty counter-intuitive because 00:24:898 (3,4) - 00:27:641 (3,4) - 00:52:326 (3,4) - don't do it and this is the only one kinda ~breaking~ the system
i love the way sv changes for kiai it's so intuitive to play
01:32:784 (2,4) - why are these different from 01:30:041 (2,4) -
01:07:412 (1) - remember what i told you for 01:51:298 (1) - aaand how using a lower distance for it may make for a better transition into higher sv?
mmm sick diff

[hard]
00:06:726 - the constant drum hitclap that starts here sounds real loud and annoying :x
other than that the diff is mostly fine but due to the amount of 1/2 it uses in comparison to normal i think you should consider toning down a few of the 5x click patterns
and 02:12:555 (3) - blanket so off that it's lol
01:47:012 (6,7) - should be an 1/2 slider i think because vocal is topping a bit
i think on the level of visual appearance your Soleil diff is wayyyy on a different level, but getting this diff up to the same level would essentially telling you to remap so uhh i guess do whatever you think is better fo how you want this set to be

and
lastly no kds i got something for doing something here about a year ago or so xd
Topic Starter
Noffy

Okoratu wrote:

[beginner]
ok so https://osu.ppy.sh/b/741477&m=0 ranked with 14 objects in 90 seconds so i don't see how this can't go for ranked Yes agree I agree will add to evidence box wait what the heck that mapset actually ranked with all those diffs holy

00:18:041 (1) - why did you vary rhythm here, all the other things are 00:12:555 (1,2,2) - long sliders in this section but this one is different and i don't see any indication for why it should be M-magic- I need mi some time travel to go ask 2014 dorothy hold on
00:48:212 (2,2) - why are these differen :v ;v; time machine where is

01:07:412 - tbh the kiais are more intense song wise so i think it might make sense to use more 2/1 in them because 01:07:412 (1,2,3) - for example create a lot of reading pressure on the player bewcause the song is doing astronomically much more than the map is, same applies to 2nd kiai revised for this very verry carefully
01:48:555 (2) - ey this looks cool but breaks consistency with about every other slider in the map, tho you could argue that it's somewhat special I believe this slider deserves to be slightly different from other sliders in this map as the last slider before the final double-kiai, it's difference acting as what is actually sometimes an effective warning to ensure super beginner friendly levels of beginner, i.e: test subject number 2 (aka random highschool student) "what is this slider dorothy why is it longer and shaped differently is something gonna happen is it gonna go faster or smth" as part of one of many studies on beginnermappingisms tho most tests were to figure out how slow would be slow enough
02:06:384 (3) - is this a moustache yes but will revise to make a pretty 'stache

02:13:241 (3) - 01:18:384 (1) - combo combo'd
I think pewdiepie should have played this diff as he showcased osu he would have been able to comprehend it Poor pewds everything was TOOO FAST for him
you can also try to write a tutorial over the video as a storyboard for this diff, that would be funny to see. hmm...
E.g. complete beginners that have not yet played the tutorial could use a short text about "click, hold and follow this slider", or "wait until the approachcircle has closed in on the circle and then click it on time"
that would be funny I'm gonna think about this xD

[easy]
I'll edit in a proper reply for this easy later I swears after I play 1000 easies first so I can channel the easy be the easy and don't accidentally make it too hard in fixing it up especially since fixing the inconsistency issues will end up being pretty much a remap but for now since I applied all the others I'll go ahead and reply before I accidentally lose my reply aaaa

this diff would greatly benefit from slidertick hitsounding because it's density and hitsounding right now sound weird due to your rhythm choice
actually this diff would benefit from less random hitsounding, the song for example does claps at 00:15:641 - 00:16:326 - also called 2,4 clap pattern and you sometimes do claps on 00:15:298 - 00:15:984 - which would be 1,3 by that logic but in combination these 2 things just sound stupid and have potential to confuse people, so i would either
a) rework hitsounding to actually do something fitting for most of this
b) rework the sounds i map so that my hitsounding fits the song
00:01:584 (1,2,1,2,3) - should be a bit more dense than beginner i think
rhythm choices are aa bit strangely inconsistent, my main problem here are things like 00:13:926 (2,4) - etc because they end in beats that would usually start new parts, because i think 00:15:298 - 00:18:041 - 00:20:784 - a re so important that even an easy player should be required to click them i'd suggest http://puu.sh/kWSuu/1acf9ef13b.jpg for this and similar parts, because it might be more predictable play-feedback wise
01:11:526 (2) - i think that would be more intuitive as 2 1/1 sliders because of the way vocals do just that 02:06:384 (2,3) - o h
01:43:069 (1) - this one doesn't make sense with about every slider in this diff and additionally with every other slider in beginner

tbh the rhythgm you chose to represent this rather constant song are everything but constant to the point where i wonder if that's intentional or inexperience how about both, i'd try to keep the parts within themselves consistent so that they are easily predictable for newbies, e.g.
00:23:526 - to 00:34:498 - should be consistent within itself because it's very regular in terms of structure and so is 00:45:469 - to 00:56:441 - but in terms of structure these 2 parts are not that consistent within themselves in the map and thus could represent this constant song better imo
this applies to about everything so i can't really pinpoint anything and say "this is a problem because ..." because i think that most part do have the same problem so i tried to outline that here

[normal]
holy shit suddenly most things are consistent why are easy and beginner so different in that regard ooo because easy is often found with little issue and beginner unloved while normal was modded enough for even a baka like me to make it consistent :c
00:49:584 (3,4,5) - this is pretty counter-intuitive because 00:24:898 (3,4) - 00:27:641 (3,4) - 00:52:326 (3,4) - don't do it and this is the only one kinda ~breaking~ the system It was born wishing to be unique and it shall die wishing to be unique (but a dream unattainable)
i love the way sv changes for kiai it's so intuitive to play Yes good
01:32:784 (2,4) - why are these different from 01:30:041 (2,4) - It seemed like a good idea at the time but no longer so shall change
01:07:412 (1) - remember what i told you for 01:51:298 (1) - aaand how using a lower distance for it may make for a better transition into higher sv? goodness I remember this oh my goodness that's what I was forgetting that was bothering me soso long and I could never figure out why aa
mmm sick diff yeeeey

[hard]
00:06:726 - the constant drum hitclap that starts here sounds real loud and annoying :x will make less loud if that works
other than that the diff is mostly fine but due to the amount of 1/2 it uses in comparison to normal i think you should consider toning down a few of the 5x click patterns Will consider but- m, the 5x clicks seem alright to me in comparison to the harder parts of normal ya
and 02:12:555 (3) - blanket so off that it's lol Laughter is good for the soul but I'll fix.
01:47:012 (6,7) - should be an 1/2 slider i think because vocal is topping a bit Considered and I see what you mean but imo it doesn't fit quite right to have a 1/2 slider there, especially after the expectation made of having a click on that white tick with this being the 8th repetition of the same pattern (and the only one slightly different in the actual song for whatever reason)
i think on the level of visual appearance your Soleil diff is wayyyy on a different level, but getting this diff up to the same level would essentially telling you to remap so uhh i guess do whatever you think is better fo how you want this set to be Soleil is meant to be super elegant and gorgeous while yellow trick is cute and adorable (hopefully) if that makes any sense so I think putting it on the same level in the same way would be- oh good lord I'm personifying maps I've mapped save me.

and
lastly no kds i got something for doing something here about a year ago or so xd Oki xd
dqs01733
some small suggestions for okoratu

[oko's Insane]
  1. 01:38:612 (5,1,2,3) - http://puu.sh/lhOoC.jpg something like this might feel better. it emphasize the three white ticks from 01:38:612 - a bit better, instead of a linear movement.
  2. 02:08:784 (5) - remove clap add finish, maybe
  3. 02:12:555 (3,4,1) - http://puu.sh/lhOQk.jpg ?? to keep same symmetrical movement like 02:11:869 (1,2) - . current direction on 02:12:898 (4,1) - feels kinda of weird.
[oko's Another]
  1. 00:23:184 (10) - rotate 13 on selection center? it gives the whole pattern some kind of growing horizontally movement. fits nmice with the synth
  2. 01:38:398 (6) - snapped to wrong beat, also add clap+finish
  3. 02:08:784 (5) - i guess the hitsound on this is intentional then. still find it kinda strange
  4. 02:12:212 (2,3) - ctrl+g individually? or just 02:12:212 (2) - ..... or just 02:12:555 (3) -
[WOLLEY]
  1. 00:16:669 (1) - try ctrl+g this and stack 00:16:584 (9) - on new sliderhead. and adjust 00:17:012 (2) - so comes from 00:16:669 (1) - better. I think it makes some coolo circular flow
  2. 00:22:841 (9,10,11,12,13,1) - http://puu.sh/lhQbg.jpg? just stream seems kinda lame, especially since you had kickslider pattern in Another for the synths.
  3. 02:11:869 (1,2) - unsnapped sliderends
Ayyri
HYPE

HYPE

HYPE

LET'S GO BOIS
Topic Starter
Noffy

Ayyri wrote:

HYPE

HYPE

HYPE

LET'S GO BOIS
small crying noises
Lost The Lights

Ayyri wrote:

HYPE

HYPE

HYPE

LET'S GO BOIS
H Y P E I N T E N S I F I E S
Topic Starter
Noffy

Lost The Lights wrote:

Ayyri wrote:

HYPE

HYPE

HYPE

LET'S GO BOIS
H Y P E I N T E N S I F I E S

crying noises grow louder
Ayyri
I'VE BEEN WAITING FOR SO LONG

YES
Okoayu
i should provide the updates + answers for that mod
Ayyri
how high were you when you made this denne

polka
Its back <3
Ayyri
ok hi doro

[Easy]
  1. 01:40:326 - and 01:41:698 - Center these on the y-axis. Because I know how much you like to make things even.
  2. 02:11:869 - This slider could be improved to not be so scrunched up at the end, but still keep it's original shape. Just looks a bit cramped as is.
[Normal]
  1. 00:18:041 - and 00:18:726 - These sliders should be the same, since it's a symmetrical pattern. Just fix the Ctrl+G stuff you mentioned via VC.
  2. 01:07:412 - and 01:08:098 - Like I told you via VC, this flow is really weird. Especially for a Normal.
  3. 01:09:469 - This slider looks overly tight/scrunched for the flow that's occurring here.
  4. 00:19:412 - , 00:20:441 - , 00:20:784 - , and 00:21:469 - Weird blankets here.
  5. 00:22:155 - Blanket could be improved.
  6. 01:51:298 - and 01:51:984 - Unlike at 01:07:412 - and 01:08:098 - you did a better job of having this top down flow pattern. Good job!
  7. 02:11:869 - Snail.
[Hard]
  1. 00:10:155 - to 00:11:012 - I'm glad you followed my previous suggestion here. :D
Topic Starter
Noffy

Ayyri wrote:

ok hi doro ahri hi ok thanks for modding my hard pre-remap it was the cause of many change and now thanks for looking at this map yet again yes

[Easy]
  1. 01:40:326 - and 01:41:698 - Center these on the y-axis. Because I know how much you like to make things even. Fixed
  2. 02:11:869 - This slider could be improved to not be so scrunched up at the end, but still keep it's original shape. Just looks a bit cramped as is. Changed slightly
[Normal]
  1. 00:18:041 - and 00:18:726 - These sliders should be the same, since it's a symmetrical pattern. Just fix the Ctrl+G stuff you mentioned via VC. Fixed
  2. 01:07:412 - and 01:08:098 - Like I told you via VC, this flow is really weird. Especially for a Normal.
  3. 01:09:469 - This slider looks overly tight/scrunched for the flow that's occurring here. ^ Changed these both for the hopeful better.
  4. 00:19:412 - , 00:20:441 - , 00:20:784 - , and 00:21:469 - Weird blankets here. Err, fixed the bottom one a bit but the others looked fine to me so no change.
  5. 00:22:155 - Blanket could be improved. Improved, I think.
  6. 01:51:298 - and 01:51:984 - Unlike at 01:07:412 - and 01:08:098 - you did a better job of having this top down flow pattern. Good job! Yay!
  7. 02:11:869 - Snail. Snail vs. Bird who will rise victorious?
[Hard]
  1. 00:10:155 - to 00:11:012 - I'm glad you followed my previous suggestion here. :D Me too!
Okoayu

dqs01733 wrote:

some small suggestions for okoratu

[oko's Insane]
  1. 01:38:612 (5,1,2,3) - http://puu.sh/lhOoC.jpg something like this might feel better. it emphasize the three white ticks from 01:38:612 - a bit better, instead of a linear movement.
  2. 02:08:784 (5) - remove clap add finish, maybe
  3. 02:12:555 (3,4,1) - http://puu.sh/lhOQk.jpg ?? to keep same symmetrical movement like 02:11:869 (1,2) - . current direction on 02:12:898 (4,1) - feels kinda of weird.
i will just go and ask you what these screens were

[oko's Another]
  1. 00:23:184 (10) - rotate 13 on selection center? it gives the whole pattern some kind of growing horizontally movement. fits nmice with the synth i cant remember if i did that but the sliders in my version are facing more outwards so there's a high chance they're doing what you wanted
  2. 01:38:398 (6) - snapped to wrong beat, also add clap+finish oops
  3. 02:08:784 (5) - i guess the hitsound on this is intentional then. still find it kinda strange it isn't, changed in all my diffs lol
  4. 02:12:212 (2,3) - ctrl+g individually? or just 02:12:212 (2) - ..... or just 02:12:555 (3) - after one short year of wondering about this i fixed this (no srsly i didn't understand this lol but it fits the sounds better if these 2 were unstacked indeed)
[WOLLEY]
  1. 00:16:669 (1) - try ctrl+g this and stack 00:16:584 (9) - on new sliderhead. and adjust 00:17:012 (2) - so comes from 00:16:669 (1) - better. I think it makes some coolo circular flow i think the current pattern works way better than what you suggest, it also makes later iterations of this stacking pattern more intuitive to play
  2. 00:22:841 (9,10,11,12,13,1) - http://puu.sh/lhQbg.jpg? just stream seems kinda lame, especially since you had kickslider pattern in Another for the synths. true, adjusted
  3. 02:11:869 (1,2) - unsnapped sliderends oops
+ some self changes on wolley + renamed it to oko's Extra as people usually start playing another when i tell them to ~testplay my gd~, the diffname was kind-of-uninspired anyways so i believe oko's Extra is way more clear about what this is

-> https://0paste.com/9135 Insane
-> https://0paste.com/9136 Another
-> https://0paste.com/9137 Extra

Ayyri wrote:

how high were you when you made this denne

Ayyri
hey doro



we did it
Topic Starter
Noffy

Ayyri wrote:

hey doro



we did it

HELL YEA
Alheak
hello ayyri asked me to mod this

[General]
  1. soft-hitnormal3, 4, 5, 7, 8 and 9 have slight delay, the most important ones being 3 and 7 with a delay of over 5ms

Beginner

  1. 01:10:155 (2,3) - , 01:14:269 (1,2) - etc, i don't think you should overlap ever in a beginner diff. Even if i understand your intent, it makes things look cluttered and unaesthetic, without adding any real reading cues because beginners, well, can't read. They will rather focus on approach circles, which becomes difficult to do when everything is cluttered together.

Easy

  1. 00:09:812 (5) - NC for consistency
  2. 00:12:555 - this part is one NC every 4 bars whereas everywhere else is 1 for 2 bars
  3. nothing much to add, maybe 01:11:526 (2,3,1) - is a bit too hard for easy considering your spread, but it's not that big of a deal, just wanted to point it out

Normal

  1. Maybe reduce NCs in kiai parts to 1 every 2 bars, the combos rarely go over 2

Hard

  1. 01:17:698 (4,1) - this stack may be misread for 01:17:354 (2,3) - this kind of rhythm, would advise to map stacks of different rhythm in a different way if possible. How about this:
  2. 00:56:441 - 01:40:326 - in those parts combos go up to 11, I think that for this reason you should NC every bar

oko's Another

  1. why is this cs4.8 when extra's only 4.3 xd
  2. 02:07:412 (3,4) - no slider?

inb4 +101
Grrum
Hi. Here from queue. Hope this helps!

[Hard]

00:11:012 (7) – This note is a bit awkward. Compare to previous rhythms like 00:08:098 (5) – where the combo ended on the white tick to go with the drum. This (7) note is kind of breaking that pattern in an unexpected and disagreeable way. If you really want to pick up the beat at 00:11:012 – consider making 00:10:840 (6) – into a ½ slider, otherwise consider deleting (7).

[Normal]

01:11:526 (1) – One of the things I'm concerned about is the difficulty gap between Normal and Hard. It'd be nice if the Normal used a few more ½ beats since the Hard has a lot of them. Certainly look for other places that might be able to accept ½ notes, but I think this is a good place to do it by changing this measure's rhythm to something like this to go with the singer: http://puu.sh/r8CSj/6c4bea93c7.jpg
01:55:412 (1) – If so, be consistent
02:06:384 (1) - ^

02:02:784 (2) – This ½ note isn't mapped in previous versions of the chorus. Why the change? It doesn't play well to me.

02:06:384 (1) – Moving this to ~370, 268 makes 02:05:698 (2,3,1) – more triangular.

02:06:384 (1,2) – (assuming you don't make the above changes) Doing something like this would go better with your triangle structure in the previous combo: http://puu.sh/r8D5m/6d7c73eba7.jpg

[Easy]

00:20:784 (4) – Moving this to ~160, 219 makes the (3,4) blanket a little nicer

02:11:869 (3) – Consider making the outline of the end of the slider be more visible like: http://puu.sh/r8DnZ/28438a0b6c.jpg

[Extra]

01:45:126 (3) – This note is quite strong in the melody that I'd like you to put a stronger jump into it since the rising pitch at 01:43:069 (1,2,3,4,5,1,2) – really builds this moment up

Good luck!
Okoayu
@pinataman: true, fixed
@alheak: apparently these are following drums too in all 3 instances, if someone else complains about them i'll just reconsider all of them but for now i think follwing drums is a sufficient reason for them to exist

extra
osu file format v14

[General]
AudioFilename: YELLOWTRICKPV.mp3
AudioLeadIn: 0
PreviewTime: 67412
Countdown: 0
SampleSet: None
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12555,23526,35184,45126,56441,61926,67412,78041,89355,92098,94841,95526,96212,97584,100326,105812,111298,122269,133241
DistanceSpacing: 1.5
BeatDivisor: 8
GridSize: 8
TimelineZoom: 3.199999

[Metadata]
Title:YELLOW TRICK
TitleUnicode:YELLOW TRICK
Artist:YuugouP
ArtistUnicode:融合P
Creator:Noffy
Version:oko's Extra
Source:
Tags:vocaloid rin len kagamine 融合電波 Yuugou Denpa 7:24 Akira Kenji 輝 naoyan Okoratu Okorin dorothy3242
BeatmapID:777055
BeatmapSetID:237515

[Difficulty]
HPDrainRate:7
CircleSize:4.3
OverallDifficulty:8.4
ApproachRate:9.2
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Yellow Trick.avi"
0,0,"bowfix.png",0,0
//Break Periods
2,35726,43528
2,78584,87414
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1584,342.857142857143,4,3,1,40,1,0
1584,-200,4,3,1,40,0,0
3984,-133.333333333333,4,3,1,20,0,0
4326,-133.333333333333,4,3,1,40,0,0
6726,-100,4,3,1,40,0,0
11184,-133.333333333333,4,3,1,40,0,0
12555,-100,4,3,1,70,0,0
34498,-133.333333333333,4,3,1,90,0,0
34584,-133.333333333333,4,3,1,70,0,0
45469,-100,4,3,1,70,0,0
51298,-100,4,3,2,70,0,0
51384,-100,4,3,1,70,0,0
67412,-86.9565217391304,4,3,1,70,0,1
78384,-100,4,3,1,70,0,0
111298,-86.9565217391304,4,3,1,70,0,1
121584,-86.9565217391304,4,3,1,70,0,0
122269,-86.9565217391304,4,3,1,70,0,1
131869,-100,4,3,1,70,0,1
132898,-86.9565217391304,4,3,1,70,0,1
133241,-100,4,3,1,70,0,0


[Colours]
Combo1 : 222,178,222
Combo2 : 0,155,170
Combo3 : 64,208,13
Combo4 : 240,170,12
SliderBorder : 255,255,255

[HitObjects]
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300,285,77183,1,8,0:0:0:0:
262,315,77269,1,8,0:0:0:0:
216,330,77355,1,12,0:0:0:0:
421,258,77526,1,8,0:0:0:0:
195,195,77698,1,8,0:0:0:0:
169,153,77783,1,8,0:0:0:0:
160,105,77869,1,8,0:0:0:0:
168,57,77955,1,8,0:0:0:0:
193,15,78041,2,0,L|231:-3,6,24.4375004661083,12|0|8|0|8|0|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
259,104,78384,5,6,0:2:0:0:
256,192,87984,12,0,89184,0:0:0:0:
196,248,89355,6,0,L|204:133,1,85,4|4,0:2|0:0,0:0:0:0:
300,47,89698,2,0,L|294:131,1,85,8|4,0:0|0:0,0:0:0:0:
294,131,89955,1,0,0:0:0:0:
294,131,90041,1,8,0:0:0:0:
168,87,90212,1,4,0:0:0:0:
272,237,90384,1,10,0:0:0:0:
168,87,90555,2,0,L|139:31,1,42.5,6|0,0:0|0:0,0:0:0:0:
87,147,90726,6,0,B|79:197|79:197|86:291,1,127.5,10|0,0:0|0:0,0:0:0:0:
121,313,91069,2,0,B|153:295|153:295|232:299,1,85,8|4,0:0|0:0,0:0:0:0:
229,333,91326,1,0,0:0:0:0:
229,333,91412,1,8,0:0:0:0:
53,349,91584,1,4,0:0:0:0:
195,168,91755,1,10,0:0:0:0:
151,322,91926,2,0,L|140:373,1,42.5,14|0,0:0|0:0,0:0:0:0:
224,253,92098,6,0,P|283:233|334:252,1,85,10|4,0:0|0:0,0:0:0:0:
447,317,92441,2,0,P|459:269|451:219,1,85,8|4,0:0|0:0,0:0:0:0:
441,200,92698,1,0,0:0:0:0:
441,200,92784,1,8,0:0:0:0:
385,365,92955,1,4,0:0:0:0:
391,138,93126,1,10,0:0:0:0:
306,245,93298,2,0,L|299:302,1,42.5,6|0,0:0|0:0,0:0:0:0:
244,187,93469,6,0,P|228:133|269:45,1,127.5,10|0,0:0|0:0,0:0:0:0:
277,24,93812,2,0,P|230:17|178:17,1,85,8|4,0:0|0:0,0:0:0:0:
153,52,94069,1,0,0:0:0:0:
153,52,94155,1,8,0:0:0:0:
322,115,94326,1,4,0:0:0:0:
121,167,94498,1,8,0:0:0:0:
245,6,94669,1,12,0:0:0:0:
208,204,94841,6,0,B|198:241|198:241|201:328,1,85,10|4,0:0|0:0,0:0:0:0:
313,198,95184,2,0,B|323:161|323:161|320:74,1,85,8|4,0:0|0:0,0:0:0:0:
322,115,95441,1,0,0:0:0:0:
322,115,95526,1,8,0:0:0:0:
385,277,95698,1,4,0:0:0:0:
238,119,95869,2,0,P|246:80|283:45,1,85,10|6,0:0|0:0,0:0:0:0:
351,40,96126,1,0,0:0:0:0:
351,40,96212,6,0,L|451:46,1,85,10|4,0:0|0:0,0:0:0:0:
399,246,96555,2,0,P|379:300|387:346,1,85,8|4,0:0|0:0,0:0:0:0:
406,354,96812,1,0,0:0:0:0:
406,354,96898,1,8,0:0:0:0:
490,218,97069,1,4,0:0:0:0:
262,269,97241,1,10,0:0:0:0:
374,143,97412,2,0,L|403:113,1,42.5,14|0,0:0|0:0,0:0:0:0:
280,94,97584,5,10,0:0:0:0:
344,237,97755,1,12,0:0:0:0:
375,37,97926,1,8,0:0:0:0:
281,179,98098,1,12,0:0:0:0:
281,179,98184,1,8,0:0:0:0:
281,179,98269,1,8,0:0:0:0:
455,147,98441,1,12,0:0:0:0:
261,17,98612,1,10,0:0:0:0:
195,250,98784,5,14,0:0:0:0:
177,211,98869,1,8,0:0:0:0:
177,169,98955,1,10,0:0:0:0:
193,130,99041,1,8,0:0:0:0:
224,100,99126,1,12,0:0:0:0:
263,85,99212,1,8,0:0:0:0:
305,87,99298,1,8,0:0:0:0:
288,264,99469,1,12,0:0:0:0:
160,67,99641,1,8,0:0:0:0:
124,44,99726,1,8,0:0:0:0:
82,39,99812,1,12,0:0:0:0:
42,54,99898,1,8,0:0:0:0:
13,84,99984,2,0,L|19:123,6,21.25,8|0|8|0|12|0|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
24,146,100326,5,4,0:2:0:0:
181,172,100498,1,0,0:0:0:0:
181,172,100584,1,0,0:0:0:0:
181,172,100669,1,4,0:0:0:0:
53,251,100841,1,0,0:0:0:0:
209,81,101012,2,0,B|183:170|237:142|204:263,1,170,8|6,0:0|0:0,0:0:0:0:
106,28,101526,2,0,L|161:12,1,42.5,2|0,0:0|0:0,0:0:0:0:
112,118,101698,5,10,0:0:0:0:
239,18,101869,1,0,0:0:0:0:
239,18,101955,1,0,0:0:0:0:
239,18,102041,1,4,0:0:0:0:
199,188,102212,1,0,0:0:0:0:
362,88,102384,2,0,P|416:72|469:144,1,127.5,8|0,0:0|0:0,0:0:0:0:
474,159,102726,2,0,P|460:200|462:254,1,85,6|10,0:0|0:0,0:0:0:0:
462,355,102984,1,0,0:0:0:0:
462,355,103069,6,0,P|413:334|359:342,1,85,10|0,0:0|0:0,0:0:0:0:
265,358,103412,2,0,P|219:366|170:343,1,85,4|0,0:0|0:0,0:0:0:0:
95,264,103755,2,0,L|102:170,1,85,8|0,0:0|0:0,0:0:0:0:
212,28,104098,2,0,L|218:112,1,85,6|2,0:0|0:0,0:0:0:0:
232,216,104355,1,0,0:0:0:0:
232,216,104441,6,0,P|270:187|318:185,1,85,10|0,0:0|0:0,0:0:0:0:
384,280,104784,2,0,P|374:332|380:394,1,85,4|0,0:0|0:0,0:0:0:0:
467,140,105126,2,0,P|463:97|451:57,1,85,8|0,0:0|0:0,0:0:0:0:
244,125,105469,1,4,0:0:0:0:
384,280,105641,1,8,0:0:0:0:
380,48,105812,5,10,0:0:0:0:
277,211,105984,1,0,0:0:0:0:
277,211,106069,1,0,0:0:0:0:
277,211,106155,1,4,0:0:0:0:
418,172,106326,1,0,0:0:0:0:
241,69,106498,2,0,B|188:77|188:77|138:61|138:61|53:74,1,170,8|6,0:0|0:0,0:0:0:0:
342,203,107012,2,0,L|331:141,1,42.5,2|0,0:0|0:0,0:0:0:0:
263,239,107184,5,10,0:0:0:0:
435,192,107355,1,0,0:0:0:0:
435,192,107441,1,0,0:0:0:0:
435,192,107526,1,4,0:0:0:0:
302,99,107698,1,0,0:0:0:0:
382,268,107869,2,0,B|326:240|326:240|227:252,1,127.5,8|0,0:0|0:0,0:0:0:0:
220,270,108212,2,0,B|224:360|224:359,1,85,6|10,0:0|0:0,0:0:0:0:
267,384,108469,1,0,0:0:0:0:
267,384,108555,5,10,0:0:0:0:
342,203,108726,2,0,L|356:150,1,42.5,8|0,0:0|0:0,0:0:0:0:
345,329,108898,1,12,0:0:0:0:
236,159,109069,1,8,0:0:0:0:
236,159,109155,1,8,0:0:0:0:
236,159,109241,1,8,0:0:0:0:
219,307,109412,1,8,0:0:0:0:
378,165,109584,1,14,0:0:0:0:
144,88,109755,5,10,0:0:0:0:
128,127,109840,1,8,0:0:0:0:
129,170,109926,1,10,0:0:0:0:
147,208,110012,1,8,0:0:0:0:
178,235,110097,1,8,0:0:0:0:
218,250,110183,1,8,0:0:0:0:
261,247,110269,1,12,0:0:0:0:
66,234,110441,1,8,0:0:0:0:
298,122,110612,1,8,0:0:0:0:
339,130,110697,1,8,0:0:0:0:
374,153,110783,1,8,0:0:0:0:
397,189,110869,1,8,0:0:0:0:
404,230,110955,2,0,L|399:262,6,21.25,12|0|8|0|8|0|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
351,338,111298,5,4,0:2:0:0:
206,171,111469,1,0,0:0:0:0:
402,42,111641,2,0,L|388:144,1,97.7500018644333,4|0,0:0|0:0,0:0:0:0:
108,82,111984,1,8,0:0:0:0:
318,43,112155,1,0,0:0:0:0:
97,203,112326,1,4,0:0:0:0:
234,34,112498,1,0,0:0:0:0:
214,284,112669,5,8,0:0:0:0:
155,25,112841,1,0,0:0:0:0:
62,227,113012,1,4,0:0:0:0:
280,125,113184,1,0,0:0:0:0:
129,317,113355,2,0,B|130:275|130:275|147:230|147:230|144:139,1,146.62500279665,8|0,0:0|0:0,0:0:0:0:
149,102,113698,1,4,0:0:0:0:
214,284,113869,1,8,0:0:0:0:
66,118,114041,5,8,0:0:0:0:
285,87,114212,1,0,0:0:0:0:
100,209,114384,1,4,0:0:0:0:
238,20,114555,1,0,0:0:0:0:
214,284,114726,2,0,P|227:227|332:209,1,146.62500279665,8|0,0:0|0:0,0:0:0:0:
368,255,115069,2,0,L|373:354,1,97.7500018644333,4|0,0:0|0:0,0:0:0:0:
129,159,115412,5,8,0:0:0:0:
367,150,115584,1,0,0:0:0:0:
212,380,115755,2,0,P|218:323|210:270,1,97.7500018644333,4|0,0:0|0:0,0:0:0:0:
23,146,116098,5,8,0:0:0:0:
112,342,116269,1,0,0:0:0:0:
192,68,116441,2,0,P|217:23|273:-1,1,97.7500018644333,4|8,0:0|0:0,0:0:0:0:
213,243,116784,5,8,0:0:0:0:
73,77,116955,1,0,0:0:0:0:
350,113,117126,2,0,L|347:290,1,146.62500279665,4|0,0:0|0:0,0:0:0:0:
275,322,117469,2,0,P|258:269|276:206,1,97.7500018644333,8|0,0:0|0:0,0:0:0:0:
469,80,117812,2,0,P|471:140|447:196,1,97.7500018644333,4|0,0:0|0:0,0:0:0:0:
180,141,118155,5,8,0:0:0:0:
382,61,118326,1,0,0:0:0:0:
294,215,118498,1,4,0:0:0:0:
261,0,118669,1,0,0:0:0:0:
210,227,118841,2,0,B|171:259|171:259|80:228,1,146.62500279665,8|0,0:0|0:0,0:0:0:0:
27,167,119184,1,4,0:0:0:0:
294,215,119355,1,8,0:0:0:0:
151,330,119526,5,8,0:0:0:0:
179,139,119698,1,8,0:0:0:0:
286,342,119869,1,12,0:0:0:0:
106,208,120041,1,8,0:0:0:0:
106,208,120126,1,8,0:0:0:0:
106,208,120212,1,8,0:0:0:0:
285,123,120384,1,8,0:0:0:0:
218,361,120555,1,12,0:0:0:0:
176,125,120726,5,8,0:0:0:0:
189,78,120811,1,8,0:0:0:0:
220,41,120897,1,8,0:0:0:0:
265,21,120983,1,8,0:0:0:0:
313,23,121068,1,0,0:0:0:0:
357,44,121154,1,0,0:0:0:0:
391,86,121240,1,12,0:0:0:0:
137,19,121412,1,8,0:0:0:0:
391,86,121584,1,8,0:0:0:0:
399,133,121669,1,8,0:0:0:0:
386,180,121755,1,8,0:0:0:0:
355,217,121841,1,8,0:0:0:0:
311,236,121926,2,0,L|279:241,6,24.4375004661083,12|0|8|0|8|0|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
286,116,122269,5,4,0:2:0:0:
436,260,122441,1,0,0:0:0:0:
182,143,122612,2,0,P|123:151|93:232,1,146.62500279665,4|0,0:0|0:0,0:0:0:0:
26,152,122955,2,0,L|14:43,1,97.7500018644333,8|0,0:0|0:0,0:0:0:0:
184,260,123298,2,0,L|172:357,1,97.7500018644333,4|0,0:0|0:0,0:0:0:0:
190,125,123641,5,8,0:0:0:0:
352,268,123812,1,0,0:0:0:0:
116,226,123984,1,4,0:0:0:0:
246,46,124155,1,0,0:0:0:0:
259,296,124326,2,0,P|263:230|343:170,1,146.62500279665,8|0,0:0|0:0,0:0:0:0:
405,157,124669,1,4,0:0:0:0:
326,354,124841,1,8,0:0:0:0:
206,137,125012,5,8,0:0:0:0:
433,116,125184,1,0,0:0:0:0:
223,229,125355,1,4,0:0:0:0:
280,48,125526,1,0,0:0:0:0:
396,287,125698,2,0,B|403:316|403:316|406:401,1,97.7500018644333,8|0,0:0|0:0,0:0:0:0:
206,137,126041,2,0,P|144:116|83:129,1,97.7500018644333,4|0,0:0|0:0,0:0:0:0:
268,268,126384,5,8,0:0:0:0:
384,105,126555,1,0,0:0:0:0:
140,206,126726,2,0,P|130:269|153:329,1,97.7500018644333,4|0,0:0|0:0,0:0:0:0:
261,44,127069,5,8,0:0:0:0:
36,127,127241,1,0,0:0:0:0:
289,309,127412,2,0,P|298:251|289:184,1,97.7500018644333,4|8,0:0|0:0,0:0:0:0:
127,35,127755,5,8,0:0:0:0:
207,236,127926,1,0,0:0:0:0:
365,50,128098,2,0,B|394:16|394:16|516:-1,1,146.62500279665,4|0,0:0|0:0,0:0:0:0:
466,103,128441,2,0,B|460:142|460:142|469:210,1,97.7500018644333,8|0,0:0|0:0,0:0:0:0:
192,118,128784,2,0,B|144:108|144:108|73:121,1,97.7500018644333,4|0,0:0|0:0,0:0:0:0:
259,325,129126,5,8,0:0:0:0:
326,146,129298,1,0,0:0:0:0:
172,10,129469,1,4,0:0:0:0:
111,215,129641,1,0,0:0:0:0:
247,30,129812,2,0,B|231:70|239:107|253:99|262:150|234:198,1,146.62500279665,8|0,0:0|0:0,0:0:0:0:
188,237,130155,1,4,0:0:0:0:
326,67,130326,1,8,0:0:0:0:
310,243,130498,5,8,0:0:0:0:
186,141,130669,1,8,0:0:0:0:
411,139,130841,1,8,0:0:0:0:
260,184,131012,1,8,0:0:0:0:
260,184,131098,1,8,0:0:0:0:
260,184,131184,1,8,0:0:0:0:
359,17,131355,1,8,0:0:0:0:
391,259,131526,1,8,0:0:0:0:
221,38,131698,1,8,0:0:0:0:
221,38,131784,1,8,0:0:0:0:
221,38,131869,6,0,P|161:31|125:39,1,85,8|0,0:0|0:0,0:0:0:0:
65,114,132212,2,0,L|71:211,1,85
281,342,132555,1,14,0:0:0:0:
281,126,132726,1,4,0:0:0:0:
156,320,132898,2,0,L|142:344,6,24.4375004661083,8|0|8|0|8|0|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
155,197,133241,5,4,0:2:0:0:
Topic Starter
Noffy

Alheak wrote:

hello ayyri asked me to mod this Thank you and praise ayyri.

[General]
  1. soft-hitnormal3, 4, 5, 7, 8 and 9 have slight delay, the most important ones being 3 and 7 with a delay of over 5ms OH SHOO I DIDN'T NOTICE WILL FIX ASAP

Beginner

  1. 01:10:155 (2,3) - , 01:14:269 (1,2) - etc, i don't think you should overlap ever in a beginner diff. Even if i understand your intent, it makes things look cluttered and unaesthetic, without adding any real reading cues because beginners, well, can't read. They will rather focus on approach circles, which becomes difficult to do when everything is cluttered together. I understand this suggestion, but whether I make this change or not depends on input that I will get from some nice fresh beginners later this week. On hold.

Easy

  1. 00:09:812 (5) - NC for consistency oops fixed
  2. 00:12:555 - this part is one NC every 4 bars whereas everywhere else is 1 for 2 bars OOPS FIXED
  3. nothing much to add, maybe 01:11:526 (2,3,1) - is a bit too hard for easy considering your spread, but it's not that big of a deal, just wanted to point it out No change then, as I find this to be one of the most important parts of this diff and it serves to help introduce notes that are 1/1 apart when that is most of normal

Normal

  1. Maybe reduce NCs in kiai parts to 1 every 2 bars, the combos rarely go over 2 Changed! Looks good.

Hard

  1. 01:17:698 (4,1) - this stack may be misread for 01:17:354 (2,3) - this kind of rhythm, would advise to map stacks of different rhythm in a different way if possible. How about this: I think that suggestion looks wonderful, but the note that way seems to be in a fairly unlikely place for a player to look. Did move elsewhere.
  2. 00:56:441 - 01:40:326 - in those parts combos go up to 11, I think that for this reason you should NC every bar This will probably sound super dumb but the main reason I relent to this is that making nc every bar for the whole song results in 01:36:212 (1) - and 02:03:641 (1) - where they SAY YELLOW being super yellow ah...ah...a

inb4 +101 +102

pinataman wrote:

Hi. Here from queue. Hope this helps!

[Hard]

00:11:012 (7) – This note is a bit awkward. Compare to previous rhythms like 00:08:098 (5) – where the combo ended on the white tick to go with the drum. This (7) note is kind of breaking that pattern in an unexpected and disagreeable way. If you really want to pick up the beat at 00:11:012 – consider making 00:10:840 (6) – into a ½ slider, otherwise consider deleting (7). That way feels better, change made. It ended up that way from wanting to continue the 2 note stacks ^^;

[Normal]

01:11:526 (1) – One of the things I'm concerned about is the difficulty gap between Normal and Hard. It'd be nice if the Normal used a few more ½ beats since the Hard has a lot of them. Certainly look for other places that might be able to accept ½ notes, but I think this is a good place to do it by changing this measure's rhythm to something like this to go with the singer: http://puu.sh/r8CSj/6c4bea93c7.jpg
01:55:412 (1) – If so, be consistent
02:06:384 (1) - ^ It's a bit sad to see my fancy sliders for these go but I find this a good suggestion and it's consistent with how easy is a bit denser here to lead into normal better too. Changed.

02:02:784 (2) – This ½ note isn't mapped in previous versions of the chorus. Why the change? It doesn't play well to me. As the final iteration of the chorus in the map, I think it deserves to be at least a wee bit more intense. I also do not see the problem in how it plays, so no change >_<

02:06:384 (1) – Moving this to ~370, 268 makes 02:05:698 (2,3,1) – more triangular. Oops, accidentally did naturally while applying the rhythm suggestion above ^

02:06:384 (1,2) – (assuming you don't make the above changes) Doing something like this would go better with your triangle structure in the previous combo: http://puu.sh/r8D5m/6d7c73eba7.jpg Previous changes ended up nullifying this suggestion. Would have accepted if those changes didn't happen though, as it does look nicer than what it was.

[Easy]

00:20:784 (4) – Moving this to ~160, 219 makes the (3,4) blanket a little nicer Ooh, nice suggestion! Fixed.

02:11:869 (3) – Consider making the outline of the end of the slider be more visible like: http://puu.sh/r8DnZ/28438a0b6c.jpg No change, I think the shape of the slider looks better this way as it's a bit too small overall to be able to have a gap and still spiral neatly. (i.e. the way the spiral was able to in normal 02:11:869 (3) - thanks to being significantly longer


Good luck! Thank you!
Cryptic
Checking in to say that this is a good song, nice choice!
Ayyri
hey doro

Unused hitsounds:
soft-slidertick11.wav
Topic Starter
Noffy

Ayyri wrote:

hey doro

Unused hitsounds:
soft-slidertick11.wav

Okoayu
dqs got my pm and answered the stuff he meant in insane and i changed
osu file format v14

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DistanceSpacing: 1.4
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[Metadata]
Title:YELLOW TRICK
TitleUnicode:YELLOW TRICK
Artist:YuugouP
ArtistUnicode:融合P
Creator:Noffy
Version:oko's Insane
Source:
Tags:vocaloid rin len kagamine 融合電波 Yuugou Denpa 7:24 Akira Kenji 輝 naoyan Okoratu Okorin dorothy3242
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BeatmapSetID:237515

[Difficulty]
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188,225,121926,2,0,L|223:228,6,23.3750007133484,12|0|8|0|8|0|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
252,210,122269,6,0,P|245:253|256:310,1,93.5000028533936,4|0,0:2|0:0,0:0:0:0:
384,300,122612,2,0,P|391:254|384:208,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
304,104,122955,2,0,B|236:121|236:121|148:100,1,140.25000428009,8|0,0:0|0:0,0:0:0:0:
127,70,123298,2,0,P|93:93|71:153,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
64,270,123641,5,8,0:0:0:0:
185,317,123812,1,0,0:0:0:0:
185,128,123984,1,4,0:0:0:0:
139,250,124155,1,0,0:0:0:0:
261,204,124326,2,0,P|330:191|411:280,1,187.000005706787,8|4,0:0|0:0,0:0:0:0:
292,329,124841,1,8,0:0:0:0:
292,329,125012,6,0,B|250:320|250:320|191:339,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
76,373,125355,2,0,L|63:277,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
160,109,125698,2,0,P|151:157|172:265,1,140.25000428009,8|0,0:0|0:0,0:0:0:0:
202,258,126041,2,0,L|300:247,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
416,197,126384,5,8,0:0:0:0:
331,97,126555,1,0,0:0:0:0:
431,13,126726,2,0,P|418:47|424:109,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
319,185,127069,5,8,0:0:0:0:
228,89,127241,1,0,0:0:0:0:
119,161,127412,2,0,P|94:213|97:264,1,93.5000028533936,4|8,0:0|0:0,0:0:0:0:
224,245,127755,5,8,0:0:0:0:
228,89,127926,1,0,0:0:0:0:
114,22,128098,2,0,P|64:80|95:142,1,140.25000428009,4|0,0:0|0:0,0:0:0:0:
118,161,128441,2,0,B|159:156|159:156|221:171,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
326,228,128784,2,0,B|322:186|322:186|339:125,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
442,60,129126,5,8,0:0:0:0:
429,190,129298,1,0,0:0:0:0:
484,308,129469,1,4,0:0:0:0:
352,308,129641,1,0,0:0:0:0:
234,364,129812,2,0,P|241:277|209:165,1,187.000005706787,8|4,0:0|0:0,0:0:0:0:
125,86,130326,1,8,0:0:0:0:
125,86,130498,6,0,L|25:94,1,93.5000028533936,8|8,0:0|0:0,0:0:0:0:
78,216,130841,2,0,B|87:258|87:258|79:317,1,93.5000028533936,8|8,0:0|0:0,0:0:0:0:
80,308,131098,1,8,0:0:0:0:
80,308,131184,2,0,P|122:328|171:319,1,93.5000028533936,8|8,0:0|0:0,0:0:0:0:
352,190,131526,2,0,P|310:170|261:179,1,93.5000028533936,8|8,0:0|0:0,0:0:0:0:
264,177,131784,1,8,0:0:0:0:
264,177,131869,6,0,L|270:241,1,63.7500024318696,8|0,0:0|0:0,0:0:0:0:
335,301,132212,2,0,L|343:373,1,63.7500024318696,0|0,0:0|0:0,0:0:0:0:
431,361,132555,2,0,L|438:297,1,63.7500024318696,14|4,0:0|0:0,0:0:0:0:
481,219,132898,2,0,L|483:195,6,15.9375006079674,8|0|8|0|8|0|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
462,162,133241,5,4,0:2:0:0:
Ayyri
Topic Starter
Noffy
Pachiru
olala mod from my Q but olala its a very gud mapset! okorin + noffy got me pregnant :'(

[Okorin-senpai Insane]
  1. 00:21:126 (2,3,4) - Here, with the sound that I hear, I would think about something more fast (gotta got fast *cough cough*) but here, I see something that slow this part with the triplet, so I don't know if you want to change it, but I think it could be a possibility. Look here, it fit(s) very well! → 00:32:098 (2,3,4) -
  2. 00:21:469 (4) - Why you didn't NC here, but you did on the previous slider 00:20:784 (1) - but it's the the same sound *cry*
  3. 00:29:355 (2,4) - You should rework a bit the blanket here
  4. 00:51:298 (2,3) - In my opinion, this part isn't really nice, because it's like an overleap between those two sliders, and I don't think that it's the good thing to do, but it's up to you :D
  5. 01:01:926 (1) - I would change the side of this slider, like this https://puu.sh/riKCm/e3ae4f7511.png and then the flow can be more good imo.
  6. 01:10:841 (3,4) - The flow here is quite strange, I think the problem is from the second slider pwp


That's all I listed for Okokokokokoko so I think it's okay blblblblbl

[Noffy-gami Hard]
  1. 00:10:155 (2,3,4,5) - To be honest, I think you can keep the same pattern as you did before, here → 00:08:441 (1,2,3,4,5) - or you can move those stacks in my opinion, to make something more spaced like that → https://puu.sh/riL20/77e72bc17a.png
  2. 00:32:955 (4) - I think this note should be more in the bottom next this slider, I will explain myself. https://puu.sh/riL83/60df9ca4f7.png
  3. 00:47:527 (4) - This slider give a bad flow to it... I would put it straight at least, since it's an Hard, the moves to make it doesn't have to be so hard (even if it's not hard, but I would call it "strange", I think something like this would fit better → https://puu.sh/riLuG/d9b00e32c5.png because you can chaining it very well with the next slider.
  4. 01:34:155 (3) - You can try to change the way of this slider like that → https://puu.sh/riLIa/fb081e1465.png considering moving those next slider to avoid overleap .w.
  5. 02:08:098 (3) - Here, I would move the slider like that, to avoid this flow cut, so I give an idea about how you can change it ! :3 https://puu.sh/riLSP/1a76d7c5f7.png
There is everything I found on both diffs, I think this mapset is very very very nice, and it could be ranked very soon because you have strong diffs!
Probably sometimes, hitsounds are a bit too loud, so I think you can change a bit the volume, especially on the Hard diff D:
Otherwise, it's a very great mapset I love the song, and I hope it will get ranked, I will give kudosu because of my overload of yoloswagness.

dubudubududbudbudbubdubdudjzfkzl,fejfzkglgrlzjgkl
Topic Starter
Noffy

Pachiru wrote:

olala mod from my Q but olala its a very gud mapset! okorin + noffy got me pregnant :'( what do we name the child omg )':

[Noffy-gami Hard]
  1. 00:10:155 (2,3,4,5) - To be honest, I think you can keep the same pattern as you did before, here → 00:08:441 (1,2,3,4,5) - or you can move those stacks in my opinion, to make something more spaced like that → https://puu.sh/riL20/77e72bc17a.png No change, I think the stacks are more exciting to play for this segment, and give more emphasis to the paired sounds.
  2. 00:32:955 (4) - I think this note should be more in the bottom next this slider, I will explain myself. https://puu.sh/riL83/60df9ca4f7.png Changed, very nice and very true.
  3. 00:47:527 (4) - This slider give a bad flow to it... I would put it straight at least, since it's an Hard, the moves to make it doesn't have to be so hard (even if it's not hard, but I would call it "strange", I think something like this would fit better → https://puu.sh/riLuG/d9b00e32c5.png because you can chaining it very well with the next slider. No change, since while the initial reverse may be sharp, I feel the slider goes into the next one pretty well by making a nice circle overall. Ya feel?
  4. 01:34:155 (3) - You can try to change the way of this slider like that → https://puu.sh/riLIa/fb081e1465.png considering moving those next slider to avoid overleap .w. Changed, and now it points up the center of 01:34:841 (1,2,3) - , hoorah!
  5. 02:08:098 (3) - Here, I would move the slider like that, to avoid this flow cut, so I give an idea about how you can change it ! :3 https://puu.sh/riLSP/1a76d7c5f7.png Nice change, fixed~
There is everything I found on both diffs, I think this mapset is very very very nice, and it could be ranked very soon because you have strong diffs! But can they lift a heavy box?
Probably sometimes, hitsounds are a bit too loud, so I think you can change a bit the volume, especially on the Hard diff D: Don't hear what you mean, may pop up in your pm soon to ask youu
Otherwise, it's a very great mapset I love the song, and I hope it will get ranked, I will give kudosu because of my overload of yoloswagness. Ayy thank you thank you :3

dubudubududbudbudbubdubdudjzfkzl,fejfzkglgrlzjgkl ieroireorieroieroieroieroieroieroerieroiereejfkldjs
Pachiru

Noffy wrote:

Pachiru wrote:

olala mod from my Q but olala its a very gud mapset! okorin + noffy got me pregnant :'( what do we name the child omg )':
noffichiru
Winnie
I'm here after 2 years lets see how things held up. Ayyri sent me here 8-)

[Easy]
Easy seems fine

[Normal]
Usually for this 00:16:669 (3) - this note is Ctrl+G for flow purposes but it will do
00:29:012 (1) - Just pointing out that slider like this our of nowhere is kinda sloppy. Things like this could be useful http://puu.sh/rCycI/d92b9da86f.jpg
00:50:955 (1) - I honestly don't think you need that white anchor at the end of the slider. You can keep but you can make both sides of the slider consistent
01:03:297 (4) - Can be NC
01:18:041 (5) - This can be replaced for 2 circles
I think the biggest fault on this normal is that it has slider velocity changes on a normal. I would highly suggest that to be changed. Nothing really stands out to use 1.25 SV on the kiai parts. You can jump the difficulty by doing the rhythms you already have or even adding extra flare to it. I do agree it stays consistent, but the change only makes the sliders faster but relatively everything seems the same.

[Hard]
01:36:898 (2,3) - This rhythm could be Ctrl+G better to continue the pattern with slider first then to end on a slider. That or the slider can be repeated (2)
02:09:469 (3,4) - This can fit by blanketing but that's just me being judgmental

Oko's Part seems fine.

My only concern is the normal. It's really holding this map back. Once the changes have been made or a good reason as to why 1.25 SV is used on a normal then I'll see to push the mapset forward. 8-) Advanced diff can be looked into but really I just want to see what is going to be said for normal diff
CircleChu
ok, i lost chess
Beginner
00:07:069 (1) - a bit offscreen.
I don`t know what else to add, seems ok.
Easy
00:08:441 (3) - ok, this is offscreen too.
00:32:441 (2,3) - fix blanket and offscreen :D
01:04:669 (1,2) - you may fix this blanket a bit too.
02:11:869 (3) - maybe make this a bit more circular or something? :o
Normal
01:36:898 (6) - oh, this seems far offscreen.
01:56:098 (6) - same ^
02:10:155 - this pause here looks unnecessary
Hard
I actually think you can map this section, from 00:34:498 - to 00:45:126 - here.
00:55:584 (2) - offcreen again :p
01:01:241 (3) - idk about this, maybe up a bit?
Sry for my poor mod :c
iWinnie told me to mod first 4 diffs, so here you go. Decent mapset, i haven`t found any problem at all, very fun to play, even tho i don`t really like vocaloids and anime XD
Topic Starter
Noffy

iWinnie wrote:

I'm here after 2 years lets see how things held up. Ayyri sent me here 8-) my first modder on my first map returns and WOAH this is like a really big moment to be honest for reals like woah you went from seeing it as TERRIBLE to seeing it better like WOAH

[Easy]
Easy seems fine nice

[Normal]
Usually for this 00:16:669 (3) - this note is Ctrl+G for flow purposes but it will do Hmm, will consider what I can do here.
00:29:012 (1) - Just pointing out that slider like this our of nowhere is kinda sloppy. Things like this could be useful http://puu.sh/rCycI/d92b9da86f.jpg I'll also consider what to do here, as I see why, but disagree with the given suggestion.
00:50:955 (1) - I honestly don't think you need that white anchor at the end of the slider. You can keep but you can make both sides of the slider consistent Will very likely change.
01:03:297 (4) - Can be NC I can see why you'd suggest this, but I'd rather not break the combo pattern here, especially when the song doesn't do any dramatic shift at that moment to suggest that.
01:18:041 (5) - This can be replaced for 2 circles No change, as I want the slider here and in easy to follow that rising whhhhhsh finish sound (does that description make sense, aa.)


I think the biggest fault on this normal is that it has slider velocity changes on a normal. I would highly suggest that to be changed. Nothing really stands out to use 1.25 SV on the kiai parts. You can jump the difficulty by doing the rhythms you already have or even adding extra flare to it. I do agree it stays consistent, but the change only makes the sliders faster but relatively everything seems the same.
I can understand why you suggest that, as it is a normal. However, I think it is fitting here due to how much more intense the kiai sections are compared to the rest of the song. In all of my difficulties, this is additionally reflected in the rhythm growing more dense/intense. (Beginner going from solid 4/1 to some 2/1, easy from 2/1 to some 1/1, normal 1/1 to some 1/2, and hard from less to more circles. I feel that with how much more intense the song gets during the kiai, the sv change is warranted and plays well. It also helps it to be more readable in the increased rhythm rather than suddenly everything overlaps eachother in normal and hard. Removing this slider change - which I overall disagree with - would also make normal even easier, which in the set's current spread where I'm worried about it being too easy compared to hard always would make said difficulty gap even larger, as on top of the denser rhythm in the kiai, only hard would have the increase in speed. I want to introduce this in normal, as it fits, and also helps to introduce that new shiny thing in difficulty progression.
That being said, I plan to look at normal, in particular the kiai sections, to revise parts that may have awkward flow, as I think I made some parts weirdly linear or angular that makes it play more oddly than need be. For that reason, normal only has light updates for now and I'll apply your mod more fully when reworking certain parts.
Hopefully once I do that it'll be better~

I'm sorry this is really long I wasn't sure how much would classify as a good reason so I tried to write out the entirety of my reasoning as best as I could ;;

[Hard]
01:36:898 (2,3) - This rhythm could be Ctrl+G better to continue the pattern with slider first then to end on a slider. That or the slider can be repeated (2) Changed~ Fits better yes.
02:09:469 (3,4) - This can fit by blanketing but that's just me being judgmental I'm ashamed. Revised.

Oko's Part seems fine. perfect since birth.

My only concern is the normal. It's really holding this map back. Once the changes have been made or a good reason as to why 1.25 SV is used on a normal then I'll see to push the mapset forward. 8-) Advanced diff ohno can be looked into but really I just want to see what is going to be said for normal diff


!!! thank you for modding so kindly

CircleChu wrote:

ok, i lost chess
Beginner
00:07:069 (1) - a bit offscreen. mm, it isn't offscreen in play, but will move it up to be less close.
I don`t know what else to add, seems ok. !!
Easy
00:08:441 (3) - ok, this is offscreen too. onscreen, but touching health bar some. moved a bit.
00:32:441 (2,3) - fix blanket and offscreen :D still onscreen, but touching hit error window some. moved a bit. Also blanket fix some.
01:04:669 (1,2) - you may fix this blanket a bit too. Fixed a bit~
02:11:869 (3) - maybe make this a bit more circular or something? :o Circular? do you mean like this? http://puu.sh/rDFfH/3e830cc53d.jpg if that's the case, no change, as the touching ends looks very uncomfortable to me ^^;
Normal
01:36:898 (6) - oh, this seems far offscreen. touches? I think.. maybe a pixel over? fixed~
01:56:098 (6) - same ^ it's not?
02:10:155 - this pause here looks unnecessary fixed~
Hard
I actually think you can map this section, from 00:34:498 - to 00:45:126 - here. I think this part serves perfectly fine as a break in all diffs, so no change~
00:55:584 (2) - offcreen again :p it's not offscreen what ;;
01:01:241 (3) - idk about this, maybe up a bit? a bit
Sry for my poor mod :c thank you stilll! ^^
iWinnie told me to mod first 4 diffs, so here you go. Decent mapset, i haven`t found any problem at all, very fun to play, even tho i don`t really like vocaloids and anime XD If you like yellow it's all ok
~Thank you for the mod~
squishyguppy
I can't find anything wrong so I shot some stars

:) :) :)
Winnie
What I meant with an advanced was that you could have one between normal and hard. The gap spread SV of the map itself is a big jump. The normal is quite easy to play then the hard comes in with more of an impact. An advanced could help leverage out your SV and the way your map is played. It's not really necessary if you don't want it but I'm just saying it'll be really good to have one. I've talked to Kibb I'll see what he says 8-)
Topic Starter
Noffy

iWinnie wrote:

What I meant with an advanced was that you could have one between normal and hard. The gap spread SV of the map itself is a big jump. The normal is quite easy to play then the hard comes in with more of an impact. An advanced could help leverage out your SV and the way your map is played. It's not really necessary if you don't want it but I'm just saying it'll be really good to have one. I've talked to Kibb I'll see what he says 8-)
Ohhhh I see! I may have to look into making one then if I can :)
Not sure how I'd make a rhythm for it though >_<
Even if deep in my heart I want to be lazy and say it's not needed, I've technically mapped 13ish diffs for this song if you count full-remaps so. Soo.. another one.. wouldn't be too bad..
For that reason I was a bit adverse to believing whether it would really need one or not, but have since then been thinking that it could help with how I constantly run into the problem of trying to balance normal and hard as is. Also since I wanted this map to be accessible to all players from it's conception beginner that not having a good diff for those between normal and hard would be a shame.

Small story: I'd map hard the way I want it to be, it ends up too hard of a jump from normal, nuke it a bit, unhappy with it, remap it again, too hard again, and so on. On the other side, trying to make normal harder would always feel awkward and wrong, without making it too hard compared to easy. X_X

Pyroflayer wrote:

I can't find anything wrong so I shot some stars

:) :) :)
:D!! I saw those a bit before you posted and thought that may have been it, but thank you for both looking at it and the confirmation Pyroflayer ~
EphemeralFetish
Spoiler I dont map anything other than Extra diffs so judging anything else is kinda ehh for me. Loads of posts as well so this'll probably be a bunch of personal suggestions rather than issues.

oko's Extra


  1. 00:13:841 (9,1) - While this makes perfect sense in how you've mapped it, I fear for several reasons this could be ever so slightly misleading. Comparing 00:13:584 (8) - with 00:12:898 (3) - Which are both the same sound you'd assume this early in the song (Since the player has yet to play it) They would both have the 1/4 gap in between. Yet the second obviously doesn't, so possible misread. Easy solution either give some space between 00:13:841 (9,1) - Or just move them both closer to 00:13:584 (8) - Or have said slider lead a little cleaner into it. Obviously this wont apply to any other cases of this since the player is ready for it then.
  2. 00:23:355 (12) - This slider in particular feels slightly jarring to me. Going from horizontal movement on the previous 3 to a vertical spike puts a lot of "forced momentum" I guess on the player, and since this particular jump is pretty small you have to halt your speed or move much slower than you expect. Id give it a bit more spacing or adjust the angle.
  3. 00:46:669 (1,2) - Weirdish transition, 1 doesnt flow well into the 2. 00:24:726 (1,2) - This was much better.
  4. 00:47:355 (3,4,5,6,7) - OCD triggered. Pattern is noticeably off because 00:47:355 (3,4,5) - Arent evenly spaced along with 00:47:526 (4,6,7) -
  5. 00:48:555 (2,3) - So due to the counterclockwise movement of previous notes, I would have expected this to be a little lower down, since right now you have to pull out of it a little too much. Tad strange.
  6. 01:01:241 (3) - This really needs a bit more emphasis.
  7. 01:45:126 (3) - Same here.

oko's Another


  1. Strange how this is the same AR as the extra. AR9 is fine.
  2. 00:33:812 (8,9,10) - 9 > 8 > 10 makes for a smoother pattern and leads from the previous slider better.
  3. 00:47:012 (2,3) - Slightly misleading as a 1/4 gap. The previous instance of this was also much more spaced so its a bit inconsistent.
  4. 01:12:726 (4) - Not too sure about this linear flow. Something like https://osu.ppy.sh/ss/6316928 Could work nicely.
Perfectly fine diff as is.

oko's Insane


  1. 00:51:298 (2,3) - This really doesnt matter at all but my OCD once again triggered that these arent perfectly overlapped.
  2. 02:00:555 (5,6,1) - Auto stacking makes this a little difficult to see for an insane diff.
Again, nothing wrong. I cant even find personal opinions.

So, this isnt just me being lazy but I honestly cant find anything in the lower diffs. They seem perfectly fine to me, and anything I pointed out for the higher ones doesnt even matter that much. Set is perfectly rankable.

Also if anyone wants to complain about the spread, they're stupid. =w=
Cryptic
Similar to what Kocari had said, an Advanced is missing in the spread most likely (as well as the Insane possibly needing a light buff). I'll be modding Oko's diffs after Fetish's mod is looked at and applied (if Oko choose to do so).

[Beginner]
  1. Not really a big fan of this difficulty. In my opinion it either needs to be remapped entirely or removed. I'll quickly go over why. For super easy difficulties such as this, the player will be heavily relying on the slider velocity speed and adjusting their playing to fit that. Here, you use a SV of .6 (which is about average for diffs like this) but you use a DS of .6 . This is where the issue lies, as the notes will be closer than what the player will intuitively expect and therefore they may hit the note early. Using a DS of 1 or slightly higher (1.1 or 1.2) is recommended for difficulties like this as all movements are about the same. This is really evident in places like 01:10:155 (2,3) - here where you complete the slider and theres a noticeable stop which is really jarring visually and play-ually (yes I made that up). Overall, if you really want a beginner, I highly recommend looking at the following difficulties to get a better idea of how yours should be made:
    https://osu.ppy.sh/b/838742&m=0
    https://osu.ppy.sh/b/722514&m=0
    In conclusion, I'd say that my opinion of this is a bit harsher than most, but if you want to do an incredibly easy difficulty you have to be very particular with SV and DS. Overall, if you want to choose between remapping/fixing the Beginner or making the Advanced, choose making an Advanced.
[Easy]
  1. A similar problem is on the easy but its less noticeable so we'll ignore it.
  2. 00:32:441 (2,3) - Polish this blanket.
  3. 01:29:355 (1,2,3,1,2,3) - Polish the flow here. What I mean by that is 01:29:355 (1,2) - Currently 1 does not flow directly into 2, let alone 2>3. Change the positioning of 1's slider tail to flow into 2,3 like you have it done here 01:32:098 (1,2,3) - . Next, make sure that 01:30:726 (2,3,1) - flows properly into 1. Right now, the curve flows partially opposite to where the circles are coming from. If I need to clarify anything about this, ask me.
[Normal]
  1. 00:06:726 (6) - This feels super out of place.
  2. 00:21:469 (2,3) - Fix DS.
  3. 01:36:898 (6,1) - DS?
  4. 01:49:241 (3,4) - DS?
  5. So on the Easy I mentioned polishing the flow. Well this map has a lot of issues with flow/direction (00:23:526 (1,2,3) - 00:24:898 (3,4,1) - 00:30:384 (3,4,1) - 00:45:469 (1,2,3) - 01:05:355 (3,4,5) - 01:11:526 (3,4,5,6,1) - 01:51:298 (1,2,3) - 01:53:698 (4,1) - 01:57:812 (3,4,1) - 02:07:069 (6,7,1) - ). If this was a Hard or Advanced I think I'd let a lot of this slide, but I'd recommend doing some self-modding here before you get me to fully check (or get some experienced Normal modders). Easier ones to change would be 00:29:698 (2) - tilting this -10 deg or so, 00:32:441 (2) - same here, maybe a bit more deg. I don't know, overall the map doesn't need to be remapped, but it can definitely be more polished.
[Hard]
  1. 00:09:812 (1,2,3,4,5,6) - Why stacked?
  2. 00:11:184 (1,1,2) - I would end the spinner earlier so you can have two sliders, otherwise it just feels weird.
  3. 01:07:412 (1,2,3,4,5) - For the kiai, this pattern feels really cramped, especially the 4,5. CTRL+Ging the 5 would be nice but you don't really do any decently large jumps so that wouldn't work.
  4. 01:09:126 (3,4,5) - I get the concept here, but it feels kind of clunky. I'd change 5's shape to flow better out of the jumps rather than mimicking the jumps.
  5. 01:30:041 (3) - Rotate this in place slightly to flow better, remember what I've mentioned above.
  6. 01:36:212 (1,2,3) - I can't help but feel this should be a 1/1 slider that ends on the accent their voices hit, that way you can put an actual circle where you have the slider end now.
  7. 01:44:441 (1,2) - I wish this kept the pattern that 01:43:069 (1,2,3,4) - started visually.
  8. 01:51:298 (1,2,3,4,5) - Flipped patterns cause the same problems, look above.
  9. 01:53:012 (3,4,5) - Same thing for flipped sliders.
  10. 01:58:155 (1,2,3,4,5) - I actually like this pattern a lot, good job. It'd be cool to see more stuff like this here and there.
  11. 01:58:841 (5,1) - Recall: Flow
  12. 02:11:184 (3,1) - Recall: Flow
Set is close, but lower diffs still need more polishing from my POV.
Okoayu
wtf is noffy's avatar lol
(placeholder for answer)
Topic Starter
Noffy
Can't update as I'm not home and the internet keeps disconnecting when I try so I'll put this reply here for now.
mostly just wanted to make sure i was #200

200 posts

party...~

Will edit orange replies in the post as I try to consider it more or try to understand better...

Cryptic wrote:

Similar to what Kocari had said, an Advanced is missing in the spread most likely need 99 diffs ok I'll do ;_; (as well as the Insane possibly needing a light buff). I'll be modding Oko's diffs after Fetish's mod is looked at and applied (if Oko choose to do so).

[Beginner]
  1. Not really a big fan of this difficulty. In my opinion it either needs to be remapped entirely or removed. I'll quickly go over why. For super easy difficulties such as this, the player will be heavily relying on the slider velocity speed and adjusting their playing to fit that. Here, you use a SV of .6 (which is about average for diffs like this) but you use a DS of .6 . This is where the issue lies, as the notes will be closer than what the player will intuitively expect and therefore they may hit the note early. Using a DS of 1 or slightly higher (1.1 or 1.2) is recommended for difficulties like this as all movements are about the same. This is really evident in places like 01:10:155 (2,3) - here where you complete the slider and theres a noticeable stop which is really jarring visually and play-ually (yes I made that up). Overall, if you really want a beginner, I highly recommend looking at the following difficulties to get a better idea of how yours should be made: Err, I'll consider it, or raising it, but this choice in sv and ds was made by watching a lot of people brand new to the game trying to play. The vast majority of them panic on sliders, go faster on sliders, and try to complete sliders as soon as possible. When a slider's speed is slower than or close to the speed between objects, they end up then breaking out of the follow circle because of that. I raised the distance snap to .8 to avoid complete stops between the closer notes in time, but for the reasons I described previously did not raise it to an entire 1.0.
    https://osu.ppy.sh/b/838742&m=0
    https://osu.ppy.sh/b/722514&m=0
    In conclusion, I'd say that my opinion of this is a bit harsher than most, but if you want to do an incredibly easy difficulty you have to be very particular with SV and DS. Overall, if you want to choose between remapping/fixing the Beginner or making the Advanced, choose making an Advanced.
[Easy]
  1. A similar problem is on the easy but its less noticeable so we'll ignore it. :0
  2. 00:32:441 (2,3) - Polish this blanket. polished, but the center of it still goes away from the main blanket a bit to keep the intended shape.
  3. 01:29:355 (1,2,3,1,2,3) - Polish the flow here. What I mean by that is 01:29:355 (1,2) - Currently 1 does not flow directly into 2, let alone 2>3. Change the positioning of 1's slider tail to flow into 2,3 like you have it done here 01:32:098 (1,2,3) - . Next, make sure that 01:30:726 (2,3,1) - flows properly into 1. Right now, the curve flows partially opposite to where the circles are coming from. If I need to clarify anything about this, ask me. Fixeds
[Normal]
  1. 00:06:726 (6) - This feels super out of place. changed
  2. 00:21:469 (2,3) - Fix DS. ???? confused
  3. 01:36:898 (6,1) - DS? fixed
  4. 01:49:241 (3,4) - DS? fixed
  5. So on the Easy I mentioned polishing the flow. Well this map has a lot of issues with flow/direction (00:23:526 (1,2,3) - 00:24:898 (3,4,1) - 00:30:384 (3,4,1) - 00:45:469 (1,2,3) - 01:05:355 (3,4,5) - 01:11:526 (3,4,5,6,1) - 01:51:298 (1,2,3) - 01:53:698 (4,1) - 01:57:812 (3,4,1) - 02:07:069 (6,7,1) - ). If this was a Hard or Advanced I think I'd let a lot of this slide, but I'd recommend doing some self-modding here before you get me to fully check (or get some experienced Normal modders). Easier ones to change would be 00:29:698 (2) - tilting this -10 deg or so, 00:32:441 (2) - same here, maybe a bit more deg. I don't know, overall the map doesn't need to be remapped, but it can definitely be more polished. Er, some of the links were a bit confusing as to how their flow would need polishing, but will revise this difficulty as best I can.
[Hard]
  1. 00:09:812 (1,2,3,4,5,6) - Why stacked? To pair the sounds I think should be paired rather than have a massive line of equal-importance circles.
  2. 00:11:184 (1,1,2) - I would end the spinner earlier so you can have two sliders, otherwise it just feels weird. Ok
  3. 01:07:412 (1,2,3,4,5) - For the kiai, this pattern feels really cramped, especially the 4,5. CTRL+Ging the 5 would be nice but you don't really do any decently large jumps so that wouldn't work. I'll consider changing it, but I think it is fine as it is and not ..really cramped. no change for now..
  4. 01:09:126 (3,4,5) - I get the concept here, but it feels kind of clunky. I'd change 5's shape to flow better out of the jumps rather than mimicking the jumps. I do not understand how this would feel clunky, so not sure how to change if I even would. No change.
  5. 01:30:041 (3) - Rotate this in place slightly to flow better, remember what I've mentioned above. Moved (1,2) instead because I think rotating 3 would make how it leads into the next combo awkward.
  6. 01:36:212 (1,2,3) - I can't help but feel this should be a 1/1 slider that ends on the accent their voices hit, that way you can put an actual circle where you have the slider end now. I think this is one of the weirdest held vocals in the song, and that it sounds really really really really weird to end the slider at the white tick, because the hold is still going. No change.
  7. 01:44:441 (1,2) - I wish this kept the pattern that 01:43:069 (1,2,3,4) - started visually. err, not entirely sure what you meant, but tried to change.
  8. 01:51:298 (1,2,3,4,5) - Flipped patterns cause the same problems, look above. Same thing.. will consider.
  9. 01:53:012 (3,4,5) - Same thing for flipped sliders. Now I'm especially confused, because the way it interacts with the patterns around it is totally different. No change ;;
  10. 01:58:155 (1,2,3,4,5) - I actually like this pattern a lot, good job. It'd be cool to see more stuff like this here and there. hmm...
  11. 01:58:841 (5,1) - Recall: Flow Will think about this.
  12. 02:11:184 (3,1) - Recall: Flow In this case, I don't see why that should need to be changed, as it is going nearly straight down, where the next pattern goes nearly straight up, and their voices have enough of a pluck at the start of the next combo I feel to warrant that directional change.
Set is close, but lower diffs still need more polishing from my POV.


Okorin wrote:

wtf is noffy's avatar lol kawaii len desu.
(placeholder for answer)
Ayyri

Okorin wrote:

wtf is noffy's avatar lol
It's Len.
Anxient
im feeling extremely yellow, my dear buddy'ol'pal

im gonna tear this map a new sliderhole. (visually)

Beginner

00:01:584 (1) - center the curve's sliderpoint. its ruining the curve of the slider. http://puu.sh/saLyh/2e11dbe926.jpg
00:04:326 (2) - i cant help but feel like this note this out of place. well, comparing it to 00:01:584 (1) - , you might wanna go with something more similar. maybe a straight slider http://puu.sh/saLHz/35f73eb507.jpg (to imitate the previous slider's straight drop would feel more suitable? fix any distancing issues that may arise.
00:18:041 (1) - imo using a wider curve looks weird and bad. try condensing it. http://puu.sh/saLTe/3fff866b42.jpg Bonus points if you manage to blanket the sliderend with 00:15:298 (2) -
00:20:784 (2) - a straight slider should do nicely. looks less confusing and is more pleasing to look at http://puu.sh/saM9x/dee089dc12.jpg

heres a pro tip for ya. for beginner diffs, stick to simple shapes. like, easy to understand, simple shapes. keep slider variety to a minimum, like 3 at max (excl. mirror sliders). dont startle the new players with stuff like slider art. that stuff is reserved to the higher difficulties (hard+).

tbh, im questioning on whether or not you actually need the beginner diff. i mean, first time players would be able to clear Easy no problemo. i can testify to playing maps of this level when i was starting and playing them with average score. if you want to keep this vid, pm me and maybe we can IRC mod this together. because most of the issues in here are relating to slider usage and its super hard to explain that on text without someone (the mapper) to talk to.

ill just move on to the next diff because most of what i wanted to say for this mod was already stated over on the pro tip section.

Easy

00:01:584 (1,2) - methinks that having super slanted sliders are ugly :c. heres a better suggestion! http://puu.sh/saMDV/b0c88b2860.jpg curve sliders are cute and easy to look at; a better alternative which isnt too different to play!

00:02:955 (2,1) - blanket whenever possible. they look good yo. but if blanketting isnt your intention, then make sure that said notes look less blanket ready. *http://puu.sh/saMI9/77bc2d2347.jpg, although i recommend the blanket.
*http://puu.sh/saMLq/715cb0dd75.jpg see? doesnt this look pretty?

00:15:298 (1,3) - applies the same way~. blanket whenever possible! half-done blankets look weird and should be removed!

00:16:669 (3) - why is this slider slanted tho? this looks better dont you think? http://puu.sh/saN7w/36f4e1b118.jpg
00:18:041 (1,2,3) - if you apply the mod on top, ill help you fix this one. try doing this http://puu.sh/saNfT/86694aca61.jpg and see if you like em. i condensed the notes for visibility. http://puu.sh/saNj4/ae33edeea0.jpg

00:20:784 (1,3) - now same question; why is this slider slanted? just keep it nice and curved without slanting it too much. try doing this http://puu.sh/saNml/88de207d4b.jpg

00:23:526 (1,2,3) - you can fix these notes easy, but lets see you try. my suggestion is doing this tho http://puu.sh/saNw2/ddfcd6c9ed.jpg. just stack the sliderend of the straight slider to the sliderhead of 00:27:641 -

00:49:584 (3) - lolol whats up with this slider? just go with a regular curve. dont feel obligated to do fancy stuff on a song that clearly sounds simple. thats like putting a top hat on a chef. its a hat that belongs on a head, but not this head. same with the slider, its a slider that belongs on a map, but not this map. hope you understood that xd

00:56:441 (1,2) - same with the beginning. curving this makes it look better!
01:01:926 (1,2) - ^

01:04:669 (1,1) - make that sliderblanket better yo!
01:04:669 (1) - do you really need to NC this? continuing combo is perfectly fine for me.

01:10:155 (1) - im not to say here, but you can either change this slider to a regular curve, or hook the second portion of the slider to make the movement to the next note more intuitive (obvious). http://puu.sh/saNTr/b9b7b2e3b4.jpg

01:15:641 (1,2) - use the same slider yo. i dont see why not? xd actually looks better ya know.

01:18:041 (3) - try curving it. might actually look better somehow. what do you think? http://puu.sh/saNXb/903e759b63.jpg

01:27:984 - lolol whyd you delay the breaktime (end)? you dont need to do that. looks weird rn. set it back to normal.

01:33:469 (2,1) - a better blanket is possible.

01:37:584 (3) - i feel like you could improve this section. dont go with a 2/1 slider. feels lazy imo. instead, go with a 1/1+2 circle http://puu.sh/saObt/0c545e9dbb.jpg try adding a straight slider facing top http://puu.sh/saOcn/fd34966de3.jpg. might work for you. remember; dont make the slider too slanted!

01:50:612 (2,1) - i feel like you could make these enter more smoothly. rn it looks super forced. dont delete the curve slider tho, youll need that for the next mod. for starters, why dont we perfectly align these together? http://puu.sh/saOpz/becd72e152.jpg

01:54:041 (1) - this sound is identical to 01:51:298 (1) - no? but copy pasting it as is makes it look weird! lets rotate it 45 degrees anticlockwise. http://puu.sh/saOCp/dde13ba9bf.jpg now it looks better!

01:54:041 (1,2,3,1) - but now this place looks all broken! heres my suggested fix. i condensed the objects so that you can see everything in one screen. http://puu.sh/saONr/9592be656e.jpg (the blank note represents the next note after the slider)

fix any broken spacing issues.

02:06:384 (2,3,1) - try to have these swing a bit more. as in, lower [3] and bump up [1]. http://puu.sh/saOUI/56c27474c4.jpg it looks better right? i call this slider entry. seems like only i use it, but its a term that helps me explain on how to make sliders more intuitive (obvious).

Normal

00:59:184 (1,2,3,4) - maybe do this? it looks more organized this way. condensed for easier viewing; http://puu.sh/sgw4S/cba33dee96.jpg 00:59:184 (1,2,3) - mostly coz the visual distance is wonky lol http://puu.sh/sgw6j/92aa7c2739.jpg

01:34:841 (1,2,3) - same as above. just stack [3] with 01:34:155 (4) - . fix any spacing issues.

nothing wrong with this one i think

Hard
00:11:184 (1,1) - nice spinner gap? idk about this one. pls confirm coz id usually use this gap on insane+

01:08:441 (5) - with hard diffs, we can be more risky with the gameplay. ctrl g this to give a bit of challenge + emphasis to 01:08:784 (1) -

01:45:641 - dont ignore this :c theres a strong sound/vocal here.

01:46:841 - this part, 01:47:012 - since this part is weaker in emphasis than this 01:47:184 - why not stack it? the real pattern starts in 01:47:184 - anyway. http://puu.sh/sgwvx/9b6105a051.jpg

01:58:497 (3,4) - ctrl g. i think this should play a bit more rougher. a zigzag would work well imo

fin.

i like the normal+ diffs. only ez was a rek ;p

btw i wanna see a response post to this mod
Topic Starter
Noffy
I swear I didn't delay this reply intentionally ;x; I'm sorry I took so long to

Blue is yes accept
Fuchsia (pink) is accept overall but some change
Red is probably no
Orange is like.. crying on the inside, or a maybe (but honestly at this point red is probably a maybe too so why am I distinguishing them why do I use all these colors that aren't yellow what are these life choices)

Anxient wrote:

im feeling extremely yellow, my dear buddy'ol'pal Delightful!

im gonna tear this map a new sliderhole. (visually) A new sliderhole? '^'; ?? sliders can have holes?

Beginner

00:01:584 (1) - center the curve's sliderpoint. its ruining the curve of the slider. http://puu.sh/saLyh/2e11dbe926.jpg Changed~
00:04:326 (2) - i cant help but feel like this note this out of place. well, comparing it to 00:01:584 (1) - , you might wanna go with something more similar. maybe a straight slider http://puu.sh/saLHz/35f73eb507.jpg (to imitate the previous slider's straight drop would feel more suitable? fix any distancing issues that may arise. That's a very nice idea, changed and moved pattern slightly for distance snappu, also changed the shape of 00:07:069 (1) - for flow yeah
00:18:041 (1) - imo using a wider curve looks weird and bad. try condensing it. http://puu.sh/saLTe/3fff866b42.jpg Bonus points if you manage to blanket the sliderend with 00:15:298 (2) - I condensed it a little, but not as much as suggested, since I think that'd be out of place with the amount of curve generally used in this map/set.
00:20:784 (2) - a straight slider should do nicely. looks less confusing and is more pleasing to look at http://puu.sh/saM9x/dee089dc12.jpg I changed this to make it more straightfoward, but not as a straight slider. It's instead a bird now~

heres a pro tip for ya. for beginner diffs, stick to simple shapes. like, easy to understand, simple shapes. keep slider variety to a minimum, like 3 at max (excl. mirror sliders). dont startle the new players with stuff like slider art. that stuff is reserved to the higher difficulties (hard+).

tbh, im questioning on whether or not you actually need the beginner diff. i mean, first time players would be able to clear Easy no problemo. i can testify to playing maps of this level when i was starting and playing them with average score. if you want to keep this vid, pm me and maybe we can IRC mod this together. because most of the issues in here are relating to slider usage and its super hard to explain that on text without someone (the mapper) to talk to.

ill just move on to the next diff because most of what i wanted to say for this mod was already stated over on the pro tip section. I applied mostly what you said here, and changed a couple (literally 2) other things in this difficulty, since I'd like to talk about you with it in IRC when the chance appears first. Especially since, the majority of specially shaped sliders are for either a.) YELLOW YELLOW during the kiai and b.)the end of a section, and I want to keep that concept in general, but if there are ways to make it look better while still having special shapes for those portions then I'll definitely change it.

Easy

00:01:584 (1,2) - methinks that having super slanted sliders are ugly :c. heres a better suggestion! http://puu.sh/saMDV/b0c88b2860.jpg curve sliders are cute and easy to look at; a better alternative which isnt too different to play! I'll keep this in consideration, and ask others about it if I can, but personally don't find slanted sliders like these to be ugly vs. too many curves in a row to sometimes be x_x. So no change for now.

00:02:955 (2,1) - blanket whenever possible. they look good yo. but if blanketting isnt your intention, then make sure that said notes look less blanket ready. Instead of blanketing, I've moved this to the left to look less blanket ready, as I'd want this to beginning section to have very simple straightforward movements which a blanket would interfere with ever so slightly enough to be :C*http://puu.sh/saMI9/77bc2d2347.jpg, although i recommend the blanket.
*http://puu.sh/saMLq/715cb0dd75.jpg see? doesnt this look pretty?

00:15:298 (1,3) - applies the same way~. blanket whenever possible! half-done blankets look weird and should be removed! Not applied due to changing some according to the below.

00:16:669 (3) - why is this slider slanted tho? this looks better dont you think? http://puu.sh/saN7w/36f4e1b118.jpg Changed to be less slanted, but not entirely, as it flows better into the next part of the pattern this way.
00:18:041 (1,2,3) - if you apply the mod on top, ill help you fix this one. try doing this http://puu.sh/saNfT/86694aca61.jpg and see if you like em. i condensed the notes for visibility. http://puu.sh/saNj4/ae33edeea0.jpg Mostly changed this as suggested~

00:20:784 (1,3) - now same question; why is this slider slanted? just keep it nice and curved without slanting it too much. try doing this http://puu.sh/saNml/88de207d4b.jpg I ended up changing it while applying the above, it's not as suggested, but now it's mostly straight + curve.

00:23:526 (1,2,3) - you can fix these notes easy, but lets see you try. my suggestion is doing this tho http://puu.sh/saNw2/ddfcd6c9ed.jpg. just stack the sliderend of the straight slider to the sliderhead of 00:27:641 - The way I changed the above meant this is not needed to be fixed, unless you were suggesting it for another reason.

00:49:584 (3) - lolol whats up with this slider? just go with a regular curve. dont feel obligated to do fancy stuff on a song that clearly sounds simple. thats like putting a top hat on a chef. its a hat that belongs on a head, but not this head. same with the slider, its a slider that belongs on a map, but not this map. hope you understood that xd I think I understand, but would like to keep it this way for 00:48:212 (1,2,3) - to feel similar to 00:26:269 (1,2,3) - in that you have two nice innocent circles and then a slider that makes you move a bit out of the ordinary in comparison. I'll try to (honest to goodness) think of another way to accomplish that without just copying the first pattern besides this, but (overall) I think it's good as is.

00:56:441 (1,2) - same with the beginning. curving this makes it look better!
01:01:926 (1,2) - ^ ^ same reply as beginning for these two for now then

01:04:669 (1,1) - make that sliderblanket better yo! Fixed, I think, probably.
01:04:669 (1) - do you really need to NC this? continuing combo is perfectly fine for me. Well the entire diff is NC'd every other bar.. it'd be kind of inconsistent to randomly not do so for here

01:10:155 (1) - im not to say here, but you can either change this slider to a regular curve, or hook the second portion of the slider to make the movement to the next note more intuitive (obvious). http://puu.sh/saNTr/b9b7b2e3b4.jpg I moved this and the objects before and after a bit for hopefully more obvious movement, but did not do the suggested shape because a.) eeek, it's a bit out of place and b.)I did not simply curve it because the way the pattern is currently set up, there isn't a good way to do so that I can figure out that doesn't make the movement less intuitive.

01:15:641 (1,2) - use the same slider yo. i dont see why not? xd actually looks better ya know. Changed as suggested

01:18:041 (3) - try curving it. might actually look better somehow. what do you think? http://puu.sh/saNXb/903e759b63.jpg No change, I think here, having it straight helps emphasize the finality of it/the cymbal whoo-shiwaaw

01:27:984 - lolol whyd you delay the breaktime (end)? you dont need to do that. looks weird rn. set it back to normal. This is legitimately happening in all of my maps randomly and I have no clue why :< fixed probably

01:33:469 (2,1) - a better blanket is possible. Fixed I think probably.

01:37:584 (3) - i feel like you could improve this section. dont go with a 2/1 slider. feels lazy imo. instead, go with a 1/1+2 circle
http://puu.sh/saObt/0c545e9dbb.jpg try adding a straight slider facing top http://puu.sh/saOcn/fd34966de3.jpg. might work for you. remember; dont make the slider too slanted! Changed rhythm as suggested, but opted for a curved slider instead since straight here would require the next note not to come out of it but to be to the side due to how close it is to the top which is a bit hmm

01:50:612 (2,1) - i feel like you could make these enter more smoothly. rn it looks super forced. dont delete the curve slider tho, youll need that for the next mod. for starters, why dont we perfectly align these together? http://puu.sh/saOpz/becd72e152.jpg I tried to change it a wee bit, but didn't apply the suggestion to align them perfectly because the slider goes slightly upwards which would.. I think.. look very odd to be that way instead of the slider being slightly higher than the circle so that it leads into the slider's shape.

01:54:041 (1) - this sound is identical to 01:51:298 (1) - no? but copy pasting it as is makes it look weird! lets rotate it 45 degrees anticlockwise. http://puu.sh/saOCp/dde13ba9bf.jpg now it looks better! Changed mostly as suggested~

01:54:041 (1,2,3,1) - but now this place looks all broken! heres my suggested fix. i condensed the objects so that you can see everything in one screen. http://puu.sh/saONr/9592be656e.jpg (the blank note represents the next note after the slider) Changed mostly as suggested except kept 01:56:784 (1) - straight yes.

fix any broken spacing issues. always

02:06:384 (2,3,1) - try to have these swing a bit more. as in, lower [3] and bump up [1]. http://puu.sh/saOUI/56c27474c4.jpg it looks better right? i call this slider entry. seems like only i use it, but its a term that helps me explain on how to make sliders more intuitive (obvious). Changed just as suggested

ill continue this mod on a later date;

to be continued: Normal -->Good luck it's technically the oldest diff of mine but I can't find anything when self-modding :< Advanced --> Good luck it's the newest diff so I still like it too much to be able to self-mod it :> hard Good luck in general

Anxient wrote:

Normal

00:59:184 (1,2,3,4) - maybe do this? it looks more organized this way. condensed for easier viewing; http://puu.sh/sgw4S/cba33dee96.jpg 00:59:184 (1,2,3) - mostly coz the visual distance is wonky lol http://puu.sh/sgw6j/92aa7c2739.jpg Fixed ! ! I think

01:34:841 (1,2,3) - same as above. just stack [3] with 01:34:155 (4) - . fix any spacing issues. It ended up taking a bit more than a stack to make it fully proper but done did

nothing wrong with this one i think !!!

Hard
00:11:184 (1,1) - nice spinner gap? idk about this one. pls confirm coz id usually use this gap on insane+ I'm pretty sure it's alright, it fits with the overall difficulty of this hard, which is a bit in the higher levels of what's considered a hard already. also this dinosaur that was freshly born when I first made this set orzzz

01:08:441 (5) - with hard diffs, we can be more risky with the gameplay. ctrl g this to give a bit of challenge + emphasis to 01:08:784 (1) - Not too sure about this one to be honest, will have to think about it.

01:45:641 - dont ignore this :c theres a strong sound/vocal here. 01:01:755 - same thing happens here, but the singing is so weirdly high pitched right here and there that it feels wrong to click to, in my opinion :< (also because 5 circles in a row is a terror that I was iffy about putting in even at 01:47:012 (1) -

01:46:841 - this part, 01:47:012 - since this part is weaker in emphasis than this 01:47:184 - why not stack it? the real pattern starts in 01:47:184 - anyway. http://puu.sh/sgwvx/9b6105a051.jpg Aaah, I get what you mean, but I think that stacking in this map would be an emhpasis itself since I so rarely stack one note after the other, and I absolutely don't want to ruin the symmetries that are painstakingly dsed and everything, and that the current way is the best to keep it from being emphasized because it's just sorta.. there. in the middle. there. nothing special about it.

01:58:497 (3,4) - ctrl g. i think this should play a bit more rougher. a zigzag would work well imo That works quite well overall. Done~

fin. alleluia

i like the normal+ diffs. only ez was a rek ;p advanced must have been a miracle. But overall that's heartening to hear! Hopefully I managed to make easy better with your advice ! !

btw i wanna see a response post to this mod eeeee
Azure
HELLO, from my Queue :oops:
omg so many diffs

[General]
  1. check the wildscreen be consistent in every diff
  2. the BG is very colorful and bright, I sincerely recommend changing all combo colors to this for player
    (please avoid yellow & green)

[Hard]
  1. 01:47:012 (6,7) change 2 notes to a slider
[oko's Extra]
  1. 00:46:669 why use this weird DS to overlap 1/2 slider?
check all diffs then don't know what to mod :o
GL..
Topic Starter
Noffy
Double checked the widescreen support and fixed that, it was randomly checked on a few diffs.
Those combo colors don't go with the song at all, in my opinion, so no change >_<
..
and, what is that timestamp on hard supposed to be referring to? D: Even before the offset changed it was trying to link me to a non-existent (6,7). Same goes for the point on oko's diff, while it did refer to a 1/2 slider, your point mentions overlap.. when.. it's not overlapping anything?

Chat log with Cryptic
Where I ask for some clarifications about what he meant for flow that needs polishing on Normal. Posting chat log now even though I have yet to modify the map accordingly so that I don't forget >_< Edit: response at bottom ay
00:09 Noffy: son it's a school night
00:09 Cryptic: aye
00:09 Cryptic: o
00:09 Noffy: ayeo
00:10 Noffy: May I steal a bit of your night time ?
00:11 Cryptic: depends I guess?
00:11 Noffy: okay so like I've been periodically looking at
00:11 Noffy: your mod on yellow trick
00:11 Cryptic: okay?
00:11 Noffy: the point about flow on normal in particular
00:12 Noffy: and I don't really understand what was wrong with the flow in the parts you pointed out
00:12 Noffy: could you please elaborate if possible?
00:12 Noffy: ><
00:13 Cryptic: uhhh
00:13 Cryptic: sure
00:13 Noffy: !!!
00:13 Noffy: thanku
00:13 Cryptic: do you mind linking the parts
00:13 Cryptic: you don't understand?
00:13 Noffy: sure just a second
00:14 Noffy: I'm gonna copy this from the thread
00:14 Cryptic: okoko
00:15 Noffy: cause it's actually all of them (besides the ones in the kiais since those sections were mostly rearranged as I removed the sv multiplier)
00:15 Noffy: 00:23:526 (1,2,3) - 00:24:898 (3,4,1) - 00:30:384 (3,4,1) - 00:45:469 (1,2,3) - 01:05:355 (3,4,5)
00:16 Noffy: 00:24:898 (3,4,1) - this one I kind of see what you mean, but the rest are ><?
00:16 Cryptic: 00:23:526 (1,2,3) - okay so the issue here is that you're basically having the player go directly horizontal, up and down, and then directly horizontal again. Typically patterns like this are arranged so that the kick is placed above/below the beginning and ending objects so that it can better lead into it
00:16 Cryptic: For example
00:17 *Cryptic is editing [http://osu.ppy.sh/b/783429 Sigma ft. Paloma Faith - Changing [Normal]]
00:17 Noffy: Huh, I see, but the intent there was that 2 would play more like a hold rather than the player going all the way up and down
00:17 Cryptic: 01:07:197 (3,1,2) -
00:17 Cryptic: like that
00:17 Noffy: Is that not obvious enough at this difficulty level ? ><
00:17 Cryptic: I get the intent, but a new player would still make the mistake
00:17 Cryptic: This normal actually does some stuff I dislike
00:18 Cryptic: but its fairly consistent about it and the way that it presents it doesn't make it overly difficult to figure out
00:18 Cryptic: back to your map
00:19 Noffy: okay
00:19 Cryptic: 00:24:898 (3,4,1) - this isn't a huge issue, just something I personally dislike since it doesn't directly flow into one another. I prepfer linear/circular flow almost exclusively on lower diffs, so I typically try to get mappers to conform ot that standard when I'm modding
00:19 Cryptic: Circular/linear flow is easier to pick up and allows players to more easily transition from easy to normal
00:19 Cryptic: then you can introduce some rougher flows in hards/advanceds
00:19 Cryptic: Its just a personal thing
00:19 Noffy: ah, I see, in that case I'd probably want to keep it, since like 3->4 is a bit harsher to emhpasize the higher pitch
00:19 Noffy: if that makes sense?
00:20 Cryptic: 00:30:384 (3,4,1) - kind of the same thing I mentioned with the repeat arrow. You basically have the four below the curve of the sliders. If you'd map out a path from slider to slider, the four would be below that path and thus not quite fitting.
00:20 Cryptic: Sure, it makes sense.
00:20 Cryptic: 00:45:469 (1,2,3) - same problem as the earlier place
00:20 Cryptic: 01:05:355 (3,4,5,6) - this isn't as large of a problem, but its similar to the whole doesn't flow /as/ well as it could thing
00:21 Cryptic: so yeah
00:21 Cryptic: let me know if you have any additional questions
00:21 Cryptic: also, I'd recommend posting a log of this when you update just to keep a track of changes.
00:21 Noffy: alright, will do!
00:21 Cryptic: Good luck~
00:21 Noffy: Thank you! c:
00:21 Noffy: I think I get it better now what I need to fix c:<
00:22 Cryptic: Cool cool~
00:22 Cryptic: People have told me they don't think your lower diffs don't look too bad
00:22 Cryptic: but IMO they're just unpolished still
00:22 Cryptic: You can tell a lot of it was odne before you had a better grasp on mapping
00:22 Cryptic: and especially on lower diffs, aesthetics are quite important
00:22 Noffy: Normal's my biggest worry
00:22 Cryptic: so I think really nazi'ing this stuff is beneficial for someone in your stage
00:22 Noffy: cause it was the only one that wasn't massively changed/remapped prior to reviving the set
00:23 Cryptic: yeah
00:23 Cryptic: tbh, I'd still remap just because ugly af aesethtis in some places
00:23 Cryptic: but the entier thing isn't ugly
00:23 Cryptic: its like
00:23 Cryptic: fiddy fiddy
00:23 Noffy: which was because I didn't see anything wrong with it like I did other diffs
00:23 Noffy: oo I see
00:24 Noffy: will try to fix up there and there then
00:24 Noffy: thanku again
00:24 Noffy: !
00:24 Cryptic: np~

00:22:420 (1,2,3) - Changed this slightly, mostly as suggested. However, I did not make it too different as I still want this to be mostly straight, and while I think the example you gave me for the other map works, it's not quite what I was going for here.
00:23:792 (3,4,1) - No change, this is done intentionally to emphasize the final note in the bar.
00:29:278 (3,4,1) - No change for the same reason as above. In previous cases, 00:23:792 (3,4) - 00:26:535 (3,4) - the last note was blanketed, and had to change direction to be hit. This case, it roughly comes more out of the slider, so it is intentionally placed a bit out of the obvious path to achieve the same effect.
00:44:363 (1,2,3) - Changed this a bit as suggested, same as last accepted point in this box.
01:04:249 (3,4,5) - 01:03:563 (1,2,3) - Changed this pattern cause it was ugly, so now 3>4 goes more smoothly. The rest however was not changed, I do not see anything else wrong with this flow here.

Self changes for the record:
00:00:478 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - revised this section slightly so that 00:03:220 (1,2,3,4,5,6) - doesn't look awful
00:16:935 (1,2) - Made the waves less intense.
01:47:449 (1,2,3) - Changed this to be similar to how I changed 01:03:563 (1,2,3) -
00:49:849 (1,2,3) - Revised slightly so that 1>2 would look cleaner, and 2>3 play better.
01:33:735 (1,2,3,4) - Removed the 1/2s they weren't all that great
01:48:820 (4,5,6) - Revised so it wouldn't look and play gross

Also changed mp3

RE-DOWNLOAD IF DOWNLOADED BEFORE NOV 23RD 2016 THE OFFSET IS WAY OFF IF YOU DON'T

v Updated timestamps for oko's unapplied mods since I screwed that up by changing mp3 and didn't realize this until afterwards v
I'm sorry okoriiiin ;_;

Pachiru wrote:

[Okorin-senpai Insane]
  1. 00:20:020 (2,3,4) - Here, with the sound that I hear, I would think about something more fast (gotta got fast *cough cough*) but here, I see something that slow this part with the triplet, so I don't know if you want to change it, but I think it could be a possibility. Look here, it fit(s) very well! → 00:30:992 (2,3,4) -
  2. 00:20:363 (4) - Why you didn't NC here, but you did on the previous slider 00:19:678 (1) - but it's the the same sound *cry*
  3. 00:28:249 (2,4) - You should rework a bit the blanket here
  4. 00:50:192 (2,3) - In my opinion, this part isn't really nice, because it's like an overleap between those two sliders, and I don't think that it's the good thing to do, but it's up to you :D
  5. 01:00:820 (1) - I would change the side of this slider, like this https://puu.sh/riKCm/e3ae4f7511.png and then the flow can be more good imo.
  6. 01:09:735 (3,4) - The flow here is quite strange, I think the problem is from the second slider pwp

EphemeralFetish wrote:

Spoiler I dont map anything other than Extra diffs so judging anything else is kinda ehh for me. Loads of posts as well so this'll probably be a bunch of personal suggestions rather than issues.

oko's Extra


  1. 00:12:735 (9,1) - While this makes perfect sense in how you've mapped it, I fear for several reasons this could be ever so slightly misleading. Comparing 00:12:478 (8) - with 00:11:792 (3) - Which are both the same sound you'd assume this early in the song (Since the player has yet to play it) They would both have the 1/4 gap in between. Yet the second obviously doesn't, so possible misread. Easy solution either give some space between 00:12:735 (9,1) - Or just move them both closer to 00:12:478 (8) - Or have said slider lead a little cleaner into it. Obviously this wont apply to any other cases of this since the player is ready for it then.
  2. 00:22:249 (12) - This slider in particular feels slightly jarring to me. Going from horizontal movement on the previous 3 to a vertical spike puts a lot of "forced momentum" I guess on the player, and since this particular jump is pretty small you have to halt your speed or move much slower than you expect. Id give it a bit more spacing or adjust the angle.
  3. 00:45:563 (1,2) - Weirdish transition, 1 doesnt flow well into the 2. 00:23:620 (1,2) - This was much better.
  4. 00:46:249 (3,4,5,6,7) - OCD triggered. Pattern is noticeably off because 00:46:249 (3,4,5) - Arent evenly spaced along with 00:46:420 (4,6,7) -
  5. 00:47:449 (2,3) - So due to the counterclockwise movement of previous notes, I would have expected this to be a little lower down, since right now you have to pull out of it a little too much. Tad strange.
  6. 01:00:135 (3) - This really needs a bit more emphasis.
  7. 01:44:020 (3) - Same here.

oko's Another


  1. Strange how this is the same AR as the extra. AR9 is fine.
  2. 00:32:706 (8,9,10) - 9 > 8 > 10 makes for a smoother pattern and leads from the previous slider better.
  3. 00:45:906 (2,3) - Slightly misleading as a 1/4 gap. The previous instance of this was also much more spaced so its a bit inconsistent.
  4. 01:11:620 (4) - Not too sure about this linear flow. Something like https://osu.ppy.sh/ss/6316928 Could work nicely.
Perfectly fine diff as is.

oko's Insane


  1. 00:50:192 (2,3) - This really doesnt matter at all but my OCD once again triggered that these arent perfectly overlapped.
  2. 01:59:449 (5,6,1) - Auto stacking makes this a little difficult to see for an insane diff.
Again, nothing wrong. I cant even find personal opinions.

So, this isnt just me being lazy but I honestly cant find anything in the lower diffs. They seem perfectly fine to me, and anything I pointed out for the higher ones doesnt even matter that much. Set is perfectly rankable.

Also if anyone wants to complain about the spread, they're stupid. =w=
Nuolong
star! i believe in you! do it!!
Okoayu

Pachiru wrote:

[Okorin-senpai Insane]
  1. 00:20:020 (2,3,4) - Here, with the sound that I hear, I would think about something more fast (gotta got fast *cough cough*) but here, I see something that slow this part with the triplet, so I don't know if you want to change it, but I think it could be a possibility. Look here, it fit(s) very well! → 00:30:992 (2,3,4) - uh the reasoning i have for these is more among the lines of this triple sounds deeper so it'll get something that involves less movement and more reading to play
  2. 00:20:363 (4) - Why you didn't NC here, but you did on the previous slider 00:19:678 (1) - but it's the the same sound *cry* this doesn't make any sense i combo according to bars of music
  3. 00:28:249 (2,4) - You should rework a bit the blanket here attempted, though i don't think that matters lol
  4. 00:50:192 (2,3) - In my opinion, this part isn't really nice, because it's like an overleap between those two sliders, and I don't think that it's the good thing to do, but it's up to you :D i think it looks nice lol
  5. 01:00:820 (1) - I would change the side of this slider, like this https://puu.sh/riKCm/e3ae4f7511.png and then the flow can be more good imo. i think the current movement is sharper than what you suggest which seems to be the better and nicer-looking solution here
  6. 01:09:735 (3,4) - The flow here is quite strange, I think the problem is from the second slider pwp it's just linear flow, it's used a ton in this diff so if you can play the rest of it just fine i don't see the issue lol

EphemeralFetish wrote:

Spoiler I dont map anything other than Extra diffs so judging anything else is kinda ehh for me. Loads of posts as well so this'll probably be a bunch of personal suggestions rather than issues.

oko's Extra


  1. 00:12:735 (9,1) - While this makes perfect sense in how you've mapped it, I fear for several reasons this could be ever so slightly misleading. Comparing 00:12:478 (8) - with 00:11:792 (3) - Which are both the same sound you'd assume this early in the song (Since the player has yet to play it) They would both have the 1/4 gap in between. Yet the second obviously doesn't, so possible misread. Easy solution either give some space between 00:12:735 (9,1) - Or just move them both closer to 00:12:478 (8) - Or have said slider lead a little cleaner into it. Obviously this wont apply to any other cases of this since the player is ready for it then. sounds on / after both sliders are different and i don't see how you would transmit information back in time so that the player can be confused by first and 2nd slider lol. i need to introduce the concept somewhere or else the player will never be ready for it so i do it as early as possible.
  2. 00:22:249 (12) - This slider in particular feels slightly jarring to me. Going from horizontal movement on the previous 3 to a vertical spike puts a lot of "forced momentum" I guess on the player, and since this particular jump is pretty small you have to halt your speed or move much slower than you expect. Id give it a bit more spacing or adjust the angle. did both
  3. 00:45:563 (1,2) - Weirdish transition, 1 doesnt flow well into the 2. 00:23:620 (1,2) - This was much better. same reasoning as for another, this is supposed to be slightly continuous rather than a strict cutoff due to the backing vocals
  4. 00:46:249 (3,4,5,6,7) - OCD triggered. Pattern is noticeably off because 00:46:249 (3,4,5) - Arent evenly spaced along with 00:46:420 (4,6,7) - I TRIED
  5. 00:47:449 (2,3) - So due to the counterclockwise movement of previous notes, I would have expected this to be a little lower down, since right now you have to pull out of it a little too much. Tad strange. moved it down a bit
  6. 01:00:135 (3) - This really needs a bit more emphasis.
  7. 01:44:020 (3) - Same here.done (previous one too)))

oko's Another


  1. Strange how this is the same AR as the extra. AR9 is fine.
  2. 00:32:706 (8,9,10) - 9 > 8 > 10 makes for a smoother pattern and leads from the previous slider better. true, fixed
  3. 00:45:906 (2,3) - Slightly misleading as a 1/4 gap. The previous instance of this was also much more spaced so its a bit inconsistent. the vocals sound like they're just the extension of the same word so the current placement makes more sense to me because it's more connected
  4. 01:11:620 (4) - Not too sure about this linear flow. Something like https://osu.ppy.sh/ss/6316928 Could work nicely. did something similar
Perfectly fine diff as is.

oko's Insane


  1. 00:50:192 (2,3) - This really doesnt matter at all but my OCD once again triggered that these arent perfectly overlapped. uhh i changed that i guess after you're like the 2nd one to get ocd from my map
  2. 01:59:449 (5,6,1) - Auto stacking makes this a little difficult to see for an insane diff. ture, fixed
Again, nothing wrong. I cant even find personal opinions.

So, this isnt just me being lazy but I honestly cant find anything in the lower diffs. They seem perfectly fine to me, and anything I pointed out for the higher ones doesnt even matter that much. Set is perfectly rankable.

Also if anyone wants to complain about the spread, they're stupid. =w=
thanks!
Topic Starter
Noffy

Nuolong wrote:

star! i believe in you! do it!!

you probably believe in me more than I do but thank you so much ;w;;;;
Bursthammy
ples rank i believe in cute nofy ;wwwwwwww;
Okoayu
now i threw a star at it too so now rank it thanks
Topic Starter
Noffy

Okorin wrote:

now i threw a star at it too so now rank it thanks
I'll try I swear
122 sp good lord have mercy

edit: who shot the 123rd star what the heck who

update: added a hitsound, changed some hitsounding on my difficulties (specifically easy because the constant drumclapdrumclapdrumclapdrumclapdrumclapdrumclapdrumclapdrumclapdrumclapdrumclapdrumclapdrumclapdrumclapdrumclapdrumclapdrumclap was bothering the hell out of me), fixed some randomly unsnapped objects, oko please don't hurt me,


edit: 2/6/17

I'm just gonna keep editing this post for now hahaha
update: added skin elements for the slider set after reconsidering my morals after something okorin said. Everything is now even MORE yellow.

edit: 2/11/17

Okorin wrote:

skinning is way more broken than we previously assumed
forced default skin to prevent the scorebar and spinner breaking in certain almost all cases with user skins, and added a cursor because the default cursor is ugly and not yellow.
Now everything should work in every case ever, hooray!
Pachiru
Free kudøz
neonat
Easy

00:58:078 (1,2,3) - all circles? Differentiate it from 00:55:335 (1,2)
02:10:764 (3) - it can look better?

Normal

00:29:278 (3,1) - why the sudden drum finishes?
00:55:335 (1) - hitsounds to go with the cymbals in the song?
01:06:992 (2) - isn't this repeat slider in an odd position? Especially with it ending on a pretty strong beat
01:36:992 - something to add here? Given how the start of this section had 1/2 beats but then they stopped, and then even when the beat starts picking up here with the 1/2 in the music it's still in 1/1s. Think 01:47:962 (2)

Advanced

Positioning seems a bit awkward, especially those 1/2s, the angles seem rigid. Though some keep up with pattern, there are those that either move in a rigid manner or the pattern seems imbalanced; 00:12:820 (1,2,3,4) - 00:18:306 (1,2,3,4)
00:30:649 (1,2,3) - 100% sure the claps are where they are supposed to be? It differs from 00:52:592 (1,2,3) - as well
01:00:135 (3) - highest point in the phrase of 00:58:078 (1,2,3,4,1,2,3) - but it's: lowest object on the map, 1/1 slider, kinda underwhelming. As such, consider 01:44:020 (3) - as well

Hard

00:29:106 (1,2,3,4) - This pattern could be neater
00:30:649 (1,2,3,4) - similar music to 00:52:592 (1,2,3) - but different hitsounds again?
01:07:335 (5,4) - they don't stack anyway lol
01:44:020 (3) - I have the same opinion for this as in Advanced
01:45:906 (1,2,3) - hold with the vocals? Having 1/2 circles seem overkill
01:57:049 (1,2,3,4,5) - the circles 01:57:049 (1,2,3) go in a direction and pattern but then 01:57:392 (3,4,5) doesn't connect well with the previous pattern

Beginner still lacks really...

If you want to discuss about it find me some time during the weekend if I'm around
Topic Starter
Noffy

neonat wrote:

!! hai

Easy

00:58:078 (1,2,3) - all circles? Differentiate it from 00:55:335 (1,2) Changed, as that makes a lot of sense, and makes some nice patterning, though I'm not 100% confident in it since that makes this the most circle heavy part of easy besides the very end 02:08:021 (2,3,1,2) - , even though it also balances out with other difficulties since these sections are some of the hardest in them\\,.,.
02:10:764 (3) - it can look better? This is currently nearly exactly a fibonacci curve which I think looks pretty neat so unless you mean making it 1:1 perfect fibonacci I'm not sure what you mean. This is also similar to the spirals on normal/advanced and the very-vaguely suggested one on hard, so I'd be against removing the spiral on easy entirely...

Normal

00:29:278 (3,1) - why the sudden drum finishes? your guess is as good as mine :( removed
00:55:335 (1) - hitsounds to go with the cymbals in the song? fixed that !><
01:06:992 (2) - isn't this repeat slider in an odd position? Especially with it ending on a pretty strong beat It was meant to go with the sorosoro but I see what you mean, fixed this and 01:50:192 - to be similar to like 01:11:792 (1,2,3,4,5) -
01:36:992 - something to add here? Given how the start of this section had 1/2 beats but then they stopped, and then even when the beat starts picking up here with the 1/2 in the music it's still in 1/1s. Think 01:47:962 (2) Added a 1/2 / changed positions a bit for it to look nice

Advanced

Positioning seems a bit awkward, especially those 1/2s, the angles seem rigid. Though some keep up with pattern, there are those that either move in a rigid manner or the pattern seems imbalanced; 00:12:820 (1,2,3,4) - 00:18:306 (1,2,3,4) Unsure to what extent you're referring to this in the map, as there are quite a few rigid patterns, that I'm aware of, but they're all intentional, done as part of what sets this difficulty apart, and I'm not sure what is/isn't being seen as a problem here. Especially with the 1/2s in the section at 00:11:449 - which was done this way to carry the same idea as the triangles in hard did. ><! 00:12:820 (1,2,3,4) - changed this so it's more balanced on its axis , and closed the angle for 00:18:306 (1,2,3,4) - some though.
00:30:649 (1,2,3) - 100% sure the claps are where they are supposed to be? It differs from 00:52:592 (1,2,3) - as well added missing claps at 00:31:506 - , 00:52:763 - , 00:53:449 -
01:00:135 (3) - highest point in the phrase of 00:58:078 (1,2,3,4,1,2,3) - but it's: lowest object on the map, 1/1 slider, kinda underwhelming. As such, consider 01:44:020 (3) - as well That's exactly why I had it as a 1/1 slider, as how I see it it's going like, 1,2, 1,2, 1,2, OOOONEEE, like it's building up tension before that final held-ish release, and that having it as two 1/2 sliders or some combination of circles and 1/2 slider similar to the rest took away from that distinction.

Hard

00:29:106 (1,2,3,4) - This pattern could be neater I'm not sure exactly of what you mean by neater, if that's referring to the pattern's concept overall or how it's done, so for now I fixed it so that the angles for 00:29:106 (1,4) - match and that the spacing between 00:29:106 (1,2) - and 00:29:449 (2,4) - match.
00:30:649 (1,2,3,4) - similar music to 00:52:592 (1,2,3) - but different hitsounds again? added missing drum clap at 00:52:763 -
01:07:335 (5,4) - they don't stack anyway lol wh a t th e heck (fixed)
01:44:020 (3) - I have the same opinion for this as in Advanced same response
01:45:906 (1,2,3) - hold with the vocals? Having 1/2 circles seem overkill I'm a bit unsure about this as it means breaking the symmetry a bit, but overall it fits better so.. changed~
01:57:049 (1,2,3,4,5) - the circles 01:57:049 (1,2,3) go in a direction and pattern but then 01:57:392 (3,4,5) doesn't connect well with the previous pattern I've switched 3 and 4, as even though it looks the same it plays more smoothly while still retaining the sharp movement to four.gif

Beginner still lacks really... :<!

If you want to discuss about it find me some time during the weekend if I'm around Ok will do! :> Thank you a lot for looking at it again >o<!
+added a comboburst because i forgot pippi is a thing in the default skin and she wasn't yellow enough and stood out like an ugly pink sore thumb
Yuii-
2 years later... worth the wait?

beginner

i have said this many times, but beginner difficulties should be used when the easy difficulties are on the edge of being called "normal" difficulties. you'll mostly see 'beginner' difficulties on high bpm maps because they need to handle more rhythm simplification than easies. in this case, yellow trick has a very, very simple easy difficulty, so having a difficulty filled with 4/1 slider patterns isn't precissely correct to have in the ranking section :(

easy

this difficulty is actually very well done, i like it a lot. although i am not really liking the spacing it has... high sv combined with low spacing is very tedious to play: you have to move 'relatively fast' during sliders but then slow down to hit the next objects. while you can still argue that they create a more 'comfortable' flow for newbies as it allows them to properly positionate their cursors in order to hit the next object. issues comes into play when there is so much lost momentum on these patterns that it just feels uncomfortable to play them.
let me just point out some things anyway!

00:48:478 (3) - i absolutely know how much you like these sliders, but it just stands out with the rest too much. if you are going to do sliders with such a shape, you should be using them more regularly; and it doesn't seem like it's the case :(
01:15:907 (2,3) - any reason for these to be splitted into two different objects while 00:32:021 (3) - 02:10:764 (3) - which have (or should be taken as such) a similar connotation are only one single slider?
02:10:764 (3) - also, don't overlap the slider with itself on low difficulties :P

normal

i believe the map could have benefited from a more cleaned structure let's say. wouldn't really say there's a global problem with the difficulty as a whole, but there are some instances where it visually looks like sliders don't flow properly from each other. patterns such as 00:26:535 (3,4,1) - would be more visually appealing if http://i.imgur.com/8OFpLKs.jpg they were done similarly to that. this also happens a lot with the repeaters, like 00:31:335 (2,3) - where the repeater is looking at a complete different direction from the following flow; that creates a different flow from what the (newbie) players are supposed to follow, visually speaking. for instance, arranging (3) and moving it a little bit above would look more pleasant http://i.imgur.com/JZ8YPUa.jpg

00:03:220 (1,2,3,4,5,6) - there seems to be a little problem with the spacing here. only 0.1x, barely noticeable... still would be nice to fix this!
00:11:449 (1) - this is a p huge inconsistency if you ask me, since it's holding the same rhythm as 00:14:192 (1,2) - 00:16:935 (1,2) - 00:19:678 (1,2) - yet it's mapped differently? if anything, 00:16:935 (1,2) - should've been a 1/1 slider + circle too!
00:59:449 (3,4) - for the sake of consistency, these shapes should be different, refer to 00:01:849 (3,4) - for example
01:28:935 (2,3) - 01:30:306 (4,1) - as i mentioned at the very beginning, these seem problematic because the repeat is aiming towards a very different direction from where the next object was placed.
01:37:849 (4) - care with the full whistle :P
01:56:706 (3,4) - rhythm is pretty weird here, as you have been following the vocals throughout the whole difficulty, it'd be actually better if you'd stick to them! so what if you 01:56:363 (2,3) - ctrl+g these?
02:07:678 (3,5) - would be appreciated if these wouldn't overlap!
02:10:763 (3) - same as on easy

advanced

i think you forgot to +1 on the hp... maybe?

00:29:278 (1,2,3,4) - could have a more newbie-friendly approach, to be honest. have you tried http://i.imgur.com/6Z7HNhM.jpg for example? now that i think about it, the rhythm i suggested would be kinda inconsistent with the rest of the map (refer to 00:51:563 (2,3) - for example), yet i would love to see something more visually flowy while keeping a similar idea behind the original pattern. do you think you can give it a try?
01:11:106 (3,4) - minor, but 01:10:420 (1,2) - should be the same when it comes to shape, just compare it with your other difficulties
01:35:106 (1) - any reason for this slider to be different from the rest? variation? problem comes when you are not doing it anywhere else, so it feels inconsistent rather than different, sadly
01:55:678 (1,2) - symmetry here would be nice!

hard

great! a different approach to a hard difficulty, liking it~

00:33:392 (1) - can you avoid the overlap with the red nodes?
01:16:248 (2,3) - only stack in the whole map ouch
01:46:078 - these is no way this isn't getting a clickable object :(
01:57:392 (3,4,5) - this is a very, very harsh movement to do after 01:57:049 (1,2,3) - ... although you could try something slightly different, like http://i.imgur.com/PZBpMgu.jpg for example!

[]

i still need to mod oko's difficulties, but that will probably take a while because i always like to discuss things with oko 8-)
please, do call me back after you've replied to this mod!
Topic Starter
Noffy
placeholder for reply because it's 90% written but I've been staring at normal all day and now gotta go to class >_<!
edit: Done! still gonna keep it in a box tho cuz i accidentally wrote a paragraph

box

Yuii- wrote:

2 years later... worth the wait? ofc!

beginner

i have said this many times, but beginner difficulties should be used when the easy difficulties are on the edge of being called "normal" difficulties. you'll mostly see 'beginner' difficulties on high bpm maps because they need to handle more rhythm simplification than easies. in this case, yellow trick has a very, very simple easy difficulty, so having a difficulty filled with 4/1 slider patterns isn't precisely correct to have in the ranking section :( As I've said time and time again, I strongly believe in having a beginner difficulty for those who find even easy a bit too hard. Quite a few such people exist! I've studied them. Like actually studied them, surveyed them, and made a beginner difficulty that is absent as much as possible of what different people may have found difficult or frustrating, while still providing a way for them to get used to osu!'s gameplay. Honestly, I'm not getting rid of it. Rather, I am incredibly frustrated that the majority of those that have told me to get rid of it is because it's unnecessary, rather than offering quality concerns to fix and make it a better difficulty, or better fit with the map's spread. Cause when concerns like that are offered, I have tried to address them as best I can. While it may be seen as unnecessary for how rarely it is useful, I think that having the presence of more difficulties aimed at the newest-of-the-newest players would not do harm to the ranked section overall. I feel that overall there are far too few as it is (though this number of beginner difficulties has definitely improved in the past few years since this set was first published, which I am overjoyed at), and that the world can benefit from at least one more such easyeasyeasy difficulty. It was continually very distressing in the past to try to show others osu but never be able to provide them with a map that they could be able to play decently after the tutorial. So I made a beginner difficulty. It's a small drop in the osu! mapset pond, but it's .. it's something even I could do for what I perceive to be a problem.

easy

this difficulty is actually very well done, i like it a lot. although i am not really liking the spacing it has... high sv combined with low spacing is very tedious to play: you have to move 'relatively fast' during sliders but then slow down to hit the next objects. while you can still argue that they create a more 'comfortable' flow for newbies as it allows them to properly positionate their cursors in order to hit the next object. issues comes into play when there is so much lost momentum on these patterns that it just feels uncomfortable to play them. I had it done this way after observing that a lot of newbies and I mean a lot tend to try to finish sliders too fast, sliderbreaking in the process. So this was done to account for that tendency.
let me just point out some things anyway! okay!

00:48:478 (3) - i absolutely know how much you like these sliders, but it just stands out with the rest too much. if you are going to do sliders with such a shape, you should be using them more regularly; and it doesn't seem like it's the case :( alright, i'll change it >< (annd the one on hard..)
01:15:907 (2,3) - any reason for these to be splitted into two different objects while 00:32:021 (3) - 02:10:764 (3) - which have (or should be taken as such) a similar connotation are only one single slider? between 01:15:907 (2,3) - and 02:10:764 (3) - these are different because at the end of the final kiai, the vocal drags on a bit longer, which is not the case in the first kiai.
02:10:764 (3) - also, don't overlap the slider with itself on low difficulties :P while it does overlap itself, I feel its shape is pretty clear and does not do so in a way that makes its path difficult to follow, even for a beginner, and that forcing it to not overlap itself would not be really possible to do while retaining the intended spiral shape.

normal

i believe the map could have benefited from a more cleaned structure let's say. wouldn't really say there's a global problem with the difficulty as a whole, but there are some instances where it visually looks like sliders don't flow properly from each other. patterns such as 00:26:535 (3,4,1) - would be more visually appealing if http://i.imgur.com/8OFpLKs.jpg they were done similarly to that. this also happens a lot with the repeaters, like 00:31:335 (2,3) - where the repeater is looking at a complete different direction from the following flow; that creates a different flow from what the (newbie) players are supposed to follow, visually speaking. for instance, arranging (3) and moving it a little bit above would look more pleasant http://i.imgur.com/JZ8YPUa.jpg changed a lot of this in a different way! Basically remapped a lot for the part at 11 to 40seconds!

00:03:220 (1,2,3,4,5,6) - there seems to be a little problem with the spacing here. only 0.1x, barely noticeable... still would be nice to fix this! a spacing inconsistency!? fixed
00:11:449 (1) - this is a p huge inconsistency if you ask me, since it's holding the same rhythm as 00:14:192 (1,2) - 00:16:935 (1,2) - 00:19:678 (1,2) - yet it's mapped differently? if anything, 00:16:935 (1,2) - should've been a 1/1 slider + circle too!
00:59:449 (3,4) - for the sake of consistency, these shapes should be different, refer to 00:01:849 (3,4) - for example > the context of the patterns are totally different. 00:58:078 (1,2,3,4) - are all curved because the combos before and after it are all straight lines, straight sliders. Then 01:41:963 (1,2,3,4) - is straight and curved because the combos before and after are straight and curved. It's done this way partly as balancing the linear aspects of this map with the smooth curviness.
01:28:935 (2,3) - 01:30:306 (4,1) - as i mentioned at the very beginning, these seem problematic because the repeat is aiming towards a very different direction from where the next object was placed. However, I kept this as is as this was actually intentional to divide between the two phrases in the singing by not having the two halves of the pattern fully connected/playing into each other.
01:37:849 (4) - care with the full whistle :P As I explained in PM, I had slider whistles here and in other places on most of my difficulties to go with the whiiish leading into every finish, but as there are only sliders on these sections 50% of the time, removed all of them.
01:56:706 (3,4) - rhythm is pretty weird here, as you have been following the vocals throughout the whole difficulty, it'd be actually better if you'd stick to them! so what if you 01:56:363 (2,3) - ctrl+g these? Ah, shoot. I missed this one. Fixed to be more like the other occurences of patterns involving 1/1 reverses during the kiais.
02:07:678 (3,5) - would be appreciated if these wouldn't overlap! oki, changed sliightly
02:10:763 (3) - same as on easy same

advanced

i think you forgot to +1 on the hp... maybe? maybe... /w\

00:29:278 (1,2,3,4) - could have a more newbie-friendly approach, to be honest. have you tried http://i.imgur.com/6Z7HNhM.jpg for example? now that i think about it, the rhythm i suggested would be kinda inconsistent with the rest of the map (refer to 00:51:563 (2,3) - for example), yet i would love to see something more visually flowy while keeping a similar idea behind the original pattern. do you think you can give it a try? -though I don't think an advanced difficulty should be too concerned about newbie friendliness (there was already easy and normal, after all), neonat referred to this as well when I managed to get to ask him further about what he said in his mod a few posts above. Changed this pattern accordingly, I think.
01:11:106 (3,4) - minor, but 01:10:420 (1,2) - should be the same when it comes to shape, just compare it with your other difficulties there's a logic here, I swear! so the first kiai is straight+curve, and the second+third kiai are curve for the second, straight for the third. This is different from other difficulties because while it was originally a similar overarching pattern in hard, it was changed as in hard I couldn't find a way to make the straight parts look very good. However, it is still an idea that I wanted to keep someplace in the set.
01:35:106 (1) - any reason for this slider to be different from the rest? variation? problem comes when you are not doing it anywhere else, so it feels inconsistent rather than different, sadly it is like this in advanced and hard as the held note here is odd, a bit longer than most, and I felt stands out quite a bit in the song. This is most obvious when directly comparing it to 01:29:620 (1,2,3) - , where the first syllables are in fact the same- but the ro in kii-ro is at 01:29:963 - whereas in 01:35:106 (1,2) - the syllable after kii is not until 01:35:792 - . I hope this comparison clearly describes the held sound at this point.
01:55:678 (1,2) - symmetry here would be nice! symmetry'd!

hard

great! a different approach to a hard difficulty, liking it~ !

00:33:392 (1) - can you avoid the overlap with the red nodes? I can but I think that'd remove from how it's supposed to look, which is like a loop except without the.. actual.. loop, and that opening it up would be meh.
01:16:248 (2,3) - only stack in the whole map ouch there's actually also 00:09:049 (2,3,4,5) - but yeah i'll change this part a bit!
01:46:078 - these is no way this isn't getting a clickable object :( I'll change it back ):
01:57:392 (3,4,5) - this is a very, very harsh movement to do after 01:57:049 (1,2,3) - ... although you could try something slightly different, like http://i.imgur.com/PZBpMgu.jpg for example! Changed this in a different way than suggested~

[]

i still need to mod oko's difficulties, but that will probably take a while because i always like to discuss things with oko 8-)
please, do call me back after you've replied to this mod!thank you bunches yuii >w<!

the color of yellow is stained in my eyes @_@
Asaiga
Hello, I don't know if you need extra help but I'm here anyway teehee

[Easy]
I think rhythm is fine, there is something probably not worth pointing out but sorry I'm a jerk :(
01:09:050 (1) - 01:52:935 (1) - 02:03:907 (1) - These three represent the similar sound in the music, but only the first one looks special and the only slider to have that shape, I think you can just reshape the first one to a normal curve slider to match the consistency.

[Normal]
00:56:020 (3,1) - I think stack is very slightly off here
01:01:506 (3,1) - Is this intentional? Otherwise I would like to see it stacked normally like the previous one to keep the symmetry
01:28:249 (1,2) - compare it to this 01:29:620 (3,4) - , (1,2) has slight off blanket :P

[Hard]
00:49:163 (4) - Can this repeat slider be straight? To keep the consistency. It's not really a good variation if only one noticable slider stands out
01:05:278 (2) - This slider can be straight too. So you have these 01:03:563 (1,2) - as curve sliders, these 2 01:04:935 (1,2) - can be straight for variation and it will look more consistent on this measure 01:04:935 - as well. In case it ruins your flow or this whole part somehow, just don't apply :(

01:28:249 (1,2,3,1,2,1) - So you have these 2 first measures the same rhythm, then you change rhythm here 01:30:992 (1,2,3) - then change it back again 01:32:363 (1,2,3) - to what you previously have. Well, I don't think it's wrong. Players would expect rhythm changes here 01:32:363 (1,2,3) - but not here 01:32:363 (1,2,3) - again after one measure change. *not very good with explaining but I hope you get what I mean xd*
>> Rhythm you have atm is AABA, I think it's better make it AABB

[oko's another]
00:06:649 (3,1,2) - Nice! looks triggering but no problem lol

[oko's extra]
00:03:906 (3,4,1) - wow such triggering trap.
00:19:849 (2,10) - Do you think you can stack these, I feel like 00:21:735 (9,10) - the angle of these will be improved, somewhat :?




Nothing to say on oko's diffs, beautiful keysounding on this set and looks rankable, good luck!
neonat

Noffy wrote:

As I've said time and time again, I strongly believe in having a beginner difficulty for those who find even easy a bit too hard. Quite a few such people exist! I've studied them. Like actually studied them, surveyed them, and made a beginner difficulty that is absent as much as possible of what different people may have found difficult or frustrating, while still providing a way for them to get used to osu!'s gameplay. Honestly, I'm not getting rid of it. Rather, I am incredibly frustrated that the majority of those that have told me to get rid of it is because it's unnecessary, rather than offering quality concerns to fix and make it a better difficulty, or better fit with the map's spread. Cause when concerns like that are offered, I have tried to address them as best I can. While it may be seen as unnecessary for how rarely it is useful, I think that having the presence of more difficulties aimed at the newest-of-the-newest players would not do harm to the ranked section overall. I feel that overall there are far too few as it is (though this number of beginner difficulties has definitely improved in the past few years since this set was first published, which I am overjoyed at), and that the world can benefit from at least one more such easyeasyeasy difficulty. It was continually very distressing in the past to try to show others osu but never be able to provide them with a map that they could be able to play decently after the tutorial. So I made a beginner difficulty. It's a small drop in the osu! mapset pond, but it's .. it's something even I could do for what I perceive to be a problem.
Because fixing it to make it a better difficulty means to make it more difficult than what it is right now to fit into the song, not just the mapset, which you do not want to do. It shouldn't be a metronome practice for people, because that fits to anything that has a fixed bpm. Rather, some hint of the song should be there. It's unnecessarily distant from the song.
Topic Starter
Noffy

neonat wrote:

Because fixing it to make it a better difficulty means to make it more difficult than what it is right now to fit into the song, not just the mapset, which you do not want to do. It shouldn't be a metronome practice for people, because that fits to anything that has a fixed bpm. Rather, some hint of the song should be there. It's unnecessarily distant from the song.
??? I've been trying to work on it since we last spoke ;_;??? Or rather since I remembered that we spoke because I was so tired at the time I near-completely forgot it happened for several days @_@
I don't recall saying I was unwilling to make those changes, just unsure about them? Then again i was really tired maybe i need to re-read the chat log did i accidentally say something that could be interpreted otherwise? ohno This unsureness is why I've changed it multiple times in the past between 4/1 gaps like it is now and 2/1 gaps similar to which you suggested, among other ideas.

As I've said here>

Noffy wrote:

Cause when concerns like that are offered, I have tried to address them as best I can.
Which is why I contacted you for help, as you are one of the few people that had quality concerns that I could not figure out how to work on at the time, rather than mainly listing the concern as the difficulty's existence itself, which isn't something I can fix without removing it .. which doesn't make it better so much as not exist at all.. And if there's a way I can make it a better difficulty, I want to pursue that ! ! !

I've been trying to implement the exact changes you suggested, but I have been having difficulty in re-arranging re-mapping many of the patterns as simply adding more circles would completely break the flow in the way it is currently made :? And also to try to figure out how to balance adding more 2/1 gaps while still having the kiai be harder without it getting.. too hard.. (I'm not able to get feedback on it from actual newfolk anymore so any change I make is mildly terrifying to my soul... "is this truly beginner friendly" "will this work" "what if it's too hard" such questions fly around in my head ;;) Or even, debate if doing that is really the best way to make it better reflect the song while being easy-easy. I've been trying and experimenting with various possibilities, but haven't had confidence in any, so I've not. Uploaded any...

edit: wtf i didn't mean to press the post button but i accidentally did and now i accidentally double posted shoot .. :(
I'll update after staring at beginner for a few more hours...

Asaiga wrote:

Hello, I don't know if you need extra help but I'm here anyway teehee Hi Asaiga o///

[Easy]
I think rhythm is fine, there is something probably not worth pointing out but sorry I'm a jerk :( You come here of your own volition and randomly mod this set out of the goodness of your soul (as far as I can tell!), and then call yourself a jerk? :thinking:
01:09:050 (1) - 01:52:935 (1) - 02:03:907 (1) - These three represent the similar sound in the music, but only the first one looks special and the only slider to have that shape, I think you can just reshape the first one to a normal curve slider to match the consistency. Ahhh. you're right, changed.

[Normal]
00:56:020 (3,1) - I think stack is very slightly off here oh my, you're right. Fixed.
01:01:506 (3,1) - Is this intentional? Otherwise I would like to see it stacked normally like the previous one to keep the symmetry Well..., no it wasn't intentional. Changed!
01:28:249 (1,2) - compare it to this 01:29:620 (3,4) - , (1,2) has slight off blanket :P Fixed.. I think?

[Hard]
00:49:163 (4) - Can this repeat slider be straight? To keep the consistency. It's not really a good variation if only one noticable slider stands out 00:49:163 (4) - and 00:27:220 (4) - are both curved to stand out as they are the final reverse sliders in the 4-bar pattern/midpoint of the section.
01:05:278 (2) - This slider can be straight too. So you have these 01:03:563 (1,2) - as curve sliders, these 2 01:04:935 (1,2) - can be straight for variation and it will look more consistent on this measure 01:04:935 - as well. In case it ruins your flow or this whole part somehow, just don't apply :( No change, as while I get your idea, I think having two straight sliders here would not look very swell, and it goes straight>curve> WAVEEE as a part of the build up into the kiai. Increasing curviness!

01:28:249 (1,2,3,1,2,1) - So you have these 2 first measures the same rhythm, then you change rhythm here 01:30:992 (1,2,3) - then change it back again 01:32:363 (1,2,3) - to what you previously have. Well, I don't think it's wrong. Players would expect rhythm changes here 01:32:363 (1,2,3) - but not here 01:32:363 (1,2,3) - again after one measure change. *not very good with explaining but I hope you get what I mean xd*
>> Rhythm you have atm is AABA, I think it's better make it AABB I've changed this to a BABA pattern instead, in interest of keeping Len and Rin's small sections rhythmically consistent. Thanks!

Nothing to say on oko's diffs, beautiful keysounding on this set and looks rankable, good luck! Thank you!
Okoayu
i think the quality concern with beginner is that it can be taken and copied from any song of this speed to any other song of this speed that has a constant metronome without really changing anything.

buildups or any other musical indication for the song changing pacing are largely ignored for the sake of simplicity, this diff has nothing that makes it unique to this song because it simplifies so much

the only way this is fixable is by not having the diff be this simple, because as is you could take it and throw it at any song that has 4/1 measures at 175 bpm
Topic Starter
Noffy

Okorin wrote:

i think the quality concern with beginner is that it can be taken and copied from any song of this speed to any other song of this speed that has a constant metronome without really changing anything.

buildups or any other musical indication for the song changing pacing are largely ignored for the sake of simplicity, this diff has nothing that makes it unique to this song because it simplifies so much

the only way this is fixable is by not having the diff be this simple, because as is you could take it and throw it at any song that has 4/1 measures at 175 bpm
I understand this, especially after re-reading when I talked to neonat about it before, but understanding how to fix it is a bit of a different issue to me...
I had meant to reflect more of the build up in the sliders and their shapes, and reflect the personality of the song as I see it in those sliders, as well as slight indications in flow, but I guess this has not been effective enough ;_; .
Which is why I've been struggling with trying to figure out how to approach it, and have not updated it for several days.
There was a really specific sound in the song that it was actually made to follow 90% of the time, but seeing as how the difficulty fits the song is seen as a problem, I guess it isn't obvious/audible enough.


edit: I give up. I'm the only one that cares about my beginner diff, my map, my difficulty, I made it and remade it, and I always found being told to get rid of an entire difficulty something of a different level of changing a difficulty, or removing patterns in order to replace them with something better. Because it's not making it better. It's just leaving a void where it used to be.

Its very concept is flawed or something. I could write an essay about that though. Making it, studying it, why it was made, on and on and on, but that wont make it any better, this isn't the song for it, I guess.
The current way it was, i felt, the optimal balance between ease of play and honesty to the song.
But that's not good enough, cause it's not honest to the song. But it can't be any more so without going against its entire reason for existing in the first place.
I am very sorry to the dozen and then some people that I surveyed regularly to make it as beginner friendly as possible.
No matter which way i make it, it'll only be useless. unnecessary. useless.

I'll try again in the future.
Pachiru
When ranked? 8(
Topic Starter
Noffy

Pachiru wrote:

When ranked? 8(
When it is ready and judged as such c:

;;

01:57:049 (1,2,3,4,5) - I updated to change this back to the way it was previously, as while I understand that the movement is a bit harsher than usual, it follows the general scheme of circles go one way-> slider changes the direction a bit. The change I had made before, while a nice curve, felt a bit inconsistent with this and didn't sit well with me after giving it time and review.

oko please don't hurt me

>edit march 30th: updated because I forgot to remove some skin elements that are unnecessary with the forced default skin.
riffy
quoting the pm i actually recieved

Noffy wrote:

1.YELLOW is best
2.nice skin
3.cute keysounds
4.save me
5.i'm already running out of things but i need to get this list to 14 so this is a filler item
6.the color yellow took over my life
7.modded to hell and back (for better or worse)
8.help i actually can't say something positive about the map itself
9.YELLOW is best color
10.symmetry sometimes? how does one even describe a map.
11.sometimes blankets, i don't know. bouncy? cute. cute map.
12.2.5 years old set? though that doesn't matter but ive run out of descriptive terms for the set beyond ~YELLOW~.
13.cute skin
14.nice key sounds
[General]
  1. Since the whole song is kinda tellow, why not make sliders yellow as well? You can do that by changing the Coliurs part in your osu files
    Just like this

    [Colours]
    Combo1 : 222,178,222
    Combo2 : 0,155,170
    Combo3 : 64,208,13
    Combo4 : 240,170,12
    SliderBorder : 255,255,255
    SliderTrackOverride : 200,200,17
  2. 00:33:392 (1) - All difficulties except Easy - Why do you map a single slider from the whole break part? IWouldn't it make more sense to keep the whole break part unmapped on its entirety or have the part mapped completely? Placing just one slider and giving up the part feels sort of confusing to me.
    Note: if you do have a reason to keep the sliders there, add them to the second break as well, so that the rhythm is consistent.
[Easy]
  1. 00:08:707 (1) - since the drums sort of speed up and consistently play on every white tick, why not show it with a fancy slider? It's still pretty much the same slider as you have except it stresses the sliderticks more. A picture
  2. 01:54:307 (2) - this one gets overlapped with the score-metre thing. Let's move this pattern around a little? this isn't too bad, is it

    It's all good.
[Normal]
  1. 00:00:478 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - 00:11:449 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - compare these two parts. The first one has more circles and less 1/1 sliders with repeats, therefore theobject density is higher. Shouldn't it be the other way round since the second part is supposed to follow a more intense part of the song? You could try replacing 00:12:820 (3) - with circles or using more sliders in the intro part, I think.
  2. 00:25:163 (1,2,3) - flow isn't really kept here, (3) implies circular flow which is broken because of the movement angle between (1) and (2). Why not try something like this?
  3. 00:44:363 (1,3) - these two follow similar sounding vocals, so I would use similar looking sliders. I like how those red points on (1)s work with the vocals, would be cool to use them more in this part.
    Note: same 00:49:849 (1,3) - here
  4. 00:57:049 (5,6) - since you don't use overlaps often, these here feel sort of unwanted. What do you think about selecting them and using Ctrl+H? It would require some changes, but the outcome would be a neat symmetrical pattern. looks pretty cool, if you ask me
    Note: 01:02:534 (5,6) - same here.
  5. 01:15:906 (3) - minor, the curve isn't following anything and stands out from the rest of the patterns. Try placing the red point a little further, so the slider looks sort of similar to 01:11:792 (1) - . example
    Note: basically, you match the curve with the beat on the red tick.

    It's just the visiuals that could be a bit better. Otherwise it's fine.
[Advanced]
  1. 00:12:820 (1,2,3,4) - and 00:18:306 (1,2,3,4) - I was sort of expecting these to be parallel just like 00:15:563 (1,2,3,4) - or it can be the other way round, you can move
  2. 00:29:620 (2,3) - probably should be a 1/2 slider for the consistency with the patterns before/after it.
    Note: 00:51:563 (2,3) - same.
  3. 01:35:106 (1) - feels like two sliders would do a better job there, vocals are sort of repeating themselves. What do you think of this?

    That was good!
[Hard]
  1. 01:06:649 (3,4,5) - this here does not seem to fit with the linear flow you've used before. Wouldn't something more linear fit better with your style?
    Note: 01:50:535 (3,4,5) - same.
  2. 01:35:106 (1) - feels like two sliders would do a better job there, vocals are sort of repeating themselves. basically, just like I suggested on Advanced.

    A couple of things seemed to be out of your style, vould use just a bit more polishing. It's fine otherwise.
I'll stop for now. Don't kudosu untill I finish the mod.
Topic Starter
Noffy

Bakari wrote:

quoting the clickbait pm i actually recieved

Noffy wrote:

1.YELLOW is best
2.nice skin
3.cute keysounds
4.save me
5.i'm already running out of things but i need to get this list to 14 so this is a filler item
6.the color yellow took over my life
7.modded to hell and back (for better or worse)
8.help i actually can't say something positive about the map itself
9.YELLOW is best color
10.symmetry sometimes? how does one even describe a map.
11.sometimes blankets, i don't know. bouncy? cute. cute map.
12.2.5 years old set? though that doesn't matter but ive run out of descriptive terms for the set beyond ~YELLOW~.
13.cute skin
14.nice key sounds
[General]
  1. Since the whole song is kinda tellow, why not make sliders yellow as well? You can do that by changing the Coliurs part in your osu files I'd actually considered this before, but decided against it as even I have a point where I have to say.. too yellow (mostly because i'm allergic to colored sliderbodies, they make all the sliders much too much the same)
    Just like this

    [Colours]
    Combo1 : 222,178,222
    Combo2 : 0,155,170
    Combo3 : 64,208,13
    Combo4 : 240,170,12
    SliderBorder : 255,255,255
    SliderTrackOverride : 200,200,17
  2. 00:33:392 (1) - All difficulties except Easy - Why do you map a single slider from the whole break part? IWouldn't it make more sense to keep the whole break part unmapped on its entirety or have the part mapped completely? Placing just one slider and giving up the part feels sort of confusing to me.
    Note: if you do have a reason to keep the sliders there, add them to the second break as well, so that the rhythm is consistent. This is because of the held vocal that is present at this time, which is not the not present in the section following the end of the kiai. Though I can't for the life of me seem to recall why easy was different, so I changed that to make it consistent with the other difficulties.
[Easy]
  1. 00:08:707 (1) - since the drums sort of speed up and consistently play on every white tick, why not show it with a fancy slider? It's still pretty much the same slider as you have except it stresses the sliderticks more. A picture While I like that slider, for here, I want to prioritize on keeping the current slider as it's part of the 00:05:964 (1,2,3,4,1) - pattern here where as the tension rises the curve gets tighter/goes more inward, and I think the suggested one would be a bit out of place in the difficulty overall.
  2. 01:54:307 (2) - this one gets overlapped with the score-metre thing. Let's move this pattern around a little? this isn't too bad, is it Ah! you're right, I hadn't noticed as I keep my own score-meter at .5x size. Changed!

    It's all good. !
[Normal]
  1. 00:00:478 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - 00:11:449 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - compare these two parts. The first one has more circles and less 1/1 sliders with repeats, therefore theobject density is higher. Shouldn't it be the other way round since the second part is supposed to follow a more intense part of the song? You could try replacing 00:12:820 (3) - with circles or using more sliders in the intro part, I think. Revised this by replacing some circles with sliders in the first section. Now the circles don't start until the combo at 00:05:963 - , where the drums kick in.
  2. 00:25:163 (1,2,3) - flow isn't really kept here, (3) implies circular flow which is broken because of the movement angle between (1) and (2). Why not try something like this? Adjusted some, though not 100% as suggested in the image. bop
  3. 00:44:363 (1,3) - these two follow similar sounding vocals, so I would use similar looking sliders. I like how those red points on (1)s work with the vocals, would be cool to use them more in this part.
    Note: same 00:49:849 (1,3) - here Mm, I think using them too often would take away from how cool they look and stand out (in their current good way).
  4. 00:57:049 (5,6) - since you don't use overlaps often, these here feel sort of unwanted. What do you think about selecting them and using Ctrl+H? It would require some changes, but the outcome would be a neat symmetrical pattern. looks pretty cool, if you ask me
    Note: 01:02:534 (5,6) - same here. Oh man, this is a seriously cool pattern. I'm not gonna use it here since 00:55:335 this section is meant to be symmetrical over the x axis and 01:39:220 - on the y but I'm gonna definitely steal use this in the future, oh man.
  5. 01:15:906 (3) - minor, the curve isn't following anything and stands out from the rest of the patterns. Try placing the red point a little further, so the slider looks sort of similar to 01:11:792 (1) - . example Adjusted to be more like 01:11:792 (1) -
    Note: basically, you match the curve with the beat on the red tick. While I adjusted it as mentioned above, I didn't make it match to the red tick exactly since the goal here is to put more emphasis on the curved section of the slider rather than it evenly be divided between straight/curved.

    It's just the visiuals that could be a bit better. Otherwise it's fine. Okay I'll update for now and continue to try to work on this as much as I can o:!
[Advanced]
  1. 00:12:820 (1,2,3,4) - and 00:18:306 (1,2,3,4) - I was sort of expecting these to be parallel just like 00:15:563 (1,2,3,4) - or it can be the other way round, you can move Changed 00:15:563 (1,2,3,4) - to be consistent with the other two, and adjusted the patterns before/after a bit for it.
  2. 00:29:620 (2,3) - probably should be a 1/2 slider for the consistency with the patterns before/after it. Changed to a 1/2 slider and adjusted the pattern a bit for that.
    Note: 00:51:563 (2,3) - same. Saame ^
  3. 01:35:106 (1) - feels like two sliders would do a better job there, vocals are sort of repeating themselves. What do you think of this? That fits really well, I was tempted. But I really-really-really wish to emphasize the held syllable, ki, since it's repeated 3x in this section with this final time being longer than the others. As well as one of the background sounds.. that I have no idea how to describe.. - But instead I've now changed the positioning so that this slider now won't be so visually out of place.

    That was good! A miracle!
[Hard]
  1. 01:06:649 (3,4,5) - this here does not seem to fit with the linear flow you've used before. Wouldn't something more linear fit better with your style?
    Note: 01:50:535 (3,4,5) - same. I can't really agree that it seems a bit out of the style? It's introducing a harsher type of movement that's then present in some form for the rest of the kiai throughout the map, and the way it plays is meant to give the player some-split second to adjust to the velocity change by having a more cramped movement than throwing them straight (seee what i did here because linear is more straight ha .. hah..,.ha) into the higher speed.
  2. 01:35:106 (1) - feels like two sliders would do a better job there, vocals are sort of repeating themselves. basically, just like I suggested on Advanced. Same response as advanced except this time I kept the slider shape the same.

    A couple of things seemed to be out of your style, vould use just a bit more polishing. It's fine otherwise. ok i'll mix 4 parts olive oil with 1 part white vinegar and pour it into a spray bottle. Google says this works for polishing wood. So maybe it'll work for a map too. Or so I hope.
I'll stop for now. Don't kudosu untill I finish the mod. but is it safe to reply i'm not sure oh no I 'LL TAKE THIS RISK oh wait you replied to my pm so now I can load this half finished draft and reply safely, with security from your confirmation. Huzzah!

I am massively amused by how you appear to have gotten sick of the yellow background partway through and replaced it with your own, haha. Here, I removed some yellow.
Thank you bunches for modding, Bakari! Though I'm not entirely sure about the ending comments on normal and hard whether they just apply to the mentioned points or further beyond.. :?
Okoayu
oh the nightmare fuel bg is back ok
Topic Starter
Noffy

Okorin wrote:

oh the nightmare fuel bg is back ok
alas, it is only a recreation from my memory, rather than the original real deal.
BitCritterSpyro
This needs to be ranked....naow
riffy
Most of the stuff applies to just a single point, although if you see any similar concepts, you are free to adjust those parts as well.

And yes, I love the background which is less yellow! Though the reason why I had to replace the current one is the number of tiny details and contrasting colours, it was sort of hard to concentrate on the main thing, the map. :p

[oko's Insane]
  1. 00:24:478 (4,5,6) - shouldn't (4) be spaced further as well as to stress the beat it follows? It would make more sense with the vocals as well as the background instruments.
    Note: 00:26:706 (2,3) - same would go for similar parts
  2. 00:50:192 (2,3,1) - they don't really feel connected in any way, let's try to structure them to form a single pattern? an example.
  3. 00:33:049 (8,1) - 00:22:078 (7,1) - I have a feeling these two should be spaced in the same manner. They represent similar rhythm and similar idea. What do you think of this?
  4. 01:58:249 (6,1) - since the stacks around are 1/4s, this one can be a bit tricky. Consider unstacking?

    I feel like it lacks a bit of visual polishing, otherwise it's all good.
[oko's Another]
  1. 00:21:735 (8) - I feel like adding a new combo would help readability and work well with the drums. Even though it does break your consistent combo pattern, the song sort of justifies that, so, give it a try!
    Note: if you end up liking it, you'll probably want to do the same with similar patterns 00:32:706 (8) -
  2. 00:45:563 (1,2) - due to the way it is spaced it can be misread as 1/4 snapping. Place it closer or space further apart to make it more readable?
    Note: 01:11:449 (3,4,1,2) - same here
  3. 01:11:449 (3,4) - try to lower the spacing here since (4) isn't supported with the vocals?
    Note: 02:06:306 (3,4) - same here

    That was good, I feel like this is a finished and decent difficulty. Good job!
[oko's Extra]
  1. 00:15:478 (9,1) - given that this is only used once in the intro it feels a bit inconsistent and sort of confusing. Probably it'd be better to either introduce more patterns with the same idea (stack 00:12:735 (9,1) - with (8), for instance) or unstack this one.

    That was good, I liked the way your kiais are spaced.
I guess that's about it. Not bad at all!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
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