bonjour
[Basic]
[Basic]
- 00:11:980 (1) - red point on the slidertick so that it lines up with the beat would be cool
- 00:13:630 - useless green
- 00:19:180 (1) - i'd flip or rotate this so that it's not just the same curve direction as the 2 sliders before, gets repetitive
- 00:25:180 (3) - could drop tail or smth cause 45 degree straight sliders look weird to me
- 00:44:080 (2) - 00:45:580 (1) - the overlap is kinda meh
- 00:46:780 (1,2,1) - i'd make this an even triangle, or at least have the two sliders not be closer to each other than your normal distance snap
- 00:52:780 (1) - i think gettin this down out of the way like this looks better and sets up the spinner better
- 01:02:380 (1) - rotating like 45 ccw seems pretty neat to me
- so like, the rhythm in this is mostly fine and makes sense i guess, especially for how repetitive the song is. but imo design could use a lot of work. just because the rhythm is repetitive doesn't mean you have to make the map's design boring and repetitive too. it's also lacking a lot of polish throughout. i'd take a step back on this diff and see what kind of rework you can do, maybe even remap since it's such a short song, to get things more organized and clean. goes a long way towards improving quality of low diffs.
- 00:17:980 (2,3,4) - i'd try and get 4 to be the same distance away from 2 that 3 is, would look neater. i get you want the blanket, so perhaps spacing 3 out a bit would be a solution
- 00:22:780 (2,3,4) - so normally your ds is low enough that the followpoints aren't showing up. but here, because of the stack, they do. so i'd move these a very small amount closer so that the followpoint goes away
- 00:24:280 (2,3) - could say the same here but this does seem to be an intentional spacing change so up to you
- 00:31:180 - probably don't need all these green lines since there's no sliderslide, only a few for the ticks and slider end i suppose
- 01:10:480 (5,1) - obligatory fix blanket pls
- 00:05:230 (2) - 00:07:630 (2) - 00:10:030 (2) - i'd drop the clap on the end of all of these, sounds out of place to me
- 00:21:580 (1) - the clap on the start of this sounds odd too, would fit better as a whistle
- 00:23:980 (1) - same, swap clap for whistle
- 00:26:380 (1,2) - these as well
- should add claps at 00:29:230 - 00:29:680 - 00:30:430 - 00:30:880 -
- 00:32:680 (6) - remove clap on the start of this, and whistle on the end
- 00:33:280 (9) - add a clap here
mostly just seems to be a lot of hitsound placement that just doesn't line up with the music at all. would recommend you look into the other diffs and see how they hitsounded so that you can improve the hitsounding in your own diff.
- 00:31:180 (1,2,3,4,5) - would make this look a lot nicer if it was perfectly straight the whole stream
- 00:43:030 (2,4) - this repeat is very close to being covered by the circle before, i'd highly recommend doing something else here to avoid it, as it could be considered unrankable.
- 00:50:830 (8) - i would unstack this and instead move it much farther to the left, as right now the flow is poor going into the 1/4 sliders
- 01:14:380 (1) - finish on the end of this is extremely misplaced, there no sound at the end of the spinner at all
bit unsure of this diff
- 00:09:580 (1) - this is really close to being symmetrical, i'd recommend either making it obvious that it is, or obvious that it's not
- 00:14:380 (1) - ^
- 00:20:380 (1,2,1,2,3,1,2,3) - why did you change your nc pattern here? it's the only time it's different. even if the patterns themselves are a bit different, try to keep ncs consistent
- 00:44:080 (8) - perhaps make this less curved, or even straight and pointing downwards, because right now it looks like a half blanket and is a bit odd imo
- 00:53:680 (8) - personal suggestion, i'd do something like this
- 00:59:230 (1) - why does this have a nc?
- 01:03:280 (1) - ^
- 01:06:430 (3,4,5,6,7) - could ctrl+g this, feel it's less jagged of a motion from 1,2 before
- 01:12:880 (1,2) - try a ctrl+g on this, will put the most emphasis on 1 like it should be, and creates more sharp angles to make the jumps easier to hit
really nice
- 00:05:080 - yo man silencing sliderslide and slidertick at the same time like this won't fly, gotta make something audible here
- 00:07:930 - kill the green
- 00:10:330 - ^
- 00:16:780 (1,2,3,1) - the automatic stacking on this makes it ugly, would do a manual stack of 00:17:980 (1) - (4 right 4 down) so that it avoids it
- 00:28:480 (5,6,1,2) - bit unsure of this pattern, seems kinda cramped for me
- 00:32:080 (9,10,11,12,1) - personal preference, i'd curve this stream back upwards starting here, the overlap down just seems weird
- 00:35:680 (8,1) - this is way too cramped of spacing for sv this high, just feels like restricted movement
- 00:55:780 (3) - swap for 1/4 slider to catch the beat on the blue tick?
- 01:11:230 (4) - ^
the point i made about cramped spacing kinda applies for the whole kiai section, feels like you went too fast on the sv and couldn't control it well enough
- might be nice to raise ar a little bit
- usually a good idea to have stack leniency at least 4 unless there's very specific reasons to have 1/2 perfectly stacked
- 00:04:705 - lol the blue tick before line
- 00:10:780 - 00:13:030 - 00:14:305 - 00:17:905 - useless green
- 00:28:780 (6) - would nc for consistency and to keep the combo number down
- 00:51:280 (1) - not sure why this curves back in on itself at the very end, just looks weird. i'd just remove the white point causing it
- 00:54:280 - aaa the green lines
- 00:56:605 - aaaaa
- 01:05:230 (3,4,5,6) - i didn't think these were fun to play at all, just frustrating
- 01:13:180 (1) - nc?
- would be really great to see raised ar on this, 9.3 at least. a lot of patterns here get really clustered and it'd make it a smoother read
- 00:13:930 (6,7,8,1) - this is reallly uncomfortable, it's at the beginning of the map so yeah it's easy to retry but should still try to make this less awkward to play, perhaps dropping 7 to the left of the pattern under the stream
- 00:15:580 - curious as to why you didn't do your nc patterns from the first diff here
- 00:22:780 - although you did do them here lol, should probably make a more solid decision on this
- 00:33:430 - add a note?
- 01:00:280 (2,3,4,5,6) - this feels pretty uncomfortable with the rapid direction change when the stream starts, very easy to miss the first couple notes of it
feels like your intent to make this a very difficult map ended up with you doing some odd flow things, while at the same time not making flow very interesting. it moves in the same basic circular motion for much of it, and then when you break it you do it in less than optimal ways
- again, raised ar will make this much more comfortable to read, especially being a tough cs5 map, making it less of an option to go to hr
- 00:44:230 - not sure why you didn't add a note, i understand the consistency but it'd fit a lot better with the music to have one here, and with a song this short and repetitive people will learn the rhythm pattern quickly
- 00:53:830 - ^
- 00:55:630 (1) - nc to signify the change in the pattern speed?
interesting design but executed well