in to mod a 8P Bastard game bc gosh I finally figure it's too difficult to even get 9P. RIP osu mafia, RIP EM's Sandbox which stills needs 11P set-up.
SetUp:Conversion Confusion Bastard
1 1-Shot DayYakuza
1 1-Shot Cult Recruiter
1 1-Shot Shrink
1 1-Shot RoleCop
1 1-Shot Governor
1 1-Shot Recruiting Mason(like in EM)
1 1-Shot Mimic
1 1-Shot Paranoid Gun Owner
RIP theory. Hello massive confusion as to who is what.
Mechanics:
Both cult and masons conversion are at night.
If they both aim at the same target, Cult conversion takes priority.
Anyone can be converted twice or even more times.
Mason will die if he/she tries to mason a mafia.
Mason will kill a cultist if they target a cultist/a recently converted cultist(if both cult and mason aim at same target).
Shrink effectively prevents someone from being converted for ONE night no matter what. It is however a night action and will not stop the Yakuza conversion.
All 3Factions have their own QT. Even if they DO get converted, they ARE allowed to still go to their old QT and post so do NOT trust ANYONE ;3
Mimic as usual will turn into Amnesiac if they target Cult and can choose a side. If they target Mafia they become blue and if they target masons they get to join the mason in their QT chat.(Original mason which gets mimiced STILL gets to chat in the QT because of the mechanics above)
If PGO activates ability, everyone targetting him/her will die and their action(even if conversion) will NOT affect the PGO.
Masoned/Culted/Yakked people do NOT retain their old abilities.
Well that's basically it unless some ppl have a suggestion on how to "balance" or improve this set-up ;c