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[Tutorial] How to Make a Pulsation (With Loop too)

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LuigiHann wrote:

why do people only make SB tutorials for things that make people ill

RandomJibberish wrote:

These only make you ill if you fail at using them
Edit: Wait this is suggesting you do it with the BG that's not a good idea unless it's veeeerrry subtle
Hey guys, what the hell.

I mean, someone writes a litlle guide trying to explain how to make a simple storyboard that you can see in most maps storyboarded maps nowadays and this is what it gets?

You know what i don't see anymore here? Appreciation for trying to do something, whatever it may be.
I had many people asking me how to make this kind of thing before so i think this little guide can be of help.
I think this can be a good input for the "Storyboarding by scripting" thread, which i used to read often to learn how to storyboard properly.

To answer your "ill" matter: isn't it what modding is here for? If a storyboard has something that's not right, you tell the mapper about it.
You can't pretend mappers (especially new mappers) to make things perfectly from the first time, but you can help him to fix them.
That's why we use this "modding" process.

Also: if you don't like something either suggest how to make it better or totally ignore it, instead of saying "it's bad/useless" without any argumentation.

Damn, i always have to get angry for this silly things.
RandomJibberish
Oh, I appreciate the effort put into this, it's very helpful. I do stuff like this all the time. I'd personally reccomend that you should use one aspect of a BG, or another SB'd object, but this is a great introduction to a cool technique~

And this is definately better than strobing anyway lol
Niva
Oh my... Before you linked me to this, I don't even know how the "loop" parameter works...
Thanks. I found this is very useful for storyboard beginners like me. The language is very understandable and not confusing. Thanks once more! :P
Topic Starter
Kecco

Nivalis wrote:

Oh my... Before you linked me to this, I don't even know how the "loop" parameter works...
Thanks. I found this is very useful for storyboard beginners like me. The language is very understandable and not confusing. Thanks once more! :P
Gawd, a person who considers my work useful. I love you so much.
Haneii
Thank you sooo much. I'm still practicing with it but thanks to this post I think I'm getting the hang of it :)
wanhyrzh
Hey kecco!
You're great!
Today I just do my first try to make a SB,
and your tutorial helps me a lot! :)
Topic Starter
Kecco
Thank you, guys ^-^
La Cataline
thanks, great tutorial for the beginners.
lovhin456
Really helpful tutorial, thanks !! :3
Angel-X
I still dont get it.Ive watched doomsdays tutorial and followed the instructions on storyboards section of osu website but im still confused T_T.
Sekuyi
nice tutorial, thankies! :)
grumd
Good tutorial, nicely written.
Just fix here:
The "1" is the opacity level at the begin of the event; in this case the opacity level is 1 (maximum) and it means that the event will start completely opaque. (You can also use half points such as 0.5,0.7 and so on, but always with dot (.) )
The "0" is the opacity level at the begin of the event; in this case the opacity level is 0 (minimum) and it means that the event will end completely transparent/invisible. (You can also use half points such as 0.5,0.7 and so on, but always with dot (.)
Topic Starter
Kecco

grumd wrote:

Good tutorial, nicely written.
Just fix here:
The "1" is the opacity level at the begin of the event; in this case the opacity level is 1 (maximum) and it means that the event will start completely opaque. (You can also use half points such as 0.5,0.7 and so on, but always with dot (.) )
The "0" is the opacity level at the begin of the event; in this case the opacity level is 0 (minimum) and it means that the event will end completely transparent/invisible. (You can also use half points such as 0.5,0.7 and so on, but always with dot (.)
Lol thank you.
Shourinkai
This has helped me a LOT! Thank you very much! :)
Yuuto Aoi
TT___TT
it doesn't worrrrrrrrrrrrrrrrrrrrrrrrk~~
the name appeared around 12497 when I set it on 6387 TT_TT
noneed
Thank you very much for this, thats awesome for people getting into storyboarding 'cause it also gives an actual idea how to storyboard with scripting. Well at least for me because I never knew you could also do this via scripting. :D
SinDemonDragon13
Great toturial! ^^
It helped me a lot!
Reduktion_old

Kecco wrote:

Hi everyone!
Example for Fade:
_F,2,75463,77106,1,0
The "F" letter stays for Fade.
The "2" number is the type of Fade, there are 3 types : 0 = Homogeneous; 1 = Fast at the begin and slow at the end; 2 = Slow at the begin and fast at the end.
The "75463" is the start of the event.
The "77106" is the end of the event.

See You Soon with other Tutorials~!
How i get this Timeposition to set the start and ending of the event? oO
ziin
open the osb file in notepad

Scroll to the time you want

press ctrl+c (ie copy) in the design tab.

Replace the time in the osb file. Repeat as many times as needed for new times.

Save the osb file.

Press ctrl+shift+L to reload the map in osu.
Vistritium
Thank you, very helpful tutorial. Now my beatmap....pulsates :)
Hokichi
Thank you. Very helpful post, especially for people who are new to SB-ing like me :)
cmoa
This post made everything 99% easier and faster. Thank you!! :D
Drudeger
I know this is an old post, but I'm looking for an answer to this. So I've been trying this for a while, but I can't put the resized/cropped image in without it messing up the original background. I've looked at quite a few maps that use the pulsation effect, such as Blue Zenith, but after looking at them, closing out of the map, then coming back to look at them, the background gets messed up in those levels too. I don't know how to fix this and its really annoying. Could someone please help me?
Zephyrott
No need for copy paste. :P
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