I can probably suggest to use bandicam or otherwise use half size, setting the fps limiter to 120 if doesnt help use 60 using unlimited is not recommended when recording but try it out. Record in fullscreen with less resolution using native can be a little harsh for your recorder. This comes nifty for the setting of Osu Priority in task manager to low allowing the program to record smoothly.Yoshi_green wrote:
Ok, so I have yet another typical lag problem on my computer...
I don't know how "special" my case is, but I can't seem to fix it... so here's my problem:
To put it short, I'm using DirectX renderer, and it lags a lot. Basically, I can visibly see frameskips roughly every quarter of a second.
The funny thing is, if I switch to OpenGL, it's completely fine. But if I record something (using a screen recorder), DirectX is still laggy, and OpenGL... well, that's broken when I record stuff (it goes to 10 fps).
My computer SHOULD be able to handle it, also. It has an Core i7 processor with 6GB RAM, running Windows 7 (Home Premium, I believe)
I'm also using dxtory as a screen recorder, using the Alparysoft Lossless Codec, if that helps. I record at 60 fps. I've also tried recording with other softwares (like FRAPS), other codecs, (like Lagarith), and other fps speeds (like, 30, 120, etc.) Nothing works so far.
I really want to switch back to DirectX permanently instead of using OpenGL all the time, since I know that OpenGL is not very stable.
So basically, what I want is to record a seamless, lagless, video, and switch back to DirectX. Any help would be appreciated, thanks.
Use directX btw also make sure its up to date