- @shini POR FAVOR añadí -shini- en las etiquetas, ya hablamos de esto varias veces ))): por cierto tenes varias atgs innecesarias, como "op" porque es parte de la palabra "opening", o "world" "beautiful" porque estan en el titulo, tengo un toc con esto, perdoname x: ah y.. supongo que añadiste esas tags (world-is-still-beautiful) como traduccion del source, entonces deberias poner "the" porque la traduccion correcta es el mundo es hermoso todavía lo que haría que las 4 tags fuesen completamente inservibles huehue
- @jbhyperion the widescreen support is not enabled in your cup
- 00:14:513 (2) - I think make this slider more horizontal would be better, personally i think movements like 00:13:847 (1,2,3) - could kill a lot of beginners, another option is put 00:15:013 (3) - to the right of (2), the thing is not to stop for so little time, this is hard for beginners imo
- 00:45:847 (1) - I feel like suddenly the rhythm is not enough intese for the kiai ): except this, everything is 1/1 (or +some 1/2 notes), you could add notes in 00:46:180 - 00:46:680 - following the vocal, or just make this as a 1/1 slider and add a note in 00:46:847 - ! x3
- 00:56:513 (1) - Mh cup players could miss here easyly, why not make the curve in 00:56:847 - ? (maybe the same for 00:08:513 (1) - but this is 1/1 so is not so hard)
niceeee cuuuup
- Personally i think this salad has a lot of dash, i will try to suggest about this
- 00:03:180 (1,2,3,4) - i'd suggest to make a dash only to the first slider, to notice the new stanza, this is still the beginning of the song, is like wow suddenly 4 dash in a row, its a lot for a salad imo
- 00:05:013 (1) - Mh i think this nc is not necessary, the combo is just 3 notes, same in 00:07:513 -
- 00:05:180 (2,1) - actually this is the best place to add a dash, maybe with a curve in (1) could work niceee
- 00:08:513 (1,2) - I dont think a dash here is recommendable, is not so strong, do not forget that salads are for players who didnt use the dash/just a little, so is better to add just some of them per minute, even following the guitar is exactly the same as the rest around here
- To follow correctly the stanza, the nc would be in 00:10:180 - , not in 00:10:513 - following the guitar or those weird sounds ljkcfdslik
- 00:12:847 (3,1,2) - confusing distances! x.x seems like a dash but is catchable without, i would reduce this a bit}
- 00:13:847 (3,1) - Same about ncs here, fits better in 3, same for 00:27:180 (7,1) - 00:40:513 (4,1) - 00:47:180 (1,2) - 00:47:180 (1,2) - 00:53:180 (5,1) - 00:55:180 (4,1) -
- 00:14:013 (4,1) - Same here, maybe you could add a dash to 00:15:013 - for that strong sound
- 00:20:347 (5,1) - maybe a dash here could work, but the current movement is so awkward, i think this would be fixed with a curve in (5), like this
- 00:24:180 (1,2,3) - I dont feel like dash here is necessary, this section is not intense and individually they are not strong enough imo, also 2 dash in a row could be so hard for salad players D:
- 00:26:180 (6,7,1) - the dash to (1) is really unexpected, please put (1,2) closer, you could ctrl+h if for example
- 00:30:013 (3,4,5,6,1,2) - same here, probably would be better to use dash only when the vocal is strong, and the reduce the rest because are like an "almost-dash" lkfjdlkdfsk
- 00:39:847 (2,3,4) - I think the dash would be better to 00:40:513 - to notice when the kiai starts aaaa, and reduce 00:39:847 (2,3) - to not make a lot of dash here
- 00:41:513 (2,3,4) - 2 dash is a row again x.x please reduceeee >..<
- 00:46:847 (5,1,2) - 00:48:513 (4,1,2) - 00:57:680 (2,3,4) - 01:03:847 (1,2,3,4,5,1) - ^ ayyy (the last one are 3 dash and 3 dash/hardlywalkable(?) )
- 00:52:513 - Personally i think the rhythm could be improved, for example removing 00:53:680 - 00:55:013 (4) - , without them sounds much better!
- 01:09:513 (1,2) - After a spinner, this could kill many players x.x i'd suggest to reduce the distance a bit
- 01:11:347 (1) - Mh i think this nc is just unnecessary, is not a new stanza and the previous combo is just 4
- 00:07:513 (4,1,2) - huh este moviemiento es un poco raro, porque debes saltar hasta 00:07:847 (1) - y despues ir a la izq, prefería ver algo como esto
- 00:21:847 - mh siento que la densidad de notas desde acá hasta 00:25:180 - reduce demasiado, solo usaste 1/1, podrias añadir algunas notas más como en 00:23:013 - 00:23:680 - 00:25:013 -
- 00:30:347 (4,1,2) - entiendo lo que hiciste acá pero tal vez es un poco fuerte la distancia, te recomiendo poner 4 y 1 un poco más al medio, o tal vez una curva en 1
- 00:39:013 (6,1,2,3,4) - esta curva podria estar mejor, despues de 6 los jugadores suelen ir al medio cuando no ven notas para asegurarse llegar a la siguiente, enotnces vendrian a saltar y tener que ir para el lado contrario siguiendo la curva ayy acá hay una forma facil de resolverlo
- 00:53:847 (1,2,3) - mmh tiene la misma cantidad de notas que la cup e incluso mucho menos que la salad, te recomiendo añadir un poco más por acá, al menos in 00:55:180 - siguiendo la voz, no te olvides que en el kiai time es mejor que haya más notas que en el normal
- 00:57:347 (3,4) - entiendo que seguiste el instrumentio, pero la voz es mil veces más notoria, al jugarlo en ritmo se siente bastante raro, además de por lo mismo de la sugerencia de acá arriba ^^^
Probably the best platter ever
- 00:03:180 (1,2,3,4,1,2,3,4) - Mmh, i think would be better to follow only the strongest sounds here (guitar) as the platter or overdose, technically there are piano notes in the tail of these sliders, but they are not possible to listen in game imo, at least in comparision with the guitar (btw is not consistent with 00:59:180 (1,2,3,4,1,2,3,4) - )
- 00:07:013 (1,2) - why so close? o.o i expected a dash here, that sound is pretty strong, is even possible to catch without move the ryuuta, same suggestion for 00:09:680 (1,2) - and 00:22:513 (3,4) -
- 00:17:013 (2,3,4,5) - the rhythm sounds weird to me, because 2 is only following the vocal, maybe would be better to replace these notes with 2 sliders, then players could notice easily that is following the vocal
- 00:20:347 (1,2,1,2,3,4,1,2,3,4) - uh i think is not necessary a lot of nc here, you could remove at least one of them, like 00:21:097 (1) - , this one dont feels really necessary, the drum is there since 00:20:847 - so i cant find a reason to use it
- 00:23:013 (1,2,3,4,5,6) - do you really think that is neceesary make a lot of movement here? specially with left right left right, would be better with a circle and a 1/1 slider following the vocal, for example :3
- 00:29:513 (1,2,3,4) - mmh this pattern is not hard but could feels better, 1/4 hyper and then 1/2 dash is weird imo, at least in rain :/ why not a slider with revese 00:29:847 - ? another option could be remove 00:29:763 (2) - and make a double hyper
- 00:37:847 (4,5,6,7,1,2,3,4) - i think the nc would be better in 00:37:847 - because the drum starts here, so its a good way to notice it
- 00:45:180 (3,4,5,6) - mmh all of them to the left? ): that could be boring, why not 00:45:680 (6) - like in x304? then would be a movement to the right to follow the vocal since 00:45:513 -
- 00:55:680 (4,5,1) - 00:56:180 (2,3,4,5) - wow these movements could be really hard, probably reduce the distance between these circles would be better
- 00:00:514 - preferiría que no haya dash en el comienzo del mapa, sobretodo cuando es taaan tranquilo, al punto de que son incluso 3 hypers )':
- 00:03:180 (1,2,3,4,1,2,3,4) - Ya con solo chequear la diferencia entre estas distancias podes saber que 00:03:680 (3,4) - puede llegar a ser muy dificil, y probablemente 00:04:347 (2,3) - , te recomiendo reducir un poco estas distancias (por cierto, incluso podrias añadir hyper a todos no? yo creo que encajan perfecto
- 00:06:680 (4,5,1) - Whoo! yo esperaba mucho más un hyper a (1) que a (5), no te olvides que los hypers siempre son prioridad cuando es un nuevo combo/estrofa, podrias simplemente ctrl+g en 00:07:013 (1) -
- 00:07:347 (2) - ya al jugarlo senti un ritmo raro por aca... porqué no terminarlo en 1/1? ese sonido es importante!
- 00:10:180 (1,2) - me gustarí ver mejores curvas por acá, tipo que desde 00:10:347 - 00:10:680 - no haya que hacer tanto movimiento, es raro ver sldiers rectos en que terminen en 3/4
- 00:15:013 - es un sonido muy fuerte!! esperaba un hyper ))):
- 00:21:513 - siento que es mejor seguir el tambor acá, haciendo un stream de 4 notas
- 00:26:513 - esto es 1/3, es decir notas en 00:26:513 - 00:26:625 - 00:26:736 - (las siguentes estan bien)
- 00:33:847 (1,2,3,4,5,6) - mh los hypers son raros aca, no encuentro ninguna razon para usarlos, el unico que podrias añadir seria a 00:34:513 (5) - debido a la nota del piano
- 00:39:847 (1,2,3,4) - entos sldiers casi verticales al jugarlos podria ser un poco incomodo, es como quen o es seguro si son verticales u horizontales, recomendaría simplemente hacerlos horizontales, se juegan mucho mejor :b por lo general algun slider 1/4 vertical esta bien para variar pero aca son solo 4
- 00:49:513 (3,1) - realmente esperaba un hyper acá, incluso usaste finish D: lo mismo en 00:58:680 (4,1) -
- 00:56:180 (1,2,3,4) - si vas a hacer una curva, mejor que sea algo más jugable, esto es como que solo hay que quedarse quieto, a lo que me refiero es a más curva
- 00:59:180 (1,2,3,4,1,2,3,4) - al igual que al principio (00:03:180 (1,2,3,4,1,2,3,4) -)
- 01:07:180 (1,2,3,4) - no veo razón para el hyper a 3, seria mejor seguir el tambor, añadiendo a (2) y (4)
fdljfdsk good luck!
