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Amamiya Sora - Tsuki Akari

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Topic Starter
Hinsvar

pishifat wrote:

hi from your m4m queue this is my first ever mod !! :) :) sure
[general]
  1. base offset is early +10'd
  2. whats with the first kiai using a custom sampleset then the other kiais using default? like it doesnt cause problems but i also dont get it so i want enlightenment Made them consistent; this was a mistake.
[insane]
  1. 00:57:692 (1,2,1) - emphasis on these is super weird cuz 00:58:351 (1) - is stronger yet it has baby spacing. 02:22:418 (4,1) - does it gud Made the spacing bigger.
  2. 02:19:780 (4,1) - dudesame same
  3. 02:05:934 - not getting why sound is being ignored here since it's just as loud as the surrounding drums and has el vocal. circle would be sense For some reason, I feel the opposite; it's weak compared to the drums, and so I wanted to especially emphasize the drums here. It's more natural this way.
  4. 02:25:879 (2) - 01:17:308 (2) - 03:17:966 (4) - etc. is the drumnormal on this stuff supposed to be representing bass kicks? i really can't tell because things are so inconsistent at times... like 01:01:483 (2) - 02:25:879 (2) - are the same, 01:17:308 (2) - , 02:41:703 (2) - , 03:27:856 (2) - are the same, but their hitsounds aren't. everything's inconsistent but it's so inconsistent that it almost seems intentional I'm the king of hitsound consistency, dude. Should be consistent now.
[hard]
  1. 01:13:846 (8,9,2) - who cares butovelrap stacjkz could you not Hmm, there doesn't seem to be anything that touches with each other here, so I think it's ok.
  2. 03:16:812 (1,2,1,2) - maybe i'm dumb but making a jump at exactly double your regular distance snap is confusing af. also doesnt help that the tail of 03:17:472 (1) - is..wehre ti is. 03:27:362 (1,2,1,2) - is a lot easier to comprehend Made the spacing consistent
[normal]
  1. 00:52:088 (5,1) - some placement wehre these aren't overlapping would be reeally easy dunno I tried; isn't really visible while playing anyway
  2. 02:03:626 (4) - nice clap. too nice probably. get rid of it goddammit
  3. 03:03:626 (6) - could have a new combo like the other diffs it deosnt matter at alltletteglgadshgiiok but uh combo pattern consistency pls (and there is nothing special in the music)
  4. 02:58:351 (5) - softsampleset on tail sounds a lot better cuz music is... soft. easy does soft idk RIP consistency
[easy]
  1. 00:18:791 (3) - pixels from that border u serious Moved.
  2. 00:50:439 (3,1) - uh that overlap could easily be gone by doing like this or soemthing pretty much said "fuck this" and remapped lel
  3. 04:08:903 (1) - whistle tho dam

Rohit6 wrote:

Hello!
Modding this is like defusing a grenade

[Hard]
00:18:791 (1,2,3,4,5) - You could try a star or a pentagon pattern here (Suggestion) Made a trapezium instead.
00:26:373 (4,1,2) - Bad Blanket ok
00:38:571 (3,4) - ^ looks ok to me
00:53:077 (1,2) - Potential for blanketing(Suggestion) ^
00:58:351 (1,3) - Bad blanket hopefully ok now
01:18:132 (5) - Soft finish maybe?(Suggestion)Dont forget to decrease volume on the sliderend Nope; the instrument here pretty much asks for the current hitsounding.
01:49:780 (3) - Looks uneven looks even to me
02:47:802 (3) - Try ending kiai here (Suggestion) 02:48:471 instead
03:03:626 (1) - Drum whistle sounds better here imo nope the drum whistle is too strange for this sound
03:55:054 (1,2,3,4,5) - Im not a fan of this pattern as you can tell moved (5) out

[Insane]
00:17:472 (1) - I dont think you need NC here Removed.
00:33:956 (4,1) - Bad blanket hopefully it's ok now
00:41:703 (1) - Drum clap Why? Doesn't fit with the instrument here, IMO.
00:42:527 (1) - Finish here?(Suggestion)Decrease the volume on this sliderend or it will sound bad There's already a finish, and I think it sounds about right.
00:45:165 (1,2,3,4) - flow is kinda meh here I hope it's ok now.
00:45:165 (1,4) - Bad blanket rearranged this part
01:36:593 (1) - I dont think you need NC here ok
01:44:176 (3) - Move the red anchor a bit to the left ^
01:59:011 (1) - Not 100% symmetrical but its alright
02:06:099 (3,4) - Drum sampleset(Not 100% sure) sure
02:16:154 (1,2) - Drum clap (Suggestion) nope; doesn't fit IMO
02:26:703 (1,2,3,4,5,6) - Nice hitsounding
02:42:527 (1) - Lower the volume on the sliderend (Suggestion) feels ok and fitting to me
02:47:802 (3) - Try ending kiai here (Suggestion) 02:48:471 instead
03:03:626 (1) - Drum whistle sounds better here imo Nope; see my reply on Hard.

(You can ignore some of the hitsound changes since my osu! client doesnt show hitsounds sometimes)
Thanks guys!
kunka
From MQ.

General

About AudioLeadIn : Starts feel little early. I suggest that 1000 ~ 1500.
Easy

02:42:537 (4) - I think a blanket of 02:41:219 (3) - to have good placement to respond to. x404 y260

02:45:834 (2) - I felt that I should stack it in 02:43:197 (5) - . I think that that is more beautiful.

03:59:020 (2) - I think that symmetric placement is good. x464 y151
Normal

03:19:460 (1) - I'm worried about being little overlap. Would you like to move the under? x96 y288

Good map
Hard

01:20:779 (4) - I think this distant. Jump? I think that an equal interval is good. x436 y248

02:09:405 - Would you like to add to circle? It is a part same as 00:45:010 (5) -
Insane

04:12:431 (1) - I felt that I should stack it in 04:10:787 (3) -

GL :)
Topic Starter
Hinsvar

kunkakunkakunkakunka wrote:

From MQ.

General

About AudioLeadIn : Starts feel little early. I suggest that 1000 ~ 1500.
Easy

02:42:537 (4) - I think a blanket of 02:41:219 (3) - to have good placement to respond to. x404 y260

02:45:834 (2) - I felt that I should stack it in 02:43:197 (5) - . I think that that is more beautiful.

03:59:020 (2) - I think that symmetric placement is good. x464 y151
Normal

03:19:460 (1) - I'm worried about being little overlap. Would you like to move the under? x96 y288

Good map
Hard

01:20:779 (4) - I think this distant. Jump? I think that an equal interval is good. x436 y248 I think this is... okay? o.o

02:09:405 - Would you like to add to circle? It is a part same as 00:45:010 (5) - Done.
Insane

04:12:431 (1) - I felt that I should stack it in 04:10:787 (3) - Not really necessary, but... sure.

GL :)
Thanks!
Ipas
Hue next page
Hello! | Some small suggestions from me...

[General]
  1. Do you planned to change the BG? If not, you can add gray from the BG to your combo colours
  2. Consider to add full version or something similar like this to tags?
  3. AudioLeadIn 1500 please? 1000 still too early imo
[Easy]
  1. 00:47:812 (1) - Bend this slider to the opposite side? I could improve some visual things . Seems likely you can blanket 00:45:175 (3) - to that slider even if you hate blankets, and might increasing transition performance between 00:47:812 (1,2) -
  2. 01:16:823 (3) - Do the same curve with 01:14:186 (1) - . Better to play more straighter slider at those cymbal sound imo
  3. 02:20:120 (3) - Make it parallel with 02:17:482 (1) - . Using inconsistency of slider shape when you can make it more better if you parallel it with seems looks bad imo
[Normal]
  1. 00:02:977 (3,4,5,6) - Because you using this kind of rhythm, it sounded weird if you didn't fill 00:04:131 - . It could improve some rhythmical transition to 00:04:296 (6) - , so it won't looks awkward anymore ( Seems likely to be ignored since you didn't use the complex rhythm like what I suggest for you )
  2. 01:20:779 (3) - Bend this slider to the opposite side . Plays a polarity between 01:20:779 (3,4) - seems didn't match with the song imo . The sound on 01:20:779 (3) - is a starter to start the following rhythm, so it would fits better if it played smoothly
  3. 02:06:274 (7) - Curve this out? You can make it blanket with 02:05:614 (6) - and plays a little smoothly to 02:06:933 (1) - like this
  4. 02:24:735 (4) - You could bend to curve this slider and blanket them 02:24:735 (4,5) - . A little improvements to make it more flexible rhythm imo
  5. 02:48:471 (1) - Is this NC really necessary? The beat on it isn't loud as 02:48:142 (6) - played
[Hard]
  1. 00:01:164 - Better to not ignore this beat because it still on the line of the rhythm that you're following it . If you can't or any similar reason to bap out this beat, just add simple anchor point to emphasize it
  2. 01:20:449 (3,4) - Is there a reason why you put large spacing between these two? It's nonsense because the rhythm still on the line of the previous rhythm that start from 01:20:120 (2) - , so with the large spacing, it could plays awkwardly throughout the rhythm . Another reason is because you didn't put any jump at the rhythm starter, not like what do you did on 02:44:515 (2,3,4,5,6) - . Consider to use default spacing between them
  3. 01:23:416 (3) - If you want to enlarge the spacing, you could do it on this note . It plays with louder sound that creates new rhythm to be played . It should be fine if you enlarge the spacing
  4. 03:00:010 (1) - To avoid misread, please use spacing on this note . It would likely recognize as 1/2 rhythm because it's using 1/2 rhythm's spacing like you did on the previous rhythm
  5. 03:02:318 (6,7,1) - Better to replace them with the same rhythm that you used in the Insane diff . It's Hard diff, the current rhythm could be improved to more complex rhythm
  6. 04:08:189 (3) - Better to keep the spacing consistent . Some players might be mistakenly thinks that this note has a different timing with 04:07:713 (2) - and placed more faraway because it plays like 1/1 rhythm or similar like this
  7. 04:10:787 (1,2) - They're too close . How about use this spacing 04:07:303 (1,2) - to them too?
[]
Insane is nice, I won't mod it, because I'll only give something carelessly to it xD
Good Luck!
micchi_chi
Halo Hinsvar senpai :3
Woah, first spot slot buat second pagenya udah diambil x-x
Just some suggestion, not going to say much -w-
So many diffs for 4 mins song .-. (Well, not that many actually xD)

[General]
  1. Tsuki Akari = Moonlight, mungkin kasih "moonlight" ke tags (?) .-.
  2. Karena ini full version, perlu ngga add "full" ke tag? .-. ga tau juga sih xD
  3. Letterbox during breaknya kaka -w-

[Easy]
  1. 00:50:449 (3) - Kayaknya slider ini butuh hitsound di tailnya deh .-. ada suara kayak "clap" yang disini 00:49:131
  2. 01:03:636 (1,3) - Bentuknya dibikin sama aja biar ada kayak kesan simetris... Ato slider yang (1) mau khusus ngikutin vocal? .-. tapi kayaknya ga bakal terlalu masalah....
  3. 01:08:911 (1) - Red anchornya nggak pas di red tick (maap nazi xD) nggak enak aja liatnya xD 2 slider berikutnya juga begitu
  4. 01:14:186 (1,3) - Dibikin symmetry? .-. bakal lebih bagus kalo (2) nya bisa ditaro di tengah http://puu.sh/jex2n/41ecde7dd8.jpg
  5. 02:12:208 (1) - Agak overlap sama 02:09:570 (3) - x-x sebentar doang sih, tapi keliatannya gak bagus aja .-. mungkin pindahin ke bawah dikit biar nggak overlap .-. http://puu.sh/jex9p/9fbde3ddd0.jpg
  6. 02:47:812 (4) - Imo kayaknya slider ini nggak perlu reverse .-. di 02:48:471 Nggak ada sound dan jadi agak mengurangi emphasizenya slider (4)...
  7. 04:07:265 (1) - Mungkin ini mendingan ditaro di white tick pas bpmnya udah diganti... ( 04:07:303 - )
  8. Balnketnya banyak yang kurang rapi xD

[Normal]
  1. ada 1 DS problem .-.
  2. HP 4? .-. Atau nggak 3.5
  3. 00:39:900 (5) - Ini dibikin bentuknya kayak 00:37:263 (1) - sama 00:38:581 (3) - biar jadi closed form? .-. agak susah sih soalnya bentuknya gak bakalan segitiga sempurna...
  4. 00:40:889 Kasih note disini buat nge support vocal? .-.
  5. 01:11:219 ^
  6. 01:00:999 (4,5,6,7) - Nice pattern -w-
  7. 01:11:548 (4) - BTW, ini melengkungnya kayak keabisan tempat xD mungkin bisa dibikin kayak gini? .-. http://puu.sh/jexMK/659ab3c6f1.jpg
  8. 01:54:735 (4,1) - Overlapnya nggak keliatan begitu bagus .-. mungkin bodynya (4) bisa diblanket aja... http://puu.sh/jexTz/acccaa4236.jpg
  9. 02:48:471 (1) - Menurut ane sih nggak perlu NC .-. tapi mungkin ada alasan lain...
  10. 02:51:109 (4) - Tailnya sekalian di stack sama (1) aja xD
  11. 03:56:383 (8) - .-. DS, di stack sama tailnya (5)

[Hard]
  1. 00:00:834 (2) - di end di blue tick terus kasih note di white tick? .-. buat support suara pianonya
  2. 00:20:779 Mungkin tambahin note tambahan di sini (iya, nggak ada bunyi apa apa memang xD makannya sering ane sebut "filler") terus taro di (192,224) biar bisa kebentuk segitiga yang bagus :v geregetan liat form nggak sempurna xD
  3. 00:45:175 (1) - sebenernya bakal lebih enak flownya kalo di curvenya ke arah sebaliknya, tapi buat note selanjutnya.... ah sudahlah
  4. 00:47:812 (1) - Ga mau pake 1/2 slider aja buat ngikutin vocalnya? .-. ini Hard lho...
  5. 01:23:416 (3) - entah kenapa nggak cocok kalo pake slider .-. cocokan pake circle imo.
  6. 02:39:570 (2,3,4,5,6) - Nggak dibikin bentuk star aja? .-.
  7. Itu aja deh xD

Okay that's all :3
Good luck kk -w-
Topic Starter
Hinsvar

Ipas wrote:

Hue next page
Hello! | Some small suggestions from me...

[General]
  1. Do you planned to change the BG? If not, you can add gray from the BG to your combo colours Why? Gray feels so out of place.
  2. Consider to add full version or something similar like this? No need since it's technically the original version of the song.
  3. AudioLeadIn 1500 please? 1000 still too early imo ok
[Easy]
  1. 00:47:812 (1) - Bend this slider to the opposite side? I could improve some visual things . Seems likely you can blanket 00:45:175 (3) - to that slider even if you hate blankets, and might increasing transition performance between 00:47:812 (1,2) - This will break the flow from 00:47:153 (4).
  2. 01:16:823 (3) - Do the same curve with 01:14:186 (1) - . Better to play more longer slider at those cymbal sound imo uh slider shapes don't have any correlation with the instruments on the head and tail
  3. 02:20:120 (3) - Make it parallel with 02:17:482 (1) - . Using inconsistency of slider shape when you can make it more better if you parallel it with seems looks bad imo ok
[Normal]
  1. 00:02:977 (3,4,5,6) - Because you using this kind of rhythm, it sounded weird if you didn't fill 00:04:131 - . It could improve some rhythmical transition to 00:04:296 (6) - , so it won't looks awkward anymore ( Seems likely to be ignored since you didn't use the complex rhythm like what I suggest for you ) Nope; I'm avoiding the usage of 1/4s here. Yes, I'd like the rhythm to be simpler here.
  2. 01:20:779 (3) - Bend this slider to the opposite side . Plays a polarity between 01:20:779 (3,4) - seems didn't match with the song imo . The sound on 01:20:779 (3) - is a starter to start the following rhythm, so it would fits better if it played smoothly It will ruin the flow here...
  3. 02:06:274 (7) - Curve this out? You can make it blanket with 02:05:614 (6) - and plays a little smoothly to 02:06:933 (1) - like this
    ^
  4. 02:24:735 (4) - You could bend to curve this slider and blanket them 02:24:735 (4,5) - . A little improvements to make it more flexible rhythm imo With how 02:24:076 (3,5) are curved, this straight slider is the best way to bridge the flow between them.
  5. 02:48:471 (1) - Is this NC really necessary? The beat on it isn't loud as 02:48:142 (6) - played Removed.
[Hard]
  1. 00:01:164 - Better to not ignore this beat because it still on the line of the rhythm that you're following it . If you can't or any similar reason to bap out this beat, just add simple anchor point to emphasize it mapped
  2. 01:20:449 (3,4) - Is there a reason why you put large spacing between these two? It's nonsense because the rhythm still on the line of the previous rhythm that start from 01:20:120 (2) - , so with the large spacing, it could plays awkwardly throughout the rhythm . Another reason is because you didn't put any jump at the rhythm starter, not like what do you did on 02:44:515 (2,3,4,5,6) - . Consider to use default spacing between them Emphasizing the drum at 01:20:779 (4).
  3. 01:23:416 (3) - If you want to enlarge the spacing, you could do it on this note . It plays with louder sound that creates new rhythm to be played . It should be fine if you enlarge the spacing I prefer to play safe in this diff.
  4. 03:00:010 (1) - To avoid misread, please use spacing on this note . It would likely recognize as 1/2 rhythm because it's using 1/2 rhythm's spacing like you did on the previous rhythm did stuff
  5. 03:02:318 (6,7,1) - Better to replace them with the same rhythm that you used in the Insane diff . It's Hard diff, the current rhythm could be improved to more complex rhythm Added a circle at 03:02:812.
  6. 04:08:189 (3) - Better to keep the spacing consistent . Some players might be mistakenly thinks that this note has a different timing with 04:07:713 (2) - and placed more faraway because it plays like 1/1 rhythm or similar like this Well, the timing is inconsistent here. What did you expect?
  7. 04:10:787 (1,2) - They're too close . How about use this spacing 04:07:303 (1,2) - to them too? ok
[]
Insane is nice, I won't mod it, because I'll only give something carelessly to it xD
Good Luck!

hanyuu_nanodesu wrote:

Halo Hinsvar senpai :3
Woah, first spot slot buat second pagenya udah diambil x-x
Just some suggestion, not going to say much -w-
So many diffs for 4 mins song .-. (Well, not that many actually xD)

[General]
  1. Tsuki Akari = Moonlight, mungkin kasih "moonlight" ke tags (?) .-. Gak ada official source yang nyebut Moonlight sih, jadi ga perlu deh.
  2. Karena ini full version, perlu ngga add "full" ke tag? .-. ga tau juga sih xD Mestinya gak perlu karena ini bisa dibilang versi original lagunya.
  3. Letterbox during breaknya kaka -w- Added.

[Easy]
  1. 00:50:449 (3) - Kayaknya slider ini butuh hitsound di tailnya deh .-. ada suara kayak "clap" yang disini 00:49:131 ok
  2. 01:03:636 (1,3) - Bentuknya dibikin sama aja biar ada kayak kesan simetris... Ato slider yang (1) mau khusus ngikutin vocal? .-. tapi kayaknya ga bakal terlalu masalah.... ^
  3. 01:08:911 (1) - Red anchornya nggak pas di red tick (maap nazi xD) nggak enak aja liatnya xD 2 slider berikutnya juga begitu ^
  4. 01:14:186 (1,3) - Dibikin symmetry? .-. bakal lebih bagus kalo (2) nya bisa ditaro di tengah http://puu.sh/jex2n/41ecde7dd8.jpg well diubah dikit deh
  5. 02:12:208 (1) - Agak overlap sama 02:09:570 (3) - x-x sebentar doang sih, tapi keliatannya gak bagus aja .-. mungkin pindahin ke bawah dikit biar nggak overlap .-. http://puu.sh/jex9p/9fbde3ddd0.jpg fixed
  6. 02:47:812 (4) - Imo kayaknya slider ini nggak perlu reverse .-. di 02:48:471 Nggak ada sound dan jadi agak mengurangi emphasizenya slider (4)... Umm jelas-jelas ada kok itu...
  7. 04:07:265 (1) - Mungkin ini mendingan ditaro di white tick pas bpmnya udah diganti... ( 04:07:303 - ) RIP
  8. Balnketnya banyak yang kurang rapi xD

[Normal]
  1. ada 1 DS problem .-.
  2. HP 4? .-. Atau nggak 3.5 3.5 deh...
  3. 00:39:900 (5) - Ini dibikin bentuknya kayak 00:37:263 (1) - sama 00:38:581 (3) - biar jadi closed form? .-. agak susah sih soalnya bentuknya gak bakalan segitiga sempurna... Kenapa emangnya? IMO ga perlu kok...
  4. 00:40:889 Kasih note disini buat nge support vocal? .-. Sengaja kosong biar ga terlalu dense.
  5. 01:11:219 ^
  6. 01:00:999 (4,5,6,7) - Nice pattern -w-
  7. 01:11:548 (4) - BTW, ini melengkungnya kayak keabisan tempat xD mungkin bisa dibikin kayak gini? .-. http://puu.sh/jexMK/659ab3c6f1.jpg fixed
  8. 01:54:735 (4,1) - Overlapnya nggak keliatan begitu bagus .-. mungkin bodynya (4) bisa diblanket aja... http://puu.sh/jexTz/acccaa4236.jpg Overlap-nya dibikin mendingan.
  9. 02:48:471 (1) - Menurut ane sih nggak perlu NC .-. tapi mungkin ada alasan lain... Removed.
  10. 02:51:109 (4) - Tailnya sekalian di stack sama (1) aja xD Ga perlu deh...
  11. 03:56:383 (8) - .-. DS, di stack sama tailnya (5) Di sini DS-nya udah bener kok... Di-rearrange aja deh.

[Hard]
  1. 00:00:834 (2) - di end di blue tick terus kasih note di white tick? .-. buat support suara pianonya ok
  2. 00:20:779 Mungkin tambahin note tambahan di sini (iya, nggak ada bunyi apa apa memang xD makannya sering ane sebut "filler") terus taro di (192,224) biar bisa kebentuk segitiga yang bagus :v geregetan liat form nggak sempurna xD Gak deh; ini udah oke, ga perlu ditambahin apa-apa lagi (di Insane sendiri ada, tapi di Hard segini kayaknya juga udah cukup).
  3. 00:45:175 (1) - sebenernya bakal lebih enak flownya kalo di curvenya ke arah sebaliknya, tapi buat note selanjutnya.... ah sudahlah Done.
  4. 00:47:812 (1) - Ga mau pake 1/2 slider aja buat ngikutin vocalnya? .-. ini Hard lho... Sengaja buat penekanan instrumen.
  5. 01:23:416 (3) - entah kenapa nggak cocok kalo pake slider .-. cocokan pake circle imo. Saya malah kepikiran sebaliknya loh. Ini lebih bagus untuk penekanan bagi (4).
  6. 02:39:570 (2,3,4,5,6) - Nggak dibikin bentuk star aja? .-. Nggak deh; sekarang juga udah bagus kok, ga ada yang salah.
  7. Itu aja deh xD

Okay that's all :3
Good luck kk -w-
Thanks!
Rakuen
As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Break Time

  • 01:24:735 - Snap for all diffs

Hard

  1. 00:50:449 (1) - Don't make too big jump, the SV is slowed down a lot. 2.4 - 2.8~ should be good, best if you make it more lower.
  2. 02:48:471 - A bit over here (esp SV), replace just with a circle? Like 01:23:746 - , nothing on vocal
  3. 03:27:372 (1,2,1,2,1) - The (2)s are too hard :\ I'd remove it even it sounds like climax

Insane

  1. 01:12:208 - Clap?
  2. 02:22:098 - Clap
  3. 02:45:175 (1) - Remove NC (constant)
  4. 03:22:756 - Clap?

Call me back!
Topic Starter
Hinsvar

Rakuen wrote:

As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Break Time

  • 01:24:735 - Snap for all diffs Fixed.

Hard

  1. 00:50:449 (1) - Don't make too big jump, the SV is slowed down a lot. 2.4 - 2.8~ should be good, best if you make it more lower. Done.
  2. 02:48:471 - A bit over here (esp SV), replace just with a circle? Like 01:23:746 - , nothing on vocal Isn't it already a circle?
  3. 03:27:372 (1,2,1,2,1) - The (2)s are too hard :\ I'd remove it even it sounds like climax Made the spacing here consistent, instead.

Insane

  1. 01:12:208 - Clap? A drum hitnormal is enough for this.
  2. 02:22:098 - Clap ^
  3. 02:45:175 (1) - Remove NC (constant) Done.
  4. 03:22:756 - Clap? Not needed for the reason that I have stated above.

Call me back!
Thanks!
Rakuen
Bubbled!
Myxo
Hmm this has been lying around for quite a while.

[Normal]

01:56:383 (1,2) - Is this spacing intentional? It doesn't seem so, as it is not repeated in other similar instances

[Easy]

This difficulty is a bit disappointing compared to the others. The kiais were the most interesting sections in the other difficulties, here they are just filled with 1/1 without any variation (not counting circle/slider variations). As it is an Easy difficulty, it should be fine though.

Good mapset, I'm a huge fan of Insane and Hard. Call me back when it's rebubbled (or if you didn't fix the thing in Normal, even though that would need a good explanation lol)~
Topic Starter
Hinsvar
Fixed that spacing inconsistency. I wish I could've made something more interesting, but I can't really see how to do that here...

Gonna call someone for rebubbling.
Rakuen
Re-bubbled!
Myxo
Gonna qualify when a slot is free.

EDIT: After trying it like the 20th time since then I am a bit pissed lol
Topic Starter
Hinsvar
Thanks beforehand, guys o.o/

*rolls around*
pishifat

Desperate-kun wrote:

EDIT: After trying it like the 20th time since then I am a bit pissed lol
bn life
Topic Starter
Hinsvar

pishifat wrote:

Desperate-kun wrote:

EDIT: After trying it like the 20th time since then I am a bit pissed lol
bn life
Same

Two maps qualified in under 72 hours after uploading this week and my map's chillin' on the bubble section for two months

RIP
Myxo
YEAH
Topic Starter
Hinsvar
IT'S HAPPENING THANK YOU
Flask
ive sung this song b4
ArmorAngel159
good beat map just its very easy at insane, i hope you add other difficult like extra :idea: :lol:
Okoratu
Yea hinsvar how dare u go overmap sth next time

Congrats xD
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