/in, you know this.
I love modding games so i don't mindZexion wrote:
Sakura the eternal mod.
It wasn't a complain tho, your games are pretty fun to play/watch.Sakura wrote:
I love modding games so i don't mindZexion wrote:
Sakura the eternal mod.
Thanks! that motivates me even moreZexion wrote:
It wasn't a complain tho, your games are pretty fun to play/watch.
Actually I did pick it on purpose, but mainly because I think top and bottom are less likely to be killed offZexion wrote:
More like 'I want to be scum so both top and bottom floors are best bc less chances of being heard'
hey!Haneii wrote:
/in
8 is already taken![]()
7 please :/
Well the game's setup's already designed since before i made the thread unlike an upick, tho technically this can't start until the people with pre-ins cancel them, confirm them or time out.Navizel wrote:
and it looks like this one is going to start first looooool
I know that feel bro.Haneii wrote:
/in
8 is already taken![]()
7 please :/
Navizel wrote:
If only I'm not in other games..
Nuuuuuuu. I have 3 finals tomorrow and needed to escape asap. Guess I'll go...study T_TSakura wrote:
Well the game's setup's already designed since before i made the thread unlike an upick, tho technically this can't start until the people with pre-ins cancel them, confirm them or time out.
A video would be much more easier to see. There's an option for this in-game that generates it and sends automatically to YouTube, too. I'd rather give you a hint what to fix than give you my solutionZexion wrote:
Guys why is SpaceChem such a drug. I just can't stop playing or thinking about that.
Edit:
Now that you mention it you're right, there's no reason to break the C-N bond as we use it again... hmmm... my solution works but its really bad so I'll rework it. You don't mind if I ask again for other levels?rEdo wrote:
Anyway just unbond the rightmost hydrogen from beta insert and the lone hydrogen from alpha insert, bond these two together and then bond the remainders. You can do this with two bonds and two unbonds per cycle, I saw you doing three bonds/unbonds in a row and that's just unnecessary.
No problem with me, I have completed the whole game. Had to look up some solutions at the end, though, because these levels were pretty fucked up.Zexion wrote:
Now that you mention it you're right, there's no reason to break the C-N bond as we use it again... hmmm... my solution works but its really bad so I'll rework it. You don't mind if I ask again for other levels?rEdo wrote:
Anyway just unbond the rightmost hydrogen from beta insert and the lone hydrogen from alpha insert, bond these two together and then bond the remainders. You can do this with two bonds and two unbonds per cycle, I saw you doing three bonds/unbonds in a row and that's just unnecessary.
You hear actions when the person above you or below you either targets someone or gets targeted. It's a mechanic similar to that of the Motion DetectorrEdo wrote:
@mod: Whenever somebody dies, that spot remains empty, like for example if SNB and Amianki would die, nobody would be able to hear an action from me? Or vice versa, if they both die, I won't be able to listen to anything?
Ah i see, in that case no, you can only hear from adjacent houses.rEdo wrote:
Yeah, I know. I just wonder if, for instance, I die, then would Amianki be able to listen to SNB and vice versa.
Being cautious already?rEdo wrote:
In other words, would me dying leave an empty house or would SNB and Amianki become neighbours.
First post in the game and already repeating stuff? Wow.sLaiNi wrote:
Vote: Drezi
You being down there just to lower the chance of being caught. Die scum :3
There are no errors in the vote count. Edit: Nevermind, i thought you meant something else.- Magic Bomb - wrote:
Sakura that vote count is a bit messed up
I can't answer this question.Zexion wrote:
@Mod: Is moving houses allowed?
Good point there.rEdo wrote:
Nice point, by the way. I like the fact you're cautious.
Now when I think about this, scum could be selecting kills so they can scumpaint people. Let's say scum is in [7], then the team could kill [6] and [8] and say "hey, [7] is completety unhearable nao, scum pls b0ss!!!!".
Relying on these after Night 1 isn't that good though I guess, as it could also be the plan of killing 2 and 4 for a mate in position 3.Drezi wrote:
Also about framing someone with the kills I thought it'd be by killing 2# or 12# since as scum it'd be easiest to "free up" a teammate that way if there's one in 1# or 13#.
@Sakura: Can we assume that the slots as seen in the playerlist are always correct, unless you explicity tell us about changes?Sakura wrote:
I can't answer this question.Zexion wrote:
@Mod: Is moving houses allowed?
You think there is a person that can fake his slots?Drezi wrote:
@Sakura: Can we assume that the slots as seen in the playerlist are always correct, unless you explicity tell us about changes?
The slots in the playerlist reflect the houses in the pre-game.Drezi wrote:
@Sakura: Can we assume that the slots as seen in the playerlist are always correct, unless you explicity tell us about changes?
Sakura wrote:
The slots in the playerlist reflect the houses in the pre-game.Drezi wrote:
@Sakura: Can we assume that the slots as seen in the playerlist are always correct, unless you explicity tell us about changes?