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Waterflame - Endgame

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Topic Starter
N0thing
This beatmap was submitted using in-game submission on Sonntag, 25. Dezember 2016 at 13:07:44

Artist: Waterflame
Title: Endgame
BPM: 123
Filesize: 3885kb
Play Time: 02:12
Difficulties Available:
  1. Kevin's Midgame (2,01 stars, 106 notes)
  2. N0things End (6 stars, 487 notes)
  3. N0thing's Game (2,52 stars, 83 notes)
  4. noooo (4,14 stars, 244 notes)
Download: Waterflame - Endgame
Information: Scores/Beatmap Listing
---------------
ONLY NOTHING S END DIFF


edited till kiai. There is a lot of stuff which I'm going to change again.
How long will this take?
at least 3 months...

ONLY DO END DIFF, ANYTHING ELSE = ACCIDENT AND CHANGED LATER after I know how to remove what and stuff etc. etc. but will edit them prob (hopefully)

working on it. 10% done. (on the end diff
2 diffs. working on them at the same time... will finish one first and then do the other one I think.
woah, think I'm done with the 45% of the end diff. need it modded. It was damn hard. I think I did a rather good job, but of course it is not enough for ranked and by far not perfect, so every mod who stops by and even just spends a few seconds on the map will be appreticated if I can.

Changed many things, should feel comfortable to click... let's try to mod till there for now

thinking about using 1/8 and 1/12 for sliders... NOT POSSIBLE

LOSING FAITH, LOSING HOPE

Finally took some seconds and changed diff names, thanks to you all (yeah, everyone told me this)

thanks Crowie for shortly modding
(idk how kudosus work, somebody pls answer my questions Q_Q)

thank you's at end

SLIDERS

CIRCLES

DOOM

my eyes hurt

Guestdiff from someone whose name I have to remember will come

you get daily updates.

need to change patterns, but that will be hard. went over with DS

Checklist:
Do one diff first. 45% done (not checked)
Recheck the diff
Recheck the diff
let other recheck it
Recheck the diff
Make the other diff
Recheck the diff
Recheck the diff
Make other recheck it
Recheck
Make others recheck both
Recheck
Mod
Eventually another diff

thank you sero for modding it shortly. It showed many things to which I will pay attention now. Still won't use DS but my mind though

Thank you Shyteshi for always trying the map Q_Q

thank you -azunya- for pointing out kiai time

thank you [Radon] for pointing out something very important

thank you very much DoKito for timing, it made things a lot easier
Asonate FKing thank you a huge bunch, every comment made the quality of this map here go up a step
Kevinmonitor
Hi guys!

Just so you know, Midgame's my GD, which the amazing N0thing here modded(and is modding as it progresses)! It's still unfinished like the others, but guaranteed I'll update it everyday!

Thanks N0thing for letting me make a Normal GD of his map! Song's so catchy I couldn't resist :3
Kevinmonitor
My Normal GD is now finished!

I finished the whole thing in one sitting, and added hitsounds too. All it needs is some mods and its good to go!

Here's the Dropbox link:

https://www.dropbox.com/s/hoqiiqrx9o41n ... e.osz?dl=0

Thanks N0thing again for letting me make a GD for this map! :D
Crowie
log
2016-06-24 16:01 Crowie: ok first of all
2016-06-24 16:01 N0thing: oh fk, it also uploaded the nooo diff
2016-06-24 16:01 N0thing: fk
2016-06-24 16:02 Crowie: 00:06:401 - u seem to be missing a note here
2016-06-24 16:02 N0thing: whatever, pls continue
2016-06-24 16:02 N0thing: saw it, thanks
2016-06-24 16:03 Crowie: 00:02:986 (4,1,2) - decrease the distance between the slider and the double
2016-06-24 16:03 Crowie: the beginning feels alright, but u have a major problem with spacing, i couldnt even get the kiai on relax
2016-06-24 16:04 Crowie: 00:07:295 (4) - doesnt follow the sounds here
2016-06-24 16:05 N0thing: kiai...
2016-06-24 16:05 N0thing: fk
2016-06-24 16:05 N0thing: again
2016-06-24 16:07 Crowie: what
2016-06-24 16:07 N0thing: ?
2016-06-24 16:07 N0thing: kiai really is a huge problem for me tbh
2016-06-24 16:07 Crowie: 00:17:621 (1) - starting here until kiai, i'm just going to say the kicksliders are overused
2016-06-24 16:07 Crowie: dont worry
2016-06-24 16:08 N0thing: uhm... what do you mean by overused?
2016-06-24 16:08 N0thing: I made sure that they end on the sound
2016-06-24 16:08 N0thing: ... okay, some not
2016-06-24 16:08 N0thing: fk
2016-06-24 16:10 Crowie: try playing the map urself
2016-06-24 16:10 N0thing: for kiai?
2016-06-24 16:10 N0thing: or before already?
2016-06-24 16:10 Crowie: i'm no there yet
2016-06-24 16:10 N0thing: ... ohh
2016-06-24 16:11 N0thing: thank you Q_Q nobody ever modded my map this seriously before
2016-06-24 16:11 N0thing: doubles are supposed to be alternated, right?
2016-06-24 16:12 Crowie: 00:07:295 (4) - - for this, maybe do something like this: http://puu.sh/pEJgz/3218ff66f8.png
2016-06-24 16:12 Crowie: yes
2016-06-24 16:14 N0thing: O_O
2016-06-24 16:14 N0thing: wtf
2016-06-24 16:14 N0thing: somehow it fits the music
2016-06-24 16:14 Crowie: 00:37:051 (3) - new combo
2016-06-24 16:14 N0thing: somehow I did something wrong
2016-06-24 16:16 Crowie: 00:37:051 (3,4,1,2,3,4,1,2,3,4,1,2,1,2,3,4,5,1,1,2) - idk how to say this, but keep the note-slider spacing consistent, and separate each double thing some
2016-06-24 16:16 Crowie: and ur new combos are really random
2016-06-24 16:17 N0thing: why did you only mark some things
2016-06-24 16:17 Crowie: ?
2016-06-24 16:17 N0thing: you didn't mark the whole thing
2016-06-24 16:17 Crowie: mark?
2016-06-24 16:17 N0thing: ... oh, those notes are the ones from whom you think that way
2016-06-24 16:18 N0thing: well, mark... write, copy, selected..
2016-06-24 16:18 Crowie: 00:00:060 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,1,2,1,1,2,3,4,5,6,7,8,1,2,1,2,1,2,1,2,1,1,1,2,3,1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,1,2,1,1,2,1,2,1,2,3,1,1,2,1,2,3,4,1,2,3,1,2,1,2,1,2,3,4,1,2,1,1,2,3,4,1,2,1,1,2,1,2,1,2,1,1,2,1,2,3,4,1,2,1,1,2,3,1,1,2,3,1,2,3,4,1,1,2,1,1,2,1,2,3,4,1,1,2,3,4,1,2,1,1,2,1,1,1,1,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,3,4,5,1,1,2,1,1,2,1,2,1,2,3,4,5,6,7,1,2,3,1,2,3,4,1,2,3,4,5,6,7,8,1,1,2,3,1,2,1,2,1,2,1,2,1,2,1,2,1,1,1,2,3,1,1,1,1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,1,2,3,4,5,6,7,1,1,2,3,4,5,6,7,1,1,2,3,1,2,3,4,5,1,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,1,2,3,4,5,6,7,8,9,10,1,2,1,2,3,1,1) - like this?
2016-06-24 16:18 N0thing: are
2016-06-24 16:18 N0thing: you
2016-06-24 16:18 N0thing: serious
2016-06-24 16:18 Crowie: no
2016-06-24 16:18 Crowie: idk what u mean but ok
2016-06-24 16:19 N0thing: ?_?
2016-06-24 16:20 Crowie: anyway ya u need to work on flow and distance for the kiai part
2016-06-24 16:20 Crowie: do u map with hit animations on?
2016-06-24 16:20 N0thing: flow and distance
2016-06-24 16:20 N0thing: okay
2016-06-24 16:21 N0thing: hit animations?
2016-06-24 16:21 N0thing: what is that
2016-06-24 16:21 N0thing: I hear the hitsounds if you mean that
2016-06-24 16:21 Crowie: http://puu.sh/pEJQS/4e1a113569.png
2016-06-24 16:21 Crowie: the animation of the notes being hit
2016-06-24 16:21 N0thing: now it's on
2016-06-24 16:22 Crowie: for a lot of people somehow it's better to map with it off
2016-06-24 16:22 N0thing: I think it should stay on...
2016-06-24 16:23 Crowie: flow and spacing and that stuff is kinda hard to grasp so i'll just say map more, analyze other maps and keep learning
2016-06-24 16:23 Crowie: not something u'll figure out overnight
2016-06-24 16:23 Crowie: turn it off, it really helps
2016-06-24 16:23 N0thing: okay okay, turned it off again
2016-06-24 16:23 N0thing: well, I'll somehow make this map ranked if I can
2016-06-24 16:24 N0thing: cuz it's my first MUAHUAHUAHUAHUA
2016-06-24 16:24 Crowie: it's not bad for a first
2016-06-24 16:24 N0thing: ofc not enough for rank
2016-06-24 16:24 N0thing: shit kiai
2016-06-24 16:24 N0thing: shit distance
2016-06-24 16:24 Crowie: the beginning is actually fun to play
2016-06-24 16:24 N0thing: notes are placed okay, but not good
2016-06-24 16:24 N0thing: wut
2016-06-24 16:24 N0thing: O_O
2016-06-24 16:24 Crowie: but the kiai part is pretty bad
2016-06-24 16:25 N0thing: then what if I do this...
2016-06-24 16:25 N0thing: yeah, kiai had to be remapped
2016-06-24 16:25 N0thing: and I still can't figure out how, but now I think I got an better grasp how to
2016-06-24 16:25 N0thing: the sliders and circles shouldn't change
2016-06-24 16:25 N0thing: it's harder to map if they are real doubles
2016-06-24 16:26 N0thing: mmyeah, I wen't off from the topic
2016-06-24 16:26 N0thing: anything else?
2016-06-24 16:26 Crowie: not really, finish the map
2016-06-24 16:27 N0thing: okay
2016-06-24 16:27 N0thing: added
2016-06-24 16:27 Crowie: i'm not good at mapping this type of song, so u should ask someone else for advice on how to map it
2016-06-24 16:27 Crowie: i'm just gonna tell u how bad it is :3
2016-06-24 16:27 N0thing: wut, but you did a great job
2016-06-24 16:27 Crowie: what did i do
2016-06-24 16:27 N0thing: you know, I actually regret a bit choosing this song
2016-06-24 16:27 N0thing: well, you pointed out a goddamn lot of things
2016-06-24 16:27 Crowie: i would too
2016-06-24 16:28 Crowie: not really
2016-06-24 16:28 N0thing: if you wrote some shit in the forum then I'd gladly give you one kudosu
2016-06-24 16:28 N0thing: and think it's not enough
2016-06-24 16:28 Crowie: i pointed out 2 things and i just told u the rest sucks :3
2016-06-24 16:28 N0thing: XD
2016-06-24 16:28 N0thing: still
2016-06-24 16:28 Crowie: keep mapping, u have potential -w-
gl :3
Crowie
about DS:
https://osu.ppy.sh/wiki/Distance_Snap

Mao wrote:

DS should just be must for Easy and Normal, it's also good for Hard except for little jumps. Insane doesn't have to use DS but to keep it clean it's not a bad thing.
Mostly using Distance Snap in the Insane depends on the Mappers style. Some use DS over the whole map, some just for objects spaced regularely that aren't jumps and some just don't use it at all.
about Kudosu:
https://osu.ppy.sh/wiki/Kudosu
DarkestMagi
Hi there N0thing, I see you added a bit to the set :D
Here's my first go at modding I guess

Kevin's Midgame
00:33:107 (1,2,3,4,5,1,2,3,4,5,1,2,1,1) - This little section is all a tick behind where it should be, just slide it right to the white ticks
01:12:255 (1,1) - These two sliders are quite long, maybe stretching them out so they don't just bounce back and forth a bunch of times or breaking them into smaller sliders would make it a bit more interesting
01:20:060 (1) - Same thing here, the other long sliders have fun shapes and this one just gets to be a back and forth squiggle
01:29:816 (1) - The placing of this slider might interfere with the hp-bar in some skins, see http://puu.sh/pT4OW/5f009694ff.jpg moving it down, flipping it, or changing angle works
01:47:377 (1,2) - Slider should be shortened one tick and the following note moved onto white tick http://puu.sh/pT4Yq/e7d2deeffc.jpg

Nothing's Game
00:00:385 (2) - This only needs to be a 1-tick slider that ends on the white tick, it sorta sounds right at 100% speed but not at lower speeds
00:03:312 (1) - Move back 1 tick
Other than that I like the style of this diff a lot

N0thing's End
00:20:222 (1,2,3) - This pattern should be closer together, possibly straightened out a little bit too
00:22:173 (4) - Make this the same length as 00:21:198 (2) - for continuity/playability
00:23:718 (1,2,1,2) - Jump spacing here is a bit crazy, going from 2.8 to 5.1, look here http://puu.sh/pTB9B/772c92c33b.jpg at how much longer the second is compared to the first. Music doesn't really reflect a big spike in spacing, probably tone it down to 4.5 or less for the second jump
00:34:694 (1,1) - Should be one combo and flow into each other
00:35:182 (2,1,2) - ^
00:38:271 (1,2,1,2,1,2) - This will play much better if you connect it and smooth out the curve
00:41:523 (1,2,3,4) - I think moving 2 forward a tick fits the music better, also these sliders could use either some rearranging or curving, the flow's kinda wonky because they're all straight and moving in different directions
00:52:255 (1,2,3,4,1,1) - 4 is awkwardly placed because it's part of the preceding pattern but it could easily be rearranged to fit into the next pattern
01:04:938 (3,4,5) - This looks like a triplet but it isn't, maybe just putting NC on 4,5 would fix


Not sure about the nooo diff, was that an accident?
Mentalol
log
2016-07-29 07:24 Mentalol: Im just looking through the map, you might wanna consider changing this
2016-07-29 07:24 Mentalol: 00:18:596 (1) -
2016-07-29 07:25 Mentalol: The stacked notes doesnt really follow any rhytm
2016-07-29 07:25 N0thing: SO THAT WAS WHY I ALWAYS WENT OVER THAT PART
2016-07-29 07:25 N0thing: thank you
2016-07-29 07:25 N0thing: upload the log and free kudo
2016-07-29 07:27 Mentalol: Alright, and also. Is it suppose to be different distance between the triplets?
2016-07-29 07:28 Mentalol: 00:32:743 (1) - if you wanna snap the notes here to make it smoother
2016-07-29 07:29 N0thing: what triplets
2016-07-29 07:30 Mentalol: this one for example 00:41:686 (2) -
2016-07-29 07:30 N0thing: those
2016-07-29 07:30 N0thing: hmm
2016-07-29 07:30 N0thing: well, not really, they are at the same speed
2016-07-29 07:31 Mentalol: Yeah, its only me looking at things, its not needed
2016-07-29 07:31 N0thing: thanks anyway
2016-07-29 07:32 Mentalol: all good, good luck
2016-07-29 07:32 N0thing: thank you
2016-07-29 07:32 N0thing: I myself noticed something again too
2016-07-29 07:32 N0thing: so back to work
2016-07-29 07:44 Mentalol: You might wanna have higher OD than 5
2016-07-29 07:45 N0thing: hmm
2016-07-29 07:45 N0thing: I used 9 before
2016-07-29 07:45 N0thing: then I couldn#t beat it
2016-07-29 07:45 N0thing: so I used 5
2016-07-29 07:45 Mentalol: Haha, 9 sounds a bit harsh on this map
2016-07-29 07:45 Mentalol: Try 7-8
2016-07-29 07:45 N0thing: I could beat 6*
2016-07-29 07:45 N0thing: and testplay is different from normal play
2016-07-29 07:45 Mentalol: I just testplayed it
2016-07-29 07:46 N0thing: but now I'm stuck here without being able to move my mouse
2016-07-29 07:46 Mentalol: rip
2016-07-29 07:46 Mentalol: How many stars is it intended to be
2016-07-29 07:46 Mentalol: approx
2016-07-29 07:47 N0thing: IDK
2016-07-29 07:47 N0thing: I just map how I want to map
2016-07-29 07:47 N0thing: to do the music justice
2016-07-29 07:47 Mentalol: haha alright
2016-07-29 07:48 Mentalol: I cant really find alot of things except the OD and this note 00:33:718 (1) -
2016-07-29 07:48 Mentalol: It feels weird, you might wanna ask for others peoples opinion though
2016-07-29 07:49 N0thing: nah, I had this note in my eye too
2016-07-29 07:49 N0thing: but up till just now I didn#t know what to do with it
2016-07-29 07:51 Mentalol: maybe replace the slider at 00:33:474 (2) - with a normal note
2016-07-29 07:51 Mentalol: just me speculating, feel free to do as you like though
2016-07-29 07:52 N0thing: hmm
2016-07-29 07:52 N0thing: maybe you are right
2016-07-29 07:52 N0thing: maybe not
2016-07-29 07:52 N0thing: lemme think
2016-07-29 07:53 N0thing: both are out of place
2016-07-29 07:53 N0thing: 2 circles
2016-07-29 07:55 N0thing: thanks
2016-07-29 07:55 Mentalol: found a fix?
2016-07-29 07:56 N0thing: yeah
2016-07-29 07:56 N0thing: lemme upload

good luck dude
DarkestMagi
Ok round 2
End
00:09:816 (1,1,1,2) - This could be spaced differently to help figure out the rhythm, how it is right now is a bit misleading bc of how close the first note is to the preceding slider
00:10:222 (1,2,3,1,2) - I think if you put the second double in the same spot as the first one was it should look/read nice
00:12:011 (1,2,3,1) - Try to straighten out this line if it's intended to be a line, this happens in several spots later where it looks like you want it to be straight but it's just a tiny bit off
00:17:133 (1,2,3,4) - Make it either a curve or straight, it's kinda both
00:20:222 (1,2,3) - Mentioned above
00:23:230 (1,2) - I think it would follow the music better to move first slider back 1 tick and change second slider to a circle
00:24:694 (1,2,1) - This is spaced weird, try putting NC on 2 and making it flow onto next slider
00:33:474 (1,2) - Move these back 1 tick
00:41:686 (2,3,4) - Not sure why there are triplets in some spots like here, and 00:43:637 (2,3,4) -, 00:49:491 (2,3,4) -, 00:51:442 (2,3,4) - , deleting the last note makes it sound/play better and keeps with the general style of the map/song (2,3,4) -
00:47:621 (2) - This shouldn't be so close to preceding slider, especially because at the beginning of the pattern 00:46:564 (1,2) - are barely touching
00:56:401 (1,2,3) - Could be straightened slightly, the double is a bit of an angle
01:02:499 (1,2,1,2,3,1) - I think this pattern could be greatly improved; here's a rough take on a more intuitive way to put it together http://puu.sh/qkt1z/e48888e38c.jpg + http://puu.sh/qkt3T/3fc4ce4558.jpg basically making the spacing a little better to read and it should play much smoother too
I would also suggest that you find a uniform spacing for the doubles in the map because it seems kinda random, some of them are >1x and some are like .25x, if it's something you want to do I think it would add some consistency, it would just take a second + some copypaste
Lastly it's up to your interpretation of the song but in some spots it feels like the very short sliders are a bit overused and could just be circles instead
Asonate
we talked about NCs and rhythm choices

2016-08-05 14:43 N0thing: wanna mod my map?
2016-08-05 14:44 Asonate: link
2016-08-05 14:44 N0thing: ACTION is listening to [https://osu.ppy.sh/b/1005080 Waterflame - Endgame]
2016-08-05 14:44 N0thing: the nothign s end diff
2016-08-05 14:45 Asonate: distance spacing seems to be a mess
2016-08-05 14:45 Asonate: with somewhat weird nc placement
2016-08-05 14:46 Asonate: its really hard to read when you have faster movement to slower
2016-08-05 14:46 N0thing: nc?
2016-08-05 14:47 Asonate: new combos
2016-08-05 14:47 N0thing: okay
2016-08-05 14:47 N0thing: I don't use DS
2016-08-05 14:47 Asonate: 00:05:669 (1,2,1) - for example here it makes no sense
2016-08-05 14:47 N0thing: so Distance spacing
2016-08-05 14:47 N0thing: ah, one fo the newer edits
2016-08-05 14:47 N0thing: fk
2016-08-05 14:48 Asonate: then you should use it as long as you dont have the experience to map with good understandable spacing
2016-08-05 14:48 Asonate: jumps can be free ofc
2016-08-05 14:48 Asonate: 00:10:222 (1,2) -
2016-08-05 14:48 Asonate: again, no sense to space this as much
2016-08-05 14:49 Asonate: 00:23:474 (2) - these are so close together, its hard to not read these as kicksliders
2016-08-05 14:50 Asonate: 00:24:856 (2,3,4,1) - this spacing is way too overkill
2016-08-05 14:50 Asonate: also, you use tons of new combos
2016-08-05 14:50 N0thing: yeah
2016-08-05 14:50 N0thing: for different sounds
2016-08-05 14:50 N0thing: and it fits with HP
2016-08-05 14:50 Asonate: which makes them kinda lose their meaning on points such as here 00:27:295 (1) -
2016-08-05 14:51 Asonate: nc for sounds is a bad idea
2016-08-05 14:51 Asonate: in a song with tons of short opauses
2016-08-05 14:51 N0thing: okay
2016-08-05 14:51 N0thing: will remember
2016-08-05 14:51 Asonate: you need ncs to note when a pause occurs
2016-08-05 14:51 N0thing: your comments have always been inspiring
2016-08-05 14:51 Asonate: which loses its meaning if you spam ncs everywhere
2016-08-05 14:52 Asonate: 00:28:108 (1,2,3) - thats a 4 stream btw
2016-08-05 14:52 Asonate: 00:28:271 - note here
2016-08-05 14:52 N0thing: kay
2016-08-05 14:52 Asonate: 00:29:978 (4,5,6,1) - this one is a bit more doable, but again, hard to read because i didnt learn nc = highspacing from before
2016-08-05 14:52 N0thing: meh, somehow I always make mistakes in newer edit
2016-08-05 14:52 N0thing: fk me
2016-08-05 14:53 Asonate: these are gonna work better if you give NCs proper meaning
2016-08-05 14:53 Asonate: no worries, it takes some time
2016-08-05 14:53 N0thing: okay
2016-08-05 14:53 Asonate: youll get better :D
2016-08-05 14:53 N0thing: just
2016-08-05 14:53 N0thing: I'm stuck on the 50% like some months
2016-08-05 14:53 Asonate: 00:30:710 - you skip something here
2016-08-05 14:56 Asonate: since you simplify rhythm here 00:32:011 (1,2,3) - to build up for the kiai, you could increase ds a lot
2016-08-05 14:56 Asonate: to build tension
2016-08-05 14:57 Asonate: 00:33:474 (1,2) - move these 1/6 forward
2016-08-05 14:58 N0thing: OH MY GOD
2016-08-05 14:58 N0thing: me noob ._.
2016-08-05 14:58 Asonate: 00:34:206 (3) - should be hittable for both
2016-08-05 14:59 Asonate: 00:43:149 (2) - this one feels out of place
2016-08-05 15:00 Asonate: well, thats the raw stuff
2016-08-05 15:00 Asonate: in general, visuals are poor, but thats gonna improve with time
2016-08-05 15:00 N0thing: why does the last one feels like it's out of place
2016-08-05 15:00 Asonate: because you dont have 1/6 snaps like this before
2016-08-05 15:01 Asonate: and you have the same visual spacing directly after, but then its a 2/6
2016-08-05 15:02 N0thing: okay
2016-08-05 15:02 Asonate: soooo, any more questions
2016-08-05 15:02 Asonate: ?
2016-08-05 15:02 Asonate: else i'd post the log if you dont mind
2016-08-05 15:03 N0thing: go ahead and post it
Topic Starter
N0thing

DarkestMagi wrote:

Ok round 2
End
00:09:816 (1,1,1,2) - This could be spaced differently to help figure out the rhythm, how it is right now is a bit misleading bc of how close the first note is to the preceding slider
00:10:222 (1,2,3,1,2) - I think if you put the second double in the same spot as the first one was it should look/read nice
00:12:011 (1,2,3,1) - Try to straighten out this line if it's intended to be a line, this happens in several spots later where it looks like you want it to be straight but it's just a tiny bit off
00:17:133 (1,2,3,4) - Make it either a curve or straight, it's kinda both
00:20:222 (1,2,3) - Mentioned above
00:23:230 (1,2) - I think it would follow the music better to move first slider back 1 tick and change second slider to a circle
00:24:694 (1,2,1) - This is spaced weird, try putting NC on 2 and making it flow onto next slider
00:33:474 (1,2) - Move these back 1 tick
00:41:686 (2,3,4) - Not sure why there are triplets in some spots like here, and 00:43:637 (2,3,4) -, 00:49:491 (2,3,4) -, 00:51:442 (2,3,4) - , deleting the last note makes it sound/play better and keeps with the general style of the map/song (2,3,4) -
00:47:621 (2) - This shouldn't be so close to preceding slider, especially because at the beginning of the pattern 00:46:564 (1,2) - are barely touching
00:56:401 (1,2,3) - Could be straightened slightly, the double is a bit of an angle
01:02:499 (1,2,1,2,3,1) - I think this pattern could be greatly improved; here's a rough take on a more intuitive way to put it together http://puu.sh/qkt1z/e48888e38c.jpg + http://puu.sh/qkt3T/3fc4ce4558.jpg basically making the spacing a little better to read and it should play much smoother too
I would also suggest that you find a uniform spacing for the doubles in the map because it seems kinda random, some of them are >1x and some are like .25x, if it's something you want to do I think it would add some consistency, it would just take a second + some copypaste
Lastly it's up to your interpretation of the song but in some spots it feels like the very short sliders are a bit overused and could just be circles instead
I check tomorrow. tired.
Topic Starter
N0thing
WHAT THE FUCK WHO GAVE MY MAP KUDOSU O_OO_O_O_O_OOO_OOO_OOO_OOO_OOO_OO_OO
-C O N T R A L-
You wanted a mod, here is your mod^^

General
-Upload finallyyy a background
-Don't write your own name into the Diffs because its your Beatmap. Thats kinda weird
-Too loud hitsounds (80%)

End
-Generally the slidertick is too high in my opinion. Maybe take 1 or 2
00:01:035 (1) - Fix blanket
00:03:393 (1,2,3) - Sounds wrong
00:06:889 (3) - Looks weird
00:10:222 (1,2) - Would prefer same Snapdiv for all doubles
00:15:182 (1) - Looks weird
00:17:051 (1,2,3) - Sounds weird / wrong
00:23:230 (1,2) - Make longer sliders (like from 00:23:230 - to 00:23:312 -)
00:25:100 (1) - ^
00:35:832 (2) - Wheres the Hitsound?
01:00:304 (1,2,3,1,2,1,2,3,4,5) - Wtf this sound really wrong
Make a mix between Sliders and doubles, not at the start ONLY doubles and then ONLY sliders. Only the start is for the player intense

Game
00:01:523 - Why dont place some circles / sliders?
00:03:718 - ^
00:06:320 (1,2,3) - Sounds wrong, maybe because the hitsounds are too loud
00:31:157 (2,1) - Use Distance Snap

Kevin's Midgame
CS:4,5 on a Normal or Easy Map? Thats totally wrong! Change to 3-4
00:32:986 - This part is totally offbeat
00:50:791 (1) - Sliders like that are not recommended
01:12:255 (1) - Sounds weird / wrong
01:16:157 (1) - ^
01:20:060 (1) - ^
01:23:962 (1) - That looks not really great, im sorry. And its far out of the grid
01:31:767 (1) - Same slider, reversed
01:55:182 (1,1) - Not a clean slider (both)
Topic Starter
N0thing
BACK ON TRACK, MAP TOO HARD
BanchoBot
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