[General]- Resnap the green timing sections on every diff
- The MP3 is too soft. here is a better mp3:
http://www.mediafire.com/?n0mmnztwx4r- Nice skin :3
[SB]http://osu.ppy.sh/ss/7219 make it fade out completely at this point
http://osu.ppy.sh/ss/7220 'Dou' should zoom out in the beginning just like haku ryo ku dai?
http://osu.ppy.sh/ss/7221 remove this keyframe in 'fade'
http://osu.ppy.sh/ss/7222 remove 2 scale keyframes, it should look like the screenshot
http://osu.ppy.sh/ss/7223 Make it completely fade out at this point, also I think it looks the best when you fade out 'Dai' and '!' at the same time
Sakura big.png The sakura feels unnatural, it looks better when you remove some keyframes from 'rotate', keep as little as possible.
[New Butler]You have to look out with the spacing, like at 00:53:916 (1,2,1,2) -
However, it's still easy to read. But prevent spacing like this in the future, it could get bad.
01:37:327 (2,3) - move these 1 grid right, you might want to move 01:38:210 (1,2,3,4,5) - 1 grid to the right aswell.
[Butler]Nothing wrong, pretty good map, but also here you must look out.
00:56:739 (1,2,3) - (1) and (2) aren't overlapped, but (2) and (3) are. It kind of gives the feeling the beat is earlier when it's overlapped.
either you make all beats which are 1/2 from eachother overlap eachother, or make them not overlap eachother.
01:38:210 (1,2,3,4,5) - good example which can confuse people.
[yongtw123's Ojou-sama]good, fun map :3
[Combat Butler]the jumps aren't really good.
01:07:151 (4,5,6,7,8,1,2,3,4,5) - I lost my grip on the map when I played this part, and I missed serveral beats.
Jumps should be predictable, shouldn't be confusing, shouldn't break the flow of the map, and should fit in your rhythm.
When your jumps meet that, you can make them as hard as you want xD
01:26:386 (5,6,1) - restack, this looked wrong in playmode.