pishifat wrote:
hi from your m4m queue this is my first ever mod !! sure
[general][insane]
- base offset is early +10'd
- whats with the first kiai using a custom sampleset then the other kiais using default? like it doesnt cause problems but i also dont get it so i want enlightenment Made them consistent; this was a mistake.
[hard]
- 00:57:692 (1,2,1) - emphasis on these is super weird cuz 00:58:351 (1) - is stronger yet it has baby spacing. 02:22:418 (4,1) - does it gud Made the spacing bigger.
- 02:19:780 (4,1) - dudesame same
- 02:05:934 - not getting why sound is being ignored here since it's just as loud as the surrounding drums and has el vocal. circle would be sense For some reason, I feel the opposite; it's weak compared to the drums, and so I wanted to especially emphasize the drums here. It's more natural this way.
- 02:25:879 (2) - 01:17:308 (2) - 03:17:966 (4) - etc. is the drumnormal on this stuff supposed to be representing bass kicks? i really can't tell because things are so inconsistent at times... like 01:01:483 (2) - 02:25:879 (2) - are the same, 01:17:308 (2) - , 02:41:703 (2) - , 03:27:856 (2) - are the same, but their hitsounds aren't. everything's inconsistent but it's so inconsistent that it almost seems intentional I'm the king of hitsound consistency, dude. Should be consistent now.
[normal]
- 01:13:846 (8,9,2) - who cares butovelrap stacjkz could you not Hmm, there doesn't seem to be anything that touches with each other here, so I think it's ok.
- 03:16:812 (1,2,1,2) - maybe i'm dumb but making a jump at exactly double your regular distance snap is confusing af. also doesnt help that the tail of 03:17:472 (1) - is..wehre ti is. 03:27:362 (1,2,1,2) - is a lot easier to comprehend Made the spacing consistent
[easy]
- 00:52:088 (5,1) - some placement wehre these aren't overlapping would be reeally easy dunno I tried; isn't really visible while playing anyway
- 02:03:626 (4) - nice clap. too nice probably. get rid of it goddammit
- 03:03:626 (6) - could have a new combo like the other diffs it deosnt matter at alltletteglgadshgiiok but uh combo pattern consistency pls (and there is nothing special in the music)
- 02:58:351 (5) - softsampleset on tail sounds a lot better cuz music is... soft. easy does soft idk RIP consistency
- 00:18:791 (3) - pixels from that border u serious Moved.
- 00:50:439 (3,1) - uh that overlap could easily be gone by doing like this or soemthing pretty much said "fuck this" and remapped lel
- 04:08:903 (1) - whistle tho dam
Thanks guys!Rohit6 wrote:
Hello!
Modding this is like defusing a grenade
[Hard]
00:18:791 (1,2,3,4,5) - You could try a star or a pentagon pattern here (Suggestion) Made a trapezium instead.
00:26:373 (4,1,2) - Bad Blanket ok
00:38:571 (3,4) - ^ looks ok to me
00:53:077 (1,2) - Potential for blanketing(Suggestion) ^
00:58:351 (1,3) - Bad blanket hopefully ok now
01:18:132 (5) - Soft finish maybe?(Suggestion)Dont forget to decrease volume on the sliderend Nope; the instrument here pretty much asks for the current hitsounding.
01:49:780 (3) - Looks uneven looks even to me
02:47:802 (3) - Try ending kiai here (Suggestion) 02:48:471 instead
03:03:626 (1) - Drum whistle sounds better here imo nope the drum whistle is too strange for this sound
03:55:054 (1,2,3,4,5) - Im not a fan of this pattern as you can tell moved (5) out
[Insane]
00:17:472 (1) - I dont think you need NC here Removed.
00:33:956 (4,1) - Bad blanket hopefully it's ok now
00:41:703 (1) - Drum clap Why? Doesn't fit with the instrument here, IMO.
00:42:527 (1) - Finish here?(Suggestion)Decrease the volume on this sliderend or it will sound bad There's already a finish, and I think it sounds about right.
00:45:165 (1,2,3,4) - flow is kinda meh here I hope it's ok now.
00:45:165 (1,4) - Bad blanket rearranged this part
01:36:593 (1) - I dont think you need NC here ok
01:44:176 (3) - Move the red anchor a bit to the left ^
01:59:011 (1) - Not 100% symmetrical but its alright
02:06:099 (3,4) - Drum sampleset(Not 100% sure) sure
02:16:154 (1,2) - Drum clap (Suggestion) nope; doesn't fit IMO
02:26:703 (1,2,3,4,5,6) - Nice hitsounding
02:42:527 (1) - Lower the volume on the sliderend (Suggestion) feels ok and fitting to me
02:47:802 (3) - Try ending kiai here (Suggestion) 02:48:471 instead
03:03:626 (1) - Drum whistle sounds better here imo Nope; see my reply on Hard.
(You can ignore some of the hitsound changes since my osu! client doesnt show hitsounds sometimes)