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Hideyuki Fukasawa - Theme of Hulk [Osu|Taiko]

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Topic Starter
mancuso_JM_
This beatmap was submitted using in-game submission on miércoles, 30 de marzo de 2016 at 1:07:49

Artist: Hideyuki Fukasawa
Title: Theme of Hulk
Source: Marvel vs. Capcom 3: Fate of Two Worlds
Tags: ultimate umvc3 ps3 playstation xbox 360 the avengers Bruce Banner mancusojuanmattos
BPM: 170
Filesize: 3162kb
Play Time: 01:24
Difficulties Available:
  1. Advanced (2,62 stars, 180 notes)
  2. Easy (1,59 stars, 89 notes)
  3. Futsuu (2,56 stars, 219 notes)
  4. Hard (3,1 stars, 228 notes)
  5. Insane (4 stars, 305 notes)
  6. Kantan (1,62 stars, 127 notes)
  7. Muzukashii (3,21 stars, 377 notes)
  8. Normal (1,85 stars, 126 notes)
  9. Oni (3,86 stars, 468 notes)
Download: Hideyuki Fukasawa - Theme of Hulk
Information: Scores/Beatmap Listing
---------------
Yeah, I definetly think my inspiration is back hehe, I'm here with a new map :P. And this time is a hybrid mapset, with 5 std diffs. and 4 Taiko diffs., and well a short maps in term of time, I didn't map something ''short'' since a long time ago xD.
I think I have this mp3 in my desk since around 2 years old and I decided to map it now :P.
All difficulties were mapped by me.
And yeah, one more time mapping something of Marvel vs. Capcom 3.
This is my Contribution to Crimmi's Album Project: Marvel Vs. Capcom 3: Fate of Two Worlds / Ultimate. You can also play other maps of the project, check this link.

Special thanks to my dear friend Roddie, he gave me the BG and mp3 for this map. I hope he can come back some day.

Mapset
(Standard)

Easy: 100%
Normal: 100%
Advanced:100%
Hard: 100%
Insane: 100%

(Taiko)

Kantan: 100%
Futsuu: 100%
Muzukashii: 100%
Oni: 100%
Yaminoma
Hello !
Mod from THD&113 inc. modding queue!


[Kantan]
disable widescreen support
SPOILER
01:02:141 (104) - add finish here
01:04:965 (107) - ^
01:07:788 (110) - ^

"suggestion"
00:57:906 - remove 100 101 and 102 ( 00:57:906 (100,101,102) - )
00:57:906 - start slider here and end 00:59:318 - then add d here 01:00:023 -
and..
01:13:082 (120) - change to d and
01:13:435 (121) - finish

[Futsuu]
SPOILER
00:20:494 (57) - move this to 00:20:141 - and switch it to k (clap)
00:20:847 (58) - create one d here
00:39:906 (114,115) - ctrl+g so that the 00:39:906 (114) - is k and 00:40:082 (115) - d
00:51:200 (153,154) - ^same^
00:54:553 (165) - you could add d here
01:02:141 (181) - finish
01:07:788 (192) - ^

01:14:847 (212) - ^
01:16:259 (216) - ^
01:17:671 (221) - ^
01:19:082 (226) - ^
01:20:494 (231) - ^
01:21:906 (235) - ^
01:23:318 (240) - ^

[Muzukashii]
SPOILER
00:05:847 (22) - i think it would be better one d here
00:08:847 (35,36) - ctrl+g so it will be kd
00:42:729 (180) - d
00:54:553 - you could add one d here
01:10:259 (307,309) - ctrl+g , so the pattern will be ddkk it fits better (imo)
01:20:847 (361) - d
01:14:847 (333) - finish
01:20:494 (360) - ^

[Oni]
SPOILER
00:02:671 (14) - d
00:03:023 (16) - d
00:03:200 (17) - k
00:07:259 (40,41) - ctrl+g
00:07:612 (42) - d
00:25:612 (74) - k?
01:04:376 (283) - one k here would fit better
sidenote
i really liked this part 00:47:494 (183,184,185,186,187,188,189,190,191) -

Please let me know what you changed, good luck!
Topic Starter
mancuso_JM_

-TheHateD- wrote:

Hello !
Mod from THD&113 inc. modding queue!


[Kantan]
disable widescreen support ups.. Done.
SPOILER
01:02:141 (104) - add finish here
01:04:965 (107) - ^
01:07:788 (110) - ^ Yeah, sounds fine. Added all of them.

"suggestion"
00:57:906 - remove 100 101 and 102 ( 00:57:906 (100,101,102) - )
00:57:906 - start slider here and end 00:59:318 - then add d here 01:00:023 - I prefer to don't add sliders in this difficulty, drumrolls act as 1/4 objects and I'm pretty sure it can be a trouble for new players
and..
01:13:082 (120) - change to d and I prefer to keep this simpler, I think a d in this place could be a bit difficult for new players.
01:13:435 (121) - finish Similar as above.

[Futsuu]
SPOILER
00:20:494 (57) - move this to 00:20:141 - and switch it to k (clap) Hmm.. naa, I think sounds better here.
00:20:847 (58) - create one d here Sounds nice. Changed.
00:39:906 (114,115) - ctrl+g so that the 00:39:906 (114) - is k and 00:40:082 (115) - d Done, and as a an aditional change, I used a kat in 00:40:788 - instead of a don.
00:51:200 (153,154) - ^same^ I did exaclty the same here.
00:54:553 (165) - you could add d here emm.. there is a don already xD
01:02:141 (181) - finish
01:07:788 (192) - ^

01:14:847 (212) - ^
01:16:259 (216) - ^
01:17:671 (221) - ^
01:19:082 (226) - ^
01:20:494 (231) - ^
01:21:906 (235) - ^
01:23:318 (240) - ^ Added some of them, those that I think are relevant and don't make the map much more difficult.

[Muzukashii]
SPOILER
00:05:847 (22) - i think it would be better one d here
00:08:847 (35,36) - ctrl+g so it will be kd lol, that's true.
00:42:729 (180) - d Hmm.. I'll leave this one, sounds better for me.
00:54:553 - you could add one d here Is not that relevant if you ask me.
01:10:259 (307,309) - ctrl+g , so the pattern will be ddkk it fits better (imo) Hmm.. nope in this one, just a personal like I think :P
01:20:847 (361) - d Nice one.
01:14:847 (333) - finish
01:20:494 (360) - ^ Both added.

[Oni]
SPOILER
00:02:671 (14) - d yeah, sounds better.
00:03:023 (16) - d Kept this one.
00:03:200 (17) - k And used this suggestion.
00:07:259 (40,41) - ctrl+g Okie Dokie.
00:07:612 (42) - d yep.
00:25:612 (74) - k? Done
01:04:376 (283) - one k here would fit better I prefer to keep that don, I think flows better in the pattern.
sidenote
i really liked this part 00:47:494 (183,184,185,186,187,188,189,190,191) - c:

Please let me know what you changed, good luck! Sure thing, I always do that c:
This looks like a new thing, I didn't fix a mod since a long time ago haha.
Thanks a lot for modding. Updated!
Backfire
Kantan -
00:02:847 - Don maybe? I feel the sounds you're mapping too are a little different.
00:15:553 - Kat here perhaps, the whole guitar "wahh" sound seems like a good place to accent the note with a kat.
00:23:671 (41,42) - Kats both here? Plays and looks a little better, monocolors is usually meh for diffs like this.
00:40:082 - this note is actually a kat here in the combo before, I dunno if you want it like this. I suggest changing to a don, because you do k k on the next combos.

Futsuu -
00:13:435 - I like ddk but it's up to you if you wanna keep it.
01:02:141 - should be a don because in the parts before and after its all like k k d
01:07:788 - same here ^

Muzukashii -
00:02:671 - move this note to 00:03:023 - and change it to a don? or kat, either one is fine. I think this just sounds and plays better
Wow that's all, I really quite like this muzu!

Oni -
00:45:200 (171) - Finisher? I feel the sounds before warrant one, at least in the oni.
00:47:671 - I dont like kdd right here, feels unfitting, make it just k d 1/2, it's a lot better. No need to complicate stuff :)

Alright well, that's it :) Really nice set, mancuso~
Numbers 596108
Mod request by mancuso_JM_ (Modding Queue)

[Kantan]

Notes :

00:24:553 (43) - o
00:27:376 (48) - o
00:29:671 (52) - o
00:32:318 (56) - O
01:24:729 (136) - O

[Futsuu]

Notes :

00:03:023 - add a o
00:09:729 ~ 00:10:435 - Use spinner is better.
00:32:318 (92) - O

[Muzukashii]

Notes :

00:08:229 - Add a o
00:16:700 - Add a o
00:26:935 - Add a o
00:36:465 - Add a o

[Oni]

Notes :

00:10:965 (3) - o
00:14:053 (18) - o
00:22:612 (58,59) - OO
00:28:259 (86,87) - OO
00:29:671 (93,94) - OO
00:44:671 (169) - O

Nice map, that's all :3
Topic Starter
mancuso_JM_
Backfire

Backfire wrote:

Kantan -
00:02:847 - Don maybe? I feel the sounds you're mapping too are a little different. Generally I prefer to avoid patterns like k d k or d k d in 1/1 in Kantan, basically because I think it could be hard for new players. That's why I'll keep it as k k k.
00:15:553 - Kat here perhaps, the whole guitar "wahh" sound seems like a good place to accent the note with a kat. That's true
00:23:671 (41,42) - Kats both here? Plays and looks a little better, monocolors is usually meh for diffs like this. it makes sense. changed.
00:40:082 - this note is actually a kat here in the combo before, I dunno if you want it like this. I suggest changing to a don, because you do k k on the next combos. I made this pattern a bit easier and change this and the previous pattern to k k instead.

Futsuu -
00:13:435 - I like ddk but it's up to you if you wanna keep it. Changed this on my own, I found a better rhythm in this section.
01:02:141 - should be a don because in the parts before and after its all like k k d
01:07:788 - same here ^ Actually I prefer to keep that, I think average players can do a k k D in a 1/1 pattern but I doubt they can do it when I used purple ticks. I prefer to keep that simpler.

Muzukashii -
00:02:671 - move this note to 00:03:023 - and change it to a don? or kat, either one is fine. I think this just sounds and plays better Ok, used a kat here to have some variety xD
Wow that's all, I really quite like this muzu!

Oni -
00:45:200 (171) - Finisher? I feel the sounds before warrant one, at least in the oni. Yeah!
00:47:671 - I dont like kdd right here, feels unfitting, make it just k d 1/2, it's a lot better. No need to complicate stuff :) Hmm.. I'll keep that, there is a sound over the blue tick and deleting the notes I clearly notice that a kdd works properly. Maybe sounds weird because I didn't use it much more times in the map but actually is one of the few times that appear that sound. The other time where that sound appears is in 00:53:318 - and I used a kdd as well, so I think is consistent too.

Alright well, that's it :) Really nice set, mancuso~

596108

Numbers 596108 wrote:

Mod request by mancuso_JM_ (Modding Queue)

[Kantan]

Notes :

00:24:553 (43) - o
00:27:376 (48) - o
00:29:671 (52) - o Hmm.. all of them sound more like a don if you ask me :/. I prefer to keep that.
00:32:318 (56) - O Yeah, sounds correct.
01:24:729 (136) - O I don't agree with this one :/, it doesn't sound that high this point and cymbals are not acting at all

[Futsuu]

Notes :

00:03:023 - add a o Hmm.. naa, let's keep that a simple pattern, sounds good to me.
00:09:729 ~ 00:10:435 - Use spinner is better. I think a spacing between objects is necesary in Futsuu, I prefer to use a gap instead to use a Spinner here, players will have time to play with shakers in higher difficulties.
00:32:318 (92) - O Hmm.. It could be a bit hard after this 4-plet, anyway I'll consider it if anyone else mention it.

[Muzukashii]

Notes :

00:08:229 - Add a o I don't listen any sound in there, I prefer to leave it without objects :/
00:16:700 - Add a o
00:26:935 - Add a o
00:36:465 - Add a o Same in all this points, sorry.

[Oni]

Notes :

00:10:965 (3) - o Definetly not, it sounds much higher the sound here.
00:14:053 (18) - o The music change is pretty noticable if you ask me, a kdk works much better here.
00:22:612 (58,59) - OO
00:28:259 (86,87) - OO
00:29:671 (93,94) - OO Sounds good. Used.
00:44:671 (169) - O Okie.

Nice map, that's all :3 I feel bad for rejecting a lot of things in your mod but I really appreciate it c:

Thanks a bunch guys!
Updated!
-Sh1n1-
Hi~~ Mancuso


[About]

  1. d es don
  2. k es kat
  3. D es finish don
  4. K es finish kat
[Oni]

  1. 00:46:523 (178) - me parece un patron correcto, pero creo que era en 00:45:465 - ?
  2. 00:47:671 (184,185,186) - la estructura del mapa esta bien marcada pero ese triplet no encaja, que te parece si borras 00:48:288 (189) - y mueves 00:47:759 (185) - hacia 00:47:935 -
  3. 00:53:406 (216) - es lo mismo que en el caso anterior, se vería mejor en 00:53:582 -
  4. 01:23:318 - el spin debería empezar ahí como hicistes en Standard

[Muzukashii]

  1. De 00:14:406 - a 00:15:376 - se siente fuera de ritmo, porque no hacerlo parecido al ( 00:19:788 - a 00:21:200 - )
  2. 01:24:465 (2) - borralo.
  3. 00:58:612 (252,253,254,255) - no se ve muy bien, en 1/3 quedaría mejor, ejem: 01:01:435 (266,267,268,269) -
  4. 01:04:259 (279,280,281,282) - ^
  5. El spin debería empezar en 01:23:318 - como en las diffs de Standard.

[Futsuu]

  1. 00:05:671 (14) - no es necesario un D y se vería mejor un d de paso que mantienes una consistencia general con la muzu y la kantan.
  2. 00:12:729 (36) - borralo
  3. 00:19:082 (54) - ^
  4. 00:56:141 (167) - utiliza ese sonido largo de guitarra para un descanso, y le agregas mas enfasis a 00:56:494 (168) -

[Kantan]

  1. 00:04:612 (9) - no me parece necesario porque al poner un finish previo ( 00:04:082 (8) - ) te deja la sensacion de un descanso prolongado.
  2. 00:27:376 (48) - cambialo a k para darle un poco de variedad al mapa
  3. 00:57:200 (99) - borralo porque en 00:57:906 (100) - se da un cambio de sonido y queda mejor con los descansos que les das despues en: 01:00:023 - 01:02:847 - 01:05:671 -
  4. 00:40:082 (68) - cambialo a k por consistencia con 00:34:435 (58) -
WTF, el mod lo hice ayer pero me quede sin internet u.u noc si ya habras cambiado esas partes :c pero ahi te dejo mi estrellita >.<
DakeDekaane
¡Sorpresa!

[ Easy]
00:39:200 (4) - Considerando que el combo anterior sigue mayormente la guitarra y los beats más fuertes, esta nota se siente algo rara, ya que sigue otra cosa distinta x_x (como hiciste en 00:50:494 - )
01:01:435 (3) - No seas tan malvado :( Podrías intentar este espacio de dos beats sin mapear.

01:07:082 (4) - ^
[ Normal]
00:09:729 (1) - Siento que se te olvidó o pusiste un NC de más para esta nota, de igual manera no sigue la secuencia de colores x_x
00:57:553 (1,2,3) - Personalmente siento esto un poco difícil, pero a la vez concuerdo que esta parte se escucha un poco mal siendo todo 1/1. Podrías intentar al menos haciendo 00:57:553 (1) - un slider de 1/1, para simplificar un poquito las cosas.
01:03:200 (2,3,4) - Algo similar.

[ Advanced]
00:06:729 - Siento este beat algo raro siendo ignorado, ya que el sonido de la guitarra se extiende hasta 00:06:729 - , podrías extender el slider hasta dicho tiempo.

[ Hard]
00:06:729 (4,1,2) - Esta parte la sentí un poco incómoda al jugar, creo te estás basando en la guitarra principal para esta sección, pero estos objetos van en contra de, es decir, no comienzan donde está en "beat dominante" para este instrumento, que está en los ticks rojos. Sería mejor si pones el círculo primero y después los dos sliders.

00:23:671 (4) - mancuso usando sliders de esta manera :( Siento que un circulo ahí en vez de un slider y algo parecido a un stack con la siguiente nota crearía el mismo efecto.
00:29:318 (4) - ^
00:40:612 (4,1,2) - Algo similar a la primera sugerencia.

[ Insane]
00:23:671 (7) - Como en Hard.
00:29:318 (4) - ^
00:48:023 (1) - ¿No debería ser este un slider de 1/2 por las percusiones?

Sería todo por ahorita, le eché un vistazo a las Taiko, y no están mal, lo único que me preocupa un poco es la cantidad de notas en los ticks rojos en el Kantan, probablemente las vea con más calma después, mientras, te dejo un mod para las standard, ¡Buena suerte!
Topic Starter
mancuso_JM_
-Sh1n1-

-Sh1n1- wrote:

Hi~~ Mancuso Hey! :p


[About]

  1. d es don
  2. k es kat
  3. D es finish don
  4. K es finish kat
[Oni]

  1. 00:46:523 (178) - me parece un patron correcto, pero creo que era en 00:45:465 - ? Hmm.. yo creo que suena algo distinto, creo que es mejor que un ddk o algo de eso. Por ahora queda asi.
  2. 00:47:671 (184,185,186) - la estructura del mapa esta bien marcada pero ese triplet no encaja, que te parece si borras 00:48:288 (189) - y mueves 00:47:759 (185) - hacia 00:47:935 - Lo arregle un poco a mi manera, el (184,185,186) se mantuvo, lo que si borre fue (189) y arregle un poco el patron por consistencia.
  3. 00:53:406 (216) - es lo mismo que en el caso anterior, se vería mejor en 00:53:582 - Este lo mantuve por consistencia con el anterior, en el standard hice lo mismo, ubique un 3-plet ahi porque se escucha el sonido en la musica.
  4. 01:23:318 - el spin debería empezar ahí como hicistes en Standard Prefiero mantenter una distancia de 1/2 entre nota y spinner, para no tener problemas a futuro.

[Muzukashii]

  1. De 00:14:406 - a 00:15:376 - se siente fuera de ritmo, porque no hacerlo parecido al ( 00:19:788 - a 00:21:200 - ) Yo no lo siento fuera de ritmo, lo unico que como la musica cambia, yo cambie la forma de mapear de igual manera. Fijate que en la Oni hice algo medianamente parecido.
  2. 01:24:465 (2) - borralo. No, gracias :P
  3. 00:58:612 (252,253,254,255) - no se ve muy bien, en 1/3 quedaría mejor, ejem: 01:01:435 (266,267,268,269) -
  4. 01:04:259 (279,280,281,282) - ^ Sinceramente, no estoy del todo de acuerdo. Agregue los 1/3 donde remarcan la cancion (en el Hard standard hice algo parecido).
  5. El spin debería empezar en 01:23:318 - como en las diffs de Standard. Mismo que en Oni.

[Futsuu]

  1. 00:05:671 (14) - no es necesario un D y se vería mejor un d de paso que mantienes una consistencia general con la muzu y la kantan. Tenes razon. Eliminado el finisher.
  2. 00:12:729 (36) - borralo Emm.. suena algo raro pero tiene sentido. Lo cambio y veo si alguien dice algo.
  3. 00:19:082 (54) - ^ Lo que hice fue moverlo 1/2 hacia adelante, se siente mejor asi.
  4. 00:56:141 (167) - utiliza ese sonido largo de guitarra para un descanso, y le agregas mas enfasis a 00:56:494 (168) - Listo.

[Kantan]

  1. 00:04:612 (9) - no me parece necesario porque al poner un finish previo ( 00:04:082 (8) - ) te deja la sensacion de un descanso prolongado. Ok, lo elimino :P
  2. 00:27:376 (48) - cambialo a k para darle un poco de variedad al mapa Okie.
  3. 00:57:200 (99) - borralo porque en 00:57:906 (100) - se da un cambio de sonido y queda mejor con los descansos que les das despues en: 01:00:023 - 01:02:847 - 01:05:671 - Tiene sentido. Eliminada.
  4. 00:40:082 (68) - cambialo a k por consistencia con 00:34:435 (58) - Probablemente lo cambie en un mod previo porque este ya es un kat xD.
WTF, el mod lo hice ayer pero me quede sin internet u.u noc si ya habras cambiado esas partes :c pero ahi te dejo mi estrellita >.<

Dake

DakeDekaane wrote:

¡Sorpresa! :o

[ Easy]
00:39:200 (4) - Considerando que el combo anterior sigue mayormente la guitarra y los beats más fuertes, esta nota se siente algo rara, ya que sigue otra cosa distinta x_x (como hiciste en 00:50:494 - ) A mi me gusta como juega, el ''clap'' es bastante fuerte como para no tener nada, que es lo distinto a 00:50:49 - asi que prefiero mantenerlo.
01:01:435 (3) - No seas tan malvado :( Podrías intentar este espacio de dos beats sin mapear. Si, creo que exagere jajaj. Arregle un poco el patron y use el ritmo que me aconsejaste.

01:07:082 (4) - ^ Ditto :P
[ Normal]
00:09:729 (1) - Siento que se te olvidó o pusiste un NC de más para esta nota, de igual manera no sigue la secuencia de colores x_x Ups.. Arregle la secuencia :/
00:57:553 (1,2,3) - Personalmente siento esto un poco difícil, pero a la vez concuerdo que esta parte se escucha un poco mal siendo todo 1/1. Podrías intentar al menos haciendo 00:57:553 (1) - un slider de 1/1, para simplificar un poquito las cosas.
01:03:200 (2,3,4) - Algo similar. Creo que en esta parte no entran mas 1/1 de los que puse para simplificar, el resto suenan feos y fuera de ritmo. Por eso los voy a dejar, ademas son unos pocos segundos, espero que los jugadores intermedios puedan resistir eso.

[ Advanced]
00:06:729 - Siento este beat algo raro siendo ignorado, ya que el sonido de la guitarra se extiende hasta 00:06:729 - , podrías extender el slider hasta dicho tiempo. Hice algo al respecto.

[ Hard]
00:06:729 (4,1,2) - Esta parte la sentí un poco incómoda al jugar, creo te estás basando en la guitarra principal para esta sección, pero estos objetos van en contra de, es decir, no comienzan donde está en "beat dominante" para este instrumento, que está en los ticks rojos. Sería mejor si pones el círculo primero y después los dos sliders. Emm.. Personalmente yo lo siento bien, agregar el final de un slider sobre un downbeat no es mi estilo y creo que el hitsounding te marca lo que estoy siguiendo. Me gusta como está, asi que prefiero dejarlo.

00:23:671 (4) - mancuso usando sliders de esta manera :( Siento que un circulo ahí en vez de un slider y algo parecido a un stack con la siguiente nota crearía el mismo efecto.
00:29:318 (4) - ^ Vos sabes que este estilo intento evitarlo, pero en este caso me parecio conveniente. Si vos seguis el instrumental, es algo mas bien constante y terminarlo 1/4 antes no es lo mejor y tener un final de slider sobre un downbeat no es mi estilo tampoco (como dije recien), asi que creo que en este caso es la mejor opcion. Solo lo use dos veces y ademas tengo explicacion de porque lo hice (no como en algunos mapas que esta lleno de eso y super random) asi que no creo que duela xD.
00:40:612 (4,1,2) - Algo similar a la primera sugerencia. Ditto.

[ Insane]
00:23:671 (7) - Como en Hard.
00:29:318 (4) - ^ Mismo.
00:48:023 (1) - ¿No debería ser este un slider de 1/2 por las percusiones? Sep, tenes razon. No se porque use un 3/4 en este xD. Listo.

Sería todo por ahorita, le eché un vistazo a las Taiko, y no están mal, lo único que me preocupa un poco es la cantidad de notas en los ticks rojos en el Kantan, probablemente las vea con más calma después, mientras, te dejo un mod para las standard, ¡Buena suerte! Gracias c:. Con respecto al kantan, hace como mil años que no mapeaba una y es la primera que hago a esta velocidad, ademas la cancion se basa mucho en los ticks rojos, por eso los use bastante. Espero que lo puedas modear algun dia de esto :P

Muchas Gracias por los mods!
Actualizado!
Yuii-

General
1. Ya hablamos lo del tema del .mp3, el audio es bastante malo en ese aspecto, pero vamos a dejarlo así porque me dijiste eso (porque sino hay que cambiar hasta el offset, y no hay ganas de eso, no Mancu?)!!

2. No estoy de acuerdo con poner taaaantos spinners en las dificultades altas y uno solo en las bajas. Supongo que habría que hacer un cambio ahí, o no?

Easy

Cambiar OD y HP a "3,0".

Para ser sinceros, no tengo mucho para decir de esta dificultad, me gustó bastante para ser un Easy, sin embargo, creo que estás dejando de lado bastantes puntos sin mappear, beats importantes, que, aunque se supone que el mapa tiene que ser bien pero bien fácil, no hay que dejarlos de lado.

Normal

00:09:553 (2) - No me gusta este círculo solo, y menos para una dificultad Normal. Te sugiero un slider desde 00:09:376 - hasta 00:09:553 - decime qué te parece ahí. Intentá aplicar el mismo cambio a 00:54:729 (3) -

00:45:023 (5) - Lo veo innecesario.

00:57:553 (1,2) - Esto es más sugerencia que otra cosa, ya que puede que quede muy "difícil" para una Normal, pero... ¿qué te parece si le agregás dos "ticks" más a cada uno? O sea, el (1) terminaría en 00:58:141 - y el otro en 00:58:847 - el (3) dejalo igual, ya que ahí es donde termina ese ritmo. También me gustaría sugerir que apliques en 01:03:200 (2,3) -

01:00:376 (2,3) - ¿Puedo sugerir esto? Mismo para 01:06:023 (2,3) - http://puu.sh/gTuq8/8539154583.jpg

01:12:023 (1) - ¿Esto termina en el "tick" azul por algún motivo? Suena mejor en blanco.

Advanced

Estoy en desacuerdo con el AR7 en este mapa. ¿Qué te parece 6?

00:20:494 (2) - Ctrl+G quizás?

00:41:318 - Circle + Clap?

00:47:494 (2) - Cambiarlo por un slider desde 00:47:318 - hasta ahí.

Hard

00:06:729 (4,1) - Esta parte no suena bien. Para empezar, 00:06:200 (3) - ese slider debería terminar más adelante; 00:06:729 (4) - no está marcando nada, seamos sinceros; 00:07:082 (1) - ese slider no está mal, pero debería arrancar más atrás, en 00:06:906 - en mi opinión; y 00:08:141 - está faltando un beat. Después de muuuchos intentos, llegué a algo como esto: http://puu.sh/gTxs2/a9c46a719a.jpg

01:18:553 (3) - Un slider en vez de un circle, quizás?

Insane

¿OD8 como en los viejos tiempos?

La verdad, tengo que felicitarte por no usar AR9.

00:18:906 (6) - Ctrl+G quizás?

00:24:023 (1,2,3,4,5,6,7,8) - Metele más spacing, Mancu! Sin miedo, sobre todo en 00:24:376 (3,5,7) - sin stackear, más jumps!

01:24:729 (5) - NC?

PD: No hice el "checking" de los hitsounds, si necesitás ayudita con eso podés llamarme que para eso sí que soy bueno!
Abrazo enorme y suerte para el ranking!
Muack
Topic Starter
mancuso_JM_

Yuii- wrote:

General
1. Ya hablamos lo del tema del .mp3, el audio es bastante malo en ese aspecto, pero vamos a dejarlo así porque me dijiste eso (porque sino hay que cambiar hasta el offset, y no hay ganas de eso, no Mancu?)!! Ya explique el porque por in-game xd

2. No estoy de acuerdo con poner taaaantos spinners en las dificultades altas y uno solo en las bajas. Supongo que habría que hacer un cambio ahí, o no? No lo creo, mi experiencia dice que los spinners son algo dificiles en las dificultades mas faciles y obviamente no en las dificultades mas dificiles. Por esa razon decidi poner asi los spinners.

Easy

Cambiar OD y HP a "3,0". No, lo siento algo alto para la dificultad y por lo general uso estos settings.

Para ser sinceros, no tengo mucho para decir de esta dificultad, me gustó bastante para ser un Easy, sin embargo, creo que estás dejando de lado bastantes puntos sin mappear, beats importantes, que, aunque se supone que el mapa tiene que ser bien pero bien fácil, no hay que dejarlos de lado. Estoy en desacuerdo acerca de esto :/, siento que mas dificil que esto ya no seria una Easy xD.

Normal

00:09:553 (2) - No me gusta este círculo solo, y menos para una dificultad Normal. Te sugiero un slider desde 00:09:376 - hasta 00:09:553 - decime qué te parece ahí. Intentá aplicar el mismo cambio a 00:54:729 (3) - No lo siento conveniente, basicamente porque no hay ningun sonido predominante como para poner el comienzo de un slider en donde me estas diciendo. Ademas, no es algo tan dificil, solo que seas un jugador intermedio y le pongas hidden que ahi si podria ser un problema, pero basicamente yo no mapeo previniendo eso xD, si sos demasiado ''newbie'' como para perder en esas notas sacale el hidden y listo, el approach rate es lo suficientemente lento como para leer el patron.

00:45:023 (5) - Lo veo innecesario. No se a que te referis, si a la nota o al finish hehe. Si me lo decis por el finish, me parece que exagere pero con respecto a la nota es bastante necesaria, eliminala y te vas a dar cuenta que hay un sonido.

00:57:553 (1,2) - Esto es más sugerencia que otra cosa, ya que puede que quede muy "difícil" para una Normal, pero... ¿qué te parece si le agregás dos "ticks" más a cada uno? O sea, el (1) terminaría en 00:58:141 - y el otro en 00:58:847 - el (3) dejalo igual, ya que ahí es donde termina ese ritmo. También me gustaría sugerir que apliques en 01:03:200 (2,3) - La verdad que si, esto es muy dificil para la dificultad xD

01:00:376 (2,3) - ¿Puedo sugerir esto? Mismo para 01:06:023 (2,3) - http://puu.sh/gTuq8/8539154583.jpg Tas loco, dejalos vivir a los pobres jugadores jajaj. Existe el ''Average'' para eso mismo Yuii-

01:12:023 (1) - ¿Esto termina en el "tick" azul por algún motivo? Suena mejor en blanco. Los drums terminan en el tick azul, basicamente esa es la razon.

Advanced

Estoy en desacuerdo con el AR7 en este mapa. ¿Qué te parece 6? 6.5, puede que 7 sea muy rapido pero 6 es demasiado lento, punto intermedio es lo mejor, no? :P

00:20:494 (2) - Ctrl+G quizás? Yo diria que no, me gusta mas como fluye actualmente.

00:41:318 - Circle + Clap? Prefiero mantenerlo algo mas simple, punto intermedio a la Hard y la Normal.

00:47:494 (2) - Cambiarlo por un slider desde 00:47:318 - hasta ahí. Siento que el ritmo principal se basa sobre los ticks rojos y no predomina ningun blanco por eso lo hice asi.

Hard

00:06:729 (4,1) - Esta parte no suena bien. Para empezar, 00:06:200 (3) - ese slider debería terminar más adelante; 00:06:729 (4) - no está marcando nada, seamos sinceros; 00:07:082 (1) - ese slider no está mal, pero debería arrancar más atrás, en 00:06:906 - en mi opinión; y 00:08:141 - está faltando un beat. Después de muuuchos intentos, llegué a algo como esto: http://puu.sh/gTxs2/a9c46a719a.jpg Es lo que tiene esta cancion, es muy rica en ritmo. Cuando modeas, intenta escuchar todos los puntos en la cancion. A partir de 00:05:671 - hasta 00:06:200 - sigo una parte del instrumental (si podes entender mi hitsounding te vas a dar cuenta), a partir de 00:06:553 - hasta 00:07:965 - sigo otra parte y cambio en 00:08:318 - . La variedad en los mapas es lo que mas me gusta y lo intento resaltar con los hitsounds, me duele un poco que no te hayas rescatado :c

01:18:553 (3) - Un slider en vez de un circle, quizás? Hmm.. no, gracias :P

Insane

¿OD8 como en los viejos tiempos? emm.. lo cambio por el momento.

La verdad, tengo que felicitarte por no usar AR9.

00:18:906 (6) - Ctrl+G quizás? Siento que fluye mejor como esta.

00:24:023 (1,2,3,4,5,6,7,8) - Metele más spacing, Mancu! Sin miedo, sobre todo en 00:24:376 (3,5,7) - sin stackear, más jumps! Aumente el spacing, pero mantuve el stack, sinceramente me gusta este patron.

01:24:729 (5) - NC? Se ve feo en esta dificultad en particular.

PD: No hice el "checking" de los hitsounds, si necesitás ayudita con eso podés llamarme que para eso sí que soy bueno!
Abrazo enorme y suerte para el ranking!
Muack
Gracias por modear. Me siento un poco mal por negar la mayoria de las cosas pero aprecio el mods de todas maneras :) (espero que te sirvan las explicaciones que di)
Actualizado!
Speed of Snail
Hey, Your mod as requested.

EASY

00:04:082 - Not sure what you could really do about it, but the half beat delay here caught me off guard on my sightread and i actually hit the slider head in the 100 range, while it does follow the song I feel alot of Easy diff players would find it confusing, consider making revisions to this segment.

00:31:965 - The spacing between 1 and 2 is a little larger than necessary, I'd recommend slightly reducing that.

So far so good, Easy is solid.

NORMAL

Uhh, I've gone through the normal 5 or 6 times now, it's done, there is nothing for me to mod there, GJ.

ADVANCED

Idk what to say, very strong diff, nothing needs to be changed here.

HARD

00:52:788 - This slider (Combo 3) is at a slightly off angle, try moving the slider head slightly upwards.

00:57:906 - This part (1,2,3) could be a little much for a hard, replace the sliders with 6 circles instead.

01:03:553 - ^^^^^^

still pretty good so far.

INSANE

Miscellaneous - The OD and HP feels a tad high for a song of this difficulty, I'd suggest an OD of 7.5 and an HP of 6

00:57:553 - The spacing on the whole section that begins here, is a little brutal for a 4 star song, I'd recommend changing the distance snap to 1.1x

Other than that, very good map so far, hope this gets ranked soon, GL. :D
Topic Starter
mancuso_JM_

TheOnlyLeon wrote:

Hey, Your mod as requested.

EASY

00:04:082 - Not sure what you could really do about it, but the half beat delay here caught me off guard on my sightread and i actually hit the slider head in the 100 range, while it does follow the song I feel alot of Easy diff players would find it confusing, consider making revisions to this segment. But I don't have too many things to do here :/. The music sounds like that and I have to follow that.

00:31:965 - The spacing between 1 and 2 is a little larger than necessary, I'd recommend slightly reducing that. Oh man, how the fuck I didn't notice that? D:.. Fixed.

So far so good, Easy is solid.

NORMAL

Uhh, I've gone through the normal 5 or 6 times now, it's done, there is nothing for me to mod there, GJ.Thanks c:

ADVANCED

Idk what to say, very strong diff, nothing needs to be changed here. Nice!

HARD

00:52:788 - This slider (Combo 3) is at a slightly off angle, try moving the slider head slightly upwards. Okas.

00:57:906 - This part (1,2,3) could be a little much for a hard, replace the sliders with 6 circles instead.

01:03:553 - ^^^^^^ But sliders are much easier than circles if you ask me. That's why I decided to use sliders instead of circles, and I will keep that.

still pretty good so far.

INSANE

Miscellaneous - The OD and HP feels a tad high for a song of this difficulty, I'd suggest an OD of 7.5 and an HP of 6 Hmm.. I don't think so, but I will wait for some more opinions about this point.

00:57:553 - The spacing on the whole section that begins here, is a little brutal for a 4 star song, I'd recommend changing the distance snap to 1.1x But it is an Insane and I don't think pro players would have so many problems with that pattern, seriously. I won't touch this.

Other than that, very good map so far, hope this gets ranked soon, GL. :D
Thanks a lot for modding!
Updated!
ErunamoJAZZ
Hola. Estoy acá porque te quejaste ayer (?)

[easy]
  1. 00:25:435 (1) - así recto no lo siento bien con la canción, hazlo un poquitin curvo :3
  2. 01:08:318 (2) - bueno... yo sería partidario de quitar esta nota, la espectación de la guitarra le da un detalle cool, imo.
[normal]
  1. 00:54:553 - miss note. Si estas siguiendo el ritmo de la guitarra sería mejor poner un circulo acá, además del tema de la consistencia con la polaridad.
  2. 01:01:435 (4) - este slider puede ser un poco problematico por las tres repeticiones... Yo sugeriría un NC para que sea más notorio de que es diferente.
[advanced]
  1. 00:18:023 (3) - está mal stacked? o es intencional? xD
  2. 00:57:906 (1,2) - jugando, me molestó un poco el hitsound del los finales de estos sliders... no sé que opines de modificar en ellos el volumen para que no sea tan notorio... supongo que es por el hecho de que en el trayecto del slider se pierden los otros, y por eso se me oye raro.... no se si me explico bien...
  3. 01:00:729 (1,2) - 01:03:553 (1,2) - 01:06:376 (1,2) - ^
[hard]
  1. 00:23:494 (3) - fix spacing (?)
[insane]
  1. 00:05:318 (10) - pienso que un slider suena bastante mejor:
  2. 00:45:023 (3) - pienso que moverlo mejor hacia la izquierda del slider, queda más retadorinteresante... pls, consideralo >_<
  3. 00:49:259 (1) - blanket xD
  4. 01:00:612 (4) - fix stack si no fue intencional :P
  5. 01:04:141 (4) - ^
  6. 01:09:023 (6) - overmap... lol, ay, no se... osea, la guitarra es claramente un doble, pero creo que el triple lo pusiste por tratar de ser consistente con una parte del hard... (alla un doble no queda muy facil de hacer)... so.. no tengo idea de qué sugerir D:
  7. 01:14:671 (6) - 01:20:318 (6) - ^
De taiko no sé mucho (y me da pereza xD) así que, hasta acá llego.
Topic Starter
mancuso_JM_

ErunamoJAZZ wrote:

Hola. Estoy acá porque te quejaste ayer (?) lol

[easy]
  1. 00:25:435 (1) - así recto no lo siento bien con la canción, hazlo un poquitin curvo :3 buee.. esta bien hehe
  2. 01:08:318 (2) - bueno... yo sería partidario de quitar esta nota, la espectación de la guitarra le da un detalle cool, imo. Hmm.. naa.. me gusta con la nota ahi, le da un buen toque imo
[normal]
  1. 00:54:553 - miss note. Si estas siguiendo el ritmo de la guitarra sería mejor poner un circulo acá, además del tema de la consistencia con la polaridad. Me suena algo raro una nota ahi, basicamente porque sigo los drums tambien y no son predominantes en ese lugar. Por eso no la agrego
  2. 01:01:435 (4) - este slider puede ser un poco problematico por las tres repeticiones... Yo sugeriría un NC para que sea más notorio de que es diferente. Tiene sentido. Lo agrego.
[advanced]
  1. 00:18:023 (3) - está mal stacked? o es intencional? xD Meh.. pequeña diferencia pero listo.
  2. 00:57:906 (1,2) - jugando, me molestó un poco el hitsound del los finales de estos sliders... no sé que opines de modificar en ellos el volumen para que no sea tan notorio... supongo que es por el hecho de que en el trayecto del slider se pierden los otros, y por eso se me oye raro.... no se si me explico bien...
  3. 01:00:729 (1,2) - 01:03:553 (1,2) - 01:06:376 (1,2) - ^ Okas, reduje un poco el volumen al final de los sliders.
[hard]
  1. 00:23:494 (3) - fix spacing (?) Sinceramente no se que tiene de malo ese spacing. Es consistente al resto xD (no creo que me hagas drama por un 0.02 no? jeje)
[insane]
  1. 00:05:318 (10) - pienso que un slider suena bastante mejor: Nice! Adios al combo maximo de 444 :c
  2. 00:45:023 (3) - pienso que moverlo mejor hacia la izquierda del slider, queda más retadorinteresante... pls, consideralo >_< Esteticamente lo prefiero asi.
  3. 00:49:259 (1) - blanket xD pls eru.. Fixed xD
  4. 01:00:612 (4) - fix stack si no fue intencional :P
  5. 01:04:141 (4) - ^ Listo :P
  6. 01:09:023 (6) - overmap... lol, ay, no se... osea, la guitarra es claramente un doble, pero creo que el triple lo pusiste por tratar de ser consistente con una parte del hard... (alla un doble no queda muy facil de hacer)... so.. no tengo idea de qué sugerir D:
  7. 01:14:671 (6) - 01:20:318 (6) - ^ Yo siento un sonido en esos puntos, ademas 2-plets quedan super random y juegan muy feos. Quizas el sonido no sea tan fuerte pero existe (escucha en 25%) y sinceramente si miro el gameplay es mucho mas ''beneficioso'' tener una nota en esos puntos que dejarlo vacio. Asi que no lo toco.
De taiko no sé mucho (y me da pereza xD) así que, hasta acá llego.
Mil Gracias Eru!
Todo listo y Actualizado!
streeteelf
From SEE's Taiko Modding Queue

[General]

  1. Nothing, or check AIMod if you want, not that important, but still a warning.
[Kantan]

  1. 00:04:082 (8) - Finish
  2. 00:46:435 (80,81,82,83) - d
  3. 00:48:023 (84,85) - k
  4. 00:56:494 (98) - IMO finish to emphasize
  5. 01:02:141 (104,107,110) - remove finish
  6. 01:12:553 (117,120) - delete
  7. 01:13:435 (119) - d
[Futsuu]

  1. 00:07:435 (20) - delete
  2. 00:35:671 (98) - ^
  3. 00:41:318 (117) - ^
  4. 00:50:494 (148,149,150) - d_d_k
[Muzukashii]

  1. 00:07:612 (30) - Move to 00:07:788
  2. 00:35:847 (148) - Move to 00:36:023
[Oni]

  1. 00:13:965 - Try this, IMO better rhythm:
  2. 00:52:082 (205,206,207) - ddk
  3. 01:00:847 (257,258) - Crtl+G
  4. 01:01:082 (259,260) - ^
  5. 01:03:200 (270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285) - Make it more constant like previous, eg. dddkdddkkkddkkdd
Not bad, but there are little rhythm problems like one I posted in Oni (IMO that only 1, but... :P ). Good luck~ :3
Topic Starter
mancuso_JM_

streeteelf wrote:

From SEE's Taiko Modding Queue

[General]

  1. Nothing, or check AIMod if you want, not that important, but still a warning.
[Kantan]

  1. 00:04:082 (8) - Finish I had a finisher in there but I decided to remove it because it could be difficult for new players to ''click'' the next note due to the change of tick.
  2. 00:46:435 (80,81,82,83) - d Hmm... nah.. I wanted some variety in the map
  3. 00:48:023 (84,85) - k kkk
  4. 00:56:494 (98) - IMO finish to emphasize is not really necesary if you ask me.
  5. 01:02:141 (104,107,110) - remove finish But I find them necessary in those places, I mean cymbals are acting.
  6. 01:12:553 (117,120) - delete
  7. 01:13:435 (119) - d I prefer to keep that in this way
[Futsuu]

  1. 00:07:435 (20) - delete
  2. 00:35:671 (98) - ^
  3. 00:41:318 (117) - ^ If I delete them, the flow become really weird, so I prefer to keep these notes having in mind this argument.
  4. 00:50:494 (148,149,150) - d_d_k k k d sounds better for me.
[Muzukashii]

  1. 00:07:612 (30) - Move to 00:07:788
  2. 00:35:847 (148) - Move to 00:36:023 Listening to the background, both suggestion don't follow the music at all. I think keeping it like that is the best way.
[Oni]

  1. 00:13:965 - Try this, IMO better rhythm: I changed this pattern on my own, works much better now :P
  2. 00:52:082 (205,206,207) - ddk I don't agree with you :c
  3. 01:00:847 (257,258) - Crtl+G
  4. 01:01:082 (259,260) - ^ I personally think both pattern go closer to the song :/
  5. 01:03:200 (270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285) - Make it more constant like previous, eg. dddkdddkkkddkkdd Sincerely I've checked your suggestion and tried other and sincerely the closer one to the rhythm is the one I've used, that's why I'll keep it.
Not bad, but there are little rhythm problems like one I posted in Oni (IMO that only 1, but... :P ). Good luck~ :3
Thanks a lot for modding and sorry for so much denial :c, but I think those points I said ''no'' are more a personal like than unrankable things.
Well, saying that.. Updated!
kouzuki_karen
hello, here is the NM you requested.

**General**


also, the artist name is "深澤秀行", so use that as artist instead (leave romanised name as it is)

**Kantan**

00:04:082 (8) - add a finish here. because the percussion sounds are very noticeable.
00:40:788 (69) - change to a kat. I think the guitar notes from 00:40:788 (69,70,71,72) - are high-low-low-low. better to change this to reflect it.
00:43:612 (75) - add a finish here, guitar plays a long note
00:46:435 (80,81,82,83) - kkkd? similar reason to note (69), but this time there will be some variation.
00:48:553 (85) - change to a don
00:54:200 (95) - finisher, distinct sounds from guitar could be heard here.
00:59:318 (101) - add finisher to be consistent with notes like 01:02:141 (104,107) -

**Futsuu**

00:17:847 (49,50,51) - ddk?
00:43:612 (125) - finish? same reason as kantan
01:16:259 (212) - this should have a finisher to be consistent with 01:13:435 (203) - , 01:13:435 (203) - etc

**Muzukashii

00:09:729 (39) - add finish like before, also might sound better if you use ctrl+g on 00:09:376 (37,38) -
00:16:965 (69) - add finisher
00:33:906 (139) - could add finisher
00:58:612 (252,253,254,255) - change to all kat notes? you have the same 1/3 don pattern in your other parts when the music is somewhat different. and it might contrast better seeing as though you have a kat at 00:58:259 (251) - as well.
01:04:259 (279,280,281,282) - ^

**Oni**

00:25:435 (74,75) - add finishers? it's a bit similar to 00:24:023 (66,67) - .
00:31:082 (102) - finisher?
01:13:347 (340) - can delete this and turn 01:13:435 (341) - into a finisher
01:14:847 (350,354) - can add finishers to these. it emphasises the percussion instruments more.
01:24:465 (2) - would make more sense if you changed to don, the cymbol crash is only heard on the first note and the rest is drums.

aaandd that's it, good luck with your mapset!
Topic Starter
mancuso_JM_
Changed the title for now (I also changed the bg position and added the first finsher suggested in Kantan too xD).

I'll check the rest of the mod tomorrow, I'm quite tired to do a proper answer to the mod right now.

-----------------------------------------------------------------------------------------------------------------
Edit:

mrdumpling64 wrote:

hello, here is the NM you requested. Hey!

**General**

I'll suggest changing the image code to this so you can see Hulk's head and not just a bunch of muscle lololol
I've to agree that is better to see Hulk's head/face, but ''85'' looks excessive for me. Used 60 instead.

also, the artist name is "深澤秀行", so use that as artist instead (leave romanised name as it is) Sure thing, changed.

**Kantan**

00:04:082 (8) - add a finish here. because the percussion sounds are very noticeable. Added and removed the following note, basically because I've to agree with you the cymbals sound really high here and it needs an emphasize (some other modders suggested me the same) and to don't make the map really difficult due to the ticks change in this pattern, I decided to remove (9)
00:40:788 (69) - change to a kat. I think the guitar notes from 00:40:788 (69,70,71,72) - are high-low-low-low. better to change this to reflect it. Since this notes are over red ticks, I prefer to keep this as simple as I can, that's why I prefer to use a d d d d pattern here.
00:43:612 (75) - add a finish here, guitar plays a long note Hmm.. ok, added
00:46:435 (80,81,82,83) - kkkd? similar reason to note (69), but this time there will be some variation. I'm trying some variety here, and as I said before I'm trying to keep this pattern as simple as I can, that's why I used k k k k here.
00:48:553 (85) - change to a done
00:54:200 (95) - finisher, distinct sounds from guitar could be heard here. I prefer to keep that as small notes, it could be hard for beginners if you ask me. k remark pretty well the music in this difficulty.
00:59:318 (101) - add finisher to be consistent with notes like 01:02:141 (104,107) - I don't think so, cymbals are not acting like in (104) or (107).

**Futsuu**

00:17:847 (49,50,51) - ddk? sounds cool
00:43:612 (125) - finish? same reason as kantan I think the pattern in the kiai are too dense to add a finisher, I prefer to keep it simpler in this section for that reason, is a Futsuu after all.
01:16:259 (212) - this should have a finisher to be consistent with 01:13:435 (203) - , 01:13:435 (203) - etc Added some here and there, where I found more convenient for the difficulty.

**Muzukashii

00:09:729 (39) - add finish like before, also might sound better if you use ctrl+g on 00:09:376 (37,38) - Added the finisher but kept the k d k because it is following better the instrumental in my personal point of view.
00:16:965 (69) - add finisher
00:33:906 (139) - could add finisher Added both finisher
00:58:612 (252,253,254,255) - change to all kat notes? you have the same 1/3 don pattern in your other parts when the music is somewhat different. and it might contrast better seeing as though you have a kat at 00:58:259 (251) - as well.
01:04:259 (279,280,281,282) - ^ Sincerely I prefer the dddd in 1/3 because it'll be easier for players, Muzukashii players are not really familiarized with 1/3 patterns, so I wanted to keep simple patterns, a kkkk in the middle it could be pretty hard in this difficulty.

**Oni**

00:25:435 (74,75) - add finishers? it's a bit similar to 00:24:023 (66,67) - . But a new sound appeared in the song and I found more appropriate those kats instead adding finishers.
00:31:082 (102) - finisher? I don't like this finisher in the middle of a long 1/2 pattern, I prefer to say no here.
01:13:347 (340) - can delete this and turn 01:13:435 (341) - into a finisher if you ask me, I would say that 5-plet is representing better the song than a finisher in the following note.
01:14:847 (350,354) - can add finishers to these. it emphasises the percussion instruments more. I don't find it really necessary, in addition it flows weird to me.
01:24:465 (2) - would make more sense if you changed to don, the cymbol crash is only heard on the first note and the rest is drums. Hmm.. Alright.

aaandd that's it, good luck with your mapset!
Thanks a lot!
Updated!
DakeDekaane
Perdón por tardarme un poco más de lo esperado ;_;

[ Kantan]

  • Tal vez incrementar el HP a 4, HP3 es demasiado bajo y permite pasar MUY fácilmente el mapa.
  1. 00:21:553 (36,37) - Pudieses remover estas notas para crear un break entre estas dos secciones en la música, haciendo que se note mejor la diferencia. Además, considerando que usas varias notas en los ticks rojos, hay que balancear un poco la dificultad :P
  2. 00:23:141 (39,42) - Igualmente estás, los beats aquí no son muy fuertes, y ayudaría a mantener un poco más simple el mapa. Si lo haces, entonces cambia 00:23:671 (40,41) - a don para tener el mismo tono que 00:22:612 (38) -
  3. 00:28:788 (49,52) - Igual que arriba, y si lo haces
  4. 01:12:553 (116,117) - Estas notas se sienten algo raras
  5. 00:38:671 (65) - Esta no es tan necesario removerla, pero sería bueno de igual manera.
  6. 00:44:318 (75,76) - ^
  7. 00:49:965 (86) - ^
  8. 00:55:612 (96) - ^
[ Futsuu]
  1. 00:10:612 (29,30,31) - Estas notas no se sienten muy relevantes para el ritmo que tu llevabas en la parte anterior, pudieses removerlas para que el inicio del siguiente patrón se aprecie mejor.
  2. 00:11:318 - 00:15:553 - Esta parte se siente un poco rara, deduzco sigues un poco más la bateria hasta 00:14:141 - y despues la guitarra con el k k k en 2/1? De igual manera creo deberías enfocarte un poco a un solo instrumento si estoy en lo correcto.
  3. 00:15:906 (43,44,45) - Algo similar a lo del inicio.
  4. 00:18:906 - Añadir una nota?
  5. 00:21:553 (58,59,60) - Algo similar a lo del inicio.
  6. 00:30:553 (85,86) - Borrarlas para tener consistencia con el patrón anterior?
  7. 00:39:200 (109,110) - Pudieses remover estas así el siguiente patrón para la guitarra empieza más limpio.
  8. 00:43:965 (126,127) - ^Algo similar, así solo te enfocarías en los beats más importantes por así decirlo.
  9. 00:50:494 (148,149) - ^
  10. 00:53:318 (158) - Pienso que deberías remover esta nota o moverla a 00:52:612 - , se siente algo fuera de lugar considerando como has mapeado.
  11. 01:18:906 (221) - Remover esta nota?
  12. 01:24:376 (1,2,3,4) - k d d se jugaría mejor acá, en mi opinión.
[ Muzukashii]
  1. 00:10:612 (40,41,42) - Igual que en el Futsuu.
  2. 00:15:200 (62) - Remover esta nota para seguir más limpiamente la guitarra?
  3. 00:15:906 (64,65,66,67,68,69) - k d kkD se juega un poco mejor acá en mi opinión, sigue mejor las percusiones.
  4. 01:23:494 (1) - Este spinner se siente algo raro acá, aunque no puedo explicar bien por qué, podrías probar removiéndolo y probar que te parece.
  5. 01:24:376 (1,2,3,4) - k ddd se jugaría mejor acá, en mi opinión.
[ Oni]
  1. 00:09:906 (1) - Que te parecería iniciar este spinner junto con la nota de la guitarra, en 00:09:729 - ?
  2. 00:47:759 (186) - Siento que esta nota se sentiría/escucharía mejor estando en 00:47:935 - , ya que la guitarra está en el mismo tiempo que en el triple que usas en 00:46:435 (178,179,180) - .
  3. 00:53:406 (216) - ^.
  4. 01:23:494 (1) - Algo similar a lo del primer spinner.
    <3
Puedes buscar unos cuantos mods más si gustas, igual mandame PM cuando te sientas listo.
Topic Starter
mancuso_JM_
Let's try this once again!

DakeDekaane wrote:

Perdón por tardarme un poco más de lo esperado ;_; Si vos te tardaste.. yo que :/

[ Kantan]

  • Tal vez incrementar el HP a 4, HP3 es demasiado bajo y permite pasar MUY fácilmente el mapa. Debido a la complejidad en si del mapa y el ritmo (los ticks rojos), quizas se le dificulte a los nuevos, por esto prefiero mantenerlo bajo para no causar mucho problema.
  1. 00:23:141 (39,42) - Igualmente estás, los beats aquí no son muy fuertes, y ayudaría a mantener un poco más simple el mapa. Si lo haces, entonces cambia 00:23:671 (40,41) - a don para tener el mismo tono que 00:22:612 (38) - En este caso, solo elimine (39), ya que eliminando (42), la transicion hacia (43) queda muy mala y creo que es mas facil que fallen en esa nota los nuevos eliminando la nota previa.
  2. 00:28:788 (49,52) - Igual que arriba, y si lo haces Similar a lo de arriba, por cierto, son todos don ahora.
  3. 01:12:553 (116,117) - Estas notas se sienten algo raras Elimine (116), (117) la siento necesaria para los patrones que comienzan a continuación.
  4. 00:38:671 (65) - Esta no es tan necesario removerla, pero sería bueno de igual manera.
  5. 00:44:318 (75,76) - ^
  6. 00:49:965 (86) - ^
  7. 00:55:612 (96) - ^ Los beats son demasiado fuerte para obviarlos en esos puntos que mencionas y se siente demasiado vacio. Prefiero mantenerlo.
[ Futsuu]
  1. 00:11:318 - 00:15:553 - Esta parte se siente un poco rara, deduzco sigues un poco más la bateria hasta 00:14:141 - y despues la guitarra con el k k k en 2/1? De igual manera creo deberías enfocarte un poco a un solo instrumento si estoy en lo correcto. No lo siento muy raro, sigo la batería en esta parte. Solo que hice una pequeña pausa de descanso, pero intento seguir siempre lo mismo ahí
  2. 00:39:200 (109,110) - Pudieses remover estas así el siguiente patrón para la guitarra empieza más limpio.
  3. 00:43:965 (126,127) - ^Algo similar, así solo te enfocarías en los beats más importantes por así decirlo.
  4. 00:50:494 (148,149) - ^ Solo lo aplique en esta ultima, prefiero mantenerlas en el resto porque las siento necesarias a dichas notas.
  5. 00:53:318 (158) - Pienso que deberías remover esta nota o moverla a 00:52:612 - , se siente algo fuera de lugar considerando como has mapeado. Decidí moverla, sienta mejor que eliminarla.
  6. 01:18:906 (221) - Remover esta nota? Hecho y cambiado a don la nota anterior.
[ Muzukashii]
  1. 00:10:612 (40,41,42) - Igual que en el Futsuu. Prefiero mantenerlas aca, aunque las haya eliminado en Futsuu. Al menos en esta dificultad, que es un poco mas compleja tiene algo mas de sentido.
  2. 00:15:906 (64,65,66,67,68,69) - k d kkD se juega un poco mejor acá en mi opinión, sigue mejor las percusiones.Prefiero mantenerlo, se siente mejor con la batería.
  3. 01:23:494 (1) - Este spinner se siente algo raro acá, aunque no puedo explicar bien por qué, podrías probar removiéndolo y probar que te parece. Hmm.. no está mal pero a la vez me gusta el spinner. Lo dejo por el momento.
  4. 01:24:376 (1,2,3,4) - k ddd se jugaría mejor acá, en mi opinión. Creo que kkk d remarca mas la parte más fuerte de los "drums", por esto lo dejo así.
[ Oni]
  1. 00:09:906 (1) - Que te parecería iniciar este spinner junto con la nota de la guitarra, en 00:09:729 - ? Quizas ritmicamente sea mejor, pero en el gameplay sinceramente prefiero dejarlo como esta.
  2. 00:47:759 (186) - Siento que esta nota se sentiría/escucharía mejor estando en 00:47:935 - , ya que la guitarra está en el mismo tiempo que en el triple que usas en 00:46:435 (178,179,180) - .
  3. 00:53:406 (216) - ^. Lo cambio porque ya mucha gente me lo ha dicho xD.
  4. 01:23:494 (1) - Algo similar a lo del primer spinner. Misma respuesta.
    <3
Puedes buscar unos cuantos mods más si gustas, igual mandame PM cuando te sientas listo.
Muchas Gracias Dake.
Las líneas que borré fueron corregidas tal cual las mencionaste, las que tienen alguna acotación probablemente le hice algo extra xDD.
Revived and Updated!
mintong89
Hello!

[General]

I think you can simply increase the volume of the song easily at whatever app (like Aduacity). Currently the volume is too low.
Disable Custom Colours? It is not used in Taiko.
[Oni]

00:01:965 (11) - Should be k here? Because the tone of the guitar is higher than first part (which is 00:00:553 (4) - here).
00:09:023 (50) - D here? the song is contain drum cymbal at here.
00:09:729 (53) - K, reason is same as above.
00:09:906 (1) - I don't think the spinner is necessary at here because the spinner is too short.
00:18:553 (40,41,42) - d d k here to make variety? (for make is different to previous part which is k d k too).
00:20:759 (50) - How about d here to make symmetry to previous part? d k d then k d k.
00:24:023 - => 00:25:082 - How about D D k d k d k at here? For the variety too. (You did at second part too).
00:51:200 (204) - k here for the drum snare?
00:54:553 (222,223,224,225,226,227) - swap these two part of the pattern for the symmetry? d k D then k d K then d K d back.
01:00:376 (256) - k here? because you put k at here beginning of previous two part, why not here too?
01:15:376 (354) - D here for the drum cymbal?
01:18:200 (373) - Same as above.
01:21:112 (393) - Same.
[Muzukashii]

00:01:788 (9) - k here? because the tone of guitar at here is just same as 00:01:612 (8) - here and you put as k.
00:03:023 (14) - Should be d here if you change above suggestion, for the variety.
00:09:023 (36) - K? You can hear easily that the song is contain drum cymbal at here.
00:14:406 (58) - d here for the better flow for Muzukashii player? So the player can switch finger more easily imo.
00:24:553 (99,100,101,102) - k d d k here for variety?
00:58:259 (250) - It's kinda weird lol, the drum at here is all d and suddenly a k is coming nowhere.
01:03:906 (277) - Same as above.
01:12:023 - => 01:12:729 - Hmm I think the pattern like this isn't easy enough for Muzukashii player, change to other pattern or reduce some note?
[Futsuu]

00:02:318 (7,8) - k k for variety?
00:38:671 (98) - K here? it seems easy enough to let Futsuu player to get the pattern like this.
01:01:435 (162,163,164,165) - I don't think this is easy for Futsuu player lol. It just 1/4 with lower BPM.
01:07:082 (173,174,175,176) - Same.
[Kantan]

Nothing, but I'm not sure that Kantan player can be get the pattern that from white line to red line. Consider to make it more easily or more note snap to 1/1 beat?
Good luck! :)
Topic Starter
mancuso_JM_

mintong89 wrote:

Hello!

[General]

I think you can simply increase the volume of the song easily at whatever app (like Aduacity). Currently the volume is too low. But I should do too many changes in term of hitsounds, volumes, etc. especially on my standard difficulties, I think it sounds good enough checking other ranked maps.
Disable Custom Colours? It is not used in Taiko. it doesn't make any difference xD.
[Oni]

00:01:965 (11) - Should be k here? Because the tone of the guitar is higher than first part (which is 00:00:553 (4) - here). I think (4), (11) and (18) sounds similar and I consider a don in these places are the best option, at least for me.
00:09:023 (50) - D here? the song is contain drum cymbal at here. That's true.. Added a finisher.
00:09:729 (53) - K, reason is same as above. (^)
00:09:906 (1) - I don't think the spinner is necessary at here because the spinner is too short. I like how it plays, I'll keep it for the moment.
00:18:553 (40,41,42) - d d k here to make variety? (for make is different to previous part which is k d k too). Hmm.. ok.
00:20:759 (50) - How about d here to make symmetry to previous part? d k d then k d k. Makes sense, but I think the guitar goes better with a kat here, that's why I decided to keep it.
00:24:023 - => 00:25:082 - How about D D k d k d k at here? For the variety too. (You did at second part too). Sincerely it doesn't convince me at all, listening to the music the current pattern follows better the song imo.
00:51:200 (204) - k here for the drum snare? Nice one. Fixed.
00:54:553 (222,223,224,225,226,227) - swap these two part of the pattern for the symmetry? d k D then k d K then d K d back. Hmm.. Okas.
01:00:376 (256) - k here? because you put k at here beginning of previous two part, why not here too? Sure thing.
01:15:376 (354) - D here for the drum cymbal?
01:18:200 (373) - Same as above.
01:21:112 (393) - Same. All finisher added.
[Muzukashii]

00:01:788 (9) - k here? because the tone of guitar at here is just same as 00:01:612 (8) - here and you put as k.
00:03:023 (14) - Should be d here if you change above suggestion, for the variety. Both changed
00:09:023 (36) - K? You can hear easily that the song is contain drum cymbal at here. k
00:14:406 (58) - d here for the better flow for Muzukashii player? So the player can switch finger more easily imo. I prefer a kat here sincerely, actually is a pattern based on kats so I don't find this hard for Muzukashii players if you ask me.
00:24:553 (99,100,101,102) - k d d k here for variety? But the song sounds similar here and in the previous section, I don't see a reason for change this pattern. It's common if the music sounds similar, the pattern should be similar too.
00:58:259 (250) - It's kinda weird lol, the drum at here is all d and suddenly a k is coming nowhere.
01:03:906 (277) - Same as above. Ohh.. That's weird hehe. Dunno why I did that, changed.
01:12:023 - => 01:12:729 - Hmm I think the pattern like this isn't easy enough for Muzukashii player, change to other pattern or reduce some note? Hmm.. It's a 4-note stream and all notes are kats. I think this is not that hard, anyway i'll wait for some other opinion about this pattern.
[Futsuu]

00:02:318 (7,8) - k k for variety? Sure thing.
00:38:671 (98) - K here? it seems easy enough to let Futsuu player to get the pattern like this.
01:01:435 (162,163,164,165) - I don't think this is easy for Futsuu player lol. It just 1/4 with lower BPM.
01:07:082 (173,174,175,176) - Same. Hmm.. I can't find a pattern that replace this on a better way if you ask me :/. I used twice only in the map so I think I can let it pass hehe.
[Kantan]

Nothing, but I'm not sure that Kantan player can be get the pattern that from white line to red line. Consider to make it more easily or more note snap to 1/1 beat? I found this song hard to map for easy maps, I think this is ok as a kantan by listening to the music, because it has too many changes on it, and it also has a lot of hard tones over red ticks and I can't just only avoid them for the sake of the difficult (I had to put some notes over red ticks in my easy standard too). I know it's not the easiest kantan in the world but if we consider the song, is the easiest thing I could do imo.
Good luck! :)
Thanks a lot mint!
Updated!
Skylish
Hi~ From my first ever queue. Sorry for late due to CNY.

[General]
I am not a fan of Marvel honestly. I take Oni as the origin, the other difficulties will follow it consistency. In this case, your notes of Muzukashii are, somehow, mirrors of that of Oni. I just love consistent notes among the difficulties and if you want to keep your original, that's fine (?)

[Oni]

> 00:01:788 (10,11) - change to d k, as 00:01:965 (11) - is the highest pitch among the notes in 00:00:906 (5,6,7,8,9,10,11) - . 00:01:788 (10) - is for emphasizing the k. You can see that you have used this method to emphasize the last note in a phrase.

> 00:03:729 (19,20,21) - better use d k D because of the pitches, comparing with 00:03:376 (18) - and the sound in 00:04:259

> 00:04:259 add k? There's a downbeat sound but you did not make a note on it.

> 00:05:847 (34) - change to d because the pitch of 00:05:847 (34) - is as high as 00:05:671 (33) - .

> 00:06:023 (35) - change to k because the pitch of 00:06:023 (35) - is higher than 00:05:847 (34) - .

> 00:08:847 (50,51) - ctrl+G, following the intervals between two notes.

> 00:14:053 (18) - change from k, sounds better?

> 00:14:671 (22) - shift this note 1/6 backwards to match with the guitar, and change this to k because its pitch is higher.

> 00:17:847 (37,38,39,40,41,42) - change to ddk kkd, to follow the pitches between them.

> 00:20:318 (48) - shift this note 1/6 backwards to match with the guitar

> 00:20:053 (47,48) - ctrl+G, matching with the pitches and the consistency of previous pattern ( 00:14:406 (20,21,22,23,24,25,26) - )

> 00:24:023 (66,67,68,69,70,71,72,73,74,75,76) - DDkkddkkddk, which is an extention of replica of 00:22:612 (59,60,61,62,63,64,65) -

> 00:26:141 (77,78,79,80,81,82,83) - please follow to Muzu. The pattern in Muzu suits more than the original one in Oni.

> The notes between 00:22:612 (59) - and 00:33:376 (113) - are so free to map. Just following one consistency in one diff. is already okay. *

> 00:34:435 (117) - use k here to follow the consistency of the previous pattern (00:05:671 (33,34,35,36) - )

> 00:40:082 (146) - use k here also to follow the consistency of 00:34:435 (117)

> 00:42:906 (161) - change to k to follow the pitch

> 00:45:729 (175) - use k here also to follow the consistency of 00:34:435 (117)

> 00:47:847 (186,187) - change to k ( I am tired of typing reason, you know, consistency of the previous pattern in the same difficulty)

> 00:48:906 (192,193,194,195,196,197) - dkD kdK,and please refer to Muzu.

> > If you find that some repetitive points (there're too many!) and I do not mention, that mean you should also consider changing the notes according to my previous suggestion on the related patterns.

> 01:03:435 (275,276) - ctrl+G, following the pitches

> 01:03:906 (279) - change to k

> 01:04:259 (282) - change to d

> 01:04:494 (284) - change to k ? I am not sure for this note.

> 01:12:288 (332,336) - use Whistle instead of clap due to the glizzando (the sliding of intervals of a note) of the notes.

> 01:14:494 (347,348,349) - kkk? sounds better and have some minor differences with 01:16:082 (357,358,359) -

> 01:24:376 (1) - I think the end of Muzu is quite good. You may use kkk d to end up.
[Muzu]

> 00:01:788 (9,10) - change to d k , following the consistency of Oni.

> 00:03:023 (14) - change to k, following the consistency of Oni.

> Extend the slider from 00:04:259, where is the start of the electro-guitar solo, to 00:05:318. (although the real end of the guitar solo is 00:05:494 , nvm because you did not put note on this timing in Oni.)

> 00:06:200 (24) - change to k because it's the highest pitch among these four notes (00:05:671 (21,22,23,24) - )

> 00:06:906 (27) - change to k because the pitch is higher than the neighbouring notes and follow the consistency of Oni.

> 00:12:376 (48,49) - ctrl+G, 00:12:553 (49) - is higher than 00:12:376 (48) -

> 00:17:847 (71,72,73,74,75,76) - same case in Oni.

> 00:19:259 (77,78,79,80,81,82,83,84,85,86,87) - following all the notes from Oni will be fine since the pattern does not change at all.

> 00:32:671 (134,135,136) - kdk sounds better.

> *The same principle in Oni.

> 00:34:435 (141,144) - change to k to follow the pitches and the consistency of Oni and the previous pattern (00:05:671 (21,22,23,24,25,26,27) - ).

> 00:39:376 (162,163) - use k to emphasize the next downbeat in 00:39:553 (164) -

> 00:40:082 (167) - change to k to follow the pitch and the consistency of the previous pattern (00:34:435 (141) - )

> 00:45:729 (193,194,195,196) - change to k dkk to follow the consistency of Oni.

> 00:48:906 (206) - change to k here (following Oni's consistency). You may want to have some different patterns of this same phrase here, so you adopt dkD kdK. It is okay for me and it can be explained by how you pair up the notes tgt.

> > If you find that some repetitive points (there're too many!) and I do not mention, that mean you should also consider changing the notes according to my previous suggestions on the related patterns.

> At 00:56:494 , you used dddddddddd to map. It is fine because Muzu should not be too complicated.

> Here's a concern on the quadraplets of the k at 01:12:023. As mintong had said so, I think there's a real need to remove them because they are a little bit too hard for Muzu players. Also, according to the Taiko mapping guide from the Wiki, try to use triplets if you want to make some complicated patterns.

> Delete the notes on 01:12:112 and 01:12:641 . The remaining notes can also create interesting patterns. ;)

> 01:13:788 (323,324) - ctrl+G to follow the consistency of Oni.

[Futsuu + Kantan]

> I am still not so good at modding these two difficulties. This map is good-mapping for Oni and Muzu indeed. :(
EDIT: You can refer to my mod above for the relative ideas.

I hope my mod is helpful~ :) GL~ ;)
Ulqui
Hola, desde mi queue.
en español porque si e.e

Kantan
00:03:729 - agrega un kat, le da un toque al big que le sigue
00:55:612 (93) - esta nota deberia ser kat
00:37:259 (60) - esta don 00:42:376 (69) - don (asi haces juego con los patrones que siguen despues, me refiero a 00:46:435 (76,77,78,79,80,81) - y 00:52:082 (86,87,88,89,90,91) -)

Futsuu
00:03:729 (11) - le agregas una nota(?
00:23:494 (57) - borra(?
00:29:141 (72) - borra(?
01:02:141 (164) - Big don
01:07:788 (175) - ^
Excelente diff

Muzukashii
00:54:553 (233) - don
El mapa esta muy bien hecho pero no se si puedes utilizar dddd 1/3 en los muzukashii

Oni
00:14:935 (24) - agregale una nota(? si lo haces 00:15:023 (25) - don
01:00:965 (261) - d (long live kddkddk)
00:57:553 (236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251) - esto podria ser kkkdddkkkdkdkdkd
01:03:200 (273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288) - esto podria ser dddkdkdkdkkdkkkd
No tengo nada mas que decir...

Espero que mi mod sea de ayuda
Gran canción ;-;
snz
From my queue

Kantan
00:05:671 (9,10) - Ctrl+G
00:33:906 (52) - add finish
01:13:435 (113) - charge this to d

Futsuu
00:05:671 (14) - add finish
00:31:788 (78,79,80,81) - kddk
01:07:318 (174,175) - dd

Muzukashii
00:27:376 (112) - charge this to k
00:49:259 (208,209) - Ctrl+G
01:04:259 (278,279,280,281) - kkkk

Oni
00:10:788 (2) - charge this to k
00:45:023 (171) - ^
01:07:788 (305) - charge this to D also don't delete finish
01:24:465 (2) - charge this to k

Good luck with rank! :D
plz add me :3
Topic Starter
mancuso_JM_
Skylish

Skylish wrote:

Hi~ From my first ever queue. Sorry for late due to CNY. Don't worry, is ok c:

[General]
I am not a fan of Marvel honestly. I take Oni as the origin, the other difficulties will follow it consistency. In this case, your notes of Muzukashii are, somehow, mirrors of that of Oni. I just love consistent notes among the difficulties and if you want to keep your original, that's fine (?)

[Oni]

> 00:01:788 (10,11) - change to d k, as 00:01:965 (11) - is the highest pitch among the notes in 00:00:906 (5,6,7,8,9,10,11) - . 00:01:788 (10) - is for emphasizing the k. You can see that you have used this method to emphasize the last note in a phrase. I feel a k d more fitting with drums, especially for the last don. You can see that I'm emphasizing always with don when the music sounds like that, you can see that in several points such as 00:00:553 (4) - , 00:03:376 (18) - , 00:07:612 (42) - , and many more places.

> 00:03:729 (19,20,21) - better use d k D because of the pitches, comparing with 00:03:376 (18) - and the sound in 00:04:259 I personally think that (20) is the better place for a don, due to the drum sound and this sound is completely different with the sound in (19) that's why I used a kat in there, and I prefer a big kat instead of a big don because the sounds pitch in this point is really high.

> 00:04:259 add k? There's a downbeat sound but you did not make a note on it. A stop in this place is pretty necessary, this downbeat is not really relevant if you ask, there isn't a high pitch on it and the cymbal in the previous place is predominant over the "sound" in this downbeat.

> 00:05:847 (34) - change to d because the pitch of 00:05:847 (34) - is as high as 00:05:671 (33) - . That's true, I was looking for some variety but it sounds not really correct xD. Fixed.

> 00:06:023 (35) - change to k because the pitch of 00:06:023 (35) - is higher than 00:05:847 (34) - . Fixed, same reason as before.

> 00:08:847 (50,51) - ctrl+G, following the intervals between two notes. But cymbals sounds over 00:09:023 - where I placed the finisher, that's why I prefer to keep that.

> 00:14:053 (18) - change from k, sounds better? Hmm.. nope, i prefer the current one.

> 00:14:671 (22) - shift this note 1/6 backwards to match with the guitar, and change this to k because its pitch is higher. Do you really think the hit is in 1/6 because I don't think so. Try to listen that in 25%.

> 00:17:847 (37,38,39,40,41,42) - change to ddk kkd, to follow the pitches between them. I think the music goes more with kdk ddk, I'll keep that.

> 00:20:318 (48) - shift this note 1/6 backwards to match with the guitar Listening that I can say there is a sound 1/6 backward, but I have to say that there is a higher sound over the red tick, and i'm following that.

> 00:20:053 (47,48) - ctrl+G, matching with the pitches and the consistency of previous pattern ( 00:14:406 (20,21,22,23,24,25,26) - ) Hmm.. I used a k before over the blue tick, and I did the same here, I used a don over the red tick and i did the same here, isn't that consistency? :/

> 00:24:023 (66,67,68,69,70,71,72,73,74,75,76) - DDkkddkkddk, which is an extention of replica of 00:22:612 (59,60,61,62,63,64,65) - Prefer to keep the current one, basically because I decided to map a new part of the music that didn't appear before, and I think making a pattern with 4 or 5 kats in a row sounds weird and bad, and if you ask me this is the best way to follow all the points in the music at the same time.

> 00:26:141 (77,78,79,80,81,82,83) - please follow to Muzu. The pattern in Muzu suits more than the original one in Oni. Oh.. that's right xD.. Changed, now is the same as muzu.

> The notes between 00:22:612 (59) - and 00:33:376 (113) - are so free to map. Just following one consistency in one diff. is already okay. *

> 00:34:435 (117) - use k here to follow the consistency of the previous pattern (00:05:671 (33,34,35,36) - ) No, I've explained that before.

> 00:40:082 (146) - use k here also to follow the consistency of 00:34:435 (117) ^

> 00:42:906 (161) - change to k to follow the pitch ^

> 00:45:729 (175) - use k here also to follow the consistency of 00:34:435 (117)

> 00:47:847 (186,187) - change to k ( I am tired of typing reason, you know, consistency of the previous pattern in the same difficulty) I always used don, and I prefer them sincerely. I won't change any of them, sorry :c

> 00:48:906 (192,193,194,195,196,197) - dkD kdK,and please refer to Muzu. Wait.. I've already this pattern, but I changed that in Muzu, now is the similar in both diffs. I hope this is what you wanted to say here.

> > If you find that some repetitive points (there're too many!) and I do not mention, that mean you should also consider changing the notes according to my previous suggestion on the related patterns.

> 01:03:435 (275,276) - ctrl+G, following the pitches

> 01:03:906 (279) - change to k

> 01:04:259 (282) - change to d

> 01:04:494 (284) - change to k ? I am not sure for this note. I didn't changed these things as you said me, but I did some changes on my own in this pattern.

> 01:12:288 (332,336) - use Whistle instead of clap due to the glizzando (the sliding of intervals of a note) of the notes. But.. this make any difference during the gameplay? xD

> 01:14:494 (347,348,349) - kkk? sounds better and have some minor differences with 01:16:082 (357,358,359) - kdd follows the music nearer in my opinion. No changes.

> 01:24:376 (1) - I think the end of Muzu is quite good. You may use kkk d to end up. I prefer this due to the drums sounds, I just make it easier in Muzu.
[Muzu]

> 00:01:788 (9,10) - change to d k , following the consistency of Oni.

> 00:03:023 (14) - change to k, following the consistency of Oni. Nope and nope, mentioned in oni.

> Extend the slider from 00:04:259, where is the start of the electro-guitar solo, to 00:05:318. (although the real end of the guitar solo is 00:05:494 , nvm because you did not put note on this timing in Oni.) Check Oni, I used this drumroll here with the same logic I used the notes in Oni.

> 00:06:200 (24) - change to k because it's the highest pitch among these four notes (00:05:671 (21,22,23,24) - ) Probably the song sounds higher but it's not what i'm following here, basically because the whole of the song makes a kat sound bad in my opinion. Maybe it's just a personal like, but I prefer to keep it for now.

> 00:06:906 (27) - change to k because the pitch is higher than the neighbouring notes and follow the consistency of Oni. No, because I didn't change that before.

> 00:12:376 (48,49) - ctrl+G, 00:12:553 (49) - is higher than 00:12:376 (48) - A don plays much better here, and following drums I think a k d here fits the song better.

> 00:17:847 (71,72,73,74,75,76) - same case in Oni. I did something here.

> 00:19:259 (77,78,79,80,81,82,83,84,85,86,87) - following all the notes from Oni will be fine since the pattern does not change at all. That's true. Fixed.

> 00:32:671 (134,135,136) - kdk sounds better. Nice one.

> *The same principle in Oni.

> 00:34:435 (141,144) - change to k to follow the pitches and the consistency of Oni and the previous pattern (00:05:671 (21,22,23,24,25,26,27) - ). NO! and it's not consistent because I never change one of them into a kat, sounds bad for me.. sorry again :c

> 00:39:376 (162,163) - use k to emphasize the next downbeat in 00:39:553 (164) - I don't use mixed patterns in 1/4 in Muzus, and I want to follow that.

> 00:40:082 (167) - change to k to follow the pitch and the consistency of the previous pattern (00:34:435 (141) - ) Sorry but no. I understood your point of view, but I'm mapping more the drums instead of the guitar or other instrument. Try to follow that, and you'll notice what i did.

> 00:45:729 (193,194,195,196) - change to k dkk to follow the consistency of Oni. Changed the d k k pattern, but not the first k.

> 00:48:906 (206) - change to k here (following Oni's consistency). You may want to have some different patterns of this same phrase here, so you adopt dkD kdK. It is okay for me and it can be explained by how you pair up the notes tgt. Sure thing.

> > If you find that some repetitive points (there're too many!) and I do not mention, that mean you should also consider changing the notes according to my previous suggestions on the related patterns.

> At 00:56:494 , you used dddddddddd to map. It is fine because Muzu should not be too complicated. I think so c:

> Here's a concern on the quadraplets of the k at 01:12:023. As mintong had said so, I think there's a real need to remove them because they are a little bit too hard for Muzu players. Also, according to the Taiko mapping guide from the Wiki, try to use triplets if you want to make some complicated patterns.

> Delete the notes on 01:12:112 and 01:12:641 . The remaining notes can also create interesting patterns. ;) I'll keep them, but you're not the first user mentioning that. As far as I know 5-plets are also allowed in Muzu, and I followed that. I personally think is not that hard, and i used in a concrete point in the song where is necessary, I didn't spam them in all the map, so if i can keep that would be great because i tried to follow the song as near as i could, if not, well, i'll change this pattern. I'll try to talk with some QAT or something if I have the chance.

> 01:13:788 (323,324) - ctrl+G to follow the consistency of Oni. I won't change this point basically because both diffs. were mapped a bit different, following different things in the instrumental. As you can see, Oni has much more streams in this part and that's because i follow drums as near as i could and I focus on them, in this I decided to follow a bit more the music to make it easier obviously and following that i think k d works better in oni and d k in this difficulty. I like the variety in my maps and this is other point why i did in this way.

[Futsuu + Kantan]

> I am still not so good at modding these two difficulties. This map is good-mapping for Oni and Muzu indeed. :(
EDIT: You can refer to my mod above for the relative ideas.

I hope my mod is helpful~ :) GL~ ;)
Thanks a lot. And sorry for the denial, basically all the points I denied your suggestion is basically because we are not following the same in the song. A little advice for you seeing that you're new in modding, try to see the pattern and understand what they are mapping and think in a reason why the mapper did that instead other thing.
Anyway, you did it ok. Don't worry :)

Ulqui
SPOILER

Ulqui wrote:

Hola, desde mi queue.
en español porque si e.e No problem c:

Kantan
00:03:729 - agrega un kat, le da un toque al big que le sigue Prefiero no complicar a los nuevos, por las dudas. Ya esta bastante complicadito este kantan para seguir agregando cosas creo xDD
00:55:612 (93) - esta nota deberia ser kat Totalmente cierto.
00:37:259 (60) - esta don 00:42:376 (69) - don (asi haces juego con los patrones que siguen despues, me refiero a 00:46:435 (76,77,78,79,80,81) - y 00:52:082 (86,87,88,89,90,91) -) Hecho y hecho

Futsuu
00:03:729 (11) - le agregas una nota(? No me gusta mucho como suena, lo prefiero asi.
00:23:494 (57) - borra(?
00:29:141 (72) - borra(? Suena bien.. Ambas notas han desaparecido.
01:02:141 (164) - Big don
01:07:788 (175) - ^ Yo creo que cambiar de 3 k a un D puede causar problemas a los que juegan este mapa. Mejor que se un K.
Excelente diff

Muzukashii
00:54:553 (233) - don Okas.
El mapa esta muy bien hecho pero no se si puedes utilizar dddd 1/3 en los muzukashii Todas las notas son d y estos es como una Hard, no creo que haya problema con eso.

Oni
00:14:935 (24) - agregale una nota(? si lo haces 00:15:023 (25) - don Seria overmap, no escucho nada ahi xD.. mejor que no.
01:00:965 (261) - d (long live kddkddk) Cambie este patron un poco siguiendo el mod anterior.
00:57:553 (236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251) - esto podria ser kkkdddkkkdkdkdkd
01:03:200 (273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288) - esto podria ser dddkdkdkdkkdkkkd Los dejo como esta principalmente por el flow, me fluye mejor como esta si te soy sincero.
No tengo nada mas que decir...

Espero que mi mod sea de ayuda
Gran canción ;-;
Muchas Gracias!

Ppus

Ppus wrote:

From my queue

Kantan
00:05:671 (9,10) - Ctrl+G Hmm.. ok
00:33:906 (52) - add finish Would be better if I don't add any big note here, because this part could be really hard for the difficulty.
01:13:435 (113) - charge this to d Mejor cambio (112), prefiero tener esta seccion con los patrones d d y k k como estan actualmente, pero cambiando la anterior le da otro toque me parece.

Futsuu
00:05:671 (14) - add finish I think a big note can complain average players.
00:31:788 (78,79,80,81) - kddk I prefer to keep that with the same colour for the sake of the difficulty.
01:07:318 (174,175) - dd Hmm.. nah


Muzukashii
00:27:376 (112) - charge this to k I listened the higher sound in the instrumental, but following drums i think a don works better
00:49:259 (208,209) - Ctrl+G kkk
01:04:259 (278,279,280,281) - kkkk Keeping that as don to make it easier, for the sake of the difficulty again xDD

Oni
00:10:788 (2) - charge this to k Prefer a don, i liked how the k d k sounds.
00:45:023 (171) - ^ Changed this one.
01:07:788 (305) - charge this to D also don't delete finish yeah, that K sounds a bit annoyer xD.. deleted.
01:24:465 (2) - charge this to k The sound is pretty monotonus excepting the first note, that's why I used that instead.

Good luck with rank! :D
plz add me :3
lol.. maybeee xD
Thanks for modding :)

Updated!
Skylish
* No kudosu!

I really lack the awareness of noticing what the mappers try to compose and create! Thanks for guidance!

[Oni]

> 00:48:906 Yes that's what I want to say. As I have mixed up my edited ver. and yours, I mentioned it in a detailed way.

> 01:12:288 There's a REAL difference! The SE of clap and whistle is totally different. The sound of Clap is short and that of Whistle is long. In order to match with the glizzando of the eletro-guitar, Whistle is a better option. EDIT: In edit mode, the SEs do sound differently... but in game mode, they are the same. When the edit mode is in Taiko mapping mode, the katsu SE should be consistent. ppy pls....

> 00:20:318 Yes, I do think there's a need to shift the notes (also including the other notes which are as same as this note) backward for 1/6 beat.

Topic Starter
mancuso_JM_

Skylish wrote:

* No kudosu!

I really lack the awareness of noticing what the mappers try to compose and create! Thanks for guidance!

[Oni]

> 00:48:906 Yes that's what I want to say. As I have mixed up my edited ver. and yours, I mentioned it in a detailed way. Nice c:

> 01:12:288 There's a REAL difference! The SE of clap and whistle is totally different. The sound of Clap is short and that of Whistle is long. In order to match with the glizzando of the eletro-guitar, Whistle is a better option. EDIT: In edit mode, the SEs do sound differently... but in game mode, they are the same. When the edit mode is in Taiko mapping mode, the katsu SE should be consistent. ppy pls.... I told you that xDD

> 00:20:318 Yes, I do think there's a need to shift the notes (also including the other notes which are as same as this note) backward for 1/6 beat. First of all, you gave me a bad timing here, the timing you had to give me is 00:14:671 (22) - xD. But actually, I prefer to keep this in 1/2 due to the flow of the pattern, it works pretty bad the mix between 1/3 and 1/4 at least here, and if you listen there is a little sound over the red tick (not that high as the guitar in 1/3) and makes the pattern more enjoyable at time to play the map. I hope you can understand my point.

Thanks for pointing out the thing you was unsure. I really like when modders do that, because a mod must be a comunication between mappers and modders.
I hope this is ok for you :)
Skylish
Ok! I can see your point here and thank for reply my concern with detailed explanation.

GL for rank ! :)
DakeDekaane
Hola mancuso, recheck a petición, con algunas cosas a considerar.

[ Kantan]
  1. Tomando en cuenta como funciona el HP en Taiko, sugeriría subir el HP al menos a 5-6 (con 3 uno puede pasar muy facilmente, incluso con 30% de precisión)
  2. 00:24:553 (39) - Esta nota se siente un poco fuera de lugar, ya que en los patrones anteriores sigues los sonidos más claros de la guitarra, mientras que este no es tan claro, vendría bien removerlo. Igual para 00:30:200 (48) -
[ Futsuu]
  1. Misma nota sobre el HP que en el Kantan.
  2. 00:06:729 (17) - Esta nota pudiese ser removida para seguir más limpiamente la guitarra. Similar para las notas del kiai en este punto.
  3. 00:15:553 (39) - Deberías poner esta nota donde corresponde para la guitarra :P (00:15:376 - )
  4. 00:21:200 (52) - Siento que un kat vendría mejor acá, ya que tiene un tono un poco más alto que las anteriores.
  5. 00:25:612 (61) - Pudieses remover esta para tener el sintetizador un poco más claro.
  6. 00:39:200 (97,98) - Estas notas vendría bien removerlas para tener un poco de consistencia en como mapeas esta parte (no las pusiste en 00:50:494 - , y personalmente, el break se siente mejor)
  7. 00:43:965 (114,115) - La dificultad en sí es un poco densa y parecida al Muzukashii, que te parece remover estas notas para marcar un poco más la diferencia y mantener los beats más importantes?
[ Muzukashii]
  1. 00:16:435 (65) - Voy a sugerir un pequeño cambio aquí, es más opcional ya que el patrón actual está bien, pero siento que deberías intentarlo: mover 00:16:435 (65) - 1/2 beat atrás y borrar 00:16:788 (67) - , siento que queda mejor con la batería y da más énfasis a la nota grande.
  2. 00:21:553 (87) - Considerando que en las anteriores sigues mayormente la guitarra, esta nota se siente un poco fuera de lugar, deberías removerla, además que el break queda muy bien con la nota sostenida en la guitarra.
  3. 00:26:318 (107) - Removiendo esta nota quedaría un ritmo más limpio para el sintetizador, que se sentiría mejor, en mi opinión.
[ Oni]
  1. 00:19:788 (46) - No debería ser está nota una normal?
Después de tanto tiempo me sigue gustando el mapa.

Personalmente no veo problemas en las standard, excepto por el uso algo constante de 1/2 en la Easy, pero considerando el spread siento que es razonable, no se si quieras obtener un poco de opiniones al respecto, por mi parte no me importaría darle bubble después de responder a mi mod.
Topic Starter
mancuso_JM_

DakeDekaane wrote:

Hola mancuso, recheck a petición, con algunas cosas a considerar.

[ Kantan]
  1. Tomando en cuenta como funciona el HP en Taiko, sugeriría subir el HP al menos a 5-6 (con 3 uno puede pasar muy facilmente, incluso con 30% de precisión) Veo lo que dices c:.. Lo puse en 5.
  2. 00:24:553 (39) - Esta nota se siente un poco fuera de lugar, ya que en los patrones anteriores sigues los sonidos más claros de la guitarra, mientras que este no es tan claro, vendría bien removerlo. Igual para 00:30:200 (48) -
[ Futsuu]
  1. Misma nota sobre el HP que en el Kantan. 5 entonces
  2. 00:06:729 (17) - Esta nota pudiese ser removida para seguir más limpiamente la guitarra. Similar para las notas del kiai en este punto.
  3. 00:15:553 (39) - Deberías poner esta nota donde corresponde para la guitarra :P (00:15:376 - ) todo listo hasta aca
  4. 00:21:200 (52) - Siento que un kat vendría mejor acá, ya que tiene un tono un poco más alto que las anteriores. Emm.. prefiero un don, suena todo mas o menos similar en mi opinion.
  5. 00:25:612 (61) - Pudieses remover esta para tener el sintetizador un poco más claro. El "drum" suena bastante claro creo, no me gusta como queda sin la nota.
  6. 00:39:200 (97,98) - Estas notas vendría bien removerlas para tener un poco de consistencia en como mapeas esta parte (no las pusiste en 00:50:494 - , y personalmente, el break se siente mejor)
  7. 00:43:965 (114,115) - La dificultad en sí es un poco densa y parecida al Muzukashii, que te parece remover estas notas para marcar un poco más la diferencia y mantener los beats más importantes? Elimine todas esas notas que dijiste, estoy de acuerdo que es bastante densa *nota mental* no mapear mapas faciles para estas cosas en un futuro xD
[ Muzukashii]
  1. 00:16:435 (65) - Voy a sugerir un pequeño cambio aquí, es más opcional ya que el patrón actual está bien, pero siento que deberías intentarlo: mover 00:16:435 (65) - 1/2 beat atrás y borrar 00:16:788 (67) - , siento que queda mejor con la batería y da más énfasis a la nota grande. Hmm.. sigue mejor la guitarra como esta, me gusta mas asi :/
  2. 00:21:553 (87) - Considerando que en las anteriores sigues mayormente la guitarra, esta nota se siente un poco fuera de lugar, deberías removerla, además que el break queda muy bien con la nota sostenida en la guitarra. Igual queda como vacio, y el sonidito alli es inevitable.. Prefiero mantenerlo.
  3. 00:26:318 (107) - Removiendo esta nota quedaría un ritmo más limpio para el sintetizador, que se sentiría mejor, en mi opinión. Tenes razon, queda mejor.
[ Oni]
  1. 00:19:788 (46) - No debería ser está nota una normal? Deberia, quien sabe porque agregue un finisher alli xD
Después de tanto tiempo me sigue gustando el mapa.

Personalmente no veo problemas en las standard, excepto por el uso algo constante de 1/2 en la Easy, pero considerando el spread siento que es razonable, no se si quieras obtener un poco de opiniones al respecto, por mi parte no me importaría darle bubble después de responder a mi mod.
Gracias de nuevo Dake! Arregle la mayoria del mod, espero que las explicaciones en las pequeñas cositas que dije que no sirvan.

Con respecto a lo de la Easy, la mayoria de esta cancion sigue todo en 1/2 por tanto es bastante dificil crear una "real" Easy, no hay muchos mas ritmos para emplear, haciendo patrones en 1/1 no seguirian la cancion de buena manera (por algo la Easy y el Kantan son algo mas dificil de lo que deberían), pero de todas maneras creo que pasa como lo mas facil del set y pueden llamarse con estos nombres.

Dicho esto, todo listo y actualizado!

PD: Con respecto a lo del kudos, no se si debería darte otro porque ya te di como 2 en este map xD. De todos modos, si quieres el kudos no lo veo mal viendo el tiempo que te tomaste en modear las dificultades. Avisame.
DakeDekaane
Sorry for the long delay (again), but everything should be good to go.

Bubbled!

Good luck!
Aurele
Omg these themesssss
Topic Starter
mancuso_JM_

DakeDekaane wrote:

Sorry for the long delay (again), but everything should be good to go.

Bubbled!

Good luck!
Recien llego de 1 semanita de vacaciones y estaba sin internet, asi que recien me entero de esto! :D
Mil gracias Dake!
Pereira006
[Easy]

Hitsound:

  1. 00:29:671 (3) - Missing add finish on end

Gameplay:

  1. 00:19:788 (1,2) - my view, the (1) of begin, that blanket is off with (2), could be improve blanket, also if you do that, don't forget copy-past shape slider the (2)
  2. 00:31:965 (2,3) - this can be more out spacing, just inconsistency spacing

[Normal]

Song Difficulty

  1. I feel that HP, AR and OD need -1, because as play is too fast is hard for newbie player

Hitsound:

  1. 00:36:553 (3) - remove drum on addition and finish, I see other don't have it, if you wanna keep consistency by you style.
  2. 00:53:494 (3) - ^ same happen

Gameplay:

  1. 00:09:729 (1,1) - stack isn't perfect
  2. 00:31:082 (1,2,3,4) - this rhythm is kindy hard for this normal, this need nerf IMO
  3. 00:32:671 (1,2,1,2,1) - this rhythm are abuse and is hard to play for this normal level, I feel only on 00:32:671 (1,2) need reduce rhythm, try this http://puu.sh/nXxSq/0f2e4852ff.jpg this is follow very well instrument or do you own
  4. 00:48:023 (3) - this should be NC, because if you listen this rhythm on 00:36:729 (1,2), they are same thing, but NC are different, I know you don't wanna that color is alone, but I feel you style NC are inconsistency
  5. 00:57:553 (1) - Another example, this is NC but on 01:03:200 (2) - is not NC and the rhythm are same thing. so 00:57:553 (1) need remove NC to keep you style consistency
  6. 01:01:435 (1) - remove NC

[Advanced]

Gameplay:

  1. 00:07:612 (3) - you don't wanna use shape same as 00:06:906 (1) ? would be nice http://puu.sh/nXyo2/b12b530c8a.jpg
  2. 00:12:553 (4) - the instrument start strong here, I feel nc and remove NC next object you did other pattern
  3. 00:26:847 (3) - Is advanced level, missing NC
  4. 00:28:259 (1,2,3) - you sure wanna keep this follow instrument ? i feel is unfollow, i like you did on 00:22:612 (1,2,3,4) or something
  5. 00:42:376 (1,2) - no same shape as 00:36:729 (1,2) ?

[Hard]

Hitsound:

  1. 00:24:023 (1) - the end is missing drum on addition and finish
  2. 00:29:671 (1) - ^ same

Gameplay:

  1. 00:12:553 (4) - other diff have NC, and here missing NC
  2. 00:26:847 (4) - NC

[Insane]

Gameplay:

  1. 00:03:906 (5,1) - you don't wanna make jump here ? strong beat + strong instrumental, is make sense
  2. 00:08:141 (1) - I don't know why is nc here, remove it
  3. 00:12:553 (5) - missing NC, this is insane level
  4. 00:18:200 (4) - missing NC, you have done on hard and advanced
  5. 00:54:906 (4) - missing NC, you did NC like 00:37:965 (1)
  6. 01:24:729 (5) - NC, you have done other diff's if you wanna keep consistency style
[]
My little worry is you style consistency, there lot NC inconsistency (I found all I hope) also I feel that Normal need improve little because the play is hard.
Normal and easy can be consistency if you put NC everthing 4/1 or 8/1 and advanced, Hard and Insane you can put NC everthing is 4/1 because the level is other different
Any question or you don't understand my english, ask me in-game I will try explain my best
poke me if you done
Topic Starter
mancuso_JM_

Pereira006 wrote:

[Easy]

Hitsound:

  1. 00:29:671 (3) - Missing add finish on end oops.. Added

Gameplay:

  1. 00:19:788 (1,2) - my view, the (1) of begin, that blanket is off with (2), could be improve blanket, also if you do that, don't forget copy-past shape slider the (2) Moved a bit, I think is fixed now.
  2. 00:31:965 (2,3) - this can be more out spacing, just inconsistency spacing Due to the distance in the timeline between these objects this spacing is not really predictable during the gameplay, and if you ask me aesthetically I prefer this way, that's why I'll keep that.

[Normal]

Song Difficulty

  1. I feel that HP, AR and OD need -1, because as play is too fast is hard for newbie player I reduced everything by 0.5, I don't feel like reducing them more. Basically this is a bit harder than an average normal because almost all instruments are placed over red ticks and to follow them i had to do this difficulty a bit more fast. But as I did easy a bit harder as well, the spread goes in a good way if you ask me.

Hitsound:

  1. 00:36:553 (3) - remove drum on addition and finish, I see other don't have it, if you wanna keep consistency by you style.
  2. 00:53:494 (3) - ^ same happen Both removed.

Gameplay:

  1. 00:09:729 (1,1) - stack isn't perfect Fixed
  2. 00:31:082 (1,2,3,4) - this rhythm is kindy hard for this normal, this need nerf IMO I used something easier now, I hope it's ok.
  3. 00:32:671 (1,2,1,2,1) - this rhythm are abuse and is hard to play for this normal level, I feel only on 00:32:671 (1,2) need reduce rhythm, try this http://puu.sh/nXxSq/0f2e4852ff.jpg this is follow very well instrument or do you own I make this easier on my own, I think is better now.
  4. 00:48:023 (3) - this should be NC, because if you listen this rhythm on 00:36:729 (1,2), they are same thing, but NC are different, I know you don't wanna that color is alone, but I feel you style NC are inconsistency I prefer to keep this as it is basically because both section sounds similar but they were mapped pretty different, and this object alone looks bad if you ask me. Btw, I added a NC in 00:44:318 - for some consistency and because the sound change considerably in the instrumental.
  5. 00:57:553 (1) - Another example, this is NC but on 01:03:200 (2) - is not NC and the rhythm are same thing. so 00:57:553 (1) need remove NC to keep you style consistency That's true.. nice catch c:. Fixed
  6. 01:01:435 (1) - remove NC This one is necessary due to the change of stanza, at least is a little thing that give players a clue that something will happen in this section but I added a new combo in 01:07:082 - for consistency.

[Advanced]

Gameplay:

  1. 00:07:612 (3) - you don't wanna use shape same as 00:06:906 (1) ? would be nice http://puu.sh/nXyo2/b12b530c8a.jpg Hmm.. naa.. I like how it looks and plays actually.
  2. 00:12:553 (4) - the instrument start strong here, I feel nc and remove NC next object you did other pattern Hmm.. kkk
  3. 00:26:847 (3) - Is advanced level, missing NC Not really necessary imo
  4. 00:28:259 (1,2,3) - you sure wanna keep this follow instrument ? i feel is unfollow, i like you did on 00:22:612 (1,2,3,4) or something I always prefer the variety in my maps, that's why i mapped both different. That's why I won't change that.
  5. 00:42:376 (1,2) - no same shape as 00:36:729 (1,2) ? Same as before, is not necessary to be the same hehe.

[Hard]

Hitsound:

  1. 00:24:023 (1) - the end is missing drum on addition and finish
  2. 00:29:671 (1) - ^ same Looks like I missed them xD. Both added

Gameplay:

  1. 00:12:553 (4) - other diff have NC, and here missing NC Oh well.. Done.
  2. 00:26:847 (4) - NC Same as advanced.

[Insane]

Gameplay:

  1. 00:03:906 (5,1) - you don't wanna make jump here ? strong beat + strong instrumental, is make sense Yeah.. Makes sense.. I increase a bit the spacing between (4,5,1), I think plays better than a simple jump between (5,1).
  2. 00:08:141 (1) - I don't know why is nc here, remove it Fixed this one
  3. 00:12:553 (5) - missing NC, this is insane level Even if it's an insane, that's not a reason to do "short combos", and this one doesn't make really sense if you ask me in this difficulty, I prefer to do longer combos here. Sometimes I don't care about having the same combos in all difficulties, basically because they are mapped in a different way and as I said before I like variety.
  4. 00:18:200 (4) - missing NC, you have done on hard and advanced I don't like how it looks in this difficulty, basically it is a really short combo and it's not the way I like to do insane difficulties.
  5. 00:54:906 (4) - missing NC, you did NC like 00:37:965 (1) Not really, if you notice I'm adding new combos when cymbals start to sound and this happens in 00:53:671 - imo, is not the same pattern. Anyway, checking that I fixed the combo'ing in 00:42:376 (1,2) - removing the nc in (1) and adding it in (2).
  6. 01:24:729 (5) - NC, you have done other diff's if you wanna keep consistency style Hmm.. they are mapped in different ways and looks much better a 1/4 slider + a note with new combo than a stream with notes and a nc in the last one, but well.. you win xD. I added it.
[]
My little worry is you style consistency, there lot NC inconsistency (I found all I hope) also I feel that Normal need improve little because the play is hard. Normal is a bit easier now, but as I said before this song is not really easy for mapping easy difficulties, basically for the potential instrumental that it has, but I found it fine as a normal.
Normal and easy can be consistency if you put NC everthing 4/1 or 8/1 and advanced, Hard and Insane you can put NC everthing is 4/1 because the level is other different I generally use downbeats to place my combos, but this time I decided to use the music, due to the really good instrumental and varieties that this has. But I fixed some combos on my own (I mentioned them in my answer to your mod above). I think now is more consistent.
Any question or you don't understand my english, ask me in-game I will try explain my best
poke me if you done
Thanks for your check, Pereira :D
Updated!
Pereira006
I guess I see you online and ofline spam lol, anyway will just put only important

[General]

00:31:082 at 00:32:494 - All diff's that hitsound is very different, make consistency
00:51:376 (T) - On Easy and Normal missing add 2 green line to reduce volume like you did on advance, hard and insane
Topic Starter
mancuso_JM_

Pereira006 wrote:

I guess I see you online and ofline spam lol, anyway will just put only important
lel.. My internet is causing me some problems lately :/

Anyway, both things fixed
Pereira006
alright, all look good, let's try !

Qualify
Topic Starter
mancuso_JM_

Pereira006 wrote:

alright, all look good, let's try !

Qualify
Thanks a lot! :D
Lost The Lights
A little bit late, but Gratz Mancuso! It's good to see more of your maps :D
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