1600 notes per minute :^)Riince wrote:
lol yeah singletapping 100bpm 1/16 notes is just 'kinda' hard
ezZenithPhantasm wrote:
1600 notes per minute :^)Riince wrote:
lol yeah singletapping 100bpm 1/16 notes is just 'kinda' hard
Erasome wrote:
OOPS OOPS OOPS I meant eighths, I'm such noob
Yes, anyone can singletap the equivalent of 200bpm streaming :^)Riince wrote:
thats ez singletap for most, just practice it.
whopscheezstik wrote:
Erasome wrote:
OOPS OOPS OOPS I meant eighths, I'm such noobYes, anyone can singletap the equivalent of 200bpm streaming :^)Riince wrote:
thats ez singletap for most, just practice it.
I think alternating is better but... its your call.Kheldragar wrote:
Reiwai terrorism has some good singletapping.
but you didn't answer it eitherbuny wrote:
i like how nobody has answered ops question
Yes, alternate streams, and single tap 1/2 notes
Eigths in 100bpm is equivalent to singletapping 1/2 in 100bpm which is equivalent to singletapping 1/1 in 200bpm.cheezstik wrote:
Erasome wrote:
OOPS OOPS OOPS I meant eighths, I'm such noobYes, anyone can singletap the equivalent of 200bpm streaming :^)Riince wrote:
thats ez singletap for most, just practice it.
osu!'s fault.B1rd wrote:
brining musical principles into this just confuses thing.
ZenithPhantasm wrote:
1600 notes per minute :^)Riince wrote:
lol yeah singletapping 100bpm 1/16 notes is just 'kinda' hard
Actually, at least in Switzerland, musical theory is part of standard education.RaneFire wrote:
Fewer people playing this game have any experience with musical theory, so tough luck trying to change that.
OP was asking about sexteenths at 100bpm which is 1/4ths in osu! language which is singletapping 200bpm or streaming 100bpm.Riince wrote:
what
Then why is it that your previous post got it wrong until after I posted a correction and you edited yours?Saphirshroom wrote:
Actually, at least in Switzerland, musical theory is part of standard education.RaneFire wrote:
Fewer people playing this game have any experience with musical theory, so tough luck trying to change that.
Because my counting is freaking horrible and I thought that streaming was eights and not sixteenths.GhostFrog wrote:
Then why is it that your previous post got it wrong until after I posted a correction and you edited yours?
Well, we are playing osu here, and even if we were all educated swiss, it'd make more sense to use osu's system when talking about osu.Saphirshroom wrote:
Actually, at least in Switzerland, musical theory is part of standard education.RaneFire wrote:
Fewer people playing this game have any experience with musical theory, so tough luck trying to change that.OP was asking about sexteenths at 100bpm which is 1/4ths in osu! language which is singletapping 200bpm or streaming 100bpm.Riince wrote:
what
My "at least in Switzerland" was meant to come across as "I don't know about other countries" rather than "Switzerland is awesome". Dunno which way you took it, but just to clarify.cheezstik wrote:
and even if we were all educated swiss
Ok no haha I didn't mean to imply that you were on a high horse (even though others might see it that way) but let me rephrase that: even if we were all musically educated***Saphirshroom wrote:
My "at least in Switzerland" was meant to come across as "I don't know about other countries" rather than "Switzerland is awesome". Dunno which way you took it, but just to clarify.cheezstik wrote:
and even if we were all educated swiss
Can you elaborate on how Osu!'s system is different from common music theory? Afaik tracks are mapped with 4/4ths usually which results in a certain bpm. Whenever you use the timing setup you try to figure out the metre in 4ths. You get a certain number eventually which is your bpm of the map.cheezstik wrote:
Well, we are playing osu here, and even if we were all educated swiss, it'd make more sense to use osu's system when talking about osu.
sheesh...baraatje123 wrote:
Why is osu's timing so different then common one (not that I know common, but it gets referred to A LOT here)
It drives me nuts (reading through threads like these)
To above
WTF
180 1/4 notes are the same as 360 1/8 notes?
It's 4 times as fast
Same for 720 1/16, which is 16 times faster then 180 1/4
180 1/4 = 720 BPM clicking
360 1/2 = 720 BPM clicking
360 1/8 = 2880 BPM clicking
720 1/1 = 720 BPM clicking
720 1/16 = 11520 BPM clicking (Calculated correctly?)
This is according to Osu's timing
Infevo wrote:
Can you elaborate on how Osu!'s system is different from common music theory? Afaik tracks are mapped with 4/4ths usually which results in a certain bpm. Whenever you use the timing setup you try to figure out the metre in 4ths. You get a certain number eventually which is your bpm of the map.cheezstik wrote:
Well, we are playing osu here, and even if we were all educated swiss, it'd make more sense to use osu's system when talking about osu.
e.g. 180 bpm. 180 1/4s a minute = 360 1/8s a minute = 720 1/16s a minute (common stream notes).
Nothing new here. Nothing special and not any different from music theory. This is a rhythm game after all.
In standard 4/4 signature, assuming same BPM, 1/16 notes are equal to standard 1/4 notes in osu divisor, otherwise known as streaming (freedom dive is 1/4 osu notes at 220 bpm for example, but would be equivalent to 1/16 notes at 4/4 220BPM if using the real music system) and 1/8 is equal to 1/2 notes in osu divisor, otherwise known as single speed.Infevo wrote:
sheesh...baraatje123 wrote:
Why is osu's timing so different then common one (not that I know common, but it gets referred to A LOT here)
It drives me nuts (reading through threads like these)
To above
WTF
180 1/4 notes are the same as 360 1/8 notes?
It's 4 times as fast
Same for 720 1/16, which is 16 times faster then 180 1/4
180 1/4 = 720 BPM clicking
360 1/2 = 720 BPM clicking
360 1/8 = 2880 BPM clicking
720 1/1 = 720 BPM clicking
720 1/16 = 11520 BPM clicking (Calculated correctly?)
This is according to Osu's timing
ok, music theory 101:
1 full metre/beat divides into 4*1/4s. this is known as a usual 4/4 beat. very common. this means that you can fit 8* 1/8 or 16*1/16s into the same amount of time. why? because 1/8 is half as much as 1/4 and fits 2 times inside it. basic mathematics.
now if you have a beat of 180 notes per minute which are 4ths how many 8ths can you fit into this single minute? exactly. 360. how many 16ths? double it again. 720. how many 32ths? 1440. And so on.
Yeah but we're talking about notes in osu, so the smart and proper thing to do in this case is to use osu's system to talk about notes in osu.Infevo wrote:
divisor =/= note length
Osu!'s divisor is just a system to help mapping. even if you work with a 1/1 divisor on a 160bpm song. it won't change the fact the song has 4ths, 8ths, etc.
It does not change the fact, that the song runs in 160 4ths a minute.
Notes in Osu!? are the same as notes in music theory. Again, nothing different. Check any map's bpm. Does it consider the divisor metric as its beat/beat length? It doesn't. Now what's your point? Any maps bpm is given in 4ths. Hell, even big black's is.cheezstik wrote:
Yeah but we're talking about notes in osu, so the smart and proper thing to do in this case is to use osu's system to talk about notes in osu.Infevo wrote:
divisor =/= note length
Osu!'s divisor is just a system to help mapping. even if you work with a 1/1 divisor on a 160bpm song. it won't change the fact the song has 4ths, 8ths, etc.
It does not change the fact, that the song runs in 160 4ths a minute.
Do you go to other countries and tell people speaking their language that your language is the correct one and they should speak your language even though they are speaking their language in their country?
Infevo wrote:
Notes in Osu!? are the same as notes in music theory. Again, nothing different. Check any map's bpm. Does it consider the divisor metric as its beat/beat length? It doesn't. Now what's your point? Any maps bpm is given in 4ths. Hell, even big black's is.cheezstik wrote:
Yeah but we're talking about notes in osu, so the smart and proper thing to do in this case is to use osu's system to talk about notes in osu.
Do you go to other countries and tell people speaking their language that your language is the correct one and they should speak your language even though they are speaking their language in their country?
Noone, i repeat NOONE, is gonna look up the particular snap divisor with the editor when talking about a certain map's part just to be 100% correct with your imaginative definition of Osu!'s beat design. Simply, because it is inconvenient.cheezstik wrote:
Go to a mapping thread with your music theory and everyone will be confused.