I feel like some rains can be very hard and some rains can be very easy but not so easy until the platter part because 90% of all platters are ar8 and ar7 however rains and most overdoses are the same AR.
But some overdoses can be rather insanely easy but not to easy until the rain part either, this is why there should be a difficulty between rain and overdose and I feel like deluge is not being used enough, deluge should be extra difficulty like extra stage, something very hard, like scythe would be a deluge or dreamless wanderer
also this does not apply to salad or platter or even cup's because they have their own AR bracket and difficulty within them are spread evenly however since rain's and overdoses have usually the same AR most of the time this becomes a issue because most rain's can be very hard like rain+ and some overdoses can be very easy like rain+, there should be new difficulty honestly, I just don't see why there isn't one if there is no new difficulty being set in stone just move everything back slightly and make deluge the top extra difficulty instead of overdose cuz deluge for a extra overdose on a mapset seems like a silly idea.
PS: Standard has Easy, Normal, Hard, Insane, Extra
CTB has, Cup, Salad, Platter, Rain, Overdose, Deluge why does cup even exist salad is pretty much the same thing and deluge hasn't been used since the dawn of time so that means only 4 difficulties are active vs the 5 in standard
If this is the logic it would go so like
Cup = Easy
Salad = Normal
Platter = Hard
Rain = Insane
Overdose = Extra
Because CTB in very low AR is insanely easy to read and play virtually salads and cups are pretty much the exact same thing so my ideal system would probably go something like this
Salad = Easy/Normal
Platter = Hard
Rain = Insane
Overdose = Insane+ or Extra
Deluge = Extra+
so aka cut cup's and add deluges or a new difficulty in between rain and overdose into the mix.
Make Cup Ranking Criteria and Salad the exact same
cuz idk about you but every single player I've met plays salads when they first start, no one really play cup maps unless to spin and spinning is usually more fun on crazy convert maps, pretty much just map salad's a bit easier keep platters the same and make deluges REALLY tough, like the defining part about a deluge has to be insanely hard. something Extra so aka dreamless wanderer, reanimate would be more of a overdose, owen was yee would be like a rain+ not a overdose, umaru would be a deluge
aka you get the point, share the thoughts with me!
But some overdoses can be rather insanely easy but not to easy until the rain part either, this is why there should be a difficulty between rain and overdose and I feel like deluge is not being used enough, deluge should be extra difficulty like extra stage, something very hard, like scythe would be a deluge or dreamless wanderer
also this does not apply to salad or platter or even cup's because they have their own AR bracket and difficulty within them are spread evenly however since rain's and overdoses have usually the same AR most of the time this becomes a issue because most rain's can be very hard like rain+ and some overdoses can be very easy like rain+, there should be new difficulty honestly, I just don't see why there isn't one if there is no new difficulty being set in stone just move everything back slightly and make deluge the top extra difficulty instead of overdose cuz deluge for a extra overdose on a mapset seems like a silly idea.
PS: Standard has Easy, Normal, Hard, Insane, Extra
CTB has, Cup, Salad, Platter, Rain, Overdose, Deluge why does cup even exist salad is pretty much the same thing and deluge hasn't been used since the dawn of time so that means only 4 difficulties are active vs the 5 in standard
If this is the logic it would go so like
Cup = Easy
Salad = Normal
Platter = Hard
Rain = Insane
Overdose = Extra
Because CTB in very low AR is insanely easy to read and play virtually salads and cups are pretty much the exact same thing so my ideal system would probably go something like this
Salad = Easy/Normal
Platter = Hard
Rain = Insane
Overdose = Insane+ or Extra
Deluge = Extra+
so aka cut cup's and add deluges or a new difficulty in between rain and overdose into the mix.
Make Cup Ranking Criteria and Salad the exact same
cuz idk about you but every single player I've met plays salads when they first start, no one really play cup maps unless to spin and spinning is usually more fun on crazy convert maps, pretty much just map salad's a bit easier keep platters the same and make deluges REALLY tough, like the defining part about a deluge has to be insanely hard. something Extra so aka dreamless wanderer, reanimate would be more of a overdose, owen was yee would be like a rain+ not a overdose, umaru would be a deluge
aka you get the point, share the thoughts with me!