Yo, mod request via PM
General Comments:
Well, this is all from me - hopefully you find it helpful, but if there's anything you need me to explain in more detail, feel free to PM me ingame or shoot me a forum message (or ask WildOne to bug me lol)
Best of luck! (:
General Comments:
- Song Folder: BG image is 900x577 which is unrankable - BG images should be 1024x768 or 1366x768, so you should wither resize this one or try to find/make a new one
- Song Setup: According to MitiS' Soundcloud page, the title of this track is "MitiS feat. Crywolf - Oasis (vocal Mix)", so you should update this. Also, disable Countdown, Widescreen Support and Letterbox during breaks for all diffs please, since Countdown is never really used anymore anyway, you're not using a video or SB, and there are no breaks (:
- Metadata: Consider adding Born Recordings, chillstep and melodic to tags
- Timing: Notes seem to arrive slightly too late to me - try an offset of 1778ms instead (and don't forget to resnap notes)
- Hitsounds: Why are soft-hitnormal and soft-hitwhistle identical? (Unless my download messed up) - you should track down the missing hitsound since having normal and whistle as the same sound is kinda pointless xD
- AImod: Song setup conflicts (see above), but also, some unsnapped objects in Cup, Platter and Rain, so be sure to check these out
Cup
00:06:524 (5,6) - NC one of these two to keep the combo length down. You should try to keep combo length to around 6-8 max in Cup difficulties to avoid stacking of fruit on the plate which obscures the player's view (and remember that each slider node counts as an additional fruit) I won't point out every instance of this now that you're aware, but basically, with the note density you've got here, you should be looking at an NC every measure instead of every, except for the odd occasion in the kiai where you want to emphasise
00:09:400 - This is a stronger note that both of 00:08:989 (2,4) so consider removing one of these and putting it here instead
00:19:263 - Add a note here for the kick drum sound
00:22:551 - Move 00:22:756 (4) - for the kick drum sound, it's more prominent
00:34:674 (2) - I've never seen sliders like this - I guess it's to increase the droplet density, since at low SV like this you don't really get the "wiggling" effect you'd expect from most of these. They look cool in the editor though 8)
02:20:907 - Same as at 00:09:400
02:25:222 - I'd add some notes here, as currently the 2/1 spacing to the last note feels like a bit of an anticlimax. Perhaps remove 02:24:811 (5) and replace it with another 3/4 repeating slider like 02:25:633 (6) - ?
00:09:400 - This is a stronger note that both of 00:08:989 (2,4) so consider removing one of these and putting it here instead
00:19:263 - Add a note here for the kick drum sound
00:22:551 - Move 00:22:756 (4) - for the kick drum sound, it's more prominent
00:34:674 (2) - I've never seen sliders like this - I guess it's to increase the droplet density, since at low SV like this you don't really get the "wiggling" effect you'd expect from most of these. They look cool in the editor though 8)
02:20:907 - Same as at 00:09:400
02:25:222 - I'd add some notes here, as currently the 2/1 spacing to the last note feels like a bit of an anticlimax. Perhaps remove 02:24:811 (5) and replace it with another 3/4 repeating slider like 02:25:633 (6) - ?
Wild's Salad
I think you were right when you mentioned the note density might be too high here... There's nothing really wrong with it, it just feels weird when put next to the Platter/Rain. If you intend to do this, I'd nerf some of the triplets and 3/4 slider chains. You can always increase DS to strong notes to keep this diff interesting, since currently a lot of the notes can be caught without dash
Also, I can see you're following a non-standard NC pattern here, which is fine, but as in the Cup, try and keep to a NC every measure (in dense sections) or every 2 measures (in less dense sections and in the kiai) to avoid stacks becoming too high, e.g 00:29:743 (1,2,3,4,5,6,7)
00:05:702 - Add a note here for the strong synth note
00:18:544 - Add a note here for the strong keyboard note.
00:19:058 (5) - NC here for the strong drum pattern you're following, then remove from 00:19:880 (1) and add to either 00:20:496 (2,4) to repeat the pattern
00:23:989 (5) - Technically, you could NC here as well for the same reasons as above if you wanted, but you might not feel it's necessary
00:28:099 - I get that you want to follow the vocals here, but having a 4/1 pause after this spinner really kills the flow for me. I'd map the synth from 00:28:921 to reduce this awkward gap
00:36:318 (2) - NC here and remove from 00:35:496 (1) to follow the vocals better. This makes a stack of 11 though, so you may also want to NC 00:34:674 (3) if you do this
00:41:044 (4) -Repeat slider doesn't seem to fit all that well to me. I'd remove the repeat and place a 3/4 slider at 00:42:071 (5) followed by a circle at 00:42:688 (6)
01:37:140 (1) - Remove whistle from the slider body
01:52:551 - Give n the note patterns you've been using previously, it seems weird that you haven't mapped this 1/4 triplet
02:16:181 - Add a note here, the 2/1 spacing is somewhat awkward
02:26:455 (1) -This spinner doesn't fit at all, replace it with a spaced 1/4 hyperdash stream (:
Also, I can see you're following a non-standard NC pattern here, which is fine, but as in the Cup, try and keep to a NC every measure (in dense sections) or every 2 measures (in less dense sections and in the kiai) to avoid stacks becoming too high, e.g 00:29:743 (1,2,3,4,5,6,7)
00:05:702 - Add a note here for the strong synth note
00:18:544 - Add a note here for the strong keyboard note.
00:19:058 (5) - NC here for the strong drum pattern you're following, then remove from 00:19:880 (1) and add to either 00:20:496 (2,4) to repeat the pattern
00:23:989 (5) - Technically, you could NC here as well for the same reasons as above if you wanted, but you might not feel it's necessary
00:28:099 - I get that you want to follow the vocals here, but having a 4/1 pause after this spinner really kills the flow for me. I'd map the synth from 00:28:921 to reduce this awkward gap
00:36:318 (2) - NC here and remove from 00:35:496 (1) to follow the vocals better. This makes a stack of 11 though, so you may also want to NC 00:34:674 (3) if you do this
00:41:044 (4) -Repeat slider doesn't seem to fit all that well to me. I'd remove the repeat and place a 3/4 slider at 00:42:071 (5) followed by a circle at 00:42:688 (6)
01:37:140 (1) - Remove whistle from the slider body
01:52:551 - Give n the note patterns you've been using previously, it seems weird that you haven't mapped this 1/4 triplet
02:16:181 - Add a note here, the 2/1 spacing is somewhat awkward
02:26:455 (1) -
Platter
I like a lot of your patterns, but this diff feels kinda weird with a lower note density in a lot of places compared to the Salad. There are plenty of 1/2 notes for the drums/synth that you can work with - I've highlighted some of ones I feel are most deserving of being mapped, but it's up to you whether you increase the note density here, or WildOne decreases it in the Salad
00:09:400 - Add a note here for the strong kick drum beat
00:14:126 (2,4) - These are strong drum beats, so consider spacing these a little more for emphasis
00:19:880 (8) - NC here to keep the combo length down
00:23:167 (6) - ^
00:32:517 - There's a fairly prominent synth note here you may want to map
02:01:798 (7) - NC here to keep the combo length down
02:05:085 - ^ and remove NC from 02:05:908 (1) -
02:06:730 (4) - ^ if you do the above
02:14:537 - I would add a note since there's a strong synth note here
02:16:798 - There's a fairly prominent drum note here that forms an interesting kick pattern, should you wish to map it
02:31:335 - Why does the spinner end here instead of on the red tick 3/8 further back like in the Cup/Salad? I'd try to keep these consistent
00:09:400 - Add a note here for the strong kick drum beat
00:14:126 (2,4) - These are strong drum beats, so consider spacing these a little more for emphasis
00:19:880 (8) - NC here to keep the combo length down
00:23:167 (6) - ^
00:32:517 - There's a fairly prominent synth note here you may want to map
02:01:798 (7) - NC here to keep the combo length down
02:05:085 - ^ and remove NC from 02:05:908 (1) -
02:06:730 (4) - ^ if you do the above
02:14:537 - I would add a note since there's a strong synth note here
02:16:798 - There's a fairly prominent drum note here that forms an interesting kick pattern, should you wish to map it
02:31:335 - Why does the spinner end here instead of on the red tick 3/8 further back like in the Cup/Salad? I'd try to keep these consistent
Rain
The more I play this diff, the more I'm thinking "Less is more" - I actually feel the note density here is fine, so maybe the Salad needs to get nefred a bit in terms of note density (Sorry Wild ;_;)
00:13:921 (1,2) - Increase the spacing here for the strong drum sound on (2), like you have for 00:14:332 (3,4)
00:53:579 (6,1,1) - Four finishes in a row is a bit overbearing for me - I don't think it's really necessary on 00:53:579 (6) and maybe 00:54:195 (1) should only have a whistle
01:07:448 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3) - I can't seem to understand your NC usage here. it's a 1/4 note stream, so why the notes should really be in groups of 4. The exception is 01:07:448 (1,2,3,4,1) which should be a stream of 5 notes, since the kick drum starts on the 3/4 blue tick of the previous measure. After this, put a hdash to (and NC on) each white tick, starting with 01:07:962 (2)
01:18:133 (1) - ^ As above, except this pattern should be streams of 8 notes, so remove NC here and put it on 01:18:236 (2) instead
02:24:399 (5) - There's a strong synth note here, so I would shorten this to a 3/4 slider and put a circle where this currently ends
02:31:130 - Same comment as in the Platter, except this time it ends 1/8 earlier lol
00:13:921 (1,2) - Increase the spacing here for the strong drum sound on (2), like you have for 00:14:332 (3,4)
00:53:579 (6,1,1) - Four finishes in a row is a bit overbearing for me - I don't think it's really necessary on 00:53:579 (6) and maybe 00:54:195 (1) should only have a whistle
01:07:448 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3) - I can't seem to understand your NC usage here. it's a 1/4 note stream, so why the notes should really be in groups of 4. The exception is 01:07:448 (1,2,3,4,1) which should be a stream of 5 notes, since the kick drum starts on the 3/4 blue tick of the previous measure. After this, put a hdash to (and NC on) each white tick, starting with 01:07:962 (2)
01:18:133 (1) - ^ As above, except this pattern should be streams of 8 notes, so remove NC here and put it on 01:18:236 (2) instead
02:24:399 (5) - There's a strong synth note here, so I would shorten this to a 3/4 slider and put a circle where this currently ends
02:31:130 - Same comment as in the Platter, except this time it ends 1/8 earlier lol
Well, this is all from me - hopefully you find it helpful, but if there's anything you need me to explain in more detail, feel free to PM me ingame or shoot me a forum message (or ask WildOne to bug me lol)
Best of luck! (: