Hey I noticed that the preview point has changed, is this a bug or intended? Just asking because putting it where it is now doesn't make much sense to me...
thanks for modOnosakiHito wrote:
Back from serbia.
[Muzukashii]
deleted 342 instead
- 01:30:507 (336,337,338,339,340,341,342,343,344) - Pretty hard for a Muzukashii if you ask me. Beside that, it is the only pattern which has such a mixed set. You could delete (340). Maybe you have another idea. Just make it slightly easier please.
Muzu is so far okay. But could have been easier.
[Inner Oni]
fixed the overlap, and i just like the effect of the SV so i wont remove them
- 01:22:043 - I'm interested to know what the idea behind this SV change was. After all, there is no significant speed up or climax change in the song. Additional to this I would like to mention, that this SV doesn't fit to the songs natural BPM. That's why I recommend you to keep it x1,00.
//i would like to keep this sv change because i love how this with the wub sound.
Now some suggestions about the 1/3 you used {- 00:55:328 - This is okay, since we have clear 1/3 beats which indicates upcoming "fake-1/3" to be 1/3 as well.
- 01:02:186 - ^
- 01:09:900 (378,379,380,381) - Previous "fake-1/3" were okay, since they were bounded together to the "real-1/3". Now they stand alone between 1/4 patterns which makes it sound off / odd. Beside that, the "wubb" sounds are 1/1 notes, not 1/3. So I suggest you to use either1/1 or 1/2 snapping here. fixed with pattern kd ddk
- 01:16:757 (423,424,425,426) - ^
- 01:23:614 (465,466,467,468,469,470) - This pattern contradicts what you did before. While you used at 01:16:757 and 01:09:900 - 1/3, you mapped here to 1/3 and 1/4. Recommending to delete 01:23:614 (465) - . "wubb" sound starts at 01:23:757 where (466) is placed. fixed with changing 1/4 into 1/3, should be okay as above
- 01:29:650 - Again, it contradicts what you did before. But here it is fine.
} If you follow these, I think the consistency between the patterns and sections would be better. First two 1/3 pattern were okay, since patterns like 00:55:328 (289,290,291,292,293) - indicates 00:56:186 (294,295,296,297) - to sound like a 1/3, even though it isn't. But in upcoming parts that's not the case anymore, which is why I recommended you to change it. In this way it would sound clear and gameplay feel maybe better.- 01:35:757 (553,554,555,556,557,558,559) - Recommending to change this to something easier. I understand the idea behind this 1/6, but this odd pattern (4kat+3don) doesn't fit here well and brings rather confusion to player. Either use 1/4 or maybe a monotonically 1/6. fixed with kkkkkkd
- 01:49:686 (615,616) - Overlap of notes. But these SV changes look questionable to me anyway. Not sure if they are really needed, especially since at 01:56:757 one is missing. But that might be too slow.
Yeah, TK modded the map before and so far it is alright. But SV should be changed as I explained before, since I see no significant reason for it to exist. It rather distorts the actuall songs BPM. The 1/3 case I explained above.
That's it. All difficulties are so far okay. Just mentioned some things. Please recall me afterwards and we should be ready to go.
intendedHeterozygous wrote:
Hey I noticed that the preview point has changed, is this a bug or intended? Just asking because putting it where it is now doesn't make much sense to me...
right, fixedOnosakiHito wrote:
- ming's taiko isn't updated yet. Patterns are still remaining which should have been changed after ming's agreement.
- Second point of my suggestions in KantanZoda hasn't been applied. But that's okay. Wasn't a must.
- @NewibornCLivee: Are you absolutely sure about 01:23:614 (467,468,469,470,471) - ? 1/3 dk kd sound better it you ask me.
- Additional: Wouldn't hurt to move the Bg a bit down, so the whole character is displayed.
After that, we are ready to bubble this. Don't kudosu this post.
OnosakiHito wrote:
- ming's taiko isn't updated yet. Patterns are still remaining which should have been changed after ming's agreement.now updated
- Second point of my suggestions in KantanZoda hasn't been applied. But that's okay. Wasn't a must.gezo explained to you and I updated
- @NewibornCLivee: Are you absolutely sure about 01:23:614 (467,468,469,470,471) - ? 1/3 dk kd sound better it you ask me.NCL told me to remove a note
- Additional: Wouldn't hurt to move the Bg a bit down, so the whole character is displayed.-150 now
After that, we are ready to bubble this. Don't kudosu this post.Thank you for your mod
Did you remove any of the custom hitsound files?jake2 wrote:
I'm sorry but those custom hitsounds and default hitsounds are atrocious, you just made me rage quit osu!
EDIT:1000 post!384059043 wrote:
坐等rank!!
As I thought the old one was ugly x.xKawaiwkyik wrote:
why remap xtra ;w;
384059043 wrote:
坐等rank!!
x.xnold_1702 wrote:
As I thought the old one was ugly x.xKawaiwkyik wrote:
why remap xtra ;w;
16:58 nold_1702: hi p3n
16:58 nold_1702: Are you here?
16:59 p3n: I'm over there
16:59 p3n: or here
16:59 p3n: depending on your position :D
16:59 nold_1702: It's my birthday tomorrow,I want to rank my bubbled map,may you help me with this/__\
16:59 p3n: I can take a quick look
16:59 p3n: it it is flawless I can help you
16:59 nold_1702: http://osu.ppy.sh/s/157896
17:00 nold_1702: yeah!
17:00 p3n: but I have 3 more mods to do today so if I find too much I will have to pass :(
17:00 nold_1702: sure
17:01 nold_1702: You are the only one who say yes to me><"
17:01 nold_1702: I have asked 4BATs
17:35 p3n: there are several issues
17:35 nold_1702: :/
17:35 nold_1702: In insane diff?
17:35 p3n: too much to find everything in the 15min I have left before I have to go ><
17:35 p3n: letterbox settings should be consistent in all diffs
17:35 nold_1702: orz
17:36 nold_1702: but there's no break
17:36 p3n: ignore the audio lead in settings as they depend on when the mapper starts with their first note
17:36 p3n: yes but the settings still have to be consistent
17:36 p3n: there are some silent hitnormals
17:36 p3n: this is no problem as long as you use additions
17:36 nold_1702: those slient hitnormals are intended
17:37 p3n: I checked Chewin's and your Xtra
17:37 p3n: both are fine
17:37 nold_1702: as tthey are only the end of hiitsound
17:37 p3n: but some maps don't use additions on some silent normals
17:37 p3n: silent notes are unrankable
17:37 nold_1702: not notes
17:37 nold_1702: slider end
17:37 p3n: doesn't matter
17:38 nold_1702: I will fix them all
17:38 p3n: a slider end is also a hitobject
17:38 nold_1702: As I asked Irre beofre
17:38 nold_1702: he said it's not unrankable
17:38 nold_1702: But I will still fix the,
17:38 nold_1702: them*
17:38 p3n: well he was wrong
17:39 nold_1702: 1.consistant all letterbox 2.slient notes 3.audio leadin?
17:39 p3n: ignore the audio lead in errors in AiMod
17:39 nold_1702: what does 3 means
17:39 p3n: it means you don't have to fix the audio lead in
17:39 nold_1702: yes
17:40 p3n: I can't look for all the silent notes right now
17:40 nold_1702: I fixed all already
17:40 nold_1702: only the first part has
17:40 p3n: Chewin's and your Extra are fine because I checked every note
17:40 nold_1702: as only the first part plays the slient hitnormal
17:41 p3n: found the first silent notes in this:
17:41 *p3n is editing [http://osu.ppy.sh/b/391261 Meg & Dia - Monster (DotEXE Remix) [Kyshiro's & Ami's Hard]]
17:41 nold_1702: yes
17:41 nold_1702: I fixed
17:41 nold_1702: I know this
17:41 nold_1702: That;s why I asked Iree
17:41 p3n: I'll check meta data and file consistency
17:41 nold_1702: Irre*
17:43 nold_1702: LetterboxInBreaks-fixed,slient notes-fixed
17:44 nold_1702: Sorry for bothering you p3n><
17:45 nold_1702: Is there any other general problem?
17:47 p3n: still looking at file integrity
17:47 p3n: give me a few minutes :D
17:47 nold_1702: ok
17:49 p3n: normal-hitwhistle4.wav has 24ms silence before the hitsound plays
17:49 p3n: do you want me to fix that while I have the file open?
17:50 nold_1702: ok
17:51 nold_1702: ahh no
17:51 nold_1702: wait
17:51 nold_1702: that file is useless
17:51 p3n: http://puu.sh/afqmp/00dbf5fad9.png this one
17:51 nold_1702: I remove it
17:51 p3n: is it not used?
17:51 nold_1702: yes,not used
17:51 p3n: okay
18:02 p3n: so I couldn't find any other unused hitsound files yet
18:03 nold_1702: ok
18:05 p3n: updated?
18:05 nold_1702: not yet
18:06 nold_1702: If I updated,the bubble will be popped
18:06 p3n: I want to do a last re-check of the game modes and hitsounds
18:06 p3n: no problem
18:06 nold_1702: ok
18:06 nold_1702: I update now then
18:08 nold_1702: updated
18:22 *p3n is editing [http://osu.ppy.sh/b/391261 Meg & Dia - Monster (DotEXE Remix) [Kyshiro's & Ami's Hard]]
18:22 p3n: 00:29:757 (2) -
18:23 p3n: 00:33:186 (3) -
18:23 nold_1702: .
18:23 nold_1702: What's the problem?
18:23 p3n: can you add any additions to the slider endings?
18:24 nold_1702: but they are not slient
18:24 nold_1702: I can ,btw
18:24 nold_1702: added whistle
18:24 p3n: soft whistle works
18:24 nold_1702: yes,added
18:24 p3n: the 5% are there but we want to be sure
18:24 p3n: I really don't want anyone to unrank this set while I am on vacation
18:25 nold_1702: they are 10% lol
18:25 nold_1702: I understand
18:27 p3n: all other checks are done
18:27 nold_1702: so,update?
18:27 p3n: you can update and I'll make the last file consistency check for the last upload to make sure nothing went wrong
18:28 nold_1702: ok
18:29 nold_1702: uploaded
If the beatmap creator of that set tried to get it ranked, it would be by now. The creator seemed to have given up on the mapset 10 months ago though. This map was qualified because it met the standards of the ranking criteria, received enough mods, and the BATs approved of it. Simple as that.Mati123 wrote:
I don't understand why this was qualified, and this wasn't t/115632. Clearly the beatmaps in the topic I just linked are better...
The hard diffs have weird as hell sliders and other parts, while the linked beatmaps are really nice to play...
Kodora wrote:
Happy Birthday :3/
fanzhen0019 wrote:
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I want if it could be fixed without unranking.Sephibro wrote:
Most bell hitsounds are wrong pitched and it's very annoying to hear, it shouldn't be ranked like that - probably i can help you fixing those
Added your name to credit in description.Apologize for stealling your mp3.iNickel wrote:
That's actually the mp3 from my map
Could you (at least) give a credit please, because this Cut Version was ONLY made for my map. :/
Tell me the reason why you think so,not just putting random complaints here.Zantaria wrote:
What makes people think maps with billions of overmapped sliders are good?
Secondly, what makes BATs think that? This Xtra is not rankable! At all!
its not from animePashakun wrote:
from which anime this song????
Yeah,I found the bell hitsounds sound wrong now,it doesn't mean being unable my hitsound is better however.brightside wrote:
I'm really confused about the custom hitsounds, the post says not to ignore them but theyi't really go with the song that well.
At least the bells don't, IDK if I'm missing something.