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Skinning tutorial (+ skinning support)

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Rio-

TheRedstom wrote:

question/bug

my hitcircles still do the watery expanding effect but i only have default-1-9.png-s in my skin folder and the hitcircle and hitcircleoverlay are both transparent pictures. help? :?
Uncheck "Hit Lightning" in the options or replace lighting.png in your skin folder with a blank (1x1) *.png file...
TheRedstom

Rio- wrote:

TheRedstom wrote:

question/bug

my hitcircles still do the watery expanding effect but i only have default-1-9.png-s in my skin folder and the hitcircle and hitcircleoverlay are both transparent pictures. help? :?
Uncheck "Hit Lightning" in the options or replace lighting.png in your skin folder with a blank (1x1) *.png file...
thanks for the quick reply
done the png thingy , still same problem
Rio-
Well. Unchecking the "Hit Lightning" option in the Option menu still doing the same though (Disabling the ripple effect when hitting the circles).
Haskorion
Change you skin version to "Version: 2" or higher (or add it to your skin). The numbers should no longer appear when a hitburst pops up.
TheRedstom

Haskorion wrote:

Change you skin version to "Version: 2" or higher (or add it to your skin). The numbers should no longer appear when a hitburst pops up.
it fixed it thank you very much
CookieBall
Hey, I don't know if this has been answered yet, but i'm making a private mod of a skin and need to know, how to make the scorebar-marker.png always stay on top :D
drimuter
hey, i've a question. am i able to change the position of ingame accuracy?
NippoChan
Thanks For MLGnom For Me!!! :)
Mamat

TouchFluffyTail wrote:

I've made a visual mania .ini editing guide, feel free to use it in the first post, MLGnom. ;)


Feel free to ask for explanations/help on anything listed or even not listed here, I'll be updating the guide whenever needed. :)
MLGnom you need to add this on first page
HAUNTE
thanks :3
Yukitemi
Does anyone know the best way to accurately preview the note color? Coz in the game, a color I picked is brighter or darker. I understand, it depends on background and opacity, but that's why I struggle with that. The question is "what the best way?" but that's what I tried.

I used "overlay color"(orwhateveritcalled) on hitcirle.png layer in photoshop and it was quite accurate, but still... maybe I need to use different "overlay mode" or it's not even smartest way to do what I want? :C
b3s1r

Yuki Desu wrote:

Does anyone know the best way to accurately preview the note color? Coz in the game, a color I picked is brighter or darker. I understand, it depends on background and opacity, but that's why I struggle with that. The question is "what the best way?" but that's what I tried.

I used "overlay color"(orwhateveritcalled) on hitcirle.png layer in photoshop and it was quite accurate, but still... maybe I need to use different "overlay mode" or it's not even smartest way to do what I want? :C
If you want to change the color of hitcircle.png, you don't want to do that in photoshop.
Becaue the colour of the hitcircle. png changes (or at least can change) with every new combo, you change the colour in the skin.ini, with rgb code.


Syntax:

[Colours]
Combo1: 0,0,255
Combo3: 255,0,0


That would be red/blue hitcircles.
Yukitemi

b3s1r wrote:

If you want to change the color of hitcircle.png, you don't want to do that in photoshop.
Becaue the colour of the hitcircle. png changes (or at least can change) with every new combo, you change the colour in the skin.ini, with rgb code.

You didn't get what I meant. I need to preview how the note will look like, so I can pick the color. And only then put the color(RGB numbers) in .ini file.


Note: I actually already did my colors as I wanted them to be. By method "try this one and see what happened" which gave me cancer. And I think it's awkward way to do that.
AnimeFreak0710
playfield.png isn't working anymore :(
Yaminoma

Yuki Desu wrote:

b3s1r wrote:

If you want to change the color of hitcircle.png, you don't want to do that in photoshop.
Becaue the colour of the hitcircle. png changes (or at least can change) with every new combo, you change the colour in the skin.ini, with rgb code.
You didn't get what I meant. I need to preview how the note will look like, so I can pick the color. And only then put the color(RGB numbers) in .ini file.


Note: I actually already did my colors as I wanted them to be. By method "try this one and see what happened" which gave me cancer. And I think it's awkward way to do that.
i think that this is what youre looking for http://www.colorpicker.com ??
or if u rly wanna preview the note use photoshop.
with ps u could change saturation/hue of note till ur liking and then pick that color.
KiruShinigami
Please, anyone could help me? I'm making a CTB Skin and the thing is, when I open and test the skin and it says it couldn't read the skin.ini but I don't have a skin.ini for CTB and I don't know how to make one, Anyone help me please.
Yukitemi

KiruShinigami wrote:

Please, anyone could help me? I'm making a CTB Skin and the thing is, when I open and test the skin and it says it couldn't read the skin.ini but I don't have a skin.ini for CTB and I don't know how to make one, Anyone help me please.
For example you can create a text file and rename it to "skin.ini" - done.
https://osu.ppy.sh/wiki/Skin.ini - you can read there what you need. I believe skin name, author name and version is a must, other settings will be by default if you not going to set them.

-TheHateD- wrote:

i think that this is what youre looking for http://www.colorpicker.com ??
or if u rly wanna preview the note use photoshop.
with ps u could change saturation/hue of note till ur liking and then pick that color.
nah, it's not what I need. Thx for reply, but I figured out solution to my question.
wokalek
Hey!
I have a question.
What is real size of the hit circle? I mean, right in the game.
On screenshoot you can see (meter needle) size of the standard circle from osu! template.
Behind is my circle from my skin.
So, it's actually help to me figure out how hit on circle works... I need set 254x254 size of circle in my skin circle? Or I can set 246x246, like as it is now?

Haskorion
The actual size of the circle is 236x236.
The dimension size of 256x256 is because of the approachcircle which is 252x252 with 2 pixel extra on each side to not touch the borders of the canvas (which can result in an ugly looking imperfect circle sometimes).
wokalek

Haskorion wrote:

The actual size of the circle is 236x236.
The dimension size of 256x256 is because of the approachcircle which is 252x252 with 2 pixel extra on each side to not touch the borders of the canvas (which can result in an ugly looking imperfect circle sometimes).
So, I have to do the same size of circles and approachcircle as in template?

And do not stray from those dimensions?
Haskorion
Yes, anything larger or smaller obscures the actual hitbox of 236x236 (meaning taking away information; smaller gives a sense of false information in clicking on transparent area where the hitbox actually is; larger gives a sense of missing even when there is the circle, but hitbox is actually smaller).
wokalek

Haskorion wrote:

Yes, anything larger or smaller obscures the actual hitbox of 236x236 (meaning taking away information; smaller gives a sense of false information in clicking on transparent area where the hitbox actually is; larger gives a sense of missing even when there is the circle).
Thank you! A long time was interested this issue.
Going to fix ...
wokalek
Ah, what about approachcircle? Same size like hit sircles, 236x236?
Haskorion
Definitely larger. The inner part should fit the hitcircle where as the outer part has no real limit (but I would suggest to use 252x252 since I feel more comfortable with regular size). I find thicker ones to be very distracting.
Yaminoma

Yuki Desu wrote:

-TheHateD- wrote:

i think that this is what youre looking for http://www.colorpicker.com ??
or if u rly wanna preview the note use photoshop.
with ps u could change saturation/hue of note till ur liking and then pick that color.
nah, it's not what I need. Thx for reply, but I figured out solution to my question.
Im happy that you could solve it.
Btw, would you share what youve done?
Yukitemi

-TheHateD- wrote:

Im happy that you could solve it.
Btw, would you share what youve done?
Well, I kinda recreate a play field in photoshop. Black background, hicircle and overlaycircle layers, then I used "overlay color" with 'multiplication" mode on hitcirle.png layer(since this the one which is changing) and there I picked the color. I didn't !apply overlay mode on hitcircle.png, I just preview it and picked the color then write it in skin.ini. That result was close enough. So it kinda neat to preview how it gonna look in game without testing it in the actual game.

PS My photoshop is not in english sooo I just translate the terms. Yep, double translation. I hope they are right.
Miyazaki_old_1
Thank you, very nice work!
Aneksuz
I'm having some problems making my skin. When I change the sliderb files it doesn't change in game. It is still the default ball. I've made sure that I updated the skin folder, etc.
Yukitemi

Aneksuz wrote:

I'm having some problems making my skin. When I change the sliderb files it doesn't change in game. It is still the default ball. I've made sure that I updated the skin folder, etc.
You probably using wrong file extension, it should be .png
Naracion_old
Ah, I see. I was considering making a custom skin for myself so this helped.
rikia
Does anyone know How I can make a(n) hitcircle with a metallic gradient like this one?


I really am interested in this Metallic Circle, And In the ones in TechnoCandy, but I don't know how to make it.
crystalsuicune

Pixelbytez wrote:

Does anyone know How I can make a(n) hitcircle with a metallic gradient like this one?


I really am interested in this Metallic Circle, And In the ones in TechnoCandy, but I don't know how to make it.
Hmm,depends on which program you use.

I can't help if you're using GIMP (not like I haven't used it before,but that was a long time ago and frankly the interface's too clunky for me)
But if you're using photoshop,it's possible to create custom gradients in the gradient editor,that makes it possible to make multiple stops in the gradient.

Alternatively,you can create the lighter parts manually using the foreground to transparent gradient and choosing your own colours.
It's more time-consuming,but you can sort of fine-tune where you want your colours to go.
rikia

crystalsuicune wrote:

Pixelbytez wrote:

Does anyone know How I can make a(n) hitcircle with a metallic gradient like this one?


I really am interested in this Metallic Circle, And In the ones in TechnoCandy, but I don't know how to make it.
Hmm,depends on which program you use.

I can't help if you're using GIMP (not like I haven't used it before,but that was a long time ago and frankly the interface's too clunky for me)
But if you're using photoshop,it's possible to create custom gradients in the gradient editor,that makes it possible to make multiple stops in the gradient.

Alternatively,you can create the lighter parts manually using the foreground to transparent gradient and choosing your own colours.
It's more time-consuming,but you can sort of fine-tune where you want your colours to go.
I use gimp. I did use photoshop on my friends computer once, and had no Idea how it works. I think I could get photoshop on my computer I suppose, Is there some kinda tutorial on how to make your own custom gradients?

EDIT: I've found it out, And decided to make it a different metallic texture. Photoshop has Widely opened My Creativity, And thanks for telling me how to do it.
Bekko
-
Haskorion
Use "Version: 2 (or higher) in your skin.ini-file.
Nissanwarrior69
how can i move the accurcy percent to the center im changed sking from yugan azer edit (with acc thing) to a lovelive skin v2
FuZ
is there any way to add a lane cover on a mania skin? the same way as hidden works but without the inconvenient of being really hard at higher combo

rikia

Himtome1 wrote:

how can i move the accurcy percent to the center im changed sking from yugan azer edit (with acc thing) to a lovelive skin v2
Make the Percent Wider.
Sklitterbeer
It sill isn't finished after 5 years?! :(
AvaYert
Hey! Is there a way to change the texture of columns or column lines in mania?
Maryy
I tried to change my hitcircle but I don't get it;
http://imgur.com/EpIsYMQ
how to solve that?
Adrelandro

Maryy wrote:

I tried to change my hitcircle but I don't get it;
http://imgur.com/EpIsYMQ
how to solve that?

post your folder or screenshots of the folder and i'll see if i can help.
Maryy

Adrelandro wrote:

Maryy wrote:

I tried to change my hitcircle but I don't get it;
http://imgur.com/EpIsYMQ
how to solve that?

post your folder or screenshots of the folder and i'll see if i can help.
https://gyazo.com/ad250224f764f2dfaac1f33d3237a12b
https://gyazo.com/4f06fe2917a4d4477898ac8125ed776d
Adrelandro
Maryy

Adrelandro wrote:

Maryy wrote:

https://gyazo.com/ad250224f764f2dfaac1f33d3237a12b
https://gyazo.com/4f06fe2917a4d4477898ac8125ed776d

you wrote hitcircl instead of hitcircle
I changed it but the hitcircle is still much smaller than ordinary
Adrelandro

Maryy wrote:

I changed it but the hitcircle is still much smaller than ordinary
hmmm what are your resolutions? can you sare the hircircles...or maybe make bad duplicates if you afraid of a steaö
Maryy

Adrelandro wrote:

Maryy wrote:

I changed it but the hitcircle is still much smaller than ordinary
hmmm what are your resolutions? can you sare the hircircles...or maybe make bad duplicates if you afraid of a steaö

128x128
Adrelandro

Maryy wrote:

128x128
This beeing the @2 or the normal one? my normal one is 128x128
Maryy

Adrelandro wrote:

Maryy wrote:

128x128
This beeing the @2 or the normal one? my normal one is 128x128

the normal one
thw @2 one is 128x128 as well
Adrelandro

Maryy wrote:

the normal one
thw @2 one is 128x128 as well
the @2 has to be double the size of the normal one
Maryy

Adrelandro wrote:

Maryy wrote:

the normal one
thw @2 one is 128x128 as well
the @2 has to be double the size of the normal one
https://gyazo.com/7c80e3a57541fefa2c9dd28f7f90caad now it looks like this
Adrelandro

Maryy wrote:

https://gyazo.com/7c80e3a57541fefa2c9dd28f7f90caad now it looks like this
both hitcircleparts have to be 256x256 @2
Boomdopew
How do you make spinners with a picture next to it that fills up?
Where do I even start with making a proper spinner? T-T
Sklitterbeer

Boomdopew wrote:

How do you make spinners with a picture next to it that fills up?
Where do I even start with making a proper spinner? T-T
Here-o https://osu.ppy.sh/wiki/Skinning/Tutorial/Standard#Spinner

(the item you're looking for is called "Spinner-metre")
Boomdopew

SUPER_Samurai_ wrote:

Boomdopew wrote:

How do you make spinners with a picture next to it that fills up?
Where do I even start with making a proper spinner? T-T
Here-o https://osu.ppy.sh/wiki/Skinning/Tutorial/Standard#Spinner

(the item you're looking for is called "Spinner-metre")
I've already done the spinner(thanks anyway :) ). The only thing I'm stuck at now is the "spinner-metre" which I don't see it when I use the spinner in game(I added in an image to be the "spinner-metre"). Am I missing out on some smaller details about the spinner-metre and stuff?
Sklitterbeer

Boomdopew wrote:

I've already done the spinner(thanks anyway :) ). The only thing I'm stuck at now is the "spinner-metre" which I don't see it when I use the spinner in game(I added in an image to be the "spinner-metre"). Am I missing out on some smaller details about the spinner-metre and stuff?
Well, just keep two things in mind

1. The Spinner must be an OLD Spinner (a.k.a have a background and a whole image for the spinner instead of it being layered)

2. Make sure your metre is 1024x692 pixels big as this is the ideal size.
Boomdopew

SUPER_Samurai_ wrote:

Boomdopew wrote:

1. The Spinner must be an OLD Spinner (a.k.a have a background and a whole image for the spinner instead of it being layered)
I don't really understand this part^ The images for the metre have already been resized to 1024x692.

Edit : I've tried to add in the spinner metre in, and the image gets distorted when i use the spinner. Tried to add a border for the metre as well, don't align at all.
Sklitterbeer

Boomdopew wrote:

I don't really understand this part^ The images for the metre have already been resized to 1024x692.

Edit : I've tried to add in the spinner metre in, and the image gets distorted when i use the spinner. Tried to add a border for the metre as well, don't align at all.

Well, we're making progress here lol. What kind of "distortion" is happening? Could you send a screenshot of how it looks? Remember that the metre has its anchor point at the top left and will not automatically align to the center. I'll be waiting ^^
Boomdopew

SUPER_Samurai_ wrote:

Well, we're making progress here lol. What kind of "distortion" is happening? Could you send a screenshot of how it looks? Remember that the metre has its anchor point at the top left and will not automatically align to the center. I'll be waiting ^^


Here are some screenshots for the spinner doing its thing, http://imgur.com/a/lDo58 I tried to change the position of the image but it only made it worse >.<

Oh yea, and I gotta ask. If you get an idea from someone's element(e.g spinner circle) and make your own(similar) element using that idea, do you need to ask permission from the person for you to use it? :o
Sklitterbeer

Boomdopew wrote:

Here are some screenshots for the spinner doing its thing, http://imgur.com/a/lDo58 I tried to change the position of the image but it only made it worse >.<

Oh yea, and I gotta ask. If you get an idea from someone's element(e.g spinner circle) and make your own(similar) element using that idea, do you need to ask permission from the person for you to use it? :o
Well, for problem #1, it seems like the metre only loads halfway? Or is it supposed to cut off at the skirt?

Also, I recommend your character to stretch out from the top to the bottom so there's no empty space there (except if it is supposed to cut off there)

#2, no, only if you use their exact same images, you need to give credit, since you're using someone else's work. You still could anyway, that would be nice I guess xD
Boomdopew

SUPER_Samurai_ wrote:

Oh yea, and I gotta ask. If you get an idea from someone's element(e.g spinner circle) and make your own(similar) element using that idea, do you need to ask permission from the person for you to use it? :o

Well, for problem #1, it seems like the metre only loads halfway? Or is it supposed to cut off at the skirt?

Also, I recommend your character to stretch out from the top to the bottom so there's no empty space there (except if it is supposed to cut off there)

#2, no, only if you use their exact same images, you need to give credit, since you're using someone else's work. You still could anyway, that would be nice I guess xD

Yes, it was supposed to cut off at the skirt, that was the whole image itself.

Currently trying to adjust the stretching(Which will take a while. Trial and error to see which one looks better(?) xD)

Edit : What about hitsounds, drum sound... game sounds etc? I assume I will need to get permission from the owners too right?
iMCrafter
How do I make a scorebar-ki, scorebar-kidanger, scorebar-kidanger2 and some spinner things?

What is the recommended size?
Any Ideas (Techno, Anime, Random)?
Any Tutorial?

PLS HELP! 8-)
Yukitemi

iMCrafter wrote:

How do I make a scorebar-ki, scorebar-kidanger, scorebar-kidanger2 and some spinner things?

What is the recommended size?
Any Ideas (Techno, Anime, Random)?
Any Tutorial?

PLS HELP! 8-)
Size of "scorebar-ki, scorebar-kidanger and scorebar-kidanger2" depends on your scorebar and creativity. Try trial and error method.
Also you gotta be specific in your question.
Boomdopew

SUPER_Samurai_ wrote:

Also, I recommend your character to stretch out from the top to the bottom so there's no empty space there (except if it is supposed to cut off there)

So after several tries of playing with the sizes of the images, I managed to end up with this http://imgur.com/a/2JChJ
Progress is made, but the background and metre are still not aligned and there still is some distortion on the lower area of the image.
iMCrafter

Yuki Kei wrote:

iMCrafter wrote:

How do I make a scorebar-ki, scorebar-kidanger, scorebar-kidanger2 and some spinner things?

What is the recommended size?
Any Ideas (Techno, Anime, Random)?
Any Tutorial?

PLS HELP! 8-)
Size of "scorebar-ki, scorebar-kidanger and scorebar-kidanger2" depends on your scorebar and creativity. Try trial and error method.
Also you gotta be specific in your question.

I already make some things like the SPIN! or Section Pass, Section Fail, Unranked, Go, count1, 2, 3...




And another question.

I want to make inputoverlay-background but I don't know how?

Can somebody help me?

I'm new at this so it's hard for me. :oops: :roll: :)
Yukitemi

iMCrafter wrote:

And another question.

I want to make inputoverlay-background but I don't know how?

Can somebody help me?

I'm new at this so it's hard for me. :oops: :roll: :)
It gotta look something like this
Yes, rotated by 90 degrees
...for some reason.
Sklitterbeer

Boomdopew wrote:

Edit : What about hitsounds, drum sound... game sounds etc? I assume I will need to get permission from the owners too right?
Yes. If you use someone else's sounds from their skin, you need permission. If you use game sounds, I don't think permission is needed, just credit.
Yukitemi

SUPER_Samurai_ wrote:

Yes. If you use someone else's sounds from their skin, you need permission. If you use game sounds, I don't think permission is needed, just credit.
But I guess some of the sounds are overused and nobody even know anymore where was those sounds originally.
I hear them like in every 2th skin
And even if you trace the "sounds" to original skin, that guy who put them there, probably didn't create them either.
PS I mean actual recording of the sounds.
rikia
Does anyone know the font used in Cookiezi's hitcircle numbers?

Yukitemi

Pixelbytez wrote:

Does anyone know the font used in Cookiezi's hitcircle numbers?
I think it's "comfortaa bold"
rikia

Yuki Kei wrote:

Pixelbytez wrote:

Does anyone know the font used in Cookiezi's hitcircle numbers?
I think it's "comfortaa bold"
Omg your correct

Ty so much <3
Boomdopew
Does anyone have more tips on how to do spinner-metre and spinner background, I'm really stuck on that T_T

Can't seem to align the metre and background even though the image sizes have been adjusted(trial and error), and the image is distorted on the lower area.
miku_novelo_san
Tnx it will be used full to help
dws123

Boomdopew wrote:

Does anyone have more tips on how to do spinner-metre and spinner background, I'm really stuck on that T_T

Can't seem to align the metre and background even though the image sizes have been adjusted(trial and error), and the image is distorted on the lower area.
can you upload the files and show how you want it to be?
i'll try and help
Boomdopew

dws123 wrote:

Boomdopew wrote:

Does anyone have more tips on how to do spinner-metre and spinner background, I'm really stuck on that T_T

Can't seem to align the metre and background even though the image sizes have been adjusted(trial and error), and the image is distorted on the lower area.
can you upload the files and show how you want it to be?
i'll try and help
Here's the link to the files for the spinner, metre and background etc.


https://www.mediafire.com/folder/hnuuc0x4irgda/Spinner_stuff

And some images of the spinner at the moment, http://imgur.com/a/wT3B5 Was trying to shift it more to the right so it won't block the spinner.
dws123

Boomdopew wrote:

Here's the link to the files for the spinner, metre and background etc.


https://www.mediafire.com/folder/hnuuc0x4irgda/Spinner_stuff

And some images of the spinner at the moment, http://imgur.com/a/wT3B5 Was trying to shift it more to the right so it won't block the spinner.
I tried to resize the canvas for the .png and repositioned some stuff.
Now it works on my screen, let's hope it works on yours
Files : https://goo.gl/igIWPf
Boomdopew

dws123 wrote:

Boomdopew wrote:

Here's the link to the files for the spinner, metre and background etc.


https://www.mediafire.com/folder/hnuuc0x4irgda/Spinner_stuff

And some images of the spinner at the moment, http://imgur.com/a/wT3B5 Was trying to shift it more to the right so it won't block the spinner.
I tried to resize the canvas for the .png and repositioned some stuff.
Now it works on my screen, let's hope it works on yours
Files : https://goo.gl/igIWPf

It worked! Thank you :P :)

But how did you manage to align it? Were the image sizes I sent you too wide? Am really curious to know how it's done

Thanks again~
AbsurdDive
Are the "[X].ini" files needed anymore when skinning for O!mania? :?:

Because I was trying to make things a bit more tidy by having one ".ini" file per key mode.. but when I did it, Osu couldn't find the files of my skin and used the default skin elements :? ^^"

is it safe to just erase those files?

thanks in advance for the reply and thanks OP for this thread! :)
Ayesha Altugle
the x.ini files aren't used anymore. They are now inside skin.ini
dws123

Boomdopew wrote:

It worked! Thank you :P :)

But how did you manage to align it? Were the image sizes I sent you too wide? Am really curious to know how it's done

Thanks again~
I resized the canvas to the same dimensions as my Monster Hunter skin spinner background
then for the alignment simply trial and error, so if it's too high move it few pixels down
(ctrl + alt + shift + s) is really useful btw
LoriChan908
thanks
iMCrafter
Hi, I need Help with the default numbers because the numbers are not in order.

Skin.ini:

[General]
Name: iMCrafter Skin
Author: iMCrafter
Version: latest

SliderBallFlip: 1
CursorRotate: 0
CursorExpand: 1
CursorTrailRotate: 0
CursorCentre: 1
SliderBallFrames: 1
SpinnerFrequencyModulate: 1
LayeredHitSounds: 0
HitCircleOverlayAboveNumer: 0
SliderStyle: 2

[Colours]
Combo1: 255,255,255
Combo2: 255,255,255
Combo3: 255,255,255
Combo4: 255,255,255
InputOverlayText: 255,255,255
SliderBorder: 255,255,255
SliderTrackOverride: 0,0,0
SongSelectActiveText: 240,240,240
SongSelectInactiveText: 230,230,230
SpinnerApproachCircle: 255,255,255
ApproachCircle: 255,255,255
StarBreakAdditive: 255,255,255
MenuGlow: 100,100,100

[Fonts]
HitCirclePrefix: default
HitCircleOverlap: 100
ScorePrefix: score
ScoreOverlap: 2


Bara-
Set hitcircle overlap to 0
iMCrafter

Bara- wrote:

Set hitcircle overlap to 0

THANKS FINALLY! Now just have to fix some details...
troke
hello guys, how to split mania skin? feel like co-op but not co-op, its just splitting a mania ex for 8Keys. |1|2|3|4|------|5|6|7|8, i want playing mania with co-op style without using that mods.
Boomdopew
My follow points are flickering/glitching, not intended effect. How do I stop it?

Also, is it possible to have two different animations(e.g back and skip button) to be used despite different framerates? :?
Yasuh
How to do a ripple style hit lightning??
scarlia
The SongSelectiveActive text in the .ini file does not work anymore..?
I tried both version 1 and 2.2..
[ Siscon ]
anyone know how to change the highlight colour when a key is pressed in the inputoverlay? Currently for me it's pink, and I don't know how to change it.
Boomdopew

Wolferino wrote:

anyone know how to change the highlight colour when a key is pressed in the inputoverlay? Currently for me it's pink, and I don't know how to change it.

Yellow is for keyboard input and Pink is for mouse input. I don't think you can change those colors.
[ Siscon ]

Boomdopew wrote:

Wolferino wrote:

anyone know how to change the highlight colour when a key is pressed in the inputoverlay? Currently for me it's pink, and I don't know how to change it.

Yellow is for keyboard input and Pink is for mouse input. I don't think you can change those colors.
Ah I see. That's unfortunate. Thanks for the reply.
Futon
So my issue is when I set it to version 1 in skin.isi, my ranking panel is fine but my ranking-perfect isn't inside the ranking-graph where it's supposed to be.
But when I change to version 2, my ranking-perfect is inside the ranking graph but my ranking panel doesn't completely cover the whole screen and leaves space up top.
My ranking panel is 1366x768.

Version:1 looks like this
Version:2 looks like this

Is there way to fix this?
Thanks!
OsuMe65

tsubasa128 wrote:

So my issue is when I set it to version 1 in skin.isi, my ranking panel is fine but my ranking-perfect isn't inside the ranking-graph where it's supposed to be.
But when I change to version 2, my ranking-perfect is inside the ranking graph but my ranking panel doesn't completely cover the whole screen and leaves space up top.
My ranking panel is 1366x768.

Version:1 looks like this
Version:2 looks like this

Is there way to fix this?
Thanks!
apparently, the only way to fix that is going back to Version: 1 and edit ranking-perfect.png in a photo editor

If you like Version: 2 because of thumbnails, i think you have to retain it that way and edit ranking-panel.png in a poto editor to move "Max Combo" and "Accuracy" on top of those numbers. Don't be surprised about the anchoring of that ranking panel because it is fixed.
memecena
iv been trying to make combo bursts but there not working i have followed the steps
Futon

OsuMe65 wrote:

apparently, the only way to fix that is going back to Version: 1 and edit ranking-perfect.png in a photo editor

If you like Version: 2 because of thumbnails, i think you have to retain it that way and edit ranking-panel.png in a poto editor to move "Max Combo" and "Accuracy" on top of those numbers. Don't be surprised about the anchoring of that ranking panel because it is fixed.
The Max Combo, and Accuracy isn't the problem, I can fix that in photoshop pretty easily, it's just the top of whole ranking panel has a gap. Is that what you mean by the anchoring? And this can't be changed? Because no matter how large I make the picture there's always that gap on top. :(
OsuMe65
Ya, ya can't change that anchoring, AKA that gap.
Ya have to adapt your panel to that gap.
Tedda
.
Kyoja
Does anyone know if theres a way to change the overall font of osu that is used for example on the song select screen and everywhere else (except for the actual elements) ?
JoPingouin
Does anyone know how to put the little icon of the map in the menu-button-background ?
dws123

Tedda wrote:

Sorry for being a total noob, but is there a way to convert a skin that uses the old skin template to the new template? It bugs me how the avatars don't perfectly align with the leaderboard and other small issues like how the countdown doesn't always appear in the center.
Also, what is the file name for the leaderboard that appears on the left hand side during gameplay?

Thanks :)
Put Version : 2.x (replace x with number) in your skin.ini (I don't know what the latest version is so yea)

JoPingouin wrote:

Does anyone know how to put the little icon of the map in the menu-button-background ?
In options turn on thumbnails?
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