forum

Takigawa Alisa - Sayonara no Yukue ~TV size~

posted
Total Posts
113
show more
Topic Starter
Anxient
I'm losing faith in this mapset by the passing day lol
Topic Starter
Anxient
double reply. i dont care.

Xexxar's Epilogue
00:04:479 (1) - strong beat in white tick being represented with a slider end. not good.
00:07:303 (6) - same thing here.
00:09:068 (2,3) - there are no beats here. remove them. you used the correct rhythm in 00:09:950 (1,2,3) - so i expect you to do the same for that one.
00:21:068 (5,6,7,8) - cursor speed change imo is way too drastic. this is what i did http://puu.sh/ncrqR/15f6ac45e7.jpg
00:23:185 (2,3) - dont you think that the distance here is too wide?
00:28:303 (4,5) - make this a slider - circle so you can click the white tick. http://puu.sh/ncruM/41b5b7188b.jpg. works with the vocals pretty well too.
+00:28:126 (3) - shi
+00:28:303 (4) - tsumo
+00:28:656 (5) - white tick

00:29:538 (3,4,5) - same reasoning as above.
00:30:420 (1) - overmap
00:31:126 (9,1) - ctrlg this. yes. keep it highlighted and ctrl g it. reverse the rhythm so it becomes slider-hitcircle so that white tick is clickable.
00:33:950 (4,5) - reverse the rhythm so it becomes slider-hitcircle.
00:36:950 (5,6) - ctrl g'ing this would make more sense to me because 00:36:950 (5) - this doesnt need alot of spacing to work with. emphasis not powerful enough. 00:37:126 (6) - this on the other hand has emphasis, so ctrl g these two. if youre worried about the stack in 00:38:009 (1) - dont be. youve been doing non-stacks in the diff for quite a while now.

00:43:303 (3,4) - change the rhythm to hitcircle, slider, hitcircle. reasoning below:
+00:43:303 - powerful beat, has strong white tick in the next spot = hitcircle
+00:43:479 - white tick, has mildly strong beat, red tick is rather weak (vocals, is softer here) = slider
+00:43:832 - white tick, mildly strong beat. = hitcircle. alternative is making it a slider and have the triple continue from there. placement is up to you, i trust your judgement.

00:45:068 (4,5) - ctrl g this so that 4 is in the bottom and 5 is in the top. 4 has less emphasis that 5 coz unlike 5, it only has vocal emphasis rather than 5, which has instrumental emphasis and vocal emphasis. fix any spacing and flow issues that may occur from this change.
00:46:832 (5) - overmap. make it a regular hitcircle. equalize the DS between 00:46:126 (3,4,5) - while youre at it.
00:47:538 (3,4,1) - change this to a hitcircle slider slider rhythm. reasoning below
+00:47:538 - clickable beat.
+00:47:715 - white tick, clickable beat.
+00:47:891 - vocal emphasis, but drum is more prominent in this area, so slider end
+00:48:068 - white tick, clickable beat.

00:51:420 (2) - i dont understand why this is more closer to the previous note. this red tick has emphasis. a loud noise. place this somewhere else that is not super close to (1). id ctrl g this and stack it 00:52:303 (5) - here
00:52:568 - silence sliderend
00:53:185 (3) - powerful beat in slider end. map as hitcircle-slider. reasoning below:
+00:53:185 - vocal emphasis
+00:53:362 - instrumental emphasis. both beats are clickable, and 00:53:538 - has vocal emphasis, but not as prominent as instrumental. also leaves an opening for 00:53:715 - to be a hitcircle

00:55:303 (1) - loud tick in a repeat slider. nice. NOT. change it. make 00:55:126 (8) - into a slider and 00:55:479 - make this into a 3/4 slider that youve been using everywhere in your map.
01:04:479 (3,4) - lower distance spacing. no emphasis on 4, just use regular DS. http://puu.sh/ncsPY/3cb6d591df.jpg theres no need to emphasize the 5 more than you need to.
01:07:656 - map this beat lol. just stack it to 01:08:185 (2) - and it should be a ok.
01:09:068 - this as well.
01:09:244 (1) - get rid of the finish hitsound you dont need it. theres nothing in the song that suggests a finish hitsound. 01:09:597 - place it here instead.
01:09:950 (3,4) - ctrl g this rhythm. highlight those two and ctrl g it. by now ive done this enough times, so you surely understand why i say this
01:13:656 (1) - white tick on a repeat note. dont this.
01:16:479 (9) - white tick on a slider end. plus its a clickable beat.

im prepared to have this 75% declined.
Xexxar
It should be noted that I removed everything that relates to slider - hitcircle swaps. I talked to anxient about this. The reason why I utilize alot of red tick polarity sliders and slider ends on downbeats is because of the singer. The singer in this song sings on red tick polarity. Meaning that her voice, instead of matching the downbeat, matches the red tick before the downbeat. I follow the singer on the red tick into the downbeat because I feel that is the more dominant beat as it is the melody of the song. I do not plan to change anything related to this because it is my dominant rhythmic interpretation.

Anxient wrote:

double reply. i dont care.

Xexxar's Epilogue
00:09:068 (2,3) - there are no beats here. remove them. you used the correct rhythm in 00:09:950 (1,2,3) - so i expect you to do the same for that one. I talked to you about this, there are beats here, I feel that, even though they're weak beats, the low spacing fits their low volume and the clickableness of them matches the feel well.
00:21:068 (5,6,7,8) - cursor speed change imo is way too drastic. this is what i did http://puu.sh/ncrqR/15f6ac45e7.jpg i dont really think that this change is that drastic. By making the triplet not stacked it makes it so that they speed actually changes more. By keeping it stacked its a stopped point for the cursor, otherwise you have to adjust your aim an additional time to fit the speed of the off stack triplet.
00:23:185 (2,3) - dont you think that the distance here is too wide? I brought this up earlier, the slider leniancy here makes it so that this isn't that difficult to play, especially because the low note density.
00:30:420 (1) - overmap nein note exists. quiet bass clef of piano
00:36:950 (5,6) - ctrl g'ing this would make more sense to me because 00:36:950 (5) - this doesnt need alot of spacing to work with. emphasis not powerful enough. 00:37:126 (6) - this on the other hand has emphasis, so ctrl g these two. if youre worried about the stack in 00:38:009 (1) - dont be. youve been doing non-stacks in the diff for quite a while now. I wanted to make 5 have a sharp angle jump onto 6 to make the acceleration moving to 6 greater. Plus this does disrupt the overlap. I'll consider it but I don't really think it's problematic as is.

00:45:068 (4,5) - ctrl g this so that 4 is in the bottom and 5 is in the top. 4 has less emphasis that 5 coz unlike 5, it only has vocal emphasis rather than 5, which has instrumental emphasis and vocal emphasis. fix any spacing and flow issues that may occur from this change. vocal emphasis is there and I want to focus it with two jumps.
00:46:832 (5) - overmap. make it a regular hitcircle. equalize the DS between 00:46:126 (3,4,5) - while youre at it. applied, I kinda interpretated that one to begin with.


00:52:568 - silence sliderend applied

01:04:479 (3,4) - lower distance spacing. no emphasis on 4, just use regular DS. http://puu.sh/ncsPY/3cb6d591df.jpg theres no need to emphasize the 5 more than you need to. I actually really appreciate this one, thanks
01:07:656 - map this beat lol. just stack it to 01:08:185 (2) - and it should be a ok. focus is vocals, pauses are intentional for emphasis.
01:09:068 - this as well. ^
01:09:244 (1) - get rid of the finish hitsound you dont need it. theres nothing in the song that suggests a finish hitsound. 01:09:597 - place it here instead. goooood catch, much better.

im prepared to have this 75% declined.
http://puu.sh/ncMJz/ea288e45c9.txt
Topic Starter
Anxient
updated
Glyphic
on xexxar's epilogue i noticed that 00:46:656 (4) - was not perfectly snapped under the beginning of 00:45:597 (1) -
really minor but if it matters theres that
strickluke
hi sexxar
Topic Starter
Anxient

Glyphic wrote:

on xexxar's epilogue i noticed that 00:46:656 (4) - was not perfectly snapped under the beginning of 00:45:597 (1) -
really minor but if it matters theres that
oh.
Xexxar
You can go ahead and adjust that for me. Thx Anxient.
Topic Starter
Anxient

Xexxar wrote:

You can go ahead and adjust that for me. Thx Anxient.
i did that two days ago xxr pls
Topic Starter
Anxient
im just gonna put all BNs on hold until kroytz gets his GD out.

implying there were any bns in this thread in the first place
Topic Starter
Anxient
No GD coz kroytz is selfish

Jkjk pls BNs I need you
Xexxar
this triple posting is on point
Pho
Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. Prologue Insane is considered a custom name since it's no regular difficulty name. And since only the highest difficulty of a set may have one, this is unrankable. Just name it Insane.
  2. Video on Xexxar's Diff missing.
[Normal]
  1. 00:00:509 (1,1) - Leniency is too low, at least 2 beats are necessary. Extend the spinner to 00:03:244 -
  2. 00:08:891 (1,2,1) - Would be advisable to space these out instead of stacking them. It's just confusing for beginners compared to the previous ones at 00:03:244 (1,2,3,1) -
  3. 00:29:715 (4,1) - Same here, this is hard to catch for beginners due to polarity switch.
  4. 00:44:185 - Man, you're really creative with your rhythm here. You could like 00:44:185 (1,2,3) - switch the rhythm here via ctrl+g.
  5. 00:49:832 (3,1) - NC switch.
  6. 00:54:773 (5) - 00:51:950 (3) - 00:57:597 (4) - Having cymbals on the tails is not what I'd recommend here... try to rework this.
  7. 01:13:832 (1) - Delete NC to make it uniform for this segment of the music.
  8. Try to use less stacks in the easiest diff of a set even if it's a normal difficulty.
[Advanced]
  1. 00:12:420 (2) - Slider+circle here
  2. 00:15:950 (2) - NC?
  3. 00:53:891 (3) - Would shift this 1/2 to the left and add a circle at the current end as it follows the prominent beats better imo.
  4. 00:48:068 (1,2) - 00:49:126 (1,2) - Switch NCs and delete 00:50:538 (1) - this one
  5. 00:55:832 (6,1) - Switch NC
  6. 00:58:303 (4,1) - ^
[Hard]
  1. 00:11:362 (1,2) - NC switch and delete 00:12:597 (1) - this one.
  2. 01:29:009 (2) - I'd prefer 2 circles here for the cymbal at the end.
  3. Neat!
[Insane]
  1. 00:04:656 (3,1) - 00:06:068 (6,1) - 00:30:068 (7,1) - 00:35:362 (1,2) - NC switch.
  2. 00:26:891 (3,4) - As 00:26:538 (1,2) - follow strings I feel these should be kicksliders too.
  3. 00:29:009 (2,3) - Missing the motion for this one, 3 needs better emphasis.
[Xexxar]
  1. 00:09:420 (4) - Extend by 1/2 would fit better to the main vocal.
  2. 00:26:891 (4,5) - As this combo seems to represent the violin strings, these should be 1/4 sliders as well.
  3. 00:30:420 (1,2) - Don't make such huge jumps in a calm section of a song.
  4. 00:35:538 (5,1) - Feels overly spaced as well when you compare it to 00:36:950 (5,6) - which has a stronger emphasis.
  5. 00:33:420 (2,3) - This spacing's pretty confusing considering 00:33:244 (1,2) - is of equal distance
  6. 00:55:303 (1) - Circle+slider here please, there's certainly a cymbal on that offbeat and you do not want a slidertail go over it.
  7. Okay. Calmer sections could be represented better by lowering the spacing on your jumps at them.
Not bad, I liked the lower difficulties in this set. Call me back when you think it's ready (metadata conf. would be nice too, i'm not good at these)
Xexxar

Pho wrote:

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. Video on Xexxar's Diff missing. applied
[Xexxar]
  1. 00:09:420 (4) - Extend by 1/2 would fit better to the main vocal. I REALLY dont like this but if you desire it I will keep it. Applied but I dont like it :(
  2. 00:26:891 (4,5) - As this combo seems to represent the violin strings, these should be 1/4 sliders as well. I dont agree here, the violin has much more intensity at the start with the triplet and dies down quickly. thats why it goes from 1/4th to 1/4th slider to 1/2 notes
  3. 00:30:420 (1,2) - Don't make such huge jumps in a calm section of a song. cleaned up
  4. 00:35:538 (5,1) - Feels overly spaced as well when you compare it to 00:36:950 (5,6) - which has a stronger emphasis. changed
  5. 00:33:420 (2,3) - This spacing's pretty confusing considering 00:33:244 (1,2) - is of equal distance applied
  6. 00:55:303 (1) - Circle+slider here please, there's certainly a cymbal on that offbeat and you do not want a slidertail go over it. applied
  7. Okay. Calmer sections could be represented better by lowering the spacing on your jumps at them. I think with some altering that I have done thanks to your suggestions, most overdone jumps in the slower parts have been fixed. If you see anything else let me know.
Not bad, I liked the lower difficulties in this set. Call me back when you think it's ready (metadata conf. would be nice too, i'm not good at these)
Topic Starter
Anxient

Pho wrote:

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. Prologue Insane is considered a custom name since it's no regular difficulty name. And since only the highest difficulty of a set may have one, this is unrankable. Just name it Insane. - oh.
  2. Video on Xexxar's Diff missing. - OH.
[Normal]
  1. 00:00:509 (1,1) - Leniency is too low, at least 2 beats are necessary. Extend the spinner to 00:03:244 - - gotcha.
  2. 00:08:891 (1,2,1) - Would be advisable to space these out instead of stacking them. It's just confusing for beginners compared to the previous ones at 00:03:244 (1,2,3,1) - - gotcha
  3. 00:29:715 (4,1) - Same here, this is hard to catch for beginners due to polarity switch. - i decided to something similar to 00:32:009 (2,1) - since you didnt write anything about it.
  4. 00:44:185 - Man, you're really creative with your rhythm here. You could like 00:44:185 (1,2,3) - switch the rhythm here via ctrl+g. - i was told to put consistency or whatever. i guess ill switch the rhythm up a bit.
  5. 00:49:832 (3,1) - NC switch. - gotcha fam
  6. 00:54:773 (5) - 00:51:950 (3) - 00:57:597 (4) - Having cymbals on the tails is not what I'd recommend here... try to rework this. - remapped
  7. 01:13:832 (1) - Delete NC to make it uniform for this segment of the music. - gotcha
  8. Try to use less stacks in the easiest diff of a set even if it's a normal difficulty. - i didnt use stacks for the remapping
[Advanced]
  1. 00:12:420 (2) - Slider+circle here - ok
  2. 00:15:950 (2) - NC? - ok
  3. 00:53:891 (3) - Would shift this 1/2 to the left and add a circle at the current end as it follows the prominent beats better imo. - nng i think its fine as it is atm
  4. 00:48:068 (1,2) - 00:49:126 (1,2) - Switch NCs and delete 00:50:538 (1) - this one
  5. 00:55:832 (6,1) - Switch NC - gotcha
  6. 00:58:303 (4,1) - ^ - applied
[Hard]
  1. 00:11:362 (1,2) - NC switch and delete 00:12:597 (1) - this one. - switched the NC and continued the combo for (1)
  2. 01:29:009 (2) - I'd prefer 2 circles here for the cymbal at the end. - gotcha.
  3. Neat! - tanks
[Insane]
  1. 00:04:656 (3,1) - 00:06:068 (6,1) - 00:30:068 (7,1) - 00:35:362 (1,2) - NC switch. - applied
  2. 00:26:891 (3,4) - As 00:26:538 (1,2) - follow strings I feel these should be kicksliders too. - not applied. i dont think itll suit the song lol ;a;
  3. 00:29:009 (2,3) - Missing the motion for this one, 3 needs better emphasis. - i tried.
Not bad, I liked the lower difficulties in this set. Call me back when you think it's ready (metadata conf. would be nice too, i'm not good at these)
thanks for the check pho! ill get the metadata sorted out.

EDIT1: XEXXAR SEND ME YOUR CHANGES ;AAAAAAAAA;

=========================

N0thingSpecial
OMG HAVE MY KUDOSU WHEN I GET ONE

<3 MONOGATARI
Topic Starter
Anxient

N0thingSpecial wrote:

OMG HAVE MY KUDOSU WHEN I GET ONE

<3 MONOGATARI
Soon™

==metadata==

==god tier naziing==
PERFECT
22:59 -M4x: you want testplay right? :)
23:00 Anxient: yep
23:00 -M4x: aight
23:00 -M4x: which diff? :o
23:00 Anxient: https://osu.ppy.sh/b/883126 or https://osu.ppy.sh/s/415910
23:00 Anxient: pick your poison
23:00 *-M4x is playing [https://osu.ppy.sh/b/901096 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE II ~Sekai wo Koete~ [Beyond the Extra]]
23:01 -M4x: LOOL
23:01 -M4x: better put NF
23:01 Anxient: :LL
23:03 -M4x: holy mother
23:03 Anxient: killer ending ;d
23:03 -M4x: yea
23:03 -M4x: wuhuu
23:03 -M4x: was fun tho
23:03 -M4x: nice flow and great pattering
23:03 Anxient: im not gonna push this map forward yet tho :l
23:05 -M4x: its like the nightmare of every pp player xD
23:05 Anxient: xD
23:05 Anxient: but i dont map for pp? .-.
23:05 -M4x: great work tho
23:05 Anxient: yeah i wont push this map YET tho :l
23:05 Anxient: not until i get sayonara no yukue ranked
23:06 -M4x: uuuh
23:08 -M4x: rip
23:08 Anxient: LOOOL
23:08 -M4x: well i said i like the map before
23:08 -M4x: i definatly LOVE this one
23:08 Anxient: oh
23:09 Anxient: so higher score than gate 2?
23:09 -M4x: even tho i suck
23:09 Anxient: ;D
23:09 -M4x: xD
23:09 -M4x: personally i would say yes :D
23:09 Anxient: well youre not the first to say that lol
23:09 -M4x: i really like that cs you chose
23:09 Anxient: i find gate 2 more fun to play but aLOT of people like sayonara no yukue better lol
23:09 Anxient: cs 4.4
23:09 Anxient: ar 8.8
23:10 Anxient: od 7.7
23:10 -M4x: yea im one of those
23:10 Anxient: hp 6.6
23:10 Anxient: NICE.
23:10 -M4x: i see what you did there
23:10 -M4x: xD
23:10 Anxient: well once xxr sends me his fix, ill try pushing it agian
23:10 -M4x: if just the sr was like 4.4
23:10 Anxient: xD
23:10 Anxient: yeah it would be perfect
23:11 -M4x: i have to take a look at that ending tho
23:11 Anxient: oh the jumps on the end?
23:11 -M4x: yea
23:12 -M4x: ok
23:12 -M4x: 01:27:068 (3,4,5) - i read these as a triple
23:12 -M4x: and after that i couldnt find back into the map
23:13 Anxient: xD
23:13 Anxient: but you know why i put antijump right
23:13 -M4x: yes i do
23:13 Anxient: sweet
23:13 -M4x: but
23:14 -M4x: thttp://osu.ppy.sh/ss/4670682
23:14 -M4x: technicaly it would fit in some way
23:14 -M4x: not as good as it does now
23:14 Anxient: that would be overmapping tho :l
23:14 -M4x: but i see why i missread it
23:15 -M4x: thats right
23:15 -M4x: and i dont want you to change it :D
23:15 -M4x: hell no
23:16 -M4x: well whatever ^^ nice map with great flow!!
23:16 -M4x: #highquality
23:18 Anxient: \;d/
23:19 -M4x: what the heck is that \;d/ xD
23:19 -M4x: like the most derped smiley ive ever seen lol
23:19 Anxient: \:D/
23:20 Anxient: \;D/
23:20 Anxient: \;p/
23:20 -M4x: _(:3 」∠)_
23:20 -M4x: thats the only one i know ^^
23:21 -M4x: out of these pro emoijs :D
23:22 -M4x: yo do you think piano hitsounds would fit in this map?
23:22 *-M4x is listening to [https://osu.ppy.sh/b/858578 Feint - The Journey ft. Veela]
23:22 Anxient: keysounds?
23:22 Anxient: absolute not lol
23:23 -M4x: 05:12:771 (1) -
23:23 -M4x: from here on
23:25 Anxient: ok gimme a moment
23:25 Anxient: im super obsessed with making this perfect rn xd
23:26 -M4x: you mean the part i failed? :D
23:27 Anxient: 01:27:420 (5,7,2) - making this a perfect http://puu.sh/nwWw6/5c3686e60b.jpg triangle
23:27 Anxient: 01:28:126 (1,2,1,2) - realligning them http://puu.sh/nwWxo/b654f38a0a.jpg
23:29 -M4x: o
23:30 Anxient: ok im done
23:30 -M4x: no modder saw that before? :o
23:30 Anxient: i wouldnt be surprised
23:30 Anxient: coz im like
23:31 Anxient: super sensitive when it comes to these sorta things
23:31 -M4x: ok i think i have another one then :D
23:31 Anxient: btw
23:31 -M4x: 00:26:538 (1,2,3) -
23:31 Anxient: drain time must be 5 mins+ if you want single diff
23:31 -M4x: yea feelsbadman
23:33 -M4x: 00:31:479 (1,2,3) - this one too i think :o
23:33 Anxient: fixed http://puu.sh/nwWPL/86a687801b.jpg
23:35 -M4x: well but thats naziing at its finest
23:36 Anxient: LOL
23:36 -M4x: 00:49:479 (7,8,1) -
23:36 Anxient: perfected http://puu.sh/nwWX4/6fb73dd118.jpg
23:36 Anxient: oh i can confirm that that one is fine
23:36 -M4x: nahhh
23:36 Anxient: uh
23:36 -M4x: do the 240 thing
23:37 Anxient: nah
23:37 -M4x: 00:56:185 (3,4,1) - what is that :OOOOO
23:37 Anxient: naw seems fine to me
23:37 -M4x: its not a triangle xD
23:37 Anxient: LOL
23:37 -M4x: wait
23:38 -M4x: https://osu.ppy.sh/ss/4670829
23:38 -M4x: confirmed?
23:38 -M4x: i dont think so xD
23:39 -M4x: this one too 01:01:479 (2,3,4) -
23:41 -M4x: aaaaaand this one 01:15:244 (1,3,7) - ^^
23:41 Anxient: http://puu.sh/nwXf2/87685e1ce3.jpg
23:41 Anxient: oh my god xD
23:42 Anxient: 00:54:773 (5,6,1) - im sacrificing this
23:42 Anxient: im not doing those two
23:42 Anxient: the 1st one i personally checked them
23:42 Anxient: and the 2nd is too far apart to be relevant
23:44 Anxient: this is some god tier naziing tho :l
23:44 Anxient: anything else?
23:44 -M4x: https://osu.ppy.sh/ss/4670862
23:44 -M4x: xD
23:45 Anxient: naw i think theyre fine
23:45 Anxient: i personally checked them
23:45 -M4x: OKOKK
23:45 Anxient: lOL
23:45 Anxient: okay im updating
23:45 Anxient: is this even worth kds?
23:45 -M4x: but thats all i found
23:45 Anxient: xD
23:45 -M4x: NO
23:46 Anxient: LMAOOOO
23:46 -M4x: it isnt
23:46 Anxient: well have you tried playing xxr's epilogue yet?
23:46 -M4x: not yet :)
23:46 -M4x: GD's
23:46 Anxient: xd
23:48 -M4x: oh gawd
23:48 Anxient: o-o
23:48 -M4x: lot of triangles
23:48 Anxient: LOL XD
23:48 -M4x: lets adolf them
23:49 Anxient: anyway xxr will be sending me with a fixed version of his diff very soon
23:49 -M4x: ok :D
23:49 -M4x: thats nice
23:49 Anxient: yeah
23:49 Anxient: good night o/
23:49 -M4x: yea cya
Xexxar
since I didnt send it to you last time: http://puu.sh/nxseT/b60b6f3f38.txt (old metadata)
Topic Starter
Anxient
updated
Pho
Some final mentions:

-0.2OD and -0.1HP on the Insane for cleaner setting spread. These decimals don't do anything noticeable in gameplay.

[Xexxar]
  1. Still missing video...
  2. 00:33:950 (4,5) - Well you fixed the previous spacing somehow so it's easier to read, but now this is a jump that doesn't complement the music since 5 is no emphasized vocal beat. Make the spacing equal:
  3. 00:35:185 (3) - Forgot to mention last time, this beat shouldn't really be clicked, it's just the vocalist holding breath for the next note. So just delete this object or make 00:34:832 (2) - a 1/1 slider for the vocal.
Call back
Topic Starter
Anxient

Pho wrote:

Some final mentions:

-0.2OD and -0.1HP on the Insane for cleaner setting spread. These decimals don't do anything noticeable in gameplay. - can i keep them pls

[Xexxar]
  1. Still missing video... - added. i swear to god fffffffffffff
xexxar wake up i need you omg
Feb
this kind of shit happens when ppl download the map without video k.
Xexxar
Topic Starter
Anxient
updated
Pho
k
Topic Starter
Anxient

Pho wrote:

k
hype!
Xexxar
wow noice anxient
Karen
Looks good, Qualified!

IRC
2016-03-13 19:30 Karen: kk
2016-03-13 19:41 Karen: normal
2016-03-13 19:41 Anxient: normal?
2016-03-13 19:41 Karen: 00:08:891 (1) - is this nc needed
2016-03-13 19:41 Karen: o_o
2016-03-13 19:41 Anxient: yes
2016-03-13 19:41 Anxient: 00:08:891 - new song part
2016-03-13 19:42 Anxient: oh.
2016-03-13 19:42 Anxient: 00:11:715 (3) - i guess i should NC this as well then?
2016-03-13 19:42 Anxient: ._.
2016-03-13 19:42 Karen: yeah yeah
2016-03-13 19:42 Anxient: okay gotcha.
2016-03-13 19:42 Karen: it conflicts
2016-03-13 19:42 Anxient: NC'd.
2016-03-13 19:43 Karen: 00:29:715 (4) - this should nc? 00:31:479 (1) - and this shouldnt
2016-03-13 19:43 Anxient: http://puu.sh/nEUIB/e2f0979d89.jpg
2016-03-13 19:43 Karen: i thin
2016-03-13 19:43 Karen: k
2016-03-13 19:44 Anxient: uhh http://puu.sh/nEULt/f62863988a.jpg so like this?
2016-03-13 19:44 Anxient: continue: http://puu.sh/nEUM4/071caa8593.jpg
2016-03-13 19:45 Karen: yeah
2016-03-13 19:45 Karen: just the combos look so long
2016-03-13 19:46 Anxient: so how lal
2016-03-13 19:46 Anxient: 00:31:479 (3) - nc this?
2016-03-13 19:46 Anxient: ;a;
2016-03-13 19:46 Anxient: actually nah, the combos dont look very long
2016-03-13 19:47 Karen: 01:06:773 (1,2) - rhythm should be like thishttp://puu.sh/nEUTH/798ab594a8.jpg
2016-03-13 19:47 Karen: 00:31:479 (1) - this already be NV'd
2016-03-13 19:47 Karen: NC*
2016-03-13 19:47 Karen: not an issues
2016-03-13 19:47 Karen: issue
2016-03-13 19:47 Karen: skip it if you dont want
2016-03-13 19:47 Anxient: 01:07:479 - i want to emphasize this note .-.
2016-03-13 19:47 Anxient: i think its more priority
2016-03-13 19:48 Karen: any strong sound there?
2016-03-13 19:48 Anxient: ya
2016-03-13 19:48 Karen: 01:07:303 - here is vocal
2016-03-13 19:48 Anxient: 01:07:479 - drum
2016-03-13 19:48 Karen: 01:07:126 - also skipping clap hitsound isn't that good
2016-03-13 19:48 Karen: ;(
2016-03-13 19:49 Anxient: http://puu.sh/nEUZ0/34a886f317.jpg can i do this? :(
2016-03-13 19:49 Anxient: coz if i can do that i will apply to 01:08:185 (1,2) -
2016-03-13 19:49 Karen: o
2016-03-13 19:49 Karen: you can
2016-03-13 19:49 Anxient: noice
2016-03-13 19:50 Karen: buce
2016-03-13 19:50 Anxient: im still concerned about this
2016-03-13 19:51 Anxient: 00:30:597 - this part
2016-03-13 19:51 Anxient: or like this http://puu.sh/nEV3U/be5b195da0.jpg
2016-03-13 19:51 Anxient: http://puu.sh/nEV3E/d2ba009c56.jpg like this
2016-03-13 19:51 Anxient: better which one? .-.
2016-03-13 19:52 Karen: hmm
2016-03-13 19:52 Karen: first one
2016-03-13 19:53 Anxient: ok
2016-03-13 19:53 Anxient: 00:34:303 (3) - should i NC this as well then?
2016-03-13 19:53 Anxient: for consistency :l
2016-03-13 19:54 Karen: 00:29:715 (4) - this i think?
2016-03-13 19:54 Anxient: ok
2016-03-13 19:54 Anxient: already NC'd tho http://puu.sh/nEVdx/dc7c6517ff.jpg from your last suggestion
2016-03-13 19:55 Karen: advanced hp setting is the same with Hard
2016-03-13 19:55 Karen: decrease HP to 4 on Advanced?
2016-03-13 19:55 Anxient: ill drop it by 1
2016-03-13 19:55 Anxient: yeah
2016-03-13 19:58 Karen: 01:28:303 (2,3,1) - this flow looks so bad :(
2016-03-13 19:59 Karen: Hard
2016-03-13 19:59 Anxient: how2improve? :(
2016-03-13 19:59 Karen: how about moving the slider down a bit
2016-03-13 19:59 Karen: http://puu.sh/nEVpQ/112b1b7839.jpg
2016-03-13 20:00 Anxient: like this? http://puu.sh/nEVs1/d76c69ffe0.jpg
2016-03-13 20:00 Karen: yep yep
2016-03-13 20:01 Anxient: 01:29:009 (2,3) - i also fixed the DS
2016-03-13 20:01 Anxient: it was 1.2x just now
2016-03-13 20:01 Karen: 00:09:420 (3,4) - this is the only overlap in this diff :(
2016-03-13 20:01 Karen: wow
2016-03-13 20:01 Karen: but a jump looks pretty good
2016-03-13 20:01 Anxient: lolk :l
2016-03-13 20:01 Anxient: just trying to keep consistent but i remember its the end of the song
2016-03-13 20:02 Anxient: need to increase hype :Ll
2016-03-13 20:02 Anxient: and i think the overlap plays pretty well? .-.
2016-03-13 20:02 Anxient: wait
2016-03-13 20:02 Anxient: which diff
2016-03-13 20:04 Karen: hard
2016-03-13 20:05 Anxient: regarding the 1.2x thingie
2016-03-13 20:05 Anxient: i reverted it back to 1.2x for tension
2016-03-13 20:05 Anxient: regarding the overlap, i dont think it disturbs the player that much? ._.
2016-03-13 20:06 Karen: yeah
2016-03-13 20:06 Karen: k insane looks good
2016-03-13 20:06 Anxient: 00:12:244 (3,4) - i mean if that was the problem, this will also not work .-.
2016-03-13 20:06 Anxient: yay
2016-03-13 20:06 Karen: 44 88 77 66 wtf
2016-03-13 20:06 Anxient: once youre done, i will update and you recheck for anything we mightve missed? .-.
2016-03-13 20:06 Anxient: pho also said wtf ;A;
2016-03-13 20:07 Karen: star rating not even 4,4
2016-03-13 20:07 Anxient: starting used to be 4.4
2016-03-13 20:07 Anxient: but then nerfing happened
2016-03-13 20:07 Anxient: FeelsBadMan
2016-03-13 20:07 Karen: :(
2016-03-13 20:07 Anxient: inb4 no rank until difficulty is 4.4
2016-03-13 20:08 Karen: xexxar's diff looks like 100 times better than my hiiro
2016-03-13 20:08 Karen: aa
2016-03-13 20:08 Karen: just update
2016-03-13 20:09 Anxient: ok
2016-03-13 20:09 Anxient: you know why it looks better than my hiiro
2016-03-13 20:09 Anxient: when i asked him to make the diff
2016-03-13 20:09 Anxient: i specifically asked him to NOT make my hero jumps
2016-03-13 20:09 Anxient: or have the SR to exceed 5 stars
2016-03-13 20:09 Karen: woow
2016-03-13 20:09 Karen: good
2016-03-13 20:09 Anxient: >paranoia
2016-03-13 20:09 Anxient: anyway updated
2016-03-13 20:09 Karen: ok
2016-03-13 20:09 Anxient: recheck >.<
2016-03-13 20:10 Anxient: coz later koi yuki incident and then missing hitsounds blah blah blah
2016-03-13 20:10 Karen: i hate hitsound
2016-03-13 20:10 Anxient: lol
2016-03-13 20:12 Karen: advanced
2016-03-13 20:12 Karen: 00:38:538 (1,2) - ds boom
2016-03-13 20:12 Anxient: wow
2016-03-13 20:13 Karen: 00:34:832 (2,3) - why no blanket :(
2016-03-13 20:13 Anxient: wait
2016-03-13 20:14 Anxient: that isnt a blanket?
2016-03-13 20:14 Anxient: :(
2016-03-13 20:14 Anxient: i tried to center the (3) as much as possible tho :(
2016-03-13 20:14 Karen: you curved that slider too much :(
2016-03-13 20:14 Karen: anyway update
2016-03-13 20:14 Karen: just saying, not serious
2016-03-13 20:14 Karen: i'll qualify
2016-03-13 20:14 Anxient: ok
2016-03-13 20:15 Anxient: mfw need to spam upload button coz sometimes the button isnt responsive
2016-03-13 20:15 Karen: what did you change on xexxaarxrxre's diff
2016-03-13 20:16 Anxient: nothing
2016-03-13 20:16 Anxient: why?
2016-03-13 20:16 Karen: it asked me to update
2016-03-13 20:16 Anxient: hm.
2016-03-13 20:16 Anxient: idk all i did was make sure all the videos was in the right offset
2016-03-13 20:16 Anxient: -677
2016-03-13 20:16 Karen: hm
2016-03-13 20:16 Anxient: *all the diffs have the correct video offset
2016-03-13 20:16 Karen: ok
2016-03-13 20:16 Karen: uodating?
2016-03-13 20:16 Karen: if not
2016-03-13 20:17 Karen: remove 'xr' from tags
2016-03-13 20:17 Karen: lol
2016-03-13 20:17 Karen: words with 2 letters don't work in osu
2016-03-13 20:17 Anxient: wow
2016-03-13 20:17 Anxient: rip xexxar
2016-03-13 20:17 Karen: thats why no one add 'op' or 'ed' in tags
2016-03-13 20:18 Anxient: oh
2016-03-13 20:18 Anxient: OHHH
2016-03-13 20:18 Anxient: today i learned something new
2016-03-13 20:19 Karen: OHHH
2016-03-13 20:19 Anxient: okay removed from tags
2016-03-13 20:19 Anxient: OOHHHH
2016-03-13 20:19 Karen: where is metadata
2016-03-13 20:19 Karen: just make sure
2016-03-13 20:20 Anxient: mm wait
2016-03-13 20:20 Anxient: http://www.monogatari-series.com/owarimonogatari/music/ and http://www.takigawaalisa.com/disco/archive/?SECL-1812
2016-03-13 20:20 Anxient: [https://i.ppy.sh/f943d1bff7f6d3c036a26c6d2bb3a3782339db52/687474703a2f2f7075752e73682f6e77504f662f303032306266623763382e706e67 then i confirmed with mintong]
2016-03-13 20:21 Karen: oh i saw it
2016-03-13 20:21 Anxient: mmk
2016-03-13 20:23 Karen: err
2016-03-13 20:23 Karen: title is wrong
2016-03-13 20:23 Karen: さよならのゆくえ~TV size~
2016-03-13 20:23 Anxient: what
2016-03-13 20:23 Karen: no spacing before ~
2016-03-13 20:23 Anxient: EXCUSE ME
2016-03-13 20:23 Anxient: WHILE I FACEDESK
2016-03-13 20:23 Anxient: should i uhh
2016-03-13 20:23 Anxient: remove the spacing in the romanized title too
2016-03-13 20:24 Karen: nono
2016-03-13 20:24 Karen: romanised title is fine
2016-03-13 20:24 Anxient: ok
2016-03-13 20:24 Karen: kk update
2016-03-13 20:25 Anxient: ok updating
2016-03-13 20:25 Anxient: again
2016-03-13 20:25 Karen: this even can be wrong when copy paste?
2016-03-13 20:26 Anxient: i didnt copy paste it lol
2016-03-13 20:26 Anxient: updated
2016-03-13 20:27 Karen: buce
Topic Starter
Anxient
WAAAAAAAAAAAAAAAAAAAAAAAAA

waiting for post qualification modding
Kroytz
Placeholding wallmod concerning a particular diff.
Topic Starter
Anxient

Kroytz wrote:

Placeholding wallmod concerning a particular diff.
Haruto
Tuhkan bener Karen mau rank mapnya kaka owo
Grats Anx-san owo
Topic Starter
Anxient

Haruto wrote:

Tuhkan bener Karen mau rank mapnya kaka owo
Grats Anx-san owo

+rep
Kroytz
~
mod
Gratz on Beatmap #2! Now stop ranking maps before me :V

o/
Topic Starter
Anxient

Kroytz wrote:

~
mod
Gratz on Beatmap #2! - thank [color=transparent Now stop ranking maps before me :Vcolor] - shut up and rank ascension to heaven

o/
time to look for a qat
Feb
grats!

ok
o
Topic Starter
Anxient
time to rank gate 2
Xexxar
not before i rank qualify gate 1.
-Kanzaki
finally you can continue to the other map lol
riffy
Greetings, just one thing we have to consider before this goes forward.

[Hard]
  1. 00:26:891 (2,3,4,5) - please tone down 1/4s here, it feels overdone and does not work with the difficulty context. Besides, the Insane difficulty has a easier pattern at this moment of the song, which makes this pattern feel overdone here.
Feel free to get back to the qualifying BNs afer changes. In case you won't be able to conact them, ask me to bubble or re-qualify.
moya
`fuk
Topic Starter
Anxient

Bakari wrote:

Greetings, just one thing we have to consider before this goes forward.

[Hard]
  1. 00:26:891 (2,3,4,5) - please tone down 1/4s here, it feels overdone and does not work with the difficulty context. Besides, the Insane difficulty has a easier pattern at this moment of the song, which makes this pattern feel overdone here. - turned to a 1/2 slider and due to paranoia, i changed the double in the kiai to DS 0.8x
Feel free to get back to the qualifying BNs afer changes. In case you won't be able to conact them, ask me to bubble or re-qualify.
thanks. i kinda wished you guys responded to koi yuki's hitsound issues back then but not much i can do about anymore. if i cant find a BN by tomorrow ill look for you.
Pho
i don't see how the pattern doesn't fit into the context of the music, it clearly represents the strings in a proper way - that's subjective. nvm, still feel that stream isn't that much of a difficulty spike but whatever.
Guess it makes the spread more plausible, so I can live with that. Have the bubble back.
-Kanzaki
lel end this already gogogogo
riffy
Let's get this back.

Qualified!
Topic Starter
Anxient
eyy thanks
Battle
sknaht yye
Shiirn
MAKE IT STICK THIS TIME
Topic Starter
Anxient
I NEED STRONGER GLUE
Battle
use duct tape
Feb
regrats :^)
Sonnyc
damn hitsounds
Xinnoh
00:52:656 (1) - was the drummer drunk when timing this section because it's all over the place, impossible to map
Please sign in to reply.

New reply