Shikatsu wrote:
Collab
00:42:778 (1,2,3,4) - The start/angle of these sliders seem to make an awkward inconsistency in the "gradually spreading" circular pattern's flow.! wat74hy huh
*ExUsagi wrote:
_Zego_ :
00:22:909 (22909|0,23537|1) - not snapped to anywhere pls.. 1/2 is fine It does have a sound, a weird wub that builds up to the next 1/4. The second is fixed.
00:24:087 - http://puu.sh/jsHqQ.jpg I want to focus on the beeping thing.
00:24:794 (24794|1) - no supporting sound here changed to make a double
00:26:443 (26443|2,26914|1) - move 1 column right, http://puu.sh/jsHtO.jpg this to follow the synth flow
00:26:443 (26443|3,26914|2,27935|2,28249|1) - those 1/4 pls, they are not snapped to any sound.. ;w; 27935 does NOT change. Same season as 22909.
00:28:563 (28563|0,28877|1) - ^ that's confusing.
00:29:820 (29820|3) - no sound Correct, but 1/2 won't emphasize shit.
02:05:710 (125710|2) - until 02:06:966 (126966|3) - this stanza, i suggest you to follow same 1/1 beat as 02:04:453 (124453|1,124453|0) -
02:10:736 (130736|0) - until 02:11:993 (131993|3) - ^ I changed it. I will keep the current pattern, but added a buildup.
.-. to be honest i cant.. 02:43:406 - 02:53:459 - if you can help me to describe what these 1/4 beats are layering to.. it feels really not justified, compared with the actual synthesizer that available to layer and not to layer.. tl;dr idk Maybe ghost notes are unrankable to you, but try to make something interesting with ONLY 8th notes. I keep 16th notes in the patterns, but I change it.
03:29:898 (209898|0,209898|1,210213|2,210213|1,210527|3,210527|2,210841|3,210841|0,211155|0,211155|1,211312|3) - ctrl + h pls Why is reverse pitch relevancy a bad thing ?
04:26:443 - 04:36:495 - again tl;dr idk about 1/4 beats.. fuck it noodles
tyFlandreScarlet- wrote:
Hi o/
from my modding queue
[CTB Collab]
neonat
00:41:521 (5) - NC
00:43:092 (2) - Kinda caught me off-guard becuz it was repeating \/ and might be hard to catch. try to tilt it a bit like 00:43:720 (4) - made some changes
00:44:035 (5) - NC
00:46:705 (5) - ^ k
00:48:275 (3) - HD just made some adjustments here
00:49:218 (7) - NC k
01:54:637 (4,5) - 01:57:150 (4,5) - 01:55:265 (10,11) - 01:55:893 (4,5) - this is just too random imo why does 4 get a HD? it's to highlight the sound in the music which is at that point in time: it goes 1234 - 5; the white tick has more emphasis
05:17:647 (5) - HD made adjustments
nice song :3 good luck!
+star
Thanks a lot PyaKura.PyaKura wrote:
Hello ! Quick 7K mod because I feel like it. Yeah really, I modded by own will ._.
@neonat :don't kudo this yetYou can kudo this now.
[Mania 7K Collab]
Good map overall, there are some parts which could use a bit rework but it's not anything huge. I'm going to do some suggestions based on the feeling I got from playing this map. So far it doesn't have any major issues so my suggestions will mostly be for making the map more "lively", by strongly using SVs. As it is currently, the flow is okay, but lacks a... uh... I don't know, an "anchor" to keep the player focused. They will not make the map harder, but by occasionally changing the scrolling speed without breaking the gameplay, you can keep the attention of the player instead of just breezing through the map (let's face it, the song has a LOT of repetitive parts, and breaking that repetitiveness (???) would make it better. I'm not saying that I don't like the song, ha !) Also, Pitch Relevancy please D:
Overall you have really weird SVs going on and transitioning without purpose. You should stick to 1x speed everywhere unless there is a need to apply SVs. If you are going to apply my SVs suggstions, I highly suggest you use 1x SV throughout the whole map unless necessary.
Oh, since I like this map, I can show you how the map would look with my suggestions if you want (I'll apply all my suggestions and give you the .osu file so you can see for yourself what to keep, and what to leave).
Edit : You can find your diff with my mod applied here. Use the reference feature to see what I've changed compared to your current diff !
1|2|3|4|5|6|7
For first, I'm gonna reject all SV mods here, since we managed to not used much SVs at all
00:23:930 (23930|5) - You might want to move this to 5 to keep it consistent with the similar parts (5 notes in the same column in a row) Hmm, I moved that '5 notes in a row' to another row
00:38:066 - The 1/4 stream should start here, also remove 00:38:223 (38223|4) - and cut 00:37:909 (37909|0) - down to 00:38:066 - Nice idea, though I confused here before, especially for 00:38:223 (38223|4) -
00:39:559 (39559|2) - move down to 00:39:480 - the red line, I don't feel like the sound on the blue line (as it is currently) is worth having a note for. The clear beats feel more important to me here. Agreed
00:45:292 (45292|2,45292|4,45292|0) - Move the three of them one column to the right, you can rearrange your following chords after that (i.e.: 00:45:606 (45606|3,45606|1,45920|2,45920|0) - 1 column to the right, 00:46:234 (46234|1,46234|3,46548|4,46548|2,46862|5,46862|3,47176|4,47176|6) - 1 row to the left, etc... You get it.) I guess it's for having more variety
00:49:454 (49454|1,49454|5) - I see why you did it like so, but for beat clarity I suggest the LNs start here 00:49:532 - . Nope nope, better the first one
00:50:004 - to 00:50:318 - You can add 1/4s there I don't think it's a good idea
00:55:187 (55187|3) - Move that one to 6, maybe Sure, why not
01:10:422 (70422|0,70422|3,70422|5,70422|6,70422|1) - This does not warrant a 5 notes chord to me, try removing the note on 4.Hmm, okay then
01:10:894 (70894|3,71051|1,71051|5,71208|4,71365|0,71365|3,71365|6,71522|2,71679|1,71679|4) - Where did the LNs go in this part ?
01:13:407 (73407|3,73564|1,73564|6,73721|5,73878|0,73878|2,73878|4,74035|3,74192|2,74192|5) - Same as above, I don't understand why they disappear. Because it's not my part. Ask DE-CADE.
01:18:668 (78668|4) - Move to 7
01:18:747 (78747|5) - Move to 5 I think it's much better
01:32:412 - Remove a note here, I know why there are 3 notes but it doesn't warrant a 3rd note for me. Well, i think yours is okay.
02:18:276 - to 02:20:789 - Absolutely in love with this. However...
02:20:789 - to 02:21:731 - Those simple double stairs break the feeling ;-; Try constructing the pattern like you did just before, it plays really good ! Glad you liked it. Seems I should change it :p
02:22:045 - to 02:23:302 - Remove unnecessary notes, I'd say keep the main melody without any chords before the music starts normally again at 02:23:302 - . Sure!
02:24:873 - to 02:25:815 - The LNs disappear again ! 02:27:072 - to 02:27:700 - Same !
Etc, the same happens a bit later in the music... Yeah, different creator ;c
02:28:328 (148328|5) - Move to 7
02:33:119 (153119|5,153119|1) - Remove
02:33:197 (153197|4,153197|2) - Move to 1 and 7 respectively.
02:33:276 (153276|4,153276|2) - Move to 3 and 5 respectively. All okay
02:38:381 (158381|6) - To 6 Seems not really good imo
02:40:894 - Add a note to emphasize the cymbol sound.
02:41:522 - ^ Not really necessary
02:52:517 (172517|6,172595|4,172674|6,172752|4) - Remove, this should be 1/6, not 1/4. Make a pattern using normal notes in 1/6.
02:53:145 (173145|5,173302|4) - Move one column to the right
02:53:459 (173459|6) - Move to 5 I guess i have some new idea here
03:02:726 (182726|2) - Move to 2 and 03:02:883 (182883|3) - move to 5, it's more comfortable. Seems good
03:03:511 (183511|6,183511|1,183511|3,183590|4,183590|2,183668|3,183668|5,183747|6,183747|4) - ??? Why 1/4 ? Fixed here
03:04:768 - to 03:06:025 - If you apply the previous suggestion, keep this part simple. Remove the LNs and make an easy 1/2 pattern. Okay, agreed
03:44:663 (224663|4,224663|2,224742|5,224742|1,224820|2,224820|4,224899|1,224899|5) - Replace this with 1/8s ? If you do that, nerf that chord 03:44:977 (224977|0,224977|4,224977|6,224977|2,224977|3) - Nope, I think 1/4 is fine there
03:51:260 (231260|6) - Move to 6.
03:56:051 (236051|4) - No sound here. Remove it.
03:56:129 (236129|3) - Move to 5.
04:01:312 (241312|0) - Move to 2.
04:06:025 (246025|0) - Move to 3 and 04:06:025 (246025|1) - to 5.
04:06:103 (246103|6,246103|5) - Remove
04:16:155 (256155|5) - Remove
04:26:286 - Add a note on 6 Nope
04:26:365 - Add note on 5 Nope
04:26:443 (266443|4) - Move to 4
04:26:600 (266600|3) - Move to 5
04:56:600 (296600|3) - Move to 2 or 3. All above applied, except the red ones
05:05:082 (305082|5,305082|6,305082|3,305161|2,305161|0,305239|6,305239|4,305318|1,305318|3) - Try replacing with 1/8s. It's better for now, maybe it'll changed later
05:25:579 (325579|2,325658|4,325737|2,325894|1,325972|5,326051|1) - It feels weird to hit those hollow notes... I suggested removing them and make a progressive slowdown on the chords.
05:25:501 (325501|6) - Move to 4 Both okay
05:44:349 - Try this. I'll consider it
And that's it ! Took actually longer than expected, and this is all very personal suggestions I really wanted to share with you xD. I'll give you the .osu file with my suggestions in a bit. Thanks for going through them and good luck getting this ranked, it's fun and good looking hehe.
okay lmao, fix all-Hakurei- wrote:
[Fort]
- 03:25:815 (6) - sejak kapan lu mau buat finish sama sampleset ny jadi normal? sejak negara api menyerang di bagian ini, kan ga begitu keras sihh, jadi whistle dan soft aja biar ganteng
- 04:18:904 (1) - remove finish
thanks~Equim wrote:
[CtB Collab]
00:44:820 - Add a note here at x456 and ctrl+H 00:44:977 (1,2,3) - may be better. I wanted that gap or more emphasis on the 3 beats
01:58:014 (9) - x372 ^ shifted differently
01:59:270 (12) - 224 ^ ^
I really can't find more issues, and it's already in good quality I think.
thanks!No492_Shaymin wrote:
request by here
[Ctb Collab]
neonat part (01:43:092 - 02:03:197 )
01:57:385 (6) - reduce the distance reduced slightly
01:58:014 (9) - ^ did so in previous mod
01:58:485 (5) - this note has to have the distance with 4 or be located in 4's the right side (reference : 01:59:113 (11,12) - ) made adjustment to the pattern
02:02:254 (1,2,3,4) - more curve it ok
neonat part (05:16:705 - 05:26:757 )
05:22:359 (3) - reduce the distance
05:23:145 (2) - ^ did my own changes for both
sorry to use bad English :c
-Hakurei- wrote:
[handsome]
- 02:25:815 (1,2) - way to go man, but this one is not a proper blanket yet :p lol
- 02:53:145 - 5 notes here dont get it
- 04:47:804 (1,2,3,4) - lel, so evil for making the spacing too far ez
nooblet wrote:
02:27:699 (1,2,3,4) - reverse flow to CCW 3-2-1-4 sure
pishi edited their part, I also cut the delay in the bell. Thanks!monstrata wrote:
Quick things to mention before invisible standard icon.
neonat
01:19:218 (1,2,3,4,5) - Idk how audible these 1/4's are... They feel kinda overmapped for my liking xP same tune as 01:41:836 (1,2,3,4,5) and 04:45:291 (1,2,3,4,5) - which is why I used that small spaced stream
01:39:637 (2) - Wish you could have ended the repeats a bit earlier and have another circle on 01:39:951 - White tick that you map to a sliderend is pretty strong there. Same with 01:40:893 (2) - Yeh I could have, like what handsome did, but I wanted to make mine easier to hit, hence I had no circle after the burst stream
Please doublecheck delays on soft-hitclap3 and soft-hitclap4*
Thank you monstrata!monstrata wrote:
irre
02:17:333 (3,4) - Stacking circles during a build up is really lame imo xP. The player expends their momentum because you force them to stop to play the stack. haha true, good point
02:20:788 (1,5) - Guess you could fix this stack too. but why? it's not the same kind of stack as above
04:03:511 (1,2,3,4) - This just feels forced. Everyone else maps them to 1/6 repeats
well, ok
Please doublecheck delays on soft-hitclap3 and soft-hitclap4*
Don't worry. It's actually like that in the editor.Irreversible wrote:
Mira:
http://puu.sh/lhOEG/357f79115f.mp4 I don't know if it's intended that she looks like she's being squeezed all the time, but I think there's something wrong with the ratio.. unless it's intended, but it still looks weird then haha
i just redownloaded and uh http://i.imgur.com/E3LZ0R4.jpgMira-san wrote:
Don't worry. It's actually like that in the editor.Irreversible wrote:
Mira:
http://puu.sh/lhOEG/357f79115f.mp4 I don't know if it's intended that she looks like she's being squeezed all the time, but I think there's something wrong with the ratio.. unless it's intended, but it still looks weird then haha
In gameplay it's totally fine. However, some issues may arise (e.g. a whole line of pixels being uncovered by the image).
monstrata wrote:
Quick things to mention before invisible standard icon.
handsome
00:25:186 (1,2) - Readability idk dude D: ez
00:28:014 (2) - Uh snapping of slider-end. I feel like 3/4 is better since you did that for 00:22:673 (1,2,3) - sure
01:50:317 (2,3,4) - Idk, these jumps grow really big even tho theres no real musical change to warrant them... I would nerf them a bit. ez
04:55:343 (1,2) - What about something like : sure
05:16:076 (3,4,5,6,7,1) - This is so cool i dont even care about readability issues ez
@shaymin : great suggestions, all fixedEquim wrote:
[CtB Collab]
01:11:836 (2) - x184, narrow the distance enought good to play so i leave it
01:30:370 (3) - x220 ^
01:59:270 (12) - 224 ^ enough good to play too
I really can't find more issues, and it's already in good quality I think.
sorry monstrata i didnt change anything on my parts, but yeah thank you for mod :3monstrata wrote:
fort
01:10:108 (7) - NC here would be cool for the spacing change cuz its pretty big. kinda spam lol, well i can made good things here so i will keep this thing because why not xD
http://puu.sh/lnF7O/2615554143.osuNo492_Shaymin wrote:
request by here
[Ctb Collab]
Spectator Part (00:20:160 - 00:40:265 )
00:38:380 (1,2) - 8과 1사이 이음새가 완벽히 부드럽지 않기때문에 191bpm으로 대쉬 끊는건 꽤 어색할수도 있습니다 8과 1 사이 넓혔어요
Spectator part (00:50:310 - 01:00:362 )
00:58:171 (2) - 거리가 애매하네요 거리 비슷해보이는데 4-1 사이엔 하이퍼가 있는데 여긴 없다니.. fixed
Spectator part (03:06:024 - 03:26:129 )
03:15:448 (2,1) - 일부러 거리 좁히신거 아니라면 그래도 3~4칸정도 띄는게 나을듯 fixed
sorry to use bad English :c
just an updateRedon wrote:
I liked the first half of the 7K collab somewhat better than what was added after the update (?).
The new part has some noodle layering which doesn't match anything in the music, like at 03:57:543 -, and a less consistent difficulty level in general. Well, it's has the same pattern in 03:47:490 - , so i think that'd be fine.
There are a lot of difficulty spikes and short burst patterns that are harder than anything you come across in the first part. Compare 0:50-1:00 to 5:00-5:25, do these parts look like they come from the same diff? They basically sound the same, but the second one is easily an entire difficulty tier higher. I think you should try to keep difficulty roughly consistent across the map, or you will make one half too boring for one player and the other half too hard for another player. Can't you see 0:50-1:00 and 5:00-5:25 was mapped by different mapper? In my opinion, DCD made the first part -0:50 - 1:00- easier because this just beginning. And hey, this is marathon map. And the last one -5:00 - 5:25- was what i could make there. I don't think it's that unconsistent even the last part was harder than it should be, in your thoughts.
I thought the pattern at 03:03:826 - 03:04:768 was pretty awkward to play, why not use some more lanes for the different instrument layers you map there? About this, I'd tell him directly. I'm agree with you for this c;
I hope you take this into consideration, I think it's a very fun map overall. Thanks for your feedbacks~
[1|2|3|4|5|6|7]
no reply means fixedalienflybot wrote:
Gameplay
Xinely
[*]00:03:825 (1,2,3,4) - It looks a little bit overdone here, personally suggest that adding HDashes at 00:03:668 (8,1) - , 00:04:139 (2,3) - and 00:04:768 (4,1) - would be better, it will emphasize the note you added HDash on as well, which fit the rhythm slightly better. In fact I deem that adding HDash on strong beats would be better so the above suggestion fits well.
[*]00:09:480 (4,5) - Though you tried to make the rhythm seems better, I suggest removing the HDash here, with the reason same as above.
[*]00:12:621 (1,2) - Same as above reason, so remove this HDash? To be honest this stanza is just the same as 00:13:877 (1,2,3,4,5,6) - so removing the HDash would fit the consistency.
[*]00:17:019 (4,5,6,7,1,2,3,4,1) - See if you can make it more interesting, since the movement is repetitive here, just going from left to right to left to right with dashes, looks dull. Changing some patterns would work in my opinion. no idea for now since yeah. cant abuse HDash so i only have this idea right now
[*]01:32:254 (4,5,6) - I recommend adding HDash at (5,6) here, because (6,7,8) sounds differently from the previous ones, so adding HDash would sound great in my opinion. cant find space, also my pattern works fine too imo
[*]01:33:040 (1,2) - HDash here can be omitted to emphasize strong beats only. 01:33:668 (3) - should caught by hdash and i dont find way to make keep it has hdash with removing hdash in (2). also (2) has quite strong music so i think it works fine
[*]01:33:982 (4,1) - With the same reason above, maybe adding HDash here?
[*]01:37:124 (2,3,4) - Add HDash at (2,3) and (3,4)? For (2,3) just to emphasize strong beats and (3,4) for the reason I listed at 01:32:254 (4,5,6) - yep but since i cant find space to make hdash in 01:37:124 (2,3) - so i'd keep it
[*]01:38:380 (2,3) - HDash? Same reason. no need to use hdash for drum imo
[*]01:42:464 (2,3) - The distance here is quite high, it is easy to miss the HDash and the rest as a result. Please lower the distance here while keeping the HDashes.
[*]02:27:542 (2,3) - HDash here? did in another way
[*]02:28:642 (2,3) - ^, consistency reason for 02:23:616 (3,4) - i guess keep for this one
[*]02:39:008 (3,4,5,6) - I suggest making this part softer to create big difference and stress the note with HDash at 02:39:479 (6,1) - it's hard to do unless if i want to ruin my patterns ;_;
[*]02:40:265 (3,4) - ^ ^
[*]02:42:149 (1,2) - If you did the above-suggestions, you may add HDash here. Doing such can emphasize the strong notes pretty well in my opinion. yep i can do
[*]04:29:584 (5,6) - Consistency reason, for 04:28:956 (1,2) -
[*]04:33:668 (4) - Why not turning this into a triplet like 04:32:412 (5) - ? It plays awkwardly when you suddenly change the patterning. nice catch
[*]04:39:008 (1,2) - Ugh distance, please add HDash here.
[*]04:42:306 (4,5) - See if you can make a HDash here, it fits well to the music.
[*]04:43:720 (5) - Turning this to a triplet works well to me.
Listing shows the difficulties in the mode of the hardest difficulty, which is CtB in this mapset, hence Standard Collab is converted to CtB and is lowered. The rest aren't affected as they are mode specific.IAmSlimey wrote:
Question, which might be a bit off topic: Do you have any idea why the Standard Collab shows up as Hard (3.16*) on the beatmap listing, when it's quite clearly Extra/Extreme (6.13*)? Just seems a bit odd, and made me think you had deleted the old diff and made a new one.
waiting ichiShinzo- wrote:
MOD READY
Random mod Since i map this song too xD 7K [1|2|3|4|5|6|7]Mod Inside[General]AiModi'll let neonat fix it
- Please fix
TimingDifficulty
- Fine
Hitsound
- ~Marathon~
Metadata/Song Setup
- Fine
ok
- Please Turn ON Widescreen Support on 7K mania collab since this SB'ed map
File/BG/etc.
- is this nessecary ?
[Mania 7K Collab]///DE-CADE///
00:44:977 (44977|5,44977|1,44977|3,45134|3,45134|5,45134|1,45292|3,45292|1,45292|5) - idk why 3 note. your current kick is 2 note
01:13:721 - maybe missing note ? i see you add note on the other part
01:15:134 - should be 2 note for consistency with 01:14:506 (74506|6,74506|4) - and the other
01:19:532 (79532|5,79532|1,79689|4,79689|2) - idk why 2 note
02:31:470 (151470|1,152098|0) - switch collumn so 1st collumn wont be so empty
02:32:255 - should add 1 more note (LN or normal note is ok) for the synt. you can't suddenly stop following it
02:33:119 - missing note plz. there's a sound like 02:33:276 (153276|5,153276|1) - ok
02:33:511 (153511|4) - change to LN
02:43:093 (163093|0,163093|6,163171|2,163171|4,163250|0,163250|6,163328|4,163328|2) - actually those stream starts 02:43:014 - so you missing a note here
02:44:977 - 02:45:606 - 02:50:004 - 02:50:632 - actually you should add 1 more note for consistency with snare(just like 02:46:862 - ) but..
02:47:176 - 02:47:805 - 02:57:229 - 02:57:857 - actually this shouldn't be 3 note bcs of consistency with your other kick(just like 02:52:203 - )
02:54:716 - remove 1 note for consistency with kick which just 2 note and for consistency with 02:55:344 - rearrange
02:55:501 - add note here for the synt just like you do on 02:55:815 -
03:04:611 - must be 2 note for consistency with 03:04:454 - since the sound is same
03:05:082 (185082|0,185396|6) - delete please, there is no diffrent sound with the other 2note pattern
03:33:668 - till 03:34:925 - consider re-arrange this part since it's too heavy on the right especially for right hand space user and yeah your LN is not following the pitch so highly recomend to re-arrange
03:45:134 (225134|5,225134|1) - this is should be just 1 note for consistency with 03:45:449 (225449|6,225763|5) - so i suggest to move 03:44:977 (224977|3) - to 03:45:134 - and delete 03:45:134 (225134|5,225134|1) - because 03:44:977 - 5 note on here is over tho, because no cymbal, just loud kick
03:47:490 - add 1 more note for consistency with 03:48:747 - 03:50:004 - etc.
03:52:203 - 03:53:459 - 03:54:716 - 04:02:255 - 04:03:511 - should be 3 note for consistency with the other snare but... up to you
03:55:030 - 03:55:658 - shouldn't be 3 note for consistency with the other kick and no snare here
03:55:972 (235972|3) - move to 03:56:051 - because there's a kcik on the blue line(03:56:051 - ) just like 03:56:208 (236208|3) - so you can't missing a note there. also it shouldn't be 3 note bcs no snare just kick
04:04:140 - 04:04:768 - you must add note here for consistency with the other snare, you really break the flow
04:06:103 - why you always missing a note on these kind of part, how to explain zzzz you can't add note on 04:06:260 (246260|4,246260|5) - when you didn't add note there
04:51:417 - consider adding 1 more note for the snare[/notice]
wow very nice pattern..
also Very Good SB xD
Good Luck everyone =w=)b
Thank you.Shinzo- wrote:
MOD READY
Random mod Since i map this song too xD 7K [1|2|3|4|5|6|7]Mod Inside[General]AiModTiming
- Please fix
Difficulty
- Fine
Hitsound
- ~Marathon~
Metadata/Song Setup
- Fine
File/BG/etc.
- Please Turn ON Widescreen Support on 7K mania collab since this SB'ed map
- is this nessecary ?
[Mania 7K Collab]///Ichigaki///
00:01:470 - might want to try http://puu.sh/ma3Js/c543615763.png for pitch
00:04:297 (4297|3,4454|5,4611|6) - maybe Ctrl J for pitch
00:11:051 - missing 1 more note for kick. it should be 2 note just like you do on 00:13:564 -
00:22:360 (22360|4) - actually wrong snap, the sound is on 00:22:438 -
00:24:244 - should be 2 note for consistency kick. (there's a synt too)
00:29:742 - 00:30:056 - it's worth enough to add 1 more note here since there's a kick. comparing on 00:24:559 - this part. it's tottaly not fair. (also it's not consisten if you didnt add note there because you add it on 00:29:899 (29899|1) - )
00:38:616 (38616|4,38852|0) - actually this is confusing with 00:38:695 (38695|3,38734|2,38773|1) - but i won't break that cute pattern so..
00:39:166 - should be 2 note plz since there's a synt, just like you do on 00:39:480 (39480|4,39480|2) -
00:39:637 (39637|0,39794|2,39951|3,40108|5,40265|2) - what about 7|4|6|3|6 ? i think it's more fit to the pitch nope
01:10:265 (70265|1,70265|5,70344|2,70344|4) - actually there's a snare too in 01:10:187 -
01:36:339 (96339|4,96339|2) - delete 1 note.. since it just 1 kind of sound
01:38:538 - add 1 more note since there's a kick
02:20:789 - actually you can make 2 note stream on this part since there's a kick stream start on this part. also for variation. but it's ok if you reject since i know you'll reject lol
04:11:365 - delete 1 more note please, no cymbal and you can't make 3 note for impact here, since you didn't do that on the other part
04:16:155 - again. wtf
04:24:873 - add 1 more note for consistency with the other cymbal
04:36:260 - zzzz
04:46:470 - consider adding note here
05:15:920 (315920|3,315920|6) - wrong snap. should be on 05:15:841 -
05:28:014 (328014|4) - 05:28:642 (328642|6) - 05:31:155 (331155|0) - 05:33:668 (333668|0) - delete for consistency with the other kick (05:27:386 - 05:29:271 - 05:29:899 - 05:30:527 - etc.)
05:54:401 - consider end the note here
// Everything should be fixed, and rearranged by myself.
wow very nice pattern..
also Very Good SB xD
Good Luck everyone =w=)b
Thanks for the mod!Evening wrote:
01:00:370 -
Kind of get the feeling that the difficulty drop off is way too large here compared to tidek's(he mapped the previous section), he used light jumpstreams to build up towards this section and this density is slightly too underwhelming at the moment, would be great if you can make this a more jack-oriented section than that of a 1/2 jumpstream, might want to make 01:10:108 (70108|0,70108|1,70265|3,70265|2,70343|0,70343|1,70422|3,70422|0,70422|2) - a 1/4 jumptrill to a hand in that case as the difficulty here is higher, something like {12}{34}{12}{34}{124} yeah, I didn't think Tidek would map the previous part that hard lol, I'll try to make it a bit more dense (also applied your suggestion at 01:10:108 -
01:10:658 (70658|2,71286|0,71914|1) -
ssssslightly dislike how these 1/4s are placed out in the map itself even if it is technically accurate. I would argue that because this music has a really strong rhythm to guide the player, you wouldn't want to just throw in notes just because there is a very soft synth in the background, try to keep the note rhythms on a pattern that the player can notice and be ready for, suggestion rhythms like:
o = note x = break | on a 1/4 rhythm starting from 01:10:422 -
o x o o o x o x o x o o o x o x o x o o o ... etc.
Even if they are not mapped to an instrument here, I would argue with the QATs that this would be much more suitable for this genre/section of the music itself. since I made the previous part harder I made something like o o o o o x o x o o o o o x o x instead
03:16:705 (196705|3) -
Not too sure if you missed this on purpose, there is a 1/2 swing rhythm here you might want to somehow draw the players attention to I don't hear anything tho lol (also I mainly focus on the organ so even if I could hear it I wouldn't map it)
05:29:584 (329584|1,329741|1,330370|2,330527|2,330841|2,330998|2) -
Don't quite get the jack patterning here, shouldn't they all start on the white line(1/1) oh yeah you're right, changed
05:33:511 (333511|3,333668|3) -
wait what why idk, changed
05:34:768 (334768|1,334925|1,336024|3,336181|3) -
feels like they are random lol changed
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Evening wrote:
00:20:160 (20160|2,20474|2) - & 00:20:788 (20788|3,21103|3) - and all the 1/1 gaps in this section until 00:33:668 -
Don't really understand in what part of the music it is basing on, would be nice if you can elaborate on this as of now I personally favor this section to have a 1/2 base rhythm (including the 3/4 swing rhythm you've created) as I don't really feel that there is a unique enough rhythm in the music to follow as of now hence I'm questioning the note rhythms EWWWWWWWWWWWWW REVERTS
00:39:008 -
Feels like you're placing too much notes/having too high of a density here when I look at how the map plays with respect to the music.
The music kinda builds up towards 00:39:008 - and instantly falls off in intensity here but the chart doesn't really follow that idea that well as the 1/4 stream + jumps here is akin to what you've done for the build up here. Suggesting to just map in less notes here and just do a simple 1/2 note rhythm to go with the melodic instrument fdhgfhdg *ruminating*
02:05:710 -
I would much rather to have only the synths mapped for the first 4 measures in your section here so that it's more consistent throughout this 4 sections, this is to separate your note rhythm patterning/idea here from the next 4 measures which has a 1/2 base note rhythm, so I'm suggesting to remove 02:05:867 (125867|1,126181|2,126495|0,126809|2) -
02:18:275 (138275|2,138904|2,139532|0) -
I think you can "emphasize" or create this sense of repetition in the chart akin to the track itself here by starting off the stream here with a memorable pattern, for example a minijack or a trill so you would have something like:
03:02:621 (182621|2,182726|2,182830|2) -
Personally not too sure about this one, might be hard for players at this level? idk, I think it fits the instruments though, that's my 2 cents i fc it all the time and IM BARELY GETTING 95 ON THE WHOLE THING
03:32:097 (212097|1,212097|3,212150|2,212202|0,212254|2,212254|3) - and all similar 1/6s here
I think just a single stream on 1/6 that covers all 4 lanes should be enough, I'm not too sure about having the jump on the 1/2 here
03:41:207 -
Personally can't really feel the build up in this section at all, consider having the note density/difficulty higher as the kicks get louder if you want me to increase difficulty i'll end up with shanghai moon
03:44:977 (224977|3,225291|2,225605|1,225919|0) -
mm think 1/2 long LNs would be another option so that you can kinda "map" towards the 1/2 synths here by forcing the player to let go at that point but 3/4 long LNs should be fine as well i considered that but remembered that either way ln would kill accuracies
Thanks for the mod!alienflybot wrote:
I remember you asked for check like 2 months ago...omg afb didnt forget
tired so I might make another check later (but not that soon)█ Optional to change --- █ Suggested to change --- █ Unrankable [CtB Collab]
CLSW
- 02:04:139 (7,1) - See if you can add HDash here (suggested) or remove the one at 02:05:396 (8,1) - (not recommended). Just because they are consistent in rhythm. - Fixed!
- 02:06:652 (9,10,11) - It sounds delaying to press HDash here, since 02:06:652 (9) - is the note that sounds differently after, maybe emphasizing it is far better than the one here? - Played around a little to find a more fitting pattern, and managed to remove the delay for the hdash.
- 02:08:145 (10,1) - Consistency reason, for 02:05:396 (8,1) - - Fixed!
- 02:21:417 (1,1) - I suggest making them more slanted vertically, it is really easy to miss some notes here in case of overshooting when the players are trying to catch everything here by holding the HDash. - Fixed!
- 03:25:501 (2,1) - Check the point mentioned in Spectator's - Fixed!
- 03:44:506 (2,1) - Same reason as I have mentioned before, maybe you want to slant this to make it easy after intense HDash jumping? - Fixed! Simply made a curved slider where i converted to 1/8.
- 05:12:857 (8,1,2,3,4) - Would it be a little bit plain and less intense compared to the previous parts? I know it is kind of pattern but maybe this part is not a good place for that. - Going to keep this! There is absolutely no problem with this pattern, and is very easy too chatch.
- 05:16:391 (2) - I suggest changing this to a stream to map those electro sounds. - Fixed!
- 05:31:155 (1,2) - Consistency reason, for 05:28:642 (3,4) - - Fixed!
- 05:33:825 (4,5) - I suggest adding HDash here, just like what you did before at 05:31:155 (1,2) - - Fixed!
Good luck!
AFB
alienflybot wrote:
I remember you asked for check like 2 months ago...omg afb didnt forget
tired so I might make another check later (but not that soon)█ Optional to change --- █ Suggested to change --- █ Unrankable [General]
AIMod
- File missing: nya.png - Maybe you want to remove it by .osu file or change a picture name to it correspondingly?
[CtB Collab]
Difficulty Settings
- It is a minor suggestion. Personally think that increasing the AR and OD would be better here, since most of the jumps and streams are quite intense, it will be much fitting if the AR is raised to 9.5 in my opinion. raised the AR
Gameplay
will handle for Spec for the time being, as requested
Spectator- 00:21:417 (1,2,3) - Wouldn't that fit the rhythm better if you add HDash at (2,3) instead of (1,2), just to emphasize the clap at (3). true
- 00:25:972 (2,1) - In order to be consistent with the previous pattern at 00:20:946 (2,1) - , I guess you may want to remove the HDash here or add the HDash at previous pattern? made the previous pattern HDash
- 00:28:014 (2) - Consistency reason, for 00:22:673 (1) - distance wise I think it is similar enough, while it having a slightly different feel
- 00:29:584 (4,5,6,7,1) - It can be much intense like what you did before at 00:24:558 (4,5,6,7,1) - In addition, I suggest adding HDash at 00:30:055 (7,1) - in order to emphasize the church bell sound, which is strong enough to be a HDash potential addition.
- 00:50:317 (6,1) - Check the mod at this point in neonat's would kinda rush the change more than it is now though, with the lower spacing, it would seem like a quick transition to the next segment as it builds up without blowing up too quickly
- 00:54:872 (5,6) - Add a HDash here? You did it at 00:54:244 (1,2) - but not here. they differ and the beats at the later part is more consecutive and matching with each other, I would think it would be fine to be closer to each other
- 03:07:281 (1,1) - Distance here can be slightly smaller, it can be missed easily when the player didn't notice as they thought this part will be softer than the intense parts. made a slight change
- 03:15:448 (2,1,1) - This part is so soft compared to the previous parts, please enlarge the distances in between to fit consistency. adjusted distance
- 03:17:333 (1,1) - I thought you tried not to add HDash in this whole stanza, and you did only here, which is not consistent for other parts here. What I suggest is to remove the HDash here, making this stanza totally free of HDashes. Personally find it much enjoyable and making sense of not adding any HDashes in such soft parts. reduced spacing
- 03:25:501 (2,1) - Maybe add a HDash here to emphasize the church bell? I know you are not responsible for the connection, but I guess it is much easier to fix here as you can just move (2) more to the right, instead of reworking on the whole pattern for CLSW's parts.
- 04:07:281 (4,1,2) - I know you are trying to create unique patterns here, but I find adding HDash at 04:07:281 (4,1) - is much fitter than what you tried right here as it fits the rhythm. moved to make the patterns for each jump 4 circles
- 04:09:165 (2,3) - Consistency reason, for 04:06:652 (2,3) - it seems ok to me, direction wise also it is higher pitched
- 04:15:134 (1,2,3) - The pattern is fine to me, I just want to suggest that moving (2) closer to middle, it plays well in my opinion. It is optional though.
neonat- 00:44:820 - Sounds really awkward when you suddenly remove the note here, maybe you want to add that? used a slider
- 00:45:448 (1,2,3,4,1,2,3,1,2,3,4,5,6) - Though you tried to map differently in the editor, it looks similar while playing, which can really turn the pattern repetitive and dull. I suggest changing some parts to make it different. tried to do my best with the 1/2 rhythm
- 00:50:317 (6,1) - Not sure if it is just collab reason, I still think that here can add a HDash, emphasizing the church bell and the stanza change.
- 01:44:035 (5,1) - HDash? Since (1) is in a new stanza. Check the others in this part as well, i.e 01:45:291 (5,1) - , 01:46:548 (5,1) - etc. want to emphasize more the kink in the music in the middle of those phrases
- 01:57:857 (8,9) - Ugh this distance. Please reduce. ok
- 02:02:490 (4,5) - ^, add HDash would work. did some changes
- 05:19:532 (2,3,4) - Distance between them is a bit large to me, yet you want to make it requiring for dash I guess. So moving (2) closer to (3) would be better here, it will still require players to dash at (3,4). edited the spacings then
Good luck!
AFB
tys~ZHSteven wrote:
First real mod from long time rest (almost 2 years, I guess)
MOD for CTB diff
04:02:254 (5) - ctrl+G done
That's all.
thanks for the modZHSteven wrote:
- 00:22:516 - note? it feels really empty here added
- 00:23:930 (1,2,3,4,5,6,7,1) - keep the jump constant. if you want to add hyper, just add, no need to make normal jump first..
- 00:25:029 (7,1,2) - keep spacing same for these 3 note I think it's fine as it is
- 00:26:914 (3,4) - decrease spacing, create a increase --> decrease pattern ok
- 00:27:699 (1,2) - unnecessary hyperdash. I dont see a reason you need a big spacing here. please dont throw hyperdash by no means.
- if you decrease here, it can easily form an increase pattern from 00:27:699 (1) - here to 00:30:213 (1) - here by no means? I threw it for emphasizing the strong instrumental sound here. no hdashes are meaningless
- 00:31:312 (3) - ctrl+G It makes the movement worse imo
- 00:34:296 (5,6,7) - increase 56 and decrease 78... currently not follow the music fixed
That's all.
Spectator wrote:
- 00:31:312 (3) - ctrl+G It makes the movement worse imo
I guess this is the place I think need to emphrisize 00:31:155 - and - 00:31:469 - this two beat, so I think a reverse flow could be better
I agree with Steven. When I tested the diff for the first time, I saw the diff was spammed with 1/2s. Though I knew 1/2 did fit the song, we couldn't always work that way, as it was boring, especially for such a long song.ZHSteven wrote:
[General]
Well, as we know, in a good collaboration diff, we are expecting to see varies of good pattern, different style, beautiful hitsound all together in one single diff.
But now, here, things not like what Iexpected. I don't know what is wrong with this diff, but we can see from the beginning to the end, there is really an only pattern in my eyes: hyperdash slider. or stand jump hyperdash slider (in fact they are same).
Please, that is wired, it is just seems like you are too lazy to think of the placement. Yeah I know, this pattern almost suits everywhere, from the beginning unitl the end of the map, we can all put patterns like this, and no one will say it is actual, definitely "wrong".
But it reflects a spirit, or motivation of map.
Do we map only for rank?
if the answer is "yes", then go for it, I will shut up and see.
if there is(I hope), a different voice, I think we should sit down, and think deeply what is actually "correct".
CTB mapping is not just simply put hyperdash on the whitetick. At least I think so.
NatsumeRin wrote:
If your map could fit in other songs with the same BPM, then your map is bad.
Thanks for the mod!ZHSteven wrote:
First real mod from long time rest (almost 2 years, I guess)
[CTB Collab]
ok nazi start
all of them just "suggestion" , feel free to ignore but please give a reason. I want to study the mapping community also.
not gonna separate the mod to specific person, because it is really actually mapping with only one, I guess.
- 02:03:511 (2,3,4,5,6) - please do a proper increase. 02:03:747 (5) - to 108 - Fixed!
- 02:05:003 (5) - ^ . to 224 - Fixed!
- 04:02:254 (5) - ctrl+G - Fixed!
- 05:42:307 (2) - please put at right middle. to 296. and could this triangle pattern be forward not reversed? as differentiate to next pattern - Moved (2) to the middle. But will keep the triangle patterning here, as it makes up for a very interesting finish to the song.
- 05:44:192 (4) - ? is there a reason not stack to 05:43:563 (2) - ? - Fixed!
That's all.
thanks kolichan ~koliron wrote:
🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎
red fruits ≠ unrankable
sorry for late > <Overdose
🍎 00:02:412 (8,1,2,3) - this movement is a little weird imo, i'd make something like this need x coordination. i tried and it feels more weird
🍎 00:04:768 (4,1) - an hyper here would be nice for the new stanza
🍎 00:08:223 (5,6,7,8) - mmh there is not enough movement here, i can stop in 2 of these notes, thats weird to me, i'd make this as 00:07:595 (1,2,3,4) - with ctrl+g (also for aesthetic~)
🍎 00:10:579 (4,5) - same as before about the hyper, for the hitsound
🍎 00:18:904 (1) - shouldn't this be 1/2? nope, i even hear 1/4 sound is louder than 1/2 ayy
🍎 00:19:532 (3,4,5,1) - woo! the sounds in 4,5 are pretty strong! i understand that its fine to not add hyper to emphasize (1) buuut dash would be nice! maybe 4 not much but 5 is easier to catch without use it
🍎 02:32:726 (3,4,5,6,1) - same here, these sounds are pretty strong, i'd add some hypers and more distance, specially to 02:32:883 (4) -
good luck! x3
Thanks! Some changes for ming's part as wellkoliron wrote:
Overdose
🍎 00:40:265 (1,2,3,4,1,2,3,4) - this is a little repetitive and boring imo, you could add more movements here, here is an example I changed up the patterns
🍎 00:45:448 (1,2,3,4,1,2,3,1,2,3,4) - asd why suddenly the hypers and sliders are in 1/2? i'd change this as in 00:40:265 - , it could sounds a little repetitive but if you make interesting patterns it would be fine Changed patterns as well
🍎 01:53:145 - mmh the rhythm here sound a little weird and inconsistent imo, here is an example to follow it better I simplified the earlier parts
🍎 02:00:684 (1,2) - this one plays weird, i'd move 2 to the right, then players wouldnt stop here I made some changes
🍎 05:26:679 (9) - try to move this some grids to the left, to improve that movement, because is like you need to stpo a little before the hyper adjusted
good luck! x3
Thanks for the mod! don't kill me for the answer plsEvening wrote:
-- Sakaya- *Sayaka-
01:00:605 (60605|1,61234|2) - I don't think ghost notes here are justified enough to be rankable, unless you have a really good reason to keep these in this section? (this applies to the whole section here) mostly to make stuff denser otherwise there would be a large difference between Tidek's part and mine
02:23:537 (143537|1,144165|1) - These too same as above
oh woops, name typo ,_,Sayaka- wrote:
Thanks for the mod! don't kill me for the answer plsEvening wrote:
-- Sakaya- *Sayaka-
01:00:605 (60605|1,61234|2) - I don't think ghost notes here are justified enough to be rankable, unless you have a really good reason to keep these in this section? (this applies to the whole section here) mostly to make stuff denser otherwise there would be a large difference between Tidek's part and mine
02:23:537 (143537|1,144165|1) - These too same as above
yeah probably, I'm still quite new to 4K charting after all lolEvening wrote:
oh woops, name typo ,_,
anyways, I'm not too sure about ghost notes at this level being rankable, might have to refer to a QAT to confirm this :p
okay then, fixedEvening wrote:
@Sayaka-
Feerum - Today at 11:33 PM
So
Feerum - Today at 11:33 PM
in the 4K diff right
Evening - Today at 11:33 PM
ja
Feerum - Today at 11:33 PM
This are clearly ghost notes for me
Feerum - Today at 11:33 PM
And
Evening - Today at 11:35 PM
so i assume it's not too ok
Feerum - Today at 11:35 PM
^this
Evening - Today at 11:35 PM
will tell sayaka
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