placeholder \o
Thanks for the mod!Midana wrote:
00:04:975 (8) - Delete note, also you can use use 2 short sliders starting 00:04:475 (7) - and ending 00:04:975 (8) - Done (a bit differently)
00:09:975 (6,7,8) - Move to 1 tick left and add here slider 00:10:141 (8) - in the ending of this stream Done (a bit differently)
I got your idea but i mapped that whole part differently and it fits the music too so i dont really think that i should change it
00:10:975 (1) - Trriple here as well
00:11:475 (5) - Trriple which have slider in the end
00:11:975 (8) - Trriple
00:12:308 (3) - note
00:12:475 (4) - ^
00:12:641 (5) - ^
00:12:808 (6,7,8) - Trriple with long slider at the end or slider with reverse arrow
00:20:808 (5) - Slider should end here 00:21:141 also ucan put here a sible note
00:24:641 (2) - Slider for vocal Done
00:25:141 (3,4) - Rechange for slider Done
00:26:808 (1) - 1/2 slider 00:27:141 (1) - 1/2 slider with reverse arrow Done (a bit differently)
00:27:808 (1) - ^Same Done
00:28:808 (1) - Add note Done
00:29:474 (1) - 1/2 + add note 00:29:808 (2) - Done
00:30:474 (4) - 1/2 slider Done
00:32:141 (1) - Remade for 1/2 slider Done
00:32:474 (2) - Delete slider and put here 2 notes Done
Same things for following rhythm in this part
01:25:473 (1) - Do this break please SV 0.5-0.75 audio 20-40% The map is 6 mins long so its really exhausting so i think where a break is appropriate its should be there
01:37:806 (3,4) - remade for 2 1/2 sliders I dont agree with it
01:48:222 (1) - 1/3 for this moment Why? there is a 1/4 stream in the music
03:13:471 (7) - Stream should starting from there It sounds better as it is
04:30:802 (1) - After this timing you need to use sliders with reverse arrows for following rhythm I got the point but i prefer the stream
05:11:801 (7) - 1/3 As above
05:41:300 (2) - delete There is a pretty loud beat in the music so i dont agree with this
Thank you for the mod!Cheesecake wrote:
[Void Genome]
00:11:474 (6) - This flows better if you make it a straight slider and rotate by -40 degrees selection centre I dont fully agree but changed a little bit
00:20:808 (5) - The angle of this slider is pretty sharp compared to the stream before, try moving the end anchor point to X:412 Y:312 Fixed
00:46:640 (8,9) - I've noticed that this blanket is slightly different to 00:45:307 (4,5,6,7) - , you can see this clearly at 00:46:390, (7) is completely overlapped whereas (9) is slightly off. Fixed
00:53:140 (5) - This would be more interesting if you moved it either up or down, rather than having 00:52:974 (4,5,6) - as a straight line The line pattern plays pretty well and i dont really want to break it
01:02:473 (3,4) - Blanket?Fixed
01:10:973 (6,1) - Make a blanket? Might make the distance from (5) to (6) too short though Changed it a bit
01:18:806 (2,3) - Improper blanket Fixed
01:35:806 (1,2,3,4) - ^ They are not supposed to be blankets
01:40:639 (5) - Move the final anchor point a tiny bit down so that the blanket on (4) is even it was already even
01:44:139 (1,2,3,4) - Blankets They are not supposed to be blankets
02:13:305 (4) - Have this be similiar to (2)? Done
02:42:138 (3) - End point to X:434 Y:294 ? Done
02:42:805 (1,2,3,4,1,2,3,4) - This could look and play better if you use 3.5x ds (omg that's a thing now) It would break the build up feeling that is in the song
03:01:304 (1,2) - Make it so that the new combo starts on the new measure Fixed
03:11:804 (3,4) - This blanket is a bit off Fixed
03:12:971 - It feels like there's a hit object missing here Fixed
03:55:636 (3,4,5) - You should try and keep this kind of change in direction on a new combo
03:56:386 (4,5,6) - ^
04:00:136 (1,2,3) - Uneven spacing, set DS to 1.0x and reselect (2) and it should fix itself Fixed
04:00:803 (4,5) - Improper blanket, using slider follow circle as a guide Fixed
04:00:803 (4,5) - NC since long hold starting on a new measure I wnet with another way of placing NCs and it would break the consistency of them
04:02:636 (2,1) - Similarly, have the NC start on the new measure The new rhythm starts on 04:02:636 (1) -, this is why i have the NC on the red tick
04:04:136 (1) - NC Done
04:04:636 - Feels like there's a hit object missing again That sound is intentionally not mapped
04:07:469 (1,2,3,4) - Either have it as a perfectly straight line or a zig zag pattern, looks untidy as it is now Fixed
04:31:469 (1,2,3,4,1,2,3,4,5) - Increasing the distance spacing here would be appropriate, 1.0x seemed good but it's your choice I will leave it as it is
04:50:302 (1) - You could delete the second spinner and extend this to 04:53:802 , the hitsound on a blue tick doesn't sound nice The spinner is almost silent so its not a problem
04:55:385 (7,1) - Move this as a selection to X:466 Y:307 ? The curve of the triplet doesn't feel right with that jump Its fine as it is imo
05:12:135 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - This should be reduced to the DS of the previous streams imo It fits that part of the song, i will leave it as it is
05:15:468 (4,1) - Blanket Fixed
05:29:634 (6,1) - Bad flow Fixed
Thank you for the mod!xDarxen wrote:
[Void Genome]
- 00:13:475 (3) - Add new combo here instead of 00:13:308 (1) ? It feels better that way, because it indicates the downbeat Done
- ^ 00:14:975 (1) - Remove new combo and add it to 00:15:474 (4). Same as above. Done
- 01:01:140 (1,2) - The body of the second slider is really close to the first and it feels ugly IMO. Try to curve it in a way that they don't nearly overlap. Fixed
- 03:22:637 (6,1) - Same ^I dont agree, that pattern plays fine and its not ugly imo
Thank you for the mod.MrSergio wrote:
[General]
- I find that your HP is a bit too low, while the OD is a bit too high... HP7, OD8 would be the best imo HP increased to 6.5, OD should be fine on 9
[Void Genome]
- 00:02:141 (8) - I usually try to avoid wasting strong beats with slider ends, unless I'm making a particular pattern or something like that. So here's an option on how to remove that repeat: Image Fixed
00:05:141 (9) - Since you use the same shape as for 00:04:475 (7,8) - means that you followed an exact same sound for all, right? Imo 9 shouldn't be a slider tho, because you have a double strong beat (your whistles are saying the same thing too). Convert 9 into 2 circles maybe. Coordinates... well, let's stack them on 284,112 maybe Fixed
00:06:641 (4,7) - These are called passive sliders, since you start them on a red tick. It's not right/wrong, but in this case they feel a bit off because you used only sliders starting on white ticks till now... Above all 00:07:641 (7) - the last beat is completely wasted :/
00:09:975 (6,7,8) - Just a little/personal suggestion here: since this part is a bit different from the rest you should emphasize it with a different pattern imo. So what about stacking those 3 objects on 6's coordinates? This way you also give more impact to 8's tail Fixed
00:13:225 - Imo you should add a note here, because there's still a stream in the song I can hear. Either convert 6 into 2 circles or put another circle after the current slider... Fixed
00:15:808 - Tbh, that deathstream is placed where there isn't any actual deathstream imo, but well, it's a matter a matter of style I guess... There is a stream in the music
00:41:224 (1) - Isn't this spinner finishing 1/2 earlier? I can clearly hear that the sounds end at 00:42:474 - (or maybe something like 1/8 earlier of that, but who cares) Fixed
00:44:807 (1,2,3) - These objects stand out among the combo, for the sole reason that they have higher spacing. Should I assume they have a particular meaning or were they just random? I mapped most of the piano-ish sounds as jumps, so i did it here too
00:46:807 (9,1) - This spacing is a bit short now, compared to the other similar 1/1 breaks you used before. Options are to either increase spacing (obviously) or to stack the circle under the slider... Fixed
01:20:140 - 01:24:140 - Oh God my ears @.@ Too many finishes. Halve their number please: on white ticks is already more than enough imo Removed finnishes.
01:35:806 (1,2,3) - Ok... I have a couple of concerns here: 01:35:806 (1) - should be converted into 2 circles if you hear the vocals, and the overlap between 01:35:806 (1,3) - stands out too much seeing you don't have such cramped parts anywhere else in your combo. So, here's the solution: Convert 1 into 2 circles and stack them both at around 296,272 Fixed
01:38:473 (1) - Am I the only one hearing a beat in the middle of this slider? xD And I do not hear at all the slider's start...
Ok, so, if you want to keep the slider's start beat, consider using something like this (I could explain all the pattern I did there, but it takes quite a few time xD) Fixed
01:48:806 (8,9) - Imo, 8 should be with 1/8 snap and 9 should either be a single circle or with a SV change, because you waste the particular sound which this object follows in the music. Image 1/8 slider fixed, no SV change needed there imo
02:00:472 (3,5) - The second object is not visible, try to move it. This is a serious matter actually and you must move it, even by just few pixels, but you have to Fixed
02:03:139 (4,6) - Same ^. There isn't enough time to make the first object disappear completely, therefore the second one is totally obscured Fixed
02:04:972 (6,7,8,1) - This is completely counter-rhythm-wise. The slider start has to be placed on the white tick no matter what here.
What happens here is that the previous triplet puts a lot of emphasis on each of the 3 notes forming it, but the real emphasis goes to your next slider's start because of the jump. But there is no strong beat there!
Little suggestion to clear up the mess x) Fixed
02:06:139 (5,7) - Visually speaking, the distance between these notes isn't the same as between 02:06:472 (7,9,11) -Fixed
02:07:139 (11,1) - NC goes always on white ticks, unless you have some sliders ruining the pattern :3 Fixed
02:10:805 (9,1) - NC on 9, since that's where the change in spacing happens Fixed
02:12:472 (5) - No whistle here? Fixed
02:18:638 (2) - The spacing here feels way too short after having all those giant triangle patterns :/ Maybe move it to around... 64,184 or 348,168 (depending in which direction you want that last triangle) Fixed
02:18:805 (3) - Missing NC? Fixed
02:20:472 (2) - This slider doesn't look that great, it's too cramped :/ What about using the same shape of 1 maybe? Like this Fixed
02:28:138 (5) - This is the only slider not copypasted in this combo x) Maybe something like this? Fixed
02:28:805 (7) - Since this slider has a different meaning, what about making it straight? Just to make it stand out more among the others... Fixed
02:30:805 (3) - Seeing the spacing before this object and the spacing after it, I'd suggest using a NC here
02:34:471 (3,4,5) - This passage feels a bit awkward seeing your other patterns :/ Try doing a Ctrl + G on 02:34:471 (3,4) - and another Ctrl + G on 02:34:805 (5) - (but you could even leave it like this if you don't mind the big jump)
02:37:471 (5) - Another Ctrl +G ? (just for a better flow and consistency with your spacing) Fixed
Consider that passages like 02:36:138 (9,1) - or 02:38:805 (9,1) - are a bit too short (spacing) compared to the rest of your jumps Fixed
02:42:638 (5,1) - This is almost a 1/4 seeing your streams at the start of the map, so can you increase the spacing a little? Fixed
The only complain about the nest deathstream is that 02:42:805 (1,2,3,4,1,2,3,4) - is a bit too cramped, or rather, they aren't really tidy: While you keep curving constantly with 02:44:138 (1,2,3,4) - , I can't really understand the meaning behind 02:42:805 (1,2,3,4) - (apart from seeing that 1 and 4 have the same angle, as well as 2 and 3) Fixed? idk, should be fine now
02:51:471 (5,6,1,2,3,4) - Whether convert 5 and 6 into circles or convert 1,2,3,4 into 1/4 sliders for consistency I dont really see a reason for that
03:03:804 (8,9) - Instead of claps here, I'd rather put a finish on 03:04:137 (1) - I dont agree
03:13:721 - I would have mapped this beat tho... it feels strange to interrupt the stream like that I dont agree
03:22:804 (1) - Can you make more room for the circle you have there? It feels a bit too cramped >.< (A blanket could be 1000 times better *runs*) Fixed
03:28:804 (3,4,5) - 4 shouldn't have that big jump to it, because it is on a red tick and the beat on it isn't strong as much as for 3 and 5
What about stacking 4 on top of 5? Fixed
03:33:304 (3,1) - Awfully short compared to your previous patterns :/ And also, your stream's curve goes counter-clock-wise, while your triangles were clock-wise... Fixed the distance
03:34:803 (5) - NC? Fixed
03:34:887 (1,1) - Having the spinner like that is... I dunno what it is lol. I'd prefer using the spinner's end more wisely, either as a beat (moving the end at 03:36:137 - ) or either like an introduction to the next pattern (moving the end at 03:35:803 - ) Fixed
03:39:137 (2) - Ctrl + G? You did it for 03:39:803 (4) - x) Fixed
03:44:970 (6) - Seeing that the jump 6 --> 1 is a bit anti-climatic with the rest of the spacing, what about moving it at around 460,108 Fixed
04:00:136 (1,2,3,4,5) - A bit too many whistles here @.@ I would remove whistles from all the slider heads of 04:00:470 (3,4,5) - ... but imo the pattern is way more problematic in this case: it doesn't follow the rhythm. I'm not gonna tell you exactly in detail how and what here, but you basically skipped all the strong beats and put emphasis on the weaker ones.
Something like this follows the same rhythm you follow later on from 04:02:636 (1) - on ward Thats my favourite part of the song and i mapped it as i think it should be mapped, no change will happen
04:04:136 (1,2) - Spacing too short compared to the rest :/ Fixed
04:07:469 (1,2,3,4) - --> this ? No
04:10:136 (4,5) - Imo stacking too many of them is really boring and doesn't fit that well too. So what about moving these 2 away? Maybe converting them into a slider too... I already mentioned it in a previous mod
04:25:969 (6,7,8,9) - --> [url=http://osu.ppy.sh/ss/3997247][this/url] ? No
04:28:802 (3) - Ctrl + G? Fixed
04:29:469 (5) - Missing NC? Fixed
04:30:802 - I'd rather follow vocals from here on tbh... (missing NC on 04:32:135 (5) - btw) Fixed NC
04:50:302 (1,1) - The first one should end at 04:52:135 - imo tho... Fixed
04:56:135 (3,5) - Kinda uncool overlap :/ Fixed
05:06:801 (2) - Ctrl + G? Fixed
05:08:468 (5,6) - This is clock-wise, while 05:07:801 (1,2,3,4,5) - are counter-clock-wise :/ That's why that passage feels a bit too "forced" on the player Fixed
05:20:134 (3,4) - Better stacking them than having that strange decrease in spacing (which isn't even balanced: 3->4 =/= 4->5) Fixed
05:25:301 (7,1) - You put way more emphasis on 7 which is on a red tick than 1. Maybe move 7 to around 108,156? Or something like that, I dunno... Fixed
05:33:467 - The first half of the stream looks a bit random tho... The shape is like hand-drawn compared to the second half Fixed
05:49:217 - As for the beginning of the map, I'd rather use this beat Fixed
05:57:550 (1) - This spinner should end at 06:00:425 - (using 1/8 snaps) (Use 25% playback rate and you'll notice it) Fixed
Thank you for the mod!Pereira006 wrote:
HELLLLLLOOOO!!!!! HIIIIII
[Void Genome]
Gameplay:
- 00:04:141 (5,6,7,8,9,10) - would be nice if you keep spacing 1.30x DS if you fix this don't forget stuff blanket, etc.. what you did Fixed
- 00:08:475 (3) - you sure wanna keep this overlap with 00:07:641 (8) - ? my view is ugly overlap IMO I feel this can improve overlap or change placements Fixed
- 00:14:975 (5) - put NC here and remove in 00:15:474 (1) Fixed
- 00:27:808 (1,2) -
NC in 1 and remove 2Talk in irc Fixed- 00:51:807 (1,2) - should be keep 1.40x Fixed
- 00:58:807 (5) - as you style you put NC every 2/1 with this part, so this should be NC Fixed
- 01:02:473 (3,4) - missing fix spacing 1.40x Fixed
- 01:57:972 (4,1,2,3,4,5,6,7,8,1) - wrong place NC, remove NC in 01:58:139 (1) - and 01:59:972 (1) - and put NC in 01:59:472 (8), this should be fix by you style like you did in 01:49:472 (1,2,3,4,5,6,7,8,1) and vocals is same before Fixed
- 02:32:805 (3,4,5) - weird spacing should be 1.40x Fixed
- 02:35:471 (7,8,9) - ^ same Fixed
- 02:59:971 (4,5,6,7,8) - ^ same Fixed
- 03:04:637 (2,3) - WHY 1.20x ? I don't getting, isn't should 1.40x ? you have to be carefully spacing because you style is inconsistency
:(:(:(:(:(:(:(: Fixed
- 03:05:304 (4,5) - I know you do this but 1.40x with blanket still nice Fixed
- 03:12:137 (4) - Missing NC Fixed
- 03:15:137 (3,4) - inconsistency spacing Fixed
- 03:22:637 (6,1) - well just saying the vocal is high, make jump or 1.40x is make sense fit with this vocal IMO Fixed
Thank you for the mod!HappyRocket88 wrote:
[General][Void Genome]
- The source should be: ギルティクラウン according to this website Fixed
- Add "OP2" since it was the second OP of this song. Fixed
- AR -0.2 for a better flow. I don't think it would make a big difference by setting the AR on 9. Done
- HP -0.5 to lead players don't die too soon. the streams at the beginning might possibly make kill the players. Fixed
- Reduce the OD a bit. You have very short spinners like this 00:41:224 (1) that players might get 100 if they don't spin faster. Considering reducing to 8.2 ~ 8.7 I will staay with OD9, im pretty slow on spinners but i managed to not get 100 on the spinners everytime i played the map, it shouldnt be a problem for the average
[]
- 00:15:891 (5,6,7,1,2) - This pattern makes an awkward flow because the movement is forced and creates a very stuck pattern. It would make more sense if you have consistency the DS in this part as well as you did in the long next stream. Fixed
- 00:47:807 (3,4) The spacing of these two objects isn't the same as the previous 00:47:474 (1,2) - So it would be better if it managed 1.40x as well as you did before. Fixed the distance, not 1.40 because its supposed to be a short jump
- 00:47:640 (2,4) Remove the whistles of these objects. They're really noisy imo and I think it would fit better if you leave with the auto hitsound. Consider doing the same here 00:44:974 (2,4) - It would sound really bad and i did the same with most of the piano sounds so it would break the consistency
- 00:48:140 (5) Add NC here to keep consistency with the NC combing you managed in the previous pattern 00:44:807 (1,2,3,4,1) - Fixed
- 00:52:974 (4,6) Change the sample-set of these two objects from Normal to Soft to leave the song instruments be audible here. Done
- 00:56:474 (1,2,3,4) This 1/1 rhythm doesn't play bad, but it's ignoring a lot of important beats that would've made a more enjoyable pattern. Like this I want to have some easier parts and there are very few parts in the music where it fits so i will stay with the 1/1
- 01:07:473 (4) I'd rather don't do a hidden stack since you placed a jump here to (4) to (5). It would be better if you placed it here 228|104 I agee but on that coordinate it looks a bit strange, placed somewhere else
- 01:10:640 (4,6) These two circles make a very monotonous jump since they're a bit closer to each other, It would be better if you move these objects a bit to the left to make a readable flow. Like this Fixed
- 01:40:473 (4) Stack this object over this 01:40:639 (5) slider's head - as well as you did before with this 01:37:806 (3,4) - Fixed
- 02:31:305 (4,1) Remove the stack of the (4) to the (1). It really kills the momentum of what the stream gives. Fixed
- 03:20:470 (8,9) This is bit exaggerated compared to the density of the previous jumps. Consider reducing the DS of this section. Fixed
- 03:37:970 (4) Remove the stack of the (4) to the (5). It plays really awkward since you built up jumps before. Consider doing the same here 03:45:970 (5,6) and here 03:48:636 (8,9) I dont agree, for me theose stacks are pretty enjoyable
- From 04:30:802 (1) to 04:32:052 (4) is clearly overmapped. It would have flowed better a big slider that had followed the vocals as you did it in the whole set. I agree on 04:30:802 (1,2,3,4,1,2,3,4) - but on 04:31:469 (1,2,3,4,1,2,3,4,1) - there is definitely a a stream, changed the pattern a bit
- 04:54:802 (3,6) Ctrl + G these to make a proper shape star pattern. (Just in the jumpy part) Also recommend you to use the same DS here. I dont really understand this, the pattern is already a proper star pattern
- 04:56:468 (4) The flow of this slider is a big stuck because it's not really intuitive. I highly suggest to do Ctrl + G here to improve the readability. Consider doing the same here 04:56:802 (5) - Fixed
- 05:05:801 (7) Turn this slider into a 1/2 with a reverse and remove this object 05:06:301 (8) - Agree with the 1/2 reverse but the 05:06:301 (8) - should be there
- 05:41:300 (2) Overmapped. There's no audible beat here to emphasize with a circle. It would be better if you remove it. There is definitely
Call me if Pereira bubbles. XD See you in 2020 then
Thank you for the mod!GranDSenpai wrote:
IMO AR 9.6 suits this song A LOT better. I dont think that a 180BPM map with only 5.74 stars should be anything above 9.5 (even 9.5 sounds too high). AR9 should be fine
00:15:474 (4) - Plays better if you don't make the slider repeat. I dont agree
00:58:807 (1) - i like it. but IMO you could map the bass notes. This is one of the few spots where mapping the vocal is better imo
02:04:805 (5,6,7,1) - sightreading this is very confusing. at least for me. you could try to move 5 and it makes it more readable. I never had an issue with it neither testplayers and it also would break the pattern
02:06:639 (8,9,10,1) - dunno if it's just me but this part seems very repetitive. even though it's only a couple of notesI want to stay consistent with the mapping of the similar parts and imo it plays well
02:18:805 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - tidy this stream up. it looks kinda un-even (the way i do it is change CS to 7 then spacing on streams become really obvious. i think it's only 02:19:555 (2) - this note thats a bit to the left that makes it look wonky Cleaned up a little, now it should be fine
02:45:471 (1) - this whole stream. the same thing as above :* 02:47:721 (4,5,6) - this is wonky <3 Cleaned up a little, now it should be fine
03:18:470 (7) - slider seems to start earlier than it should. try making this slider start at 03:18:637 - and place a note 03:18:470 - here ~~~ Fixed
03:54:803 (1) - same as last stream~ I dont really see much problem with it but cleaned this one up too a bit
Thanks for the mod!Pereira006 wrote:
[Void Genome]
Gameplay:[]
- 00:05:308 (10,1) - I'm fine this spacing but as play, I when I hear this beat in 00:05:475 (1) of begin, the beat is sooo high, I would like if you keep jump spacing 1.60x with 00:05:308 (10,1) , then next object 00:05:975 (2) make fix spacing 1.30x, for me look better to play and listen with this song. Done
- 00:08:808 (4,5,1) - the symentric triangule would be nice if you improve more symentric like this http://puu.sh/maioF/b57f9a4a73.jpg this triangule look un-symentric for me. if you do this, don' forget next object spacing Fixed
- 00:11:474 (6,7) - I don't know why this is 1.00x, is don't make sense if song have low or something, I prefer keep Normal spacing 1.30x The pattern with the sliders would look terrible, thats why i kept the spacing
- 00:47:474 (1,2,3,4) - the Square look unsymentric for me, try fix symentric more square, like happen triangule Fixed
- 00:52:974 (4,5,6,7) - just saying I don't like this flow follow as dioginal, would better if you change pattern like zig-zag or something like this http://puu.sh/majtt/72c26f9b79.jpg this as play is more better that pattern IMO I prefer the line pattern here, for me it plays really well
- 00:58:807 (1,1) - isn't should be keep 1.40x ? look inconsistency spacing Fixed
- 01:04:140 (1,2) - CTRL+G i feel better flow between 01:03:807 (4) and 01:04:473 (3) - Done
- 01:10:140 (1,2,3,4,5,6) - the spacing look weird for me, there jump+anti-spacing+normal spacing with together, is kindy play bad IMO, the real bad spacing is 01:10:640 (4), this is anti-spacing, I would like rempa this part only jump pattern or Jump+Normal spacing pattern without anti-spacing, I just you style are inconsistency Fixed that pattern
- 01:10:973 (6,1) - keep 1.40x pls, I don't feel low song or quiet~ Fixed
- 01:11:140 (1,2) - inconsistency spacing Fixed
- 01:18:806 (2,3) - inconsistency spacing I know you wanna keep it because blanket but still Fixed
- 01:51:972 (2,3,4,5,6) - again, 1.00x why? Inconsisterncy spacing Fixed but kept the smaller spacing between 01:52:806 (5,6) - because the it fits the song and shifts pretty well to the next jump pattern
- 01:56:472 (6,7) - ^ same Fixed
- 02:07:972 (6,1) - the play, would be nice 1.40x, is better than ani-spacing because to follow song IMO I think that looks and plays well where it is now
- 02:24:138 (1,2,3) - I don't know why you use this 1.30x, mostle other pattern is 1.20x, 1.30x and 1.20x is don't make sense difference as jump. keep 1.20x, if you wanna keep 1.30x then this need increassing spacing to make as jump, but 1.20x to 1.30x is don't make difference as jump IMO Fixed
- 02:26:805 (1,2,3) - ^ same Fixed
- 02:35:305 (6) - you don't stack with 02:34:305 (2) ? then next object fix spacing Fixed
- 02:37:471 (5,6,7,8,9) - this could keep 1.40x like you did other pattern Fixed
- 02:53:471 (1,2,3,4,5) - ^ same Fixed
- 03:11:471 (2) - this isn't should Nc ? like you did in 01:46:806 (5,1) - Fixed
- 03:25:470 (1,2,3) - try improve more symentric like this http://puu.sh/manCp/020fd8cca5.jpg Fixed
- 03:36:303 (2,3) - why increassing spacing ? i don't see.... Fixed
- 03:36:470 (3,4,5) - try use same shape, just improve beautifull >_> Fixed
- 03:36:803 (4,5) - should be 1.30x Cant make it 1.30 because it would look terrible, it should be fine as it is
- 03:37:803 (3) - can you improve better triangule between 03:37:637 (2) and 03:37:470 (1) Done
- 03:41:970 (9,1) - 1.30x Fixed
- 03:46:136 (6,1) - I know is blanket but spacing still problem, same happen before Fixed
- 03:48:803 (9,1,2) - symentric triangules pls Fixed
- 04:00:803 (4,5) - inconsistency spacing Fixed
- 04:01:469 (6,1) - ^ same Fixed
- 04:07:469 (1,2,3,4,5) - this pattern before like that, change pattern like zig-zag or something Same as above
- 04:09:469 at 04:17:136 the spacing could be improve lot, i can see there lot inconsistency Fixed
- 04:54:135 (1,2) - this could spacing 1.40x Fixed
- 04:58:802 (4,5,1) - again why anti-spacing ?
is don't make sense because there no song low, i mean is kiai Fixed
- 05:04:135 (3,4) - same before ^ Fixed
- 05:05:801 (7,8) - 1.40x pls Fixed
- 05:08:135 (3,4) - I feel CTRL+G is better IMO I dont agree
- 05:17:135 (1,2,3) - this spacing is weird could keep 1.10x like before spacing you did, this part is weird Fixed
- 05:19:468 (7,8) - keep 1.80x before object and next object is better as play Fixed
Thank you again and again and again and again for the mod!Pereira006 wrote:
[Void Genome]
Hitsound:
- 00:05:475 (1) - missing whistle in begin Fixed
- 00:10:808 (1) - add finish the beat and instrumental so high, that make sense a lot Fixed
- 00:21:474 (1) - I feel finish is more better than clap IMo To kepp that part consitent i will keep the clap because i placed claps on the same sounds
- 00:30:807 (5) - you misisng whistle in begin Fixed
- 00:35:974 (4,5) - missing whistle note and begin slider Fixed
- 00:36:807 (6,7,8) - missing whistle Fixed
- 00:42:807 (1) - add finish is really better Fixed
- 00:46:140 (3) - missing whistle of end Fixed
- 01:04:140 (1) - Finish, same before Fixed
- 01:49:472 (1) - ^ same, is really good listen IMO Fixed
- 02:10:805 (1) - ^ same Fixed
- 02:32:138 (1) - ^ same Fixed
- 02:34:638 (4) - misisng whistle you have done like in 00:47:973 (4) - Fixed
- 02:37:305 (4) - ^ same Fixed
- 02:39:971 (4) - ^ same Fixed
- 02:55:971 (4) - ^ same Fixed
- 03:06:637 (4) - ^ same Fixed
- 03:14:804 (1) - add finish Fixed
- 03:36:137 (1) - ^ same Fixed
- 04:54:135 (1) - ^ same Fixed
Gameplay:Call me when you done Im done
- 00:45:474 (1) - this should remove NC because you didn't NC in 02:34:805 (5),the song, vocal is same Fixed
- 00:48:140 (1) - ^ same Fixed
- 02:26:138 (7) - you are no going blanket with 02:25:472 (5) ? should be nice IMO Fixed
- 02:56:138 (1) - same happen 00:45:474 (1) Fixed
- 03:06:804 (1) - ^ same Fixed
- 03:13:637 (7,1) - I feel this could spacing normal because the vocal and beat is hight, is better imo For me it plays really well and looks good so i will keep it
- 04:30:719 (4,1,2) - I wonder why spacing 1.00x, isn't should 0.80x? It should be 0.70, fixed
- 05:07:968 (2,3) - missing 1.40x, carefully symentric and placements Fixed
- 05:30:468 (3,4) - Inconsistency spacing Fixed
- 05:32:134 (1,2,3,4) - you missing to improve this symentric like my mod previous Fixed
D
Okoratu wrote:
180.004 bpm?? are you sure this shouldn't be just flat 180
Thank you for the mod!HappyRocket88 wrote:
General
Storyboard
- 01:35:891 Not sure what you wanted to do with that "l" after which there. Is that a misspelling? Consider to fix it in case that "l" don't follow the lyrics. The translated lyrics says that, and it also makes sense.
- 05:57:558 (1) At the end of this spinner the storyboard should be faded out since this is the part where the song finished and in this way, you'll give players the idea the song has actually ended. Sounds reasonable, done.
[Void Genome]
- 00:47:475 (1,2,3,4) Would you mind using the same DS for this jump? I found it quite unpolished while I was testing it. Whlle making a proper square pattern would make things more fluent. Consider doing the same here 02:34:142 (1,2,3,4) That pattern feels pretty good for me in both mentioned sections, and the only way to use the same ds in that is making a boring. bad to play square pattern that would feel very strange compared to the whole map
- 01:01:475 (2) Please, try a smoother slider shape for this slider just as well as you did before. The current one has a weird transition after the red node making it flow way weird imo. Done
- 01:04:142 (1,2,3,4,5,6) This jump play a little weird due the position of the objects from 01:04:975 (6,1) and 01:04:308 (2,3) . When making triangles like this one, try that the distance of 01:04:142 (1,2) be the same to 01:04:308 (2,3) In this way the cursor will go slightly better because the spacing is consistent. Consider applying the same here with these 01:04:641 (4,5) - 01:04:975 (6,1) I dont agree with it but i polished up the DS in that section
- 01:06:642 (1) Remove NC and add NC here 01:06:808 (2) Consider doing the same in the following cases: Done
- 01:08:142 (1) The length of this slider is rather extended and is skipping a very strong beat that you were following till now, which is 01:08:475 this one. I know you were following vocals but that beat needs to be highlighted just as well as you did in the previous patterns to keep consistency. Consider making that beat clickeable. No, on that part i didnt follow many stronger beats because the following the vocal feels better to me
- 01:12:141 (6,1) Swap NC. Done
- 01:24:142 (5) NC here to keep consistency with the way you NC'ed the stream. Done
- 01:38:808 (3,4,5) This pattern doesn't flow bad but I think the position of the sliders is rather random than making sense atm. I think if you would place them like this could make a better flow over this segment. Done
- 01:39:808 (1,2) The distance between these is supposed to be higher than 01:40:308 (3,4) - where the current jump makes the patterning clutter in comparison of what you did here 01:37:475 (1,2,3) - . Make sure the distance between 1 -> 2 is higher than 3 -> 4. Placing 01:40:308 (3) - here x=208|y=192 would hurt no one. Done
- 01:44:475 (2) Ctrl + G here to improve the flow of the previous slider-tail which suggested the next note will be at the top of itself. Consider doing the same here 01:45:142 (4) Done
- 01:49:141 (9) Placing NC here would make an epic pattern just as well as the Dnb maps do with their short parts. Only a suggestion though. Done
- 01:50:808 (1,2) The current rhythm of these notes isn't bad, however, it makes a weird pattern by placing the 1 stacking 3. The song suggest the new strong beat would be where 01:50:975 (2) is. Hence, Doing ctrl + G over those would make stuff easier to read. Then, consider placing 01:51:142 (3) here x=256|y=344 to avoid the direct stack. Done
- 02:01:475 (6) NC here and remove NC here 02:02:142 (1) . Then consider adding NC here 02:02:808 (3) Done
- 02:18:475 (1) Remove NC here. Done
- 02:36:142 (9) NC here and remove NC here 02:36:808 (1) Done
- 02:48:808 (1,2,3,4) When doing things like this, consider using the same velocity of the previous streams. The current 4 kick sliders are rather slow compared with the amount of taps players need to do in the past stream. Consider placing them like this to have the same velocity to give a better flow to this segment. Changed up the pattern a little bit
- 03:01:308 (8) Oh, please. Don't under-tack it like this. It's the only one you managed on this part and plays rather weird. It would be better if you stack it in the next slider-head. Done
- 03:11:475 (1) Remove NC here. Done
- 03:13:725 I honestly found this space very weird considering on how you managed the next stream. I do believe placing a note here would make stuff more consistent and catchy. As i mentioned in a previous mod, i feel like this pattern is how i hear the song and i think that fits better than a longer stream
- 03:27:142 (1) Remove NC here.Done
Thank you too!Biggy wrote:
01:18:796 (2) - Ok well, Uhh that might be the most awkward curved slider ever. Since you're already going with the strange slider curved pattern you might aswell make that one too. I dont really agree, that slider doesnt play badly, i will keep it.
Thank you too![/quote]Biggy wrote:
01:18:796 (2) - Ok well, Uhh that might be the most awkward curved slider ever. Since you're already going with the strange slider curved pattern you might aswell make that one too. I dont really agree, that slider doesnt play badly, i will keep it.
Thank you for the mod!Haganenno wrote:
[Void Genome]
00:02:142 (8,9) - Ctrl+G rhythm wise I dont really see the point of this, the pattern sounds fine and plays similarly
00:06:975 (6) - feels odd. Don't get too cocky about stacking hitcircles. Playability is more important than sexiness in the editor. When i made that part i tried some other things but they were worse than this, this is the middleground where its playable and not looks like crap
00:09:475 (1,2,3,4,5) - - the angle is too large, 00:09:642 (3) - stands out especially. Moving the middle hitcircle a bit lower might solve the problem. Fixed
00:12:725 (3,4,5) - move a bit to the right. This curve isn't justified by anything before and after it. Done
00:25:475 (4) - replace with hitcircle. There is literally nothing in the song to justify the hit on the red. There is definitely, same as 00:30:808 (5) -
00:41:308 (1) - either move by one tick or expand till the blue tick, as this is where the ~uuuuuuuu endsThe spinner is there because of the build up sound (?) not because of the vocal
00:46:142 (7,8) - once again, stacking porn does not equal good flow. Same deal in 00:49:308 (8,9) - changing the slider angle might be enough to fix it. Same as above
00:53:975 - add a hitcircle Thats inetentionally not mapped, thats some kind of build up part before the faster one, thats why i went with the 1/1 sliders
00:58:808 (1) - give this baby some sort of hitsounds, your choice. I will stay with the current one
01:04:975 (6,1) - anti-flow and not enough spaced jump. This makes your map feel fragmented and unflow-ey. Changed that up a bit
01:10:642 (4,6) - increase scaling of these two badboys. DS should go gradually higher, not back-and-forth. You're doing everything to systematically. Fixed
01:41:975 - add hitcircles between these hold sliders. Same as above
01:46:142 (5) - move it down. The philosophy of smaller-bigger-smaller jumps is bad and even if it's passable at most parts, not at parts like this. Moved up the jump a bit before, but i dont agree with the reasoning
02:01:475 (1,4) - Put these notes somewhere where it's more fun to click them. This perfect shape triangle is the antonym of perfect. I would agree if it was cirno's perfect math class but it isnt so i will stay with the current one
02:45:475 (1) - Can you make this whole stream section go gradually more spaced? It's the famous 8-cycle d'n'b drumroll, give it a little bit more taste. Streams are really fun in this map, make this one fun too! That part is getting bigger in every 4*8 combo, thats a pretty long stream so i dont want it to be too hard
03:13:475 (5,6,7,1,2,3,4,5,6,7) - this section has potential for a better-spaced stream. Your map doesn't deserve such a stack! Space em up baby. I think this kind of stack is fun, i will keep it
03:26:975 (7) - don't do this kind of stuff. That's just mean. We need to double our distance snap efforts! This feels more like distance nap! Thats one of my favourite jump, wont change it
03:37:808 (1,2) - delete this, copy 03:37:475 (1,2) - and then ctrl+> it and place it on the right distance snap. I dont really agree on this one
03:57:475 (9) - that said, this note seems like it forgot it's way home. Get him back into the place where it belongs DS issue, fixed
04:07:475 (1) - put it a lil bit higher if you want a good curve or straighten 04:07:975 (4) - this if you want a line. There's no other choice. Fixed
04:19:391 (2,3) - overmapping, remove 04:19:391 (2) - It is not, there is definitely a triple there
04:26:475 (9) - seems a bit too curved compared to it's friends, it triggers my OCD when I look at it, please fix. Fixed
04:32:142 (1) - I suggest mapping this cute part, could map some great whackamole material in accordance with the lyrics I want a break somewhere and thats the best part for it
04:55:308 (6,7,1) - please no. God please no. no. This pattern can work greatly, but it's just at a bad place. I think its on point
04:58:642 (3) - This is the apogee of the song! I want to dance at this point, please don't interrupt my hype by placing a Distance Napping hitcircle like this. This should be one of the harder jumps, not the shortest one! This is the "best" part yeah, but this is how i see the music, thats a pretty "slow" part there
05:04:142 (3,4) - make this a sharp-angle jump, should be as long as 05:03:975 (2,3) - it will go extremely well if you do what I asked you at 05:03:308 (7,8,1) I will stay with the current one
I love this part of the mod.Shiirn wrote:
[b]
- b
Shiirn wrote:
Void Genome
Aesthetic and Style Issues
- Why is there a random blood red in your combo colors? I would think a darker grey would work very well. Fixed
- The hitsounds are horrible. Later on when you have spam normal whistles, you'd be better off swapping them to soft whistles.
- 00:01:642 (6,7) - Blanket Fixed
- 00:01:808 (7,8) - Blanket Fixed
- 00:04:308 (6,7) - Blanket Fixed
- 00:05:308 (10,1) - Blanket Fixed
- 00:05:475 (1,2) - Blanket. You should also find a way to stack (10) and (2) while you reorganize the (5,6,7,8) mentioned. Fixed
- 00:05:975 (2,3) - Blanket. You should also be keeping the spacing between (1,2,3) absolutely exact as it is very noticeable if it isn't. Be sure to disable grid snap. Fixed
- 00:08:308 (2,3) - Blanket Fixed
- 00:10:808 (1,2,3,4) - This is far from a perfect square or parallelogram. Fixed
- 00:11:975 (7,1,2) - Blankets. You should also avoid the overlap with the previous combo here if possible. See this note in the playability section for a suggestion. Fixed
- 00:13:808 (2) - This slider's curve looks like it's trying to blanket a note that's not there. It would look cool if there actually was a note there that it was blanketing. Maybe 00:14:975 (1) - ? Fixed
- 00:14:475 (4) - Generally speaking you want linear sliders like this to bend on-tick. This is slightly off from that. Fixed
- 00:21:475 (1) - For this section, hit claps feel really weird as the music is not using claps of any definition, it's using bass and snares in an otherwise weak musical section. For that reason, you should be hitsounding all the claps with normal-hitnormal instead, as it sounds far better with the music. Fixed
- 00:24:142 (1,2) - While having circles stacked over eachother for slow 1/2 sections is perfectly fine, it will always feel weird to play sliders with ends or starts stacking over eachother in them, due to the very high degree of freedom afforded by the sliderball. For all of your 1/2 sections, you should have the spacing of the sliders such that the circles do not overlap. The circles themselves are fine, though. I think these are fine, i only used spacing between sliders in this section when i wanted to fit the strong beat with a jump
- 00:46:642 (8,9) - Blanket. Fixed
- 00:50:808 (4,5) - Blanket eachother. Fixed
- 00:50:808 (4,5,6,1,2) - Hell you might want to blanket all of these. Fixed
- 01:01:142 (1,2) - Try to blanket these? Fixed
- 01:04:142 (1,2,3,4,5,6,1) - This should be made into an actual pair of triangles. In general, your patterns are really unpolished.
- 01:05:808 (3,5) - Blanket Fixed
- Lots of blankets, self-checking should be done basically
[b]Playability and Pattern Issues
- 00:04:142 (5,6,7,8) - Reorganize to avoid overlap. Very clumped up compared to the rest of this section. Normally it's fine, but here you're having the player do a cramped looping motion when the rest of the section is much more free and not as sharply angled. Ficed
- 00:09:475 (1,2,3,4,5) - This stream is awkwardly sharp. This is just nitpicking, but considering how important streams are to the map, they should be a bit less sharply angled. Ficed
- 00:09:975 (6,7,8) - Having this stacked kills the momentum when it's a continuation of the guitar roll in this combo. 8 also ends on a very click-able note. If I can make a suggestion, I'd have 6,7,8 be a spaced triple with the 8 being a 1/4 slider pointing to a spaced out 9 (on the red tick). This keeps the triple and the hold on the 8 without losing the click on the red tick. Sounds alright
- 00:11:308 (4,5,6) - And then this triple is far too spaced out and feels too emphasized. Shrink it a bit. Ficed
- 00:11:975 (7,1,2) - While you are doing that triple, try rotating this pattern by 60 degrees anti-clockwise and stacking the start of the (6) slider on the end of the (2). When you do this, you can also have the stream at 00:12:725 (3,4,5,6) - start underneath (1)'s start. Spacing is a bit large, but if you shrink 1,2 to blanket 7 at a lower approach circle it can work really well. Ficed
- 00:12:975 (6) - This 1/2 slider plays extremely badly. The ending is a significant beat and there is no noise that really implies a hold on its start. I highly suggest replacing this with two circles. Ficed
- 00:15:892 (5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - There is no musical or rhythmical reason to make this section a pure stream other than being lazy or artificially increasing difficulty. Please continue to map the rhythm as you have been for the rest of the section! I definitely do not agree with this, i sill hear the sound that i mapped the stream for, the same sound i mapped the earlier shorter ones in the section.
- 00:15:475 (4,5,6,7) - Combined with the previous note, Starting a long stream section on a blue tick is highly ill-advised! For the highest tier of players it doesn't matter, but for most players it will always come across as "awkward" or "strangely hard". Usually they can't explain why, but I can: Starting a stream on your weak finger key will always feel really awkward. And for slider -> 1/4 circle streams, most player instinct is to swap to their other key - If a player's Z key is their favored one, they'd play this combo as 2Z, 3X, 4Z, 5X, and while this is okay for a short stream of three notes, it will throw them off. Remove the kick on the 4 slider. But you should be reworking the stream section anyway, so this is advice for the future! Fixed
- 00:20:475 (1,2,3,4,5) - When you rework the stream, bear in mind that there are only beats on the 1,4, and 5 of this bit! You can either have a 3/4 slider in place of 1, or a 1/2 slider->bluetick circle ->1/2 slider. I'd map it differently but that's me. There is definitely a beat on the red tick too, but fixed
- 00:21:475 (1) - Should be a 1/2 slider as a hold is implied by the music and lasts 1/2 of a beat. (The synthetic bass noise) Fixed
- 00:23:975 (9,1) - While a jump can be placed here, this is in a completely awkward direction and is very large. You should have the movement be less of a sharp angle and shorter, possibly by moving (1) down and a bit to the right of its current position. Fixed
Thank both of you.Cryptic wrote:
[Void Genome]
Beginning Until Break OneBreak One through Kiai One
- Your jumps in general are fairly boring, so here goes a quick rundown on some stuff you can do to improve the overall enjoyment without remapping a 6 minute song. So lets take the first measure of jumps, 00:00:142 (1,2,3,4,5,6,7,8,9) - for a test run. It has a pretty boring and linear circular arching pattern. What could we do to improve it? Step 1: Make 5 blanket the 2, Step 2: Move the 4 up to 2px (to 280||280), Step 3: CTRL+G the 4,6, Step 4: CTRL+G the 7, Step 5: Fix the curve on the 8 slider to better blanket 7, Step 6: Move the 9 onto the end of the oncoming 1 slider (00:02:808 (1) - ). Final fixes: 00:02:808 (1) - Make this blanket the 6 better. If you did all of these steps, your first two measures (and the first slider of your next measure) will play in a more interesting manner. We used several techniques here, blanketing the 2,5, forming a triangle with the 4,5,6, and having the 9 on the beginning of the next slider to better emphasize the lack of noise between the two! I dont mind that the map is boring for some players, to be honest the song itself is boring too but i dont really want to make the map "action heavy" just because its a long song, the song is simple, the map is simple, it fits, and i tried the the section you mentioned in a lot of way, this version is the most appealing for me.
- 00:10:641 - Theres a cymbal here that should be mapped (IMO) since you've been mapping cymbals up to this point. I'd recommend just plopping it onto the beginning of the next combo (stack ontop of the 1). 00:10:308 (9,1) - the break beetwin these to notes in the music is more important in my oppinion
- 00:18:475 (5) - Why a slider? You're clearly not following the guitar here, you're following the drums and bass. Maybe a repeating slider if you want to simulate that hold effect of the guitar sound? Because switching between noises with no purpose is a no-no. The guitar(?) sound here is strong enough to stop stream
- 00:18:892 (6,7,8,1) - Remap this stream as well, theres a few more cowbells 00:19:142 (1) - here and 00:20:475 (1) - there. For this one, if you want to relieve the player from the first heavier stream, have the cowbell be a point where you switch between stream and kick sliders! Theres also a really good drum rhythm here you could map to with a variation between kicks and repeating sliders. I hate kick sliders and i try to avoid using them, in my oppinion they are not fun to play and pretty boring
- Map the break, just use sliders only or something and map it. Its so easy to map and you could do some really fun rhythms there. The music is in a very different tone compared to other parts of it, i will stay with the break
- 01:35:808 (1,2) - Move these onto the 01:36:142 (3) - head of that slider
- 01:46:808 (1) - I'll use this slider to cover a general topic of ugly slider art. Your sliders are atrocious and you should definitely study how someone who does good sliders makes 'em. Look at Skystar, kevincela, Smoothie World, handsome, idk, anyone whos mapped dubstep ever to find some good slider art suggestions. There is no such thing like "slider art", good looking sliders at best, but i will look into it how to make them more good looking, for now i dont know but i will change them
- 01:52:142 (1) - Your blanket here could be better. Fixed
- 01:53:475 (1,2,3,4,5,6,7,8) - Theres no sound in the song that warrants a back-and-forth jump pattern like this. I know its fun and all for players (except you overuse it to the point I hate it) but theres definitely a much more interesting pattern to put here. In my oppinion the pattern fits really well the vocal, and as i said the song is very repetitive thats why i used the pattern many times, to stay consistent
- 01:56:142 (5,6) - In my opinion, I'd have these as circles to emphasize her vocals here. I think both sliders cover one word and i didnt want to use too many circle at once
- 01:57:475 (1,2,3,4,5) - I can maybe understand a back-and-forth pattern for 1,2,3 but I don't hear it for 4 and 5. I also think there should be a slider on 3 instead of a circle. Every not is one syllable in that jump and 4 is stacked on 5 because its just one
- 02:01:475 (1,2,3,4,5) - All these imperfect triangles though. Fixed(?)
- 02:05:808 (3,4,5,6,7,8,9,10,1,2,3,4,5,6) - Yeah, no. These could work, but not the way you've mapped them. Firstly, they'd need to start 02:05:475 (2) - here rather than where you have them start, and secondly, they should change direction here 02:06:808 (9) - because the song has a noticeable beat in it that makes it logical to change. (Thats also the new measure so...) Also, if you're going to stick with a back and forth motion, do that, don't make it a circle arbitrarily because you happened to run out of room or something. Please put more thought into this. Fixed the first part
Thank you!MrSergio wrote:
Void Genome
- 00:02:475 (9) - what I find strange is that you placed this circle on the bass kicks, while all your other objects in the combo (00:00:142 (1,2,3,4,5,6,7,8) - ) are following guitar. Now, it's fine probably, but imo that circle is not necessary. If you really want to keep the beat on that add a repeat on 00:02:142 (8) - instead, since you'll still make the player focus more on the guitar.
There are also other suggestions I could make here, but this is the one I think better gits the style of the map (you could place 9 stacked on 00:02:808 (1) - but you should do that in the whole map and that's not the best idea for sure) The repeat slider sounds fine
00:08:475 (3) - just nazi stuff: maybe curve this a little bit to make it a mini-blanket with 2, like this Done
00:12:142 (1,2) - take these guys separately and do a ctrl + g on both. My reason is that: 00:11:475 (6,7,1) - movement between these feels a lot similar to 00:04:808 (8,9,10,1) - and also because by inverting the flow between 00:12:142 (1,2) - you create a nice drop on the next stream since the visual "8 figure" movement also feels more "polished" imo
btw... 00:12:475 (2,3) - what's this jump ? xD Ok, it fits, but it came out of nowhere here, since this part didn't really have any particular emphasis imo
Also, if you want to keep the jump as it is, I'd suggest to use a 1/4 slider instead of 00:12:975 (6) - for consistency in the combo I dont agree with the 1/4 slider
00:13:808 (2,4) - I feel like between these guys there are beats you should have used since you used them already in the previous combos The lack of 1/4 in that section is there because i wanted to create a build up kind of pattern for the stream afterwards
00:28:142 (1) - this NC wasn't there for 00:22:975 - or 00:25:641 - so you should remove it for consistency Fixed
00:47:808 (3,4) - ctrl + g? It flows really well and tbh a jump here and there is good even on constant spacing maps like this one imo Lets try it
00:49:975 (1) - never put a NC on a red tick unless there is a clearly strong beat on it Fixed
00:50:808 (4) - remove the NV from above and place it here. Also, delete NC from 00:51:808 (1) - and check the next suggestion
00:53:475 (7,1) - switch NC Fixed
01:16:308 (8,1) - I should draw some lines on a screen but it's easy so let's leave it like that: check the line from 8 to 1 and see what movement the players has to do to follow the slider. Imo it's a bit forced and unnatural.
What about something like this? I just took the slider and did a Ctrl + h/j/g and re-positioned it/
Also, to keep the flow "flowing", I'd say you should do a ctrl + also on 01:16:808 (2) - (the whole pattern made of sliders could be improved further but it's good like this I think) Fixed
01:36:475 (4) - it looks like you started using some varied spacing so... maybe try a ctrl + g here too, since again, the "8 figure" movement is something that works pretty well Fixed
01:39:808 (5) - I'd say that the whole series of sliders looks a bit random here, but by changing this one a little you can fix the whole pattern imo: like this. Explanation: basically we give a more solid structure to the pattern by using the same slider shape in different angles. What I did in the screen was taking 01:39:475 (4) - and copy it for both 01:38:808 (2,5) - (and obviously rotate them). This way the pattern feels more natural and at the same time those sliders have a reason to be like that (notice the wave flow between 01:38:808 (2,3,4) - + the mirror image on 01:39:475 (4,5) - ) Fixed
01:46:808 (1,1) - imo by reducing the slider by 1/4 and adding one more circle you give the right time to the player, since as it is now it should be a "normal" stream after a slider but the music tells us differently Lets try it
01:49:142 (1) - There are 2 options here: either silence the slider end since there is no beat there to beat heard or use just a circle instead. I'm more for the circle tbh, but you can choose the one you like :3 The scratch or whatever that sound is that i mapped demands a slider on it so i will go with the silence
01:53:975 (4,5) - by checking a bit the next patterns it really feels off to not follow vocals here. I slider instead of these 2 circles would be cool, but the pattern needs rework in that case (reference: 01:57:975 (4,5) - ) Fixed
02:00:141 (1,2,3,4) - ok, for this one I went a bit crazy and made something like this. I just moved 3 and 4 in the end and my intention was once again give more solidity to your pattern (it also came out as a sort of flower in a pot lol). The heads of 3 and 4 are stacked under the tails of 1 and 2 btw, since the screen may be misleading
02:03:808 (4) - same goes for this one: image Interesting, lets try it out
02:42:475 (4) - what about placing this one to around x463 y114? This is again to give more structure to the pattern: if you notice, by moving 4 where I told you you'll create a constant "visual" spacing between 02:42:142 (3,4,5,1) - (even if the order is not t he same what is important is that they will appear at the same time on the screen which will make the player get the feeling of constant spacing) (also, distances might need a bit of tweaking, but that's the concept) Fixed
02:57:475 (5) - ctrl + g? Fixed
03:04:142 (1,3,5) - changing from a curve shape to a sharp shape to a curve shape in the same combo feels a bit unpolished and disorganized, so try to keep the curve shape all along Fixed
03:07:475 (7) - ctr+ g? Also, try to use the same shape (aka make a slider and then make copies of it) for the same combo objects or at least same part of combo, in this case 03:07:475 (7,8,9) - , to make it look cleaner Fixed
03:08:142 (9) - ctrl + g too? All of these are for better flow Fixed
03:09:142 (12) - same ^ Fixed
03:13:475 (5,6,7) - I would stack them, so the next stream has more emphasis on the movement (basically, I find the next stream being more "energetic" or in general, carrying more movement, due to the build up in the music. So you first start slow and then increase speed of movement) It was asked many times so yeah
03:34:808 (1) - finish is better than clap here :p
03:37:475 (1,2,3,4) - I would make a rotating triangle here, counter-clockwise. Like this (1 and 4 are stacked) (keep in mind the current one is fine and this is just personal preference) I will stay with the current one
03:41:142 (7) - ctrl + g? Fixed
03:57:475 (9) - forgot NC here? Also, finish is better than clap here Fixed
04:00:475 (3) - this one isn't following the piano tho, since there's a strong note on the slider end. Same for all the other sliders 04:00:475 (3,4,5) - So for this section i mapped it this way because i think the slider's sliding sound(probably its called somehow bit i dont know right now) synergyisis pretty well with the music, i cant really describe it, it fits well for my ears
04:03:808 (5) - this isn't timed properly :p The slider end should end on 04:04:016 - (1/8 snap)
04:06:475 (5) - same Its very inaudible change and if i extend the slider lenght the slider tick will be a huge problem, atleast for me so i want to stay with the current version
04:07:642 (2,4) - I would have moved these guys a little up to give a better feeling of the piano scale, like this That was the first version of the pattern but i like the current one better now
04:10:142 (4,5) - a slider would fit better with vocals here, Also, all those stacked notes are kinda... boring there. Isn't there any other pattern> I mapped the stacked notes there because in my oppinion the vocal (the lyrics) is different on these notes so the stop in the motion fits there
05:52:142 (1,2,3,4,5,6,7,8) - this curve is not so... curved xD Current | Improved
05:53:475 (1) - you should try to make the direction change on the new combo otherwise it feels a bit... less powerful
05:54:142 (1,2,3,4) - curve can be improved here too Remapped that stream
05:57:141 (2,1) - What about something like this instead> Just to use that stream a little better for the pattern Done
Köszi!Lorkee wrote:
Void Genome
« 00:39:141 - Mintha lenne még egy hang. Az a hang nem elég erős abban a szekcióban azért nem mappoltam az előtte lévő ugyanolyan ritmusban
« 00:45:475 (5) - Ha itt a bige éneklését akarod kiemelni a sliderrel, akkor 00:45:975 (6,7,8,9) - ezekkel kéne valamit csinálni, mert itt a piros vonalkákon kezdődik a csodás énekhang. Amúgy inkább lehetne a hangszert mappolni (tudja a rák hogy mi az, valami tüdüdüdü), mint itt 00:44:808 (1,2,3,4). Ott a zongora szerű hangot mappoltam ami lehet elsőre nem tűnt fel mert elég sok féle hang van ott
« 00:52:475 (6) - Itt lehetne folytatni a fél slidereket, ha azt a hangosodó cintányér (vagy mi) hangot akarod kiemelni akkor az nem túl jó így. Lehetne de inkább bluild up szerű 1/1 slidert raktam oda mert a ticken lévő cin már nem olyan erőteljes mint előtte
« 00:55:142 (4,5,6) - Ha itt a sliderek közé tettél kört, akkor tovább miért nem? 00:56:475 (1,2,3,4) Itt is a zongora szerű hangot mappoltam a körrel ami azután már nem hallatszik elég erősen
« 01:01:475 (2) - Ez a slider mehetne a piros vonalig. Igaz
« 01:18:808 (2) - Ezzel az a baj, hogy az előtte lévő piros vonaltól indul az énekhang. (01:18:641) Talán csak a hangszereket kéne mappolni. Igazából az a hang a kéktől indulna de azt elég furcsa lenne játszani azért választottam ezt az utat
« 03:05:975 - Ki van hagyva egy kör, mivel itt is vannak: 03:04:642 (2,4) 02:33:475 (5,6) - és 02:36:142 (5,1) - itt is és az egész részben kihagytam azon a ritmuson a kört mivel igy tisztább érzetet kap a zongora hang
« 03:08:475 (10) - Nincs sok értelme hogy itt egy egész slider van. Ugyanazért a szünet miatt van ott 1/1 slider mert egy kör oda nem lenne elég ezért választottam ezt
« 04:12:808 (8) - Ez is a piros csíkról kezdődik, döntsd el te hogy mit akarsz itt, mert sok mindent lehet, de így, hogy szinte csak az énekhang hallatszik, nem túl hangzik jól az a slider. Pont ezért van ott, egy kör a fehér ticken kevés lenne ezért döntöttem e mellett és az előző modban kifejtettem mért mappoltam azt a részt úgy ahogy
Spkz wrote:
[Void Genome]
- 00:11:141 (3,4,5,6) - lehetne blanket Hogy proper négyzet legyen nem nagyon lehet
- 00:18:475 (5) - értem ezt a slidert, de elég sok dob kimarad ezzel, én felvenném a slidertick ratet csak erre a szekcióra Nem rossz de nekem nem nagyon tetszik, kis változás lenne szóval maradok a jelenleginél
- 02:18:642 (4,1) - imo ez a stream start nem kényelmes, kicsit lehetne rávezetőbb flow, valahogy így: https://osu.ppy.sh/ss/5820005 Fixed
- 05:47:308 (4,5,6) - 1,2 spacing, a következők 1-esen vannak szerintem az bőven elég lenne oda, vagy stackeld Ott a többinek kellene lennie 1/2nek, Fixed
overall nem sok mindent találtam vagy tudok belekötni mert literally már túl van moddolva a map és nagyítóval kell keresnem a hibákat keress egy bn-t és rankra fel Úgy legyen
- még annyi hozzáfűzni valóm van gameplay szempontjából, hogy az 01:53:308 (4,1,2,3,4,5,6,7,1) - ilyen jumpok szerintem túl sokszor fordulnak elő és ez egy kicsit monotonná teszi, szóval én reformálnám ezeket a helyeket ahol ilyen jumpok vannak. ha nem is az összeset de legalább egy párat. Ez a legjobb pattern szerintem a zenére, a zene monoton, zenét akarom mappolni nem jump pattern traininget
Thank you!Sylphi wrote:
Hi ( > w<)/
[General][Void Genome]
- In my case, error is most low when offset value is 136 (-6). probably it would be better to check timing once more. I dont really see the need for this, both on my pc aand laptop the offset sounds alright
- 00:12:475 (2,3) - This pattern makes it is easy to misread rhythm. actually i did play and took a long time to read that part naturally. it may be cause of my playing skill but considering about this is better just in case. I did tested that pattern many times too with various people they didnt find it hard, me neither so i will keep it
- 01:11:141 (1) - The flow is a bit awkward. feels like there is need to be on the other side. Fixed
- 01:41:975 - 01:42:641 - 01:43:308 - 01:43:975 - What about adding notes here? there is the sound if you listen the music closely. I intentionally
- 01:56:142 (5) - 02:15:475 (4) - I think you forgot to add new combo. Fixed
- 02:36:808 (1,5) - 02:39:475 (1,5) - Swap new combo. actually you used new combo like that on similar thing (02:34:141 -) Fixed
- 02:41:975 (1) - 03:13:808 (1) - Same as above. i think there is no need new combo. Fixed the first one but on the other one i will keep the nc
- 05:19:975 (2,3) - What about closing more than now? i think this high jump is not good if considering the flow with prev patterns. Sounds fair
- 05:40:975 (7,1,2) - Why has only this pattern higher distance than around? The rhythm repeats there with strong beat