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ChouCho - My dear friend

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Total Posts
54
Topic Starter
Delis
This beatmap was submitted using in-game submission on 2014年9月27日 at 14:59:27

Artist: ChouCho
Title: My dear friend
Tags: ちょうちょ Frostmourne Sun Rainbow Collaboration Buddy Complex Ano Sora ni Kaeru Mirai de
BPM: 158
Filesize: 13754kb
Play Time: 03:44
Difficulties Available:
  1. Hard (3.26 stars, 478 notes)
  2. Insane (4.06 stars, 649 notes)
  3. Normal (1.6 stars, 252 notes)
Download: ChouCho - My dear friend
Information: Scores/Beatmap Listing
---------------
Collab in Insane diff: Start - 01:37:861 / 03:19:633 - End = Mapped by Frostmourne

SB by Sun Rainbow
DeletedUser_1574070
自分のモッドは極めて個人的で、Kloyd自身のFeelingに元にしているため、これは提案と言うよりは意見並べに過ぎないということに気づいてください!

[Insane]distance-snap basedで個人的に好きな譜面です。

01:07:481 (1,2,1,2,1,2,3) - ここのヒットサウンド提案
01:08:620 (1) - の頭にFinish
01:10:139 (2) - 同一
01:10:329 (3) - 足元のFinish除外

01:18:873 (4,5,6) - ここもうちょっとサークル2をめぐる正三角っぽくなってほしいです

01:20:772 (1) - ふぃにっしゅ
この後の同じセッションは同じくフィニッシュ入れたり消したりして欲しいです

02:30:646 (3,4) - もうちょっとblanketになって欲しいです

03:03:114 (2,3) - ここに0.02のspacing置いたのは意図的なもの?
03:45:266 (13) - 俺だったらここに低速スライダーで終えたけどこれもこれなりにいい感じ

[Hard]

00:18:873 (1,2,3) - ここのスペーシング変化は意図的?
00:49:633 (1,2) - 0.01はまぁいいか

ヒットサウンドはInsaneと同様です
02:14:316 (1) - こいつの流れがちょっといきなりっぽい感じはしますけど、、配置としてはここに置くのが最適だと判断しますのでとりあえずpass

02:29:127 (3,4,5,1) - 配置の方だけどこれはどうでしょうか  http://osu.ppy.sh/ss/1978669

03:17:544 (4,5,6,7) - 曲の流れをkloyd的に読み感じた後の提案ですけどサークルを一直線に配置するよりはちょっとズレて置いた方はどうかなと。。
http://osu.ppy.sh/ss/1978676


[Normal]

Hitsoundは同様
+02:46:215 (4) - drum tomがあまり似合わない気がします softwhistleはどうでしょう

03:37:861 (3) - ちょっと下に置きましょう






くだらないモッドなんですけど助けになって欲しいでしゅ :oops:

グッドラックです!
10nya
frost w/ delis

this is masterpiece .w.
Sun Rainbow
Can i make SB?
Topic Starter
Delis
Give me some examples before start working on it, I wonder how you will make sb for this song (use anime images or just some effects to the BG with lyrics or something else)
I think the images which are related to the anime (probably buddy complex, I'm not really sure about..) don't fit to this song since the song was not probably using for both OP/ED. also I kinda hesitate to use anime sb that I haven't watched series, this is up to you though.

10nya wrote:

frost w/ delis

this is masterpiece .w.
\:D/ also mod kudasai when you have the time to do orz
Sun Rainbow

Delis wrote:

Give me some examples before start working on it, I wonder how you will make sb for this song (use anime images or just some effects to the BG with lyrics or something else)
I think the images which are related to the anime (probably buddy complex, I'm not really sure about..) don't fit to this song since the song was not probably using for both OP/ED. also I kinda hesitate to use anime sb that I haven't watched series, this is up to you though.
Let me make example ^.^ I will give you tomorrow
Topic Starter
Delis

Kloyd wrote:

自分のモッドは極めて個人的で、Kloyd自身のFeelingに元にしているため、これは提案と言うよりは意見並べに過ぎないということに気づいてください!

[Insane]distance-snap basedで個人的に好きな譜面です。 自分のpartは1回もdistance snap使ってない...LOL

01:07:481 (1,2,1,2,1,2,3) - ここのヒットサウンド提案
01:08:620 (1) - の頭にFinish
01:10:139 (2) - 同一
01:10:329 (3) - 足元のFinish除外

01:18:873 (4,5,6) - ここもうちょっとサークル2をめぐる正三角っぽくなってほしいです

01:20:772 (1) - ふぃにっしゅ
この後の同じセッションは同じくフィニッシュ入れたり消したりして欲しいです

02:30:646 (3,4) - もうちょっとblanketになって欲しいです OKかんぺき

03:03:114 (2,3) - ここに0.02のspacing置いたのは意図的なもの? どうやって直すんですかX_X
03:45:266 (13) - 俺だったらここに低速スライダーで終えたけどこれもこれなりにいい感じ

何も書いてない所はFrostmourneのパートなので、本人に直すか、こっちで直すか聞いてみます。
[Hard]

00:18:873 (1,2,3) - ここのスペーシング変化は意図的? 特に意図は無いですが、1と3の隙間を同じくらいにしてるのとそれほど難易度は変化しないでジャンプみたいな配置にしてるので意図的と言えばそうかも知れないですxx
00:49:633 (1,2) - 0.01はまぁいいか OK_

ヒットサウンドはInsaneと同様です Insaneのヒットサウンドそのまま持ってきたんでとりあえずFrostの返事待ってから変えるかどうか決めますx.xb
02:14:316 (1) - こいつの流れがちょっといきなりっぽい感じはしますけど、、配置としてはここに置くのが最適だと判断しますのでとりあえずpass ですね、恐らく1/1のblankがあるので大丈夫...かと思います..

02:29:127 (3,4,5,1) - 配置の方だけどこれはどうでしょうか  http://osu.ppy.sh/ss/1978669 合ってるかわかりませんが試してみました~

03:17:544 (4,5,6,7) - 曲の流れをkloyd的に読み感じた後の提案ですけどサークルを一直線に配置するよりはちょっとズレて置いた方はどうかなと。。
http://osu.ppy.sh/ss/1978676 直線大好きクンなのでここは保留させてくださいorz もしかしたら後で変えるかも知れませんが今の所は!


[Normal]

Hitsoundは同様
+02:46:215 (4) - drum tomがあまり似合わない気がします softwhistleはどうでしょう 後ろの音に合わせて付けてみたんですがどうなんでしょう...少し他の方の意見を待って見ます!

03:37:861 (3) - ちょっと下に置きましょう おっと、、直しました!






くだらないモッドなんですけど助けになって欲しいでしゅ :oops:

グッドラックです!
moddingありでしゅ! oo/ (forum PM来たの面白かった...)
Sun Rainbow
Finish BG effect.
This is SB image and osb:http://puu.sh/bdUkj/0dc6eefe56.zip

and
add these code in diff
except collab diff
Sprite,Foreground,Centre,"SB\Lyric\Diff Delis.png",320,240
S,0,18873,,0.7440001
F,0,18873,20392,0,1
M,0,18873,24949,106,165,116,165
F,0,20392,23430,1
F,0,23430,24949,1,0

Collab diff
Sprite,Foreground,Centre,"SB\Lyric\Diff DF.png",320,240
S,0,18873,,0.7440001
F,0,18873,20392,0,1
M,0,18873,24949,106,165,116,165
F,0,20392,23430,1
F,0,23430,24949,1,0

頑張って!!!><
aigoh
Hi! I talked to you in-game about M4M.
It's okay if you don't like my modding. I'm new to it, and I enjoyed modding this map anyways :3
my mod request is linked in my signature.

[Insane]
00:55:139 (7) - move this to around 136, 256
02:05:962 (3) - Rotate around 13 degrees clockwise?
02:45:456 (2) - It will be more fun if there was an extra note!


03:03:494 (3) - move to 216, 292. I think map flows nicer this way.

[Hard]
00:23:051 (1) - I found this note a little awkward. I would delete this and add another slider at 00:22:861

02:42:418 (5,1,2) - might be confusing for hard mode. move (1) to somewhere else.

[normal]
I thought this was mostly good.
03:44:127 (3) - ctrl+G
Satellite
--

[Normal]
  1. AR+1 しませんか? Normal AR3で Hard AR7まで飛ぶのはdiff gapが大きすぎると思います
  2. 00:23:051 (2) - 正しく音をとるならこうじゃない?
  3. 01:17:354 (2,3) - こっちと音取り統一しない?02:24:190 (3,4) -
  4. 02:44:506 (1) - add clap ? 入れ忘れ?
[Hard]
  1. 00:22:481 (6,1) - この間隔は非常にわかりづらいです、おそらくミス?
  2. 01:18:304 (6,7,8,9) - やりづらいなあ・・・Normalとのバランスもあるし全部スライダーで拾ってもいいかもしれない
  3. 01:54:000 (3) - DSなめてる
  4. 02:42:987 (2) - 違う形のほうが好ましい(完全に重ねてるのはみづらい)
  5. 02:53:620 - 入れるの忘れてる
  6. Normalとの差がかなり広いからそれだけが心配なところ
[Insane]
  1. 03:37:290 (2) - unsnapped
--
Topic Starter
Delis
reply

mangocurry wrote:

Hi! I talked to you in-game about M4M.
It's okay if you don't like my modding. I'm new to it, and I enjoyed modding this map anyways :3
my mod request is linked in my signature.

[Insane]
00:55:139 (7) - move this to around 136, 256 why? current one seems fine and better o.o
02:05:962 (3) - Rotate around 13 degrees clockwise? I copied 02:05:582 (2) - so
02:45:456 (2) - It will be more fun if there was an extra note! sorry but don't want..


03:03:494 (3) - move to 216, 292. I think map flows nicer this way. ehhhhhh this pattern is much better at all ;w;

[Hard]
00:23:051 (1) - I found this note a little awkward. I would delete this and add another slider at 00:22:861 there's no the sound to for emphasis that's why I made a blank here.

02:42:418 (5,1,2) - might be confusing for hard mode. move (1) to somewhere else. move 02:42:987 (2,3,4) - instead :3

[normal]
I thought this was mostly good.
03:44:127 (3) - ctrl+G no x_x

Satellite wrote:

-- 煽り

[Normal]
  1. AR+1 しませんか? Normal AR3で Hard AR7まで飛ぶのはdiff gapが大きすぎると思います b
  2. 00:23:051 (2) - 正しく音をとるならこうじゃない?あえて簡単な音取りにしてるのと、多分これでも合ってるのでとりあえずこのままにしときますx_xb (画像のむずかし~w)
  3. 01:17:354 (2,3) - こっちと音取り統一しない?02:24:190 (3,4) - わかる
  4. 02:44:506 (1) - add clap ? 入れ忘れ?おk
[Hard]
  1. 00:22:481 (6,1) - この間隔は非常にわかりづらいです、おそらくミス? わざとですけどやっぱりですかね~~OK
  2. 01:18:304 (6,7,8,9) - やりづらいなあ・・・Normalとのバランスもあるし全部スライダーで拾ってもいいかもしれない 助かりマンモス
  3. 01:54:000 (3) - DSなめてる ^w^www
  4. 02:42:987 (2) - 違う形のほうが好ましい(完全に重ねてるのはみづらい) めっちょわかる
  5. 02:53:620 - 入れるの忘れてる これupdateしたら戻されてない?
  6. Normalとの差がかなり広いからそれだけが心配なところ 見逃してほしいけどまた言われたら簡単にします
[Insane]
  1. 03:37:290 (2) - unsnapped ^3^
-- modして差し上げて

thanks for modding there!
Koiyuki
Something irc discussend about the metadata:
SPOILER
2014-08-29 10:48 Minakami Yuki: the song is from Buddy Complex?
2014-08-29 10:49 Delis: I have no idea, frost gave me this
2014-08-29 10:49 Delis: probably...
2014-08-29 10:49 Minakami Yuki: it's from the album of Buddy Complex's ed
2014-08-29 10:49 Minakami Yuki: but i'm not sure is this song from the anime..
2014-08-29 10:49 Minakami Yuki: album name あの空に還る未来で



8 months ago Ticket modding

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you have to fix it.

[General]
  1. Aritist: ちょうちょ
    Romanised Aritist: Choucho
  2. 03:05:772 - add a kiai time here, because it's the final part here...

[Normal]

  • Nice placement, so most recommendations are hitsounds.
  1. 00:13:557 (2) - also clap on the head
  2. 00:15:076 (4) - 00:18:114 (4) - ^
  3. 00:16:215 - consider adding a tick sound here?
  4. 00:15:835 (1) - clap on the end
  5. 00:19:633 (2) - clap and whistle on the head?
  6. 00:21:152 (3) - clap on the head
  7. 00:45:076 (4) - whistle on the repeat
  8. 00:48:304 (3) - whistle on the head
  9. 00:56:848 (3) - add drum sampleset on the end and 00:57:608 (4) - ? imo it fits.
  10. 01:04:253 (2) - whistle on the head?
  11. 01:17:354 (2) - ^
  12. 01:24:570 (1,2) - swap nc?
  13. 02:13:557 (5,1) - blanket?
  14. 02:21:911 (3) - move to 11,179
  15. 02:23:240 (2) - whistle on the head?
  16. 02:34:063 (2,1) - make a blanket?
  17. 02:43:177 (3,2) - ^
  18. 03:20:013 (1,2) - swap nc?

[Hard]
  1. You forget to add a spinner at the beginning.
  2. 00:20:202 (1) - whistle on the head?
  3. 00:39:759 (6,7) - a bit close. I recommend to move 00:40:139 (7) - to 108,120, also 00:40:709 (8) - a little lower
  4. 01:12:418 (5,6) - stack 6 at 5's end? just like 01:00:266 (6,7) -
  5. 02:18:683 (5) - I recommend to move this out of 02:18:114 (4) -
  6. 03:04:823 (5,1,2,3) - a little suggestion, making a raising volume here.
  7. 03:39:380 (4) - NC here?
  8. 03:43:937 (6) - ^
  9. 03:44:886 (9,10,11,12) - http://puu.sh/be8NZ/93fc894d2e.jpg instead?

[Insane]
  1. 00:12:608 (2) - nc?
  2. 01:24:570 (5) - it is so high that it may be hidden by the hp bar. For more safe here, I recommend to change the curve of 01:23:240 (2) - and make them low a little.
  3. 03:04:823 - same mentioned in hard
  4. 03:37:290 (2) - AI MOD SAID UNSNAPED

    not much to say, really a good relaxing song and diff!
    wonderful work!

Good luck~
star!
AruOtta
Hey, mod from my queue

I checked the whole map for every diff and didn't noticed anything important (except 1 or 2 blankets that didn't deserve to be noticed)

The map is ready to be ranked, so let's go \:D/
(Lemme shoot a kudosu)

I'm sorry I didn't noticed anything :<
Rakuen
Hi~

A mod for you ♥

[General]
ChuoCho ♥

[Normal]
00:17:354 (3,4) - Don't suggest the pattern which both sliders humped each other, might wanna try this (rotate 45* anticlockwise and put on X:112 Y:120):
00:25:519 - Can let the break start here seems the guitar sound there, and then lead in at 00:29:506 -
01:25:709 (2) - NC here can be optional for rhythm change
01:49:063 (5) - Move to X:417 Y:197 for better blanket, or you prefer to adjust the shape manually
02:07:481 (4) - Move to X:276 Y:188 to make it same distance between 02:05:962 (2,3) - and 02:06:721 (3,4) - , refer the pic (gap between sliders):
02:09:000 (2) - Move 2 tiny grid to the North, would look better like the pic:
02:13:557 (5,1) - Might wanna blanket this. In the 2nd point of slider 02:14:316 (1) - , locate it to X:192 Y:132 , and 3rd point to X:164 Y:40. Refer pic:
03:21:152 (2) - NC can be optional here for rhythm change

Nice arrangements, nothing much can be found

[Hard]
00:15:266 (7) - Try moving to X:216 Y:224, making them look like properly snapped (not too far from 00:14:696 (6) - ):
00:25:519 - Break here?
00:39:759 (6,7,8) - Can try this pattern cuz humped sliders doesn't look good imo, feel free to keep it for mapping style:
00:47:164 - Put a whistle here may sound better
02:28:747 (2) - I would stack the tail of slider on head of 02:27:608 (3) - to make it look "not bad stacked" seems overall of the map doesn't have much stacks, and gives a clean feel
03:21:532 (3) - Can try to point the slider tail a little up to avoid too close to slider border of 03:21:911 (4) -
03:35:202 (2) - Move to X:158 Y:288 to make it looks spaced with tail of 03:34:823 (1) - (rendering them bigger gap), refer pic:
03:38:810 (3) - Move the tail point of slider to X:98 Y:108 to look same as 03:38:241 (2) - (nazi)
03:39:570 (5) - NC here? To make the NC looks consistent
03:44:127 (7) - NC here too (optional)

[Insane]
00:24:949 (3) - NC here instead of 00:24:570 (1) - to lead to rhythm change. Or unstacking it might look better
00:37:101 (3) - NC here instead of 00:36:721 (1) - for constant combo (on the big white tick)
00:58:177 (6) - NC for "kiai" (I mean chorus) part, if you agree remove combo for 00:58:557 (1) -
01:16:405 (3) - Ctrl+G might work better for the flow + cursor movement
01:28:747 (11) - NC here instead of 01:29:506 (1) - for consistency
03:20:392 (1,1) - Remove the NC to increase HP drain by a little, for me it's not necessary to put a new combo here on Insane
03:24:190 (12) - NC here for consistency, remove the on from 03:24:949 (1) -

Cool map, smooth to play :)
litoluna
De~li~s~nya~n
[Normal]
  1. 02:14:316 (1) - ここもっと囲い厨できると思う!(Satellite風mod)
  2. 02:35:582 (1) - nazi(x141y314)02:34:063 (2) - の囲い厨したい。
    [Hard]
    1. 00:25:329 - Normalとbreak合わせたほうがgood! :D って前mod見なおしたらSatelliteさんも言ってるけど直ってない感じかなこれ
    2. 03:23:810 (4) - 前後でdsバラけちゃってる感あるから揃えたほうが良さそう。

      このHard面白い。
    [Insane]
    1. Satelliteさんということ無いね~ってお話してました。
      流れいいしHitSoundsいいし図形綺麗やしもしかしてpro...わかる。それな。
Ranked まってまっす!(2回め
Pereira006
Hi

[Normal]

hitsound:


  • 01:27:228 (4) - missing add whistle in start slider, because you have done pattern hitsound
    02:10:519 (4) - ^ same
    02:22:291 (4) - missing add whistle in end slider, same before explain
    03:24:190 (1) - ^ same

[Hard]

hitsound:


  • 00:55:329 (1) - could add whistle in start slider and end,, sound better IMO
    00:56:848 (3) - add whistle in start slider, sound better a lot IMO
    01:23:051 (1,2,1,2) - I can hear strong guitar there, could whistle something ? I feel lack hitsound
    02:05:013 (1) - missing add whistle in end slider, you have done other pattern hitsound

[Insane]

hitsound:


  • 00:24:949 (3,4,5,1,2,3,4) - I feel, there part strong guitar, could add whistle something, sound better a lot
    00:55:329 (1,2,3) - again, add something with whistle, like happened in diff hard
    01:23:051 (1,2,3,4,5) - again, need add whistle in there part
    02:05:013 (1) - missing add whistle in end slider

Gameplay:


  • 01:24:570 (5) - could bit more down ? The skin normal, skin drain is almost hidden this slider, this could bit more down if you fix, don't forger other
    part spacing
    02:04:253 (4) - could put new combo and remove new combo at 02:04:633 (1), better
    02:17:164 (3) - New combo, lyrics strong

[]
Some part guitar, example here 00:24:949 at 00:27:987, many more, could add whistle, sound better a lot IMO
gameplay look good, any question ask me
Best good luck
Frostmourne
http://puu.sh/bgpyC.jpg
http://puu.sh/bgpz9.jpg

Not sure if it has to do with Buddy Complex. (I looked up into my own store)
The album name in iTunes Store is just that, あの空に還る未来で

I may send you a new MP3 bought from iTunes Store later (bought about weeks ago but I forgot to change)
,or it's ok to leave it if you are already satisfied with the current quality.
Oracle
/me hugs delis & frosty
I don't really have anything to complain on this clean and nice set but...let's at least address something related to hitsounding, shall we?

bold=highly recommended/important stuff
red=unrankable issue
Others are all suggestions. Feel free to reject!

General
  1. referring to the exsited approved map:
    Artist:ちょうちょ
    Romanised Artist: ChouCho
Normal
  1. 00:15:835 (1) - you missed a clap here on slider tail.
  2. 00:36:152 (5) - could probably add claps on slider head and slider tail~
  3. 00:49:253 (4,1) - you may want to swap NCs here.
  4. 01:09:000 - a circle here fits pretty well with the vocal...highly suggested as you followed the vocal slightly afterwards 01:09:759 (3) -
  5. 01:16:405 (1) - a whistle to catch the piano sound?
  6. 01:17:354 (2) - probably here as well! i also suggest using similar rhythm like 02:24:190 (3,4) - . the rhythm is totally the same to me ;-;
  7. 02:15:835 - circle? x.x
  8. 02:23:240 (2) - try adding a whistle on slider head.
  9. 02:24:190 (3) - ^ on slider head as well
  10. 02:24:759 (4) - ^ slider head.. try it!
  11. 02:36:721 (2,3,4,5) - have a try on rhythm like this? follows the vocal better with a slider to emphasize the drums.
  12. 03:14:316 (5) - forgot a whistle on slider head
  13. 03:36:342 (1) - ^ on slider tail
Hard
  1. 00:39:759 (6) - try placing this visually in distance snap:
  2. 01:17:164 (3) - a whistle here as i assume you're placing whistle on vocals.
  3. 02:13:367 (8) - whistle here as well.
  4. 03:32:924 (7) - a clap like you did in Normal?
  5. 03:39:570 - not using soft whistle for this part like you did in Normal? 0 0
Insane
  1. has the same HP drain as Hard, highly suggest changing it to something 6-7 for a better spread.
  2. 01:49:253 (4) - quite confusing (at least for me :<) to read both because AR8 and overlapping with 01:49:633 (6) - x.x. try to move it to 01:48:114 (7) - here? much less tricky this way with better flow!
  3. 01:54:570 (1) - try to use ctrl+J, flows better for me~
  4. 01:55:139 (2) - this one too if you apply the one above.
this is...too clean for me to suggest anything helpful ;w; delis ijiwaru
good luck! dear my friends.
Fycho
star~ Nothing else needs to be said xD
Forseen
Gulēt.

Normal:
  1. 00:41:658 (3) - Maybe use the same rhythm following the vocal like at 00:35:392 (4,5) ? I guess the new players will know what to expect here since you already used it before. Also, since it's pretty much mapped with sliders, there's shouldn't be any confusion.
  2. 01:11:278 (2) - How about moving the curve like this? A small thing, but I'd say this would look better when transitioning to the next slider.
  3. 01:49:063 (5) - Sounds empty, add a clap on the tail.
  4. 02:10:519 (4) - Forgot whistle on the head.
  5. 02:14:316 (1) - I tried not to, but I can't mod your map without mentioning a blanket at least once, SORRY, but do this:
  6. 02:22:291 (4) - Same about whistle, on tail. Don't know if you skipped it intentionally.
  7. 03:09:759 (2) - This might just be my personal preference, but I find two sliders with the same curve one after another placed like this, next to each other with a slight difference on the grid, kind of plain. Maybe use a straight slider here:
  8. 03:36:342 (1) - Another whistle missing, on tail. You have two of them on the following slider, so have two of them here as well. Unless you intended for the rhythm to build up with having one at first, then two afterwards, but I don't think that would fit here.
  9. 03:42:228 (1) - The last 3 sliders should make a good enough ending, so I don't think this note is necessary here. There isn't any beat in the background here either.
Hard:
  1. 00:09:759 - Uhh, I guess you can start this with spinner as well like on other difficulties. Don't really see a reason not to do so.
  2. 00:18:114 (8,9,10) - This might be too hard (well, not really), but maybe have a tiny jump here (would fit the music), like this, with adding one reverse and a note under the tail of the previous slider:
  3. 00:22:861 - Add a note. You pretty much had them on all the white and red ticks up until now, and this part doesn't really differ that much to have an empty beat here, so yeah. While for the rest of the map those empty beats seem really fitting, not sure if that's the case here. Just my take on this.
  4. 00:49:253 (9) - Add a new combo here like you did at 00:44:696 (1).
  5. 01:17:924 (5) - Some distance snap issue. This should be a bit lower on the grid.
  6. 01:34:253 (4) - Move to x:284, y:94? Might be better with these both sliders to have a circle above them instead of a stack. See for yourself.
  7. 01:48:304 (4) - I think this ain't properly stacked with the tail of 01:47:354 (3). After fixing this remember to stack 01:49:063 (7) properly as well.
  8. 01:51:911 (4) - I think an NC here like you did before the first chorus?
  9. 01:52:291 (5) - Also a distance snap issue, move this more to the right. You see that (5) is closer to (4) than it is to (6).
  10. 02:38:525 - Maybe a note here as well for a triplet like in the beginning of this combo? Should sound good enough.
  11. 02:25:709 (8,9) - You could make this pattern look better by doing this:
  12. 03:11:468 (8) - Unstack and move to x:448, y:48 for a pretty triangle.
  13. 03:17:164 (1,2,3,4,5,6,7) - (5) here is in kind of annying place. To avoid it, do a pattern like here, perhaps:
  14. 03:37:861 (1,2,3,4,5,6,7,8,9) - You were using a new combo on every 5th white tick nearing the end, then suddenly stopped for this and the next combo making them really long. Don't know what's the reasoning behind that, but you might want to put another NC somewhere here and on the next combo as well.
Insanel:
  1. 00:48:873 (4) - Move to x:238, y:108, might be a better bet than a stack.
  2. 01:22:101 (3) - A place in the middle of the following combo could work out here, so put this at x:266, y:186.
  3. 01:37:101 (5,6) - Switching these elements makes a better rhythm, try it:
  4. 02:08:051 (1) - Ctrl+G, so that it goes upwards like the previous slider, and replace the reverse with a circle, Something like this:
  5. 02:36:911 (1) - I'd suggest a pattern like this here:
  6. 02:38:525 - Same as on Hard difficulty, perhaps a triplet?
  7. 03:10:709 (2,3) - Remove the circle and instead add a reverse for the slider? Obviously, move the slider to where the circle was in the timeline.
  8. 03:16:215 (3) - New combo here like you did before during first chorus.
GOOD™ LUCK™, STAR™!
Topic Starter
Delis

Minakami Yuki wrote:

Something irc discussend about the metadata:
SPOILER
2014-08-29 10:48 Minakami Yuki: the song is from Buddy Complex?
2014-08-29 10:49 Delis: I have no idea, frost gave me this
2014-08-29 10:49 Delis: probably...
2014-08-29 10:49 Minakami Yuki: it's from the album of Buddy Complex's ed
2014-08-29 10:49 Minakami Yuki: but i'm not sure is this song from the anime..
2014-08-29 10:49 Minakami Yuki: album name あの空に還る未来で



8 months ago Ticket modding

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you have to fix it.

[General]
  1. Aritist: ちょうちょ
    Romanised Aritist: Choucho
  2. 03:05:772 - add a kiai time here, because it's the final part here... don't want to add kiai ;w;

[Normal]

  • Nice placement, so most recommendations are hitsounds.
  1. 00:13:557 (2) - also clap on the head
  2. 00:15:076 (4) - 00:18:114 (4) - ^ ehh why, I can't listen to any clap sound from the music there.
  3. 00:16:215 - consider adding a tick sound here? sorry I hate using tick sound
  4. 00:15:835 (1) - clap on the end
  5. 00:19:633 (2) - clap and whistle on the head? only whistle
  6. 00:21:152 (3) - clap on the head
  7. 00:45:076 (4) - whistle on the repeat yeah
  8. 00:48:304 (3) - whistle on the head yaa
  9. 00:56:848 (3) - add drum sampleset on the end and 00:57:608 (4) - ? imo it fits. feels kinda out of place for me ,_,
  10. 01:04:253 (2) - whistle on the head?
  11. 01:17:354 (2) - ^ I would like to keep the whistle patterns as is
  12. 01:24:570 (1,2) - swap nc? added on 2
  13. 02:13:557 (5,1) - blanket? oke
  14. 02:21:911 (3) - move to 11,179 I'm grid lover B( did something though
  15. 02:23:240 (2) - whistle on the head? sampleset drum instead
  16. 02:34:063 (2,1) - make a blanket?
  17. 02:43:177 (3,2) - ^ no idea how to do 2nd one, 1st one is done
  18. 03:20:013 (1,2) - swap nc? added on 2 as well

[Hard]
  1. You forget to add a spinner at the beginning. hah yes...
  2. 00:20:202 (1) - whistle on the head? sure
  3. 00:39:759 (6,7) - a bit close. I recommend to move 00:40:139 (7) - to 108,120, also 00:40:709 (8) - a little lower yeah :x
  4. 01:12:418 (5,6) - stack 6 at 5's end? just like 01:00:266 (6,7) - the stack was no reason to do, so I would like to keep here x.x
  5. 02:18:683 (5) - I recommend to move this out of 02:18:114 (4) - nahh
  6. 03:04:823 (5,1,2,3) - a little suggestion, making a raising volume here. kk
  7. 03:39:380 (4) - NC here? lmao I didn't notice the NC is continuing for 3 stanzas, fixed on my own (almost followed your suggestions)
  8. 03:43:937 (6) - ^
  9. 03:44:886 (9,10,11,12) - http://puu.sh/be8NZ/93fc894d2e.jpg instead? o nice

[Insane]
  1. 00:12:608 (2) - nc? uumm seems no need there.
  2. 01:24:570 (5) - it is so high that it may be hidden by the hp bar. For more safe here, I recommend to change the curve of 01:23:240 (2) - and make them low a little. oke
  3. 03:04:823 - same mentioned in hard sure
  4. 03:37:290 (2) - AI MOD SAID UNSNAPED fixeddd

    not much to say, really a good relaxing song and diff!
    wonderful work!

Good luck~
star!

Rakuen wrote:

Hi~

A mod for you ♥

[General]
ChuoCho ♥

[Normal]
00:17:354 (3,4) - Don't suggest the pattern which both sliders humped each other, might wanna try this (rotate 45* anticlockwise and put on X:112 Y:120): oke
00:25:519 - Can let the break start here seems the guitar sound there, and then lead in at 00:29:506 - it seems not working well so
01:25:709 (2) - NC here can be optional for rhythm change y
01:49:063 (5) - Move to X:417 Y:197 for better blanket, or you prefer to adjust the shape manually this looks already good blanket and i'm grid lover lol, adjusted by myself anyway!
02:07:481 (4) - Move to X:276 Y:188 to make it same distance between 02:05:962 (2,3) - and 02:06:721 (3,4) - , refer the pic (gap between sliders): k
02:09:000 (2) - Move 2 tiny grid to the North, would look better like the pic: kk
02:13:557 (5,1) - Might wanna blanket this. In the 2nd point of slider 02:14:316 (1) - , locate it to X:192 Y:132 , and 3rd point to X:164 Y:40. Refer pic: done
03:21:152 (2) - NC can be optional here for rhythm change okk

Nice arrangements, nothing much can be found

[Hard]
00:15:266 (7) - Try moving to X:216 Y:224, making them look like properly snapped (not too far from 00:14:696 (6) - ): sure
00:25:519 - Break here? forgot to put at 00:25:329 for consistency with normal
00:39:759 (6,7,8) - Can try this pattern cuz humped sliders doesn't look good imo, feel free to keep it for mapping style: current one looks much better x.x
00:47:164 - Put a whistle here may sound better I can't hear the sound which is similar to whistle sound, unless you meant default whistle
02:28:747 (2) - I would stack the tail of slider on head of 02:27:608 (3) - to make it look "not bad stacked" seems overall of the map doesn't have much stacks, and gives a clean feel kk
03:21:532 (3) - Can try to point the slider tail a little up to avoid too close to slider border of 03:21:911 (4) - was not that close but fixed :/
03:35:202 (2) - Move to X:158 Y:288 to make it looks spaced with tail of 03:34:823 (1) - (rendering them bigger gap), refer pic: k
03:38:810 (3) - Move the tail point of slider to X:98 Y:108 to look same as 03:38:241 (2) - (nazi) I copied the pattern to make the same pattern with 03:36:342 (1,2,3) - also I have no idea it actually changes..
03:39:570 (5) - NC here? To make the NC looks consistent
03:44:127 (7) - NC here too (optional) yaya

[Insane]
00:24:949 (3) - NC here instead of 00:24:570 (1) - to lead to rhythm change. Or unstacking it might look better I personally don't like to put NC on an object which is stacked. also no need to unstack here..
00:37:101 (3) - NC here instead of 00:36:721 (1) - for constant combo (on the big white tick) ^
00:58:177 (6) - NC for "kiai" (I mean chorus) part, if you agree remove combo for 00:58:557 (1) - yea
01:16:405 (3) - Ctrl+G might work better for the flow + cursor movement indeed, changed!
01:28:747 (11) - NC here instead of 01:29:506 (1) - for consistency we don't like to put a NC for the last object of streams, dunno but at least I personally dislike it.
03:20:392 (1,1) - Remove the NC to increase HP drain by a little, for me it's not necessary to put a new combo here on Insane I personally don't want to change such a cool nc usage
03:24:190 (12) - NC here for consistency, remove the on from 03:24:949 (1) - same

Cool map, smooth to play :)

litoluna wrote:

De~li~s~nya~n
[Normal]
  1. 02:14:316 (1) - ここもっと囲い厨できると思う!(Satellite風mod) Satelliteさんの囲いします
  2. 02:35:582 (1) - nazi(x141y314)02:34:063 (2) - の囲い厨したい。ゆいこんぬの囲い厨はじめました
    [Hard]
    1. 00:25:329 - Normalとbreak合わせたほうがgood! :D って前mod見なおしたらSatelliteさんも言ってるけど直ってない感じかなこれ saTElliteさんは別の部分ですねたぶん治しました
    2. 03:23:810 (4) - 前後でdsバラけちゃってる感あるから揃えたほうが良さそう。dsなめてる

      このHard面白い。
    :) :) :) :)
    [Insane]
    1. Satelliteさんということ無いね~ってお話してました。
      流れいいしHitSoundsいいし図形綺麗やしもしかしてpro...わかる。それな。わかる#Frostmourne
Ranked まってまっす!(2回め

Pereira006 wrote:

Hi

[Normal]

hitsound:


  • 01:27:228 (4) - missing add whistle in start slider, because you have done pattern hitsound since there's no sound..
    02:10:519 (4) - ^ same yeah
    02:22:291 (4) - missing add whistle in end slider, same before explain added
    03:24:190 (1) - ^ same no sound to put a whistle there

[Hard]

hitsound:


  • 00:55:329 (1) - could add whistle in start slider and end,, sound better IMO I copied the hitsounds from Insane so... removed the whistles on 2nd part instead.
    00:56:848 (3) - add whistle in start slider, sound better a lot IMO
    01:23:051 (1,2,1,2) - I can hear strong guitar there, could whistle something ? I feel lack hitsound it probably would be noisy since the song is so calm, for now I keep this as is x.x
    02:05:013 (1) - missing add whistle in end slider, you have done other pattern hitsound yeah

[Insane]

hitsound:


  • 00:24:949 (3,4,5,1,2,3,4) - I feel, there part strong guitar, could add whistle something, sound better a lot
    00:55:329 (1,2,3) - again, add something with whistle, like happened in diff hard same
    01:23:051 (1,2,3,4,5) - again, need add whistle in there part I decided to not put whistle for the guitar, sorry for that ,_,
    02:05:013 (1) - missing add whistle in end slider added!

Gameplay:


  • 01:24:570 (5) - could bit more down ? The skin normal, skin drain is almost hidden this slider, this could bit more down if you fix, don't forger other
    part spacing fixed~
    02:04:253 (4) - could put new combo and remove new combo at 02:04:633 (1), better nahh in my opinion this new combo is much better >_>
    02:17:164 (3) - New combo, lyrics strong it breaks the triangle pattern :(

[]
Some part guitar, example here 00:24:949 at 00:27:987, many more, could add whistle, sound better a lot IMO
gameplay look good, any question ask me
Best good luck

Oracle wrote:

/me hugs delis & frosty
I don't really have anything to complain on this clean and nice set but...let's at least address something related to hitsounding, shall we?

bold=highly recommended/important stuff
red=unrankable issue
Others are all suggestions. Feel free to reject!

General
  1. referring to the exsited approved map:
    Artist:ちょうちょ
    Romanised Artist: ChouCho
Normal
  1. 00:15:835 (1) - you missed a clap here on slider tail. no ;<
  2. 00:36:152 (5) - could probably add claps on slider head and slider tail~ added only tail!
  3. 00:49:253 (4,1) - you may want to swap NCs here. yea
  4. 01:09:000 - a circle here fits pretty well with the vocal...highly suggested as you followed the vocal slightly afterwards 01:09:759 (3) - added
  5. 01:16:405 (1) - a whistle to catch the piano sound? drum sampleset instead
  6. 01:17:354 (2) - probably here as well! i also suggest using similar rhythm like 02:24:190 (3,4) - . the rhythm is totally the same to me ;-;
  7. 02:15:835 - circle? x.x yeah
  8. 02:23:240 (2) - try adding a whistle on slider head. drum sampleset again
  9. 02:24:190 (3) - ^ on slider head as well
  10. 02:24:759 (4) - ^ slider head.. try it! I would rather to keep current whistle patterns atm x.x
  11. 02:36:721 (2,3,4,5) - have a try on rhythm like this? follows the vocal better with a slider to emphasize the drums. changed on my own
  12. 03:14:316 (5) - forgot a whistle on slider head that was intentional x.x;
  13. 03:36:342 (1) - ^ on slider tail there's no sound to add whistle orz
Hard
  1. 00:39:759 (6) - try placing this visually in distance snap: probably done, changed 00:39:190 (5) - before change this so dunno it fits here x_x
  2. 01:17:164 (3) - a whistle here as i assume you're placing whistle on vocals.
  3. 02:13:367 (8) - whistle here as well.
  4. 03:32:924 (7) - a clap like you did in Normal?
  5. 03:39:570 - not using soft whistle for this part like you did in Normal? 0 0 because this part was hitsounded by frost and I copied all from Insane x.x fixed all
Insane
  1. has the same HP drain as Hard, highly suggest changing it to something 6-7 for a better spread. forgot to change ww
  2. 01:49:253 (4) - quite confusing (at least for me :<) to read both because AR8 and overlapping with 01:49:633 (6) - x.x. try to move it to 01:48:114 (7) - here? much less tricky this way with better flow! eh not really, also I don't wanted to make a large jump here. 01:49:423 (5) - added a nc instead o
  3. 01:54:570 (1) - try to use ctrl+J, flows better for me~
  4. 01:55:139 (2) - this one too if you apply the one above. 01:54:170 (4) - mmm changed this instead
this is...too clean for me to suggest anything helpful ;w; delis ijiwaru
good luck! dear my friends.

Forseen wrote:

Gulēt.

Normal:
  1. 00:41:658 (3) - Maybe use the same rhythm following the vocal like at 00:35:392 (4,5) ? I guess the new players will know what to expect here since you already used it before. Also, since it's pretty much mapped with sliders, there's shouldn't be any confusion. changed 1st one easier
  2. 01:11:278 (2) - How about moving the curve like this? A small thing, but I'd say this would look better when transitioning to the next slider. genki
  3. 01:49:063 (5) - Sounds empty, add a clap on the tail. nah no sound and I didn't feel empty here ._.
  4. 02:10:519 (4) - Forgot whistle on the head. fixud
  5. 02:14:316 (1) - I tried not to, but I can't mod your map without mentioning a blanket at least once, SORRY, but do this: AHAHAHA FIXED
  6. 02:22:291 (4) - Same about whistle, on tail. Don't know if you skipped it intentionally. added~!
  7. 03:09:759 (2) - This might just be my personal preference, but I find two sliders with the same curve one after another placed like this, next to each other with a slight difference on the grid, kind of plain. Maybe use a straight slider here: fixed on my own
  8. 03:36:342 (1) - Another whistle missing, on tail. You have two of them on the following slider, so have two of them here as well. Unless you intended for the rhythm to build up with having one at first, then two afterwards, but I don't think that would fit here. ,_, it feels weird since no sound + whistle = ;<
  9. 03:42:228 (1) - The last 3 sliders should make a good enough ending, so I don't think this note is necessary here. There isn't any beat in the background here either. <3
Hard:
  1. 00:09:759 - Uhh, I guess you can start this with spinner as well like on other difficulties. Don't really see a reason not to do so. da
  2. 00:18:114 (8,9,10) - This might be too hard (well, not really), but maybe have a tiny jump here (would fit the music), like this, with adding one reverse and a note under the tail of the previous slider: fixed on my own
  3. 00:22:861 - Add a note. You pretty much had them on all the white and red ticks up until now, and this part doesn't really differ that much to have an empty beat here, so yeah. While for the rest of the map those empty beats seem really fitting, not sure if that's the case here. Just my take on this. no idea but somehow I don't wanna add a circle here..
  4. 00:49:253 (9) - Add a new combo here like you did at 00:44:696 (1). the NC follows the vocal (lyric actually)
  5. 01:17:924 (5) - Some distance snap issue. This should be a bit lower on the grid. glid.
  6. 01:34:253 (4) - Move to x:284, y:94? Might be better with these both sliders to have a circle above them instead of a stack. See for yourself. moved somewhere
  7. 01:48:304 (4) - I think this ain't properly stacked with the tail of 01:47:354 (3). After fixing this remember to stack 01:49:063 (7) properly as well. :// I can't fix this because of glid snapperino
  8. 01:51:911 (4) - I think an NC here like you did before the first chorus? da.
  9. 01:52:291 (5) - Also a distance snap issue, move this more to the right. You see that (5) is closer to (4) than it is to (6). da.
  10. 02:38:525 - Maybe a note here as well for a triplet like in the beginning of this combo? Should sound good enough. I should have made this diff easier, so it must be making harder this diff ;_; also I prefer stacked 2 circle x 2
  11. 02:25:709 (8,9) - You could make this pattern look better by doing this: da
  12. 03:11:468 (8) - Unstack and move to x:448, y:48 for a pretty triangle. da
  13. 03:17:164 (1,2,3,4,5,6,7) - (5) here is in kind of annying place. To avoid it, do a pattern like here, perhaps: oops sorry I wanna keep placing the circle at annoying place,_,
  14. 03:37:861 (1,2,3,4,5,6,7,8,9) - You were using a new combo on every 5th white tick nearing the end, then suddenly stopped for this and the next combo making them really long. Don't know what's the reasoning behind that, but you might want to put another NC somewhere here and on the next combo as well. da
Insanel:
  1. 00:48:873 (4) - Move to x:238, y:108, might be a better bet than a stack. b-but I think the stack fits the song ;w;
  2. 01:22:101 (3) - A place in the middle of the following combo could work out here, so put this at x:266, y:186. seems it makes overlapping 01:23:220 (2) - and 01:23:220 (2) - ,_, it feels a bit worse for me, also dunno I thought the pattern was fine as is
  3. 01:37:101 (5,6) - Switching these elements makes a better rhythm, try it: da
  4. 02:08:051 (1) - Ctrl+G, so that it goes upwards like the previous slider, and replace the reverse with a circle, Something like this: tried though it was troll to play >_>
  5. 02:36:911 (1) - I'd suggest a pattern like this here: sori but just a normal triangle makes a bit worse ;_;
  6. 02:38:525 - Same as on Hard difficulty, perhaps a triplet? where beat
  7. 03:10:709 (2,3) - Remove the circle and instead add a reverse for the slider? Obviously, move the slider to where the circle was in the timeline. OK_
  8. 03:16:215 (3) - New combo here like you did before during first chorus. that is frost part but done
GOOD™ LUCK™, STAR™!
I'M DONE, thanks for modding everyone \;w;/

@Yuki, Kenterz, Rakuen, litoluna, Fycho and Forseen: thx for the starsss also checking map! :)

about the artist : We shouldn't use ちょうちょ for the songs which is not from niconico. She has used ちょうちょ in niconico, although she is using ChouCho in most of songs for anime/game or something. When you map the song from niconico (example: http://www.nicovideo.jp/watch/sm5567321) you have to use ちょうちょ as Artist since her niconico account is named by hiragana.

also for Oracle, I promised to write some comment for you but I have no thoughts on your mods except nice / good (suck Engrish ._.) anyway you are able to be a bat if you were activily modding maps. SO PLS MOD MORE
Aka
こんにちはwww


general

・たぶん40%for さいしょのspinner would be better とおもいます。今少しうるさい。。>w>
・ここ02:53:600 - とここ00:25:309 - に move break, unsnappedからです
・i'd like u to mention, that only insane is a collab with furosuto, i didnt really look on storyboard at first and thought that all 3 diffs are collabed LOL
・also offset sounds like ~4-6ms late for me

normal

・00:46:195 (1) - どうして no clap on reverse?
・01:37:841 (1,2,3) - あのおおお、このpattern visually looks a bit not neat because (3) is more curved than (1) とおもいます!たぶん just my opinion but you could curve it less and make smth like this? .. おーでも this part 03:36:322 (1,2,3) looks good, if you could copy it and rotate i think it could work as well
02:26:448 (1) - whistle on the reverse! you used it in hard と insane
・03:06:701 (2,3) - 1/1 feels kind of strange, cause you went 1/2 here - 03:06:701 (2,3) and it has おなじ vocal part :?
・03:42:398 (1) - これって何ー 0.65x?the antijump feels weird there, you went full 1.0x all the time and now this, eh


hard

・00:16:195 (2,3) - それらのsliderbodiesはvisually とっっっっても近くですから、move (3) a bit down
・00:44:676 (1) - remove nc there for consistensy with other parts 00:43:157 (7), 00:49:233 (9) or add ncs on these
・03:02:904 - ああ、80% for this part is pretty loud, concerning those whistles. you have 80% in this 03:05:752 as well but it is louder itself already. you could make there 65% , so it will start a volume raising thing you made there


insane

・01:28:727 (11) - shouldnt nc be there? kind of another music intonation, another part, there too 03:24:170 (12) -
02:17:144 (3) -
02:29:866 (4) -
03:27:208 (9) -
?
・01:12:398 (2,3,4,1,2) - mm if you could blanket that (3) smth like this with first (2) it could be a good down-up-down-up flow~
・02:21:512 (7) - if you place that circle a bit to the right it could emphasize this sound 02:21:512 (7,1) - better. like you did there as well 02:18:474 (7,1) -


best 日本語modはいはい
call me back when sb is finished and stuff and stuff www
10nya
good day, Delisせんぱい と Frostyさん

Unrankable
Highly recommended
Comments

[General]
  1. maybe add Sun Rainbow to the tags since Rainbow made the SB? (idk I always add SBer name on my maps w)
[Normal]
  1. 00:09:739 (1) - this spinner is too loud, how about make this part at least 40% volume as well and then you can go back at 60% start here 00:12:588 -
  2. 00:57:398 (3) - remove drum additions and change this into soft-clap instead? It'll support the music better
  3. 01:07:461 (1) - previous pattern was right to left and next pattern is right to left as well, this one feels a bit awkward for me since the slider's shape has up-down shape. How about crtl+> this one to make this slider's flow right-to-left as well? It'll help player to flashlight this part easily (imo(
  4. 01:25:689 - This part is much calmer than previous part, how about turn down the volume to -5% or -10% to support music better? 01:27:588 - is really loud, right?
  5. 01:30:246 (2) - remove whistle, it break the consistency of your whistle usage and doesn't support anything at here
  6. 01:39:360 (3) - this slider plays awkwardly for me since previous and next patterns are using straight sliders. Well if you want to keep this, at least ctrl+j this will make the play a bit smoother
  7. 02:03:284 (2) - this play awkwardly for me as well, I suggest to change this into 'fan pattern' like move this slider like this
    or make this 'upside-downside upside-downside' pattern like this (just copy-paste slider no. 1 and re-arrange circle no 3.)
  8. 02:11:069 (1) - to support music, add additions and sample set to Drum?
  9. 02:24:739 (4) - how about add whistle here? It's a bit strange for me since 02:23:220 (2) - has a sound but not at here, though the vocal at this part and 02:23:220 - is a bit similar. if you do so then add whistle here as well 01:17:904 - , 03:13:347 - ,
  10. 02:33:284 - same volume suggestion as 01:25:689 -
  11. 02:39:360 (3) - why don't you also copy-paste slider at 02:38:600 (2) - and ctrl+j to make the flow smoother?
[Hard]
  1. 00:09:739 (1) - same volume suggestion as Normal
  2. 00:14:107 (4) - to make this exactly at the center of previous and next slider, how about move this to x280 y348 to make 1,38 ds? it won't hurt too much, at least.
  3. 00:17:144 (4,5,6) - jump at here doesn't support anything imo, the jump is more perfect if it on 00:18:094 (7,8) - to support the violin. How about reduce jump on 00:17:144 (4,5,6) - and make jump at 00:18:094 (7,8) - like this?
    image is for 00:18:474 until 00:19:233
  4. 00:20:562 (2) - add whistle as well? the piano have the same sound as 00:20:182 (1) -, add whistle here too 00:21:701 - the piano have the same sound here as well,
  5. 00:21:891 (5,1) - swap NC? Since 00:21:891 - have new stanza and Finish sound supported here to add NC
  6. 01:04:233 (1) - remove whistle, add Drum additions and Drum sampleset to support the music?
  7. 01:16:385 (1) - ^
  8. 01:43:727 (9) - ^
  9. 01:49:043 (7) - this slider plays awkward for me, how about rearrange like this to make the flow better? (there's a little ds change on 01:48:853 (6,8) - like put this on x328 y108)
  10. 02:11:069 (1) - same as 01:04:233 -
  11. 02:23:220 (1) - ^
  12. 02:29:486 (4) - if you hear this at 75% playback, the finish sound is more at 02:29:296 - rather than here, so move finish?
  13. 03:11:828 (1) - same as 01:04:233 -
  14. 03:24:929 (3) - IM SORRY FOR THIS NAZI MOD but can you please move this 1 grid down to make better symmetry with slider 03:24:170 (1) - ;w; please kill me lol
  15. 03:29:296 (4) - imo stacking this will make player miss-read this pattern is the same as 03:25:689 (5,6) - so unstack?
  16. 03:33:284 (1) - this one play awkward for me. how about change like this? (slider 03:33:663 (2) - rotated to -16 degrees))
  17. 03:37:461 (3,1) - this one is awkward as well but less awkward than 00:33:284 - , how about rearrange like this? ((slider (3) is rotated to -60 degress)))
[Insane]
  1. I was hoping for mapper's name on each part they map on this diff, since this is a collab D:
  2. 00:09:739 (1) - same volume suggestion as Normal
  3. 01:28:727 (12,1) - swap NC ? it support new stanza and raise the hp drain if player miss those streams
  4. 01:41:258 (6) - how about move this to x332 y200 to make better symmetry shape?
  5. 02:09:929 (2) - how about move this to x408 y140 to make better symmetry shape?
  6. 03:24:170 (12,1) - same as 01:28:727 -
  7. 03:27:208 (9,1) - ^
  8. 03:45:246 (11) - this isn't a big deal i'm so sorry for this nazi-est mod ever but move this 1 grid to left to make same ds ;w;?
sorry for the bad mod and good luck! :D
Topic Starter
Delis
rrepllyyyyynhgghnjf

Aka wrote:

こんにちはwww


general

・たぶん40%for さいしょのspinner would be better とおもいます。今少しうるさい。。>w> おけ
・ここ02:53:600 - とここ00:25:309 - に move break, unsnappedからです なおした~~
・i'd like u to mention, that only insane is a collab with furosuto, i didnt really look on storyboard at first and thought that all 3 diffs are collabed LOL ww ok!
・also offset sounds like ~4-6ms late for me I'm gonna check laterrr

normal

・00:46:195 (1) - どうして no clap on reverse? いれた :)
・01:37:841 (1,2,3) - あのおおお、このpattern visually looks a bit not neat because (3) is more curved than (1) とおもいます!たぶん just my opinion but you could curve it less and make smth like this? .. おーでも this part 03:36:322 (1,2,3) looks good, if you could copy it and rotate i think it could work as well かえたああ

02:26:448 (1) - whistle on the reverse! you used it in hard と insane とwwwok
・03:06:701 (2,3) - 1/1 feels kind of strange, cause you went 1/2 here - 03:06:701 (2,3) and it has おなじ vocal part :? 03:09:739 (2,3) - you meant this? fixed if I got it properly
・03:42:398 (1) - これって何ー 0.65x?the antijump feels weird there, you went full 1.0x all the time and now this, eh mouse was noobです


hard

・00:16:195 (2,3) - それらのsliderbodiesはvisually とっっっっても近くですから、move (3) a bit down はいいfixed
・00:44:676 (1) - remove nc there for consistensy with other parts 00:43:157 (7), 00:49:233 (9) or add ncs on these removedd
・03:02:904 - ああ、80% for this part is pretty loud, concerning those whistles. you have 80% in this 03:05:752 as well but it is louder itself already. you could make there 65% , so it will start a volume raising thing you made there おnice


insane

・01:28:727 (11) - shouldnt nc be there? kind of another music intonation, another part, there too 03:24:170 (12) - I think furosuto doesn't like NC for the last object of stream, I kinda dislike too..
02:17:144 (3) - for triangleee ;w;
02:29:866 (4) - 02:30:246 (1,2,3,4) - to make neat this pattern + amamamaabbnm :idea:
03:27:208 (9) - too
?
・01:12:398 (2,3,4,1,2) - mm if you could blanket that (3) smth like this with first (2) it could be a good down-up-down-up flow~ o nice
・02:21:512 (7) - if you place that circle a bit to the right it could emphasize this sound 02:21:512 (7,1) - better. like you did there as well 02:18:474 (7,1) - au sorry I personally liked this antijump(?) to play..


best 日本語modはいはい yesさいこう
call me back when sb is finished and stuff and stuff www

10nya wrote:

good day, Delisせんぱい と Frostyさん

Unrankable
Highly recommended
Comments

[General]
  1. maybe add Sun Rainbow to the tags since Rainbow made the SB? (idk I always add SBer name on my maps w) yeah I will add after SB is finished!
[Normal]
  1. 00:09:739 (1) - this spinner is too loud, how about make this part at least 40% volume as well and then you can go back at 60% start here 00:12:588 - fixedd
  2. 00:57:398 (3) - remove drum additions and change this into soft-clap instead? It'll support the music better oke
  3. 01:07:461 (1) - previous pattern was right to left and next pattern is right to left as well, this one feels a bit awkward for me since the slider's shape has up-down shape. How about crtl+> this one to make this slider's flow right-to-left as well? It'll help player to flashlight this part easily (imo( ww fixed!
  4. 01:25:689 - This part is much calmer than previous part, how about turn down the volume to -5% or -10% to support music better? 01:27:588 - is really loud, right? k
  5. 01:30:246 (2) - remove whistle, it break the consistency of your whistle usage and doesn't support anything at here oops done
  6. 01:39:360 (3) - this slider plays awkwardly for me since previous and next patterns are using straight sliders. Well if you want to keep this, at least ctrl+j this will make the play a bit smoother followed above mod
  7. 02:03:284 (2) - this play awkwardly for me as well, I suggest to change this into 'fan pattern' like move this slider like this mmm this is totally fine for me (also i'm not fan of blanket ww
    or make this 'upside-downside upside-downside' pattern like this (just copy-paste slider no. 1 and re-arrange circle no 3.)
  8. 02:11:069 (1) - to support music, add additions and sample set to Drum? forgot tehe
  9. 02:24:739 (4) - how about add whistle here? It's a bit strange for me since 02:23:220 (2) - has a sound but not at here, though the vocal at this part and 02:23:220 - is a bit similar. if you do so then add whistle here as well 01:17:904 - , 03:13:347 - , I did weird hitsounding with whistle in kiai, I wouldn't like to add them for the guitar orz
  10. 02:33:284 - same volume suggestion as 01:25:689 - I guess fine as is
  11. 02:39:360 (3) - why don't you also copy-paste slider at 02:38:600 (2) - and ctrl+j to make the flow smoother? nah it looks worse
[Hard]
  1. 00:09:739 (1) - same volume suggestion as Normal done aswell
  2. 00:14:107 (4) - to make this exactly at the center of previous and next slider, how about move this to x280 y348 to make 1,38 ds? it won't hurt too much, at least. k
  3. 00:17:144 (4,5,6) - jump at here doesn't support anything imo, the jump is more perfect if it on 00:18:094 (7,8) - to support the violin. How about reduce jump on 00:17:144 (4,5,6) - and make jump at 00:18:094 (7,8) - like this? I forget there was a jump, but now it's fixed with another pattern, also I don't wanna make jump for now since sate will be mad
    image is for 00:18:474 until 00:19:233
  4. 00:20:562 (2) - add whistle as well? the piano have the same sound as 00:20:182 (1) -, add whistle here too 00:21:701 - the piano have the same sound here as well, added both
  5. 00:21:891 (5,1) - swap NC? Since 00:21:891 - have new stanza and Finish sound supported here to add NC added
  6. 01:04:233 (1) - remove whistle, add Drum additions and Drum sampleset to support the music?
  7. 01:16:385 (1) - ^
  8. 01:43:727 (9) - ^ I have hitsounded drum in Normal, but I don't want to use in Hard/Insane ><
  9. 01:49:043 (7) - this slider plays awkward for me, how about rearrange like this to make the flow better? (there's a little ds change on 01:48:853 (6,8) - like put this on x328 y108)the blanket pattern looks worse than current one, changed another way
  10. 02:11:069 (1) - same as 01:04:233 -
  11. 02:23:220 (1) - ^
  12. 02:29:486 (4) - if you hear this at 75% playback, the finish sound is more at 02:29:296 - rather than here, so move finish? o cool
  13. 03:11:828 (1) - same as 01:04:233 -
  14. 03:24:929 (3) - IM SORRY FOR THIS NAZI MOD but can you please move this 1 grid down to make better symmetry with slider 03:24:170 (1) - ;w; please kill me lol hue done
  15. 03:29:296 (4) - imo stacking this will make player miss-read this pattern is the same as 03:25:689 (5,6) - so unstack? indeed, fixed
  16. 03:33:284 (1) - this one play awkward for me. how about change like this? (slider 03:33:663 (2) - rotated to -16 degrees)) mm I don't think._.
  17. 03:37:461 (3,1) - this one is awkward as well but less awkward than 00:33:284 - , how about rearrange like this? ((slider (3) is rotated to -60 degress))) nah I prefer current pattern so much
[Insane]
  1. I was hoping for mapper's name on each part they map on this diff, since this is a collab D: ,_, I dislike to put name for the parts and I wrote the parts on map's page so no need it
  2. 00:09:739 (1) - same volume suggestion as Normal nope, nc on stacked object looks weird >.>
  3. 01:28:727 (12,1) - swap NC ? it support new stanza and raise the hp drain if player miss those streams
  4. 01:41:258 (6) - how about move this to x332 y200 to make better symmetry shape? current one plays much better
  5. 02:09:929 (2) - how about move this to x408 y140 to make better symmetry shape? too
  6. 03:24:170 (12,1) - same as 01:28:727 -
  7. 03:27:208 (9,1) - ^
  8. 03:45:246 (11) - this isn't a big deal i'm so sorry for this nazi-est mod ever but move this 1 grid to left to make same ds ;w;? oke ww
sorry for the bad mod and good luck! :D

thanks for modding, both were really helpful mods

WAITING FOR SUN RAINBOWWWbwb
Sun Rainbow
offset fixed
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"ww.jpg",320,240
M,0,0,,320,240
F,0,0,,0
Sprite,Background,Centre,"SB\BG_Big.png",320,240
F,0,12608,,1
S,0,12608,,0.7440001
M,0,12608,13557,395,243,391,243
M,0,13557,18873,391,243,368,243
M,0,18873,31025,368,243,318,243
Sprite,Background,Centre,"SB\White.jpg",320,240
M,0,0,,320,240
F,0,0,646,0
F,0,646,6721,0,1
F,0,6721,12608,1
F,0,12608,13557,1,0
Sprite,Background,Centre,"SB\BG.png",320,240
M,0,31025,,320,240
F,0,31025,231158,1
Sprite,Background,Centre,"SB\BG_Big.png",320,240
S,0,58177,,0.7653333
M,0,58177,84570,335,240,264,240
F,0,58177,84570,1
F,0,84570,,1
Sprite,Background,Centre,"SB\BG_Big.png",320,240
S,0,152544,,0.8186667
F,0,152544,153304,0,1
M,0,152544,170582,320,240,199,308
Sprite,Background,Centre,"SB\BG_5.png",320,240
S,0,185772,,1
F,0,185772,186342,1,0.3279999
F,0,186342,187101,0.3279999,0.6853332
F,0,187101,187861,0.6853332,0.07199983
F,0,187861,188620,0.07199983,0.4186666
F,0,188620,189380,0.4186666,0.05859289
F,0,189380,190139,0.05859289,1
F,0,190139,190899,1,0
F,0,190899,191658,0,0.2186667
F,0,191658,192418,0.2186667,0
F,0,192418,193177,0,0.608
F,0,193177,193937,0.608,0
F,0,193937,194696,0,0.6544
F,0,194696,195456,0.6544,0
Sprite,Background,Centre,"SB\BG_3.png",320,240
F,0,195076,198114,0,1
F,0,198114,201152,1
F,0,201152,204190,1,0
//Storyboard Layer 1 (Fail)
Sprite,Fail,Centre,"SB\White.jpg",320,240
M,0,204190,,320,240
C,0,204190,,0,0,0
F,0,204190,225266,0,1
F,0,225266,231158,1
//Storyboard Layer 2 (Pass)
Sprite,Pass,Centre,"SB\BG_4.png",320,240
F,0,204190,213304,0,1
F,0,213304,226975,1
F,0,226975,228494,1,0
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\White.jpg",320,240
F,0,24949,31025,0,1
M,0,29506,,320,240
F,0,31025,31785,1,0
Sprite,Foreground,Centre,"SB\BG_1.png",320,240
T,HitSoundWhistle,43117,55329
F,0,0,659,1,0
Sprite,Foreground,Centre,"SB\White.jpg",320,240
M,0,55329,,320,240
F,0,55329,58177,0,1
F,0,58177,58747,1,0
Sprite,Foreground,Centre,"SB\White.jpg",320,240
M,0,82671,,320,240
F,0,82671,84570,0,1
F,0,84570,85709,1
F,0,85709,86468,1,0
Sprite,Foreground,Centre,"SB\BG_2.png",320,240
F,0,122164,125013,0,1
F,0,125013,125962,1,0
S,0,125013,125962,1,1.053333
Sprite,Foreground,Centre,"SB\BG_1.png",320,240
F,0,134316,137164,0,1
F,0,137164,138873,1,0
S,0,137164,138873,1,1.042667
Sprite,Foreground,Centre,"SB\White.jpg",320,240
F,0,167734,170582,0,1
F,0,170582,185772,1
Sprite,Foreground,Centre,"SB\BG_2.png",320,240
F,0,173620,185772,0,1
F,0,185772,186342,1,0
S,0,185772,186342,1,1.053333
Sprite,Foreground,Centre,"SB\Lyric\Title.png",320,240
F,0,13557,14316,0,1
M,0,13557,24949,98,64,116,64
F,0,14316,23430,1
F,0,23430,24949,1,0
Sprite,Foreground,Centre,"SB\Lyric\Choucho.png",320,240
S,0,15835,,0.8293335
F,0,15835,16595,0,1
M,0,15835,24949,227,121,203,121
F,0,16595,23430,1
F,0,23430,24949,1,0
//Storyboard Sound Samples
Sun Rainbow
Lyric add.
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"ww.jpg",320,240
M,0,0,,320,240
F,0,0,,0
Sprite,Background,Centre,"SB\BG_Big.png",320,240
F,0,12608,,1
S,0,12608,,0.7440001
M,0,12608,13557,395,243,391,243
M,0,13557,18873,391,243,368,243
M,0,18873,31025,368,243,318,243
Sprite,Background,Centre,"SB\White.jpg",320,240
M,0,0,,320,240
F,0,0,646,0
F,0,646,6721,0,1
F,0,6721,12608,1
F,0,12608,13557,1,0
Sprite,Background,Centre,"SB\BG.png",320,240
M,0,31025,,320,240
F,0,31025,231158,1
Sprite,Background,Centre,"SB\BG_Big.png",320,240
S,0,58177,,0.7653333
M,0,58177,76385,335,240,286,240
F,0,58177,84570,1
M,0,76385,84570,286,240,264,240
F,0,84570,,1
Sprite,Background,Centre,"SB\BG_Big.png",320,240
S,0,152544,,0.8186667
F,0,152544,153304,0,1
M,0,152544,170582,320,240,199,308
Sprite,Background,Centre,"SB\BG_5.png",320,240
S,0,185772,,1
F,0,185772,186342,1,0.3279999
F,0,186342,187101,0.3279999,0.6853332
F,0,187101,187861,0.6853332,0.07199983
F,0,187861,188620,0.07199983,0.4186666
F,0,188620,189380,0.4186666,0.05859289
F,0,189380,190139,0.05859289,1
F,0,190139,190899,1,0
F,0,190899,191658,0,0.2186667
F,0,191658,192418,0.2186667,0
F,0,192418,193177,0,0.608
F,0,193177,193937,0.608,0
F,0,193937,194696,0,0.6544
F,0,194696,195456,0.6544,0
Sprite,Background,Centre,"SB\BG_3.png",320,240
F,0,195076,198114,0,1
F,0,198114,201152,1
F,0,201152,204190,1,0
//Storyboard Layer 1 (Fail)
Sprite,Fail,Centre,"SB\White.jpg",320,240
M,0,204190,,320,240
C,0,204190,,0,0,0
F,0,204190,225266,0,1
F,0,225266,231158,1
//Storyboard Layer 2 (Pass)
Sprite,Pass,Centre,"SB\BG_4.png",320,240
F,0,204190,213304,0,1
F,0,213304,226975,1
F,0,226975,228494,1,0
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\White.jpg",320,240
F,0,24949,31025,0,1
M,0,29506,,320,240
F,0,31025,31785,1,0
Sprite,Foreground,Centre,"SB\BG_1.png",320,240
T,HitSoundWhistle,43117,55329
F,0,0,659,1,0
Sprite,Foreground,Centre,"SB\White.jpg",320,240
M,0,55329,,320,240
F,0,55329,58177,0,1
F,0,58177,58747,1,0
Sprite,Foreground,Centre,"SB\White.jpg",320,240
M,0,82671,,320,240
F,0,82671,84570,0,1
F,0,84570,85709,1
F,0,85709,86468,1,0
Sprite,Foreground,Centre,"SB\BG_2.png",320,240
F,0,122164,125013,0,1
F,0,125013,125962,1,0
S,0,125013,125962,1,1.053333
Sprite,Foreground,Centre,"SB\BG_1.png",320,240
F,0,134316,137164,0,1
F,0,137164,138873,1,0
S,0,137164,138873,1,1.042667
Sprite,Foreground,Centre,"SB\White.jpg",320,240
F,0,167734,170582,0,1
F,0,170582,185772,1
Sprite,Foreground,Centre,"SB\BG_2.png",320,240
F,0,173620,185772,0,1
F,0,185772,186342,1,0
S,0,185772,186342,1,1.053333
Sprite,Foreground,Centre,"SB\Lyric\Title.png",320,240
F,0,13557,14316,0,1
M,0,13557,24949,98,64,116,64
F,0,14316,23430,1
F,0,23430,24949,1,0
Sprite,Foreground,Centre,"SB\Lyric\Choucho.png",320,240
S,0,15835,,0.8293335
F,0,15835,16595,0,1
M,0,15835,24949,227,121,203,121
F,0,16595,23430,1
F,0,23430,24949,1,0
Sprite,Foreground,Centre,"SB\Lyric\1.png",320,240
M,0,31005,,313,450
F,0,31005,34803,1
S,0,31005,34803,0.8
Sprite,Foreground,Centre,"SB\Lyric\2.png",320,240
F,0,34803,,1
M,0,34803,43157,313,450
S,0,34803,43157,0.8
Sprite,Foreground,Centre,"SB\Lyric\3.png",320,240
M,0,46195,49423,313,450
S,0,46195,49423,0.8
Sprite,Foreground,Centre,"SB\Lyric\4.png",320,240
M,0,50372,53410,313,450
S,0,50372,53410,0.8
Sprite,Foreground,Centre,"SB\Lyric\5.png",320,240
M,0,53410,58157,313,450
S,0,53410,58157,0.8
Sprite,Foreground,Centre,"SB\Lyric\6.png",320,240
M,0,58157,61195,313,450
S,0,58157,61195,0.8
Sprite,Foreground,Centre,"SB\Lyric\7.png",320,240
M,0,61195,64233,313,450
S,0,61195,64233,0.8
Sprite,Foreground,Centre,"SB\Lyric\8.png",320,240
M,0,64233,70309,313,450
S,0,64233,70309,0.8
Sprite,Foreground,Centre,"SB\Lyric\9.png",320,240
M,0,70309,73347,313,450
S,0,70309,73347,0.8
Sprite,Foreground,Centre,"SB\Lyric\10c.png",320,240
M,0,73347,76385,313,450
S,0,73347,76385,0.8
Sprite,Foreground,Centre,"SB\Lyric\11.png",320,240
M,0,76385,79613,313,450
S,0,76385,79613,0.8
Sprite,Foreground,Centre,"SB\Lyric\12.png",320,240
M,0,79613,88727,313,450
S,0,79613,88727,0.8
Sprite,Foreground,Centre,"SB\Lyric\13.png",320,240
M,0,97841,101638,313,450
S,0,97841,101638,0.8
Sprite,Foreground,Centre,"SB\Lyric\14.png",320,240
M,0,101638,109993,313,450
S,0,101638,109993,0.8
Sprite,Foreground,Centre,"SB\Lyric\15.png",320,240
M,0,113031,116448,313,450
S,0,113031,116448,0.8
Sprite,Foreground,Centre,"SB\Lyric\16.png",320,240
M,0,117208,120246,313,450
S,0,117208,120246,0.8
Sprite,Foreground,Centre,"SB\Lyric\17.png",320,240
M,0,120246,124993,313,450
S,0,120246,124993,0.8
Sprite,Foreground,Centre,"SB\Lyric\18.png",320,240
M,0,124993,128031,313,450
S,0,124993,128031,0.8
Sprite,Foreground,Centre,"SB\Lyric\19.png",320,240
M,0,128031,131069,313,450
S,0,128031,131069,0.8
Sprite,Foreground,Centre,"SB\Lyric\20c.png",320,240
M,0,131069,137144,313,450
S,0,131069,137144,0.8
Sprite,Foreground,Centre,"SB\Lyric\21.png",320,240
M,0,137144,140182,313,450
S,0,137144,140182,0.8
Sprite,Foreground,Centre,"SB\Lyric\22.png",320,240
M,0,140182,143220,313,450
S,0,140182,143220,0.8
Sprite,Foreground,Centre,"SB\Lyric\23.png",320,240
M,0,143220,146448,313,450
S,0,143220,146448,0.8
Sprite,Foreground,Centre,"SB\Lyric\24.png",320,240
M,0,146448,150626,313,450
S,0,146448,150626,0.8
Sprite,Foreground,Centre,"SB\Lyric\25.png",320,240
M,0,152524,158600,313,450
S,0,152524,158600,0.8
Sprite,Foreground,Centre,"SB\Lyric\26.png",320,240
M,0,158600,162398,313,450
S,0,158600,162398,0.8
Sprite,Foreground,Centre,"SB\Lyric\27.png",320,240
M,0,162777,167714,313,450
S,0,162777,167714,0.8
Sprite,Foreground,Centre,"SB\Lyric\28.png",320,240
M,0,173600,176638,313,450
S,0,173600,176638,0.8
Sprite,Foreground,Centre,"SB\Lyric\29.png",320,240
M,0,176638,179676,313,450
S,0,176638,179676,0.8
Sprite,Foreground,Centre,"SB\Lyric\30c.png",320,240
M,0,179676,185562,313,450
S,0,179676,185562,0.8
Sprite,Foreground,Centre,"SB\Lyric\31.png",320,240
M,0,185752,188790,313,450
S,0,185752,188790,0.8
Sprite,Foreground,Centre,"SB\Lyric\32.png",320,240
M,0,188790,191638,313,450
S,0,188790,191638,0.8
Sprite,Foreground,Centre,"SB\Lyric\33.png",320,240
M,0,191828,194676,313,450
S,0,191828,194676,0.8
Sprite,Foreground,Centre,"SB\Lyric\34.png",320,240
M,0,195056,204170,313,450
S,0,195056,204170,0.8
//Storyboard Sound Samples
http://puu.sh/boTEz/cf702e2140.zip
Topic Starter
Delis
Thanks, also sorry I have a request to you to change one thing. Can you change Diff -> Difficulty or each diff (Normal by / Hard by / Insane by) for the Diff.png?

Using Diff is kinda impolite for SB I think, so I would like you to change it, Thank you for the lyrics anyway! ></
Sun Rainbow

Sun Rainbow wrote:

Finish BG effect.
This is SB image and osb:http://puu.sh/bdUkj/0dc6eefe56.zip

and
add these code in diff
except collab diff
Sprite,Foreground,Centre,"SB\Lyric\Diff Delis.png",320,240
S,0,18873,,0.7440001
F,0,18873,20392,0,1
M,0,18873,24949,106,165,116,165
F,0,20392,23430,1
F,0,23430,24949,1,0

Collab diff
Sprite,Foreground,Centre,"SB\Lyric\Diff DF.png",320,240
S,0,18873,,0.7440001
F,0,18873,20392,0,1
M,0,18873,24949,106,165,116,165
F,0,20392,23430,1
F,0,23430,24949,1,0

頑張って!!!><

Delis wrote:

Thanks, also sorry I have a request to you to change one thing. Can you change Diff -> Difficulty or each diff (Normal by / Hard by / Insane by) for the Diff.png?

Using Diff is kinda impolite for SB I think, so I would like you to change it, Thank you for the lyrics anyway! ></
Topic Starter
Delis
I meant I wanted you to change the image to Difficulty by or Normal / Hard / Insae by ~~

KSHR
じゃすとまいとぅーせんと

ニコニコ動画での活動時にちょうちょ名義だったこと、既存のranked(Fychoのコンピレーションとか)のArtistがちょうちょになっちゃってたりすることを考えると、Tagsに入れておいてあげると検索しやすくなっていいかもです
Sun Rainbow
http://puu.sh/by98o/dec356c0ad.zip
Delisくん 頑張って!!
Topic Starter
Delis
arigatou!!

KSHR wrote:

じゃすとまいとぅーせんと

ニコニコ動画での活動時にちょうちょ名義だったこと、既存のranked(Fychoのコンピレーションとか)のArtistがちょうちょになっちゃってたりすることを考えると、Tagsに入れておいてあげると検索しやすくなっていいかもです
日本語検索する方がいるのか気になるトコロですが一応入れておきました!ありがとうございます :)
Aka
selfreminderです
LioneLi
good jump map
Topic Starter
Delis
thxxx

also updated the offset change
Aka
fixed some minor stuff via skype and its rdy to go now zz


bubbled ~
Oracle
soon™
place reserved

recheck no kd

General
  1. i suggest using OD5 on hard...3-5-7 feels smoother somehow
Hard
  1. 00:09:734 (1) - why is this spinner ending differently from other diffs x.x. make it 00:11:918 - like other diffs?
  2. 01:24:545 (1) - slider end lands on nothing in the song and it does bothers me a bit on the calm part. mind changing it into a circle?
let me know
Topic Starter
Delis

Oracle wrote:

soon™
place reserved

recheck no kd

General
  1. i suggest using OD5 on hard...3-5-7 feels smoother somehow Sorry I dislike to use OD5 on Hard diff (I felt like oh IT'S TOO EASY to get SS on HR when I was newbie :( )
Hard
  1. 00:09:734 (1) - why is this spinner ending differently from other diffs x.x. make it 00:11:918 - like other diffs?
  2. 01:24:545 (1) - slider end lands on nothing in the song and it does bothers me a bit on the calm part. mind changing it into a circle?
let me know
applied both for Hard, thanks Oracle!
Oracle
Beep.
Topic Starter
Delis
<3
Fycho
gratz~ Delis x Frosty
Sun Rainbow
Gratz><
litoluna

Fycho wrote:

gratz~ Delis x Frosty
;)
10nya
<3
Satellite

Fycho wrote:

gratz~ Delis x Frosty
Congrats ! Delis and Frost ! ;)
Oyatsu
Gratz!!~ :)
alacat
omedeto :)
Sellenite
choucho <3
iyasine
ome~!
Koiyuki
<3
HabiHolic
Gratz~
Pandiar
omedetou gozaimasu (´・ω・`)ゞ
Frostmourne

Fycho wrote:

gratz~ Delis x Frosty


Topic Starter
Delis
Thanks to all! and I'm really glad to have a gf on osu!








♂gf means gay friend♂
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