Your scaling is off; you aren't enforcing aspect ratio at all. Seems like a good start, I guess.
And i'm saying it's therefore horribly wrong.TheCameleon wrote:
Fo now, we just use the full screen size
You are downloading too many maps at once. Lay off for a bit.This is what appends when trying to get osz files :/
I've been trying to say this all along.peppy wrote:
Using flash is a bad direction. If you use flash for the music, you should use flash for everything, as it will handle better.
<audio> supports timing cues, IIRC, which may fit what you (think you) need.TheCameleon wrote:
Flash is the only way to get the playing time ;) If I could I wouldn't use it.
The main problem is that right now firefox's <audio> doesn't read mp3 (only ogg - which isn't much used in beatmpaps). And firefox is one of the main <canvas>-able browser. That wouldn't be nice to make users use Chrome only for that.strager wrote:
I've been trying to say this all along.peppy wrote:
Using flash is a bad direction. If you use flash for the music, you should use flash for everything, as it will handle better.<audio> supports timing cues, IIRC, which may fit what you (think you) need.TheCameleon wrote:
Flash is the only way to get the playing time If I could I wouldn't use it.
If the project works, you would ask for donations so you can (maybe) move it to another server. Do the most you can, and follow advices. Trust me, they are helpful.TheCameleon wrote:
Conversion would use command line tools (and function such as exec() or system()), which aren't available on free servers.)
We no longer have disk space problem Thanks for advice anyway, I keep that in mind in case.peppy wrote:
I already mentioned how they can obtain free space for hosting without funding. Only noone listened.
You're missing the point and this thread is going nowhere.TheCameleon wrote:
About ogg/mp3 I prefer to use mp3 (or ogg for beatmaps using it) as later we will use them from the osz files "as is".
You are damn right !IppE602 wrote:
Why get stuck with something from the 90's thats technically a bad codec to begin with and not even fully supported by the most common browsers?
You'll get the quality of 320kbps mp3 with 192kbps using Vorbis :v
If server side is a "useless detail", we will have fun playing.... without beatmaps !strager wrote:
Just get the game engine working before worrying about useless details.
Hey flash is good!TheCameleon wrote:
Yes I found that out too
The music code problem is now "solved"
Will have to wait until every browser supports both formats for it to be perfect...
I can now focus on active development
It will be 100% open source (no more flash) perfect !