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Linkin Park - Living Things

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Total Posts
205
Topic Starter
pw384
This beatmap was submitted using in-game submission on 2017年2月3日 at 21:08:46

Artist: Linkin Park
Title: Living Things
Tags: Victimized Burn It Down Castle of Glass I'll Be Gone In My Remains Lies Greed Misery Until It Breaks Lost in the Echo Skin To Bone Roads Untraveled Powerless marathon Chester Bennington Rob Bourdon Brad Delson Dave Farrel Joe Hahn Mike Shinoda medal of honor: warfighter abraham lincoln: vampire hunter Alternative Electronic Rap Rock compilation
BPM: 190
Filesize: 36553kb
Play Time: 35:50
Difficulties Available:
  1. Marathon Lite (2.65 stars, 2650 notes)
  2. Marathon (5.43 stars, 5574 notes)
Download: Linkin Park - Living Things
Information: Scores/Beatmap Listing
---------------
RIP







Challengers:

Top Diff SS - WiMpN 22/09/2021
Top Diff HDDTFC - ?
- ("so close")Trail Mix 27/11/2023
Top Diff FLFC - ?
2nd Diff 4modFC - Fop 08/07/2024
Skyfox97
dis gon' b gud
Topic Starter
pw384
wa thank you for your support!
Skyfox97

384059043 wrote:

wa thank you for your support!
Map is fun so far ;D
Zhu Yuan
Omg, I want to map a part D:

Take my star >w<
Topic Starter
pw384

Inyuschan wrote:

Omg, I want to map a part D:

Take my star >w<
thank you for the star!! :D
[Mahua]
Andrea
You should finish this <3
Topic Starter
pw384

Andrea wrote:

You should finish this <3
It will be finished soon! <3
Topic Starter
pw384
Finished!

post for reservation wwwww
Harold Miner
这图为什么没法下载啊
Topic Starter
pw384

Harold Miner wrote:

这图为什么没法下载啊
网络问题吧 我能下载
Harold Miner
打到5500cb手一抖就挂了。。
liangv587
sb要做的吧,起码换下bg啊
26:37:515 (1) - 这段bpm是200, 3/4吧,这么有特色做难点啊
以下一些offset建议
00:09:404 (1) - 这个offset-12
04:27:873 (1) - 这个offset-10
07:31:628 (1) - 这个offset-8
10:13:628 (1) - 这个offset-8
11:02:538 (1) - 这个offset-18
14:09:084 (1) - 这个offset-12
16:41:723 (1) - 这段饶舌是1/6
20:20:954 (1) - 这个offset-14
23:44:370 (1) - 这个offset-10
30:31:360 (1) - 这个offset-16
31:40:786 (1) - 这个offset-16
我加绿线都喜欢提前物件一点,改offset就免得动线了,想想真是太特么机智了
Harold Miner
00:14:301 (2) - 这个note应该可以往上移一点效果更好 那个对称的应该也是一样的
00:18:119 (1) - 我觉得从这里开始音量可以加大一点
01:21:392 (1) - 02:22:483 (1) - 28:21:902 (1) - 这个头尾可能还可以往上翘一点 打的时候觉得他不是很好看
01:23:846 (1) - 02:24:937 (1) - 这个可以往上移一点效果更好
01:51:392 (5) - 这个可以往右移一点t效果更好 那个对称的往左移一点
02:55:210 (1) - 这个note应该可以往上移一点效果更好 那个对称的应该也是一样的
03:26:846 (4) - 这个note的红点可以往上移一点 否则和03:27:392 (5) - 的间距就不能保持了
04:40:083 (4) - 到05:04:528 (1) - 基本就全是逆时针了 会不会有点无聊?
06:05:639 (1) - 这滑条画到外面去真的可以?
06:30:083 (1,2) - 我觉得这两个叠起来比较好 因为之前的note也是叠起来的
08:32:687 (9,2) - 09:27:544 (9,2) - 09:41:902 (1,3) - 不考虑一下这两个叠一叠?
12:18:566 (1) - kiai?
15:30:845 (5,6) - 18:11:465 (1,2,3) - 这是没叠好把?
20:43:692 (4,1) - 这个有点难看
24:27:483 (3,2) - 这两个的尾部我觉得也可以叠一下
26:55:502 (1,2) - 26:59:102 (1,2) - 应该是没包好
32:18:274 (2,3,4) - 间距?
33:22:774 (1,5,6) - 我感觉这三个拉开点更好看

总感觉林肯公园的歌有点吵 不是很喜欢
Topic Starter
pw384
nazi的没改
第二~四首歌准备remap所以也不改
绿线加了,间距问题改了
Andrea
If you get this qualified I will love you forever.
Topic Starter
pw384
bcz we love lp!
Stefan
I should go back to the idea mapping A Thousand Suns. :P
Topic Starter
pw384

Stefan wrote:

I should go back to the idea mapping A Thousand Suns. :P
Go! :D
Crystal

liangv587 wrote:

我加绿线都喜欢提前物件一点,改offset就免得动线了,想想真是太特么机智了
unsnapped timing points难道不是unrankable的么;w;?
Topic Starter
pw384

Crystal wrote:

liangv587 wrote:

我加绿线都喜欢提前物件一点,改offset就免得动线了,想想真是太特么机智了
unsnapped timing points难道不是unrankable的么;w;?
现在的规则是除了红线以及kiai绿线以外其余可以unsnapped 但是一般会建议snap掉
Zhu Yuan
Roads Untraveled best song.
Rixia Mao
Instant fav b/c LP
什么时候起飞啊
Topic Starter
pw384

Ruelly wrote:

Instant fav b/c LP
什么时候起飞啊
找到几个mod再说啊
[CSGA]Ar3sgice
话说红线要怎么unsnap(
[CSGA]Ar3sgice
开着auto dt看了一圈 22分钟的人生美丽

话说我无聊去算了下分 好像就算我摸四十个图也是负两百多分 这不是怎么样也要下狗吗
虽然我是觉得下了就下了吧 但是这两个月啥也没做不是太可惜了
你说我把你这图泡了怎么样
(然后你到三月底再看看分找另一个快下狗的bat点rank, 计划通11111

快点改啊 28号就下狗

mara
00:39:937 (1) - 这个blanket没摆好
03:24:665 (6) - ^ 你把5移上去不就行了
28:55:052 (2,2) - ^ 那大圈要往外一格
33:14:203 (1) - ^ 后面窄了一点
06:05:639 (1) - 牛头人
16分这rap这么难 还让不让人fldt了

话说好像毫无程序做图的痕迹 这都能做的下来 怀疑99瓶强走药G
Topic Starter
pw384
fix all
全改了哇
不要美丽
[CSGA]Ar3sgice
好 说泡就泡

edit: 我都忘了要两个泡了233
你们别去战, 等3月6号再说
don't argue with them, wait for march 6th first
Topic Starter
pw384
^ should be considered as bubble #1

谢谢
Krah
Let's rank thing with just one mod.

Considering the 1st one is timing only.
2nd seems to be +/- denied cuz nazi.

Sounds like a joke. A bad one actually.
Yauxo
3 mods and bubbled

ayy
Stefan
without sounding like an ass (or like my person in 2011-12) but three mods for 34 minutes seems a bit... risky to bubble nor qualifying. Unless you're the god of mapping then it probably is fine.
ac8129464363
i have a bad feeling about how this will end but good luck lol
Topic Starter
pw384
this will be popped with 100% possibility lol don't be that serious
Obviously there's a long way to go for this map but that was just ar3's decision and I respected him. Don't worry, it won't get approved except for 15 pages of mods.

and probably I'll be gone
Loughje
Are you gonna split the songs into different "difficulties" because that would be nice.
Rixia Mao
I literally LOL'd when i see this got bbl'd

[CSGA]Ar3sgice wrote:

开着auto dt看了一圈 22分钟的人生美丽
WHOA dt 6.56stars
Zero__wind
送2000combo成就小天使 本来还说点个火 结果发现才一个泡
Kayano
本来还说点个泡 结果发现才三个摸
Eldwyn
Shot 2 kudosu to your map because I loved every single of your Linkin Park beatmaps and I really liked to marathon LIVING THINGS, I'm sure you'll be able to do something great ! Don't lose hope ! :D
Myxo
This is one of the best beatmaps I have ever seen.
Your slidershapes and patterns are marvelous *-*
Vanuchi
The second The Unforgiven, BAT RANK THIS PLZ
Kayano

[CSGA]Ar3sgice wrote:

你们别去战, 等3月6号再说
今天是个什么日子233

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Personal preference
[Timing]
  1. From my testplay, I found the timing is quite early for me. So I rechecked the timing. Here is the detail:
    1. Offset: 665ms BPM: 110.00 //Notice: No timing changes here
    2. Offset: 232,306ms BPM: 216.00 //Notice: No timing changes here, too
    3. Offset: 437,914ms BPM: 70.00 //Notice: Offset +12
    4. Offset: 600,771ms BPM: 70.00 //Notice: Offset +12
    5. Offset: 648,275ms BPM: 101.00 //Notice: Offset +6
    6. Offset: 824,116ms BPM: 97.667 //Notice: I found this single red line fits better
    7. Offset: 849,072ms BPM: 160.00 //Notice: No timing changes here
    8. Offset: 995,558ms BPM: 78.00 //Notice: BPM change from 117 to 78, please use 1/6 to snap notes
    9. Offset: 1,080,172ms BPM: 85.00 //Notice: No timing changes here
    10. Offset: 1,220,942ms BPM: 120.00 //Notice: No timing changes here
    11. Offset: 1,424,366ms BPM: 160.00 //Notice: Offset +8
    12. Offset: 1,592,750ms BPM: 66.667 //Notice: No timing changes here
    13. Offset: 1,597,513ms BPM: 66.667 //Notice: Offset +10
    14. Offset: 1,822,778ms BPM: 140.00 //Notice: No timing changes below
    15. Offset: 1,825,349ms BPM: 140.00
    16. Offset: 1,828,777ms BPM: 140.00
    17. Offset: 1,831,348ms BPM: 140.00
    18. Offset: 1,889,633ms BPM: 140.00
    19. Offset: 1,892,204ms BPM: 140.00
    20. Offset: 1,895,632ms BPM: 140.00
    21. Offset: 1,898,203ms BPM: 140.00
    22. Offset: 2,034,492ms BPM: 140.00
    23. Offset: 2,037,920ms BPM: 140.00
    24. Offset: 2,040,491ms BPM: 140.00
    Code
    665,545.454545454546,4,2,0,40,1,0
    232306,277.777777777778,4,2,0,60,1,0
    437914,857.142857142857,4,1,0,100,1,0
    600771,857.142857142857,4,2,1,60,1,0
    648275,594.059405940594,4,2,0,40,1,0
    824116,614.333333333333,4,2,0,50,1,0
    849072,375,4,1,0,30,1,0
    995558,769.230769230769,4,2,10,45,1,0
    1080172,705.882352941176,4,2,0,40,1,0
    1220942,500,4,2,1,40,1,0
    1424366,375,4,2,70,55,1,0
    1592750,900,4,2,10,50,1,0
    1597513,900,4,2,10,50,1,0
    1822778,428.571428571429,6,2,10,50,1,0
    1825349,428.571428571429,4,2,10,50,1,0
    1828777,428.571428571429,6,2,10,50,1,0
    1831348,428.571428571429,4,2,10,50,1,0
    1889633,428.571428571429,6,2,10,50,1,0
    1892204,428.571428571429,4,2,10,50,1,0
    1895632,428.571428571429,6,2,10,50,1,0
    1898203,428.571428571429,4,2,10,50,1,0
    2034492,428.571428571429,4,2,10,50,1,0
    2037920,428.571428571429,6,2,10,50,1,0
    2040491,428.571428571429,4,2,10,35,1,0
[General]
  1. HP2.5 is quite low, I missed 10 notes in a row with 50% HP loss, so I think HP around 4 maybe better
  2. 29:36:613 - It is a better place for preview point to me

[Storyboard]
  1. Event (Titles) unsnapped
    You can use this .osb to fix issues above
    SPOILER
    [Events]
    //Background and Video events
    //Storyboard Layer 0 (Background)
    Sprite,Background,Centre,"SB/BG/burnitdown.jpg",320,240
    M,0,665,,320,240
    S,0,665,,0.628
    F,0,665,5028,0,1
    F,0,5028,227028,1
    F,0,227028,227574,1,0
    Sprite,Background,Centre,"SB/BG/castleofglass.jpg",320,240
    M,0,232306,,320,240
    S,0,232306,,0.628
    F,0,232306,245639,0,1
    F,0,245639,432306,1
    F,0,432306,432583,1,0
    Sprite,Background,Centre,"SB/BG/illbegone.jpg",320,240
    S,0,437914,,0.628
    F,0,437914,444771,0,1
    F,0,444771,644901,1
    F,0,644901,645342,1,0
    Sprite,Background,Centre,"SB/BG/liesgreedmisery.jpg",320,240
    S,0,849072,,0.8
    F,0,849072,850572,0,1
    F,0,850572,993072,1
    F,0,993072,993447,1,0
    Sprite,Background,Centre,"SB/BG/lostintheecho.jpg",320,240
    S,0,1220942,,0.628
    F,0,1220942,1221442,0,1
    F,0,1221442,1420942,1
    F,0,1420942,1421942,1,0
    Sprite,Background,Centre,"SB/BG/skintobone.jpg",320,240
    M,0,1424366,,320,240
    S,0,1424366,,0.8
    F,0,1424366,1425116,0,1
    F,0,1425116,1588428,1
    F,0,1588428,1589366,1,0
    Sprite,Background,Centre,"SB/BG/roadsuntraveled.jpg",320,240
    S,0,1592750,,0.628
    F,0,1592750,1597513,0,1
    F,0,1597513,1818913,1
    F,0,1818913,1819363,1,0
    Sprite,Background,Centre,"SB/BG/powerless.jpg",320,240
    S,0,1822778,,0.628
    F,0,1822778,1823635,0,1
    F,0,1823635,2043491,1
    F,0,2043491,2043919,1,0
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 (Pass)
    //Storyboard Layer 3 (Foreground)
    Sprite,Foreground,Centre,"SB/Title/T1.png",320,240
    M,0,665,,490,460
    F,0,665,2846,0,1
    F,0,2846,225392,1
    F,0,225392,227574,1,0
    Sprite,Foreground,Centre,"SB/Title/T2.png",320,240
    M,0,232306,,490,460
    F,0,232306,245639,0,1
    F,0,245639,432306,1
    F,0,432306,432583,1,0
    Sprite,Foreground,Centre,"SB/Title/T3.png",320,240
    M,0,437914,,490,460
    F,0,437914,441372,0,1
    F,0,441372,644901,1
    F,0,644901,645342,1,0
    Sprite,Foreground,Centre,"SB/Title/T4.png",320,240
    M,0,648281,,490,460
    F,0,648281,653033,0,1
    F,0,653033,841317,1
    F,0,841317,846232,1,0
    Sprite,Foreground,Centre,"SB/Title/T5.png",320,240
    M,0,849072,,4900,460
    F,0,849072,850572,0,1
    F,0,850572,993072,1
    F,0,993072,993447,1,0
    Sprite,Foreground,Centre,"SB/Title/T6.png",320,240
    M,0,995558,,490,460
    F,0,995570,998634,0,1
    F,0,998634,1212877,1
    F,0,1212877,1218877,1,0
    Sprite,Foreground,Centre,"SB/Title/T7.png",320,240
    M,0,1220942,,490,460
    F,0,1220942,1221442,0,1
    F,0,1221442,1420942,1
    F,0,1420942,1421942,1,0
    Sprite,Foreground,Centre,"SB/Title/T8.png",320,240
    M,0,1424366,,490,460
    F,0,1424366,1425116,0,1
    F,0,1425116,1588428,1
    F,0,1588428,1589366,1,0
    Sprite,Foreground,Centre,"SB/Title/T9.png",320,240
    M,0,1592750,,490,460
    F,0,1592750,1597513,0,1
    F,0,1597513,1818913,1
    F,0,1818913,1819363,1,0
    Sprite,Foreground,Centre,"SB/Title/T10.png",320,240
    M,0,1822778,,490,460
    F,0,1822778,1823635,0,1
    F,0,1823647,2031917,1
    F,0,2031917,2043919,1,0
    //Storyboard Sound Samples

    [ Marathon]
    1. Castle of Glass: Words from someone: "…有本事再map過"
    2. 12:39:655 (6,7,8,9,10) - Suggest to change to reverse slider here, because player has nearly 2mins not seeing a triplet, 5-plet here will be quite difficult to catch, so using a slider here can make players predict what will rhythm be later
    3. 12:42:031 (6,7,8,9,10) - Same as above
    4. 15:21:072 - 20:20:942 - This two parts are just too hard compare to the rest of the difficulty, well maybe it is just because of I'm to weak, but if you can simplify the jumps and streams, more players can enjoy in your map
    Edit: Call me back when you finish your exam and assembling your computer back :P
Topic Starter
pw384
Thank you for your attention and modding!

sorry i cant update the map bcz i am preparing for math olympics and physics olympics(so i remove my computer to force myself to concentrate). I can only check it once a week via cellphone

anyway, thank you again! i'll be back one and a half years later.

(RLC plz teach me how to master physics)
Yauxo

384059043 wrote:

anyway, thank you again! i'll be back one and a half years later.
What
Lally

384059043 wrote:

anyway, thank you again! i'll be back one and a half years later.
ò_ò really?
Crystal

384059043 wrote:

anyway, thank you again! i'll be back one and a half years later.
Keihyan
I love this song~~~~~ so I hope It will be ranked map! good luck!!
Kayano

Kei1koh2 wrote:

I love this song~~~~~ so I hope It will be ranked map! good luck!!
so we need to wait one and a half years
wait, that means this map will stay in bubbled for one and a half years? @_@ oh that's cool 8-)
Zero__wind

OniJAM wrote:

so we need to wait one and a half years
wait, that means this map will stay in bubbled for one and a half years? @_@ oh that's cool 8-)
no. it should and would probably be like this
Bladesu
Very fun map!
Topic Starter
pw384
happy birthday Chester!
Kamio Misuzu
碉堡了 :)
Alarido
Checking the mapset....
Lally
Still the timing changes to do so you can't do nothing about even if you're going to check it :v *sad*
Loughje
Zhu Yuan
That preview point <3
Topic Starter
pw384

Nyu-chan wrote:

That preview point <3
WOOOOOOOOH WOOOOO WOOOOO WOOOOOOOOOOOOOOOOO 8-)
squirrelpascals
so .. how'd those physics olympics go?
Topic Starter
pw384

squirrelpascals wrote:

so .. how'd those physics olympics go?
I failed in CPhO Province Contest, as the score required was 94/150 while I got 91/150 (I got something about angular momentum wrong and thus mistakely write a^3 instead of a^4 (I forgot to multiple the length of the level arm at the very beginning of a problem) and lost 9 points). That's ... oh yeah I don't mind it at all now. If you're able to read Chinese you can find the problems and answers here. But thanks to the University Entrance Examination and Autonomous Enrollment, I was still admitted to Peking University and am going to major in computer science or artificial intelligence. No physics any more if I choose to study mathematical analysis instead of calclus, according to the class schedule.
Hollow Wings
m4m

Marathon

  1. 00:43:449 (1) - 去掉nc,不解释。00:49:710 (1) - 同理。反正还有很多反正你也不会改。
  2. 03:44:231 (2,3,1,2,3,4) - 这边还是用note。
  3. 06:29:438 (3,4) - ds拉大,具体做法大概就是往俩slider两边戳。08:05:983 (2,1) - 同理。
  4. 08:10:210 (4) - 建议反向。
  5. 15:20:795 (1) - 出界。
  6. 16:55:064 (2,3) - 从这里开始柑橘不跟鼓不是一般的违和,那么明显的鼓点却要跟吉他或者vocal对节奏判定影响巨大。
  7. 17:17:045 (3) - 虽然heated但还是建议反向。
  8. 18:24:025 (2) - 建议stack在前面slider的尾,因为你后面也有类似梗而且解决ds问题。note 4跟着放对称位置。
  9. 22:02:150 (5,6,7,8) - 为啥不用滑条。
  10. 22:08:150 (5,6) - ds弄整齐。
  11. 22:17:740 (2,3) - 违和感严重的ds梗,作为第一个变节奏的梗建议snap ds。
  12. 22:46:010 (1,1) - 不平行啊。
  13. 23:00:433 (2) - 建议snap ds。
  14. 23:08:446 (2,3,1) - 果然还是跳太远了,在尾那stack吧。
  15. 23:21:779 (4) - nc不解释。
  16. 27:32:395 (1) - 太轻了,调响音量。
  17. 27:40:770 (1,2) - 建议nc互换。
  18. 30:24:881 (1,2,3,4,5) - 为什么这里是滑条,之前却是note,柑橘还是note好。30:49:069 (2,3,4,5) - 及之后的同理。
  19. 36:02:516 (1,2,3) - 建议减小ds,安静部分的连打那么大距离有点突兀。
  20. 图本身是做的不错,可以说对称的梗还挺多也实现的挺好。然而我一开始就被几首歌的大段复制粘贴恶心到了,中间部分一直到后半意外地没啥复制粘贴所以看着还挺轻松,最后一个曲子又有大段复制粘贴又恶心了一下,总之这图看的很火大,毕竟我对称黑+复制粘贴黑,没办法。
慢慢求摸吧hhh

good luck
Topic Starter
pw384

Hollow Wings wrote:

m4m

Marathon

  1. 00:43:449 (1) - 去掉nc,不解释。00:49:710 (1) - 同理。反正还有很多反正你也不会改。 :arrow: 这一段绝对间距相同但是时间间隔不同当然NCspam
  2. 03:44:231 (2,3,1,2,3,4) - 这边还是用note。 :arrow: 和前面异向slider形成对比 不改
  3. 06:29:438 (3,4) - ds拉大,具体做法大概就是往俩slider两边戳。08:05:983 (2,1) - 同理。 :arrow:
  4. 08:10:210 (4) - 建议反向。 :arrow: 改了
  5. 15:20:795 (1) - 出界。 :arrow: 4:3界面下testplay时滑条完整地出现在窗口内就不算出界
  6. 16:55:064 (2,3) - 从这里开始柑橘不跟鼓不是一般的违和,那么明显的鼓点却要跟吉他或者vocal对节奏判定影响巨大。 :arrow: 。。。这首歌被单独拉出来rank的时候就有人提过这个问题了,不过被狗钦点过这节奏没问题,这里权当保留意见了。
  7. 17:17:045 (3) - 虽然heated但还是建议反向。 :arrow:
  8. 18:24:025 (2) - 建议stack在前面slider的尾,因为你后面也有类似梗而且解决ds问题。note 4跟着放对称位置。 :arrow:
  9. 22:02:150 (5,6,7,8) - 为啥不用滑条。 :arrow: 作为transition(参考副歌第一次出现的最后),和这首歌最后的四个滑条的用处不一样
  10. 22:08:150 (5,6) - ds弄整齐。 :arrow: 这四个都是不整齐的,逼死强迫症
  11. 22:17:740 (2,3) - 违和感严重的ds梗,作为第一个变节奏的梗建议snap ds。 :arrow: 有道理
  12. 22:46:010 (1,1) - 不平行啊。 :arrow:
  13. 23:00:433 (2) - 建议snap ds。 :arrow: 后面的ds就这样了 不改
  14. 23:08:446 (2,3,1) - 果然还是跳太远了,在尾那stack吧。 :arrow: 换向
  15. 23:21:779 (4) - nc不解释。 :arrow: 这里除了钢琴只剩Bring me the strength of the rising sun,所以节奏跟琴NC跟歌词语义群。这句话还没结束,不NC
  16. 27:32:395 (1) - 太轻了,调响音量。 :arrow: 改了
  17. 27:40:770 (1,2) - 建议nc互换。 :arrow: 改了
  18. 30:24:881 (1,2,3,4,5) - 为什么这里是滑条,之前却是note,柑橘还是note好。30:49:069 (2,3,4,5) - 及之后的同理。 :arrow: 先保留
  19. 36:02:516 (1,2,3) - 建议减小ds,安静部分的连打那么大距离有点突兀。 :arrow: 改了
  20. 图本身是做的不错,可以说对称的梗还挺多也实现的挺好。然而我一开始就被几首歌的大段复制粘贴恶心到了,中间部分一直到后半意外地没啥复制粘贴所以看着还挺轻松,最后一个曲子又有大段复制粘贴又恶心了一下,总之这图看的很火大,毕竟我对称黑+复制粘贴黑,没办法。 :arrow: 所以下一次要做对称脑洞了吗233
慢慢求摸吧hhh

good luck
You are the first warrior who dares to mod the remapped version. I'll support you foreverwhether you can show me your selfie or not but i'd like have a look at it lol.
Ellyu
前言 deny不说理由也可以 说理由给我涨姿势最好
打了三遍,先在test里试了一遍,找了找梗,然后play了两遍。提的一些地方可能是因为我play时的问题
[General]
包含快速闪光的storyboard,可能需要设置闪光警告(epilepsy warning)
对称做的很漂亮,但是有的地方因为对称让实际难度下降很多。
在rap部分我会选择更多的overmap,因为图本身需要一些爽的点打到中间几首一阵困
一些曲目bpm偏低同时对称多,难免会让人不是100%集中,变速滑条容易坑人 11:58:870 (1) - 38:35:943 (1) - 如这种地方可以先用个短滑过渡下让player听到曲子变化再拉长条

[A LIGHT THAT NEVER COMES]
01:25:449 (3) - 01:29:623 (3) - 突然一松的感觉 不是刻意设置可以跳再大点
02:05:362 (1) - 02:21:145 (2) - 这段中间的连音有的蓝线下了圈有的就没下空在那里了 比如 02:09:972 - 02:14:101 这段第一个slider尾音在蓝线上 02:05:753 -
02:46:058 (1,2) - 和前面三连一样的音为什么换了 感觉并不好
03:11:101 (1,2) - 这个overmap有点莫名 打的时候感觉也并不好
03:19:449 (1,2,1) - ^
[VICTIMIZED]
第一个break后有很多鼓音可以下,感觉这一段在这首歌中不是很平衡。建议加点note。
rap部分在对称的基础上overmap下^
这段打得还是挺爽的 其实没啥意见(
[BURN IT DOWN]
没东西
[CASTLE OF GLASS]
10:21:092 (1) - 到10:38:314 (1) - 这里你是用音效自创节奏吗?(没事没事,我就问问
11:16:231 (7,8,1) - 打的时候差点100 这个地方7没有对称也没音,去了吧
[LOST IN THE ECHO]
26:02:395 (1,2,3,4,5,6,7) - 这里怎麼就排成一串了,本身节奏感觉这样排不合适,改反向34连都好
27:35:770 (7,8) - rap里这个跳有点突兀,没找到对称或者呼应的,本身倒是不难

就这样吧 其实想全摸了的 无奈自己太垃圾
Topic Starter
pw384

handsome muscle wrote:

前言 deny不说理由也可以 说理由给我涨姿势最好
打了三遍,先在test里试了一遍,找了找梗,然后play了两遍。提的一些地方可能是因为我play时的问题
[General]
包含快速闪光的storyboard,可能需要设置闪光警告(epilepsy warning)
对称做的很漂亮,但是有的地方因为对称让实际难度下降很多。
在rap部分我会选择更多的overmap,因为图本身需要一些爽的点打到中间几首一阵困
一些曲目bpm偏低同时对称多,难免会让人不是100%集中,变速滑条容易坑人 11:58:870 (1) - 38:35:943 (1) - 如这种地方可以先用个短滑过渡下让player听到曲子变化再拉长条 :arrow: 曲子的情绪突变所以不适合加任何过渡(坑就坑了吧)

[A LIGHT THAT NEVER COMES]
01:25:449 (3) - 01:29:623 (3) - 突然一松的感觉 不是刻意设置可以跳再大点 :arrow: k
02:05:362 (1) - 02:21:145 (2) - 这段中间的连音有的蓝线下了圈有的就没下空在那里了 比如 02:09:972 - 02:14:101 这段第一个slider尾音在蓝线上 02:05:753 - :arrow: 我没看出有啥问题。。。
02:46:058 (1,2) - 和前面三连一样的音为什么换了 感觉并不好 :arrow: fixed
03:11:101 (1,2) - 这个overmap有点莫名 打的时候感觉也并不好 :arrow: ?这个跟鼓
03:19:449 (1,2,1) - ^
[VICTIMIZED]
第一个break后有很多鼓音可以下,感觉这一段在这首歌中不是很平衡。建议加点note。 :arrow: 这个鼓我打算作底音,保证跟vocal的滑条同时也跟鼓
rap部分在对称的基础上overmap下^
这段打得还是挺爽的 其实没啥意见(
[BURN IT DOWN]
没东西
[CASTLE OF GLASS]
10:21:092 (1) - 到10:38:314 (1) - 这里你是用音效自创节奏吗?(没事没事,我就问问 :arrow: 不是自创
11:16:231 (7,8,1) - 打的时候差点100 这个地方7没有对称也没音,去了吧 :arrow: 唔留着,因为ranked的版本就这么下的
[LOST IN THE ECHO]
26:02:395 (1,2,3,4,5,6,7) - 这里怎麼就排成一串了,本身节奏感觉这样排不合适,改反向34连都好 :arrow: fixed
27:35:770 (7,8) - rap里这个跳有点突兀,没找到对称或者呼应的,本身倒是不难 :arrow: 这里没办法只能跟鼓了

就这样吧 其实想全摸了的 无奈自己太垃圾
THANK YOU!!!
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