Hi! From cute queue.
Hope, it will help you. Good luck.
General
|1|2|3|4|5|6|7|You need Normal diff between Lv. 5 and Lv. 22 for rank. I can't translate what Harbyter wrote, but i think, it's the same, lol.
Lv. 5
00:47:181 (47181|0,47534|2,47887|4) - Better follow kick, it's easier to understand and won't confuse player.
Same suggestion for all same sections till 00:56:710 -
00:58:475 (58475|4,58828|3,58828|2) - Inconsistent. Add note to barline. And then... It seems a bit weird that you use 2 notes for kick+cymbal and 2 notes for kick+hihat, like 00:59:887 (59887|4,59887|3,60240|5,60240|4) -
01:17:181 (77181|5,77887|3) - Better use LNs from 01:16:828 - and 01:17:534 - (same length ofc). End of LN is much more comfortable for player on aggressive sounds like cymbal than its beginning.
Same suggestion for all same sections till 00:56:710 -
00:58:475 (58475|4,58828|3,58828|2) - Inconsistent. Add note to barline. And then... It seems a bit weird that you use 2 notes for kick+cymbal and 2 notes for kick+hihat, like 00:59:887 (59887|4,59887|3,60240|5,60240|4) -
01:17:181 (77181|5,77887|3) - Better use LNs from 01:16:828 - and 01:17:534 - (same length ofc). End of LN is much more comfortable for player on aggressive sounds like cymbal than its beginning.
Lv. 22
OD 7.5, cause it shoudn't be higher than in Lv. 34.
00:47:181 - Try to make pattern fit the melody. Stairs are very awkward to play when they don't follow pitch or phythm. They make player deny his sense of melody/rhythm. It's not good for rhythm game, i think. Use triplets to follow music here (example: http://puu.sh/jh3Sh/fa016561e3.png). I recommend you to repattern all similar sections following rhythm or melody.
00:48:240 (48240|5,48240|1) - Continue them till barline (00:48:593 -) according to sound's length (or end them 1/4 earlier like in Lv. 34).
00:56:710 (56710|5,56710|1) - ^
01:29:181 (89181|4,89181|2) - ^
00:58:475 (58475|3) - There's no sound longer 1/2 till 01:12:593 (72593|1) -
01:03:681 (63681|5) - This is not exception.
00:47:181 - Try to make pattern fit the melody. Stairs are very awkward to play when they don't follow pitch or phythm. They make player deny his sense of melody/rhythm. It's not good for rhythm game, i think. Use triplets to follow music here (example: http://puu.sh/jh3Sh/fa016561e3.png). I recommend you to repattern all similar sections following rhythm or melody.
00:48:240 (48240|5,48240|1) - Continue them till barline (00:48:593 -) according to sound's length (or end them 1/4 earlier like in Lv. 34).
00:56:710 (56710|5,56710|1) - ^
01:29:181 (89181|4,89181|2) - ^
00:58:475 (58475|3) - There's no sound longer 1/2 till 01:12:593 (72593|1) -
01:03:681 (63681|5) - This is not exception.
Lv. 34
01:50:887 (110887|1,110887|2,110975|4,110975|5,111240|5,111240|4,111328|2,111328|1,111593|2,111593|1,111681|5,111681|4) - Just make 3-noted chords each 1/2. This seems too weird. And there's no cymbal, so better don't add 4th note.
02:14:357 (134357|3,134357|1,134357|2,134357|5,134357|4,134534|0,134534|3,134534|2,134534|4,134534|6) - Delete one note. You used 4 notes for kick+cymbal+string before, and 5 is too much anyway.
02:17:534 (137534|1) - Delete again.
Nice diff in common.
02:14:357 (134357|3,134357|1,134357|2,134357|5,134357|4,134534|0,134534|3,134534|2,134534|4,134534|6) - Delete one note. You used 4 notes for kick+cymbal+string before, and 5 is too much anyway.
02:17:534 (137534|1) - Delete again.
Nice diff in common.
Lv. 62
OD 7.5 because of extremely high LNs amount. You can set HP 8.5 to increase difficulty.
00:32:358 - Missed 1/3 LN.
00:32:946 - ^
00:33:769 - ^
00:35:299 - ^
00:58:475 (58475|3) - Same with Lv. 22.
00:58:475 (58475|6,58475|0,58475|2,58828|5,58828|1) - Why 3 notes for first and 2 for second? There's cymbal too.
01:01:299 (61299|1,61299|6,61299|5,61652|6,61652|0) - ^
01:04:122 (64122|0,64122|2,64122|1,64475|6,64475|2) - ^
01:06:946 - Make something like this: http://puu.sh/jh60O/46af891007.png. Your LNs are inconsistent (well, i see few sequences, but not the whole pattern).
01:11:181 - Make 1 LN track and point out strong beat each 1/2. Example: http://puu.sh/jh6e1/fdd31ed6ec.png. 1/2 kicks really need more pressure, while bass (2 LNs are for string and bass, right?) can be ignored here to follow rhythm better.
01:38:710 - ^
You can make 1/4 streams from 01:40:828 - till 01:42:240 - and from 01:43:828 - till 01:45:063 -. Your calm section is too calm imo.
02:07:652 - Reduce amount of jacks/doubles and delete one note in 5-noted chord. If i were you, i'd make some chords 3-noted in that way: http://puu.sh/jh7jT/b479283aaa.png.
02:13:299 - Add note to 4 for cymbal.
02:14:357 - ^ to 3 and 5.
02:14:534 - ^ to 2 and 6 or 4 only.
02:28:828 - You can add note or 2 here.
00:32:358 - Missed 1/3 LN.
00:32:946 - ^
00:33:769 - ^
00:35:299 - ^
00:58:475 (58475|3) - Same with Lv. 22.
00:58:475 (58475|6,58475|0,58475|2,58828|5,58828|1) - Why 3 notes for first and 2 for second? There's cymbal too.
01:01:299 (61299|1,61299|6,61299|5,61652|6,61652|0) - ^
01:04:122 (64122|0,64122|2,64122|1,64475|6,64475|2) - ^
01:06:946 - Make something like this: http://puu.sh/jh60O/46af891007.png. Your LNs are inconsistent (well, i see few sequences, but not the whole pattern).
01:11:181 - Make 1 LN track and point out strong beat each 1/2. Example: http://puu.sh/jh6e1/fdd31ed6ec.png. 1/2 kicks really need more pressure, while bass (2 LNs are for string and bass, right?) can be ignored here to follow rhythm better.
01:38:710 - ^
You can make 1/4 streams from 01:40:828 - till 01:42:240 - and from 01:43:828 - till 01:45:063 -. Your calm section is too calm imo.
02:07:652 - Reduce amount of jacks/doubles and delete one note in 5-noted chord. If i were you, i'd make some chords 3-noted in that way: http://puu.sh/jh7jT/b479283aaa.png.
02:13:299 - Add note to 4 for cymbal.
02:14:357 - ^ to 3 and 5.
02:14:534 - ^ to 2 and 6 or 4 only.
02:28:828 - You can add note or 2 here.
Hope, it will help you. Good luck.