Ok, I ended!
HakuNoKaemi wrote:
Generic Suggestions are highlighted like this, these are suggestion that can help you better the overall quality of the map and that can be used in all the map(as so, I won't write every single occurrence of it
[Kiai]Add a Kiai fountains in 03:28:457 by disabling kiai in 03:28:279 and activating it in 03:28:457. It stay good since the chorus repeat there
[Easy][Niko's Sweet Futsuu]
- I like some of it, while I hate the low-density ( neither new player like low density ) of some parts
- 00:22:421 (7,1) - Add one repeat at (7) and make (1) start 1/1 after, in tandem with the vocals
- 00:29:522 (1) - Make this start 1/1 after and add a circle, in tandem with the vocals. Also, use a shape that's similar to an heart
- 00:32:009 (1,2,3,4) - Then, if you followed ↑, shape those as the other part of the heart
- 00:35:202 (1) - Since the songs actually enrich here, using less density pattern it's a bad idea and flow bad.
- 00:40:885 (1) - Same ^, since the music is richer than the first part, using a low-density pattern flow bad
- 00:48:871 (3,4,5,6) - Make the (3) less curved, and change the pattern after to this, see how it play better? Being an easy doesn't mean you can't use red ticks
- 00:57:214 (2) - Use a 1/1 slider? ( seems to play better )
- 02:06:445 (1,2) - Change the pattern like this? Being an easy doesn't mean you can't use red ticks
- 02:47:628 (4,1,2) - Complete the 02:43:368 (1,2,3,4) - pattern and do this
After, you can move 02:43:368 (1,2,3,4) - to the left- 02:49:759 (3,4,1,2) - Diamonds are forever, joking, try a diamond-like pattern?
- 03:27:749 (3) - After that, I expect a similar density to how it was at the kiai start. Example:
[Normal]
- 00:53:309 (1,2,1,2) - Since you used red ticks in 00:47:806 (2,1,1,1,1) - , I don't see why you're forcing white here
[Mato's Hard] (Need Recheck)
- Good job, need some pattern refinement
- AR+1
- Most of the map is full of nazi. Example 00:13:723 (5), can blanket perfectly with just moving the last waypoint right by 1 grid4 or 00:24:196 (1) which can blenket its end with the next slider by moving it 2 grid4 down. So i wont' keep nominating those, just find them yourself
- 00:14:966 (2) - Make it 1/2 shorter, I find the rhythm better like this :yes:. (to follow the synth closely)
- 00:18:516 (1) - You should try to move the NC to 00:17:628 (6) -
- 00:18:516 (2,3) - It really clash a lot, try to do this?
- 00:19:404 (4,5,6,1) - Create a diamond and stack 00:21:179 (2) - under 00:19:404 (4) - and 00:21:889 (3) - under 00:19:759 (5). Maybe curve sliders like this?
- 00:28:634 (6,7) - Mod the pattern and the rhythm (which sound a bit strange) like this
- 00:32:362 (x) - Add note and spice up this zone pattern?
- 00:35:557 (1,2,3) - Put Stack Leniency to 4 ( third tick ) and try to do like this so the pattern look right
00:36:445 (4,5,6) - ^- 00:37:688 (1,2,3,4,5) - Change rhythm to
- 00:57:924 (1) - 01:09:285 (1) - This is a bit easy in front of the second part, map it's Rhythm like the second part?
- 01:37:511 (1,2,3,4) - This pattern is to be fixed with stack leniency at 4 and maual stacking. There are a lot of other pattern like this, please fix them all ( the stacking patterns )
[TaikoTen] (Call some Taiko-Modders like makar, wmf(who should protitise Taiko mods asking) or so, since it's a bit hard for me to mod it decently))
- Spacing seems to vary a real bit in many parts even in the same pattern, as so hitobjects are badly ordered on some parts please refrain from using spacing variations that usually
- 00:24:196 (1,2,3,4,5) - Change it like this? Make (3) a little more curved and (5) end on (2)'s end
- 00:27:214 (2,3,4,5,6,7) - You tried to do something like this?
- Most of the map is full of nazi. Example 00:32:895 (3), can blanket perfectly with just moving the middle waypoint up by 2 grid4 or
- 00:39:285 (5) - which can blanket its end with the next slider end by moving the 4th(the one before the last) waypoint by 2 grid 4 up and one grid 4 right. So i wont' keep nominating those, just find them yourself
- 01:04:492 (3,4,5) - Can't understand why you're changing the spacing
- 01:14:966 (1) - I can't understand why you changed the slider velocity in the middle of the kiai
- 01:17:983 (1) - Extend it to 01:19:581 since the voice end later than when you ended this slider and it'll seem better
- There are a lot of pattern broken by your intensive use of stacking (put stacking leniency to and manaully stack when needed, and use less long stacking (nobody like towers)
- 01:57:569 (1) - Arr..no, it's covered by the other circles and non that graphical-pleasing
- 02:52:776 (1) - G ? why a G?
- 03:04:137 (1) - It's covered by many objects, move so it's less covered ?
- 03:05:735 (1,1,2,3,4) - Make the spinner end 1/2 before. Harder is better than Confusing ( since you weren't following all of those sounds )
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-Restarting to use my old mod ordering, since I feel it's more readable-
- 00:15:321 (2) - delete? I'm not a good taiko player, but using logical put 1/1 pauses (instead of random) would work well
- 00:24:551 (1) - d and 00:24:906 (1) - k, seems to fit music better
- 00:29:344 (1) - k, the triplet probably sound better with k
[Hard]Should do the rest
- [Rhtyhm]
- 00:21:889 (4,5,1) - This play better as a triplet so:
- 00:43:368 (1,2,3,4,5,1) - Mod this pattern like this: (if you're curious about how I fixed)
- 00:51:179 (x) - Add a Circle, while playing it seems obvious to find a note here, and you don't find it ( stack under 00:50:469 (4) )
- 02:43:013 (1,2,3,4,5,6) - You simplified the rhythmn a bit to much
- [Graphic]
[Skydevil's Insane]
- 00:20:469 (1,2,3,1,2,3,1,2,3) - If you followed my rhythm suggestion, I suggest to fix that part like this
188,168,20469,5,0,0:0:0:0:
148,104,20646,1,8,0:0:0:0:
172,32,20824,1,0,0:0:0:0:
269,262,21179,5,0,0:0:0:0:
233,329,21356,1,8,0:0:0:0:
159,344,21534,1,0,0:0:0:0:
310,145,21889,5,0,0:0:0:0:
386,142,22066,1,8,0:0:0:0:
436,199,22244,1,0,0:0:0:0:- 01:04:670 (5) - Move it away from the stack?
- 01:06:267 (1,2,3,4) - Fix it with manual stacking, put stack leniency to 4 and
367,238,66267,5,8,0:0:0:0:
436,276,66445,2,2,P|368:320|296:256,1,170,2|8,0:0|0:0,0:0:0:0:
235,242,66977,2,2,P|303:198|369:244,1,170,2|2,0:0|0:0,0:0:0:0:
371,246,67510,2,0,L|419:318,2,85,8|0|2,0:0|0:0|0:0,0:0:0:0:- 01:09:285 (2,3,4,5,6,7) - Slightly fix blanket and mod graphic like this?
59,204,69285,2,2,P|59:272|147:312,1,170,6|8,0:0|0:0,0:0:0:0:
128,237,69818,2,0,P|211:278|211:346,1,170,2|2,0:0|0:0,0:0:0:0:
280,312,70350,1,8,0:0:0:0:
344,352,70528,2,0,P|344:284|427:242,1,170,2|2,0:0|0:0,0:0:0:0:
408,168,71060,1,8,0:0:0:0:
388,96,71238,1,2,0:0:0:0:- 01:14:433 (1,2,3,4,5,6) - Mod this pattern to create this? (to prevent slider clashing)
104,240,74433,102,0,P|136:216|152:172,1,85,2|8,0:0|0:0,0:0:0:0:
152,328,74788,1,0,0:0:0:0:
168,292,74877,1,0,0:0:0:0:
196,268,74966,2,0,B|244:256|268:284|268:284|288:324|320:324|340:284|340:284|364:256|412:268,2,255,4|0|8,0:0|0:0|0:0,0:0:0:0:
364,196,76386,2,0,B|360:156|304:144|304:144|248:156|244:196,1,170,4|8,0:0|0:0,0:0:0:0:
432,168,77096,2,0,B|404:84|304:72|304:72|204:84|176:168,1,340,4|8,0:0|0:0,0:0:0:0:- 01:39:285 (5,1,2,3,4,5) - Curve this pattern a little?
- 01:51:090 (9) - Put it 1 grid 4 up, so it blanket the slider
- 01:54:551 (1,2,3,4,5,6,7,1,2,3,4) - Graphical fix
300,88,114551,5,4,0:0:0:0:
300,88,114729,2,0,P|348:88|396:148,1,127.500004863739,0|2,0:0|0:0,0:0:0:0:
324,156,115262,2,0,P|348:200|420:212,2,127.500004863739,0|2|0,0:0|0:0|0:0,0:0:0:0:
284,248,116327,2,0,P|308:272|344:284,2,63.7500024318696,0|2|0,0:0|0:0|0:0,0:0:0:0:
244,208,116859,2,0,P|220:180|191:171,1,63.7500024318696
140,160,117214,1,2,0:0:0:0:
168,108,117392,1,2,0:0:0:0:
212,72,117569,6,0,P|344:56|404:152,1,255.000009727478,4|0,0:0|0:0,0:0:0:0:
408,204,118457,1,0,0:0:0:0:
400,260,118634,1,2,0:0:0:0:
256,280,118812,1,0,0:0:0:0:- 02:00:409 (2) - Curve it as it's a bit ugly like this...
- 02:00:409 (2) - ^
- Fix Blankets in all the difficulty(I'm almost losing myself. gomen if I arleady said it) Like in 02:04:492 (4,5,6), which can be fixed like this
216,152,124315,1,8,0:0:0:0:03:27:747 (7) - You tried to do something like this? (finer blanking)
292,152,124492,2,0,P|320:80|404:76,1,170,2|2,0:0|0:0,0:0:0:0:
448,140,125025,1,8,0:0:0:0:
368,144,125202,1,2,0:0:0:0:280,324,207747,2,0,B|244:232|244:232|300:188|280:104|200:72|144:136,1,340,4|4,0:0|0:0,0:0:0:0:- [Combo]
- 00:12:480 (2) - Add NC ?
- 00:15:676 (5) - Add NC?
- 00:16:563 (1,2) - Move NC to (2)
- 00:21:179 (4) - Add NC? It stay well (much well) with the pattern!
- 00:21:889 (4) - ^
- 00:27:037 (3) - ^
- 00:27:747 (3) - ^
- 00:32:717 (3) - ^
- 00:33:427 (3) - Add NC here and remove it in 00:33:960 (1) -
- 00:38:398 (3) - Add NC? It stay well (much well) with the pattern!
- 00:39:108 (3) - ^
- 00:47:806 (4) - ^
- 00:53:486 (4) - ^
- 01:04:847 (6) - ^
- 01:32:185 (3) - ^
- 01:32:895 (2) - ^
- 01:33:605 (2) - Remove NC
- 01:43:723 (3) - Add NC
- 01:44:433 (3) - Add NC
- 01:44:611 (1) - Remove NC
- 01:49:404 (3) - Add NC
- 01:50:114 (3) - ^
- 01:53:131 (4) - ^
- 01:58:812 (4) - ^
- 02:02:007 (5) - ^
- 02:45:321 (4) - ^
- 02:45:853 (1) - Remove NC
- 02:51:179 (5) - Add NC
- 03:02:362 (4) - ^
- 03:16:031 (3) - ^
- 03:17:096 (1) - Remove NC
- 03:17:983 (5) - Add NC
- 03:24:019 (4) - ^
- [Hitsounds]
- 01:31:120 (7) - Remove whistle at the end of the slider
[Rhythm][Graphics]
- You should've probably avoided overmapping stream, inserting the stream that were in the music instead
- 00:50:646 (1) - Seems better like this, since it follow the music closely
- 00:54:906 (1) - ^
- 00:58:457 (2,3) - The rhythm it provide as Ctrl+G'ed(Reversed) seems better :!
- 01:06:445 (1) - Seems better like this, since it follow the music closely
- 01:08:398 (2,3,4,5,6,7,8) - You should add 2 circles to the stream and make it end in 01:09:108
- 01:30:764 (5,6) The rhythm it provide as Ctrl+G'ed(Reversed) seems better :!
- 01:32:362 (3) - Mod it like this?
- 01:38:220 (4) - Make this slider longer and do this maybe?
- 01:38:753 (x) - Add a circle here too
- 01:56:060 (1) - Seems better like this, since it follow the music closely
- 02:01:652 (1,2,3,4,5,6) - As now, the (1) and (2) are wrongly clued. DO this and (1) and (2), now (4) and (5), will do their work better
- 02:13:723 (2) - end the stream in 02:14:433
- 02:19:404 (8,1) - Since this is an Insane, you can follow the drums full and do this
- 02:24:196 (5,6) - You can follow the guitar even better like this
- 02:28:546 (2) - This one is overmapped in the stream (there's no drums, neither guitar here)
- 02:32:806 (6) - You have a lot of streams here, refrain from overmapping(like in 02:27:924 (9) -
02:32:185 (4) -
and so...- 02:39:285 (11) - In reality, the guitar do like this
- 03:04:137 (1,1) - the kudasai~ai end like this
- 03:08:220 (x) - Add note with Finish on?
- 03:17:096 (1) - Divide and map the spinner like this ?
- 03:18:871 (1,2,3,4,5,6) - Ad a note between 03:19:048 (2,3) - and make it a pentagon?
- 03:36:977 (1,1) - Do this? it'll follow music better
[Combo]
- Since sliders are made with the old three-points sliders, you should remake most of them with the new nicer three-points slider
- 00:46:031 (3,4,5) - Move them like triangle
- 01:50:291 (6,1,2,3,4) - Create a Star?
- 03:29:167 (3,4) - The jump here doesn't stay that well, but in 03:28:989 (2,4) - would probably stay well. Delete (3) and make a long long Jump? or remove the jump, since it's unintuitive
- Some jumps don't stay that well and do this?
- 03:32:895 (1,2) - Fix after like this?
- 00:17:628 (9) - You should probably NC here instead of 00:18:161 (1) - and adapt the pattern accordingly
- 03:43:901 (7) - NC, you usually used shorter comboes (and this and at 13)