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Milkychan - Stronger Than You -Chara Response-

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Total Posts
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Topic Starter
Cosmolade
This beatmap was submitted using in-game submission on domingo, 30 de octubre de 2016 at 11:51:02

Artist: Milkychan
Title: Stronger Than You -Chara Response-
Tags: undertale genocide merciless cover xXMilkychanXx Milky sans Estelle Rebecca Sugar Comic Jailbreak Steven Universe Mémoire Soreperior parody 8-bit xtrem3x ErunamoJAZZ HappyRocket88 Gero Marianna Voli
BPM: 98
Filesize: 8058kb
Play Time: 02:46
Difficulties Available:
  1. EruJazz's Easy (1,6 stars, 152 notes)
  2. Gerolade's Advanced (3,06 stars, 364 notes)
  3. Gero's Extra (4,57 stars, 526 notes)
  4. Insane (4,39 stars, 534 notes)
  5. Marianna's Beginner (1 stars, 100 notes)
  6. Normal (2,18 stars, 275 notes)
  7. Rocket's Hard (3,4 stars, 374 notes)
  8. Voli's Extra (5,15 stars, 454 notes)
Download: Milkychan - Stronger Than You -Chara Response-
Information: Scores/Beatmap Listing
---------------
. . .


Lyrics aren't proper to all audience~
almost done! 2x bpm was nice... and new bg!! please redownload if you have the map before 12/03/16
SB now! redownload if you have the map before 10/04/16
Frisk Response

1,00★ Marianna's Beginner by Marianna
1,60★ EruJazz's Easy by ErunamoJAZZ
2,18★ Normal by me
3,06★ Gerolade's Advanced Collab by Gero and me
3,40★ Rocket's Hard by HappyRocket88
4,37★ Insane by me
4,57★ Gero's Extra by Gero Done~
5,15★ Voli's Extra by Voli
5,33★ Mazziv Sugoi Kawaii's Extra (2# optional) by Mazziv
5,50★ but nobody came by me (1# optional)
ezek || Desperate-kun
Taiko
Download: here
2,92★ 3x's Muzukashii by xtrem3x
3,59★ Oni by me
4,46★ 3x's Inner Oni by xtrem3x

OPTIONAL DOWNLOAD
*last update 03/05/16
Candlestorm's LOVE by Candlestorm

BG credits to Huton0309 - -

(●╹◡╹●)
Stefan pls no, you need more LOVE =)


PandaMilky wrote:

Thank you for mapping my Cover! ^-^
And I have not been lurking this thread all the time or anything °L°
aaaaa sempai notice me *dies*
Some comments!

















And so much more that I couldn't capture ;w;
Thanks you, guys!
Fill yourselves with LOVE =)
ErunamoJAZZ
greenwood0301
Hi Cosmolade here the mod you ask for

INSANE

00:19:668 random combo?

NORMAL

00:34:209 random combo?

some slider sems too long so check that out

02:44:770 keep the red combo there

your 2 beatmap are similar you should make more pause for the normal one

GL HF for the rank ^^
Topic Starter
Cosmolade

greenwood0301 wrote:

Hi Cosmolade here the mod you ask for

INSANE

00:19:668 random combo? lol i don't notice that, fix

NORMAL

00:34:209 random combo? again!? fix

some slider sems too long so check that out yeah, I think it too, i will fix it now

02:44:770 keep the red combo there Na, I like the NC here, so no change

your 2 beatmap are similar you should make more pause for the normal one hm, I test it, because I like the diff, but I keep thinking is too hard ;_; ye, I will fix it.

GL HF for the rank ^^
Thanks for the mod!
Chibi Maruko
Hi. From my queue

Insane
  1. 00:15:842 (1) - Why NC here? Not suitable for this. NC at big white tick
  2. 00:19:056 (1) - Remove NC this
  3. 00:30:383 (2) - Blanket can be improved. https://osu.ppy.sh/ss/4510651 this is nice
  4. 00:36:811 (1,2) - https://osu.ppy.sh/ss/4510652 I think dat pitcure u follow the top of bottom coz I can't screenshot ;w;. Sound vocal seems correct like 3/4
  5. 00:48:903 - Add circle because sound vocal here
  6. 01:41:709 (1) - Why u add 1/8 slider stream? I don't hear rhythm 1/8 streams. Delete this
  7. 02:01:913 (1) - Stop at blue tick coz sound vocal
  8. 02:29:158 (4) - Ctrl + > coz slider awkward

Wow. Nice song! Shoot my star
Ok, gl with ur map \:D/
sorry /me run away
ErunamoJAZZ
greenwood0301, try to make a appropriate mod... dont be lazy pls ;w;
https://osu.ppy.sh/wiki/Modding
Topic Starter
Cosmolade

Chibi Maruko wrote:

Hi. From my queue

Insane
  1. 00:15:842 (1) - Why NC here? Not suitable for this. NC at big white tick Fix
  2. 00:19:056 (1) - Remove NC Fix
  3. 00:30:383 (2) - Blanket can be improved. https://osu.ppy.sh/ss/4510651 this is nice Fix
  4. 00:36:811 (1,2) - https://osu.ppy.sh/ss/4510652 I think dat pitcure u follow the top of bottom coz I can't screenshot ;w;. Sound vocal seems correct like 3/4 sorry, I don't like this ;w; so no change
  5. 00:48:903 - Add circle because sound vocal here Fix
  6. 01:41:709 (1) - Why u add 1/8 slider stream? I don't hear rhythm 1/8 streams. Delete this Fix
  7. 02:01:913 (1) - Stop at blue tick coz sound vocal ye, vocal sounds in blue stick, but is very difficult to play sliders like this, so no change
  8. 02:29:158 (4) - Ctrl + > coz slider awkward I like the flow right here, so no change

Wow. Nice song! Shoot my star Aws ty! ;w;)/
Ok, gl with ur map \:D/
sorry /me run away
Thanks for the mods!
C00L
Hey man i will give you a mod on the hardest diff tommorow since i was doing these at 11pm :/ Hello from my queue


but nobody came
00:10:332 (2,5) - really awkward blanket consider stacking this or moving really close to the slider start
00:13:852 (2,6,7,8) - awkward overlap
00:15:536 (4,4) - ^
00:23:342 (1,4) - ^
00:30:077 (1,1) - ^
00:32:066 (2,3) - ^ ok lets just say there is lots of these overlaps i wont go over them (they just make your map look untidy :/) i will focus on everything else just keep a lookout for those
01:47:525 (6) - move this a bit down and change the NC, the current state is so easily seen as a stream and because of the break it will cause lots of random misses
02:44:847 (1) - mute this slider end i would suggest




hope you found something :/
voynich
but nobody came
00:02:525 to 00:09:566 - This would work better if it all followed the same formula as 00:02:525 to 00:04:362.Single hits placed along a long stretch.
00:11:097 (1) - Would be better as a single beat.
00:11:250 - If you do ^,add a beat here,and arrange 00:11:250 (2,3,4,5,6,7) as two separate triangles.
00:12:321 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - Not really this part though,this works.
00:30:077 (1,2,3,4) - This should be a square instead of a z.
00:31:301 (4) - Don't overlap this with the previous beat.
00:31:607 (5) - New combo.
00:31:913 (1,2,3,4,1,2,3,4) - These should be formed into two squares instead.
00:33:138 (5) - NC,remove the NC at 00:33:750 (1),and add an NC at 00:34:056 (2).
00:35:587 (4) - NC.
00:35:587 (1,2,3,4) - Put this into a square shape.
00:36:199 (1) - Remove NC and add to 00:36:505 (2).
00:36:811 (3) - NC here and remove at 00:36:964 (1).
00:38:648 (1,2,3,4) - These should have hitsounds attached to them,preferably finish and whistle or just whistle.
00:41:403 (2,3) - These should be turned into a single slider.
00:43:087 (7) - NC and remove at 00:43:240 (1).
00:50:281 (1,3,5,1,3,5,1,3,5) - These should have hitsounds,preferably finishes.
01:00:077 (1,3,5,1,3,5,1,3,5) - Ditto.
01:08:648 - The timing point should change to normal.It seems fitting.
01:11:709 (4) - Add NC and remove at 01:11:862 (1).
01:11:709 (1,2,3,4) - Form this into a square.
01:19:974 (3,4,5,6) - Ditto.
01:38:036 (1) - End the break here instead,and remove 01:36:811 (1,2,3,4,1,2,3).
02:18:444 (1,3,1,1,3,5,1,3,1,1,3,1,1,3,1,1,3,5) - These should have finishes with them.
02:38:036 (1,3,5,3,5,1,4,6,1) - These work better with whistles.
That's it.Good luck with rank! :)
Topic Starter
Cosmolade

Cooldue7 wrote:

Hey man i will give you a mod on the hardest diff tommorow since i was doing these at 11pm :/ Hello from my queue


but nobody came
00:10:332 (2,5) - really awkward blanket consider stacking this or moving really close to the slider start Fix
00:13:852 (2,6,7,8) - awkward overlap Fix
00:15:536 (4,4) - ^ Fix
00:23:342 (1,4) - ^ no change
00:30:077 (1,1) - ^ Fix
00:32:066 (2,3) - ^ ok lets just say there is lots of these overlaps i wont go over them (they just make your map look untidy :/) i will focus on everything else just keep a lookout for those Fix and, right, I will fix allmost, sorry for that
01:47:525 (6) - move this a bit down and change the NC, the current state is so easily seen as a stream and because of the break it will cause lots of random misses Fix
02:44:847 (1) - mute this slider end i would suggest Fix




hope you found something :/

-Nishiki- wrote:

but nobody came
00:02:525 to 00:09:566 - This would work better if it all followed the same formula as 00:02:525 to 00:04:362.Single hits placed along a long stretch. I will think this, because I don't really sure D:
00:11:097 (1) - Would be better as a single beat. I follow the the previous pattern so no change
00:11:250 - If you do ^,add a beat here,and arrange 00:11:250 (2,3,4,5,6,7) as two separate triangles. ^
00:12:321 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - Not really this part though,this works. why? I see this works perfecty (I see playtests and looks good, and my testers don't feel this part bad)
00:30:077 (1,2,3,4) - This should be a square instead of a z. In what way the square? I need a picture or something for reference...
00:31:301 (4) - Don't overlap this with the previous beat. no change, I think this stack make a nice mini-pause
00:31:607 (5) - New combo. why here? no no, btw added NC in 00:31:301-
00:31:913 (1,2,3,4,1,2,3,4) - These should be formed into two squares instead. same to before
00:33:138 (5) - NC,remove the NC at 00:33:750 (1),and add an NC at 00:34:056 (2). Fix
00:35:587 (4) - NC. Fix
00:35:587 (1,2,3,4) - Put this into a square shape. same to before
00:36:199 (1) - Remove NC and add to 00:36:505 (2). Fix
00:36:811 (3) - NC here and remove at 00:36:964 (1). Fix
00:38:648 (1,2,3,4) - These should have hitsounds attached to them,preferably finish and whistle or just whistle. this hace already a claps, but I will add whistles I think
00:41:403 (2,3) - These should be turned into a single slider. its follow the vocals, no change
00:43:087 (7) - NC and remove at 00:43:240 (1). Fix
00:50:281 (1,3,5,1,3,5,1,3,5) - These should have hitsounds,preferably finishes. They have this!
01:00:077 (1,3,5,1,3,5,1,3,5) - Ditto. ^
01:08:648 - The timing point should change to normal.It seems fitting. some notes sounds weird with normal audio, but I change only the whistles in this part to sound like the normal, the rest will be soft
01:11:709 (4) - Add NC and remove at 01:11:862 (1). Fix
01:11:709 (1,2,3,4) - Form this into a square. same as before
01:19:974 (3,4,5,6) - Ditto. ^
01:38:036 (1) - End the break here instead,and remove 01:36:811 (1,2,3,4,1,2,3). hahaha this is funny, because in the beginning, it was exactly that I have, but the start from the break feels so abrupt, this is why I put these notes, so no change
02:18:444 (1,3,1,1,3,5,1,3,1,1,3,1,1,3,1,1,3,5) - These should have finishes with them. The have them! x2
02:38:036 (1,3,5,3,5,1,4,6,1) - These work better with whistles. I change some if this
That's it.Good luck with rank! :)
Thanks for the mods!
(❀◡ ◡)
xtrem3x
Un pequeño mod del cual seguro saldré con muchos moretones pero no importa :3

No me des Kudosu hasta que lo termine de ver todo ;w;


pre-mod
Oni:

Desde el inicio hasta 00:27:015- es una zona calmada, el tener tantos triples asi se ve algo "forzado" los unicos triples 1/4 posibles serían en ...
00:18:852- (es notorio en esta)
00:23:342 - el triple esta bien pero en un solo color las notas


00:12:015 - Cambia a k por que tiene un sonido "clap" como las 2 notas anteriores
00:16:607 - Tiene que quedar igual que en el punto anterior de 3 notas azules simulando clap

Desde 00:27:092- hasta 00:28:087- Borra todo eso

00:27:934 - Cambia esto -> A esto .. es una parte sin sonido en si mas que el puro vocal <<< o puedes borrar todo eso y solo seguir el sonido de "viento" para poner un spinner ... cualquier opcion es buena

.... y ademas de una platica "corta" de skype y cambios XD .... seguiré revisando a ver que tanto falta o sobra -w-
Topic Starter
Cosmolade
All applied!
;u;)9
pkk
hey cosmolade, you've got a pretty cool map here!

A quick suggestion I have on the highest diff (but nobody came) is to remove NC at 00:57:321 (1) - and instead put the NC on 00:57:934 - . This makes it easier to read the rhythm change from 1/2 beats to full beat at 00:57:628 (3,4) - .

I can't really take a closer look atm, but good luck!
Warpyc
Hi!

  • but nobody came
  1. 00:08:036 (6) - Nc here not 00:08:189 (1) -
  2. 00:09:107 (5,6,7) - overlap with 00:08:495 (2) -
  3. 00:12:781 (3,4,5,6,7) - Looks like a deformed star, CTRL SHIFT D and make a proper one
  4. 00:20:893 (1,2) - copy (1) and replace it with (2)
  5. 00:22:117 (1,3) - if this was a blanket you can do it better
  6. 00:23:495 (2,4) - overlap (4) on (2)
  7. You have no NC pattern it's just random nc's here and there, always NC on big white tick unless you have something else planned!
  8. 00:30:077 (1) - Remove NC
  9. 00:31:301 (1) - ^
  10. 00:32:525 (1) - ^
  11. 00:34:056 (1) - ^
  12. 00:34:974 (1) - ^
  13. 00:36:505 (1) - ^
  14. 00:39:872 (1) - ^
  15. 00:40:485 (5) - Add NC
  16. 00:41:097 (1) - Remove NC
  17. 00:42:321 (1) - ^
  18. 00:42:934 (6) - Add NC
  19. 00:43:087 (1) - Remove NC, Alright I'm sure you understand now so I wont tell write any more just make sure to always NC on big white tick you dont want inconsistant NC's
  20. 00:31:913 (1,2,3,4,1,2,3) - I'm really bothered about these jumps, they are close to being good but they aren't quite. Right now they just look like a random cluster of notes, try to put more thought into making good looking patterns, this applies for most patterns I wont point out all of them.
  21. 00:38:036 (6) - extend this to 00:38:495 -
  22. The rhythm you follow is also very questionable, I guess you were going for vocals but this whole map feels pretty grossly overmapped.
  23. Hitsounds feels very lacking but thats mostly due to that you mapped a mostly vocal map which is harder to hitsound good, but just a few random claps here and there doesnt sound good.
  24. 02:08:036 (4,5,6,1,2,3,4,5,6,1) - this part is mapped differently from the other ah,ah,ah,ah,ah parts why? try to be consistent
  25. I'm only going to mod this diff but same stuff I wrote here applies to that diff as well (at least most of it patterns looked a bit better there though) anyways cool song, good luck with your map!
Topic Starter
Cosmolade

pkk wrote:

hey cosmolade, you've got a pretty cool map here! hey! thanks ;w;

A quick suggestion I have on the highest diff (but nobody came) is to remove NC at 00:57:321 (1) - and instead put the NC on 00:57:934 - . This makes it easier to read the rhythm change from 1/2 beats to full beat at 00:57:628 (3,4) - . ooh you're right, fixed!

I can't really take a closer look atm, but good luck! don't worry! It's helpful anyways!

Warpyc wrote:

Hi! hi! o/

  • but nobody came
  1. 00:08:036 (6) - Nc here not 00:08:189 (1) - Fix
  2. 00:09:107 (5,6,7) - overlap with 00:08:495 (2) - Fix
  3. 00:12:781 (3,4,5,6,7) - Looks like a deformed star, CTRL SHIFT D and make a proper one sorry, no change this one, because it's not a star, It's a pair of triangles, I think... maybe I will check or change this later, w/ more mods
  4. 00:20:893 (1,2) - copy (1) and replace it with (2) Fix
  5. 00:22:117 (1,3) - if this was a blanket you can do it better Fix
  6. 00:23:495 (2,4) - overlap (4) on (2) Fix
  7. You have no NC pattern it's just random nc's here and there, always NC on big white tick unless you have something else planned! okay,sorry for that ;w;
  8. 00:30:077 (1) - Remove NC Fix
  9. 00:31:301 (1) - ^ Fix
  10. 00:32:525 (1) - ^ Fix
  11. 00:34:056 (1) - ^ Fix
  12. 00:34:974 (1) - ^ Fix
  13. 00:36:505 (1) - ^ Fix
  14. 00:39:872 (1) - ^ Fix
  15. 00:40:485 (5) - Add NC Fix
  16. 00:41:097 (1) - Remove NC Fix
  17. 00:42:321 (1) - ^ Fix
  18. 00:42:934 (6) - Add NC Fix
  19. 00:43:087 (1) - Remove NC, Alright I'm sure you understand now so I wont tell write any more just make sure to always NC on big white tick you dont want inconsistant NC's ye, right ;w;
  20. 00:31:913 (1,2,3,4,1,2,3) - I'm really bothered about these jumps, they are close to being good but they aren't quite. Right now they just look like a random cluster of notes, try to put more thought into making good looking patterns, this applies for most patterns I wont point out all of them. okay, I will fix more of the jump the diff have, I will try! because I'm not good mapping jumps, this is the reason ;3;
  21. 00:38:036 (6) - extend this to 00:38:495 - Fix
  22. The rhythm you follow is also very questionable, I guess you were going for vocals but this whole map feels pretty grossly overmapped. really? I don't feel same about that ;-; btw, I really think some triples are overmapped... I'm gonna check this
  23. Hitsounds feels very lacking but thats mostly due to that you mapped a mostly vocal map which is harder to hitsound good, but just a few random claps here and there doesnt sound good. ye, I know! Maybe I think I will call somebody to hitsound check soon
  24. 02:08:036 (4,5,6,1,2,3,4,5,6,1) - this part is mapped differently from the other ah,ah,ah,ah,ah parts why? try to be consistent Fix
  25. I'm only going to mod this diff but same stuff I wrote here applies to that diff as well (at least most of it patterns looked a bit better there though) anyways cool song, good luck with your map! yay! I can make good patterns! It's a new archievement unlocked for me QuQ
Thanks for the mods! :3
Lanturn
You probably already know, but you still need a Muzukashii :)

Will focus mostly on the lower diffs.

[Jazz's Easy]
Because I can never spell the first part of your name without looking it up!
  1. 00:39:260 (1) - Try lowering the red node a little and the second to last node as well. The circular part at the top looks a bit uneven even at first glance.
  2. 00:47:832 (1) - remove NC?
  3. 01:00:077 (1) - ^ I believe two measures per NC suit this difficulty more.
  4. 01:35:587 (1,2) - Try swapping these, as the sound effect playing at 01:36:811 - is pretty dominant imo.
  5. 01:45:383 (1,2,3) - Try this rhythm as it captures the most important vocals like 01:45:842 -
  6. 02:04:975 (1) - Flip and rotate this so the end of the slider shoots off to the right, making it flow nicely into the upcoming circle
  7. 02:18:445 (1) - Again.. I just wanted to mention that you should probably do 2 measure NCs. I'll stop repeating myself now though!

[Normal]
  1. 00:08:036 (1,1) - This is uh.. Unrankable. Normal needs at least 2 beats after sliders to be rankable. Your BPM is above 160 as well making it even worse!
  2. 00:15:995 (3) - This doesn't make sense to be extended past 00:16:301 - as the vocals end here and there isn't any noticeable beat afterwards. I suggest shortening it 1/2.
  3. 00:13:546 (1) - please use a consistent DS throughout the whole song. Recommending 1.1 like your 1/1s. Having notes overlap this way also makes it easier for players at this skill level help judge the difference between a 1/1 and 1/2.
  4. 00:15:995 (3,4) - Here you use 2.0 DS which imo would be considered unrankable for this difficulty. It looks the exact same as the gap from 00:16:607 (4,1) - and any player would naturally assume this is a 1/1 gap.
  5. 00:17:219 (1,2) - ^ same as above.
  6. 00:18:444 (3) - You can try blanketing this! Move the timeline to 00:18:291 - and use the slider ball circle to help create a blanket!
  7. 00:23:342 (3,1) - Same DS issues here that need to be addressed. Also having 00:23:036 (2,1) - overlap isn't the most aesthetically pleasing, but it's not a major issue. This should fix itself hopefully when you readjust it all.
  8. 00:24:872 (1,2) - A jump here. Shouldn't be in a Normal difficulty. This is looking more and more like it should be labeled Advanced instead.
  9. 00:43:240 (1,1) - Try moving both of these so the tail end of the second (1) stacks on the previous (3). Make sure to adjust 00:44:770 (2,3) - as needed afterwards!
  10. 00:50:281 (1,2,3,4) - Variable DS in the same combo here. Very confusing for a Normal map. Try to keep these all the same.
  11. 00:52:730 (1,2,3) - ^
  12. 00:55:179 (1,2,3) - ^
    Unfortunately after this point, It's all the same issue, so you'll have to do some remapping. First off, pick a Distant Snap that you want to use consistently throughout the whole map, and then map with Distance Snap turned on. Another option is to change this difficulty to advanced, make it a little bit harder, and then map a new Normal. That's about all I can suggest.

    On more positive notes, The rhythm in the map, minus a few overextended sliders is awesome. You've got lots of potential for Standard mapping imo.

    Feel free to talk to me if you have any questions about mapping your Normal difficulty. I'd love to help as much as I can!
[Hard]
Looking forward to this!

[Insane]
  1. 00:23:036 (4) - Try moving this to about x96 y290 so it flows nicely into the upcoming (5)
  2. 01:02:985 (2) - Try x6 y115 and then blanket 01:02:525 (1) - around it. It'll look much cleaner!
  3. 01:23:801 (3) - Consider deleting this. It gives more impact to 01:23:954 (4,1,2,3) - this way!
  4. 01:37:270 (2,3,4) - Move (2) onto (3), and then (3) onto (4) so the 1/1 gap is from a stack instead of what looks like could be a jump from (3) to (4)
  5. 01:44:464 (7,2) - Ends could be stacked a little better. Yeah I know it's a bit picky >_<
  6. 01:57:321 (3,4) - (3) almost feels a bit too close to (4) for the amount you have to jump on the next note (momentum killer there) so maybe try moving (3) to x277 y198 and (4) to x376 y8 (triangle with (2,2))
  7. 02:02:985 (4) - Move this up a few grid spaces?
  8. 02:03:597 (2) - 02:03:597 (2) - DS could be even here. You can move the tail node of (1) to x80 y200 to make it a bit more even and not have to adjust future notes.
  9. 02:06:505 (1,2,3,4,5,6) - Rhythm plays more like this. You can use sliders or circles. The (4) and (5) don't actually hit anything so they should be changed.
Out of my skill level sadly but this map looks like it could be pretty fun! Keep it up!

[but nobody came]
  1. 00:06:811 (1,2,3,4) - Distances on these notes feel really similar, and the tone of the music still implies 1/1 spacing. Move the (2) in a little closer please.
  2. 01:08:418 - Add a circle here so the stream catches the full effect of the background noise instead of only half of it. I also found it confusing when coming off the anti at 01:07:423 (5,6,7) - due to similar lengths and sounds.
  3. 01:10:561 (4) - overmapped. Feels too forced and kind of random to me.
  4. 01:36:811 (1,2,3,4) - Symmetry? Try moving (1) to x328 y112
Anyways. Feel free to talk to me if you have questions about Normal. Good luck o/
Topic Starter
Cosmolade

Lanturn wrote:

You probably already know, but you still need a Muzukashii :) ye! It's in progress right now! :'3

Will focus mostly on the lower diffs.

[Normal]
  1. 00:08:036 (1,1) - This is uh.. Unrankable. Normal needs at least 2 beats after sliders to be rankable. Your BPM is above 160 as well making it even worse! Fix! I put the spinner earlier, so it follows other sound (wind maybe?)
  2. 00:15:995 (3) - This doesn't make sense to be extended past 00:16:301 - as the vocals end here and there isn't any noticeable beat afterwards. I suggest shortening it 1/2. Fix
  3. 00:13:546 (1) - please use a consistent DS throughout the whole song. Recommending 1.1 like your 1/1s. Having notes overlap this way also makes it easier for players at this skill level help judge the difference between a 1/1 and 1/2. Fix
  4. 00:15:995 (3,4) - Here you use 2.0 DS which imo would be considered unrankable for this difficulty. It looks the exact same as the gap from 00:16:607 (4,1) - and any player would naturally assume this is a 1/1 gap. Fix
  5. 00:17:219 (1,2) - ^ same as above. Fix
  6. 00:18:444 (3) - You can try blanketing this! Move the timeline to 00:18:291 - and use the slider ball circle to help create a blanket! Fix
  7. 00:23:342 (3,1) - Same DS issues here that need to be addressed. Also having 00:23:036 (2,1) - overlap isn't the most aesthetically pleasing, but it's not a major issue. This should fix itself hopefully when you readjust it all. Fix
  8. 00:24:872 (1,2) - A jump here. Shouldn't be in a Normal difficulty. This is looking more and more like it should be labeled Advanced instead. Fix
  9. 00:43:240 (1,1) - Try moving both of these so the tail end of the second (1) stacks on the previous (3). Make sure to adjust 00:44:770 (2,3) - as needed afterwards! Fix
  10. 00:50:281 (1,2,3,4) - Variable DS in the same combo here. Very confusing for a Normal map. Try to keep these all the same. Fix
  11. 00:52:730 (1,2,3) - ^ Fix
  12. 00:55:179 (1,2,3) - ^ Fix
    Unfortunately after this point, It's all the same issue, so you'll have to do some remapping. First off, pick a Distant Snap that you want to use consistently throughout the whole map, and then map with Distance Snap turned on. Another option is to change this difficulty to advanced, make it a little bit harder, and then map a new Normal. That's about all I can suggest. yep,I prefer remap some parts with the DS issue, because I don't know if I can map a advanced ;w;

    On more positive notes, The rhythm in the map, minus a few overextended sliders is awesome. You've got lots of potential for Standard mapping imo.
    omg thanks ♥♥

    Feel free to talk to me if you have any questions about mapping your Normal difficulty. I'd love to help as much as I can! Ye! :3
[Hard]
Looking forward to this! If Happy don't make a sign of life... I will be forced to find someone else to make the hard Q_Q

[Insane]
  1. 00:23:036 (4) - Try moving this to about x96 y290 so it flows nicely into the upcoming (5) Fix
  2. 01:02:985 (2) - Try x6 y115 and then blanket 01:02:525 (1) - around it. It'll look much cleaner! Fix
  3. 01:23:801 (3) - Consider deleting this. It gives more impact to 01:23:954 (4,1,2,3) - this way! Fix
  4. 01:37:270 (2,3,4) - Move (2) onto (3), and then (3) onto (4) so the 1/1 gap is from a stack instead of what looks like could be a jump from (3) to (4) wow. it's looks so nice! Fix!
  5. 01:44:464 (7,2) - Ends could be stacked a little better. Yeah I know it's a bit picky >_< hahaha, don't worry xD Fix
  6. 01:57:321 (3,4) - (3) almost feels a bit too close to (4) for the amount you have to jump on the next note (momentum killer there) so maybe try moving (3) to x277 y198 and (4) to x376 y8 (triangle with (2,2)) Fix
  7. 02:02:985 (4) - Move this up a few grid spaces? Fix
  8. 02:03:597 (2) - 02:03:597 (2) - DS could be even here. You can move the tail node of (1) to x80 y200 to make it a bit more even and not have to adjust future notes. I don't understands exactly what can change here, but I think i change somenthing ;w; if you can add a screenshot of this, will be really nice!
  9. 02:06:505 (1,2,3,4,5,6) - Rhythm plays more like this. You can use sliders or circles. The (4) and (5) don't actually hit anything so they should be changed. Fix
Out of my skill level sadly but this map looks like it could be pretty fun! Keep it up! ye, ye! Thanks ;w;

[but nobody came]
  1. 00:06:811 (1,2,3,4) - Distances on these notes feel really similar, and the tone of the music still implies 1/1 spacing. Move the (2) in a little closer please. Fix
  2. 01:08:418 - Add a circle here so the stream catches the full effect of the background noise instead of only half of it. I also found it confusing when coming off the anti at 01:07:423 (5,6,7) - due to similar lengths and sounds. ye, I know it's confusing, but It makes more funny the map,isn't it? btw I fix the stream part :3
  3. 01:10:561 (4) - overmapped. Feels too forced and kind of random to me. Fix
  4. 01:36:811 (1,2,3,4) - Symmetry? Try moving (1) to x328 y112 Fix
Anyways. Feel free to talk to me if you have questions about Normal. Good luck o/
Thank you so much for the mod!
ヾ(¯∇ ̄)
Lanturn
Normal:
00:58:546 (4,5) - Looks like you missed this DS.


Insane:
02:03:597 (2) - 02:03:597 (2) - Screenshot: http://puu.sh/ncYuI.jpg It's basically just trying to make the numbers even when you aren't jumping. http://puu.sh/ncYwb.png

Normal is looking a lot better now! Just a few more mods and the other diffs and I'm sure this'll be perfectly ready to go.
Topic Starter
Cosmolade

Lanturn wrote:

Normal:
00:58:546 (4,5) - Looks like you missed this DS.


Insane:
02:03:597 (2) - 02:03:597 (2) - Screenshot: http://puu.sh/ncYuI.jpg It's basically just trying to make the numbers even when you aren't jumping. http://puu.sh/ncYwb.png

Normal is looking a lot better now! Just a few more mods and the other diffs and I'm sure this'll be perfectly ready to go.
All fixed!
Oh, It's gonna be ready so soon? OMG ;w;
Thanks you (งˆ▽ˆ)ง
ulko
IRC MOD

Le irc
13:45 Ulqui: aaah ermano
13:45 Ulqui: entre chilenos no
13:45 Ulqui: te lo voy a moddear pero en secreto sdkjdsajka
13:48 Cosmolade: aJSHAkjs
13:48 Cosmolade: chuxa, okay xD
13:48 Cosmolade: gracias :'3
13:48 Ulqui: dale
13:48 Ulqui: la oni la hiciste tu?
13:50 Ulqui: te quedo entera wena
13:50 Ulqui: hu3hu3
13:51 Cosmolade: eaea
13:51 Cosmolade: xD
13:51 Ulqui: te puedo moddear irc
13:51 Ulqui: ??
13:51 Ulqui: ayer pase toda la noche moddeando y ando terrible pajero
13:51 Ulqui: xD
13:54 Cosmolade: xDDD
13:54 Cosmolade: weno
13:54 Ulqui: ya mi niño
13:54 Ulqui: abra su editor
13:54 Ulqui: xD
13:55 Cosmolade: sha
13:55 Cosmolade: xD
13:55 Ulqui: 00:05:587 (7) -
13:56 Ulqui: esa podriai cambiarla a k
13:57 Cosmolade: suena bien o:
13:57 Ulqui: 00:08:648 (14) -
13:57 Ulqui: esa igual
13:57 Ulqui: 00:02:526 (3) -
13:57 Ulqui: al igual que esa ;-;
13:59 Ulqui: 00:47:985 (54) -
13:59 Ulqui: esa podrias borrarla
14:00 Ulqui: pues
14:00 Ulqui: el argumento que tengo
14:00 Ulqui: es que mientras que jugaba
14:00 Ulqui: la missie porque si
14:00 Ulqui: sin razon algunza
14:00 Ulqui: 3 veces
14:00 Cosmolade: D:
14:01 Cosmolade: seguramente era porque seguia vocales uwu
14:01 Cosmolade: igual la borré
14:01 Cosmolade: xD
14:02 Ulqui: dale
14:02 Ulqui: 00:55:944 (29) -
14:02 Ulqui: esa
14:02 Ulqui: cambiala a k
14:02 Ulqui: asi haces un juego con esas notitas
14:02 Ulqui: ptimero aparece un dD dD
14:02 Ulqui: despues un kD dD
14:03 Ulqui: y al final un dD kD po
14:03 Ulqui: kjsdajkad
14:03 Ulqui: seria de xoro
14:03 Cosmolade: XD
14:03 Cosmolade: asdf
14:03 Cosmolade: listo
14:03 Ulqui: ya
14:03 Ulqui: wn
14:03 Ulqui: tu kiai
14:03 Ulqui: 10/10
14:03 Cosmolade: xDDD
14:04 Cosmolade: taskdasdkja
14:04 Cosmolade: gracias ;w;
14:04 Ulqui: 01:09:566 (95,96,97) -
14:04 Ulqui: este patroncito
14:04 Ulqui: kkd
14:04 Ulqui: 01:09:872 (98) - esta un k}
14:05 Ulqui: 01:10:179 (99,100) - Ctrl + G
14:05 Ulqui: 01:10:638 (101) - cambiala a d
14:05 Ulqui: 01:11:097 (103) - esta a k
14:05 Ulqui: y mira la magia
14:06 Cosmolade: o:
14:06 Cosmolade: naisu
14:06 Cosmolade: xD
14:06 Ulqui: 01:15:077 (123,124,125,126,127,128) - esta wea puede ser o kkd k k d
14:06 Ulqui: o mas simple como ddd k k d
14:07 Ulqui: aaah
14:07 Ulqui: pero tiene un clap
14:07 Ulqui: 01:15:077 (123,124,125) - ddk
14:07 Ulqui: r01:15:383 (126,127,128) - k k d
14:08 Cosmolade: listoh
14:08 Cosmolade: xD
14:08 Ulqui: recuerda que es un oni
14:08 Ulqui: no siempre hay que llenarlo de triplets simples
14:08 Ulqui: 01:20:128 (151,152) - Ctrl + G
14:09 Cosmolade: see ya veo, asdf yo no soy mucho de mapear onis, me salen mejor los muzus ;w;
14:09 Ulqui: demas
14:09 Ulqui: un dia me teni q hacer muzu
14:09 Ulqui: asi que aplicale al mutual
14:09 Ulqui: xD
14:09 Cosmolade: XDDD
14:09 Cosmolade: dale
14:09 Ulqui: 01:42:321 (57) -
14:09 Ulqui: su k
14:11 Cosmolade: listoque
14:12 Ulqui: 02:06:505 (98,99,100,101) - k d k k
14:12 Ulqui: antes hay un k d d k
14:12 Ulqui: despues un k d d k
14:12 Ulqui: posteriormente un k d k k
14:12 Ulqui: ah no
14:12 Ulqui: un k k d k
14:12 Ulqui: xD
14:12 Cosmolade: xD
14:12 Ulqui: k k d k + k d k k
14:13 Ulqui: 02:06:505 (98,99,100,101) - que sea k d k k o no?
14:13 Cosmolade: se
14:13 Ulqui: entonces
14:13 Ulqui: 02:05:893 (97) -
14:13 Ulqui: ese que sea don
14:13 Ulqui: 02:13:852 (30) - d
14:14 Ulqui: 02:14:311 (32) - as haces que este sea k
14:14 Cosmolade: ea, se ve bkn
14:14 Cosmolade: listo xD
14:15 Ulqui: ya
14:15 Ulqui: eso
14:15 Ulqui: po
14:16 Ulqui: antes no me gustaba la cancion po
14:16 Ulqui: ahora que la escuche muchas veces pa moddearla
14:16 Ulqui: sigo sin que me guste
14:16 Ulqui: kjsdajkdsajkdsajkdsa
14:16 Cosmolade: askjdhakjdad
14:16 Cosmolade: xDDDD
14:16 Ulqui: no quiero mappear el oni
14:16 Ulqui: digo
14:16 Ulqui: el inner
14:16 Ulqui: moddear*
14:16 Cosmolade: np
14:17 Ulqui: no me gustan las diffs del xtrem3x
14:17 Cosmolade: asdfghjl
14:17 Cosmolade: D:
14:17 Ulqui: pero ya se la moddearan
14:17 Ulqui: es re famoso
14:17 Cosmolade: weno, igual con modear el oni me ayuda bastante
14:17 Ulqui: xD
14:17 Cosmolade: lol si
14:17 Ulqui: espero haber sido de ayuda
14:17 Cosmolade: xD
14:17 Cosmolade: see, mucho
14:17 Cosmolade: :3
14:17 Ulqui: posteare el chat en el foro de tu mapa
Kitasan
I want M4M ;_;

General

  1. Uncheck widescreen
  2. Missing skin files in [Score numbers] set
    score-x.png
  3. On EN delete this green line - 00:00:077


EruJazz's Easy

  1. 00:11:097 (2) - 269|99
  2. 00:29:464 (1,2,3,4,1,2) - Imo better use this - http://puu.sh/ndSvc/49b539ce92.png
  3. 01:47:832 (1,2,3,4) - ^
  4. Looks good


Normal

  • Not really a fan of this diff.
  1. 00:09:872 (1,2) - try this http://puu.sh/ndTIT/215c8c865c.png
  2. 00:21:505 (2) - strong bit - http://puu.sh/ndTWi/cc95bc76d1.png
  3. 00:39:260 (1,2) - I don't like this
  4. 00:48:444 (4,1) - ^
  5. 00:53:648 (3,4) - Blanket please
  6. 02:16:913 (3,1,2) - Don't stacking this please
  7. 02:45:383 - Spinner please
GL
Tell me when will be hard
Shyotamaze
Hi, from #modreqs

General
  1. Nothing to say
Insane
  1. 00:13:852 (2,3) - Fix blanket
  2. 00:17:832 (3,4) - ^
  3. 00:21:505 (3) - Maybe a bit less curved to flow better with 2
  4. 00:23:954 (1,2) - Fix blanket
  5. 00:31:913 (1,2) - ^
  6. 00:39:872 (3,4) - ^
  7. 00:42:934 (5) - Maybe less curved to flow better or curve this one 00:42:321 (3) - less and push 00:42:781 (4,5) - a but higher
  8. 00:45:230 (5) - Maybe add a circle here 00:45:230 and cut the slider in half and place it here 00:45:383
  9. 00:46:607 (1,2) - Fix blanket
  10. 02:07:423 (1,2) - ^
Hm yea there are some other blankets that you can fix but it's a really cool map already
Good luck! :D
Neku Okazaki
Mod in Spanish because the mapper is Chilean/, if someone need information of this mod, feel free to ask me.
Only one diff moded because I dont like the song.


Oni


Antes de empezar a señalar errores/sugerencias deberías ver si en realidad quieres continuar con audio:soft, en mi opinión suena un poco raro, en general no se recomienda utilizar audio:soft en los mapas de Taiko, es realmente incomodo jugar así, pero ya es tu decisión, te recomendaría jugar el mapa con los dos audios para que veas cual es el mejor.

00:11:556 - Esta parte es igual que 00:10:332 - pero aquí no estas usando 1/2, se ve muy feo y se me hace raro que siga ahí después de tantos mods, deberías mover 00:11:862 (9) - a 00:11:556 - para que quede bien estructurado.
Si hiciste lo anterior el sonido de 00:12:015 - se escuchara mas porque evitaras los sonidos de notas anteriores, así que tienes que cambiarlo a d.
Aquí 00:12:474 - hay un sonido notable, lo recomendable seria empezar las notas ahí, pero, como es una Oni podrías agregar una nota ahí, preferiblemente una nota d ya que es ahí donde empieza la vocal.
00:12:934 (14) - Alta, cámbiala a k.
Supongo que alguien te hizo quitar la nota aquí 00:16:148 - porque hay un buen sonido para poner notas ahí, te recomendaría poner un d ahí y cambiar a k la siguiente nota.
No estoy seguro aquí 00:19:209 (48) - pero creo que deberias cambiarlo a k ya que sigue en la misma palabra.
00:21:505 (58) - Tiene un sonido de un kat puro lol, cámbialo.
00:33:750 (22) -
Podrías cambiar estas dos a k 00:38:648 (49,50) -
Esta 01:44:770 (67) - suena mejor como k
01:45:383 (1) - Recuerda que el final del spinner no tiene sonido en Taiko, si quieres que 01:47:219 - tenga sonido deberias agregar una nota ahí, claro, haciendo un poco mas corto el spinner.

No puedo hacer nada mas así que te dejo una estrella ~
Topic Starter
Cosmolade

wajinshu wrote:

I want M4M ;_; I think I will check this later~

General

  1. Uncheck widescreen Fix
  2. Missing skin files in [Score numbers] set
    score-x.png Fix
  3. On EN delete this green line - 00:00:077

Normal

  • Not really a fan of this diff. ye, It still need a lots of modding ;_;
  1. 00:09:872 (1,2) - try this http://puu.sh/ndTIT/215c8c865c.png wow wat, this pattern in a normal? no no no no, it' hard to read, and play; normals will be simple, so no change
  2. 00:21:505 (2) - strong bit - http://puu.sh/ndTWi/cc95bc76d1.png Fix
  3. 00:39:260 (1,2) - I don't like this no change
  4. 00:48:444 (4,1) - ^ Fix
  5. 00:53:648 (3,4) - Blanket please I delete the blanket here
  6. 02:16:913 (3,1,2) - Don't stacking this please I only stack (2); (1) be in other position
  7. 02:45:383 - Spinner please Fix
GL
Tell me when will be hard Sure! :3

Shyotamaze wrote:

Hi, from #modreqs hi! yay! finally someone from modreqs ;w;)9

Insane
  1. 00:13:852 (2,3) - Fix blanket Fix
  2. 00:17:832 (3,4) - ^ Fix
  3. 00:21:505 (3) - Maybe a bit less curved to flow better with 2 Fix
  4. 00:23:954 (1,2) - Fix blanket Fix
  5. 00:31:913 (1,2) - ^ Fix
  6. 00:39:872 (3,4) - ^ Fix
  7. 00:42:934 (5) - Maybe less curved to flow better or curve this one 00:42:321 (3) - less and push 00:42:781 (4,5) - a but higher Fix
  8. 00:45:230 (5) - Maybe add a circle here 00:45:230 and cut the slider in half and place it here 00:45:383 Fix
  9. 00:46:607 (1,2) - Fix blanket Fix
  10. 02:07:423 (1,2) - ^ Fix
Hm yea there are some other blankets that you can fix but it's a really cool map already nazi mod lol haha ye ye :3
Good luck! :D

Neku okazaki wrote:

Mod in Spanish because the mapper is Chilean/, if someone need information of this mod, feel free to ask me.
Only one diff moded because I dont like the song.


Oni


Antes de empezar a señalar errores/sugerencias deberías ver si en realidad quieres continuar con audio:soft, en mi opinión suena un poco raro, en general no se recomienda utilizar audio:soft en los mapas de Taiko, es realmente incomodo jugar así, pero ya es tu decisión, te recomendaría jugar el mapa con los dos audios para que veas cual es el mejor. okay okay D:

00:11:556 - Esta parte es igual que 00:10:332 - pero aquí no estas usando 1/2, se ve muy feo y se me hace raro que siga ahí después de tantos mods, deberías mover 00:11:862 (9) - a 00:11:556 - para que quede bien estructurado. ya, cambie esto... pero en 00:11:862 - no puedo obviar el sonido de fondo, asi que puse un k ahí
Si hiciste lo anterior el sonido de 00:12:015 - se escuchara mas porque evitaras los sonidos de notas anteriores, así que tienes que cambiarlo a d. Fix
Aquí 00:12:474 - hay un sonido notable, lo recomendable seria empezar las notas ahí, pero, como es una Oni podrías agregar una nota ahí, preferiblemente una nota d ya que es ahí donde empieza la vocal. Fix
00:12:934 (14) - Alta, cámbiala a k. Fix
Supongo que alguien te hizo quitar la nota aquí 00:16:148 - porque hay un buen sonido para poner notas ahí, te recomendaría poner un d ahí y cambiar a k la siguiente nota. Fix
No estoy seguro aquí 00:19:209 (48) - pero creo que deberias cambiarlo a k ya que sigue en la misma palabra. Fix
00:21:505 (58) - Tiene un sonido de un kat puro lol, cámbialo. Fix
00:33:750 (22) - Fix
Podrías cambiar estas dos a k 00:38:648 (49,50) - Fix
Esta 01:44:770 (67) - suena mejor como k Fix
01:45:383 (1) - Recuerda que el final del spinner no tiene sonido en Taiko, si quieres que 01:47:219 - tenga sonido deberias agregar una nota ahí, claro, haciendo un poco mas corto el spinner. Fix

No puedo hacer nada mas así que te dejo una estrella ~ Gracias ;u;)/
Thanks for the mods!
(¦3冫 ノ)ノ
Glyphic
working on nm
Glyphic
posted on the wrong thread. ignore that ._.
ErunamoJAZZ

wajinshu wrote:

EruJazz's Easy

  1. 00:11:097 (2) - 269|99 I changed it in my way
  2. 00:29:464 (1,2,3,4,1,2) - Imo better use this - http://puu.sh/ndSvc/49b539ce92.png Not agree, Its a Easy.
  3. 01:47:832 (1,2,3,4) - ^
  4. Looks good Thank you n.n

Lanturn wrote:

[Jazz's Easy]
Because I can never spell the first part of your name without looking it up! LOL, why?? hahha
  1. 00:39:260 (1) - Try lowering the red node a little and the second to last node as well. The circular part at the top looks a bit uneven even at first glance. mm... oks, I try to fix it.
  2. 00:47:832 (1) - remove NC? removed
  3. 01:00:077 (1) - ^ I believe two measures per NC suit this difficulty more.
  4. 01:35:587 (1,2) - Try swapping these, as the sound effect playing at 01:36:811 - is pretty dominant imo. agree
  5. 01:45:383 (1,2,3) - Try this rhythm as it captures the most important vocals like 01:45:842 - done
  6. 02:04:975 (1) - Flip and rotate this so the end of the slider shoots off to the right, making it flow nicely into the upcoming circle Yeah, I fixed it before, but I dont sent the update ^^U
  7. 02:18:445 (1) - Again.. I just wanted to mention that you should probably do 2 measure NCs. I'll stop repeating myself now though!
Thank you!!

http://puu.sh/ngJTw/2ac9b62b9d.zip
Glyphic
Mod as requested :D

[Metadata]
  1. Diff Name: The extra diff could use a rename, or at least a cleanup.
    [Files]
    1. Everything adds up fine.
    [Timing]
    1. BPM: Check!
    2. Offset: Check!
    3. Red Points: Check!
    4. Green Points: Check!
      [Difficulty]
      1. HP: Check!
      2. CS:Check!
      3. AR: Check!
      4. OD: Check!
        [NC's]
        1. They're mostly okay, but you should look them over.
        [but nobody came]
        1. 00:10:791 (5) - stack on top of 00:10:332 (2) -
        2. 00:39:872 (4,5,6,7,1,2) - could fix up some structure to make for a really clean look
        3. 00:43:393 (4,6,7) - make these equal distance from each other. like this
        4. 00:49:668 (4) - stack on 00:48:903 (7) -
        5. 00:49:974 (5,7) - CTRL+G
        6. 00:56:556 (6,7,8,1,2,3,4,5) - Clean up to look like this
        7. 01:04:056 (6,7,1,2,3,4) - Clean up https://imgur-archive.ppy.sh/T7kZGS9.png
        8. 01:06:658 (7) - center in the triangle
        9. 01:08:036 (1,2,3) - Weird overlap
        10. 01:12:934 (4) - put that here for a cleaner look
        11. 01:17:219 (1,2,3,4,5) - fix star
        12. 01:20:434 (6) - stack on 01:19:209 (5) -
        13. 02:22:270 (6,7,8) - even out triangle
        14. 02:35:587 (1,2,3,4,5,6,7,8) - try adding more structure
        15. 02:37:883 (5) - stack at the end of 02:36:811 (1) -

General Thoughts

The difficulties that I did not mod are very well done and don't need many changes to them. [but nobody came] could use quite a bit of work. After it is fixed up this would be a very nice set!! Best of luck :)
.
Good luck!
Topic Starter
Cosmolade

Glyphic wrote:

Mod as requested :D

[Metadata]
  1. Diff Name: The extra diff could use a rename, or at least a cleanup.

    Ranking Criteria says:
    "A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name."
    Ye, I don't want to rename it D: because "but nobody came" is a direct reference to the game

    [Files]
    1. Everything adds up fine.
    [Timing]
    1. BPM: Check!
    2. Offset: Check!
    3. Red Points: Check!
    4. Green Points: Check!
      [Difficulty]
      1. HP: Check!
      2. CS:Check!
      3. AR: Check!
      4. OD: Check!
        [NC's]
        1. They're mostly okay, but you should look them over.
        [but nobody came]
        1. 00:10:791 (5) - stack on top of 00:10:332 (2) - Fix
        2. 00:39:872 (4,5,6,7,1,2) - could fix up some structure to make for a really clean look I make another patter, I think it works better ;3;
        3. 00:43:393 (4,6,7) - make these equal distance from each other. like this Fix
        4. 00:49:668 (4) - stack on 00:48:903 (7) - Fix
        5. 00:49:974 (5,7) - CTRL+G sorry no change this one, because don't make flow here
        6. 00:56:556 (6,7,8,1,2,3,4,5) - Clean up to look like this Fix
        7. 01:04:056 (6,7,1,2,3,4) - Clean up https://imgur-archive.ppy.sh/T7kZGS9.png Fix
        8. 01:06:658 (7) - center in the triangle Fix
        9. 01:08:036 (1,2,3) - Weird overlap Fix
        10. 01:12:934 (4) - put that here for a cleaner look Fix
        11. 01:17:219 (1,2,3,4,5) - fix star Fix
        12. 01:20:434 (6) - stack on 01:19:209 (5) - Fix
        13. 02:22:270 (6,7,8) - even out triangle Fix
        14. 02:35:587 (1,2,3,4,5,6,7,8) - try adding more structure I move some, but I think I will be change this later, I'm out of ideas right now ;w;
        15. 02:37:883 (5) - stack at the end of 02:36:811 (1) - Fix

General Thoughts

The difficulties that I did not mod are very well done and don't need many changes to them. [but nobody came] could use quite a bit of work. After it is fixed up this would be a very nice set!! Best of luck :)
.
Good luck!
Thanks you so much!
ヾ(⌒(_*'ω')_
Namki
yo
So, if this song is from Undertale, why don't add Undertale to the source and delete from the tags.

[Easy]
00:09:872 (1,2) - I don't really like when slider like these are inconsistent, so make them parallel.
00:14:770 (1,2) - you see, it looks better.
00:34:362 (1,2) - same here.
01:52:730 (1,2) - yes.
I noticed that you changed the spacing and slider velocity. Okay, you can change slider velocity, but inconsistent spacing in lower diffs is unrankable.

[Normal]
Inconsistent spacing in lower diffs is unrankable.
00:39:260 (1,2,1) - unreadable pattern for newbies.
01:08:342 (6,1) - bad overlap.
02:30:077 (1,1) - same here.

[Insane]
00:13:852 (2) - better to do it straight.
01:58:699 (5,6) - make those parallel.
Okay, I think it'll be better if you do more parallel patterns.
Like 00:34:974 (1,2) - here and of course 01:34:209 (3,4,5,6) - here.
Else looks fine for me, good diff.

good luck
Topic Starter
Cosmolade
yay page 3 lol

Namki wrote:

yo
So, if this song is from Undertale, why don't add Undertale to the source and delete from the tags.
Because this song is from Undertale "fandom", no from of the Original OST of the game, this is why I add undertale in tags, and not in the source

[Normal]
Inconsistent spacing in lower diffs is unrankable. ya ya ya so... where? pls let me know where are those D:
00:39:260 (1,2,1) - unreadable pattern for newbies. no change
01:08:342 (6,1) - bad overlap. I think it's fixed now
02:30:077 (1,1) - same here. no change

[Insane]
00:13:852 (2) - better to do it straight. It's make blanket, so no change
01:58:699 (5,6) - make those parallel. Fix
Okay, I think it'll be better if you do more parallel patterns.
Like 00:34:974 (1,2) - here and of course 01:34:209 (3,4,5,6) - here. I will check this, because I like parallel patterns, but It's difficult map them for me QuQ
Else looks fine for me, good diff. Thanks! ;w;

good luck
Thanks for the mod!
ErunamoJAZZ

Namki wrote:

yo
So, if this song is from Undertale, why don't add Undertale to the source and delete from the tags.
Cosmolade, I agree with this. If you see, most of Touhou songs are from fans too, for example.


[Easy]
00:09:872 (1,2) - I don't really like when slider like these are inconsistent, so make them parallel. Flow is fine, and does not look unclean. Not changed.
00:14:770 (1,2) - you see, it looks better.
00:34:362 (1,2) - same here. same before
01:52:730 (1,2) - yes.
I noticed that you changed the spacing and slider velocity. Okay, you can change slider velocity, but inconsistent spacing in lower diffs is unrankable.
You are a bit confused about spacing and SV, and how it will be unrankable in low diffs.

Guideline (not a rule) say: "When including a slider velocity change, there should be a discernible change in the map's tempo. A spacing change, a short break in the map, or a slider containing at least one tick will help show the transition between them."
That means, anyone will use SV changes if this have sense and don't wrong the map.

Yes: Bad spacing will wrong a map, but only if this is very long or very short (in fact, a best practice for easy maps is avoid stacks, for example). If song suggest more low spacing, does not exist a real problem with this (if you know what are you doing, of course :P ).



Thanks any way n.n
DaxMasterix
3x's Inner
  1. Maybe you forgot to erase all those TimingPoints, right? Just erase the 2 first inherited points (The green ones) and make sure to change the red point of Soft to Normal (Talking about the hitsound) oh and, 47% of sound is so strange, change it to 60% at least (I recommend 80%, really don't care about the volume at all)
  2. 00:03:750 (4,5,6) - I think this sounds better like d k k than k d k
  3. 00:09:566 (17) - k ?
  4. 00:09:872 (18) - d ?
  5. 00:10:791 (21,22) - change this to k d
  6. 00:11:403 (23) - k
  7. 00:12:321 (27) - d
  8. 00:12:628 (28) - k
  9. 00:18:214 (62) - This is not needed.
  10. 00:30:995 (131) - k
  11. 00:31:301 (133) - d
  12. 00:35:510 (169) - d
  13. 00:40:332 (196) - k
  14. 00:41:327 (205) - d
  15. 00:50:128 (268,269,270,271,272,273) - I think this pattern sounds fully better like d K d K d K
  16. 00:53:342 (285) - Erase this
  17. 00:55:025 (297,298,299,300,301,302) - same as before, IMO Sounds better like d K d K d K
  18. 00:59:923 (327,328,329,330,331,332) - :roll: Same
  19. 01:03:138 (345) - Erase this
  20. 01:02:143 (340) - d
  21. 01:03:138 (346) - Erase this
  22. 01:04:821 (358,359,360,361,362,363) - Yeee, same
  23. 01:09:566 (387,388,389,390) - I know this is looking very easy to being an "Inner" but being a "Inner" isn't a excuse to overmap things like this, IMO You might change it, same as the nexts 1/6 streams
  24. 01:08:648 (384) to 01:28:240 (512) - Actually a SoloMapping is a good stuff in a mod like Taiko, but you also can have a lot of problems in the future for this, make sure you're making enjoyable pattern what would fit with the rythm and don't try to make it hard just because is an Inner. (Talking about those 1/6 patterns and Objects without sounds behind like 01:19:362 (450) , 01:21:352 (463) , etc
  25. 01:28:240 (Line) - Like I told yah, IMO is better don't have any Soft sound in taiko, maybe reduce the % but not change it.
  26. 01:45:842 (588) - k ?
  27. 02:00:842 (87) - Try move this to 02:00:995
  28. 02:05:740 (111) - Erase this
  29. 02:08:495 (8,9,10,11,12,13) - u know what B) I really think is better with d K d K d K due to the voice.
  30. 02:11:709 (25,26) - erase (25) and change (26) to k
  31. 02:13:852 (39,40,41,42) - yeeh you know
  32. 02:18:290 (70,71,72,73,74,75) - same
  33. 02:21:505 (88,89) - erase (88) and change (89) to k
  34. 02:23:188 (100,101,102,103,104,105) - yep. same
  35. 02:28:087 (131,132,133,134,135,136) - and there you have the proof!! of your subconscious! :D
  36. 02:30:536 (144,145,146,147,148,149) - proof intensifies
  37. 02:44:158 (210,211) - those ghost notes, maybe just erase this. That don't looks weird at all.
Ok that's. Sorry If I was a little nazi in some points, and if you ask me, this must be an Oni, it's to easy to being a real inner and, this song don't need a "inner" at all, maybe just a Hard Oni :D , Good luck with it!
ceLy
NM as request
[Easy]
  1. better not change sv and ds(some 1.2x and some 1.1x) in Easy imo
  2. check aimod about tags
  3. 00:41:709 (1,2,1) - liner flow looks werid
[Normal]
  1. check aimod and fix all ds warning
  2. 00:14:158 (2,3,1) - liner flow looks werid
  3. 01:00:536 (2,3) - overlap not looks nice imo
  4. 01:14:158 (3,1,2) - ^
hmmmm it’s late at night so I must stop here :cry:
Anyway, GL on ranking this :)
Topic Starter
Cosmolade

ErunamoJAZZ wrote:

Namki wrote:

yo
So, if this song is from Undertale, why don't add Undertale to the source and delete from the tags.
Cosmolade, I agree with this. If you see, most of Touhou songs are from fans too, for example.
Por este inconveniente, me tomé la libertad de pedirle a Kwan si me podía hacer un metadata check, y esto fue lo que resultó:


Erunamo, necesito que discutamos esto más tarde, eh(?
btw agregué los tags!
*runs*

ceLy wrote:

NM as request
[Normal]
  1. check aimod and fix all ds warning I fix almost all, but in some parts aimod keep say that the spacing was wrong, when he was fixed, aimod pls, don't bug ;_;
  2. 00:14:158 (2,3,1) - liner flow looks werid no change
  3. 01:00:536 (2,3) - overlap not looks nice imo I know, but DS don't gives me the freedom to change this without altering or not keep up the rhythm.
  4. 01:14:158 (3,1,2) - ^ Fix this!
hmmmm it’s late at night so I must stop here :cry: oh, okay ;w;
Anyway, GL on ranking this :)
Thanks for the mod!
Gero
Artist: x​XMilkychan​Xx
Title: Stronger Than You -Chara Response-
Tags: Estelle, Rebecca Sugar, Mémoire and Soreperior, Parody, Comic, 8-bit, Undertale, Steven Universe, Genocide (I think that's enough)

Take as reference her SoundCloud official account, Youtube's video could be taken as valid source, but I find more suitable to use SoundCloud instead since there's a difference of the title and artist.

~Metadata Check~ Log (Spanish)
21:39 HappyRocket88: me gustaría saber si me podrías ayudar en el metadata de un mapa. /u\
21:39 Gero: que mapa?
21:42 HappyRocket88: El de Cosmolade.
21:42 *HappyRocket88 is listening to [https://osu.ppy.sh/b/897901 Milkychan - Stronger than You -Chara response-]
21:42 HappyRocket88: XD
21:42 Gero: well...
21:42 Gero: veamos
21:44 Gero: inb4 undertale
21:44 HappyRocket88: Yeah, pero ella le preguntó a
21:44 HappyRocket88: Kwan y ella dijo que Undertale no debería ser la source
21:44 Gero: obviamente no
21:44 Gero: xD
21:45 HappyRocket88: ya que la canción está más relacionada con... Steven Universe?
21:45 HappyRocket88: XD
21:45 Gero: si es un fanmade, nada de sources
21:47 HappyRocket88: Oh, nice point!
21:48 Gero: x​XMilkychan​Xx - Stronger Than You -Chara Response-
21:48 Gero: usaremos de referencia su SoundCloud oficial
21:48 HappyRocket88: ¡Jesús! XD
21:48 HappyRocket88: ¿Dónde encuentras esas cosas?
21:49 Gero: google
21:49 HappyRocket88: Mientes.
21:49 Gero: [https://soundcloud.com/milkychan/stronger-than-you-chara-response ahi tienes]
21:49 HappyRocket88: :^)
21:49 HappyRocket88: XDD
21:49 Gero: añade Estelle, Rebecca Sugar, Mémoire and Soreperior y Parody también, eso es todo
21:50 HappyRocket88: Woooo!
21:50 HappyRocket88: ¿Puedo subir el log? _:3_>_
21:50 Gero: yo lo posteo, no te preocupes

Que buena canción, buena suerte con este proyecto.
xtrem3x
Blue = ok
Red = No
Green = Undecided
Orange = Conditional


DaxMasterix wrote:

3x's Inner
  1. Maybe you forgot to erase all those TimingPoints, right? Just erase the 2 first inherited points (The green ones) and make sure to change the red point of Soft to Normal (Talking about the hitsound) oh and, 47% of sound is so strange, change it to 60% at least (I recommend 80%, really don't care about the volume at all)

  2. 00:03:750 (4,5,6) - I think this sounds better like d k k than k d k <<<< maybe, but is better ddk (2 red notes have same tone IMO)
  3. 00:09:566 (17) - k ? << nou ... have low sound comparing next note
  4. 00:09:872 (18) - d ? << same ^
  5. 00:10:791 (21,22) - change this to k d << same ^
  6. 00:11:403 (23) - k << possible .-.
  7. 00:12:321 (27) - d << nou .-.
  8. 00:12:628 (28) - k << nou .-.
  9. 00:18:214 (62) - This is not needed. << moved to 00:18:903- and some changes.
  10. 00:30:995 (131) - k << possible .-.
  11. 00:31:301 (133) - d << no, for a typical sequence (every 4 beats a blue note)
  12. 00:35:510 (169) - d << is possible ._.
  13. 00:40:332 (196) - k << for vocals? ok ._.
  14. 00:41:327 (205) - d << no, for variety ...
  15. 00:50:128 (268,269,270,271,272,273) - I think this pattern sounds fully better like d K d K d K << can be possible, but in this part, previous note in every big note is with low tone (In consideration)
  16. 00:53:342 (285) - Erase this << is complementary, but in consideration.
  17. 00:55:025 (297,298,299,300,301,302) - same as before, IMO Sounds better like d K d K d K << same situation, in consideration ...
  18. 00:59:923 (327,328,329,330,331,332) - :roll: Same << same ^
  19. 01:03:138 (345) - Erase this << Same as 00:53:342-
  20. 01:02:143 (340) - d << Possible ...
  21. 01:03:138 (346) - Erase this << Same ...
  22. 01:04:821 (358,359,360,361,362,363) - Yeee, same << same, in consideration ...
  23. 01:09:566 (387,388,389,390) - I know this is looking very easy to being an "Inner" but being a "Inner" isn't a excuse to overmap things like this, IMO You might change it, same as the nexts 1/6 streams << have sound fo a 1/6 stream, without volume hitsound is more notorious...
  24. 01:08:648 (384) to 01:28:240 (512) - Actually a SoloMapping is a good stuff in a mod like Taiko, but you also can have a lot of problems in the future for this, make sure you're making enjoyable pattern what would fit with the rythm and don't try to make it hard just because is an Inner. (Talking about those 1/6 patterns and Objects without sounds behind like 01:19:362 (450) , 01:21:352 (463) , etc <<< same ... but work in this situation ._.
  25. 01:28:240 (Line) - Like I told yah, IMO is better don't have any Soft sound in taiko, maybe reduce the % but not change it. << in 1 tone all?? ... well .-.
  26. 01:45:842 (588) - k ? << correct .-.
  27. 02:00:842 (87) - Try move this to 02:00:995- <<< correct D:
  28. 02:05:740 (111) - Erase this << erased and spinner moved ...
  29. 02:08:495 (8,9,10,11,12,13) - u know what B) I really think is better with d K d K d K due to the voice. << Same .. in consideration..
  30. 02:11:709 (25,26) - erase (25) and change (26) to k << same situation in previous kiai with differences in patterns.
  31. 02:13:852 (39,40,41,42) - yeeh you know << Same .-.
  32. 02:18:290 (70,71,72,73,74,75) - same << Same .-.
  33. 02:21:505 (88,89) - erase (88) and change (89) to k << Same
  34. 02:23:188 (100,101,102,103,104,105) - yep. same << Same
  35. 02:28:087 (131,132,133,134,135,136) - and there you have the proof!! of your subconscious! :D << naah .. no tanto XD
  36. 02:30:536 (144,145,146,147,148,149) - proof intensifies << LOL ... eso es por que ya no tiene golpes de fondo
  37. 02:44:158 (210,211) - those ghost notes, maybe just erase this. That don't looks weird at all. << only note 211...
Ok that's. Sorry If I was a little nazi in some points, and if you ask me, this must be an Oni, it's to easy to being a real

inner and, this song don't need a "inner" at all, maybe just a Hard Oni :D , Good luck with it!

Ya sacaste boleto chamaco perro XD !!
Topic Starter
Cosmolade

Gero wrote:

Artist: x​XMilkychan​Xx
Title: Stronger Than You -Chara Response-
Tags: Estelle, Rebecca Sugar, Mémoire and Soreperior, Parody, Comic, 8-bit, Undertale, Steven Universe, Genocide (I think that's enough)

Take as reference her SoundCloud official account, Youtube's video could be taken as valid source, but I find more suitable to use SoundCloud instead since there's a difference of the title and artist.

~Metadata Check~ Log (Spanish)
21:39 HappyRocket88: me gustaría saber si me podrías ayudar en el metadata de un mapa. /u\
21:39 Gero: que mapa?
21:42 HappyRocket88: El de Cosmolade.
21:42 *HappyRocket88 is listening to [https://osu.ppy.sh/b/897901 Milkychan - Stronger than You -Chara response-]
21:42 HappyRocket88: XD
21:42 Gero: well...
21:42 Gero: veamos
21:44 Gero: inb4 undertale
21:44 HappyRocket88: Yeah, pero ella le preguntó a
21:44 HappyRocket88: Kwan y ella dijo que Undertale no debería ser la source
21:44 Gero: obviamente no
21:44 Gero: xD
21:45 HappyRocket88: ya que la canción está más relacionada con... Steven Universe?
21:45 HappyRocket88: XD
21:45 Gero: si es un fanmade, nada de sources
21:47 HappyRocket88: Oh, nice point!
21:48 Gero: x​XMilkychan​Xx - Stronger Than You -Chara Response-
21:48 Gero: usaremos de referencia su SoundCloud oficial
21:48 HappyRocket88: ¡Jesús! XD
21:48 HappyRocket88: ¿Dónde encuentras esas cosas?
21:49 Gero: google
21:49 HappyRocket88: Mientes.
21:49 Gero: [https://soundcloud.com/milkychan/stronger-than-you-chara-response ahi tienes]
21:49 HappyRocket88: :^)
21:49 HappyRocket88: XDD
21:49 Gero: añade Estelle, Rebecca Sugar, Mémoire and Soreperior y Parody también, eso es todo
21:50 HappyRocket88: Woooo!
21:50 HappyRocket88: ¿Puedo subir el log? _:3_>_
21:50 Gero: yo lo posteo, no te preocupes

Que buena canción, buena suerte con este proyecto.
¡Muchas gracias Gero!
Espero con ansias tu diff(?
btw Happy gotta go fast

Updated!
uuuget
Hi, from my modding queue
[but nobody came]
00:09:566 (9) - this sounds not well, but i have no idea how to mod it
00:57:168 (2) - feel a bit redundant

i'm sry for can't mod it any more.
no kds if my tips are no use
Topic Starter
Cosmolade

uuuget wrote:

Hi, from my modding queue
[but nobody came]
00:09:566 (9) - this sounds not well, but i have no idea how to mod it
00:57:168 (2) - feel a bit redundant

i'm sry for can't mod it any more.
no kds if my tips are no use
Sorry, no change
Thanks anyways!
MokouSmoke
from my queue~
I'm not in the best playing condition right now, so skipping extra
[Insane]
  1. 00:11:403 (2,3,4) - generally claps are reserved for offbeats and establishing the rhythm. I wish you would use a different hitsound here that sounds closer to the instrument you're following. Actually, I think the map in general would be improved by using custom hitsounds.
  2. 00:23:648 (6) - flatten this slider to make 00:23:495 (5,6) - have smoother flow
  3. 00:45:842 (2,3) - while it fits the pattern, I think this jump doesn't fit the song.
  4. 01:02:525 (1,2) - deserves bigger spacing than 01:02:985 (2,3) - since strong beat is on (2). Maybe move (2) to [~194,~232]?
  5. 01:10:638 (3,4) - bigger spacing, stack 01:10:791 (4) - with sliderhead of 01:10:332 (2) - ?
  6. 02:10:485 (4,5) - should be 1.0x spacing imo
  7. 02:20:128 (6) - move to [246,253]? gives nice movement into 02:20:281 (1) -
Nothing to say about Rocket's diff, but he's gonna finish it right? :)
[Normal]
  1. 00:12:934 (3) - better to make this a 1/1 slider. the beat at 00:13:240 - is stronger. or at the very least, remove the clap since you can't follow the instrument completely and it gives 00:13:393 - a weird emphasis
  2. I feel there are too many flow drops for a normal diff. I would maybe smooth out some of the flows in places like 00:19:668 (2,3) - 00:20:893 (1,2) -
  3. 00:26:403 (3) - blanket 00:25:485 (2) - instead since 00:27:015 (1) - is a stronger beat
  4. 00:36:811 (2,3) - why not make these identical?
  5. 00:39:260 (1,2) - these kinds of overlaps are pretty discouraged in normal diffs
  6. 00:45:995 (5,1) - DS
  7. 00:49:056 (1) - there are quite a few spacing issues in your kiai section. I'm fine with you using different SV for your 1/2 and 1/1 rhythms, but both of them should be consistent throughout the kiai. As examples, 00:48:444 (4,1) - 00:53:648 (3,4,1,1) - should all be 1.1 DS and a lot of your 1/2 spacings fluctuate randomly between 0.5 and 0.7 DS. As a final thing, I don't think it's god to raise both SV and DS at the same time for a normal diff, and would prefer you keep the DS at 1.0 for the kiai. Actually, check aiMod as well, it gives 18 DS errors lol
  8. 01:21:505 (2,3) - prefer unstack
  9. 01:44:005 (3) - break into note + 1/2 slider, I think downbeat deserves to be clickable
  10. 01:46:454 (1,2) - what is this spacing x.x
  11. 02:10:485 (5) - 02:12:934 (1) - I really haven't been paying attention to your NC patterns, but there are some inconsistencies here
[ErunamoJAZZ]
  1. 00:23:342 (2) - I would prefer a different slider here so it flows better from 00:22:117 (1) -
  2. 00:28:240 (3,4) - ctrl+g rhythm, 00:28:852 - should be clickable imo
  3. 01:04:974 (2) - add a repeat to be consistent with previous rhythms, and start spinner at 01:06:199 -
  4. 01:23:342 (1,2,3) - I would prefer a non-linear flow http://puu.sh/noJxO/a497c2ce46.jpg
  5. 02:04:975 (1) - can you improve this slider shape? They generally require more control points than what you are using
  6. 02:33:137 (2) - slider should be curved other way for flow. You can still capture flow into 02:33:750 (1) - like this: http://puu.sh/noJQ7/15d16c08e1.jpg
  7. 02:39:872 (1) - ^
Good luck!
DeletedUser_4980256
BUT NOBODY CAME WHYYY!!!! jk Note: any pattern suggestions I put, you do not have to use.
00:00:077 (1,1,1,1,1,2,3,1) - I changed it for audio reasons.
Added Inherited Point at 00:01:224 and changed the volume to 20
Added Spinner at 00:01:378 - and at 00:02:602 -
Added Inherited Point at 00:04:362 (1) - and changed volume to 30
Added Inherited Point at 00:04:974 (1) - and changed volume to 35
Added Inherited Point at 00:05:587 (3) - and changed volume to 40
Added Inherited Point at 00:06:199 (4) - and changed volume to 45
Added Inherited Point at 00:06:811 (1) - and changed volume to 50
It would look more structured if you fixed 00:15:995 (1,2,3,4) - as a wider triangle than 00:15:536 (4,5,6) -
01:46:454 (1,2,3,4,5,6,7,8,9,10,11) - you could come up with a better stream pattern than that.
I would make a curved slider and have the 01:47:219 (15) - end on top of the 01:47:525 (1) -
https://osu.ppy.sh/ss/4627596
Insane
Added Inherited Point at 00:01:224 and changed the volume to 20
Added Spinner at 00:01:378 - and at 00:02:602 -
Added Inherited Point at 00:04:362 (1) - and changed volume to 30
Added Inherited Point at 00:04:974 (1) - and changed volume to 35
Added Inherited Point at 00:05:587 (3) - and changed volume to 40
Added Inherited Point at 00:06:199 (4) - and changed volume to 45
Added Inherited Point at 00:06:811 (1) - and changed volume to 50
I would move this slider 01:25:485 (3) - to 01:26:403 and have the spinner either stay on that same note or move 1/8 or 1/4 a beat over.
:O is the expression I made when I saw this, barely any mistakes and then I see this, oh lord. 02:06:811 (3,4) - remove those 2 short sliders and replace them with circles.
https://osu.ppy.sh/ss/4627672
02:44:158 (2) - change that slider and use Ctrl+f to make it a bit longer, end it where the spinner starts.
Topic Starter
Cosmolade

MokouSmoke wrote:

from my queue~
I'm not in the best playing condition right now, so skipping extra ye, don't worry
[Insane]
  1. 00:11:403 (2,3,4) - generally claps are reserved for offbeats and establishing the rhythm. I wish you would use a different hitsound here that sounds closer to the instrument you're following. Actually, I think the map in general would be improved by using custom hitsounds. custom? but I think originals sound good :c
  2. 00:23:648 (6) - flatten this slider to make 00:23:495 (5,6) - have smoother flow Fix
  3. 00:45:842 (2,3) - while it fits the pattern, I think this jump doesn't fit the song. I thinks (3) have a strong sound, here's the reason for the jump
  4. 01:02:525 (1,2) - deserves bigger spacing than 01:02:985 (2,3) - since strong beat is on (2). Maybe move (2) to [~194,~232]? Fix
  5. 01:10:638 (3,4) - bigger spacing, stack 01:10:791 (4) - with sliderhead of 01:10:332 (2) - ? Fix
  6. 02:10:485 (4,5) - should be 1.0x spacing imo lol ye Fix
  7. 02:20:128 (6) - move to [246,253]? gives nice movement into 02:20:281 (1) - Fix
Nothing to say about Rocket's diff, but he's gonna finish it right? :) yes! she's working on her diff >u<
[Normal]
  1. 00:12:934 (3) - better to make this a 1/1 slider. the beat at 00:13:240 - is stronger. or at the very least, remove the clap since you can't follow the instrument completely and it gives 00:13:393 - a weird emphasis
  2. I feel there are too many flow drops for a normal diff. I would maybe smooth out some of the flows in places like 00:19:668 (2,3) - 00:20:893 (1,2) -
  3. 00:26:403 (3) - blanket 00:25:485 (2) - instead since 00:27:015 (1) - is a stronger beat
  4. 00:36:811 (2,3) - why not make these identical?
  5. 00:39:260 (1,2) - these kinds of overlaps are pretty discouraged in normal diffs
  6. 00:45:995 (5,1) - DS
  7. 00:49:056 (1) - there are quite a few spacing issues in your kiai section. I'm fine with you using different SV for your 1/2 and 1/1 rhythms, but both of them should be consistent throughout the kiai. As examples, 00:48:444 (4,1) - 00:53:648 (3,4,1,1) - should all be 1.1 DS and a lot of your 1/2 spacings fluctuate randomly between 0.5 and 0.7 DS. As a final thing, I don't think it's god to raise both SV and DS at the same time for a normal diff, and would prefer you keep the DS at 1.0 for the kiai. Actually, check aiMod as well, it gives 18 DS errors lol
  8. 01:21:505 (2,3) - prefer unstack
  9. 01:44:005 (3) - break into note + 1/2 slider, I think downbeat deserves to be clickable
  10. 01:46:454 (1,2) - what is this spacing x.x
  11. 02:10:485 (5) - 02:12:934 (1) - I really haven't been paying attention to your NC patterns, but there are some inconsistencies here
wo, I notice it now, I will be make a 1/1 slider for now, It's more simple and follows better I think
btw, I remap some parts to make a consistent DS 1.0x, and I change the SV in the kias, and almost applied some of your mod in this diff, thanks you!


Good luck!

Alternater wrote:

BUT NOBODY CAME WHYYY!!!! jk Note: any pattern suggestions I put, you do not have to use.
00:00:077 (1,1,1,1,1,2,3,1) - I changed it for audio reasons.
Added Inherited Point at 00:01:224 and changed the volume to 20
Added Spinner at 00:01:378 - and at 00:02:602 - lol it sounds so nice D: fix
Added Inherited Point at 00:04:362 (1) - and changed volume to 30
Added Inherited Point at 00:04:974 (1) - and changed volume to 35
Added Inherited Point at 00:05:587 (3) - and changed volume to 40
Added Inherited Point at 00:06:199 (4) - and changed volume to 45
Added Inherited Point at 00:06:811 (1) - and changed volume to 50
Added all the timing points
It would look more structured if you fixed 00:15:995 (1,2,3,4) - as a wider triangle than 00:15:536 (4,5,6) - sorry, I like this pattern, so no change
01:46:454 (1,2,3,4,5,6,7,8,9,10,11) - you could come up with a better stream pattern than that.
I would make a curved slider and have the 01:47:219 (15) - end on top of the 01:47:525 (1) -
https://osu.ppy.sh/ss/4627596
Nice! fixed

Insane
Added Inherited Point at 00:01:224 and changed the volume to 20
Added Spinner at 00:01:378 - and at 00:02:602 -
Added Inherited Point at 00:04:362 (1) - and changed volume to 30
Added Inherited Point at 00:04:974 (1) - and changed volume to 35
Added Inherited Point at 00:05:587 (3) - and changed volume to 40
Added Inherited Point at 00:06:199 (4) - and changed volume to 45
Added Inherited Point at 00:06:811 (1) - and changed volume to 50
Added all^
I would move this slider 01:25:485 (3) - to 01:26:403 and have the spinner either stay on that same note or move 1/8 or 1/4 a beat over. I make a change here, I make the spinner more tiny and add a slider ;w; I hope this works too
:O is the expression I made when I saw this, barely any mistakes and then I see this, oh lord. 02:06:811 (3,4) - remove those 2 short sliders and replace them with circles.
https://osu.ppy.sh/ss/4627672
lol haha okay, I will change this slider for circles, but in some red tick in this part no have sound, so I cant put a note (I know it because mods before tell me this) so I think i will make a jump or someting D:
02:44:158 (2) - change that slider and use Ctrl+f to make it a bit longer, end it where the spinner starts. Fix
Thanks for the mods!
;w;
ecdonald
hello, from my queue, just slight issues ;w;

[General]
last spinnerend timing has inconsistency among diffs. ex, the Easy's end is 02:46:913 (1) - but in normal, it's 02:46:760 (1) -.
and I found some circles are a bit too low (touching scoremeter@2.0x) in Easy (00:52:730 (2) - ) Normal (00:40:485 (3) - and 1:55:791 (2) - ), but I guess it's ok so just saying
01:26:480 (1) - I think it would be more fun if the spinnerend have finish

[Easy]
change to HP1~3? 4 is a bit too high for Easy
others are fine for me owo

[Normal]
01:12:781 (2) - add circle?

[Rocket's Asereje Aja Deje]
00:47:985 (2) - move to 00:48:138 (2) - ?

[Insane]
00:44:158 (1) - how about making blanket with 00:43:852 (3) - ?
01:23:801 (3) - I prefer there is a circle on this timing
02:33:597 (4) - I felt the curve is a bit too strong since you don't use strong curve 1/2 sliders except this

[but nobody came]
00:36:811 (1,2,3,4,5) - I would change to this http://puu.sh/npn9P/45a26db3ef.jpg
01:15:536 (4) - I think the antijump doesn't fit on this timing because the around has no antidumps

good luck :)
Vivyanne
hOI!
NM from da qUEUE!

Dees undermeme songs are still nice am i right xd (tho this one is spooky)

but tEMMIE!!!! came

Not sure whether the diff name suits this, as it is more directed to flowey from who I don't hear a lot (about) in the song itself

OD 8,7 would be better tho

Timing overall looks weird, but seems fine when playing. Maybe take some points into consideration

SV in the beginning may be a little higher than this

00:19:668 (1,4,1) - the connections here are weird, you might wanna put them a little further apart from each other
00:26:097 (2,6) - pixel overlap x.x
00:40:638 (2,3) - sudden small spacing, might wanna put 3 further away from 2
00:42:781 (7,8,1) - unneeded overmapping
00:50:587 (2,3,4,5) - with these overlaps, you might wanna put 2 for only the half over 3, same for 4 and 5, looks better
Please use it for all the situations
01:04:974 (1,3,5) - not put into a nice line :(
01:07:423 (5,6,7) - very hard to read, might wanna make the spacing just a little bit bigger
01:15:536 (4,5) - unneeded stack, just jump!
01:38:954 (5) - breaks flow because of the direction
01:42:934 (1,6) - overlap fix please
01:46:454 (1,2,3,4,5,6,7,8,9,10,11) - you can do way more with the stream, for instance increase the spacing between the notes steadily as the weird sound its mapped to also gets louder overtime
01:50:128 (3,5) - overlap!!!
01:59:158 (1,2) - you can make a tiny small jump here
02:04:056 (7,1) - the angle from 1 is not right! change it please
02:08:036 (4,5) - put these 2 on the same y
02:19:362 (1,2) - maybe you can blanket these
02:44:847 (1) - make the spinner end at 02:46:913 -

Map seems to be fine, tho there are some consistent overlap problems. I only pointed a few out because I'm lazy ;)
Have fun ranking undermeme song, but next time please don't choose a spooky one :?
HappyRocket88
omg how many mods. x.x
Topic Starter
Cosmolade

ecdonald wrote:

hello, from my queue, just slight issues ;w;

[General]
last spinnerend timing has inconsistency among diffs. ex, the Easy's end is 02:46:913 (1) - but in normal, it's 02:46:760 (1) -. hm, ye I know that, I think Eru will be make his spinner more short? because in the red tick the sound in the back ends correctly
and I found some circles are a bit too low (touching scoremeter@2.0x) in Easy (00:52:730 (2) - ) Normal (00:40:485 (3) - and 1:55:791 (2) - ), but I guess it's ok so just saying
01:26:480 (1) - I think it would be more fun if the spinnerend have finish Fix lol

[Normal]
01:12:781 (2) - add circle? Fix

[Insane]
00:44:158 (1) - how about making blanket with 00:43:852 (3) - ? Fix
01:23:801 (3) - I prefer there is a circle on this timing Fix
02:33:597 (4) - I felt the curve is a bit too strong since you don't use strong curve 1/2 sliders except this I make it a little less curve

[but nobody came]
00:36:811 (1,2,3,4,5) - I would change to this http://puu.sh/npn9P/45a26db3ef.jpg Fix
01:15:536 (4) - I think the antijump doesn't fit on this timing because the around has no antidumps Fix

good luck :)

HighTec wrote:

hOI! h0I!! :·3
NM from da qUEUE!

Dees undermeme songs are still nice am i right xd (tho this one is spooky) hahaha, yep! I like this theme so much ;w;

but tEMMIE!!!! came omg XD

Not sure whether the diff name suits this, as it is more directed to flowey from who I don't hear a lot (about) in the song itself hm, so which name could it be? D':

OD 8,7 would be better tho nice, fixed

Timing overall looks weird, but seems fine when playing. Maybe take some points into consideration

SV in the beginning may be a little higher than this na, slower start looks nice for me ;w;

00:19:668 (1,4,1) - the connections here are weird, you might wanna put them a little further apart from each other Fix
00:26:097 (2,6) - pixel overlap x.x lol hahaha Fix
00:40:638 (2,3) - sudden small spacing, might wanna put 3 further away from 2 Fix
00:42:781 (7,8,1) - unneeded overmapping bye tripple here, Fix
00:50:587 (2,3,4,5) - with these overlaps, you might wanna put 2 for only the half over 3, same for 4 and 5, looks better
Please use it for all the situations Fix
01:04:974 (1,3,5) - not put into a nice line :( I'm sorry D: Fix
01:07:423 (5,6,7) - very hard to read, might wanna make the spacing just a little bit bigger Okay, It's a little bigger right now xD
01:15:536 (4,5) - unneeded stack, just jump! Fix
01:38:954 (5) - breaks flow because of the direction Fix
01:42:934 (1,6) - overlap fix please Fix
01:46:454 (1,2,3,4,5,6,7,8,9,10,11) - you can do way more with the stream, for instance increase the spacing between the notes steadily as the weird sound its mapped to also gets louder overtime Fix
01:50:128 (3,5) - overlap!!! Fix
01:59:158 (1,2) - you can make a tiny small jump here Fix
02:04:056 (7,1) - the angle from 1 is not right! change it please Fix
02:08:036 (4,5) - put these 2 on the same y Fix
02:19:362 (1,2) - maybe you can blanket these Fix
02:44:847 (1) - make the spinner end at 02:46:913 - sorry, the sound in the back ends in the red tick ;w; so no change

Map seems to be fine, tho there are some consistent overlap problems. I only pointed a few out because I'm lazy ;) ye ye, I know, some of this are on purpose lol I will try fix almost all of this :3
Have fun ranking undermeme song, but next time please don't choose a spooky one :? XD hahaha I like the spooky things(?
Thanks for the mods!
/)__/)
I >u<) Wii!
Topic Starter
Cosmolade

HappyRocket88 wrote:

omg how many mods. x.x
Doble post because yes.
Happy gotta go fast (/o.o)/
/*me runs*
BoatKrab
Hi! from my queue ~

I think this is hitsound mod LoL

[EruJazz's Easy]
  1. Where is hitsound?
  2. 00:12:015 (3) - Add Whistle
  3. 00:34:362 (1,2) - Blanket
  4. 00:35:587 (2,3) - ^
  5. 00:36:811 (1,2,3) - Add Finish
  6. 00:13:546 (3) - Add Whistle on the end of slider
  7. 00:19:668 (1) - 00:20:893 (3) - 00:22:117 (1) - 00:23:342 (2) - 00:24:566 (1) - 00:25:791 (2) - Add Clap on the end of slider
  8. 00:29:464 (1) - Add finish on head of slider and Clap on the end of slider
  9. 00:32:525 (1) - Add Clap
  10. 00:36:811 (1,2,3) - Add Finish
  11. 00:49:056 (1) - Add Clap
  12. 01:55:179 (1,2,3) - Add Finish
  1. 00:49:668 (2) - Add clap on head of slider
  2. 00:50:281 (3) - Add all Finish
  3. All of Kiai time should make like 2 above
[Normal]
  1. AiMod

    please fix DS spacing error and object not snapped
  2. 00:11:709 (4) - Copy this and turn 120 degrees, and place it instead 00:12:934 (3) -
  3. 00:14:770 (1,2) - Blanket
  4. 00:24:872 (1,2) - ^
  5. 00:54:566 (1) - Remove NC
  6. 01:08:648 (1) - Move to x:216 y:344 It's look flow for me
  7. 02:05:893 (3) - Sloder should end at 02:06:505 -
  8. 02:20:281 (1) - Remove NC
  9. 02:30:077 (1) - ^
[Rocket's Asereje Aja Deje]
  1. Where is hitsound? ;w;
  2. 00:26:709 (2,1) - Blanket
  3. 01:01:454 (4,5) - Blanket Click
  4. Is this WIP map? ;_;
[Insane]
  1. 00:01:378 (1) - Spinner should end at 00:02:525 - (Follow the rhythm)
  2. 00:36:811 (1,2,3,4,5) - Try this
  3. 02:07:270 (6) - Stack with 02:06:658 (2) -
[but nobody came]
  1. 00:01:378 (1) - Spinner should end at 00:02:525 - (Follow the rhythm)
  2. Great jump diff! ;)
Done! Good mapset!
GL :)
Topic Starter
Cosmolade

BoatKrab wrote:

Hi! from my queue ~

I think this is hitsound mod LoL

[Normal]
  1. AiMod I know it, I will fixed all I can, because sometimes AiMod bugs ;-;

    please fix DS spacing error and object not snapped
  2. 00:11:709 (4) - Copy this and turn 120 degrees, and place it instead 00:12:934 (3) - Fix
  3. 00:14:770 (1,2) - Blanket Fix
  4. 00:24:872 (1,2) - ^ Fix
  5. 00:54:566 (1) - Remove NC Fix
  6. 01:08:648 (1) - Move to x:216 y:344 It's look flow for me Fix
  7. 02:05:893 (3) - Sloder should end at 02:06:505 - Fix
  8. 02:20:281 (1) - Remove NC Fix
  9. 02:30:077 (1) - ^ Fix
[Rocket's Asereje Aja Deje]
  1. Is this WIP map? ;_; Only her diff, ye. But she's mapping this, so I think she will not take a long time to finish it ;u;
[Insane]
  1. 00:01:378 (1) - Spinner should end at 00:02:525 - (Follow the rhythm) Fix
  2. 00:36:811 (1,2,3,4,5) - Try this Fix
  3. 02:07:270 (6) - Stack with 02:06:658 (2) - Fix
[but nobody came]
  1. 00:01:378 (1) - Spinner should end at 00:02:525 - (Follow the rhythm) Fix
  2. Great jump diff! ;) Aw, thanks ;w; It's my first time making a jumpy-extra ;A; ♥
Done! Good mapset! yay~
GL :)
Thanks for the mod!
(╹◡╹)
SKSalt
Hi, Taiko mod request from my queue.

[General(Only Taiko)]
  1. Please stop using "soft hitsound". It is hard to hear hitsound very much and is hard to make a play. So change to "normal hitsounds "
[3x's Muzukashii]
  1. 00:35:587 (25,26) - ctrl+g? Because of vocal sound pitch.
  2. 01:28:240 - Instead... you make the volume 60%?
  3. 01:48:750 (5,6) - change to d d?
[Oni]
  1. 00:32:908 (18) - change to k?
  2. 00:35:051 (30) - change to d? Because it is Oni, I can enjoy the one that it complicated a little more. In addition, when I considered a vocal sound.
  3. 00:35:587 (34) - change to k? same reason. or 00:35:740 (36) - change to k, when you consider a Hhgh hat sound.
  4. 00:44:005 (30) - change to k? when I consider a vocal sound too.
[3x's Inner]
Where is Oni in diff name lol but I don't mind it.
  1. 00:41:097 (202,203,204,205,206) - try to "kkdkd" pattern. I think is more fit vocal sounds.
  2. 01:12:781 (408) - change to k?
  3. 01:28:240 - same as Muzukashii.
Good song :) kudosu o/☆

Good luck ;)
xtrem3x

SKSalt wrote:

Hi, Taiko mod request from my queue.

[General(Only Taiko)]
  1. Please stop using "soft hitsound". It is hard to hear hitsound very much and is hard to make a play. So change to "normal hitsounds " <<< 3rd calling ... all changed ._.
[3x's Muzukashii]
  1. 00:35:587 (25,26) - ctrl+g? Because of vocal sound pitch. <<< correct -w-
  2. 01:28:240 - Instead... you make the volume 60%? <<< is for soft sample, but ok XD
  3. 01:48:750 (5,6) - change to d d? <<< follow vocals? ... ok XD
[3x's Inner]
Where is Oni in diff name lol but I don't mind it. << oh yeah ... a Oni diff with 1/6 Galaxy Collapse style XD (?)
  1. 00:41:097 (202,203,204,205,206) - try to "kkdkd" pattern. I think is more fit vocal sounds. << can try XD
  2. 01:12:781 (408) - change to k? <<< ok .-.
  3. 01:28:240 - same as Muzukashii. <<< ok
Good song :) kudosu o/☆

Good luck ;)
Topic Starter
Cosmolade

SKSalt wrote:

Hi, Taiko mod request from my queue.

[General(Only Taiko)]
  1. Please stop using "soft hitsound". It is hard to hear hitsound very much and is hard to make a play. So change to "normal hitsounds " Fixed!
[Oni]
  1. 00:32:908 (18) - change to k? Fix
  2. 00:35:051 (30) - change to d? Because it is Oni, I can enjoy the one that it complicated a little more. In addition, when I considered a vocal sound. lol I think it too, fixed!
  3. 00:35:587 (34) - change to k? same reason. or 00:35:740 (36) - change to k, when you consider a Hhgh hat sound. right ;u; Fix
  4. 00:44:005 (30) - change to k? when I consider a vocal sound too. Fix
Good song :) kudosu o/☆ omg thanks ;w;

Good luck ;)
Thanks for the mod!
Updated!
Smallwu
Hi, mod from my queue

Taiko General
Turn off "Enable Custom Colours"

3x's Muzukashii
00:06:811 (9,10,11) - d d d
Because Whistie=Clap they're same

00:13:622 (31) - d

00:21:199 (61) - ^

00:26:097 (80) - ^

00:26:709 (83) - ^

00:58:240 (117,118,119) - k k d Because pitch different

01:23:954 (222,223,224) - Try ddk ?

Move 01:40:791 (50) to 01:40:714 - Follow the lyric

02:40:944 (41) - k

Oni
00:50:587 (7,9) - k k

3x's Inner
01:09:566 (387) - k

01:10:791 (395) - d

Finally, change your diff's name to "3x's Inner Oni", or not. You decide! :)
GL with Rank! :D
Battle


.

[Easy]
01:21:505 (2,3) - so like, this is more of a general thing but this is like the most prominent one, but like, there's a lot of instances where things don't flow to each other at all after their little like, burst, 1,2,3 flows I guess well, but then for like 01:23:342 (1,2,3) - there's like, no flow to it, the flow of 01:20:893 (1,2,3) - goes upward but then the flow is completely cut off, and this happens often but I really needed a good example like this to show what I'm talking about lol
01:49:363 (4,1,2) - Another example of bad flow, but yeah, you might have to rework spacing in general cuz it's basically all over the map

[Normal]
00:07:423 (1) - I would rather end the spinner on 00:09:260 - since there's like a more prominent beat there, plus it should be fine since it'll still have 2 beats of recovery time so ya
00:13:546 (4,5,6) - I kinda disagree with this, mainly due to the fact that you were having a consistent flow going, then you choose to drop the flow and go upward n stuff but w/e if you don't fix it. If you don't fix it, fix blanket
00:15:383 (2,3) - mmm blankets (gross) fix it
00:16:607 (4,1) - Making it so the slider shape of 4 has flow more toward 1 would be better, having it face upward kinda just doesn't have flow
00:52:117 (1) - Slider should be changing with the weird change in vocal for "love", so the curve or w/e you want to do should come later in the slider (specifically at 00:52:423 - )
00:57:321 (1) - why is the down beat on the end of a repeat slider ... like, it's pretty arguable that it fits it, but imo the downbeat should be clicked in this case since the beat on this is significantly lower in pitch than the rest of the notes
01:01:454 (4,1) - Find a way to make it neater
01:01:454 (4) - Okay, it too me a REALLY long time to notice this (and by long time I mean 1 minute into the map which is basically like 5 minutes lol) but you have VERY strong beats on repeats and like, that ain't right tbhhhh you should let strong beats be clickable, you can sacrifice a bit of rhythm density in order to make strong beats clickable, it's a normal after all :v (reoccuring thing)
01:12:015 (6,1) - like, these aren't very attractive looking at all tbh
01:26:480 (1) - pretty sure it's better to start it on a red tick but w/e
02:01:301 (3,1) - yeah, the way you make 3 makes it look like the start of 1 is on the slider end, that's confusing, I dunno if this happens in other parts of the song, but make sure you're not misleading players
02:10:025 (4,5) - There's like, 0 flow
most of the things are reoccuring so ya

i liked the lilypichu version better
Topic Starter
Cosmolade

Smallwu wrote:

Hi, mod from my queue

Taiko General
Turn off "Enable Custom Colours" Fixed!

Oni
00:50:587 (7,9) - k k Fix!

GL with Rank! :D

Battle wrote:



.

[Normal]
00:07:423 (1) - I would rather end the spinner on 00:09:260 - since there's like a more prominent beat there, plus it should be fine since it'll still have 2 beats of recovery time so ya Fix
00:13:546 (4,5,6) - I kinda disagree with this, mainly due to the fact that you were having a consistent flow going, then you choose to drop the flow and go upward n stuff but w/e if you don't fix it. If you don't fix it, fix blanket lol I broke the flow here??, I disagree. Fixed the blanket
00:15:383 (2,3) - mmm blankets (gross) fix it why? for me is fine ;_;
00:16:607 (4,1) - Making it so the slider shape of 4 has flow more toward 1 would be better, having it face upward kinda just doesn't have flow Fix
00:52:117 (1) - Slider should be changing with the weird change in vocal for "love", so the curve or w/e you want to do should come later in the slider (specifically at 00:52:423 - ) Fix
00:57:321 (1) - why is the down beat on the end of a repeat slider ... like, it's pretty arguable that it fits it, but imo the downbeat should be clicked in this case since the beat on this is significantly lower in pitch than the rest of the notes Fix
01:01:454 (4,1) - Find a way to make it neater no change, sorry
01:01:454 (4) - Okay, it too me a REALLY long time to notice this (and by long time I mean 1 minute into the map which is basically like 5 minutes lol) but you have VERY strong beats on repeats and like, that ain't right tbhhhh you should let strong beats be clickable, you can sacrifice a bit of rhythm density in order to make strong beats clickable, it's a normal after all :v (reoccuring thing) hahaha, very but no all, I will check this, because even if is a normal, why i cant make easy patterns? pls
01:12:015 (6,1) - like, these aren't very attractive looking at all tbh Maked a better overlaps here
01:26:480 (1) - pretty sure it's better to start it on a red tick but w/e Fix
02:01:301 (3,1) - yeah, the way you make 3 makes it look like the start of 1 is on the slider end, that's confusing, I dunno if this happens in other parts of the song, but make sure you're not misleading players reverse make the curve to (3)
02:10:025 (4,5) - There's like, 0 flow Fix
most of the things are reoccuring so ya ye

i liked the lilypichu version better ye, I like her version too, but I love more this versión (because I think Milky make a best Chara voice <3
Thanks for the mods!
pkhg
holi

el tio xtrem3x me puso una pistola en la frente

[Normal]
  1. 00:07:423 (1) - no se si es idea mia pero es raro que el spinner termine ahi, es como que lo hubieras hecho solo para dar tiempo para clickear la nota siguiente, pa mi suena mejor si termina aca 00:09:260 - hay como 500ms hasta la siguiente nota, deberia estar bien aunque digan que se necesitan 750ms, o podrias mapear esa parte xd
  2. 00:13:546 (4,6) - nunca me han gustado ese tipo de stacks, just saying
  3. 00:16:607 (4) - no deberia ser asi este xd http://puu.sh/nxv51/695b37ae5a.jpg
  4. 00:29:158 (1) - no me gustan los combos con una sola nota, podrias quitarle el nc a la nota siguiente. no creo que este mal asi como lo tienes ahora pero no me gusta mucho xd ( va tambien para todas las demas que tienen una sola nota xd)
  5. 00:33:138 (3,5) - como dije antes no me gustan estos stacks, pero aca es posible que el hitburst del (3) cubra al (5)
  6. 00:41:097 (4) - se te olvido una clap xd
  7. 00:45:230 (3) - deberias ponerle un whistle a la cola o almenos eso hiciste en partes anteriores similares a esta, aka cada 1 measure
  8. 01:01:454 (4) - yo le dejaria la clap solo en la cabeza para ser consistente con las partes anteriores similares a esta xd
  9. 01:05:893 (3) - lolz slider catmull
  10. 01:19:668 (3,4) - aca podrias intentar esto http://puu.sh/nxwiv/a2c3e2732c.jpg asi no ignoras esto 01:20:128 - que suena similar a un clap, ademas suena mejor imo
  11. 01:38:954 (3) - se ve mejor asi imo
    256,48,98954,2,0,B|248:61|215:68|184:40|184:40|120:40,1,130,2|0,0:0|0:0,0:0:0:0:
  12. 01:44:770 (1) - en lugar de en esta nota el nc deberia estar aca 01:44:158 - pero como es sliderend te confundiste o lo hiciste a proposito. Es mejor que el nc este en 01:44:005 (3) - tendrias que ponerle nc a esta tambien si haces eso 01:45:383 (2) -
  13. 02:01:913 (1,2) - aca igual intercambia el nc y quitaselo a este 02:03:138 (1) -
  14. 02:05:893 (3,1) - no se si sea un problema el que esten tan juntos, el (1) se puede ver un poco antes de que termines el (3) lo que podria ser algo confuso, preguntale a algun superior por esto xd
[Rocket]
  1. 00:13:546 (4) - siguiendo tu pattern de nc deberia haber uno aca xd
  2. 00:17:372 (3) - igual aca supongo
    ufff
    UFFFFFFFFf
[Insane]
  1. 01:15:230 (2) - hacer formas con sliders tan cortos siempre terminan feos :(
  2. 02:12:015 (4) - se ve mas bonito asi
    96,224,132015,2,0,B|96:192|96:192|152:112|128:75|88:32,1,191.999994140625,4|0,0:0|0:0,0:0:0:0:
  3. 02:19:362 (3) - mas bonito asi
    64,96,139362,2,0,P|52:139|64:192,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:


    decaigo mucho a medida que sube la dificultad xd pero no tiene nada unrankable y la diff ta bien en general owo)b

[Extra]
  1. 01:26:403 - es mejor si pones un circulo y mueves el spinner, asi enfatizas bien la nota, cosa que no hacen los spinners

    no me gusto mucho la diff, como que estan muy exagerados los jumps ademas la mayoria de los streams estan overmapeados :(
suerte owo
ErunamoJAZZ

ceLy wrote:

[Easy]
  1. better not change sv and ds(some 1.2x and some 1.1x) in Easy imo Those changes are because I change SV in some sections, and I want the same distance in all map.
  2. check aimod about tags
  3. 00:41:709 (1,2,1) - liner flow looks werid fixed

MokouSmoke wrote:

[ErunamoJAZZ]
  1. 00:23:342 (2) - I would prefer a different slider here so it flows better from 00:22:117 (1) - Not changed
  2. 00:28:240 (3,4) - ctrl+g rhythm, 00:28:852 - should be clickable imo Not agree, sound between 00:28:546 - and 00:28:852 - feels better as a Slider!
  3. 01:04:974 (2) - add a repeat to be consistent with previous rhythms, and start spinner at 01:06:199 - Okay~
  4. 01:23:342 (1,2,3) - I would prefer a non-linear flow http://puu.sh/noJxO/a497c2ce46.jpg mm... done
  5. 02:04:975 (1) - can you improve this slider shape? They generally require more control points than what you are using Its fine like is now
  6. 02:33:137 (2) - slider should be curved other way for flow. You can still capture flow into 02:33:750 (1) - like this: http://puu.sh/noJQ7/15d16c08e1.jpg
  7. 02:39:872 (1) - ^ I dont want, because I care flow on slider out, sorry u.u
Good luck!

ecdonald wrote:

[Easy]
change to HP1~3? 4 is a bit too high for Easy I agree, Done
others are fine for me owo

To BoatKrab, sorry, I dont read your suggestion because I place hitsound in my way xD, but, Im sure that are same things :P


Battle wrote:

[Easy]
01:21:505 (2,3) - so like, this is more of a general thing but this is like the most prominent one, but like, there's a lot of instances where things don't flow to each other at all after their little like, burst, 1,2,3 flows I guess well, but then for like 01:23:342 (1,2,3) - there's like, no flow to it, the flow of 01:20:893 (1,2,3) - goes upward but then the flow is completely cut off, and this happens often but I really needed a good example like this to show what I'm talking about lol
01:49:363 (4,1,2) - Another example of bad flow, but yeah, you might have to rework spacing in general cuz it's basically all over the map
Man, i really think flow is not bad for a easy diff (I know my easy diffs are "strange", but those are fine for mapsets - example https://osu.ppy.sh/b/552666&m=0 ), anyway, I take some of your suggestion to improve it, not in 01:21:505 (2,3) , but yeah in other sections
-------

Thank you very much guys!!!!

http://puu.sh/nxAxp/345db992fa.zip
Topic Starter
Cosmolade

pkhg wrote:

holi

el tio xtrem3x me puso una pistola en la frente XDD me imagino eso(?

[Normal]

00:07:423 (1) - no se si es idea mia pero es raro que el spinner termine ahi, es como que lo hubieras hecho solo para dar tiempo para clickear la nota siguiente, pa mi suena mejor si termina aca 00:09:260 - hay como 500ms hasta la siguiente nota, deberia estar bien aunque digan que se necesitan 750ms, o podrias mapear esa parte xd de hecho el spinner empeiza ahí en la normal lol btw entiendo un poco lo de terminar el spin en el tick blanco, que es mejor aunque el espaciado sea menos xDD
00:13:546 (4,6) - nunca me han gustado ese tipo de stacks, just saying I like it :'c
00:16:607 (4) - no deberia ser asi este xd http://puu.sh/nxv51/695b37ae5a.jpg lol dios, si lo tenía así antes, debí haber alargado el reverse por accidente, gracias por decirme ;w;
00:29:158 (1) - no me gustan los combos con una sola nota, podrias quitarle el nc a la nota siguiente. no creo que este mal asi como lo tienes ahora pero no me gusta mucho xd ( va tambien para todas las demas que tienen una sola nota xd) Hai =w= se lo quité al slider
00:33:138 (3,5) - como dije antes no me gustan estos stacks, pero aca es posible que el hitburst del (3) cubra al (5) Nice
00:41:097 (4) - se te olvido una clap xd Ay lol
00:45:230 (3) - deberias ponerle un whistle a la cola o almenos eso hiciste en partes anteriores similares a esta, aka cada 1 measure okays
01:01:454 (4) - yo le dejaria la clap solo en la cabeza para ser consistente con las partes anteriores similares a esta xd ya -w-
01:05:893 (3) - lolz slider catmull lol yep, igual modifiqué un poco esa parte aaa
01:19:668 (3,4) - aca podrias intentar esto http://puu.sh/nxwiv/a2c3e2732c.jpg asi no ignoras esto 01:20:128 - que suena similar a un clap, ademas suena mejor imo lol eso no es muy hardcore? xD igual aplico, con dudas(?
01:38:954 (3) - se ve mejor asi imo nice code lol intenté aplicarle, pero no veo mucho cambio, exijo una screenshot! (?
256,48,98954,2,0,B|248:61|215:68|184:40|184:40|120:40,1,130,2|0,0:0|0:0,0:0:0:0:
01:44:770 (1) - en lugar de en esta nota el nc deberia estar aca 01:44:158 - pero como es sliderend te confundiste o lo hiciste a proposito. Es mejor que el nc este en 01:44:005 (3) - tendrias que ponerle nc a esta tambien si haces eso 01:45:383 (2) - ya ;w;
02:01:913 (1,2) - aca igual intercambia el nc y quitaselo a este 02:03:138 (1) - ^
02:05:893 (3,1) - no se si sea un problema el que esten tan juntos, el (1) se puede ver un poco antes de que termines el (3) lo que podria ser algo confuso, preguntale a algun superior por esto xd ay, por ahora lo dejo como está en esa parte, después veré si me fastidian por ello(?

[Insane]

01:15:230 (2) - hacer formas con sliders tan cortos siempre terminan feos :( ya sé, pero ese slider me gusta como se ve :(
02:12:015 (4) - se ve mas bonito asi nice codex2, aplicado
96,224,132015,2,0,B|96:192|96:192|152:112|128:75|88:32,1,191.999994140625,4|0,0:0|0:0,0:0:0:0:
02:19:362 (3) - mas bonito asi nice codex3 aplicado x2
64,96,139362,2,0,P|52:139|64:192,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:

decaigo mucho a medida que sube la dificultad xd pero no tiene nada unrankable y la diff ta bien en general owo)b yay, gracias! el insane fue al que más dedicación le di cuando lo mapee xD (y fue la primera diff también, ay)

[i came] OH GOD asddfgg rip

01:26:403 - es mejor si pones un circulo y mueves el spinner, asi enfatizas bien la nota, cosa que no hacen los spinners listo~

no me gusto mucho la diff, como que estan muy exagerados los jumps ademas la mayoria de los streams estan overmapeados :(
Esta diff se trata de jumps, ay :cc streams overmapeados? cuales? si es así los elimino ;w; pero dime D:

suerte owo
Gracias por el mod :3
pkhg
casi todos los streams son overmapeados pero hay quienes creen que se pueden overmapear para enfatizar algunas partes de las canciones, cosa que a mi no me gusta, pero mejor ve si alguien mas te molesta por eso, no solo por que no me guste a mi voy a evitar que rankees el map asi como esta xd
dejemosle eso a los bns xd

suerte =w=/
_Hou
hello
from my queue t/428733
Light blue is an advice (it might not be right or same with your thoughts)
Pink is strongly recommended
blue=Thoughts not sure if its wrong or smth

Insane

02:05:740 (3,1) - Avoid this overlap, it is way hard to read.
01:26:403 (4,1) - Turn it into only spinner.
00:45:689 (1,2,3,4,5,6) - This space between 2 and 3 feels weird a bit


but nobody came

01:08:189 (2,3,4,5,6,1) - I guess stream should start with 2 and fill empty tick.
01:59:158 (1,2) - Change it for triple as during the whole song.
02:14:923 (2,3,4,5) - feel weird a bit, probably.
00:29:464 (3,1) - And this overlap, hard to read.


All i could find, O_O.
Impressive job, I'd give you a star if i have some.
Good luck.
Topic Starter
Cosmolade

Hou Rearu wrote:

hello
from my queue t/428733
Light blue is an advice (it might not be right or same with your thoughts)
Pink is strongly recommended
blue=Thoughts not sure if its wrong or smth

Insane

02:05:740 (3,1) - Avoid this overlap, it is way hard to read. Ctrl+G here make this more easy to read, I think o.o
01:26:403 (4,1) - Turn it into only spinner. sorry, I don't change this one, but I Ctrl+G (4) lol
00:45:689 (1,2,3,4,5,6) - This space between 2 and 3 feels weird a bit okay, I change a little the pattern here~


but nobody came

01:08:189 (2,3,4,5,6,1) - I guess stream should start with 2 and fill empty tick. na,I don't think the sound in the tick between (2) and (3) have the necessary strong sound to put a note here
01:59:158 (1,2) - Change it for triple as during the whole song. I don't hear a triple here D: (and some of my triples are overmaped, i think ;_;
02:14:923 (2,3,4,5) - feel weird a bit, probably. change this too, to a bigger jump between (4,5,6)
00:29:464 (3,1) - And this overlap, hard to read. I know, but what pattern will be better? I don't know ;_;


All i could find, O_O.
Impressive job, I'd give you a star if i have some. oh, really? thanks QwQ
Good luck.

pkhg wrote:

casi todos los streams son overmapeados pero hay quienes creen que se pueden overmapear para enfatizar algunas partes de las canciones, cosa que a mi no me gusta, pero mejor ve si alguien mas te molesta por eso, no solo por que no me guste a mi voy a evitar que rankees el map asi como esta xd
dejemosle eso a los bns xd

suerte =w=/ wo wow, okay, veré cuales sacar y cuales no ;w; aunque a mi me gustan :c
Thanks for the mod =w=
Updated!
Skeuddy
Hey
I ignore ur oni, sorry

3x's Muzukashii
  1. 00:31:301 - Ignored slaps
  2. 00:36:658 - Some note
  3. 00:39:107 - ^
  4. 00:58:699 - ^
  5. 01:57:474 - ^
  6. 00:48:750 (88) to 00:48:903 and 00:48:597 (87) to 00:48:673
  7. 01:36:505 (33) to 01:36:658
  8. 01:40:791 (50) to 01:40:714
  9. 01:58:469 (56) to 01:58:393 and 01:58:852 - Some note, 01:59:158 (58) to 01:59:311
  10. 00:56:403 (109) - k
  11. 01:06:199 (141) - ^
  12. 02:14:770 (23) - ^
  13. 02:24:566 (57) - ^
  14. 01:25:791 (230) - d
  15. 01:27:934 or 01:28:087 - End of spinner
  16. 01:47:525 - ^

3x's Inner Oni
  1. 00:30:230 (125,126) - Swap
  2. 00:31:454 (134,140) - ^
  3. 00:33:291 (151,152) - ^
  4. 00:34:515 (160,163) - ^
  5. 00:46:760 (243,244) - ^
  6. 01:24:872 (491,492) - ^
  7. 01:55:638 (51,52) - ^
  8. 02:26:556 (123,124) - ^
  9. 00:27:628 (109) - k
  10. 00:35:740 (171) - ^
  11. 00:38:648 (187,188,190) - ^
  12. 02:16:148 (53) - ^
  13. 00:40:944 (201) - d
  14. 01:12:168 (402) - ^
  15. 01:47:525 - End of spinner
xtrem3x

Skeuddy wrote:

Hey
I ignore ur oni, sorry << why? ;w;

3x's Muzukashii
  1. 00:31:301 - Ignored slaps <<< density about muzukashii diffs
  2. 00:36:658 - Some note <<< same
  3. 00:39:107 - ^ <<< same
  4. 00:58:699 - ^ <<< same
  5. 01:57:474 - ^ <<< same
  6. 00:48:750 (88) to 00:48:903 and 00:48:597 (87) to 00:48:673 <<< nou .-. (a 1/3 rhythm here is very rare)
  7. 01:36:505 (33) to 01:36:658 <<< ok
  8. 01:40:791 (50) to 01:40:714 <<< sounds good
  9. 01:58:469 (56) to 01:58:393 and 01:58:852 - Some note, 01:59:158 (58) to 01:59:311- <<< 1st - ok / 2nd - No / 3rd - Ok with complement...
  10. 00:56:403 (109) - k <<< is possible
  11. 01:06:199 (141) - ^ <<< well ...
  12. 02:14:770 (23) - ^ <<< well ...
  13. 02:24:566 (57) - ^ <<< ok .-.
  14. 01:25:791 (230) - d <<< ok .-.
  15. 01:27:934 or 01:28:087 - End of spinner <<< no ....
  16. 01:47:525 - ^ <<< nou .-.



3x's Inner Oni
  1. 00:30:230 (125,126) - Swap <<< follow vocals? ok .-.
  2. 00:31:454 (134,140) - ^ <<< nou .-.
  3. 00:33:291 (151,152) - ^ <<< nou .-.
  4. 00:34:515 (160,163) - ^ <<< nou .-.
  5. 00:46:760 (243,244) - ^ <<< some better .-.
  6. 01:24:872 (491,492) - ^ <<< nou ... emphasis in big notes...
  7. 01:55:638 (51,52) - ^ <<< some better .-.
  8. 02:26:556 (123,124) - ^ <<< ^ same
  9. 00:27:628 (109) - k <<< ok
  10. 00:35:740 (171) - ^ <<< ok
  11. 00:38:648 (187,188,190) - ^ <<< some better .-.
  12. 02:16:148 (53) - ^ <<< ^ same
  13. 00:40:944 (201) - d <<< ok
  14. 01:12:168 (402) - ^ <<< nou .-.
  15. 01:47:525 - End of spinner <<< No!!
Thanks for your mod (owo)b
Topic Starter
Cosmolade
Updated!
-w-
Himesaka Noa
[3x's Muzukashii]
  1. How about increasing hp drain by one tick?
  2. 00:06:964 (10,11) - I think it is not necessary to express because that sounds are very weak to hear.
  3. 00:06:199 (8) - Change d for consistency. actually this is lower sound than 00:04:974.
  4. 00:06:811 (9) - Also, it would be better to hear that changing to d imo.
  5. 00:09:107 (15) - How about changing to d? it would be more natural to play imo.
  6. 00:11:097 (21) - Move to 00:10:791 to follow vocal?
  7. 00:12:934 (28,29,30,31,32,33,34,35,36,37) - How about trying to reduce density? i think current pattern is a bit hard compared to overall patterns in this part. * example:
  8. 00:15:689 (41,42,43,44) - d kdk? first one is lower sound.
  9. 00:17:219 (48,49) - Reverse section? it would be fit more the music.
  10. 00:22:423 - Add notes for consistency with 00:19:974. why don't you map to follow vocal in this part only?
  11. 00:23:189 (68) - Move to 00:23:495.
  12. 00:36:199 (27) - Remove this for consistency.
  13. 00:40:791 (45) - Same as above.
  14. 00:43:393 (58) - It is a bit long. maybe can remove this.
  15. 00:45:689 - I'd recommend removing some notes. this pattern is really long compared to other patterns in kiai.
  16. 00:56:403 (109) - Remove for consistency.
  17. 00:56:403 (109) - 01:06:199 (141) - How about removing these for consistency? maybe it would be not bad.
  18. 01:06:658 - Add note for consistency with 00:56:862.
  19. 01:12:474 (169) - Remove this for making little break.
  20. 01:17:372 (188) - Change to k because it is similar sound as 01:17:679 (190).
  21. 01:18:444 (193,194,195,196,197,198) - ddkkdk would be fit more the music imo.
  22. 01:22:194 (213,214) - Remove. actually there is no stream of sound.
  23. 01:25:791 (230) - Also, there is nothing to map.
  24. 01:32:219 - Can add note on here imo.
[Oni]
  1. 00:00:077 - This green line is not necessary.
  2. 00:31:301 (10) - Change to k for consistency.
  3. 01:40:638 (49) - Move to 01:40:714. vocal sound is there.
  4. 01:47:832 - I know you did map like that for making difference with similar part. but some patterns are longer pattern than any pattern.
I'm so sorry for late.
Topic Starter
Cosmolade

Sylphi wrote:

[Oni]
  1. 00:00:077 - This green line is not necessary. Fix
  2. 00:31:301 (10) - Change to k for consistency. Fix
  3. 01:40:638 (49) - Move to 01:40:714. vocal sound is there. Fix
  4. 01:47:832 - I know you did map like that for making difference with similar part. but some patterns are longer pattern than any pattern. I know, but I don't like to change any of this uwu
I'm so sorry for late. don't worry ;w;
Thanks for the mod!
xtrem3x
Blue=OK
Red=NO
Green=Undecided
Orange=Conditional


Sylphi wrote:

[3x's Muzukashii]
  1. How about increasing hp drain by one tick? <<< my parameters are equals .... HP5 / OD5
  2. 00:06:964 (10,11) - I think it is not necessary to express because that sounds are very weak to hear. <<< claps
  3. 00:06:199 (8) - Change d for consistency. actually this is lower sound than 00:04:974. <<< ok
  4. 00:06:811 (9) - Also, it would be better to hear that changing to d imo. <<< same ... claps
  5. 00:09:107 (15) - How about changing to d? it would be more natural to play imo. <<< ok
  6. 00:11:097 (21) - Move to 00:10:791 to follow vocal? <<< possible
  7. 00:12:934 (28,29,30,31,32,33,34,35,36,37) - How about trying to reduce density? i think current pattern is a bit hard compared to overall patterns in this part. * example: <<< deleted 1 note ...
  8. 00:15:689 (41,42,43,44) - d kdk? first one is lower sound. <<< 00:15:995- changed
  9. 00:17:219 (48,49) - Reverse section? it would be fit more the music. <<< nou .-.
  10. 00:22:423 - Add notes for consistency with 00:19:974. why don't you map to follow vocal in this part only? <<< can try some ...
  11. 00:23:189 (68) - Move to 00:23:495- <<< ok -w-
  12. 00:36:199 (27) - Remove this for consistency. <<< nou .-.
  13. 00:40:791 (45) - Same as above. <<< some better ...
  14. 00:43:393 (58) - It is a bit long. maybe can remove this. <<< for vocals ...
  15. 00:45:689 - I'd recommend removing some notes. this pattern is really long compared to other patterns in kiai. <<< long vocal . other idea?
  16. 00:56:403 (109) - Remove for consistency. <<< 2nd comment but in consideration
  17. 00:56:403 (109) - 01:06:199 (141) - How about removing these for consistency? maybe it would be not bad. <<< ^ same
  18. 01:06:658 - Add note for consistency with 00:56:862- <<< ok
  19. 01:12:474 (169) - Remove this for making little break. <<< is possible
  20. 01:17:372 (188) - Change to k because it is similar sound as 01:17:679 (190)- <<< other change
  21. 01:18:444 (193,194,195,196,197,198) - ddkkdk would be fit more the music imo. <<< sure??
  22. 01:22:194 (213,214) - Remove. actually there is no stream of sound. <<< need more triples ... well ok
  23. 01:25:791 (230) - Also, there is nothing to map. <<< is possible
  24. 01:32:219 - Can add note on here imo. <<< in consideration ...
I'm so sorry for late.
Thanks for your mod (owo)b ... update to neechan when appears ;w;
HappyRocket88
something something placeholder something something will post the diff and a mod something something. xdxd

osu file format v14

[General]
AudioFilename: [Milky] Stronger than You -Chara response-.mp3
AudioLeadIn: 2000
PreviewTime: 29005
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 77,9873,29464,86403,88240,127423,137219,156811
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.799999

[Metadata]
Title:Stronger than You -Chara response-
TitleUnicode:Stronger than You -Chara response-
Artist:Milkychan
ArtistUnicode:Milkychan
Creator:Cosmolade
Version:Rocket's Asereje Ajá Deje
Source:
Tags:undertale genocide sans xtrem3x ErunamoJAZZ
BeatmapID:0
BeatmapSetID:413707

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG7.jpg",0,0
//Break Periods
2,88440,97286
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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124,224,124821,1,0,0:0:0:0:
256,96,124974,5,0,0:0:0:0:
256,192,125051,12,0,126811,0:0:0:0:
256,80,127423,6,0,B|232:128|256:168|256:168|288:216|260:268,1,181.999991668702
188,300,127883,1,0,0:0:0:0:
188,208,128036,2,0,P|256:164|356:232,1,181.999991668702
266,253,128495,1,0,0:0:0:0:
96,204,128648,6,0,P|136:136|264:80,1,181.999991668702
318,164,129107,2,0,P|262:180|230:76,1,181.999991668702
368,228,129566,2,0,P|312:256|176:224,1,181.999991668702
132,176,130025,5,0,0:0:0:0:
100,260,130179,2,0,L|80:356,1,90.9999958343508
168,324,130485,2,0,B|204:292|256:320|256:320|260:304|260:304|292:320|356:292,1,181.999991668702
380,228,130944,1,0,0:0:0:0:
400,140,131097,6,0,P|364:68|264:92,1,181.999991668702
300,280,131556,2,0,B|323:136|323:136|284:174,1,181.999991668702
308,352,132015,2,0,B|360:344|372:288|372:288|400:100,1,272.999987503052
344,40,132628,1,0,0:0:0:0:
176,108,132934,6,0,L|80:116,1,90.9999958343508
140,188,133240,2,0,L|240:180,1,90.9999958343508
208,32,133546,6,0,B|127:38|127:38|115:33|115:33|103:40|103:40|22:47,1,181.999991668702
140,188,134005,2,0,P|196:136|192:3,1,181.999991668702
140,188,134464,6,0,B|152:280|252:308|252:308|360:276|360:176,1,350
316,132,135383,1,0,0:0:0:0:
256,168,135536,1,0,0:0:0:0:
192,136,135689,1,0,0:0:0:0:
256,92,135842,1,0,0:0:0:0:
320,120,135995,6,0,P|368:136|420:96,1,105
436,84,136301,2,0,L|452:200,1,105
436,220,136607,2,0,B|432:264|432:264|456:328,1,105
440,352,136913,2,0,P|396:324|324:348,1,105
308,356,137219,6,0,P|240:380|256:196,1,363.999983337403
332,236,137985,1,0,0:0:0:0:
252,284,138138,1,0,0:0:0:0:
328,124,138291,1,0,0:0:0:0:
404,296,138444,6,0,P|331:331|242:261,1,181.999991668702
250,103,138903,2,0,B|246:167|246:167|258:199|258:199|250:287,1,181.999991668702
96,89,139362,2,0,P|169:54|258:124,1,181.999991668702
212,184,139821,5,0,0:0:0:0:
272,252,139974,2,0,P|272:308|252:344,1,90.9999958343508
192,276,140281,2,0,P|192:216|216:184,1,90.9999958343508
356,292,140587,2,0,P|344:344|324:380,1,90.9999958343508
208,191,140893,6,0,B|256:179|296:203|296:203|312:156|384:139,1,181.999991668702
244,276,141352,2,0,P|156:268|116:168,1,181.999991668702
244,276,141811,2,0,B|448:284|448:284|380:320,1,272.999987503052
304,356,142423,5,0,0:0:0:0:
324,172,142577,1,0,0:0:0:0:
466,273,142730,2,0,L|302:356,1,181.999991668702
256,276,143189,1,0,0:0:0:0:
208,356,143342,6,2,L|44:272,1,181.999991668702,0|0,0:0|0:0,0:0:0:0:
148,142,143801,2,0,P|124:224|24:274,1,181.999991668702
148,142,144260,2,0,B|316:160|316:160|256:208|284:328|392:320,1,363.999983337403
376,228,145025,5,0,0:0:0:0:
304,284,145179,2,0,P|236:308|192:288,1,90.9999958343508
156,240,145485,2,0,P|224:216|268:236,1,90.9999958343508
156,240,145791,6,2,L|156:128,1,90.9999958343508
256,32,146097,2,0,L|256:144,1,90.9999958343508
244,168,146327,1,0,0:0:0:0:
264,208,146403,1,0,0:0:0:0:
224,288,146556,2,0,P|188:256|176:196,1,90.9999958343508
340,164,146862,1,0,0:0:0:0:
276,348,147015,6,0,B|224:376|188:356|188:356|184:368|184:368|136:336|80:364,1,210
48,304,147628,2,0,P|40:260|48:236,1,70
80,176,147934,2,0,P|96:140|92:104,1,70
40,64,148240,6,0,L|188:104,1,140
236,64,148699,2,0,L|192:228,1,140
168,264,149158,2,0,P|212:212|288:312,1,210
228,304,149770,5,0,0:0:0:0:
168,264,149923,1,0,0:0:0:0:
100,280,150077,2,0,B|64:288|64:288|20:276,1,70
68,212,150383,2,0,B|104:204|104:204|148:216,1,70
100,280,150689,6,0,L|28:124,1,140
16,88,151148,2,0,P|76:112|104:48,1,140
28,188,151607,2,0,P|116:180|176:12,1,280
256,8,152372,5,0,0:0:0:0:
328,24,152525,2,0,L|372:88,1,70
428,120,152832,2,0,L|476:188,1,70
464,248,153138,6,0,P|428:312|344:308,1,140
312,280,153597,2,0,B|272:272|256:240|256:240|240:272|192:276,1,140
144,240,154056,2,0,P|96:204|116:316,1,280
180,308,154821,5,0,0:0:0:0:
248,288,154974,2,0,P|292:280|328:292,1,70
368,332,155281,1,0,0:0:0:0:
432,304,155434,1,0,0:0:0:0:
412,236,155587,6,0,P|400:184|464:124,1,140
472,196,156046,1,0,0:0:0:0:
412,236,156199,2,0,P|348:260|272:240,1,140
224,200,156658,1,0,0:0:0:0:
180,144,156811,6,0,P|128:120|84:232,1,195.999994018555
168,240,157730,1,0,0:0:0:0:
248,188,158036,6,0,P|252:112|192:56,2,146.999995513916
164,240,159260,2,0,P|200:276|260:280,1,97.9999970092774
328,232,159872,1,0,0:0:0:0:
404,296,160179,1,0,0:0:0:0:
436,204,160485,6,0,B|452:160|452:160|472:136|468:104|468:104|484:52,2,146.999995513916
376,284,161709,2,0,P|408:300|432:304,2,48.9999985046387
284,244,162321,1,0,0:0:0:0:
196,284,162628,1,0,0:0:0:0:
156,100,162934,6,0,L|208:204,1,97.9999970092774
245,98,163393,2,0,P|205:82|149:106,1,97.9999970092774
199,187,163852,2,0,L|243:96,1,97.9999970092774
444,84,164770,5,0,0:0:0:0:
256,192,165383,12,0,166760,0:0:0:0:
Underforest
¡Hola! Como me lo pidió 3x, un mod para el mapa :3 tal vez Cosmolade tambien lo pidio (?
El orden está mal D:

General
  1. Hasta ahora, nada :)
Standard
EruJazz's Easy
  1. 00:23:342 (2) - La simetría es rara, solo traza una Z y ya XD
  2. 00:38:648 - Inserta algo aquí
  3. 00:56:403 - 00:58:546 - Lo mismo
  4. 02:04:974 (1) - Mal deslizador
Normal
  1. Establece el AR como 5
  2. 00:16:607 (4) - No hagas una curva con este deslizador, se ve mal :(
  3. 00:22:423 (2) - Lo mismo
  4. 00:26:403 (3) - Lo mismo
  5. 00:35:893 (4) - Pésima simetría
  6. 00:39:260 (1,2) - Rota estos deslizadores a 180 grados, uno por uno
  7. 00:52:117 (1) - Sugiero reemplazarlo por una C normal
  8. 01:25:485 (3) - Esta demasiado largo
  9. 01:39:872 (1,2) - El flow no se ve bien
  10. 02:19:821 (4,5) - Lo mismo
  11. Le pararé aquí, en breve, no deberías hacer demasiados stacks
Rocket's Hard

  • SPOILER
    2016-03-10 20:24 ezek: que significa [http://puu.sh/nClgZ/1cf28f36be.jpg esto] y [http://puu.sh/nCl2A/f56038b382.jpg esto?] xd
    2016-03-10 20:25 Underforest: Rocket ta drogado
    2016-03-10 20:26 ezek: se echo diesel en ves de gas de cohete~
  1. En serio, buena diff xd
Insane
  1. Tambien buena diff
but nodoby came
  1. Neh, no modeare esta diff hasta despues

Para luego, modearé las Taiko
Topic Starter
Cosmolade

Underforest wrote:

¡Hola! Como me lo pidió 3x, un mod para el mapa :3 tal vez Cosmolade tambien lo pidio (? ay(?
El orden está mal D: ay, era porque happy no actualizó la metadata, ya lo arreglo :3/

General
  1. Hasta ahora, nada :) yay xD
Standard
Normal
  1. Establece el AR como 5 Hai
  2. 00:16:607 (4) - No hagas una curva con este deslizador, se ve mal :( Hai
  3. 00:22:423 (2) - Lo mismo Hai
  4. 00:26:403 (3) - Lo mismo este no lo cambio, porque le hace blanket a (1) xD
  5. 00:35:893 (4) - Pésima simetría :c a mi me gusta ese slider
  6. 00:39:260 (1,2) - Rota estos deslizadores a 180 grados, uno por uno Hai aunque no veo mucha diferencia(??
  7. 00:52:117 (1) - Sugiero reemplazarlo por una C normal Hai
  8. 01:25:485 (3) - Esta demasiado largo ee(? xD ya sé, pero me gusta que el slider termine justo en el clap final antes de la ruleta
  9. 01:39:872 (1,2) - El flow no se ve bien I know, no soy mucho de mapear normals ;_; pero no sé que hacer mas aquí xD
  10. 02:19:821 (4,5) - Lo mismo ^ lo mismo de arriba ;u;
  11. Le pararé aquí, en breve, no deberías hacer demasiados stacks ;w; todo mundo odia los stacks, mientras que yo odio el overlap XD
Insane
  1. Tambien buena diff yay, es la que más amor le puse al hacerla uwu)9
but nodoby came
  1. Neh, no modeare esta diff hasta despues
chaa :c lei antes que editaras lo que posteaste de los jumps eh(?? esque esa es la idea de esta diff xD welp, esperaré el mod de esta -w-

Para luego, modearé las Taiko ooh nice(? esperaré eso también xD
¡Gracias por el mod!
(ㆁᴗㆁ)
HappyRocket88

Rocket's Hard

Teníamos un problema con el metadata que hacía que se viera raro cuando se listaban las dificultades, pero ya está arreglado con esta fantástica y sensual nueva actualización. Y esta también está hitsoundeada. >w</ (Aunque fue un copy paste de tus diffs pero bueh :v)
[ General]
  1. Background isn't suitable for audience: El problema reside en que tiene un cuchillo, el cuál incita a la violencia y, honestamente, no es adecuado cuando la media de los jugadores va por los 11 - 13 años.
  2. Lyrics aren't proper to all audience: Sería bueno que advirtieras en la descripción del mapa que las lyrics no son adecuadas ya que hablan de temas de muerte y otras cosas.
  3. Skinning: Es sólo una sugerencia, pero personalmente se ve un poco desorganizado cuando aparecen los rankings cuando pasa un breaktime porque las calificaciones no encajan con el tema de Undertale apropiadamente. Sería mejor que incluyeras esas letricas que aparecen a lado del accuracy para mejorar visualemente este aspecto. Aquí dejo los elementos que deberías de incluir
    1. https://osu.ppy.sh/wiki/Skinning_Interf ... ing_Grades
    2. las skins de Undertale por si acaso t/378346 t/402966
    Todo es para evitar que se vea algo como así.
[ EruJazz's Easy]
  1. 00:39:260 (37,38,39,40,41,42,43,44,45) - Si el SV no cambia aquí, ¿cuál es la necesidad de disminuir el DS?
  2. 00:56:403 - Aquí podrías ubicar un mini-break ya que el tiempo en el que no se colocan notas supera los 3 segundos dejando un tiempo incómodo para los jugadores que esperan que pase algo.
  3. 00:21:811 (4) - Esta nota crea una densidad demasiado alta de objectos a 1/2 si tomamos en cuenta que es una Easy. Sería mejor que lo aliminarás para dejar un espacio entre las notas que crearía ritmos más amigables para los que apenas empiezan.
  4. 00:28:240 (3,4) - Si bien la canción empieza a agarrar salseo aquí, no amerita crear patrones tan seguido sabiendo que ritmicamente no se necesita. Tendría más sentido si (3) fuera un 1/1 para disipar un poco aquí el ritmo y hacer las cosas más simples.
  5. 00:31:913 - Esto debería ser clickeable al igual como lo manejaste en lso patrones anteriores. Terminar un slider en un downbeat crea offbeat demasiado arrítmicos ya que la canción tiene demasiado enfasis en ese beat.
  6. 01:04:974 (2) - El clap del slider-tail suena un poco fuerte sabiendo que la canción disminuye súltilmente en esta parte. Sería mejor que lo eliminaras para evitar crear hitsounds bullosos en el patrón.
  7. 02:04:974 (1) - No. :u
  8. 02:34:974 (1,2) - Este flow me preocupa porque no es para nada intuitivo ya que el moviomiento de zig zga que deben hacer los jugadores que apenas empiezan podría resultar confuso. Sería mejor que lo cambiarás por algo más perceptivo. what about this?
[ Normal] Me gusta esta normal. Tiene un ritmo muy organizado y patrones divertidos para los noobs. Buen trabajo!
  1. Spacing problems a lo largo del mapa que deberías arrelgar: 00:26:403 (30,31) - 00:40:485 (22,23) - 00:57:015 (54,55) - 00:58:852 (59,60) - 01:06:505 (73,74) - 01:06:811 (74,75) - 01:08:342 (78,79) - 01:18:444 (100,101) - 01:42:321 (10,11) - 01:47:219 (19,20) - 01:59:464 (45,46) - 02:01:301 (48,49) - 02:07:423 (57,58) - 02:12:015 (66,67) -
  2. 00:24:566 - este beat debería ser clickeable al igual como lo manjeaste en los patrones anteriores. El finish en la música es lo suficientemente fuerte para ubicar un strong beat here, ya que el slider-tail no lo hace ritmicamente bien. Por lo tanto, te sugiero que mires este ritmo para que te des una idea mejor de lo que intento decir.
  3. 00:25:485 (3) - Caso similar. El tick blanco debería ser clicleabe o ser un slider-head para enfatizar mejor el finish que la música sugiere en esta sección.
  4. 00:35:587 (3,4) - Ctrl + G para mejorar el ritmo. Los slider que empiezan en los ticks rojos terminan creando ritmos un poco pasivos cuando esta canción es más activa en los ticks blancos en resumen. Para más información aquí t/58959
  5. 00:52:117 (1,1) - Estos patrones de Nuevos Combos tan repentinos tienen más sentido en las dificultades mayores. Ubicarlo sobre Normals podría confudir a los jugadores porque el NC no es consistente y, por lo tanto, no es intuitivo. Considera aplicar lo mismo en los patrones similares.
  6. 01:01:454 (4) - Remueve el reverse para mejorar visualmente el patrón. Se ve un poco desorganizado debido a la canitdad de jumps.
  7. De 01:08:648 - hasta 01:14:770 - no sé cuál es el patrón de NC. Cada dos measures estás colocando el NC o cada tick blanco grande? Se hace un poco confuso de leer cuando tienes combos tan corticos como este 01:08:648 (1,2) - y luego pasas a combos largos como estos 01:09:872 (1,2,3,4,5,6) - 01:14:770 (1,2,3,4,5,6) -
  8. 01:20:128 (4,5) - Este stack crea un patrón un tanto complejo porque los anteriores stacks estaban a 1/2 o 1/1, por lo que los jugadores tenderán a pensar que rítimicamente está a 1/2 porque los segmentos anteriores no manjeron este stack a 1/4 tan seguido. Sería mejor que lo removieras para simplicar las cosas desde el punto de vista que esta dificultad es una Normal.
[ Insane]
  1. 00:16:760 (4,5) - El jump debería de estar aquí 00:16:913 (5,1) - porque el beat fuerte reside en el nuevo combo.
  2. 00:19:821 (2) - 01:54:719 (1) - Overmapped. No encaja serguir las vocals aquí al escucharla al 25% cuando jugaría mejor al 100% sin esa nota ahí.
  3. 00:23:342 - Este beat debe ser clickeable como ya lo especifique en las diffs anteriores.
Good Luck!
Topic Starter
Cosmolade

HappyRocket88 wrote:

Rocket's Hard

Teníamos un problema con el metadata que hacía que se viera raro cuando se listaban las dificultades, pero ya está arreglado con esta fantástica y sensual nueva actualización. Y esta también está hitsoundeada. >w</ (Aunque fue un copy paste de tus diffs pero bueh :v) lol vale, actualizada ya o/ xD
[ General]
  1. Background isn't suitable for audience: El problema reside en que tiene un cuchillo, el cuál incita a la violencia y, honestamente, no es adecuado cuando la media de los jugadores va por los 11 - 13 años. aaaah noo;_; bueno, ya lo cambié ;w;
  2. Lyrics aren't proper to all audience: Sería bueno que advirtieras en la descripción del mapa que las lyrics no son adecuadas ya que hablan de temas de muerte y otras cosas. pondré una linda advertencia en la descripción(?
  3. Skinning: Es sólo una sugerencia, pero personalmente se ve un poco desorganizado cuando aparecen los rankings cuando pasa un breaktime porque las calificaciones no encajan con el tema de Undertale apropiadamente. Sería mejor que incluyeras esas letricas que aparecen a lado del accuracy para mejorar visualemente este aspecto. Aquí dejo los elementos que deberías de incluir
    1. https://osu.ppy.sh/wiki/Skinning_Interf ... ing_Grades
    2. las skins de Undertale por si acaso t/378346 t/402966
    Todo es para evitar que se vea algo como así.
ya me encargué de eso ;w; veré si pongo más cosas igualmente xD

[ Normal] Me gusta esta normal. Tiene un ritmo muy organizado y patrones divertidos para los noobs. Buen trabajo! wat omg eres la primera que le gusta la nomal XD aleluya ;w;
  1. Spacing problems a lo largo del mapa que deberías arrelgar: 00:26:403 (30,31) - 00:40:485 (22,23) - 00:57:015 (54,55) - 00:58:852 (59,60) - 01:06:505 (73,74) - 01:06:811 (74,75) - 01:08:342 (78,79) - 01:18:444 (100,101) - 01:42:321 (10,11) - 01:47:219 (19,20) - 01:59:464 (45,46) - 02:01:301 (48,49) - 02:07:423 (57,58) - 02:12:015 (66,67) - Pero que es esto!? xD luego te hablo ingame y me explicas ;w;
  2. 00:24:566 - este beat debería ser clickeable al igual como lo manjeaste en los patrones anteriores. El finish en la música es lo suficientemente fuerte para ubicar un strong beat here, ya que el slider-tail no lo hace ritmicamente bien. Por lo tanto, te sugiero que mires este ritmo para que te des una idea mejor de lo que intento decir. Yush
  3. 00:25:485 (3) - Caso similar. El tick blanco debería ser clicleabe o ser un slider-head para enfatizar mejor el finish que la música sugiere en esta sección. Yush
  4. 00:35:587 (3,4) - Ctrl + G para mejorar el ritmo. Los slider que empiezan en los ticks rojos terminan creando ritmos un poco pasivos cuando esta canción es más activa en los ticks blancos en resumen. Para más información aquí t/58959 okays, cambie esta parte para que fuera como dices xD
  5. 00:52:117 (1,1) - Estos patrones de Nuevos Combos tan repentinos tienen más sentido en las dificultades mayores. Ubicarlo sobre Normals podría confudir a los jugadores porque el NC no es consistente y, por lo tanto, no es intuitivo. Considera aplicar lo mismo en los patrones similares. Yush, arreglé los más que pude o3o
  6. 01:01:454 (4) - Remueve el reverse para mejorar visualmente el patrón. Se ve un poco desorganizado debido a la canitdad de jumps. Yush
  7. De 01:08:648 - hasta 01:14:770 - no sé cuál es el patrón de NC. Cada dos measures estás colocando el NC o cada tick blanco grande? Se hace un poco confuso de leer cuando tienes combos tan corticos como este 01:08:648 (1,2) - y luego pasas a combos largos como estos 01:09:872 (1,2,3,4,5,6) - 01:14:770 (1,2,3,4,5,6) - intento seguir las vocales, pero creo que ya arreglé parte de esto con lo que me dijiste antes xD
  8. 01:20:128 (4,5) - Este stack crea un patrón un tanto complejo porque los anteriores stacks estaban a 1/2 o 1/1, por lo que los jugadores tenderán a pensar que rítimicamente está a 1/2 porque los segmentos anteriores no manjeron este stack a 1/4 tan seguido. Sería mejor que lo removieras para simplicar las cosas desde el punto de vista que esta dificultad es una Normal. okay, simplicado o/
[ Insane]
  1. 00:16:760 (4,5) - El jump debería de estar aquí 00:16:913 (5,1) - porque el beat fuerte reside en el nuevo combo. Yush
  2. 00:19:821 (2) - 01:54:719 (1) - Overmapped. No encaja serguir las vocals aquí al escucharla al 25% cuando jugaría mejor al 100% sin esa nota ahí. ay, yo la escuchaba ahí xD welp, la eliminé ;u;
  3. 00:23:342 - Este beat debe ser clickeable como ya lo especifique en las diffs anteriores. Listisho :3
Good Luck!
¡Gracias por el mod happisita!
También ya estan los combo-colours nuevos (っ´▽`)っ
Sulli
pup ♥

General

  1. Source: Undertale (?)
  2. If this is a Cover should put in Tags
  3. The "sans" of the Tags should be "sans." because of his name

Easy

  1. 00:13:546 (3) - Here the beat is much stronger then it is confusing finish the slider in 00:14:464 - For better gameplay beginners this slider should be 1/1
  2. 00:28:240 (3,4) - Here it should be a long 1/1 because it is almost not of to realize a beat here 00:28:546 -
  3. 00:46:607 (1,2) - Snap Error
  4. 01:21:505 (2) - This slider is very confusing to the rhythm 1/4, it is difficult to follow the flow here, you should change it
  5. 01:30:689 (1) - Bad time to choose to follow the vocal, it's pretty hard not to miss the combo here, this should be 1/1
  6. 02:36:811 (4) - The NC would be better here

Normal

  1. 00:23:342 (4,6) - This is a bit ugly
  2. 00:50:281 (1,2,3,4) - 00:52:117 (1,2,3,4) - 01:00:077 (1,2,3,4) - A too intense sequence should take time to beginners rest fingers

R.'s Hard

  1. 00:44:158 (1) - Why use a slider so intense and a part with nothing to stop being highlighted?
  2. 00:46:607 (1,2) - It's a big jump to a 1/4 in hard
  3. 01:25:485 (1) - The right would this slider finish in 01:26:403 -
  4. 01:48:750 (5,6) - This looks pretty difficult place a NC in 01:48:750 (5) -
  5. 02:04:362 (3,5) - Please stack it, not to notice the presence of (5)

GL ~ ♥
Topic Starter
Cosmolade

Marianna wrote:

pup ♥ yup~

General

  1. Source: Undertale (?) The song is not from Original Undertale ost, so nop ;w;
  2. If this is a Cover should put in Tags ye! added
  3. The "sans" of the Tags should be "sans." because of his name really? lol I don't know if I change it or not ;w;

Normal

  1. 00:23:342 (4,6) - This is a bit ugly Fixed
  2. 00:50:281 (1,2,3,4) - 00:52:117 (1,2,3,4) - 01:00:077 (1,2,3,4) - A too intense sequence should take time to beginners rest fingers
    hm, I don't think so, the basic rhythm is 1/4 I can't change that lol sorry

GL ~ ♥
Thanks for the mod!
ヾ(⌒(_*'ω')_
HappyRocket88
fixed all! thanks Hoen XD

osu file format v14

[General]
AudioFilename: [Milky] Stronger than You -Chara response-.mp3
AudioLeadIn: 2000
PreviewTime: 29005
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 77,9873,29464,86403,88240,127423,137219,156811
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.799999

[Metadata]
Title:Stronger Than You -Chara Response-
TitleUnicode:Stronger Than You -Chara Response-
Artist:xXMilkychanXx
ArtistUnicode:x​XMilkychan​Xx
Creator:Cosmolade
Version:Rocket's Hard
Source:
Tags:undertale genocide sans Estelle Rebecca Sugar Comic Jailbreak Steven Universe Mémoire Soreperior parody 8-bit xtrem3x ErunamoJAZZ HappyRocket88
BeatmapID:910633
BeatmapSetID:413707

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:2.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG7.jpg",0,0
//Break Periods
2,88440,97286
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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284,244,162321,1,8,0:0:0:0:
196,284,162628,1,2,0:0:0:0:
156,100,162934,6,0,L|208:204,1,97.9999970092774,4|0,0:0|0:0,0:0:0:0:
245,98,163393,2,0,P|205:82|149:106,1,97.9999970092774,4|0,0:0|0:0,0:0:0:0:
199,187,163852,2,0,L|243:96,1,97.9999970092774,8|0,0:0|0:0,0:0:0:0:
444,84,164770,5,0,0:0:0:0:
256,192,165383,12,0,166760,0:0:0:0:
ErunamoJAZZ

Underforest wrote:

EruJazz's Easy
  1. 00:23:342 (2) - La simetría es rara, solo traza una Z y ya XD no entendí xD... si te refueres a la forma de hacer la onda con los 3 nodos, creeme, da igual cual metodo se use, aunque este me gusta más por que es más facil de controlar y queda mejor casi siempre.
  2. 00:38:648 - Inserta algo aquí mm.. no estoy de acuerdo
  3. 00:56:403 - 00:58:546 - Lo mismo ^
  4. 02:04:974 (1) - Mal deslizador okok u.u


HappyRocket88 wrote:

[EruJazz's Easy]
  1. 00:39:260 (37,38,39,40,41,42,43,44,45) - Si el SV no cambia aquí, ¿cuál es la necesidad de disminuir el DS? Cuando hay sliders tan largos, normalmente los jugadores se acostumbran a esa velocidad, si lo pongo a 1.1x además de que me quedan muy lejos las cosas y me queda menos espacio para "maniobrar", las posibilidades de que fallen son más altas por que se "amañan a la velocidad"... por eso prefiero dejarlo a 1.0x en ese tramo
  2. 00:56:403 - Aquí podrías ubicar un mini-break ya que el tiempo en el que no se colocan notas supera los 3 segundos dejando un tiempo incómodo para los jugadores que esperan que pase algo. done
  3. 00:21:811 (4) - Esta nota crea una densidad demasiado alta de objectos a 1/2 si tomamos en cuenta que es una Easy. Sería mejor que lo aliminarás para dejar un espacio entre las notas que crearía ritmos más amigables para los que apenas empiezan. No es demasiado alta, pero ya buscaré testplays a ver.
  4. 00:28:240 (3,4) - Si bien la canción empieza a agarrar salseo aquí, no amerita crear patrones tan seguido sabiendo que ritmicamente no se necesita. Tendría más sentido si (3) fuera un 1/1 para disipar un poco aquí el ritmo y hacer las cosas más simples. No seás antichevere happy ;w; (?), de verdad siento que es mejor así, sigue la voz y es bastante más intuitivo.
  5. 00:31:913 - Esto debería ser clickeable al igual como lo manejaste en lso patrones anteriores. Terminar un slider en un downbeat crea offbeat demasiado arrítmicos ya que la canción tiene demasiado enfasis en ese beat. No estoy de acuerdo. Dejandolo así no está mal ni se siente extraño debido a que aunque salga como inicio del compas, 00:32:525 (1) - esta nota tiene un tono más alto, al menos yo no lo siento mal. Lo voy a dejar así, con testplay miro luego qué hago respecto a eso.
  6. 01:04:974 (2) - El clap del slider-tail suena un poco fuerte sabiendo que la canción disminuye súltilmente en esta parte. Sería mejor que lo eliminaras para evitar crear hitsounds bullosos en el patrón. lol, tampoco lo siento tan fuerte, pero oks~
  7. 02:04:974 (1) - No. :u .____.
  8. 02:34:974 (1,2) - Este flow me preocupa porque no es para nada intuitivo ya que el moviomiento de zig zga que deben hacer los jugadores que apenas empiezan podría resultar confuso. Sería mejor que lo cambiarás por algo más perceptivo. what about this? No lo hice como lo sugeriste, pero sí lo cambié.

Marianna wrote:

Easy
  1. 00:13:546 (3) - Here the beat is much stronger then it is confusing finish the slider in 00:14:464 - For better gameplay beginners this slider should be 1/1 I think just slider is better, also, it slider is very obvious about how long is.
  2. 00:28:240 (3,4) - Here it should be a long 1/1 because it is almost not of to realize a beat here 00:28:546 - Voice is very intuitive here.
  3. 00:46:607 (1,2) - Snap Error
  4. 01:21:505 (2) - This slider is very confusing to the rhythm 1/4, it is difficult to follow the flow here, you should change it I not agree, it is appropriate for a easy
  5. 01:30:689 (1) - Bad time to choose to follow the vocal, it's pretty hard not to miss the combo here, this should be 1/1 mm... do you try release the click at 1/1?? It get a 100, not a miss, dont worry xDDDD
  6. 02:36:811 (4) - The NC would be better here Done
Thank you very much!
http://puu.sh/nFIqH/2ef2db9e3d.zip
Topic Starter
Cosmolade
all ready bns
All Updated!
(¦3冫 ノ)ノ
HaibokuShounen
normal
00:27:015 - break?
01:06:505 - 01:08:495 - a bit difficult for a normal
that's all I see for now
Lanturn
Self reminde to look at hard as I totally forgot until just now.
Topic Starter
Cosmolade

HaibokuShounen wrote:

normal
00:27:015 - break? yeep
01:06:505 - 01:08:495 - a bit difficult for a normal fixed the first I little, the second no change
that's all I see for now
Thanks!
-w-

Lanturn wrote:

Self reminde to look at hard as I totally forgot until just now.
woah
*hides*
Flyinghearts
Rocket's Hard
I feel like this was on the edge of being an insane mode. Being a mouse player and only a year and a half experience, i felt like some of it went way too quick and some jumps (For example, 01:48:291 and 02:17:985 ) were just too much and too quick. I could handle most of it, however.
Overall, even though it provides a big challenge, it's pretty good.
Edit:
Also, some of the notes are just far too close to eachother in terms of timing. It's difficult to tap them all at some points.
Prophecy
From Prophecy's Modding Queue v2

Mod number : 13 / 500

[Oni]
00:34:286 - add k
00:39:566 (2,3,4,5,6,7,8,9,10,11) - http://osu.ppy.sh/ss/4763922
00:42:704 - add d (become kdk)
00:48:750 (59,60,61,62,1) - add k become kkkdd
00:51:658 (11,12,13,14,15,16,17,18,19,20,21) - 00:59:311 (46,47,48,49,50,51,52,53,54) - 01:02:066 (59,60,61,62,63,64,65,66) - why 3 pattern is different with same rhythm?
02:10:485 (14,15,16,17,18) - please compare with 02:12:934 (24,25,26,27,28) -
Topic Starter
Cosmolade

Prophecy wrote:

From Prophecy's Modding Queue v2

Mod number : 13 / 500

[Oni]
00:34:286 - add k Fix
00:39:566 (2,3,4,5,6,7,8,9,10,11) - http://osu.ppy.sh/ss/4763922 I change this part, but not like the screenshot
00:42:704 - add d (become kdk) Fix
00:48:750 (59,60,61,62,1) - add k become kkkdd no change
00:51:658 (11,12,13,14,15,16,17,18,19,20,21) - 00:59:311 (46,47,48,49,50,51,52,53,54) - 01:02:066 (59,60,61,62,63,64,65,66) - why 3 pattern is different with same rhythm? I will fix this later, because I need more opinions D:
02:10:485 (14,15,16,17,18) - please compare with 02:12:934 (24,25,26,27,28) - Fixed
Thanks for the mod!
-Keitaro
wtf slow bpm, not sure to mod this.
From my modding queue
Insane
00:05:587 (2,1) - Stack these
00:43:852 (3) - move to x:112 y:128 or x:144 y:128 (x:112 stacking with 00:44:770 (3) - slider, x:144 stacking with 00:42:781 (4) - circle)
01:12:781 (3) - I prefer CTRL + H this
01:13:240 (1) - move to x:280 y:112 This make beggining of 01:12:321 (1) - this slider are half blanked

Sorry i only can mod the insane :(
Topic Starter
Cosmolade

Rendyindo wrote:

wtf slow bpm, not sure to mod this.
From my modding queue
Insane
00:05:587 (2,1) - Stack these Fix
00:43:852 (3) - move to x:112 y:128 or x:144 y:128 (x:112 stacking with 00:44:770 (3) - slider, x:144 stacking with 00:42:781 (4) - circle) (3) make blanket with (1), so no change (other reason, stacks are fine, but the distance between (3) and (4) are not the same in the two cases, ugh)
01:12:781 (3) - I prefer CTRL + H this jump here? fine xD
01:13:240 (1) - move to x:280 y:112 This make beggining of 01:12:321 (1) - this slider are half blanked no change this ;w;

Sorry i only can mod the insane :( Don't worry! :)
Thanks for the mod~!
Lanturn
That slider color really blends in with the BG. It's kind of hard to tell what is a slider and what isn't sometimes.

Rocket

The major issue I have with this diff is that there is way too many overlaps and and confusing sliders, even for a Hard. Add in the custom slider color and it just keeps adding up.
01:18:138 (4) - could work better if these were their own circles or something. it doesn't really make sense to have 01:18:597 (1) - a clickable object while 01:18:444 - isn't if this makes sense.

01:40:485 (1,2,3) - A bit awkward to play (3) because you follow vocals then swap to uh... I'm not sure what you follow here. A 1/2 slider would work though.
02:25:791 (1) - could be stacked where 02:25:025 (1) - is?
02:26:327 (3) - eh, I don't hear any sound with this.
02:33:597 (2,3) - overlap is kind of noticeable here. Move it just a bit? lots of notes in this area have that small overlap as well.

Just some small notes. I do believe the overlaps + slider color make it harder than it should be though. You may have to nerf it to be a bit more readable.

Anyways, was just popping in quickly. Good luck o/
voynich
196 seems more fitting for this map than 98.Fix the BPM.
Doormat
hey, from my queue three weeks ago. just started getting back into modding, so please excuse the quality-
[Erujazz]
  1. 00:15:689 - maybe a circle here? there's a pretty distinct chiptune note here i think you should add. not really a big deal though
  2. 00:16:913 - add a note here? the same ticking sound at 00:12:015 (3) - is here as well
  3. 00:23:036 - same as the first point about adding a circle her to highlight the chiptune note here, but not really a big deal
  4. that's it lol
[Normal]
  1. 00:10:791 (2) - what are with the hitsounds here? it makes the notes stand out when they shouldn't be standing out because there's nothing in the music that emphasizes them; it ends up feeling out of place. similar things happen at 00:12:628 (2,3,5) - , 00:15:383 (2,4) - , and 00:17:832 (2). 00:19:668 (1) - is a good place to start including hitsounds, but don't use the claps/whistles before this point because they really stand out and feel out of place. the finishes are fine i guess
  2. 00:52:117 (1) - slider feels too long in my opinion; from what i can gather, the kiai is following the vocals, but this goes over the vocals. just make it a 1/2 slider (end it on the red tick at 00:52:423)
  3. 01:10:332 (2) - slider here doesn't really make sense; it feels too short because there's no distinct sound at 01:10:485 and you end up ignoring the stronger beat at 01:10:638. why not just have two circles at 01:10:332 - and at 01:10:638?
  4. 01:19:668 (3) - again, slider feels too short because it's not really ending on a distinct note; the red tick at 01:19:974 has a more distinct beat than the blue tick here.
  5. 01:26:556 (1) - not really a big deal, but i think if you started the spinner at 01:27:015 there'd be more impact because there's a very distinct "whee" sound that starts here
  6. 01:42:321 (6) - this doesn't really make sense as a repeat slider; there's no distinct beat in the middle here; a regular 1/2 slider works just fine
  7. and there are also some distance snap issues that you should address; snap distance should usually be maintained for Easies and Normals to help beginners ease into the game, so when you use changing distance snaps, e.g. put two notes closer or farther together than what you usually did, its inconsistency may cause beginners to break combos. some examples of where you broke distance snap include 00:24:566 (6) - , 00:27:015 (1) -, and 01:08:342 (4) - to name a few. breaking distance snap is okay when you have a large time in between notes though, such as at 00:27:015 (1,1) -
[Rocket]
  1. 00:11:097 (1,2,3) - just my opinion here, but the claps on the slider end and following two circles are really loud and feel out of place. at least remove the claps on the (2) and (3); maybe use a whistle for the (3)
  2. 00:24:260 (4) - mm idk how i feel about this being a circle because you skipped over a distinct sound at 00:24:413; maybe make this a 1/4 slider?
  3. 00:38:036 (1,4) - idk how i feel about this overlap because you can barely make out the (4) and it might cause some readability problems. similar issues occur at 01:13:240 (1,2) - (this one isn't as bad) and at 01:19:209 (4,2) -, 01:56:403 (1,3) -, etc.
  4. similar comment about the spinner starting at 01:27:015 instead that i suggested in Normal because of the "whee" sound
  5. 02:00:077 (1) - slider feels kind of too long in my opinion; you're already following vocals, so why not just make it a 1/2 slider and have a circle at 02:00:536? this way you capture the vocals more nicely
  6. and finally, just a few minor blanketing fixes. not going to list them all because i don't want to bloat the mod with blanket fixes, but some examples include 00:26:709 (2,1) -, 00:29:311 (2,1) -, 00:30:689 (1,2) - (this one is almost perfect, just move the (2) to the right by like one pixel), 00:39:260 (1,2) -, and 01:00:077 (1,2) -
[Insane]
  1. 00:06:811 (1) - clap on the slider end isn't really necessary; feels too loud and out of place
  2. 00:11:403 (2,3,4) - similar comment to the Hard; if you're going to keep a clap here, keep the one on (2); take the claps off of (3) and (4). maybe put a whistle on the (4). remove the clap at 00:16:760 (4) - as well
  3. 00:47:219 (4) - noticed that the circles are following the vocals, but this slider isn't? maybe you should make it into a 1/2 slider and have a circle at 00:47:679
  4. 01:19:056 (4) - slider feels kind of too long in my opinion; you skipped over a pretty emphasized beat at 01:19:209. maybe you should just make this into a 1/4 slider
  5. 02:06:964 (4,5,6) - feels kind of like circle spam because there's no distinct sound at the (5); in other words, the (5) shouldn't be clickable. maybe just ust a 1/2 slider at the (4)
  6. regarding the kiai, some of the sliders felt a little too short in my opinion such as the ones at 01:03:444 (4) -, 02:21:811 (5) -, and 02:24:260 (1) -. not really a big deal because they play fine, but it feels a bit inconsistent with the sliders at the end, e.g. 02:29:158 (4) - and 02:31:607 (4) -
[but nobody came]
  1. inb4 dirty jokes regarding difficulty name but chances are this has already been done already lmao
  2. 00:12:015 (6) - and 00:14:464 (6) - remove clap; place whistle if you want
  3. 00:58:852 (1) - slider feels too short imo 'cause the red tick after it has a more distinct beat; make it a 1/2 slider instead
  4. 01:19:515 (1,2) - reverse the order of these notes (1/4 slider at 01:19:515 - and circle at 01:19:821 -). the beat at 01:19:821 is more pronounced and should be clickable, whereas the beat on 01:19:668 isn't as pronounced
  5. 01:26:480 (1) - spinner thing i mentioned in Normal can apply here as well; alternatively you could do what you did in the Insane because that works pretty nice too
  6. 01:46:454 (1,2,3,4,5,6,7,8,9,10,11) - please don't place streams where they shouldn't belong. there's no stream anywhere in the music here, so why include a stream? i can excuse the triples, but this clearly doesn't belong
  7. similar comment to the Insane about some of the kiai sliders being too short compared to the sliders at the end when it's pretty much the same composition/melody. pretty sure you can figure out which ones i'm talking about based on the examples i gave you from before ;)
hope this helps!
Topic Starter
Cosmolade

-Nishiki- wrote:

196 seems more fitting for this map than 98.Fix the BPM.
I have the same issue before~
But, the real BPM is 98, 196 is double, and even if it works well, is not the correct.
and we can check it with the other versions of the song, like 1 and 2 (I have mapping the frisk version too, and the bpm is 98 in all)
HappyRocket88

Rocket's Hard

Legend
  1. :arrow: fixed!
  2. asdf :arrow: disagreement, looking for more details concerning the suggestion.
Replies
  1. ecdonald
    [Rocket's Asereje Aja Deje]
    00:47:985 (2) - move to 00:48:138 (2) - ? The circle follows vocals as well so that's why I can't move it where you suggested.
  2. BoatKrab
    [Rocket's Asereje Aja Deje]
    1. Where is hitsound? ;w;
    2. 00:26:709 (2,1) - Blanket
    3. 01:01:454 (4,5) - Blanket Click
    4. Is this WIP map? ;_; not anymore! >w</
  3. pkhg
    [Rocket]
    1. 00:13:546 (4) - siguiendo tu pattern de nc deberia haber uno aca xd
    2. 00:17:372 (3) - igual aca supongo Aquí no dado que el slider termina en el downbeat. Por lo tanto el nuevo NC debería de ir en el siguiendo objeto. imo
      ufff
      UFFFFFFFFf \:D/
  4. Lanturn

    Lanturn wrote:

    That slider color really blends in with the BG. It's kind of hard to tell what is a slider and what isn't sometimes. We're doing something this.

    Rocket

    The major issue I have with this diff is that there is way too many overlaps and and confusing sliders, even for a Hard. Add in the custom slider color and it just keeps adding up.
    01:18:138 (4) - could work better if these were their own circles or something. it doesn't really make sense to have 01:18:597 (1) - a clickable object while 01:18:444 - isn't if this makes sense.

    01:40:485 (1,2,3) - A bit awkward to play (3) because you follow vocals then swap to uh... I'm not sure what you follow here. A 1/2 slider would work though.
    02:25:791 (1) - could be stacked where 02:25:025 (1) - is?
    02:26:327 (3) - eh, I don't hear any sound with this.
    02:33:597 (2,3) - overlap is kind of noticeable here. Move it just a bit? lots of notes in this area have that small overlap as well.

    Just some small notes. I do believe the overlaps + slider color make it harder than it should be though. You may have to nerf it to be a bit more readable. ok!
  5. Doormat
    [Rocket]
    1. 00:11:097 (1,2,3) - just my opinion here, but the claps on the slider end and following two circles are really loud and feel out of place. at least remove the claps on the (2) and (3); maybe use a whistle for the (3)
    2. 00:24:260 (4) - mm idk how i feel about this being a circle because you skipped over a distinct sound at 00:24:413; maybe make this a 1/4 slider? Not sure what you trying to mean here 00:24:413 - but the pattern tries to go easier since vocals are rather passive at this segment.
    3. 00:38:036 (1,4) - idk how i feel about this overlap because you can barely make out the (4) and it might cause some readability problems. similar issues occur at 01:13:240 (1,2) - (this one isn't as bad) and at 01:19:209 (4,2) -, 01:56:403 (1,3) -, etc.
    4. similar comment about the spinner starting at 01:27:015 instead that i suggested in Normal because of the "whee" sound
    5. 02:00:077 (1) - slider feels kind of too long in my opinion; you're already following vocals, so why not just make it a 1/2 slider and have a circle at 02:00:536? this way you capture the vocals more nicely
    6. and finally, just a few minor blanketing fixes. not going to list them all because i don't want to bloat the mod with blanket fixes, but some examples include 00:26:709 (2,1) -, 00:29:311 (2,1) -, 00:30:689 (1,2) - (this one is almost perfect, just move the (2) to the right by like one pixel), 00:39:260 (1,2) -, and 01:00:077 (1,2) -
Rocket's Hard
Update
osu file format v14

[General]
AudioFilename: [Milky] Stronger than You -Chara response-.mp3
AudioLeadIn: 2000
PreviewTime: 29005
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 77,9873,29464,86403,88240,127423,137219,156811
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.799999

[Metadata]
Title:Stronger Than You -Chara Response-
TitleUnicode:Stronger Than You -Chara Response-
Artist:xXMilkychanXx
ArtistUnicode:x​XMilkychan​Xx
Creator:Cosmolade
Version:Rocket's Hard
Source:
Tags:undertale genocide cover Milkychan Milky sans Estelle Rebecca Sugar Comic Jailbreak Steven Universe Mémoire Soreperior parody 8-bit xtrem3x ErunamoJAZZ HappyRocket88
BeatmapID:910633
BeatmapSetID:413707

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:2.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG7.jpg",0,0
//Break Periods
2,88440,97286
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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Combo1 : 255,128,0
Combo2 : 255,255,128
Combo3 : 0,213,106
Combo4 : 174,75,51
Combo5 : 255,128,192
SliderTrackOverride : 25,1,1
SliderBorder : 183,159,167

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256,316,105383,5,4,0:0:0:0:
256,192,105459,12,8,107219,0:0:0:0:
240,320,107832,6,0,L|272:156,1,154.000004699707,4|0,0:0|0:0,0:0:0:0:
300,100,108291,1,0,0:0:0:0:
256,36,108444,1,8,0:0:0:0:
224,108,108597,1,0,0:0:0:0:
328,32,108750,1,2,0:0:0:0:
184,48,108903,1,0,0:0:0:0:
269,168,109056,6,0,L|298:319,1,154.000004699707,8|0,0:0|0:0,0:0:0:0:
256,36,109668,1,0,0:0:0:0:
116,96,109974,2,0,P|124:136|112:176,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
56,220,110281,6,0,B|92:264|156:240|156:240|192:280,1,154.000004699707,4|0,0:0|0:0,0:0:0:0:
252,312,110740,1,0,0:0:0:0:
320,348,110893,2,0,P|396:368|452:316,1,154.000004699707,8|2,0:0|0:0,0:0:0:0:
376,292,111352,1,0,0:0:0:0:
320,348,111505,6,0,P|264:368|160:324,1,154.000004699707,10|0,0:0|0:0,0:0:0:0:
140,192,112117,1,8,0:0:0:0:
184,128,112270,1,0,0:0:0:0:
256,152,112423,2,0,B|296:144|296:144|320:112,1,77.0000023498536,2|2,0:0|0:0,0:0:0:0:
316,36,112730,6,0,P|364:48|388:80,2,77.0000023498536,4|0|2,0:0|0:0|0:0,0:0:0:0:
244,60,113189,1,0,0:0:0:0:
172,92,113342,2,0,P|132:104|96:92,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
56,32,113648,1,2,0:0:0:0:
132,28,113801,1,2,0:0:0:0:
212,152,113954,6,0,B|268:204|268:204|268:276|356:308|436:232|360:152,1,308.000009399414,4|8,0:0|0:0,0:0:0:0:
248,84,114872,2,0,P|180:80|160:92,1,77.0000023498536,2|0,0:0|0:0,0:0:0:0:
100,112,115179,6,0,L|56:180,2,77.0000023498536,4|0|2,0:0|0:0|0:0,0:0:0:0:
174,82,115638,1,0,0:0:0:0:
248,64,115791,2,0,L|292:-4,2,77.0000023498536,4|0|2,0:0|0:0|0:0,0:0:0:0:
284,132,116250,1,2,0:0:0:0:
264,208,116403,6,0,B|276:296|360:340|360:340|280:372,1,231.000007049561,6|0,0:0|0:0,0:0:0:0:
236,324,117015,1,8,0:0:0:0:
192,260,117168,1,8,0:0:0:0:
116,248,117321,1,8,0:0:0:0:
56,296,117474,1,8,0:0:0:0:
116,248,117628,6,0,B|180:148|180:148|192:188,1,154.000004699707,4|0,0:0|0:0,0:0:0:0:
204,256,118087,1,0,0:0:0:0:
152,312,118240,2,0,P|92:320|56:288,2,77.0000023498536,8|0|0,0:0|0:0|0:0,0:0:0:0:
204,256,118699,6,0,P|292:228|320:360,1,231.000007049561,2|0,0:0|0:0,0:0:0:0:
268,300,119311,1,0,0:0:0:0:
200,332,119464,2,0,B|164:344|164:344|124:332,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
72,276,119770,1,2,0:0:0:0:
4,312,119923,1,2,0:0:0:0:
60,364,120077,6,0,L|84:192,1,154.000004699707,4|2,0:0|0:0,0:0:0:0:
76,136,120536,1,0,0:0:0:0:
144,96,120689,2,0,P|100:60|76:56,2,77.0000023498536,8|0|0,0:0|0:0|0:0,0:0:0:0:
144,172,121148,6,0,P|160:244|320:160,1,308.000009399414,2|0,0:0|0:0,0:0:0:0:
296,116,121913,6,0,P|352:116|396:156,2,115.50000352478,2|0|2,0:0|0:0|0:0,0:0:0:0:
228,156,122525,2,0,B|176:204|108:148|148:88|148:88|88:132,1,231.000007049561,8|0,0:0|0:0,0:0:0:0:
32,176,123138,6,0,P|16:128|44:68,2,115.50000352478,4|0|2,0:0|0:0|0:0,0:0:0:0:
80,236,123750,2,0,B|140:256|188:212|188:212|236:160|304:208,1,231.000007049561,8|0,0:0|0:0,0:0:0:0:
336,260,124362,1,8,0:0:0:0:
260,265,124515,2,0,P|268:225|296:197,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
340,260,124821,1,2,0:0:0:0:
208,132,124974,5,4,0:0:0:0:
256,192,125051,12,0,126811,0:0:0:0:
256,80,127423,6,0,B|232:128|256:168|256:168|288:216|260:268,1,181.999991668702,4|0,0:0|0:0,0:0:0:0:
188,300,127883,1,0,0:0:0:0:
188,208,128036,2,0,P|256:164|356:232,1,181.999991668702,8|8,0:0|0:0,0:0:0:0:
266,253,128495,1,0,0:0:0:0:
96,204,128648,6,0,P|136:136|264:80,1,181.999991668702,4|0,0:0|0:0,0:0:0:0:
318,164,129107,2,0,P|262:180|230:76,1,181.999991668702,4|0,0:0|0:0,0:0:0:0:
368,228,129566,2,0,P|312:256|176:224,1,181.999991668702,6|0,0:0|0:0,0:0:0:0:
132,176,130025,5,0,0:0:0:0:
100,260,130179,2,0,L|80:356,1,90.9999958343508,8|0,0:0|0:0,0:0:0:0:
168,324,130485,2,0,B|204:292|256:320|256:320|260:304|260:304|292:320|356:292,1,181.999991668702,8|2,0:0|0:0,0:0:0:0:
380,228,130944,1,2,0:0:0:0:
400,140,131097,6,0,P|364:68|264:92,1,181.999991668702,4|0,0:0|0:0,0:0:0:0:
300,280,131556,2,0,B|323:136|323:136|284:174,1,181.999991668702,4|0,0:0|0:0,0:0:0:0:
308,352,132015,2,0,B|360:344|372:288|372:288|400:100,1,272.999987503052,4|0,0:0|0:0,0:0:0:0:
344,40,132628,1,0,0:0:0:0:
176,108,132934,6,0,L|80:116,1,90.9999958343508,8|0,0:0|0:0,0:0:0:0:
140,188,133240,2,0,L|240:180,1,90.9999958343508,2|0,0:0|0:0,0:0:0:0:
208,32,133546,6,0,B|127:38|127:38|115:33|115:33|103:40|103:40|22:47,1,181.999991668702,4|0,0:0|0:0,0:0:0:0:
140,188,134005,2,0,P|196:136|192:3,1,181.999991668702,4|0,0:0|0:0,0:0:0:0:
140,188,134464,6,0,B|152:280|252:308|252:308|360:276|360:176,1,350,6|0,0:0|0:0,0:0:0:0:
316,132,135383,1,8,0:0:0:0:
256,168,135536,1,0,0:0:0:0:
192,136,135689,1,2,0:0:0:0:
256,92,135842,1,0,0:0:0:0:
320,120,135995,6,0,P|368:136|420:96,1,105,8|0,0:0|0:0,0:0:0:0:
436,84,136301,2,0,L|452:200,1,105,8|0,0:0|0:0,0:0:0:0:
436,220,136607,2,0,B|432:264|432:264|456:328,1,105,2|0,0:0|0:0,0:0:0:0:
440,352,136913,2,0,P|396:324|324:348,1,105,2|0,0:0|0:0,0:0:0:0:
308,356,137219,6,0,P|240:380|256:196,1,363.999983337403,4|8,0:0|0:0,0:0:0:0:
332,236,137985,1,2,0:0:0:0:
252,284,138138,1,4,0:0:0:0:
328,124,138291,1,0,0:0:0:0:
404,296,138444,6,0,P|331:331|242:261,1,181.999991668702,4|0,0:0|0:0,0:0:0:0:
250,103,138903,2,0,B|246:167|246:167|258:199|258:199|250:287,1,181.999991668702,4|0,0:0|0:0,0:0:0:0:
96,89,139362,2,0,P|169:54|258:124,1,181.999991668702,4|0,0:0|0:0,0:0:0:0:
212,184,139821,5,2,0:0:0:0:
272,252,139974,2,0,P|272:308|252:344,1,90.9999958343508,2|2,0:0|0:0,0:0:0:0:
192,276,140281,2,0,P|192:216|216:184,1,90.9999958343508,12|0,0:0|0:0,0:0:0:0:
356,292,140587,2,0,P|344:344|324:380,1,90.9999958343508,8|0,0:0|0:0,0:0:0:0:
208,191,140893,6,0,B|256:179|296:203|296:203|312:156|384:139,1,181.999991668702,4|0,0:0|0:0,0:0:0:0:
244,276,141352,2,0,P|156:268|116:168,1,181.999991668702,4|2,0:0|0:0,0:0:0:0:
244,276,141811,2,0,B|448:284|448:284|380:320,1,272.999987503052,4|0,0:0|0:0,0:0:0:0:
304,356,142423,5,0,0:0:0:0:
324,172,142577,1,0,0:0:0:0:
466,273,142730,2,0,L|302:356,1,181.999991668702,8|2,0:0|0:0,0:0:0:0:
256,276,143189,1,0,0:0:0:0:
208,356,143342,6,2,L|44:272,1,181.999991668702,4|0,0:0|0:0,0:0:0:0:
148,142,143801,2,0,P|124:224|24:274,1,181.999991668702,4|0,0:0|0:0,0:0:0:0:
148,142,144260,2,0,B|316:160|316:160|256:208|284:328|392:320,1,363.999983337403,4|2,0:0|0:0,0:0:0:0:
376,228,145025,5,2,0:0:0:0:
304,284,145179,2,0,P|236:308|192:288,1,90.9999958343508,2|0,0:0|0:0,0:0:0:0:
156,240,145485,2,0,P|224:216|268:236,1,90.9999958343508,0|0,0:0|0:0,0:0:0:0:
376,228,145791,6,2,L|376:116,1,90.9999958343508,2|0,0:0|0:0,0:0:0:0:
256,32,146097,2,0,L|256:144,1,90.9999958343508,0|0,0:0|0:0,0:0:0:0:
264,208,146403,1,0,0:0:0:0:
224,288,146556,2,0,P|188:256|176:196,1,90.9999958343508,0|2,0:0|0:0,0:0:0:0:
340,164,146862,1,2,0:0:0:0:
276,348,147015,6,0,B|224:376|188:356|188:356|184:368|184:368|136:336|80:364,1,210,4|0,0:0|0:0,0:0:0:0:
48,304,147628,2,0,P|40:260|48:236,1,70,8|0,0:0|0:0,0:0:0:0:
80,176,147934,2,0,P|96:140|92:104,1,70,2|0,0:0|0:0,0:0:0:0:
40,64,148240,6,0,L|188:104,1,140,6|0,0:0|0:0,0:0:0:0:
236,64,148699,2,0,L|192:228,1,140,8|2,0:0|0:0,0:0:0:0:
168,264,149158,2,0,P|212:212|288:312,1,210,4|2,0:0|0:0,0:0:0:0:
228,304,149770,5,0,0:0:0:0:
168,264,149923,1,2,0:0:0:0:
100,280,150077,2,0,B|64:288|64:288|20:276,1,70,2|0,0:0|0:0,0:0:0:0:
68,212,150383,2,0,B|104:204|104:204|148:216,1,70,2|0,0:0|0:0,0:0:0:0:
100,280,150689,6,0,L|28:124,1,140,6|0,0:0|0:0,0:0:0:0:
16,88,151148,2,0,P|76:112|104:48,1,140,8|2,0:0|0:0,0:0:0:0:
28,188,151607,2,0,P|116:180|176:12,1,280,10|2,0:0|0:0,0:0:0:0:
256,8,152372,5,2,0:0:0:0:
328,24,152525,2,0,L|372:88,1,70,8|0,0:0|0:0,0:0:0:0:
428,120,152832,2,0,L|476:188,1,70,2|0,0:0|0:0,0:0:0:0:
464,248,153138,6,0,P|428:312|344:308,1,140,4|0,0:0|0:0,0:0:0:0:
308,280,153597,2,0,B|268:272|252:240|252:240|236:272|188:276,1,140,4|2,0:0|0:0,0:0:0:0:
136,236,154056,2,0,P|88:200|108:312,1,280,4|8,0:0|0:0,0:0:0:0:
180,308,154821,5,0,0:0:0:0:
248,288,154974,2,0,P|292:280|328:292,1,70,8|0,0:0|0:0,0:0:0:0:
368,332,155281,1,2,0:0:0:0:
432,304,155434,1,2,0:0:0:0:
412,236,155587,6,0,P|400:184|464:124,1,140,4|0,0:0|0:0,0:0:0:0:
472,196,156046,1,2,0:0:0:0:
412,236,156199,2,0,P|348:260|272:240,1,140,4|0,0:0|0:0,0:0:0:0:
224,200,156658,1,2,0:0:0:0:
180,144,156811,6,0,P|128:120|84:232,1,195.999994018555,4|10,0:0|0:0,0:0:0:0:
168,240,157730,1,2,0:0:0:0:
248,188,158036,6,0,P|252:112|192:56,2,146.999995513916,6|2|6,0:0|0:0|0:0,0:0:0:0:
164,240,159260,2,0,P|200:276|260:280,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
328,232,159872,1,2,0:0:0:0:
404,296,160179,1,2,0:0:0:0:
436,204,160485,6,0,B|452:160|452:160|472:136|468:104|468:104|484:52,2,146.999995513916,6|10|2,0:0|0:0|0:0,0:0:0:0:
376,284,161709,2,0,P|408:300|432:304,2,48.9999985046387,0|0|2,0:0|0:0|0:0,0:0:0:0:
284,244,162321,1,8,0:0:0:0:
196,284,162628,1,2,0:0:0:0:
156,100,162934,6,0,L|208:204,1,97.9999970092774,4|0,0:0|0:0,0:0:0:0:
245,98,163393,2,0,P|205:82|149:106,1,97.9999970092774,4|0,0:0|0:0,0:0:0:0:
199,187,163852,2,0,L|243:96,1,97.9999970092774,8|0,0:0|0:0,0:0:0:0:
444,84,164770,5,0,0:0:0:0:
256,192,165383,12,0,166760,0:0:0:0:
Thank you very much for the mods, guys! Now the diff is more decent to play! >w</
HappyRocket88

Cosmolade

Aquí entre otras cosas y tratando de arreglar el color del cuerpo del slider para que no haga blend con el fondo encontré las siguientes alternativas. Eres libre de escoger la que te parezca más pertinente para resolver este punto que puede causarnos un o en el peor de los casos . Adjunto imagen y code para facilitar el proceso.

  1. Opción 1
    SliderTrackOverride : 228,21,1
  2. Opción 2
    SliderTrackOverride : 108,77,75
  3. Opción 3
    SliderTrackOverride : 0,0,2
  4. Opción 4
    SliderTrackOverride : 25,38,8
  5. Opción 4
    SliderTrackOverride : 93,188,210
Good Luck!
Topic Starter
Cosmolade

Doormat wrote:

hey, from my queue three weeks ago. just started getting back into modding, so please excuse the quality- don't worry~
[Normal]
  1. 00:10:791 (2) - what are with the hitsounds here? it makes the notes stand out when they shouldn't be standing out because there's nothing in the music that emphasizes them; it ends up feeling out of place. similar things happen at 00:12:628 (2,3,5) - , 00:15:383 (2,4) - , and 00:17:832 (2). 00:19:668 (1) - is a good place to start including hitsounds, but don't use the claps/whistles before this point because they really stand out and feel out of place. the finishes are fine i guess Fixed (2) and (3), (5) have a clear finish lol, and okay, this is fine to me
  2. 00:52:117 (1) - slider feels too long in my opinion; from what i can gather, the kiai is following the vocals, but this goes over the vocals. just make it a 1/2 slider (end it on the red tick at 00:52:423) Fix
  3. 01:10:332 (2) - slider here doesn't really make sense; it feels too short because there's no distinct sound at 01:10:485 and you end up ignoring the stronger beat at 01:10:638. why not just have two circles at 01:10:332 - and at 01:10:638? Fix
  4. 01:19:668 (3) - again, slider feels too short because it's not really ending on a distinct note; the red tick at 01:19:974 has a more distinct beat than the blue tick here. I make the slider end in the red tick now :3
  5. 01:26:556 (1) - not really a big deal, but i think if you started the spinner at 01:27:015 there'd be more impact because there's a very distinct "whee" sound that starts here Oh, It looks, nice! fix
  6. 01:42:321 (6) - this doesn't really make sense as a repeat slider; there's no distinct beat in the middle here; a regular 1/2 slider works just fine Fix
  7. and there are also some distance snap issues that you should address; snap distance should usually be maintained for Easies and Normals to help beginners ease into the game, so when you use changing distance snaps, e.g. put two notes closer or farther together than what you usually did, its inconsistency may cause beginners to break combos. some examples of where you broke distance snap include 00:24:566 (6) - , 00:27:015 (1) -, and 01:08:342 (4) - to name a few. breaking distance snap is okay when you have a large time in between notes though, such as at 00:27:015 (1,1) - ye, I know this, I still working on fix all Q_Q
[Insane]
  1. 00:06:811 (1) - clap on the slider end isn't really necessary; feels too loud and out of place Fix
  2. 00:11:403 (2,3,4) - similar comment to the Hard; if you're going to keep a clap here, keep the one on (2); take the claps off of (3) and (4). maybe put a whistle on the (4). remove the clap at 00:16:760 (4) - as well Fix
  3. 00:47:219 (4) - noticed that the circles are following the vocals, but this slider isn't? maybe you should make it into a 1/2 slider and have a circle at 00:47:679 Fix
  4. 01:19:056 (4) - slider feels kind of too long in my opinion; you skipped over a pretty emphasized beat at 01:19:209. maybe you should just make this into a 1/4 slider Fix
  5. 02:06:964 (4,5,6) - feels kind of like circle spam because there's no distinct sound at the (5); in other words, the (5) shouldn't be clickable. maybe just ust a 1/2 slider at the (4) sorry, no change this x.x
  6. regarding the kiai, some of the sliders felt a little too short in my opinion such as the ones at 01:03:444 (4) -, 02:21:811 (5) -, and 02:24:260 (1) -. not really a big deal because they play fine, but it feels a bit inconsistent with the sliders at the end, e.g. 02:29:158 (4) - and 02:31:607 (4) - ye ye D: the short slider make emphasis, and If I end those in the white tick (make more longer) It will not fix correct, the sound ends in red ticks D: *dies*
[but nobody came]
  1. inb4 dirty jokes regarding difficulty name but chances are this has already been done already lmao lol haha xD
  2. 00:12:015 (6) - and 00:14:464 (6) - remove clap; place whistle if you want Fix
  3. 00:58:852 (1) - slider feels too short imo 'cause the red tick after it has a more distinct beat; make it a 1/2 slider instead Fix
  4. 01:19:515 (1,2) - reverse the order of these notes (1/4 slider at 01:19:515 - and circle at 01:19:821 -). the beat at 01:19:821 is more pronounced and should be clickable, whereas the beat on 01:19:668 isn't as pronounced Fix
  5. 01:26:480 (1) - spinner thing i mentioned in Normal can apply here as well; alternatively you could do what you did in the Insane because that works pretty nice too ugh, I tried to make a slider similar to the insane, hahaha I hope it works
  6. 01:46:454 (1,2,3,4,5,6,7,8,9,10,11) - please don't place streams where they shouldn't belong. there's no stream anywhere in the music here, so why include a stream? i can excuse the triples, but this clearly doesn't belong It follows the backsound, and lol no change this, I like this stream, and [why not intensifies]
  7. similar comment to the Insane about some of the kiai sliders being too short compared to the sliders at the end when it's pretty much the same composition/melody. pretty sure you can figure out which ones i'm talking about based on the examples i gave you from before ;) ye ye ;3
hope this helps! of course!
Thanks for the mod!~
Updated with Happy's changes, and Gero's Insane wip =w=)b
Topic Starter
Cosmolade
aaaaaaaaaaaaaand doble post because yes.

HappyRocket88 wrote:

Cosmolade

Aquí entre otras cosas y tratando de arreglar el color del cuerpo del slider para que no haga blend con el fondo encontré las siguientes alternativas. Eres libre de escoger la que te parezca más pertinente para resolver este punto que puede causarnos un o en el peor de los casos . Adjunto imagen y code para facilitar el proceso.

  1. Opción 1
    SliderTrackOverride : 228,21,1
  2. Opción 2
    SliderTrackOverride : 108,77,75
  3. Opción 3
    SliderTrackOverride : 0,0,2
  4. Opción 4
    SliderTrackOverride : 25,38,8
  5. Opción 4
    SliderTrackOverride : 93,188,210
Good Luck!
wow! son bastantes opciones, aunque probándolas ahora, la que mejor se ve es la opción 3 en mi opinión (¿el negro hace menos blend que el que tenemos? lol)
los cambiaré ahora y actualizo de inmediato, muchas gracias happysita! (⌒▽⌒)
Gero
Modded via in-game.

Log (Spanish)
16:00 Gero: creo que llevo toda la mañana mapeando la dificultad xD
16:19 Cosmolade: enserio?
16:19 Cosmolade: hahaha
16:19 Cosmolade: satr determined(?
16:19 Cosmolade: ay, se me enredan los dedos, nice (?
16:21 Gero: cosmo te soy sincero
16:21 Gero: la ultima dificultad que hiciste, la extra esta demasiado overmapped :(
16:22 Cosmolade: ay :(
16:23 Cosmolade: bueno, supongo que es normal
16:23 Gero: y tiene jumps sin sentido orz
16:23 Gero: y unos ritmos raros tambien
16:23 Cosmolade: es mi primera vez mapeando algo de mas de 5stars
16:23 Cosmolade: orz, la diff la hice con esa idea
16:23 Cosmolade: jumps everyehre
16:23 Gero: 00:08:036 (1,2,3,4,5,6,7,8,9) - esto no es 1/4
16:23 Gero: oh bueno es que esta overmapped
16:24 Gero: 00:18:444 (1,2,3) - no hacen falta poner triples
16:24 Cosmolade: xD
16:24 Cosmolade: oh lo de triples denuevo...
16:24 Cosmolade: hahaha
16:24 Cosmolade: bueno, ya que me lo dices tu, lo cambiaré xd
16:24 Gero: 00:36:811 (1,2,3,4,5,6,7) - esto esta offbeat, deberia ser 1/3
16:25 Gero: 00:48:444 (3,4,5,6,7) - igual, es 1/3
16:25 Gero: 00:50:587 (2,3) - este tipo de tecnicas en mapping no me parecen de todo correctas, los jumps estan bien pero podrias mejor apilar el circulo con el slider en su lugar
16:26 *Cosmolade toma notas*
16:27 Gero: 01:07:423 (5,6,7) - un poco dificil dificil de leer ya que las notas anteriores tienen el mismo tipo de ritmo, ademas de que este tipo de espaciamiento lo usaste en triples 1/8 lo cual es un tanto inconsistente
16:27 Gero: yo usaria sliders o un jump consistente con los antes hechos
16:27 Gero: 01:08:342 (3,4,5,6,1) - este 1/8 esta perfecto
16:28 Gero: 01:09:566 (7,8,1) - esto igual
16:29 Gero: 01:26:403 (1) - esto deberia de terminar en el anterior beat (azul) actualmente esta off-beat
16:30 Gero: 01:27:015 (1) - why? mueve el final al tick blanco
16:30 Gero: 01:40:485 (5,6,7,8,9,10,1) - 1/3
16:31 Gero: 01:46:454 (1,2,3,4,5,6,7,8,9,10,11) - esto es overmapped, ni siquiera sigue nada en la musica xD
16:32 Gero: 01:47:679 - no mapeaste la voz cuando en la anterior parte lo hiciste, por obvias razónes eso crea inconsistencia así que tienes dos opciones, añadir un circulo aqui o eliminar uno en la parte anterior
16:33 Gero: 01:57:015 (3) - si vas a cambiar de patrón podrias añadir un NC para evitar confusiones
16:33 Gero: 01:59:158 (1,2) - ;___;
16:33 Gero: 02:06:505 (1,2,3,4,5,6,7,1) - lo mismo 1/3
16:34 Gero: 02:17:679 - ignoraste este sonido ;__;
16:35 Gero: 00:02:602 - esta parte se siente vacia, podrias considerar añadir otro spinner o de lo contrario cambiar los spinners por sliders largos como yo he hecho en mi dificultad ya que seguir la voz aqui es bastante extraño de alguna manera
16:37 Gero: creo que seria todo~
16:49 Cosmolade: xD
16:49 Cosmolade: bueno~
16:49 Cosmolade: gracias ;w;
16:49 Gero: puedo postear el log?
16:49 Gero: espero te sirva de ayuda eso xD
16:49 Cosmolade: claro pues
16:50 Cosmolade: te lo iba a sugerir xD

En unas horas espero postear la dificultad completa, por ahora solo te dejo una ayuda y unos tips de mapping por acá.
HappyRocket88
yes yes

Topic Starter
Cosmolade
Lo más seguro es que aplique todo lo que me dijiste Gero xD

btw:

HappyRocket88 wrote:

yes yes

hahaha nice
ヾ(⌒(_*'ω')_

EDIT: Update /owo)/
Backfire
General
Not my type of song. Please use claps instead of whistle in the future, most modders have them skinned out.

Muzukashii
00:52:730 (100,101,102) - Am I missing something? Why are these not finishers too?
01:02:525 (132,133,134) - ^^^^^
02:11:097 - I will just assume you know what to do here.

Ok I changed my mind about modding this song, I really can't listen to it lol. I glanced over Oni and Inner Oni, I see over-reliance of kat. It's not very good, there is defined "snap" sounds in the song, so you can map the kat to that, but doing it other-wise is random. I won't point out specifics because I don't think that is a productive way to mod. It's a fine map-set but I really cannot listen to this song for more than 30-40 minutes to do this full mod, sorry.
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