i like what u have so far
maybe full lenght Hard
maybe full lenght Hard
RandomJibberish wrote:
Nice song.
I like your use of speed changes :P
General:
Delete the .osb
Normal:
02:19:398 (1) - Hard to tell which way it goes. Doesn't really matter though, as it's basically a hold slider. I was so sure it'd go left but it went right. This kind of an illusion is unacceptable in my normal. Changed :D
Hard:
No problems apart from the slider similar to the above.
Great map, Star'd
ThanksShulin wrote:
General:
-- Artist should be "Midee, Prozax"? I searched and found it with and without capitalisation so I guess it doesn't matter that much. It was without capitalisation on the official oc remix site.
-- Maybe take "(OC ReMix)" out of song title and put it into tags. (I could only find the song listed as The Twelfth Commandment) In osu, almost all of the OC remixes have it mentioned in the title. All my oc remix maps have it (OC Remix) but some have it without the () so I have no idea what to do here.
-- Take "(Judgement Day)" out of source since it's in tags. Consider it done :D
-- Might want to add tag such as "ffvii" Sure
-- Delete .osb and full submit lol.
Normal:
-- Disable countdown? Okay
00:12:081 (1) - Finish? Naww, it will just overlap the cymbal(?) and sound silly.
00:17:203 (1) - Clap Sure
02:19:398 (1) - Way too confusing, it's hard to decide which way the slider is going, redraw it? Done
03:04:770 (3,4,1,2) - Rhythm might be a bit too confusing for normal. I don't want to change this D:
Hard:
-- Disable countdown? I really don't know why but okay :D
00:12:081 (1) - Finish? no
00:17:203 (7) - Clap? Sure
00:38:422 (8) - New combo? Sure
00:43:544 (8,9) - Might be nice if you moved these down two squares so they overlap with the position of 00:43:178 (7) Nah, I like how it plays currently.
00:55:983 (5) - New combo? Sure
00:58:178 (4) - Clap? If there were more claps somewhere around here I would do this. With just one I think its better off without them.
00:58:910 (8) - New combo? Done
01:01:837 (1,2) - A slider here might be nice, it would make 01:02:385 (2,3) - easier to hit. Great
01:07:690 (1,2,3) - ^ Done
01:18:666 (1,2,3) - Jump feels weird because there's nothing "jumpy" in the music. Its my foolish habit to put jumps allover the place randomly. Fixed
01:26:166 (1,2,3) - ^ Disagreed o/
02:03:300 (2) - This shape might be confusing for some, but it's much easier than the shape you made for Normal (which went the opposite direction) I'll let this remain. Fixed the one in normal.
Nice maps overall :D
~ Star.
Thank you p/NatsumeRin wrote:
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.
[General]
i suggest change the combo colors... the grey color will make players confused (like failed.) I originally intented to change them becouse of tag play, but since now you can choose custom colors for tag team I am going to leave these colors.
if you won't map the shole song, cut off the parts after maybe 03:20
[Easy]
00:14:276 (2) - whistle? Sure
00:17:203 (2) - clap? Sure
00:31:471 (5) - remove whistle. Sure
01:37:690 (3,4) - make (3) symmetrical and move (4) 1 grid up. Sure
02:38:422 (4) - new combo and remove new combo on (1) Sure
02:57:446 (2,3) - spacing? Its just few grids. I wanted it to be symmetrically below 1 and 2
[Normal]
00:14:276 (3) - new combo and remove new combo on (1) Sure
00:30:007 (2) - remove whistle. Nah
02:10:617 (4,5,6) - 1 grid right? You are right. I don't know what I was doing.
03:04:764 (3,4) - i don't like this part.
03:06:227 (1,2) - ^ But, but, but... D:
[Hard]
00:13:544 (5) - new combo and remove new combo on next(1) Okay
00:15:007 (4) - ^ ^
00:17:568 (1) - remove new combo and new combo on (2) Okay
00:19:032 (1) - ^ I refuse.
00:42:995 (6,7,8) - strange to me. I like it.
00:53:056 (1) - stack with (2)? Ooh, better.
01:11:715 (1) - break after this note is too short, remove plz But why? Players can die becouse of drain without this break. I'll remove it though. But I don't understand
02:03:300 (2) - i suggest a remap. But... I don't wanna do that.
star
Because when people saw a break, it usually implies "you have 5-15s time to reposition your mouse and have a rest..." (according to the mapping guidelines) a too short break may just give players next note when they're not ready.Mukku wrote:
01:11:715 (1) - break after this note is too short, remove plz But why? Players can die becouse of drain without this break. I'll remove it though. But I don't understand
Thanks u!Garven wrote:
[General]
Combo colors: Tag mode players are going to hate you. :P I decided to let it be since you can now change tag colors manually in multiplayer! At least that was possible when I last time played tag D:
Sometimes the hit sound volume raises up a bit too high compared to the song's crecendos. Give it another listen and see if anything sticks out bad to you. Not sure about this. Will fix once I feel bad about something here :D
[Normal]
The slider speed changes were getting disorienting after a bit. Sometimes it would make sense with the music, other times, it didn't feel like a good spot to slow down at. Meh, looks like everyone else loves them though.
01:53:788 (3,1) - This anti-jump intentional? Or is it due to the .5 bpm that has little to no musical cue of it's approach? I actually wanted it just to look symmetrical. Fixed
[Hard]
The slider speed changes felt a lot better for this difficulty than the normal diff's.
01:27:629 (1,2,3,4) - Check your spacing here. Intentional. Acceleration spacing.
Good stuff.
ThanksI_Tatsuo_I wrote:
Hai~ Here comes my mod~
[Overall]
You have some timing sections hanging around inside your sliders, which makes the sliderslide sound all weird. I suggest adding blank normal-sliderslide.wav and soft-sliderslide.wav to your beatmap to mute them. I think it would sound better. I kinda like those weird sounding sliders. But thank you for bringing this option to my attention. Will be considered
[Easy]
Fine~
[Normal]
Fine~
[Hard]
01:27:995 (3) - That little jump was intentional right? Yup
02:03:300 (2) - Bah, I don't like this slider. I can't reform it to symmetrical enough of a slider.. My imagination is dry. I will change it if it bothers ranking and if I can come up with a nice form.
Good map~
*star*
ThanksSadKangaroo wrote:
Hello.
[General]
Think of adding another bright combo colours.It will make your map more contrastly.
[Easy]
00:19:398 (3) - Think of changing it to something else.Out of the rhytm a bit. Changed. For worse or better, I do not know D:
01:10:251 (5) - 1 grid right. No, it's like that intentionally
02:58:910 (3) - Fix the spacing. I want symmetry. No fix
03:12:812 (3) - 1 grid left. Done
[Normal]
The only I can say is: Using 0.5x and especially 2x BMP Timing Sections in 3 Star Rating map is...well,nvm,I know you won't change it,but it may cause some problems with ranking.So good luck with it. When I mapped it, I was thinking of the difficulty normal. I was not thinking anything about the star rating. Yeah, I won't change it light heartedly.
[Hard]
00:43:910 (9) - Stack it with (7)? No, I like it this way :>
00:55:983 (1) - 1 grid up.And allign the whole moment.
02:48:300 (2) - 02:50:861 (3) - I felt in love with this moment.Awesome. Wohoo <3
Well,probably think of adding Kiai to other difficulties,but it's up to you. Oh.. I had forgotten that. They were supposed to be for all the difficulties. Thanks.
Really good job,I like it.Go go for ranked! Star~
Neethime wrote:
Pink words:You should fix this
Black words:Just suggestions
----------------------------------------------------------------------------
----------------------------------------------------------------------------
[General]
If you don't map after 3:20, you may cut the mp3 file and full submit (and don't forget to adjust offset and renap all notes before submit),since 1 minute means 1.2MB more. If I am going to cut it, I will want to put a fade out. Last time when I cut 2 minutes of a song and put a fade out, the mp3 actually grew bigger. If I can't get this ranked becouse I don't want to cut it, only then I will cut it. :D
[Easy]
Fine~
[Normal]
02:16:837 (2,1,2,1,3) and 02:19:398 (1) -You must have something wrong with these notes and sliders....fix them Oh dear.. Fixed
03:01:471 (4) - this 1/8 slider in 2x bpm is weird to me. I think it fits the part :3
[Hard]
02:03:300 (2) - this slider may make players confused imo(left or right,which way to go?). I know but it's not very big. Even when they get confused they would most likely not miss it.
Nice map.
+Star :)
kino77 wrote:
Hi~~
[Easy]
Disable countdown? done
If you want to change volume at half point and end of slider,plz put the timing section right on that point,or it will change the volume of slider like 02:45:739 (5). I am aware. They are intentional if you see one.
00:29:642 (1) ~ 00:40:617 (4) - Normal hitsound part too loud. Lowered by one tick
[Normal]
Same timing section problem with Easy.
00:29:642 (1) ~ 01:09:885 (4) - Normal hitsound part too loud.
01:24:520 (1) ~ 01:29:642 (3) - Too quiet.
[Hard]
Disable countdown? Done
OD +1? Nah. I think this fits better
Same timing section problem with Easy.
00:29:642 (1) ~ 00:58:727 (7) - Normal hitsound part too loud.
00:56:715 (3) - Clap? Nah
00:58:178 (4) - ^ ^
01:05:495 (1) - ^ ^
01:11:349 - ^ Added.
01:17:203 (1) - Toooooo loud > < Lowered
01:23:788 (1) ~ 01:29:642 (4) - Soft hitsound part too quiet.
01:30:831 - Add timing section to increase the volume? Nice idea o/
02:03:300 (2) - Its unrankable. I love how you don't explain yourself ;_;
Nice map~star~
Sorry,this is for my bad english...Mukku wrote:
kino77 wrote:
02:03:300 (2) - Its unrankable. I love how you don't explain yourself ;_;
Thanks for mod & star. And thanks to babble and Kurai_ for encouraging comments & stars :DFrill wrote:
hese are suggestions, you don't have to change anything.
[General]
* bg is resize plz~ (800x600 or 1024x768) I'll try. Last time I tried this, it didn't work. It still was out of the grid. If it doesn't work, I will have to let someone else resize it or then leave it like this :< Thanks for noting though. I had not noticed it went out of grid.
[Easy]
01:10:251 (5) - 1 grid right? Naah, it would look boring
02:00:373 (1) - add finish in start? Nah
[Normal]
00:14:276 (1) - add whistle Nah.
[Hard]
00:14:276 (3) - add whistle No
00:20:129 (4) - ^ ^
01:27:812 (2) - 1 grid down? No. I want accelerating spacing.
01:28:178 (4) - 1 grid up? ^
02:00:373 (3) - new measure; kiai; I'd like to see this as a new combo XP Oh. Suits fine. Fixed :D (even the heart turned white, I like it now better :3)
Good!
why do people post mods like these? It doesn't matter as long as it's under the 1024x768 limit :/Vikon wrote:
[General]
1) The size of your BG is 709 x 496, try to find a 800x 600 or 1024 x 768 instead?
ThanksYGOkid8 wrote:
General:
03:13:544 (1) - Why not finish this slider @03:16:471 (Big White Tick)? Hmm.. I guess it sounds nice. Now I am just wondering why I hadn't done that.
Hard:
02:03:300 (2) - With snaking sliders off, it's hard to tell which direction it's going to go. Can you possibly storyboard an arrow pointing the direction or something? I don't know how. And the way the ending overlaps the beginning should be a hint enough.
ThanksVikon wrote:
[General]
1) The size of your BG is 709 x 496, try to find a 800x 600 or 1024 x 768 instead?
2) you should cut the song, there is a part you haven't map it.
3) I think the volume is too high.
[Easy]
00:29:276 the audio is too loud?
00:35:678 ^
00:46:105 add a note here? Done.
02:17:203 (1) add clap?
02:20:129 add a note with clap ? Done.
03:09:885 (1) too loud
[Normal]
00:29:642 too loud?
02:50:861 (5) it is strange that before 02:52:142, the sliderside is slience, but after that,there is some sound It is intentional. It sounds fitting.
03:01:471 (4) 1/8 combo shoud not appear in [Normal] I disagree
03:10:617 (1) the volume change is too sudden I disagree
[Hard]
01:26:715 (1) this slider is covered by the "300" of the 01:25:251 (3,1), don't look good. I agree but I don't want to change it
02:35:495 (1) strange slider :before the timing section, the sliderside is slience, but after that,there is some sound
02:50:861 (3) ^
Agreed.YGOkid8 wrote:
why do people post mods like these? It doesn't matter as long as it's under the 1024x768 limit :/
Taken care of both new mods. ThanksPokie wrote:
General
Hard
OAD7? Hmm.. I don't know. Both seem just fine for me. Maybe I'll put 7 then. I'll think about this
02:03:300 (2) - Add a SB warning to show which direction player should turn? Ending overlaps beginning. No sb needed.
02:09:154 (5) - remove new combo Done
umm...I did the resize work before I saw the previous posts :<
So...take it if you want :< Thats very nice of you. But I don't want to take it becouse it is bigger than the current bg. Thank you anyways D:
http://puu.sh/3gm
Thanksouranhshc wrote:
Easy - the majority of the map stays at the center of the screen , http://osu.ppy.sh/ss/17491. otherwise, good diff.
00:42:812 (4) - new combo? Sure
00:50:861 (4) - ^ Sure
00:56:715 (4) - ^ Sure
00:57:446 (1) - no new combo Done
01:10:617 (6) - new combo? No, sir!
01:12:081 (1) - remove new combo I made some fixes here but not the ones you told me to
01:18:666 (2) - new combo Done
Normal-the combos seem awkward in some places
00:55:983 (5) - new combo Agreed
02:52:690 (6,1,2,3,4,1,2,3) - up 1 grid Oh lol.. Fixed
02:55:617 (4) - place on top of (1) of previous combo I think you mean 6 but no. I don't want to move it.
Hard - The Combos seem to be down better in this one
The .5x sliders feel overused to me Noooooo.. Maybe.. I'll look into it
thanksSakura301 wrote:
[osz File Scan!]
Fine
[Hard]
02:00:373 (1) - Out of bounds Fixed I think
02:03:300 (2) - Unrankable Slider, try to make it so the tail and the head dont overlap, it's hard to tell the direction it goes. I will not change this slider in any shape or form until a BAT threatens the ranking process becouse of it.
[Normal]
Fine
[Easy]
Fine
Fix those 2 sliders and all is good
Thanks :)James2250 wrote:
Resize background to 800x600 as it looks kinda odd at the moment
Make sure kiai time in the same on every difficulty
Might as well cut mp3 I don't want to do that becouse when I do it it'll result in a bigger mp3 file becouse of the fade-out I always put in. At least thats what happened last time.
Slowed down sliders didn't bother me too much <3
Easy:
00:52:50 timing section isn't needed whoops, fixed
01:19:03 timing section isn't needed ^
map looks nice
Normal:
Why so many new combo's in the beginning of this map, they don't really fit. I would redo them so they just follow the music normally I guess I thought it looked nice. Changed to 4 per combo
00:54:885 (2,1) - I wouldn't have this repeat under a note just in case anyone complains they can't see it Well the 300 disappears in time so that you can see the repeat.
01:18:666 (1,2,1,1) - all the new combo's aren't needed fixed some
Hard:
00:43:910 (9) - remove this from under the previous notes Nononononononononono
02:03:300 (2) - separate this more somehow as its kinda confusing how it is now Moved up a bit.
02:07:690 (3) - remove slider from under notes Nonononononononono
*star*
NoHItter wrote:
General
Change artist name to Midee & prozax
Delete the .osb file and full submit.
Attached is the cut mp3.
Your three difficulties' first break starts differently; Easy - 00:20:861 | Normal - 00:23:056 | Hard - 00:22:690. I would suggest ending them all at 00:23:788. Oh.. Didn't notice that. Fixed
Easy
There are some note and slider placements which could be better off.[e.g. 01:09:885(1,2,3)] I'll leave the nazi-ing to you.
Combos are inconsistent too.
But this diff is ok.
00:50:861 (1) - Remove new combo Okay
00:56:715 (1) - ^ Okay
00:57:446 (2) - New combo Okay
01:28:178 (2) - New combo Nay
02:47:203 (5) - Weird spot for a finish No
03:07:690 (1) - The end of this slider sounds messy. (with all of those timing sections) Just as planned!
Normal
Arrghh. The 1/2 BPM sliders are confusing (especially if they precede, succeed a slider with the same shape but different speed). They mess up the flow of the beatmap when I'm playing it.
00:38:422 (3) - IMO, the 0.5x slider doesn't fit. No changes
00:50:861 (2) - ^ but this one is somewhat readable Changed
Suggestion: Remove all 0.5x sliders Took out some.
01:24:703 (2) -Becomes surprisingly fast because the previous slider was 1/2.
01:26:715 (3) - Same slider length but this is 1/2... It's confusing
01:29:642 (3) - This should be further from (2),but because you halved the BPM, distance snap halved the distance. [If you unstack (2) from (1) the distance between (2) and (1) is 2x the distance between (2) and (3)] Changed
02:49:032 (4) - New combo Done
02:49:398 (1) - Remove new combo Done
03:01:471 (4) - This should be 1/4 long. Extend it (don't remove repeat). You're like the 1000th person to tell me about this. Fine, whatever, fixed :(
03:08:422 (3) - Second half of the slider sounds odd because the sliderslide sound appears out of nowhere. Just as planned!
Hard
Spacing may be a guideline, but don't disregard it too much...
Same comment here about those 0.5x sliders.
00:43:910 (9) - Don't put this under the previous notes. It's hard to see because of the 300 burst. Good. The difficulty name says hard, thank god.
01:15:739 (1,2,3) & 01:18:666 (1,2,3) - Same spacing in grid. Same tune and rhythm of music, but differently spaced in the timeline. Very confusing. Changed the latter into a slider. Should not be confusing to play now
01:27:995 (1) - Don't put this where the slider was. Hard to read. Hard is just fine o/
01:45:373 (3,4,5) - Confusing spacing again. Made it less confusing.
02:03:300 (2) - It's hard to tell which direction this slider is going too if you turn Snaking Sliders in the options off. IMO it's pointless too. By that you mean the slider is pointless? Do you mean all the sliders are pointless or do you mean that when the slider is applied with some cool slider art it turns pointless? Either way, I disagree.
Thanks to thee. I hope the tick is good now.. I am not sure if it even looks good enough to not to annoy people ;_;Sakura Hana wrote:
[General]
For future modders reference: VBR ranges from 112 ~ 190 but it stays mostly at 160.
Offset -12ms Okay
Could you rename your background to something shorter like BG? I don't see the point but okay :o
Slider ticks can barely be heard on certain sections.
Considering the enormous ammount of blending slider ticks your better off creating your custom slider tick that doesnt blend or changing that color. I made a custom slidertick. Made it black. I don't know how much better I could've done it but thats the best I could do. I am not a skin expert :'(
[Hard]
00:58:910 (1) - Slider ticks tend to blend with slider color, making it hard to tell it's slower, i recommend you use combo re-ordering to get a different color in this combo. http://puu.sh/jD9
01:29:642 (4) - Awkward slider tick appears invisible during gameplay.
01:40:251 (3) - Slider tick almost invisible.
02:00:373 (1,3) - Slider tick almost invisible.
02:03:300 (2) - It's impossible to tell the direction this slider goes, hence it's unrankable, either map it differently or remove it. NO ITS NOT. The ending overlaps the beginning and is a pretty darn clear clue where it goes. I love this slider and will not change it, sorry D:
02:11:349 (3) - Impossible to tell it's slower.
03:06:227 (1) - Slider tick almost invisible.
[Normal]
00:38:422 (3) - Slider tick almost invisible, gives no hint towards slider speed change.
00:44:276 (1) - Slider tick almost invisible.
00:53:056 (1) - Slider tick almost invisible.
01:29:642 (3) - Slider tick almost invisible, gives no hint towards slider speed change.
03:02:568 (3) - Slider tick almost invisible.
I guess i'll stop pointing them out here... If you're wondering why am i pointing them out, missing slider ticks causes combo breaking, also they are hints towards the slider speed (which is why it's a good idea to keep the same tick rate in all diffs) so they affect gameplay and should be fixed.
[Easy]
Nothing besides the already pointed out sliders.